Tyranitar Deck Workshop

by Ed ~ March 9th, 2010.

I don’t even know how to properly set this article up. You see, it’s not my deck, and I’m not the one that wants help with it. The problem is that I can’t seem to teach Abdi how to log into these internets. I’ve been waiting for almost a week for him to post this article asking for help with his Tyranitar deck. Last time I saw him play it, he was whining about how it wasn’t working well enough and fast enough, and he wanted suggestions. I figured “Who would be better to help him than you guys?,” so I told him to post his plea for help here. Well, since then, that Noctowl article has sat there waiting to be bumped from top spot, and I feel like we need something new for people to read. I guess that means that I have to post Abdi’s help request for him, and maybe if I disparage him enough in the process, he’ll finally log in to defend himself. It seems like a long-shot.

The problem, though, is that I don’t know Abdi’s current decklist. Omar might, though, so hopefully we’ll get a reply from him. For now, I’m going to leave this rather simple. I’ll post a decklist that I got from a thread on PokeGym by “Burglar Matt,” and start editing that. I’ll edit this info when I get something better. I want this to be a placeholder to start discussing the deck. What needs to be in? What are popular misconceptions? What are things you’ve tried, and how did they work/fail?
Tyranitar - Stormfront

Pokemon: 20
4 Tyranitar (SF)
2 Pupitar (SF)
4 Larvitar (SF)
4 Sableye (SF)
1 Pachirisu (GE)
1 Unown G (GE)
2 Claydol (GE)
2 Baltoy (GE)

Trainers: 11
1 Luxury Ball
4 Rare Candy
4 Super Scoop Up
2 Expert Belt

Supporters: 11
4 Roseanne’s Research
3 Felicity’s Drawing
3 Bebe’s Search
1 Team Galactic’s Wager

Stadium: 3
2 Moonlight Stadium
1 Broken Time Space

Energy: 15
4 Special Dark
11 Dark

Category: Deck Workshop | Tags: , ,
  • nardd

    TTar needs 2-2 Claydol. It’s not a fast deck, and if that one claydol gets sniped (happens all the time, really), you’re going to be hard-pressed to get going again, even with a sableye or something out.

    Expert belt, at least 2. 160 HP doing 60-80 for two is not bad at all, and it has resistance to Gengar (important in our meta right now).

    More felicity’s, less absol, more sableye IMO. If you aren’t running the whole weavile to ttar strategy you might as well help yourself get set up with sableye, as well as have better chances at a donk. 1 absol might be nice against SP or Gyarados or something. Felicity’s helps you get all those energy in the discard where they belong.

  • nardd

    TTar needs 2-2 Claydol. It’s not a fast deck, and if that one claydol gets sniped (happens all the time, really), you’re going to be hard-pressed to get going again, even with a sableye or something out.

    Expert belt, at least 2. 160 HP doing 60-80 for two is not bad at all, and it has resistance to Gengar (important in our meta right now).

    More felicity’s, less absol, more sableye IMO. If you aren’t running the whole weavile to ttar strategy you might as well help yourself get set up with sableye, as well as have better chances at a donk. 1 absol might be nice against SP or Gyarados or something. Felicity’s helps you get all those energy in the discard where they belong.

  • Ed

    Thanks, nardd. I quick-hack edited the list. This is a fun workshop to create a deck, but until Abdi (or Omar) chimes in with their actual decklist, we’re just collecting general ideas.

    I’d really like to help fix Abdi’s deck. I suppose that we can just come up with an optimal decklist, and then tell him, “Change yours so it’s just like this list!”
    :)

  • Ed

    Thanks, nardd. I quick-hack edited the list. This is a fun workshop to create a deck, but until Abdi (or Omar) chimes in with their actual decklist, we’re just collecting general ideas.

    I’d really like to help fix Abdi’s deck. I suppose that we can just come up with an optimal decklist, and then tell him, “Change yours so it’s just like this list!”
    :)

  • Michael(you know, the short on

    Oooo haha thats very interesting. I have a TOTALLY different perception of how things in a T-tar deck should run:

    4-3-4 T-tar
    2-2 Weavile SW(energy acceleration)
    2-2 Claydol
    1 Uxie
    1 Unown G
    4 Spiritomb
    = 25 pokemon

    You could also opt for:
    3-2-3 T-tar
    2-1-2 Queen
    2-2 Weavile
    2-2 Claydol
    1 Uxie
    1 Unown G
    = 23 pokemon

    With the second option, 4 pokehealers are key. Also, nardd, are you from the Midwest, I.E. MN?

  • Michael(you know, the short one?!)

    Oooo haha thats very interesting. I have a TOTALLY different perception of how things in a T-tar deck should run:

    4-3-4 T-tar
    2-2 Weavile SW(energy acceleration)
    2-2 Claydol
    1 Uxie
    1 Unown G
    4 Spiritomb
    = 25 pokemon

    You could also opt for:
    3-2-3 T-tar
    2-1-2 Queen
    2-2 Weavile
    2-2 Claydol
    1 Uxie
    1 Unown G
    = 23 pokemon

    With the second option, 4 pokehealers are key. Also, nardd, are you from the Midwest, I.E. MN?

  • nardd

    No, but if you go a little east to the MA area you might come across me playing my pokemons.

    If you were to do that, you could call me Drew

  • nardd

    No, but if you go a little east to the MA area you might come across me playing my pokemons.

    If you were to do that, you could call me Drew

  • Cheffords

    During the City’s season, I played against 3 different T-Tar decks. The successful ones used Spiritomb AR to a) trainer lock and b) evolve T-Tar. This works well because the player being trainer locked by Spiritomb becomes desperate to do something with their deck and so they fire off the Poke Powers as soon as they get a chance. If T-Tar is setup and the deck uses something to discard energies early, then the Poke Body on T-Tar accelerates the energy attaching and with a good build you will have 2 fully charged T-Tars ready to crush in short order. Oh yeah, Expert Belt makes it a daunting task to KO T-Tar.

  • Cheffords

    During the City’s season, I played against 3 different T-Tar decks. The successful ones used Spiritomb AR to a) trainer lock and b) evolve T-Tar. This works well because the player being trainer locked by Spiritomb becomes desperate to do something with their deck and so they fire off the Poke Powers as soon as they get a chance. If T-Tar is setup and the deck uses something to discard energies early, then the Poke Body on T-Tar accelerates the energy attaching and with a good build you will have 2 fully charged T-Tars ready to crush in short order. Oh yeah, Expert Belt makes it a daunting task to KO T-Tar.

  • Michael(you know, the short on

    You could use Felicities Drawing to dump energy away, so that T-tar gets going early. Then you could use Darkrai X in like 1-1 so that all those basic darks become special darks, so your charging regardless. That way, you don’t need to include special darks in the list. Idk. If T-tar wasn’t so slow it would EASILY be BDIF I think. Its a tank, spreads really hard everywhere, and with belt, its hitting the active for 90, spreading around for 30. Thats super good. And its got 160 HP for a stage 2. Lol.

  • Michael(you know, the short one?!)

    You could use Felicities Drawing to dump energy away, so that T-tar gets going early. Then you could use Darkrai X in like 1-1 so that all those basic darks become special darks, so your charging regardless. That way, you don’t need to include special darks in the list. Idk. If T-tar wasn’t so slow it would EASILY be BDIF I think. Its a tank, spreads really hard everywhere, and with belt, its hitting the active for 90, spreading around for 30. Thats super good. And its got 160 HP for a stage 2. Lol.

  • nardd

    I’ve never really seen how TTar is that slow. You can run sableye and help yourself get set up, but if that fails you can still attack with two energy with 140-160 HP. The longer the game goes, the more damage you should be doing.

    The darkrai tech is a nice one, and makes TTar REALLY scary, but it also drains resources better put towards dumping energy in the discard or getting more TTar on the field.

  • nardd

    I’ve never really seen how TTar is that slow. You can run sableye and help yourself get set up, but if that fails you can still attack with two energy with 140-160 HP. The longer the game goes, the more damage you should be doing.

    The darkrai tech is a nice one, and makes TTar REALLY scary, but it also drains resources better put towards dumping energy in the discard or getting more TTar on the field.

  • I run a pretty good T-tar deck. Definanlty run it with 4 DCE’s. I am against Spiritomb mainly because it slows down an already slow deck. I mean c’mon turn 1 T-tar? Happens often with me. Also like Michael said SW Weavile is a must. I run 3-2 just to up the chance of starting with Sneasel. I can show Abdi, or anyone from Omar my list if you want to see it. I really don’t want to post it publicly. But I guess that’s me.

  • I run a pretty good T-tar deck. Definanlty run it with 4 DCE’s. I am against Spiritomb mainly because it slows down an already slow deck. I mean c’mon turn 1 T-tar? Happens often with me. Also like Michael said SW Weavile is a must. I run 3-2 just to up the chance of starting with Sneasel. I can show Abdi, or anyone from Omar my list if you want to see it. I really don’t want to post it publicly. But I guess that’s me.

  • Ed

    Thanks Ryan! As you may have noticed, I haven’t been able to get Abdi to post here, but I think he reads some of it. I’ll make sure that he knows about your invitation.

  • Ed

    Thanks Ryan! As you may have noticed, I haven’t been able to get Abdi to post here, but I think he reads some of it. I’ll make sure that he knows about your invitation.

  • Why no Weavile SW?

  • Why no Weavile SW?

  • shadownight

    ok so heres wat i have
    3-2-3 tyranitar prime
    2-2 claydol
    1 darkrai
    1 darkrai lvl x
    1-1 persian (hgss)
    1-1 maectric (electric barrier)
    1 pichu
    1 uxie
    1smeargle (color pick)

    trainers
    4 bebe's
    1 warp point
    3 switch
    2 expert belt
    2 rare candys
    1 super scoop up
    1 cynthia feelings
    1 pokegear
    1 underground
    1 rowen
    1 oaks visit
    1 luxury ball
    1 grea ball
    1 poke ball
    1 copy cat
    1 night maintenence

    energy

    4 darkness
    3 speacial darkness
    2 doublecolorless
    5 fighting

  • Roman Mayo

    This my deck with Tyranitar Prime what you guys think about it being trying to work on it for a while now. I might remove Ursaring and add a few new dark Pokemon from UD that just came out. Pleas tell me what i should change if it will help me.
    Pokemon Cards
    2 Uxie (LA 43)
    4 Sableye (SF 48)
    3 Larvitar (MT 87)
    3 Pupitar (SF 47)
    3 Teddiursa (UL 65)
    3 Ursaring (UL 89)
    3 Tyranitar (UL 88)
    21 Cards

    Trainers, Supporters, Stadiums
    4 Pokemon Communication (HGSS 98)
    1 Palmer's Contribution (SV 139)
    2 Pokemon Rescue (PL 115)
    2 Judge (UL 78)
    4 Pokemon Collector (HGSS 97)
    3 Broken Time-Space (PL 104)
    4 Super Scoop Up (UL 83)
    2 Bebe's Search (RR 89)
    1 Luxury Ball (SF 86)
    2 Expert Belt (AA 87)
    25 Cards

    Energy
    4 Rainbow Energy (HGSS 104)
    2 Darkness Energy (Basic) (DP 129)
    4 Darkness Energy (Special) (UD 79)
    4 Double Colorless Energy (HGSS 103)

  • Roman Mayo

    Also if i remove Ursaring the rainbow energy will go as well and i put normal darkness in or other cards if you guys think i should do something ales.