Deck Analysis: Magneboar

by Pikkdogs ~ July 4th, 2011.

A big hello to everyone in Omar-Nation.  This is Pikkdogs here with a deck analysis.  We just got done with a long card analysis series, now that we’re done with that we can talk about decks again.  

Before we get to that, lets talk about Nationals.  It’s looking like me and the team omar crew will be going to Indy.  I would love to be able to meet some of you guys at Indy.  If you wanna get in touch with me, the best way to do it would be to send me a tweet.  My handle is “pikkdogs”, just tweet me.  And for those of you who are wanting to keep up on national news at home, I will be sure to tweet what I see.  You can either follow me now, or I will try to make my tweets public before the event.

Also, we should talk about the National tournament in the magical land of Can-a-da.  Those Canadians took a break from watching hockey and drinking maple syrup to play a couple games of Pokemon.  The popular card in Canada was Yanmega Prime.  The free attacking made the card very quick and versatile.  It was in a lot of the top 16 decks.  Kingdra was a card that also saw a lot of unexpected play.  Canada usually is a little more rogue than the U.S. and their nats is a lot smaller than the one south of the border.  I do not expect to see a lot more Yanmega because of the Canadian Nats, so don’t change your deck too much.  If you have a deck that does not have a favorable matchup towards Yanmega, you might wanna think about changing, but don’t overreact too much.  Players in the U.S. have a lot of money and will play more expensive decks like Magneboar and Reshiboar.

Overview

Magneboar is a really cool deck that is all about the one hit knock out.  It of course runs Emboar and Black and White, and Magnezone Prime.  Magnezone Prime’s “Lost Burn” attack does 50 damage times the number of energies that you move on the field to the Lost Zone.  Emboar is used to put more energies on your Pokemon so that Magenzone has more energies on the field to Lost Zone.  Most energies are attached to the Shuckle Promo so that you may draw an extra card thanks to his “Fermenting Liquid” Poke-Body.

Most decks start with Cleffa, but I prefer to use Stantler in this deck (to make sure you get Tepig and Magnemite out).  The first thing you try to do is try to setup Magnezone.  His “Magnetic Draw” Poke-Power lets you draw until you have 6  cards in your hand.  The extra cards will help you setup Emboar and other things in your deck.  After you setup Emboar, just try to get energies on the field so that you can keep getting knock outs.  But, make sure you keep an eye on how much energies you have in your Lost Zone because most decks run Rayquaza Deoxys Legend.

RDL is like a good closer in baseball.  RDL just needs to be within 2 prizes of the game, and he can knock anything out for 2 prizes thanks to his “Space Virus” Poke-Body.  His “Ozone Buster” attack does 150 damage for LFFC, which knocks out just about everything in the format.  But be careful not to use your closer to early, because Bouffalant can return the 2 prize knock out.  Also, be sure that you save enough energies to powerup RDL, you might wanna add things like Seeker or Energy Retrieval so you can get the energy on RDL when you need it.

The List

This is just my personal testing list.  It is not polished or anything, but it gives you a place to start in your testing.  If you think that this deck isn’t great, I agree, this deck is not Nationals ready, its just a list that you can start out with.

Pokemon-20

  • 3-Magnezone Prime 
  • 2-Magneton
  • 3-Magnemite
  • 1-1 RDL
  • 1-Shuckle promo
  • 2-Emboar
  • 1-Pignite
  • 2-Tepig
  • 3-Stantler
  • 1-Smeargle

Trainers-23

  • 4-Communication
  • 3-Rare Candy
  • 3-Collector
  • 1-Energy Retrieval
  • 4-Juniper
  • 2-PONT
  • 1-Switch
  • 1-Dual  Ball
  • 2-Junk Arm
  • 2-ELMs

Energy-17 

  • Fire-11
  • Lightning-6

Possible Techs

Here are some techs that you can add in here.

  1. “Badboar“-This is the other Emboar from Black and White.  It can do 150 damage for FFCC.  Its nice for a secondary attacker, in case you run into cards like Machamp Prime that can hit Magnezone for weakness.
  2. Ninetales– Anytime you run Fire energies you can run Ninetales.  Its a decent draw engine.  However, you already have 2 draw engines and those work well enough.  Its probably not worth it to run Ninetales.
  3. A Donphan counter– It is great to have an answer to Donphan.  You could run something like Azumarill HGSS that can OHKO Donphan.
  4. Yanmega Prime– You have a bad fighting matchup, Yanmega can counter that.  You would just need to put cards like Judge and Copycat in your deck instead of Juniper and PONT.

The Matchups

Magneboar is a nice fast deck, especially for one that relies on 2 stage 2’s.  It is susceptible to disruption early, but as long as you get setup and watch your energy counts, you should be okay.  Here are some of the matchups that it has.

Donphan Prime-Unfavorable

If you are playing a good Donphan deck, the game should be over by turn 4.  Donphan can OHKO Magnezone so early that this is not really a game.  If you are playing a crappy Donphan deck, you will still have troubles because you will need to Lost Zone 4 energies to knock out a Donphan.  To beat Donphan you will have to rely on Pokemon like Badboar and RDL.  Its possible to win here, but you need lots of luck.

Reshiboar-slightly favorable

You should have no trouble getting OHKO’s on Reshiram, while they will have trouble returning the favor.  The only way you lose is if they get started fast and you have energy problems.

ZPS- Even to Slightly Favorable

Zekrom can attack fast, and if he does its game over.  But, if he doesn’t attack till turn 3 or so, so you should have this game.  The matchup depends on the luck of the ZPS player and the decklist that he/she is running.  If you can make this a long game, you should be able to win.

Well that’s all I have to say about this deck.  Its a fun OHKO heavy deck that has a lot of draw support.  It is a pretty cool deck and it will do very well in competitive play.  So have fun testing it.

So long and thanks for all the fish!

Category: Deck Discussion | Tags: , , ,
  • Bob

    no cleffa? why stantler instead of cleffa (just wondering)

    • Anonymous

      Its a matter of personal choice, but since we have 2 stage 2’s here, I like to have Stantler to make sure we get those basics in play early, 

      If you wanna play 3-1 Cleffa-Tyrogue that would not really change the deck in anyway.  Just personal choice for this deck.  

  • What a great list, Pikkdogs. Simply astounding. Sad to see the lack of Azumarill to counter Donphan, though. I run Alamomomalmomalmomalmoa from Black and White to counter Donphan in MY deck. Also water energies. And a Serperior to heal. And a Darkrai Cresselia Legend.

    • Bob

      is that sarcasm in the room?

  • Andy Wieman

    I’m not one to rip, but it looks like you haven’t played this list at all. Juniper is a card that has ZERO synergy with this deck. You oftentimes have to discard very important pieces, and you run no recovery. Sages is risky enough, Juniper is suicide.

    Also, Shuckle is completely unnecessary. Of all of the games that I lost with this deck most of them were because I decked myself. You draw plenty with just Magnezone.

    Junk Arm and Rare Candy are the most important cards in this deck. 4 of each are ABSOLUTELY mandatory. Finding that first Candy must happen turn 2, and Junk Arm is such a key part of drawing cards with Magnezone and reusing cards like Switch and Energy Retrieval (2 is WAY better). having 2 Junk Arm is the most egregious error in this list.

    Lastly, one Tyrogue is absolutely mandatory, and Cleffa is a strictly superior starter to Stantler. I’d be happy to debate some issues with you, but this is really a sub par list.

    • Ed

      I have played against both Andy’s and Pikkdogs’ versions.  I was surprised how easily Andy could go through his deck.  Then I played against Pikkdogs, and thought Shuckle was an interesting twist.  It did work well, and I was surprised that Pikk didn’t go through his deck as quickly.  Overall, I think Andy’s build worked better, but Pikk’s hasn’t been refined.  He even says, “If you think that this deck isn’t great, I agree, this deck is not Nationals ready, its just a list that you can start out with.”

      I’d love to bang out a better list here, but there are some issues with that.
      1)  Who wants to post their Nats decklist right now?
      2)  I don’t feel like playing against a bunch of people that just copied a great (MagneBoar in this case) list from the internet.  That’s part of the beauty of the mid-season rotation.

    • Anonymous

      Like I said this list isn’t perfect,but it has worked for me.  It is far from polished, but I think it is on the right rack.  I have played this a lot and it works great, except against Donphan. 

      Cleffa is great, I just prefer Stantler with so many evolutions in this deck.  If you wanna switch to Cleffa this list can be easily modified.  Its actually not a huge difference

      My list might be a little different from yours, but I found Shuckle to be a great card in this deck.  Its not amazing, but I found that it does give me access to more energy late in the game. 

      Your trainer engine seems pretty good, but I favor a more supporter driven engine.  Its just playstyle.  Yours is faster, mine is a little more consistent and can stand up to Vileplume. 

      Tyrogue is a solid play in this deck, no doubt. 

      I think our differences just ome from the playstyle.  We both have pretty good decks, we just approach it in  different ways.  My choices seem weird to you, but thats just cause I’m taking a different look at it.  This list does work, it just needs polsihing. 

  • Anonymous

    I agree that Canadian Nationals don’t necessarily indicate what will happen at US Nationals. But I do think that the Canada results bear out two things I’ve noticed about Magneboar:
    1. Near autoloss to Vileplume. Let’s face it, if you don’t have access to Rare Candy, Communication or Energy Retrieval, it’s tough to run this deck. Almost any Vileplume version I’ve tested with–VileMega, VileMuk, or MewPlume–win most games against Magneboar. Although I bet 3-2-3 Magnezone helps with this relative to the standard 3-1-3. That means that as long as there’s 15-20% Vileplume in the meta, it’ll be tough to X-0 or X-1. (As if I know what that feels like. So take all this with a grain of salt.)
    2. Vulnerability to Jirachi/Kingdra/snipe. Reed’s Pokegym report makes his snipe/spread strategy pretty clear–get 60 damage on as many candied stage 2’s as you can, and then Time Hollow (devolve) multiple of them for 2-3 KO’s at once. If that isn’t a strategy made to kill Magneboar, then I don’t know what is.
    In any case, I won’t be at US Nationals; Paul (my 7-year-old) is w/ his grandparents up north, and I’m not going without him. It sounds like it will be a blast–the format is wide open, and wow are there a lot of neat ideas out there. I hope you all have a great time!

    • Ed

      Oh, come on!  I’m going without my kid.

      Nice well-researched comment, Andrew.  I hope you’re right.  MagneBoar is one deck I’m concerned about.

  • Andy Wieman

    3-1-3 Zone
    3-1-2-1 Boar
    3 Cleffa
    1 Tyrogue
    1-1 RDL
    20

    4 Junk Arm
    4 Candy
    4 Communication
    2 Energy Retrieval
    1 Switch
    1 Reversal
    4 Sages
    4 Collector
    1 Flower Shop Girl
    25

    10 Fire
    5 Lightening
    15

    This is the list I would play if Nats was tomorrow. I have tested this deck to very good results since June 1st. I know you say that your approach and mine are just two different approaches. I agree, I’m just saying that mine is better. Even my Vileplume matchup would probably be better because the best way to win that matchup is speed.

    The one card choice in my mind that is completely inexcusable is Tyrogue. The number of games that end on turn 1 because of Tyrogue is staggering. If you dont play it, you will wish you did at least once during a long tournament.

    • Anonymous

      Mine’s similar, but I have one Reshiram in case I don’t want to shuffle my opening hand in (in which case I’ll put Reshi active rather than Cleffa). Now that Paul has taken over the deck from me–and we can’t both play it, cuz I don’t have the money for yet another playset of Magnezone & RDL–we took out BadBoar and one Tepig, and added another Reshiram and a Magneton for consistency.

    • Ed

      Nats is tomorrow!  Thanks for posting the list, Andy.  I hope you have a blast in Mexico.  That’s where you’re going, right?

      • Andy Wieman

        Yeah, I leave on Saturday. Pretty bummed I won’t be there, but please post updates so I can play along.

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