Porygon-Z and DCE

by Ed ~ February 17th, 2010.

JWittz had this competition where he wanted people to “Construct the best 60 Card Deck using 4 double colorless energy!” Check it out at Prof it Competition! Best Double Colorless deck!. If you want to see the results, check out Profit: DCE Contest Winners.

I had previously posted about my experiences with Porygon-Z in the article, “The Problem With Porygon.” I thought the deck would adapt well to the new DCE-rich format, so I sent in a decklist to JWittz’s competition. I didn’t win any prizes. I think the Porygon idea is a bit more mainstream than what he was looking for, but I do think the deck is a good fit for DCE. I’m sure Omar would like to discuss how it may be a bad fit for the metagame, but that’s what the comment section is for.

I figured that the writeup that I did for JWittz would go to waste if it only made it to the judges, so I decided to copy it here. Maybe someone else can benefit from it, too. I feel like I should say that I did go 3-2 with Porygon in a City Championship, but it was (of course) a non-HGSS version. If you are interested in how I would (fairly quickly) mod it to be a HGSS Porygon-Z Lv. X deck, read on.

I think that Porygon-Z Lv. X will do quite well with the Double Colorless. First of all, each evolution of Porygon can use DCE for its highest cost attack. The main one being Porygon-Z’s Overload attack which does 40 + 20 for each TM attached. To exploit this attack, the deck runs 8 TMs. 4 of them help evolve the many Porygons or Baltoys. The other 4 mainly are just for extra Overload damage, but once in a while they can be useful to devolve an opponent’s Pokemon down to KO range.

The deck is full of synergy like the aforementioned TMs. Another good example is Porygon2’s Download Poke Power that helps play extra supporters quickly. It obviously helps you play extra Roseanne’s and Bebe’s, but when using a supporter like Volkner’s Philosophy, it combo’s quite nicely with Porygon-Z Lv. X’s Decode power. Decode lets you search your deck for any 2 cards, shuffle, and then place them on top of the deck. Volkner’s Philosophy or Claydol can then get those 2 cards into your hand. Do you want more synergy? Most decks won’t play Poke Healer+ or Blower+ because they’re not that good unless you can get 2 in your hand at once. Well, the Decode plus Claydol/Volkner combo I just mentioned can guarantee that you get 2 Healer/Blower+.

Porygon-Z’s Install power lets you move your TM’s around so that you don’t have to pile them all on a single Porygon. Double Healer+ helps insure that you don’t lose a loaded Porygon at the wrong time.

But, this is supposed to be about Double Colorless Energy, right? I already mentioned that Porygon itself benefits from DCE. With Broken Time Space, it can fairly easily attack for 100+ damage on the first turn if you can download enough supporters to get a couple Claydols and an attack-ready Porygon-Z all set up. But, what is one thing that you are SURE to go up against when DCE comes out? That’s right DCE itself.

Porygon-Z Lv. X eats opponent’s DCE, Call Energy, etc. for breakfast. It’s Mode Crash Poke-Power makes the opponent discard all the special energy they have in play when Porygon-Z gets leveled up.

Here’s the list. Try it against any deck. It can hold its own.

Double Colorless Energy

Yeah, it's from Base Set, and if you can get 4 First Editions in play, you automatically win.

Pokemon: 21
x4 Porygon GE
x4 Porygon2 GE
x3 Porygon-Z (Promo)
x1 Porygon-Z Lv. X MT
x2 Baltoy GE
x2 Claydol GE
x2 Unown G GE
x1 Uxie LA
x1 Mr. Mime MT

Supporters: 10
x4 Bebe’s Search
x2 Roseanne’s Research
x2 Volkner’s Philosophy
x1 Palmer’s Contribution
x1 Marley’s Request

Trainers: 18
x4 Technical Machine TS-1
x4 Technical Machine TS-2
x3 VS Seeker
x1 Luxury Ball
x4 Poke Healer+
x4 Poke Blower+

Stadium: 2
x2 Broken Time Space

Energy: 8
x4 Call Energy
x4 Double Colorless Energy

Category: Deck Discussion | Tags: ,
  • pikkdogs

    Good deck and good idea. I ran a similar deck with metagross la to get some gust of wind type action going.

    But I would run some basic energy cards to make them easier to find.

    If you dont add basic energies then change the roseannes reaserachs for pokemon collectors. Cause you can grab an extra pokemon, and you want need to grab an energy because you have not basics.

  • pikkdogs

    Good deck and good idea. I ran a similar deck with metagross la to get some gust of wind type action going.

    But I would run some basic energy cards to make them easier to find.

    If you dont add basic energies then change the roseannes reaserachs for pokemon collectors. Cause you can grab an extra pokemon, and you want need to grab an energy because you have not basics.

  • Ed

    Pikkdogs: You’re dead on about the Roseanne’s. Good eye.

    Personally, I’d try the Collector with 0 basics first, but it might turn out to be the wrong move.

  • Ed

    Pikkdogs: You’re dead on about the Roseanne’s. Good eye.

    Personally, I’d try the Collector with 0 basics first, but it might turn out to be the wrong move.

  • nardd

    I would agree that Porygon does well with DCE, and so would JWittz (as he gave me 3rd for my Porygon list hehe). I agree with everything you said, but my list has some discrepancy with yours that may have put me a bit higher in the rankings.

    4 P2 seemed like a bit much until I realized you weren’t running ANY rare candy and only 2 BTS. The rare candy are really nice to have 3-4 of, as well as your standard 2 BTS, as it lets you potentially get the T1-2 Overload attack, as well as give you options for techs. We don’t have a lot of room for them after the 8 TMs, but having the option of DuskyDP or Nidoqueen or even Ampharos’ makes the candies worth it.

    I can’t say I’m a fan of BOTH healer+ and blower+. I would stick with one or the other if you’re really interested in them. I know it’s awesome being able to search them out easily with PZ lvX, but they’re going to be worthless in your first hand where it really counts (especially against SP and such). I would say the blowers are worth it more for the board control, but I can’t say I’ve tested either yet :/

    3 VS Seeker is understandable for the versatility of supporters, but with trainer lock being the new craze nowadays, I would take 2-3 of them out for more supporters. Maxing (or at least adding one) to the RR count sounds good, as well as a hand refresh card like copycat or PONT.

    As for energy, you NEED something searchable via supporter. You won’t always have the lvX in play to get energies, and being able to search for an energy is really nice after you just lost a PZ and only have one energy on your benched P2. I like 4 call, 3 DCE, and a few basic ones.

    I’ve played volkners in the deck before, and you’re right- it does work well with download and decode and stuff. My list doesn’t run them, but I see the merit there.

  • nardd

    I would agree that Porygon does well with DCE, and so would JWittz (as he gave me 3rd for my Porygon list hehe). I agree with everything you said, but my list has some discrepancy with yours that may have put me a bit higher in the rankings.

    4 P2 seemed like a bit much until I realized you weren’t running ANY rare candy and only 2 BTS. The rare candy are really nice to have 3-4 of, as well as your standard 2 BTS, as it lets you potentially get the T1-2 Overload attack, as well as give you options for techs. We don’t have a lot of room for them after the 8 TMs, but having the option of DuskyDP or Nidoqueen or even Ampharos’ makes the candies worth it.

    I can’t say I’m a fan of BOTH healer+ and blower+. I would stick with one or the other if you’re really interested in them. I know it’s awesome being able to search them out easily with PZ lvX, but they’re going to be worthless in your first hand where it really counts (especially against SP and such). I would say the blowers are worth it more for the board control, but I can’t say I’ve tested either yet :/

    3 VS Seeker is understandable for the versatility of supporters, but with trainer lock being the new craze nowadays, I would take 2-3 of them out for more supporters. Maxing (or at least adding one) to the RR count sounds good, as well as a hand refresh card like copycat or PONT.

    As for energy, you NEED something searchable via supporter. You won’t always have the lvX in play to get energies, and being able to search for an energy is really nice after you just lost a PZ and only have one energy on your benched P2. I like 4 call, 3 DCE, and a few basic ones.

    I’ve played volkners in the deck before, and you’re right- it does work well with download and decode and stuff. My list doesn’t run them, but I see the merit there.

  • Charlie

    Hi, I dont understand to 4-4-3-1 line and take down 2 Porygon-2 for 1-0-1 Dusknoir /DP/ and 4 Poke Blowers for 4 Rare Candy. Also I dont think that 3 VS Seekers are to important and add 1 Marleys (IMO is better 2-2 VS and Marley to higher consistancy). Also I think that some basic NRGs you need to.

  • Charlie

    Hi, I dont understand to 4-4-3-1 line and take down 2 Porygon-2 for 1-0-1 Dusknoir /DP/ and 4 Poke Blowers for 4 Rare Candy. Also I dont think that 3 VS Seekers are to important and add 1 Marleys (IMO is better 2-2 VS and Marley to higher consistancy). Also I think that some basic NRGs you need to.

  • Ed

    The idea with running 4 Porygon2 is pretty simple. I don’t really want to skip over the Download Poke Power.

    I forgot that I had taken out a BTS when I tried to squeeze in the Healer+ and Blower+. In retrospect, I think that 2 is too few, because you need to find it early. Later, they may end up useless, but at 2 you might not get one early enough.

    I understand about the Rare Candy creating speed, but I think the Blower/Healer version is a bit more methodical. I won’t go as far as saying that it’s better, though.

    For straight Porygon, I feel like BTS is superior to Candy. It seems that you take a couple turns getting set up, and when you Claydol or Volkner yourself into a BTS, it’s one big evol-fest. If the candies give you tech options, though, then it’s a different discussion.

    The version shown here has pretty much no tech, yet, unless you count Unown G which is almost staple now.

    I really do appreciate the discussion, guys. That’s why I posted this article even though I knew the deck wasn’t really play-ready. If you’re curious you can see the version that I actually did play at Cities in the comment section here…
    http://www.teamomar.info/2010/01/08/the-problem-with-porygon/#comment-20

  • Ed

    The idea with running 4 Porygon2 is pretty simple. I don’t really want to skip over the Download Poke Power.

    I forgot that I had taken out a BTS when I tried to squeeze in the Healer+ and Blower+. In retrospect, I think that 2 is too few, because you need to find it early. Later, they may end up useless, but at 2 you might not get one early enough.

    I understand about the Rare Candy creating speed, but I think the Blower/Healer version is a bit more methodical. I won’t go as far as saying that it’s better, though.

    For straight Porygon, I feel like BTS is superior to Candy. It seems that you take a couple turns getting set up, and when you Claydol or Volkner yourself into a BTS, it’s one big evol-fest. If the candies give you tech options, though, then it’s a different discussion.

    The version shown here has pretty much no tech, yet, unless you count Unown G which is almost staple now.

    I really do appreciate the discussion, guys. That’s why I posted this article even though I knew the deck wasn’t really play-ready. If you’re curious you can see the version that I actually did play at Cities in the comment section here…
    http://www.teamomar.info/2010/01/08/the-problem-with-porygon/#comment-20

  • Charlie

    Ok, but against Flygon decks is BTS annoying on your side and tech like Dusknoir can be very helpful here, but they need Rare Candy. Also against spread decks like Gengar or some Manectrike stuff you need Nidoqueen and again RC :-/.

    Your list looks very consistent, but against decks that are played now I think that you need techs not straight version.

  • Charlie

    Ok, but against Flygon decks is BTS annoying on your side and tech like Dusknoir can be very helpful here, but they need Rare Candy. Also against spread decks like Gengar or some Manectrike stuff you need Nidoqueen and again RC :-/.

    Your list looks very consistent, but against decks that are played now I think that you need techs not straight version.

  • Ed

    I can agree that the straight version isn’t the best given the competition now. If this article was intended as a deck workshop, I would be editing it with some of the suggestions you guys have provided.

    This was just intended as an article showing my entry to JWittz’s competition, though, and I want to keep what I wrote to him verbatim. It is interesting that nardd did place in the competition with a Porygon deck. Congrats on that!

    Unfortunately, I’ve not seen anyone discussing Porygon as a current tourney-viable deck. I haven’t been playing the deck at all lately, but Omar pointed out that the current power lock decks give Porygon too many autolosses. What do you guys think? Can it still be built/played for the current format?

  • Ed

    I can agree that the straight version isn’t the best given the competition now. If this article was intended as a deck workshop, I would be editing it with some of the suggestions you guys have provided.

    This was just intended as an article showing my entry to JWittz’s competition, though, and I want to keep what I wrote to him verbatim. It is interesting that nardd did place in the competition with a Porygon deck. Congrats on that!

    Unfortunately, I’ve not seen anyone discussing Porygon as a current tourney-viable deck. I haven’t been playing the deck at all lately, but Omar pointed out that the current power lock decks give Porygon too many autolosses. What do you guys think? Can it still be built/played for the current format?

  • Cheffords

    I built your deck as posted this week and took it to league with me. It has a lot going on for it and in normal circumstances can beat just about anything. The addition of DCE to the promo-Porygon was just what he needed to stay aggressive (i.e. versus when DCE wasn’t an option). However, if you face power-locking decks, you are done. Also, trainer lock is tough to deal with as well.

    In the end, I got in about 5 games and went 3/2. Trainer lock made it tough for me to get the high damage attacks I needed to OHKO anything. I didn’t see any power lock, but I can see where a well timed Power Spray, Mesprit drop, or heaven forbid, Gardevoir/Gallade would definately hinder the setup this deck needs.

    Thanks for the list, Porygon is a fun pokemon to play.

  • Cheffords

    I built your deck as posted this week and took it to league with me. It has a lot going on for it and in normal circumstances can beat just about anything. The addition of DCE to the promo-Porygon was just what he needed to stay aggressive (i.e. versus when DCE wasn’t an option). However, if you face power-locking decks, you are done. Also, trainer lock is tough to deal with as well.

    In the end, I got in about 5 games and went 3/2. Trainer lock made it tough for me to get the high damage attacks I needed to OHKO anything. I didn’t see any power lock, but I can see where a well timed Power Spray, Mesprit drop, or heaven forbid, Gardevoir/Gallade would definately hinder the setup this deck needs.

    Thanks for the list, Porygon is a fun pokemon to play.

  • Ed

    That’s pretty cool, Cheffords. I like hearing that you built it and tested it at league. Thanks.

    I am right with you on the power lock business. I think that a Power Spray will slow you down a bit, and the rest of the power locking decks will really cause you major problems.

    What did you think about the speed of the setup? How did the Blower+ and Healer+ work for you? Did you get to Decode and Cosmic Power a pair of them to your hand often?

    I think that this deck would be quite enjoyable for league play. It’s fun to play, and (I think) it’s even fun to play against or observe. Just watching it get set up and do what it does is a bit of thing of beauty. Of course, as Cheffords pointed out, it’s a bit fragile if you go up against a power/trainer lock, but that isn’t as often at league.

    I’m curious, Cheffords, if you will continue to play this, start modifying it, or just move on to something new.

    I think that if you wanted to keep playing it at league (and didn’t want to worry about teching against certain deck archetypes), I might try something like this next time.

    -2 Roseanne’s
    -3 Bebe’s
    -4 Poke Blower +

    +3 Pokemon Collector
    +3 Pokemon Communication
    +1 Broken Time Space
    +2 Warp Point

    But that’s just a quick swap to take into account some of the new cards. You could also just take out all the Roseanne’s and Bebe’s and replace them with Collector/Communication, but I think you want some Bebe’s in there. It’ll let you Download and VS Seeker it.

    I am curious to hear what you thought about Healer+ and Blower+. Did they prove to be useful in your league matches?

  • Ed

    That’s pretty cool, Cheffords. I like hearing that you built it and tested it at league. Thanks.

    I am right with you on the power lock business. I think that a Power Spray will slow you down a bit, and the rest of the power locking decks will really cause you major problems.

    What did you think about the speed of the setup? How did the Blower+ and Healer+ work for you? Did you get to Decode and Cosmic Power a pair of them to your hand often?

    I think that this deck would be quite enjoyable for league play. It’s fun to play, and (I think) it’s even fun to play against or observe. Just watching it get set up and do what it does is a bit of thing of beauty. Of course, as Cheffords pointed out, it’s a bit fragile if you go up against a power/trainer lock, but that isn’t as often at league.

    I’m curious, Cheffords, if you will continue to play this, start modifying it, or just move on to something new.

    I think that if you wanted to keep playing it at league (and didn’t want to worry about teching against certain deck archetypes), I might try something like this next time.

    -2 Roseanne’s
    -3 Bebe’s
    -4 Poke Blower +

    +3 Pokemon Collector
    +3 Pokemon Communication
    +1 Broken Time Space
    +2 Warp Point

    But that’s just a quick swap to take into account some of the new cards. You could also just take out all the Roseanne’s and Bebe’s and replace them with Collector/Communication, but I think you want some Bebe’s in there. It’ll let you Download and VS Seeker it.

    I am curious to hear what you thought about Healer+ and Blower+. Did they prove to be useful in your league matches?

  • Cheffords

    Ed,

    I think the setup is pretty quick, if you survive the first turn. Starting with Baltoy, Unown G, or Porygon is rough because of the low HP. However, with all of the TM in the deck it is likely to be able to evolve as part of your opening turn. Also, occasionally you’ll have the call energy to start with which gets those extra basics out quick too. I think that maybe a third BTS is warranted because until you can evolve all the way up to Porygon-Z you aren’t attacking for much damage. Also, without decode on the Lv.X, you aren’t able to search out the DCE to power your attacks. So getting to that stage 2 ASAP is important. Someone mentioned using rare candy, and I think this might also be helpful for early game evolutions.

    Poke Blower+ is so broken it is sick. In this deck, when you can decode and cosmic for a pair of them at the same time, it is a game changer. This often comes as an unexpected event to the opponent which usually throws them off their game when you OHKO there main pokemon.

    The Poke Healers are nice too, a little situational, but still nice to have. By situational I mean, if you are facing something that cannot OHKO your Porygon-Z, like Kingdra, Gyarados, Beedrill, Luxray GL, then you can easily take an attack and then heal it away the next turn by playing 2 poke healers at once. Again, this is often an unpleasant surprise to the opponent.

    I found myself setting up both Claydols on the bench to avoid a power spray from killing my draw. Although, if the opponent knew what was up, they would spray the decode instead. But the toughest thing was to remember to do decode prior to cosmic power. I find that there are so many powers available to you during any given turn, you really have to take your time and think about the order in which you execute your turn.

    We are testing it with a mind to tweaking for a possible states deck. One thing we have been thinking is the recovery is a little thin. Only 1 Palmers and 1 Premier Ball makes it tough to recover the KO’d Porygons. We’ll take your suggested swaps into account and see how they pan out.

  • Cheffords

    Ed,

    I think the setup is pretty quick, if you survive the first turn. Starting with Baltoy, Unown G, or Porygon is rough because of the low HP. However, with all of the TM in the deck it is likely to be able to evolve as part of your opening turn. Also, occasionally you’ll have the call energy to start with which gets those extra basics out quick too. I think that maybe a third BTS is warranted because until you can evolve all the way up to Porygon-Z you aren’t attacking for much damage. Also, without decode on the Lv.X, you aren’t able to search out the DCE to power your attacks. So getting to that stage 2 ASAP is important. Someone mentioned using rare candy, and I think this might also be helpful for early game evolutions.

    Poke Blower+ is so broken it is sick. In this deck, when you can decode and cosmic for a pair of them at the same time, it is a game changer. This often comes as an unexpected event to the opponent which usually throws them off their game when you OHKO there main pokemon.

    The Poke Healers are nice too, a little situational, but still nice to have. By situational I mean, if you are facing something that cannot OHKO your Porygon-Z, like Kingdra, Gyarados, Beedrill, Luxray GL, then you can easily take an attack and then heal it away the next turn by playing 2 poke healers at once. Again, this is often an unpleasant surprise to the opponent.

    I found myself setting up both Claydols on the bench to avoid a power spray from killing my draw. Although, if the opponent knew what was up, they would spray the decode instead. But the toughest thing was to remember to do decode prior to cosmic power. I find that there are so many powers available to you during any given turn, you really have to take your time and think about the order in which you execute your turn.

    We are testing it with a mind to tweaking for a possible states deck. One thing we have been thinking is the recovery is a little thin. Only 1 Palmers and 1 Premier Ball makes it tough to recover the KO’d Porygons. We’ll take your suggested swaps into account and see how they pan out.

  • Ed

    That’s some good info. Your report about the Blower+ and Healer+ are nice validation for me. I think that they help the deck, but I’ve not really had any real experience with the deck once I decided to mod it this way.

    If you’ve not tested without Healer+, it may be worth checking out. I think you’ll run into problems like I talked about here.
    http://www.teamomar.info/2010/01/08/the-problem-with-porygon/

    The deck still works well, but if you lose your main attacker, then you lose lots of stuff with him. At least DCE helps you swap in a backup attacker.

    If you REALLY like the Blower+, you might want to even consider Pokemon Reversal. With the Decode getting 2 Reversal, it will give you a 75% chance of pulling up a benched Pokemon. The nice thing is that even without Decode, you still get a 50% chance off of one Reversal.

    I would have said that the Healer+ was more important, but with DCE it may not be. If you need space for BTS, Rare Candy, and other tech, then Healer+ might be the casualty.

    I really appreciate all the comments here. We’ve been getting some good discussion. Cheffords, if you keep tweaking and testing, I’d like to keep hearing about it!

    Oh, and yeah, I know what you mean about confusing the powers. Sometimes, it can get fairly complex just remembering which powers you already used, not to mention proper ordering.

  • Ed

    That’s some good info. Your report about the Blower+ and Healer+ are nice validation for me. I think that they help the deck, but I’ve not really had any real experience with the deck once I decided to mod it this way.

    If you’ve not tested without Healer+, it may be worth checking out. I think you’ll run into problems like I talked about here.
    http://www.teamomar.info/2010/01/08/the-problem-with-porygon/

    The deck still works well, but if you lose your main attacker, then you lose lots of stuff with him. At least DCE helps you swap in a backup attacker.

    If you REALLY like the Blower+, you might want to even consider Pokemon Reversal. With the Decode getting 2 Reversal, it will give you a 75% chance of pulling up a benched Pokemon. The nice thing is that even without Decode, you still get a 50% chance off of one Reversal.

    I would have said that the Healer+ was more important, but with DCE it may not be. If you need space for BTS, Rare Candy, and other tech, then Healer+ might be the casualty.

    I really appreciate all the comments here. We’ve been getting some good discussion. Cheffords, if you keep tweaking and testing, I’d like to keep hearing about it!

    Oh, and yeah, I know what you mean about confusing the powers. Sometimes, it can get fairly complex just remembering which powers you already used, not to mention proper ordering.