Return of the Base Set?

by Pikkdogs ~ December 21st, 2010.

Hey all members of Omar-Nation.  This is Pikkdogs here.  Over the weekend our freinds at pokebeach.com posted scans of the cards from the new Black and White Collection set in Japan.  There was a theme in this release and the cards will be very impactful on next years format, so I thought I would post some of my reviews of the cards here.                                                                          

But of course since these are Japanese cards, I have to issue a disclaimer.  I do not read Japanese and am not sure that the person who translated these cards can read it properly either.  So there are possibily translation errors, and it is likely that wording on cards will change as they reach America, so don’t take this wording as the final wording.  Also, it is a personal rule of mine to not believe that a single Pokemon card that was released in Japan will be released in the U.S. until I actually pull it from the pack.  Japan does get a lot of different cards that we don’t, so there is a chance that we will not get some of these cards.

So with that out of the way we will look at some of the imactful cards that are coming out of the Japanese Black and White Set, these are listed in no particular order.

1. Enbuoh– This Pokemon is a Stage 2 Fire Pokemon.  He has 150 HP and a 4 retreat cost.  His Poke-Power, Fervant Dance, allows you to attach a Fire Energy from your hand to any Pokemon, you can do this as many times as you like during your turn.  His attack, Heat Stamp, does 80 damage for RRCC.  Well this Pokemon is a bit of a tank, 150 HP is great and the ability to do 80 isn’t bad, but its his Poke-Power that really brings him playability.  With Fervant Dance you can attach as many fire energies as you want, this makes a lot of cards playable.  Enbuoh seems to be the new version of the old Rain-Dance Blastoise.

2.  Ranculus– This Pokemon is also a stage 2 Pokemon.  He was 90HP and a 2 retreat cost.  His Poke-Power, Damage Swap, lets you move one damage counter from one Pokemon to another, you can do this as many times as you like during your turn.  His attack is not as impressive, it does 30 damage for PPP and an extra 10 for each energy your opponent has attached to the active.  Well, the attack is terrible, but the power is game changing.  The ability to move damage counters is great, and can be used in a lot of decks.  Ranculus seems to be like the Base Set Alakazam.

3.  Gothruzelle– This Pokemon is a stage 2 Pokemon with 130 HP and a 2 retreat cost.  It has a Poke-Body, Magic Room, that does not allow your opponent to play any trainer cards,  Its attack does 30 damage plus 20 for every psychic energy you have attached to Gothruzelle.    Its attack may not be stellar, but the ability to put a trainer lock on your opponent wihtout putting it on yourself is amazing.  This card is like Vileplume EX.

4.  Max Restore.  Max Restore is a trainer card that allows you to heal all damage counters off of a Pokemon and then discard all energy attached to that Pokemon.  I think this could be an impactful card.  The ability to heal damage counters is very nice, and there are some decks that can work around the discard the energy part.  It is similar to Blissey Prime’s Poke-Power. 

There are also some trainer reprints

  1. Crash Hammer is a reprinted Energy Removal 2.  It lets you discard your opponents energy with a coin flip.
  2. Pokemon Communicator is basically Pokemon Communication.
  3. Professor Araragi is a reprinted Professoar Oak from the Base Set.
  4. Revive is a reprinted Pokemon Rescue, but it only works on Basic Pokemon
  5. Pokemon Catcher is a reprinted Gust of Wind.

As you can see it seems like Pokemon is taking a big turn in the future.  The new cards that are being printed are more like the older cards we had.  It seems like the innovation is over, no more Pokemon SP or Level X, its back to the evolution lines and trainers.  The reprint of Gust of Wind is going to be very impactful, it is a very good effect.  Most of the other cards that I did not list in this article, are also kind of similar to the base-set days.  The HPs are similar to modern Pokemon, but the damage output they deliver is just not on par with cards from the Diamond and Pearl and HGSS sets.  The damage output is bigger then that in Base Set days, but not many of them reach past 70 or 80. 

So what do you guys think?  Do you like the return to some old principals?  Or did you like how things were going before? 

Personally I think Pokemon needed to change something.  The SP Pokemon are just way to powerful now, and Pokemon needs to do something to shake up the format. 

This is Pikkdogs signing off and saying So Long and Thanks for All the Fish!

Category: Card Discussion | Tags:
  • Ed

    I’m excited about that shift. I have fond memories of the Base Set days. Is Max Restore for just 1 Pokemon, or is it just like the old Pokemon Center.

    One thing I do hate is when they reprint cards with a new name. I want to play my old cards. Though, what is MUCH worse is when they reprint the same name but change the card (like Bill as a supporter).

    • Anonymous

      its just for one Pokemon.

      Yeah I like playing the old school cards too.

  • Anonymous

    I haven’t been playing for that long, so I’m not sure if I have the right historical perspective on the issue. But I do like the way that Powers/Bodies/Abilities in essence “change the rules” of the game, and I like thinking about how cards match up and counter each other. I think the problem with SP was balance–advantages stacked on top of each other, and that made things broken. (Garchomp C LvX can heal *and* hit the bench *and* accept E-gain *and* is searchable with the SP engine?) But I think HGSS was pretty good in this regard. (Vileplume trainer locks, but its attacks suck and it’s Stage 2 and it goes through 40HP Oddish.) I’m worried that B&W is going too far the other way, that the cards so far are too weak.

    But then again, what do I know. I’ve been playing a total of 5 months, mostly against a 7-year-old.

    • Ed

      So far, from what I’ve seen briefly, the trainers are not weak at all. Since I started back up, that has been the mark of a good set to me. After that, there are usually 1-5 Pokemon in a set that make any impact. This one is a larger set, so it should have more. Just picking a few Pokemon from the list (by the look of them), I noticed a few that could see play. It seems about right to me. Yeah, there’s no entire SP engine, but there are things to build around.

      The trainers will change the game quite a bit, though. That will have a good impact on deck building for a while. People that adapt quickly will have an advantage for a bit, especially when it comes to the Pokemon Catcher. Most people will add it to their deck. That’s not the important adaptation. It’s the ones that have their deck ready to deal with the opponent’s Catchers that will do well.

  • bittyboy72

    It does seem like the base set again! Minus the broken… witch sucks.

    Base Set + Broken = Worth While

    Base Set – Broken = Dumb.

    • Ed

      SP = Broken
      Base Set – Broken + SP = ?

      The huge difference here is that there is much more in the format, while back then it was just Base Set.

  • Anonymous

    Ranculus + ,mismagius GL “LV.X” + Unown Q FTW!

  • Anonymous

    more cards

    Chillacchino – Colorless – HP90
    Stage 1 – Evolves from Chillarmy

    [C] Sweep Slap: Flip 2 coins, this attack does 20 damage times the number of heads.
    [C][C] Do the Wave: Does 20 damage times the number of Pokemon on your Bench.

    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 1

    jumpluff for dce that does double damage. too bad it only works on you. still, 120 for dce is great

    Buffalon – Colorless – HP100
    Basic Pokemon

    [C][C] Revenge: 20 damage. If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s lat turn, this attack does an additional 70 damage.
    [C][C][C][C] Afro Break: 80 damage. Flip a coin, if tails this Pokemon also takes 20 damage.

    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 2

    garchomp counter with revenge

    Daikenki – Water – HP140
    Stage 2 – Evolves from Futachimaru

    Ability: Shell Armor
    Any damage done to this Pokemon by attacks is reduced by 20.

    [C][C][C] Hydro Pump: Does 70 damage plus an additional 10 damage times the number of Water Energy attached to this Pokemon.

    Weakness: Lightning (x2)
    Resistance: none
    Retreat: 2

    if feraligatr never came out this would suck.

    Tabunne – Colorless – HP90
    Basic Pokemon

    [C] Powerful Slap: Flip a coin for each Energy attached to this Pokemon. This attack does 40 damage times the number of heads.
    [C][C][C] Heal Beam: Choose 1 of your Pokemon, and restore its HP by 50.

    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 2
    did you see the fire feraligatr? it never said the attach guy had to be fire.

  • Anonymous

    Thanks for the additional card info. I was basically focusing in on the base set remakes, but those are some good cards as well. THey could be format defining.