Top 5 Impactful Cards of Call of Legends.
by Pikkdogs ~ February 1st, 2011.Hey all members of Omar-Nation, this is Pikkdogs here with a set review and the top 5 cards of Call of Legends.
If you look on any Pokemon site now a days, you will find no shortage of people bashing this set. A lot of people are calling it the worst set ever, and are just mad at it. It only has a handful of playable cards, and most cards are reprints of so-so cards from the last couple sets. Most players call this set a total blunder for Play Pokemon. The poster child for this so called blunder is Phanpy. Phanpy has a Poke-Body that twice misspells its names. The card just sums up what a lot of people think Play Pokemon did with this set.
But, there are people who think that this set is pretty good, we call these people collectors. These collectors love challenges, and this set features 11 shiny Pokemon, that is what I call a challenge. There is sure to be value in these Shiny Pokemon if you pull any from the pack, a lot of collectors will be happy to find the rare cards of this set.
Besides being a good set for collectors, this set does still have some luster in it. Of course this set has one big giant card, Lost World. This card is what players have been waiting for for months. In addition to Lost World, there are still some good playable cards here, so lets look at some of the best cards of the set.
5. Tangrowth
One of the cards that nobody has talked about is Tangrowth. It may not seem like a great card to look at, and it honestly never seems great, but it is a good combo with Tangrowth Lv.X. Well lets look at the card.    Â
It has 110 HP, a 4 retreat cost, a weakness to fire, and a resistance to water. The HP is decent for a stage 1 and the resistance is good with Gyarados running around, but the retreat cost and weakness are terrible. It has one good attack, its called “Grind”, which does 20 damage times the amount of energy attached to it. Besides being able to use DCE, it works great with its Level X. Besides adding 20 HP, the Level X adds an attack that will let you attach as many grass energy cards from you discard pile as you like to any of your Pokemon. If you were able to discard a lot of Grass Energies, you can then use “Big Growth” to attach energies, and then attack with Grind for a lot of damage. The Level X also adds healing, which is always good for a tank.
This combo is a little slow and isn’t the best, but is worth a look. It will be a good fun deck, but it won’t ever be Tier 1.
4. Mr. Mime
Mr. Mime has 70 HP, a 1 retreat cost, and a psychic weakness. These stats aren’t very good, but they aren’t what we are here for.
We are here for the Poke-Power. “Trick Reveal” forces each player to reveal their hand to one another, and Mr. Mime can use this power each turn, and he does not need to be active. It is all in all a great power, it would be nice to not have to show your hand, but the only thing Mr. Mime will cost you is a bench spot.
The most common combo for this card is Gengar Sf, since you will be able to see if your opponent has enough trainers in his/her hand for a knock-out. It should find a home in any Trainerlock deck right away. This would be a great use for Mr. Mime, and I’m sure you could find other combinations for it.
3. The Reprints
In this category I am grouping a lot of different varied cards. There are a lot of decent cards that got a re-print in this set. Some of the good ones are Smeargle, Slowking, Professor Oaks New Theory, Copycat, Umbreon, Ninetails, Dual Ball, Interviewer’s Question, and the Reverse Holo Energies.
These cards are all playable and the reprint will let you get a lot of copies of these cool cards. Also if a card got new artwork in this set, its usually pretty sweet (except Eevee, I think this Eevee was inbred or something).                                                                     Â
2. Lost Remover
Lost Remover is a trainer card that lets you put one special energy card that is attached to one of your opponent’s Pokemon, and stick it in the lost zone.
Right now this is not good enough to be a staple, but I think it soon will. Once the SP engine rotates out I think Special Energies will be more popular, and this card will stop them. Even now you can use it to combat Tyranitar Prime and Steelix Prime. Putting a Special Metal card attached to Steelix in the Lost Zone would be devastating.  So its not a great card, but it is a card that I believe will be good soon.
1. Lost World-
This is the grand-daddy of them all, Lost World. This is what makes this set worth it, a game changing card.
It lets anyone win the game, if their opponent has 6 Pokemon in their Lost Zone.
It is format changing because it makes cards like Gengar Prime, Palkia G, Absol G, and others playable. It will probably make at least 1 or 2 first or second tier decks. Now people will be trying to get Pokemon cards in the Lost Zone, when the Lost Zone was once ignored.
It will cause a lot of things to be changed, because each deck and player will have to adjust to fight this new way to win a game. Only time will tell how impactful this will be, but for right now it seems like this card will be extremely impactful.
I don’t get a lot of people who bash this set, it is a decent set that will get you a lot of playable cards. Nobody seems to like this set, but I bet everyone would love to get another Smeargle, RH energy, or PONT. Despite what everyone says, it is a decent set that has some good cards in it. I highly recommend that everyone go to the next pre-release that its in your area. For some reason these pre-releases are very fun to go to. And of course, these events are always great to trade at.
So long and thanks for all the fish.
Category: Card Discussion | Tags: Call of Legends, Call of Legends Set Review, Lost Remover, Lost World, Mr. Mime CoL, Tangrowth CoL