Pikkdog’s Stupid Deck Idea-World B. Free-A Yanmega Prime Deck

by Pikkdogs ~ January 19th, 2011.

Hey all members of Omar Nation, this is Pikkdogs here with a Stupid Deck Idea.  As most of you know, our Stupid Deck Ideas are basically fun decks that either show a little promise or are just fun to play.  This deck fits in the former category, and features Yanmega Prime.

I call this deck World B. Free, after one of the craziest named NBA players.  The name kind of fits because Yanmega Prime can attack without any energies, or for free.       

First I got to give props to Cheffords and his buddies at work.  While they did not help me with this deck, they are the only other people I know with a similar deck.

So, on to the deck strategy.  The strategy of this deck is to have the same number of cards in your hand as your opponent does, so you do not need to pay for any of Yanmega Prime’s attacks, thanks to his “Insight” Pokebody.  Yanmega Prime has two attacks.  With “Linear Attack” you can snipe for 40 damage, and with “Sonicboom” you can do 70 damage.  While 70 damage isn’t a great attack, if you can combine it with disruption it may be enough.

To make sure you have the same number of cards as your opponent does you can use either Judge or Giratina Pt #9.  Both of these cards have the same effect, each player shuffles their hand in their deck and draws 4 cards.  This not only lets you attack for free, but provides hand disruption.  To further the disruption I have added Mesprit La to this deck.  Its Poke Power “Psychic Bind” forbids your opponent from using Poke Powers on his/her next turn.  This can be very disruptive, especially when used with “Let-Loose” or Judge.

Things to Remember

  1. Keep an early powerlock on the opponent, don’t let them use any powers until their 4th or 5th turns, you should have a prize lead by then.
  2. Don’t play any cards after you “Let Loose” or Judge.  After you use these effects, the only thing you can do is attack.  If you use any cards you may not be able to attack on this turn, because you won’t have exactly 4 cards in your hand.
  3. Make sure you keep an eye on everyone’s hand size.  You may not need to waste a Super Scoop Up or Seeker on Giratina.

The List

Here is my list- along with some insights on the cards.


  • 4- Yanma- Any set as long as it isn’t Triumphant.  The extra 20 HP and the lack of a x2 weakness is nice
  • 4-Yanmega Prime
  • 3-Giratina Pt #9
  • 3-Mesprit La
  • 1- Uxie
  • 4-Sableye Sf- You really need to start this game off with a Pokemon Collector, so just use “Impersonate” to get one.
  • 1- Giratina Lv.X.  This card isn’t pivotal to this deck, but since you are running Giratina and 4 Warp Energies, there is no reason not to.


  • 4-Warp- This card saves you from a bad start, and if someone decides to pull up Giratina to the active spot.  You could switch this to Warp Points, but for some reason I liked Warp Energies.
  • 2-Rescue Energies- Not needed, but these are good for an obvious reason, and can help you retreat if needed.


  • 4- Junk Arms- This card lets you re-use all the trainers you have.
  • 4- Super Scoop Up- Lets you create bench space or re-use “Let Loose” or “Psychic Bind.”
  • 3- Pokemon Collector
  • 3-Pokemon Communication- This card is key because you will sometimes have to use Seeker or Judge as your supporters.
  • 2-Expert Belt- 70 damage isn’t enough.
  • 4- Plus Powers- These cards could be substituted out, but they can help you add the damage you need to KO the defending opponent.
  • 4-Judge- After your bench space is gone, you will need to use this a lot.   Giratina - PL
  • 3-Seeker.  Same as Super Scoop Up.
  • 2- Bebe’s Search
  • 1- Luxury Ball
  • 2- V.S. Seeker- key to re-using Judge or Seeker late game.
  • 2- Pokemon Rescue- kind of used as a place holder for now.

As you can see this list is not as tight as it should be.  There is room to add in some new techs.  Here are a few

  1. Exploud SV- This card can negate your lightning weakness, though it will slow your deck down.
  2. Regice– This card will let you discard cards from your hand, it might help you equal the number of cards in your opponents hand without using a Power or Supporter.
  3. Pokemon Reversal– You can use this card to target any benched Pokemon, and make it active.  It can be used to knock out a Dialga G before it becomes a Lv.X.


A deck is only as good as its matchups, so here are a list of a few matchups.         

  • Luxchomp– Unfavorable.  You can provide a lot of disruption with Mesprit and Judges, they will have a hard time getting their Cyrus chain.  But the fact is, your weakness makes sure that Luxchomp will almost never lose.
  • Gyarados– Favorable.  The rule of thumb here is to Judge early and often.  While you powerlock and Judge, your opponent will find it hard to get setup.  Hopefully you can get a big enough prize lead before they finally get setup.
  • Dialgachomp– Autoloss. Right now you have no counter to Dialga G. “Time Crystal” negates “Insight” so you cannot even attack.
  • Uxie Donk– Balanced.  You do run a lot of basics, so that is good.  But you never know how things will work out.
  • Trainerlock– Unfavorable.  You run a lot of trainers, so you need a lot of luck to be able to survive.
  • Machamp– Favorable.  Yanmega is an evolved Pokemon that has a resistance to fighting, two things that help against Machamp.  You will have a hard time getting a OHKO on Machamp, but they will be in the same boat.  So as long as you Powerlock first, your opponent will not be able to setup as fast.  If you setup faster, you win.
  • Regigas– Balanced. You both powerlock, so whoever gets the better setup will probably win.  Regigas has the better attack, but you can Judge and setup faster; its fairly even.
  • Random Stuff– Favorable.  Given that this category contains a lot of random rogue decks, it is hard to predict whats coming.  But your disruption will keep most rogue decks at bay.

So there is a run down of this deck.  It is a fun deck that will probably shock your freinds at league.  But, I wouldn’t count on it as saving you at a State or Regional tournament.  If your bored throw this deck together, it does work fairly well. Thats it for now, have fun in your initial testings for States.

So Long and Thanks for all the fish.

Category: Stupid Deck Idea | Tags: , ,
  • Anonymous

    Nice twist on this deck going for the power lock Pikkdogs. One technical thing to point out – Let Loose says that you and your opponent may take up to 4 cards and that you go first. This is important because a smart player will catch on quickly to your strategy and try to thwart it by not taking the same amount as you. However, in the end this just hurts them because if they take 3 all you need to do is play 1 from your hand and you are even. If they take 2, then you need to play to in order to attack, but they are limiting their own hand which can end up hurting their subsequent turns (especially if you have the Giratina Lv.X in play).

    Another tech idea that we went with was Staraptor FB Lv.X; this card is great in this deck for 2 reasons – it fetches a supporter from your deck and it can let you play a card from your hand and then replace it from the deck keeping your hands even.

    Anyway, this deck is definitely fun to play and frustrating for your opponent because of all of the shuffling you make them do.

  • Ed

    So, I’m thinking that you’d want BTS to give you the option of first-turn Yanmega. Also, I’m not sure that I like Sableye here. Yeah, I understand that you want the early Collector, but maybe you can pick a different starter. If you’re going for disruption, maybe Spiritomb is the answer. Otherwise, maybe Smeargle would work well. Either way, you’d want an Unown Q, I think. Sableye isn’t bad, but I’m just not convinced it’s the best choice (maybe is).

    I also think you need Copycat here. With all the Mesprit and Giratina you’re using, the bench will be too crowded. Maybe 2 of each would work, and then you rely on SSU and Seeker to re-use them. Copycat will help you out of many situations while also giving you the option of having the same hand size as the opponent. Immagine you Judge or Let Loose early. Your opponent now has 5 cards on their turn. They play and now it’s your turn. Do you really want to Judge again? It now gives them new cards and may help them. I’d rather play out my small hand and Copycat.

    I like this style of deck. It’s something I think many people would have fun playing.

    • Anonymous

      That copycat is an interesting play.

      It gives you the opportunity to draw more cards, but then takes away some disruption.

      I think if you would play Staraptor FB then I would play both judge and copycat. But I think since disruption is once of the main things here, I would stay with Judge.

      • Anonymous

        Our deck runs 4x judge and 4x copycat. The huge bonus is when they reduce the hand to 1 or 0, you copycat, and they have to discard a card in order to attack because of Giratina Lv.X. This effectively keeps their hand at 0 cards which makes it tough for them to do anything with.

        Also, we run a few psychic energies too. This is because if you aren’t attaching to Yanmega, you might as well be attaching to the Giratina Lv.X. Once you have 2 psychic and 2 colorless on it you can hit everything for 30. This not only applies pressure to your opponent (3 of these attacks and you have put 90 on everything), but it also helps Yanmega get knockouts.

        • Anonymous

          not a bad idea.

          Its probably a question of whether you want to powerlock, or whether you want to attack with Giratina. I don’t think you could, or would want to, do both.

  • Anonymous

    nice eye on the let loose wording. Yeah you usually can play the extra card or two.

    I think the power lock is needed, it gives you an extra turn to setup when your opponent can’t. The only bad thing is that it takes away the opportunity to tech against Dialga G.

  • Anonymous

    Its weird to see this list and then look at the Yanmega lists today.  Used in totally different ways, yet similar.