August 2011

How to Pick a Battle Roads Deck

A big hello to all you OHKOers out there.  This is Pikkdogs here with kind of a strategy article. 

 It may seem like the fourth of July was just a week or two ago, but the summer is now coming to an end.  With the end of summer comes some of my favorite things: cooler weather, cool colored trees, American Football, and Battle Roads.  Although I feel like writing an entire article about fall and how its the best time of the year (except bikini waxing day), I think we should get to the Battle Roads.

Setting the Stage

If you were not able to make it to Nationals, you must feel really out of the loop.  The last time you played you were looking at Garchomp C’s and stuff like that, Battle Roads will be a whole nother animal.  Those of us who made it to nationals, and those that went to world’s, basically know the format.  Stage 1 Rush is good along with decks like Reshiphlosion, Reshiboar, ZPS, and Primetime (Yanmega Prime and Magnezone Prime).  But, thanks to the release of Emerging Powers, Battle Roads will be a little different.  So before you start getting your deck ready for BRs, make sure you know what is coming your way.

The Effect of Pokemon Catcher

The most dramatic change in the game will be the rise of Pokemon Catcher.  Of course, Pokemon Catcher is a card that lets you switch your opponent’s active.  Meaning Knock Outs are easier to get and disruption is easier to do.  There is no question that Pokemon Catcher will be a very popular card, and there will be probably 4 Catchers in just about every deck.  So how will this effect your deck choice.

Just like when we had SP decks in the format, you can either use Catcher or plot against it.  If you want to use Pokemon Catcher you will need a fast deck.  Donphan Prime is great because it requires 1 energy to do 60 damage.  That attack will knock out almost all basic Pokemon, so it will be great for disruption.  But on the other hand, Pokemon Catcher is also great for decks that are a little slower like Reshiram based decks.  So although fast decks and Pokemon Catcher are a great fit, you don’t need to run an extremely fast deck.  Just be aware that if you don’t plan for your basics being knocked out and your bench sitters getting dragged into the active, you are in for a long day.

I  do not think that Pokemon Catcher will dramatically change the format.  We will see a lot of the same decks, games just will be a little quicker and we could see more lopsided wins.  We could see less big lumbering Pokemon like Magnezone Prime, and more speedier cards like Yanmega Prime.  We could also see a lot of cards that can stand up against Poekmon Catcher, like Vileplume.

Was that a Segway into the next part of your article?

No, I wouldn’t do that, segway’s are for professionals, I am just a creepy fat guy writing a Pokemon article on a website nobody reads, the only segway I know about is the geeky vehicle.

A Segway isn’t geeky

Of course it is Pedro (of course Pedro is the name of my sidekick who randomly jumps in).  Could you prove it isn’t by showing me a picture of an attractive Woman on a Segway.

Well met Pedro, well met. 

Anyway, we are talking about Vileplume.  Vileplume is great because it sets up an item lock that is very hard to break.  While Gothitelle can put one heck of a nice itemlock on your opponent, it is easy to knock out.  Vileplume might be a better play because it does not have to be active. 

Vileplume will make games a lot simpler because you won’t have to worry about Pokemon Catcher messing things up.  And it will also mess other things up like Pokemon Communication and Super Scoop Up.

The bad thing about Vileplume is that your deck will have Schizophrenia because you need to run trainers like Rare Candy to setup.  If you want to run Vileplume you will need to make sure your list is tight and polished for it to work in this trainer heavy format.

New Emerging Powers Decks!

Emerging Powers does not just have Pokemon Catcher, it has some other decks that might see some play at BRs, and you better know what they are you they don’t end up taking you by surprise.

I do not know of any specific deck lists that I can share right now, but I would at least be prepared to deal with two cards: Gothitelle and Beartic.  Gothitelle is fairly easy to take care of, just have something that doesn’t take a lot of setup to attack, and you will be able to match it blow for blow.  This is another reason to use a deck that is simple and fast.  Donphan is a good candidate here to take care of Gothitelle. I would reccomend Yanmega, but the trainerlock makes it a LOT harder to even your hand size.  

The other big card you might see is Beartic.  Beartic actually won’t be able to hit that hard, or that quickly.  With 3 and 4 energy attacks only doing 50 and 80, it will take a while for damage to add up.  The problem here is that his first attack does not let you attack next turn.  That is not so much of a problem if you have Yanmega Prime, you can just retreat and use another attacker.  However, Beartic could give you fits if you have a high retreat like Donphan, Zekrom, or Reshiram.  If you think a lot of your metagame will be made up of Beartic decks and techs, then make sure to run Yanmega Prime and Max Potion.  If you get 2 Yanmega’s out Beartic will not be able to do anything, and Max Potion will guarantee that the damage will not stack up. 

How to Pick A Deck

Battle Roads are a very tricky tournament to plan for.  Bigger tournaments like Nationals, States, and Regionals are fairly easy to plan for.  For the the bigger tournaments it is all about consistency.  For BR’s there are many ways to skin a cat.  Of course you usually see a lot of the better players do well with consistent decks, but that is not always the best play.  Battle Roads rely on luck a lot of the time since there are usually only 4-5 rounds.

For example, my first tournament was a Spring Battle Road.  I was playing a risky build of Scizor/Cherrim that relied on a lot of luck.  Despite the odds, I was able to grab 2nd place in the tournament, beating a lot more expierenced players on the way.  Sometimes its not all about consitency, sometimes in a BR its better to have a risky deck and a lot of luck.  Though, its always great to have a consistent deck.

So how should you pick your deck?  Well that is hard because even I do not know what I am going to play yet, but I would suggest that you go with a few principles.

1.  Go with what you are familiar with.  There are always growing pains with a deck, so if you haven’t had your growing pains with your deck, don’t take it to a tournament.  Make sure you know your deck in and out before you go.

2.  Be comfortable with Pokemon Catcher.  If you are not comfortable with either blocking this card or using it, you should get familiar very soon.  The card is very powerful, do not be caught un-prepared (see what I did there, “caught” and Catcher, haha).

3.  Consistency is always good.  If you got a really great consistent deck, than by all means play it. 

4.  But you can do well at a BR with luck and a risky deck. A deck that relies on flips and stuff like that could do well, if you are lucky.

5.  Leave disruption alone.  For some reason disruption does well in tournaments like States and Regionals, but does not do well at Battle Roads.  So wait for a while to break out your Ambipoms, Weaviles, and Sharpedos.

Well I wish you all good luck on preparing for states.  Remember make sure to test Pokemon catcher with Pokemon like Reshram, Zekrom, Magnezone Prime, Yanmega Prime, Beartic, Donphan Prime, Zororark Bw, and whatever else you hear will be popular in your metagame.   And if you can’t get your deck to where you want it, it might be best to just go balls to the walls with a risky deck and hope you get lucky. 

So long and thanks for all the fish!

The Structure of the New Season. A News and Opinion Article.

A big hello to all you OHKOers out there.  This is kind of a news/opinion article about the upcoming season.

The Past

The structure of the tournament season has been pretty stagnant for the last couple of years.  The season starts in September and October with Fall Battle Roads, a small local tournament with a small ratings value.  Next we have Cities starting in November and continuing in December.  We then all celebrate Christmas and the New Year, and get ready for State Tournaments in March.  Next we go to one day in April which hold the Regional championships.  Battle Roads show up again in May and June, while Nationals are usually in June or July.  And of course, the World Championships are in August.

So that is what we have been doing for the past couple years.  It seems like a good schedule, lots of events but not too many where people would be spending an excess amount of time and money going to tournaments.  A lot of other card games have more tournaments, but this schedule seems to be pretty good for emphasizing local metagames.  So what’s the problem?

The problem is that when it comes to the bigger tournaments, the best players drop out to protect their ratings so they can be invited to worlds. This leaves the more exciting rounds of the tournament, a lot less exciting.  For example, at U.S. nationals I was excited to see the best players play deep into the day on Sunday.  Instead, most of the top players either dropped after a game or two, or never entered the tournament at all.  They were nice to talk to, but I would rather see them play then talk to them while we watch a league game.

How I Would Change Things.

If the goal is to make bigger events more exciting than one option is to put more emphasis on the bigger events. My favorite events are Battle Roads, but it seems like a lot of players are winning the BR’s and Cities, and using this to take them to Worlds.  I do not want to suggest that these tournaments should not mean anything, but I think if they were only worth about half of what they are worth now (especially Cities) it would be hard for some people to already make it into worlds before Regionals and Worlds.  If the only events that could make a difference in getting to Worlds would be Nationals, Regionals, and States; then I think those events would be a lot more exciting.

If you do not want to devalue the smaller tournaments, which I think might be best, then I think the rating system should be less important.  By this I mean that we should have more spots at Worlds decided by smaller tournaments.  Instead of having 40 invites to worlds (in North America) decided by ratings invites and only a few decided by invites from National tournaments, we should lower the number of ratings invites to about 5 and have invites to Worlds given out at States and Regionals.   

I think it is kind of similar to the problem that NASCAR is having right now.  Most casual fans only care about who wins the races, but the drivers who are doing well in the point standings are not winning races, instead they consistently doing good in races.  Even though consistency is very important in Pokemon, it is more exciting to see the best players win the tournaments.  So if there are only a few spots given out to rating qualifiers, the best players will stay in the bigger tournaments longer, if they don’t they probably won’t be invited to Worlds.  I think Pokemon should stop awarding players who just dominate their local area and instead award people who do well against the best in the country.

What Changes Have Been Made

So that is what I think should happen to solve the problem, lets look at what Pokemon has done so far.  We do not know exactly what Pokemon has up their sleeves, but they have tipped their hands a little.  This is the schedule that has so far been released for the upcoming season.

Battle Roads: Sept. 17-Oct.16th

Fall Regionals: Nov. 12-13.

Cities: Nov. 25- Jan 8.

As you can see, there is a new tournament added in, Fall Regionals.  This means that the regionals will be split between Spring and Fall.  This could mean that you will have a chance at going to 2 regionals this year instead of just 1.

I don’t think that this will solve the problem of having people qualify for Worlds before Nationals, it will probably just make it worse.  Now people can go to 2 regionals instead of 1, another reason not to play at Nationals.  I do not like this decision for another reason, if I were go to a second regionals, it would take me about 6 hours to drive there.  I do not like having to drive that far for a tournament that is not Nationals, and I am sure a lot of people feel the same way.  And if nobody goes to the 2nd regionals, why have them on different days?  Another bad thing about this decision is that it is taking another weekend in fall away.  Even though Pokemon is important to me, I live for watching football.  And this new regionals will take another day of football away from me.  Why should Pokemon try to play against the most popular game in the civilized world (that’s right Europe, I’m talking to you)?

I do not think that the new regionals will be the only change.  I do think we will see changes to the ratings system in the next few weeks in an attempt to keep the bigger tournaments more interesting.  Hopefully they will gives us more invites from tournaments and less from the rating system.

So, Will These Changes Be Enough?

Well it is too early to say if the changes Pokemon has made will fix the problem because they have not announced all the changes.  But, Pokemon has seemed to be open to change in the past, so lets hope they can think of a cool new system that gives us a cool local game while still making Nationals important.

Sorry about that European joke before, I do like Europe.  I’ll prove it to you, I enjoy many European things like Doctor Who…….ahhhhh….Danishes…..and………um…..wearing very small underwear.

If you have any thoughts about how to better fix the tournament season schedule, or my underwear choices, please leave your thoughts in the comment box.

So long and thanks for all the fish.

Pikkdogs Pikks Three: Typhlosion Prime, Ruins of Alph, and Durant

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Pikk Three article for you.  If you are not a frequent reader of this site I will explain this article series for you.  I will review three cards for you, one card is a commonly used card, another card is one that I think is under-used, and the third is a card that is from a new or yet un-released set.  Does anyone need to go the bathroom?  If not, we can start the show.

Card #1-The Staple-Typhlosion Prime

Description– Typhlosion is a stage 2 140 HP Fire Pokemon with a weakness to water and a 2 retreat cost.  Its Poke-Power afterburner lets you attach an energy card from the discard pile, and a damage counter to any of your Pokemon.  Its attack, called “Flare Destroy” does a lackluster 70 damage for FFC, but it has the awesome effect of requiring a discard from each of the active Pokemon.  The best part is that you get to choose which energy goes in both circumstances, that means you can discard the DCE on pesky Pokemon like Zoroark and Boufallant.

Analysis– Typhlosion saw a heck of a lot of play at U.S. Nationals this year with his buddy Reshiram.  Before that it was just a card that was used in rogue Ursaring Prime decks.

This card has a lot of synergy with the best draw Pokemon in the format, Ninetails HGSS, and one of the best basic attackers ever, in Reshiram BW.  Those buddies make Typhlosion pretty powerful.

Reshiphlosion did have a lot of success at both nationals and worlds, but some people doubt that it can succede with Pokemon Catcher.  In my testing I have found that Pokemon Catcher does not really hurt this deck, so I think this deck will still be powerful in the next season.

One knock on this card is that it is not the best attacker. 70 damage for 3 energies is not that great.  But, it is great to be able to disrput with the energy discard while attacking.  It can be game changing to discard an important DCE.  I know this firsthand, as I was crushing everything at Nats until Typhlosion discarded my DCE.

Final Rating8.5/10– Ya gotta love this card as a freind for Ninetails and Reshiram.  Because of this card, the deck can keep on re-using energy making the deck very hard to beat late game.

Card #2-The Underdog-Ruins of Alph

Description– Ruins of Alph is a stadium card, you know a stadium card, its like a trainer but it always stays in play.  We have seen so little decent stadium cards lately that I am afraid for the most part that stadiums are dead.  This little card does still have a use.  The effect of Ruins of Alph lets you ignore resistance on every Pokemon in play.

Analysis– Being able to stop resistance could be good, or it could be bad, you just need to use it in the right situation.  So what is the right situation?  I think this card is best used with Donphan Prime.  If Donphan Prime were to attack Yanmega Prime with “Earthquake”, it would only do 40 damage, and would setup Yanmega for a 3HKO.  But if Ruins of Alph is in play, “Earthquake” does 60 damage to Yanmega, setting it up for a more manageable 2HKO.

Sure there are drawbacks, if your opponent is playing Primetime they can bait you into playing this card, and then attack Donphan Prime with Magnezone Prime.  This move would allow the Magnezone player to do an extra 20 damage to Donphan and probably save an energy from going into the Lost Zone.

But I think for the most part, Ruins of Alph works very well with Donphan Prime.   I played 1 Ruins of Alph in my Donphan/Samurott deck at Nationals and the card saved me in about 2-3 of my games.

The uses for this card basically stop there.  Sure other cards do have resistance that it would be nice to take away, but the main use of Ruins of Alph would be for a Donphan deck against Yanmega.

Final Rating- 8/10-In this format the ability to run over Yanmega’s like Omar’s car (see out nationals reports for the story) is very impressive.  Yanmega is probably the most popular Pokemon out there, so if you can win that matchup you should have an easy time at winning the game.

Card #3- The Young Gun-Durant

Description– The next thing up for review is Durant

No, not that Durant, this Durant.

It is a basic Metal Pokemon, it has 70 HP, a weakness to fire, a resistance to psychic, and a 1 retreat cost.  This Pokemon will probably be featured in the Noble Victories expansion.  Its first attack is what everyone is talking about, it is called “Devour” and it lets you mill (or discard from the top of your opponent’s deck) an amount of cards equal to the amount of Durants that you have in play for 1 metal energy.  His second attack, “Vicegrip”, is not very good, it only does 30 for CC.

Analysis– One of my favorite aspects of this game is milling.  I love discarding cards from my opponent’s deck.  It just makes me feel good.  So I always like when a quick and easy milling card comes into the format.  But will it be any good?

Well first lets take a look at what it does.  It lets you mill a card for each Durant you have in play for just 1 metal energy.  Now, that doesn’t sound too hard to get out.  Just run 4 Collectors and 3  Dual Balls, and you should be able to get 4 Durants in play on turn 1 no problem (as long as they aren’t prized).  And the metal energy could be a special one, which takes you away from the OHKO range of Yanmega Prime.

That all sounds well and good, but things get worse from there.  Milling 4 cards a turn is not really that much.  If you mill 4 cards a turn for 7 turns (the time it will probably take your opponent to knock 6 Durant’s out) you will have only milled 28 cards.  If your opponent started with 7 cards, 6 prizes, drew 6 cards, that will leave him with 13 cards.  Now I know some of those 13 cards will get drawn with draw/hand refresh supporters, and others will get searched out, but I think leaving 13 cards in the pile is just too much.  Its hard to say exactly because with cards like Judge you will be putting cards you drew from your deck and as prizes back into your deck, and that to the effect of cards like Flowre Shop Lady and it is so hard to say exactly how many you need to mill. But, I think if you mill 28 cards with Durant (and I am being generous with 28) you still will be a little shrot, so lets look at other cards that can partner up with Durant.

First you got Kyorge/Groudon Legend.  It has an attack that lets you mill 5 cards.  This could be a good finisher for this deck.  There is also a Magmortar that allows you to mill based on the number of fire energies attached to him.  You could add an Emboar tech, and try to finish off with Magmortar.  But, because of energy requirments I do not like any of these cards.  I think that Durant does not have the partner he needs yet to be good.

Perhaps I will play this deck if the format changes so it is easier to trap things in the active spot, but until then I think this card juts has too much going against it.

Final Rating6/10- The format is not ready for Durant yet.

Well, thats all I got for ya guys today.  Please feel free to tell us what you think about this card in the comment box.

So long and thanks for all the fish!

Deck Analysis: What a Rush! (Donphan Prime, Yanmega Prime, and Zoroark BW)

A big hello to all you OHKOers out there.  This is Pikkdogs here with a deck analysis for you guys.  This deck has been called many things: Megazord, Stage 1 Rush, and others.  I call my deck “what a rush” because it is an easier take off of Stage 1 Rush, and of course who doesn’t like the Legion of Doom?  The deck was popularized at Nationals by Kyle “Pooka” Sucevich, a tournament at which he narrowly lost in the finals.

The three attackers featured in this deck make the deck versatile, and add a toolbox like quality to the deck.  Here is a basic over view of the deck.  Donphan Prime is a great primary attacker.  It is tough to knock out, and can attack for just 1 energy.  It also has a type advantage over Mangezone and Zekrom.  Yanmega Prime is a versatile attacker that can snipe for 40 damage or attack for 70 damage.  The best part of Yanmega Prime is that he can attack for free (if you and your opponent have the same hand size) because of his “Insight” Poke-Body.  Yanmega is both disruptive and versaitle.  Zoroark BW is a card that I don’t really like, but it does work because it is a great Reshiram/Zekrom counter.  Zoroark is also fairly versatile and can do damage to most Pokemon, not including Mew Prime.  The goal of this deck is to adapt to the deck that your opponent is playing, and be able to take advantage of your ………………. advantage.

This is the part where I usually talk about how to setup the deck.  The problem is that this deck does not have a regular setup.  It all depends on what you are playing against.  If you are playing Zekrom, Mew, or a Mangezone based deck, I would lead with Donphan Prime.  The early Donphan start will allow you to get type advantage on the main attacker, and will give you a good front-man on which to get some easy knock outs on basics with Pokemon Catcher.  If you are playing a Reshiram based deck, I would instead try to setup a couple Zororarks because those will be your only answer to Reshiram.  I would also setup a quick Yanmega Prime to take some easy prizes with Pokemon Catcher.  Of course, no matter what Pokemon you lead with it is a good idea to get a couple Judges in to disrupt your opponent’s hand.

Matchups

Lets look at some of the matchups out there.

ZekromFavorable. Zekrom won’t be able to do much if you lead with Donphan and then finish it up with Zoroark.  Of course things will change based on the list of the Zekrom play, but in theory this should be a favorable matchup.

Reshiphlosion or Reshiboar-Even to Slightly Unfavorable.  Reshiphlosion is a really tough deck to beat, but I think that the Stage 1 Rush deck should be fairly even.  The matchup should be decided early in the game based on how many knock outs this deck can do against the basics of the Reshiboar or Reshiphlosion player.  Hopefully you should be able to cause some chaos early in the game, and it will be enough to get you an early lead that you can’t lose.  The winner is decided based upon what the exact lists are.

Mew and Trainerlockslightly favorable.  Donphan is pretty tough for Mew to deal with.  While Mew decks are very diverse, the list does not change the fact that Donphan is Mew’s worst nightmare.  The mew player can do well by establishing an item lock, as long as they can get it done early.  The matchup will probably be decided early, I don’t think that either deck will be able to come down from a large lead, unless the Mew deck is more lock based.

The List.

I know I say this almost every article, but I will provide a list that will not be perfect.  It is just a list to start testing with.  It is not a polished list that is ready for a tournament, but it will get you testing some new ideas.

Pokemon-15

  • 2-2 Donphan Prime- You might wanna go to a 3-3 line depending on your metagame.  If you expect Zekroms and Magnezones, make sure to go to 3-3.  The Phanpy you run does not really matter, thought I think the HGSS might be the play, because of the extra 10 HP.
  • 3-3 Yanmega Prime.
  • 3-3 Zoroark- You can drop to 2-2 with 3 DCE’s if you don’t expect a lot of Reshirams.
  • 1- Bellsprout-Your only hope if you do not have the game in hand by the time an item lock is put in place.

Trainers-35

  • 4-Pokemon Collector
  • 2-Professor Elms Training Method
  • 4-Judge
  • 4-Professor Juniper
  • 4-Pokemon Communication
  • 3-Junk Arm
  • 3-Max Potion
  • 2-Plus Power
  • 1-Switch
  • 1-Energy Retrieval
  • 1-Flowershop Lady
  • 1- Switch
  • 4-Pokemon Catcher

Energy-10

  • Fighting-6-If you play 3-3 Donphan, I would play 7 fighting energies.
  • Double Colorless Energy-4

So there is my list.  Of course don’t bash it too hard, I acknowledge that its not tournament ready I just wanted to provide a list so you can test this deck if you want to.  I am not sure how good this deck is because it struggles a little against Reshiram.  But it is one of the best contenders coming into the Battle Roads, so you better be familiar with this deck.  Please share any thoughts you have about this list in the comment box.

So long and thanks for all the fish!

PokeClass Episode 39 – Worlds 2011 Recap

[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=1oFJm2zcJnc[/youtube]

This week we finally saw the 2011 World Championships come to a close and there were some very interesting results indeed. The Top 2 consisted of two interesting deck choices which I will go into detail about in this episode and I will also talk about why certain other decks did so well at the tournament.

Enjoy!
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Deck Analysis: Reshiphlosion

A big hello to all you OHKOers out there.  This is Pikkdogs here with a deck analysis.  The deck we will be spotlighting is Reshiphlosion, a very consistent and hard hitting deck in the current format.  Some are wandering if it can stand up to Pokemon Catcher, so lets find out.

I had realized a couple days ago that this website has not had a Reshiphlosion list on it.  So I thought I would change that.  I will be happy when this article is published because people always come up to me and shout, “Hey,when are you going to write a Reshiphlosion article? and stop staring down my shirt!”  Sometimes even girls say this.

Anyway, The deck was popularized at U.S. Nationals.  It seemed like everybody was going to play Reshiboar, and then everyone showed up with Reshiphlosion.  The deck is really powerful and really consistent because it can manipulate energies very well.  Just about every energy that you draw will be used and re-used thanks to Typhlosion Prime.  Its that energy manipulation that makes Reshiphlosion really good.

If you do not know the deck I will try my best to explain it.  The first goal of the deck is to get as many Typhlosion Primes out as possible.  His “Afterburner” Poke-Power lets you attach a fire energy from the discard pile to any of your Pokemon, and you also place a damage counter on that Pokemon.  Fire energies get discarded in two major ways, either from the discarding required from Reshiram’s “Blue Flame” attack or from Ninetales HGSS’s “Roast Reveal” Poke-Power.  “Roast Reveal” lets you discard a fire energy and discard 3 cards.  This is great for both drawing and energy acceleration.

When I play this deck I usually try to get at least 2 Typhlosions out and a Reshiram active.  If you have to sacrifice a couple prizes to get the primes out, it is no big deal, those cards are that important.  If possible I will try to get out the Ninetales once I get the Reshirams on the right track.

One unique thing about my Reshiphlosion that I haven’t really since in other decks is the inclusion of Sucine/Entei Legend.  Since it is a dual Water/Fire type, it can hit Reshiram for weakness making it a good tech against the mirror matchup.  It can also hit Donphan Prime for weakness, this is great because it is tough for Reshiram to OHKO Reshiram.  SEL has the “Bursting Inferno” attack that does 80 damage and causes the burn special condition.  This 80 is enough to OHKO Donphan Prime, Reshiram, Emboar, and Typhlosion Prime.  The only draw back is that if SEL gets knocked out your opponent takes 2 prizes, so make sure you use SEL in a wise way so it does not get knocked out.

I will now provide the list that I am testing with.  Just to let you know, this list is just a rough draft of what I am working with. It is not yet polished enough to be taken to a tournament.  I only provide the list to give you something to test with.

Pokemon-14

  • 4-Reshiram BW
  • 3-Cyndaquil
  • 2-Quilava
  • 3-Typhlosion Prime
  • 1-Vulpix
  • 1-Ninetales HGSS- I would like to get a 2-2 line, but so far 1-1 has been working.  If I did take this to a big tournament, I would go 2-2.
  • 1-Bottom Half of Suicine/Entei Legend
  • 1-Top Half of Suicine/Entei Legend.  I sometimes think of going 2-2 for SEL. I guess it depends on your metagame.

Trainers-32

  • 4-Professor Juniper-There are some people who don’t like to have 4 Professor Junipers in every deck,  these are what I like to call members of Al-Qaeda.
  • 2-Engineer’s Adjustments- Nice for getting energy in the discard.
  • 2-Professor Elms Training Method-  2-3 will be standard if Trainerlock is as prevalent as I think it will be.
  • 1-Energy Retrieval
  • 4-Pokemon Communication
  • 3-Junk Arm
  • 3-Pokemon Catcher
  • 1-Switch
  • 4-Pokemon Collector
  • 1-Dual Ball
  • 3-Rare Candy
  • 3-Plus Power
  • 1-Max Potion

Energy-14

  • Fire-14

So here is a some-what modified version of the Reshiphlosion deck that I am playing.  Of course my lists tend to have a lot of cards that have just 1 or 2 copies, just so I can see if I like the card.  If I were to make this a tournament list, I would probably play 2-3 of everything or take it out.  And of course, this list is adjusted to my weird play-style. So you are gonna have to adjust it to yours.

I will not do a matchup analysis for this deck because it is pretty simple.  Reshiram is great against almost everything, especially Yanmega Prime.  Use SEL wisely against the mirror and Donphan.  Against Trainerlock you might only get to have 1 or 2 Typhlosions.  This makes it tougher, but the situation is the same, you just need to hope they cannot match you blow for blow.  Against a disruption deck you should just use “Outrage” to knock out Ambipom or Sharpedo.  That is basically all you need to do.

Well that’s all for today.  If you would like to post your list in the comment box, everybody will be very appreciative for sharing your ideas.

So long and thanks for all the fish.

The Top 10 Impactful Cards of Emerging Powers

Hey all you OHKOers!  Yes, it is finally time for Pikkdogs to release his list of the top 10 impactful cards of the next set.

Emerging Powers is your 2nd Black and White Set.  It is made up of cards that were in the Japanese Black and White sets, along with cards from the “Battle Strength Decks” and random Promotional cards.  A lot of people are a little upset about this set because the current Japanese set seems to be a lot better than our Emerging Powers set.  But, there are some good and impactful cards in this set. It is not one of the better sets we have seen in a while, but at least it’s better than Call of Legends.  The thing I hate most about this set is that there is that it has another rare Unfezant that is useless.  It seems like I pulled just about all of the BW Unfeazants, and now I feel like I’m about to get 150 more crappy Unfezants.  But enough about my hatred of Unfeazant, let’s take a closer look at the set to get at the best cards.

Honorable Mention (#12) Thundurus

Our first honorable mention of the countdown is Thundurus.  Thundrus has 110 HP, a 1 retreat, and a fighting weakness.  It’s first attack, “Charge” lets you attach a lightning energy from your deck to this Pokemon. Its second attack, “Disaster Bolt”, does 80 damage for LLC and a one energy discard.

At this moment I do not really see Thundurus as a great Pokemon in the modified format.  Some people have been talking about Thundurus being a secondary attacker in a Zekrom deck, but I don’t see that either.  It is OHKOable by Donphan Prime, and it takes 2 turns in the active spot to get charged up.  Perhaps later next year if Donphan Prime gets rotated this card could become good, but right now it’s too fragile and too slow.

Honorable Mention (#11) Cheren

Cheren is a supporter that lets you draw 3 cards.  It is kind of like Cheerleaders Cheer, except your opponent does not get the option of drawing 1 card.  I think this is a pretty good card and will see decent play.  If Cheerleaders Cheer were not in the format I think this card would be ranked around #6.  The reason why it is not is because this card will only replace C.C.  If a deck does not run C.C. they will not decide to run Cheren.  Cheren will just be switched in to decks that currently run C.C.  If I thought Cheren was a huge set above C.C. I would asl put it in, but it doesn’t seem to be that much better.

The format right now is really draw/hand referesh supporter heavy.  Cheren comes into a format where Professor Juniper, Professor Oak’s New Theory, and Judge are used a lot.  Cheren is really not in a position to challenge any of these supporters.  I don’t think that Cheren will see a lot more play then Cheerleaders Cheer has, just about the same.  For that reason although Cheren is a good card, it is not very impactful.

#10- Leavanny #7

At first glance Leavanny does not seem like a very impactful card.  It is a stage 2 Grass Pokemon with 130 HP, a fire weakness, and a 1 retreat cost.  Its second attack, “X-scissor” does 30 damage for GC and lets you flip a coin, if heads you can do 50 more damage.  But this card is possibly impactful because of it’s first attack.  “Nurturing” lets you search your deck for a Pokemon that evolves from one of the Pokemon on your bench, and put it on that Pokemon.  The current rules for this type of attack only allow you to place the next evolution line on the benched Pokemon.  This means that you can only go from basic to stage 1, not basic to stage 2 (even though the stage 2 does evolve from the basic).

This means that Leavanny is like a Spiritomb Ar with the “Darkness Grace” like attack.  This attack does not seem to great coming from a stage 2, but if put in the Lost Zone, Mew Prime can use “Nurturing.”  I’m not sure if this is a great startegy with Mew, but it does make it faster to evolve Vileplume, and Vileplume will be very important in the next season.  I am not sold on this card, but it could be somewhat impactful. 

#9-  Swanna

Swanna is a card that has received no hype, but it is good because it is a Donphan counter.  For WCC you can do 70 damage and a discard, with the “Air Slash” attack.  This makes it a pretty good Donphan counter.  Its stats are not all that great.  It has 90 HP, a 1 retreat cost, and a lightning weakness.

This will not be a great card, but if you need a Donphan counter, this card will take it out in one hit.  It also uses DCE, so it hits well into decks that already use that card.

#8- Recycle

Recycle is a simple Item card.  It lets you flip a coin, if you get heads you can put 1 card from your discard pile to the top of your deck.

This is not a great card considering the card does not go to your hand, and you have to flip.  But, this format is seriously thin on recovery cards.  If you do not use a supporter, you cannot get back evolution cards without Recycle.  I could see a lot of people running at least 1 Recycle since you can re-use it when needed with Junk Arm.

It will not change the format, but I think it will see some play initially.  When we get some better recovery cards you probably will never see this card, but I think a lot of Battle Roads decks will run at least 1 Recycle.

#7- Tornadus

Tornadus is a Donphan counter.  It has 110 HP, a 1 retreat cost,a resistance to fighting, and a weakness to lightning. Its first attack, “Energy Wheel”, lets you move an energy from your bench to Tornadus.  This attack doesn’t seem great, but it does work well with Manaphy.  You can use Manaphy’s attack to refresh your hand, then retreat and move the energy to Tornadus.  His second attack does 80 damage for CCC and you must move an energy from Tornadus to a benched Pokemon.

The good thing about Tornadus is that unlike the other BW high HP Pokemon, it can use DCE.  It can also benefit from Emboar BW.  Tornadus’s main job is to stop Donphan Prime, which it can do.  Donphan can only do 40 damage to it with “Earthquake”, and Tornadus can 2HKO it.  Tornadus can be used in almost every deck, and fits well into a Reshiboar or any deck with DCE.

#6- Beartic #30

Beartic is one of the cards that has received a lot of hype since its Japanese release.  I for one am not drinking the Beartic Kool-Aid (and not just because upon searching for the card on Google I once stumbled on a gay pornography site), I just don’t think that it can make a good consistent deck in this format, but I have been wrong in the past.

Beartic is a 130 HP Water Pokemon with a weakness to metal.  His first attack costs WCC, is named “Sheer Cold”, and does 50 damage and prevents the defending Pokemon from attacking next turn.  Its second attack, “Icicle Crash”, does 80 damage for WWCC. 

Now not allowing the defending Pokemon to attack is really useful.  It will not be as good against Yanmega since it has free retreat, but it is harder to retreat Pokemon like Magnezone, Reshiram, Zekrom, and Donphan.  I could see a lot of people running this card in a BR deck.  I’m still not sold on it being a great card, but I think it will be impactful in the short term. But the lesson we learned today about Beartic is that if you do a Google search for the card make sure to spell the name of the card right, awful things can happen if you don’t.

#5- Great Ball

The #5 card is Great Ball…………..well sort of.  Great Ball was a card that I knew from the LA set that let you search your deck for a basic and put it straight to your bench.  This card was fairly good until most decks used Pokemon like Uxie, Mesprit, Azelf, Crobat G, and Chatot G that had coming into play Poke-Powers.  But this card is not your father’s Great Ball, it is actually your father’s Master Ball.

The text on this Great Ball allows you to look at the top 7 cards of your deck and grab a Pokemon you find there.  If this card came out a year ago I would not even consider running this card.  We had other trainer/item cards like Pokedex, Luxury Ball, Premier Ball, and Bebe’s Search that let you get the cards you wanted fairly easily.  Now a days those trainer/item cards are all gone, all we have is Dual Ball which only works on basic Pokemon and requires a flip.

If you have a deck that has about 20 Pokemon in it, and a lot of them are Legend Pieces or Evolution cards, then this card would work fairly well.  If you are just running a Yanmega deck, your proabably will not look twice at this card.  But, I could see this card being used throughout the time that it is in the format.  It will not be a staple card, but I could see it being used in some decks.  

#4- Crushing Hammer

Our #4 card is Crushing Hammer, which is again just a reprint of another card from our past.  This time it is a reprint of Energy Removal 2.  The text is simple, you flip a coin, and if heads you can discard an energy attached to any of your opponent’s Pokemon.

Now we have a similar card in the format, “Lost Remover”.  Lost Remover also lets you take an energy away from any of your opponent’s P0kemon.  But there are three differences; the first is that thre is no flip involved, the second is that Lost Remover only works on Special Energies, and the third is that energies that have been removed by Lost Remover go to the Lost Zone while Crushing Hammer puts them in the discard.  These differences are very significant.

A lot of people have complained about Pokemon Reversal because it was a very powerful card that required a flip.  If you weren’t happy about that, you probably won’t be happy about Crushing Hammer.  It will be frustrating having a game come down to a coin flip (because that is what removing an energy can do, especially in a format with Pokemon Catcher), but that is what I think will be happening.  Crushing Hammer is much more playable than Lost Remover thanks to the fact that it works on all energies.  I know that I was very skeptical of using Lost Remover because I never knew for sure if it was going to be useful.  You now know that Crushing Hammer will be useful because every deck plays energies of some kind.  The difference in where the energies go is not very substantial because it is hard to get Special Energies back from the discard pile anyway.  The chances are that it will not matter whether you put a DCE in the Lost Zone or the discard pile, your opponent will most likely never get it back.

So after all that discussion do I think it will see some play, yes I do.  I am not sure how much play it will receive, but I’m sure it will at least be in disruption decks.  I could also see it becoming a staple, with Junk Arm being so popular.

#3- Gothitelle #47

The only actual Pokemon to be in the top 5 is Gothitelle.  It has 130 HP, a 2 retreat cost, and a weakness to psychic.  Its ability, “Magic Room”, prevents your opponent from play item cards when Gothitelle is active.  Its attack, “Mad Kinesis” does 30 damage for CCC, and will do 20 more damage for each psychic energy attached.

Decks next season will be unbeliebably trainer heavy, so having a trainer lock will be amazing.  I think trainer lock will be perhaps the best strategy in the next format, but I do not see Gothitelle in those plans.  I think that Vileplume is the way to go.

Even though Gothitelle does not item lock you, it does restrict the amount of damage you can do.  You will never realistically get 3 Psychic energies on it, and if you do that still will not even be 100 damage.  Realistically you are looking at a Psychic and a DCE on Gothitelle by turn 3, this means that your opponent has probably already setup and will probably be able to knock out Gothitelle. This is why I favor Vileplume, you can still attack with whatever Pokemon you want to attack with and have the item lock on.

But a lot of people are eying Gothitelle as a deck worthy card.  You will have the ability to have an item lock, while still use items yourself.  This means you can slow them down by not letting your opponent use Rare Candy, and then Pokemon Catcher up a basic to knock it out.  I think this card will see play early in the season and I think it will see play later, possibly 2 seasons from now when it gets a proper supporting Pokemon to go with it. 

#2- Max Potion

The second to the most impactful card in this set is Max Potion.  This card lets you remove all damage counters and energies on any one of your Pokemon.  While removing the energies is not good, it does work well with low energy attackers like Yanmega and Donphan Prime.

The Stage 1 Rush deck gets a lot better in this set because of trainers like Max Potion.  It is very hard to OHKO Donphan Prime, now with Max Potion most decks can only hope to 3HKO it.

I have tested this card, and although it is very hard to get the card when you really need it, it still is an amazing card.  The only problems I have with this card is that it increases your reliance on trainers and it along with Pokemon Catcher hurt the consistency of decks by making less room for cards like Professor Elms Training Method and Pokemon Communication.

Despite these weaknesses, I think I can still say that this card will see a lot of play and become a staple in a lot of decks.  This card will live up to the hype that people are giving it.

#1- Pokemon Catcher

Of course the most impactful card of this set is Pokemon Catcher.  Heck, Catcher is the most impactful new card since Garchomp C.  Not only will it be a staple, but it will change the way that people play the game.  Of course, like Crushing Hammer, Pokemon Catcher is a reprint of a card that was formally in the modified format.  That card was called Gust of Wind.  Pokemon Catcher is just like Pokemon Circulator in the effect that you get to change your opponent’s active, but this time you can choose which Pokemon gets switched in.

This dyanmic creates a lot scenarios.  You can bring up something that has a high retreat and then attack your opponents bench.  You can bring up something that has a high retreat and then attempt to mill your opponent’s deck.  You can also bring up techs and knock them out before they can serve their purporse.  Or, you can bring up a basic Pokemon and knock it our before it comes a scary stage 2 Pokemon.

I wish I could say more about this card, but all I can say that it is huge.  Catcher will be one of the most important cards in the format.  It will help usher in the rise of Vileplume and item lock, and it will see a lot of success in tournaments.  Pokemon Catcher is kind of like SP Pokemon in the fact that you either have to play it or play against it (item lock).

A lot of people are against Pokemon Catcher, but although it will be very impactful, it will not be bad for the game.  Because the format is relatively slow, it is hard to get Catcher when you need it.  This means that as long as each player is prepared  by either playing 3-4 catchers or playing Vileplume, the game will not be unbalanced. 

Overview of the Impactfullness of Emerging Powers.

Unlike Black and White, there are no big Pokemon in this set to build your deck around.  But, that does not mean that this set is not impactful.  Just one card can change the format around, and that is what we got with Pokemon Catcher.  It may not turn the game on its side, but Catcher will be in all non item lock decks.

Besides Catcher, cards like Crushing Hammer, Great Ball, Max Potion, and Recycle could be very impactful in this trainer heavy format.  And although I do not think they are the best cards, Pokemon like Beartic and Gothitelle could see play in some moderately successful decks.  This set may not be the best, but I would say thanks to Pokemon Catcher this set is very impactful. Feel free to leave your top 10 in the comment box.

So long and thanks for all the fish.

Pikkdog’s Tips for Winning your Emerging Powers Pre Release

A big hello to all you OHKOers out there, this is Pikkdogs here.  Believe it or not, Emerging Powers pre-release tournaments are just around the corner.  Although most people go to these tournaments for the cards and trading, its always nice to win; plus a lot of organizers give an extra pack to the winner.  This article will hopefully give you all the advice you need to make the most of your pulls.

Of course the biggest goal of the event is to have fun and get the cards you want.  One of the biggest advantages of being at a pre-release is that a lot of people will trade you a good older card for a decent new card.  Values of these new cards are kind of high before and after the release the set, but they will eventually fall.  So make sure you get out there and get the best value for your trades.

Now, lets focus on the swiss rounds that are played.  Of course each player gets 6 packs and makes a 40 card deck complete with energies provided by the tournament organizer.  These decks are usually not nearly as fast as modified decks, so you need to use different strategies, here are some of my basic priniciples about pre-releases.

  1. Run about 12-13 energies.  Of course it depends on what your deck ends up being, but about a dozen energy cards is pretty standard.  You should have enough energies there, without having too many.  But, the more drawing supporters you pull, the less energies you can run.
  2. Play most of your trainers.  Draw and search power is limited, so if you pull 7 Cheren’s, then play them all.  The only trainer that I wouldn’t play a lot of is Crushing Hammer.  It is a good card for a PR but just don’t over due it.
  3. Stick to 2-3 Types.   You will not have any energy search cards, so if you run 5-6 types of energy you probably won’t be able to get the type of energy you want when you want it.  If you stick to about 2-3 types of Pokemon you should be fine.
  4. Be careful about stage 2’s.  Especially in this PR, Basic Pokemon are a lot more consistent than stage 2’s.  It is very hard to get a stage 2 out especially since you usually cannot get a decent line of Pokemon.  Just because you drew a 2-1-1 line of Klingklang does not mean that you have to play it.  If you can work it in your deck and get it out in a game or two, thats great, but just don’t rely on it.
  5. Starters are great.  As mentioned, you cannot run 4 PONT and 4 Juniper in a pre-release deck, so having anything that will let you draw or search is great.  Unfortunately, in EP there are not a lot of good starting Pokemon.  But you should be able to get a lot of the monkey Pokmeon, they all have an attack that lets you draw a card.  It’s not great, but anything is better than passing.

Strategies for winning your EP Pre-Release.

1.  Play the big HP basics.  All three of the Musketeer trio Pokemon (Coballian, Virizion, and Terakkion) and 2 of the Genies are in this set.  While not all of these Pokemon have great attacks, because of their HP, all of these Pokemon are great for Pre-Releases.  And since there are 3 of the Musketeer trio, and 4 versions (2 regular and 2 full art) of the Genies. you should have a decent chance of getting one of these big HP Pokemon. I would play any of these that I pull.

2.  Play the Monkeys.  I know I already said this, but play Panpour, Pansage, and Pansear.  They each have the “Collect” attack that lets you draw 1 card for one energy.  Their evolutions are also fairly good.  They each have an attack that costs CC and does 30 damage and a special condition.  Their other attack usually does 60 for that CC and the energy of their type. Its not mind blowing, but its not bad.

3.  The Stage 1’s are pretty good.  Even though there are a lot of good basics in this set, do  not sleep on the stage 1’s.  There are good Pokemon like Darmanitan, Zoroark, 2 Beartics, Sawsbuck, 2 Excadrills, and Braviary that can be very good in most decks.  If you pull any of these Pokemon I would probably try to play them.

4.  Sawk and Throh.  These Pokemon are not as bad as their BW counter parts.  The Sawk is fairly awesome.  For just FC, you flip 5 coins and do 20 damage times the number of heads.  This attack should be enough to knock out a lot of basics.  Throh has an attack that does 30 damage and lets you flip a coin for FC, if heads you prevent the defending Pokemon from attacking next turn.

5.  The Trainers here are great.  I would play any Cheren’s and Bianca’s that you find, they are great for draw power.  Pokemon Catchers are great in any format, Crushing Hammer is good as well, Great Ball is………well……..Great, and Recycle and Max Potion are useful.  I would use most if not all of trainers that you get.  As mentioned, the only one I would limit myself on would be Crushing Hammer. 

There are other good cards out there, but you will have to find them for yourself once you pull them in your pack.  The cards I alerted you to should be a good way to start.  Of course, PR’s are a lot about luck, but if you use these tips you will have a greater chance of having a better day.  Have fun at your PR’s everybody.

So long and thanks for all the fish.

PokeClass Episode 38 – Emerging Powers Set Review

[youtube width=”720″ height=”468″]http://www.youtube.com/watch?v=2P0b-2Cgjuw[/youtube]

This week, I debut a brand new format of bringing you PokeClass. I have added video content to make the presentation of the information a lot more ‘viewer friendly’ and hopefully you will all enjoy the changes.

Note: I’ve had a lot of feedback about the ‘live video’ additions with pretty much all of them being positive. I have taken into account that people like the full screen video better than the bottom-left corner so that will be a change for the next episode. I can assure you I’ve ironed out most of the creases from this episode, so bear with me ’til next week where I think I’ve got it mastered ;)

Emerging Powers is set for release in just a few weeks and we have just had the full set list released to us, so this week, I’m tackling all of the most interesting cards from the set and analysing each one of them. Stay seated for a fairly long episode!

Enjoy and comment below what you think of the changes :) Read More

Recapping Pokemon TCG Worlds 2011

A big hello to all you OHKOers out there. This is Pikkdogs here with a recap of worlds.

Before we start with what happened at worlds, lets take a look back at last week. Last week was the first ever www.onehitko.com guest writer week. We saw 6 writers give us some great articles. I feel that we got a lot of cool different information last week, and it was generally a great thing for the site. We would like to thank all of our writers that were in action last week, you all did a great job. Hopefully in the future you will be able to drop by and give us another article. Ed and I would also like to ask all of our readers to tell us what you thought about Guest Writer week. Please tell us if you think it was a good thing for the site by placing your thoughts in the comment box.

Last Chance Qualifier-Day 1

World’s weekend started off Friday night with the Last Chance Qualifier. The LCQ (known as the grinder) was full of a lot of players vying for just 16 spots at the main event.  There were no swiss rounds, instead there was a single elimination tournament with each match being decided by a best of three series.  The first round was kind of similar to a play in round, as a lot of the participants had a bye.  They were just trying to narrow the field down to the right number before the real tournament began.  These were the individuals who survived the Masters event:

Alan Kang
Andrew Occiano
Brandon Jones
Dan Richard
Elton Keung
Gabriel Arriola
Glenn Velazquez
Jackson Iler
Joshua Aaron
Kevin Kobayashi
Mike Schaefer
Milla Rantanen
Ricardo Garcia
Spencer Brown
Tsuguyoshi Yamato
Tyler Shelde

No real big American names managed to grind in.  Dan Richard from Michigan and Jackson Iller from Ohio did grind in, but if you don’t live near where I do this won’t be too exciting for you. As expected, the most played decks were the quick, disruptive, and hard hitting Primetime; and the durable Reshiphlosion.

The Last Chance Qualifier was good for fans of the U.S.  Grinders left the U.S. with the majority of participants and left traditional powerhouse Japan with only a hand-full of players.  Mexico, Great Britian, France, Canada, Argentina, Australia, and Finland also had a decent number of players.

The Main Event-Day 2

Saturday’s event started with just over 120 players in the Masters division.  The judges decided that the field will narrow itself to the top 16 in 7 rounds.  The field consisted of some familiar faces, and a lot of players that most people haven’t heard of.  Some of the bigger names were Jay H., Pooka, Jwittz, Con Le, and Chris Fulop.  The stage was set for some awesome  action on Saturday.  The day ended with a match between Sami Sekkoum of the U.K. and Jwittz of Illinois.  Sami was able to narrowly defeat the Youtube Sensation, but each player was happy because they each were able to get the top spot in their respective bracket.

The swiss rounds continued for 7 rounds and the top 16 players were taken to the next day.  According to Pokegym, here are the top 16 with their respective decks:

Sami Sekkoum (GB) Yanmega/Magnezone 
Dylan Bryan (US)
Luke Reed (US) Reshiram/Typhlosion
Josh Wittenkeller (US) Yanmega/Magnezone
Tom Dolezal (US) Reshiram/Typhlosion
Jeremy Jallen (US) Reshiram/Typhlosion
David Meulenbroeks (NL) Reshiram/Typhlosion
Lorenzo Voltolina (IT) Magnezone/Emboar
Filipp Lausch (AT) Yanmega/Magnezone
David Cohen (US) Magnezone/Emboar
Mitchel Silva (US) Reshiram/Typhlosion
Jay Hornung (US)
Miska Saari (FI) Reshiram/Typhlosion
Josue Palomino (MX) Reshiram/Typhlosion
Dylan Lefavour (US)
Ross Cawthon (US) Vileplume, Reuniclus, Blissey, and Dragons

The first thing I see when I look at this list is the good showing that the U.S. had.  Sure some European players snuck in, but the field featured 10 Americans.

The second thing I noticed is, what the heck was Ross Cawthon playing?  I knew Vileplume was going to be a good play, and I always liked the “Outrage” attacks of Reshiram and Zekrom.  But, I still don’t know exactly how it worked.  I hear that he also played Entei/Suicine Legend.  I assume that he tried to start with Donphan and putting damage counters on the dragons.  ESL was there for countering Typhlosion, and Blissey and Reuniclus were there to move damage counters around to power up the attack of the dragon’s.  Jwittz also has said that Cawhton also has played Pichu and Tropical Beach, two cards that are not that bad, but not thought of as that good.  It should be something to look for once we get more news more San Diego.

We have seen a lot of Reshiphlosions at the tournament.  Of the 13 decks we know about, 7 of them were Reshiphlosions.  That is an amazing number, it shows that the deck is crazy good and consistent.  I think we will see this deck doing good even in the Post-Catcher era.  Primetime also saw 3 decks in the top 16.  That deck is still versatile and disruptive.  I think that is another deck that we could be seeing around.  It also seems that Pokemon Reversal saw a lot of play.  Most of the reports that I have seen so far indicate that a lot of the decks have a large number of Pokemon Reversals.

One weird news story that came out of this day was in the last round of swiss with the game between Ross Cawthon and Chris Fulop.  Word from the Sixprizes forum is that in exchange for some of Ross’s prizes, Fulop scooped to Ross and let him go on to the top 16.  This is a very significant development because of how far Ross went in the tournament the next day.  I don’t think that scooping to a player that might be inferior is the wrong thing to do, it can be good in some places like if you are playing a friend or a team member.   But, I can understand if some people are disappointed with this news, because who knows if Ross would have won if the game was actually played.  This could have change the complexion of the rest of the tournament.  I like Chris Fulop, but with Nationals and now Worlds, it seems that he can’t seem to stay out of controversy.  If the news is indeed true, I have not spoke to either of the players to confirm it.

Day 3- The Top 16.

Well, Saturday left us with 16 players left, including famous players like Jay H. and Jwittz.  When Sunday rolled around we were all hoping that they would do well and go as far as they could.  On saturday night I looked at the top 16 bracket and picked the top 4 as: Cawthon, Jwittz, Palomino, and Cohen.  Little did I know that I was not too far off.

Sunday started off with wins by Cawthon’s weird deck, the Italian named Volotina, Tom Dolezal, Jwittz, Palomino, Jeremy Jallen, Dylan Lefavor, and David Cohen.  This left us with 2 Magneboars, Ross’s weird deck, 3 Reshiphlosions, and Jwittz’s Primetime. And then there were 8.

The round of 8 saw the loss of favorites J.Wittz and Dylan Lefavor; Jay. H had lost the round before. Tom Dolezal and his Reshiphlosion defeated JWittz in 3 games, while Ross Cawthon’s weird deck defeated the last remaining Italian player.  On the other side of the bracket, Josue Palomino beat Jeremy Jallen in the battle of the Reshiphlosions.  And David Cohen and his Magneboar grabbed the last ticket to the final four by defeating Dylan LeFavor.  This left us with the final four, and 3 American’s still alive.  The other final four member was a native of Mexico, making it an all North American final four.  I’m not sure if that has ever happened before. 

The final four saw the end of the Reshiphlosion run.  Cawthon and his weird rogue deck kept on going by beating out Tom D’s Reshiphlosion. And in the other side of the bracket, Cohen and Magneboar were able to outlast the last Reshiphlosion.  This left the field with 2 Americans, ensuring that the world championship title will be brought back to the U.S.  The big story here is Cawthon advancing to the top 2 of worlds with a hodpoge deck of Blissey, ESL, the Dragons, Reuniclus, and Donphan.  He must have found a way to make such a scattered deck to be consistent.  It almost seemed to work like a tool box, having an answer to ever kind of deck.

This left only the finals to play out.  Only one person will be able to call themselves a World champ.  Both Cawthon and Cohen have experience being the worlds final, both of them had been in the finals in the Senior and Junior divisions, and now they are back but this time at the big stage.   In the first game, Cawthon got an early Pichu which Cohen was able to knock out.  I am not sure exactly how this game played out, but it seems like Cohen had the advantage the entire game. In the second game Cawthon got setup early with a full bench including Vileplume.  He used his great setup to take the first prize, and was able to respond after Cohen took his first prize.  Cawthon then was able to get an SEL out and was able to knock out what I think was a Reshiram (but it could have been something else).  After the knock out Cohen scooped to conserve time.  As they were setting up for game 3 time was called setting up for sudden death for a worlds championship.  At this point, both decks seem to be pretty slow so no deck seems to have the advantage.  In the last game Cawthon started with Phanpy and Zekrom, while Cohen started 1st.  Cohen ends the game and wins the championship by getting a good top deck to get a turn 2 Magnezone.  He then was able to “Lost Burn” for 100 and the World Championship.

One thing we learned is that Rogue decks are not dead.  Cawthon came out playing things like Pichu, Reuniclus, and Blissey Prime; and see somehow came out with a great tournament.  It’s always nice to see a rogue deck do well, with a format with not  a lot of sets in the format, its great to see something rogue doing well.  We also learned that Magneboar is not dead. This deck also played Reshiram along with Magnezone.

In the next couple days make sure to keep on checking this site as well as www.thetopcut.net for worlds footage and news.

So long and thanks for all the fish!