Pedro’s Corner: A Review of the Lost Zone

by Pedro ~ October 14th, 2011.

Hey all you earthlings, this is Pedro here.  Pikkdogs receieved a one article suspension for his cussing last week.  And because the show must go on, Ed asked me to fill in for him.  While I don’t know much about this game, I should be able to  do better than a fat kid that doesn’t know his grammar rules. 

Before we get into the article, we should take care of these italics.  Even though my normal langauge translates into italics, it would be hard to read an article full of italics, so I bought an italics converter.  If I just pop it into my inter-dimensionary porthole like so, that should do it.  Okay lets get to the article. 

Obviously I am an extra-dimensionary being, so I don’t know that much about Pokemon, but one thing that interests me is the Lost Zone.  Since I have to travel through an inter-dimensionary porthole, a portal to the Lost Zone feels very familiar.  So I will start talking about Lost Zone cards and Lost Zone decks. 

The Most Versatile Lost Zone Card- Lost Remover

By far the most versatile Lost Zone card is Lost Remover.  It is an item card that lets you move a special energy card from one of your opponent’s Pokemon to the Lost Zone. 

This is quite the deliciously evil card, your opponent will not even see this coming.   Most decks run about 12 energies, so they probably will not have a lot of energies around to replace it with.  It is espeically hard to recover from if it is used early.   It also works well with cards like Jude and the upcoming card N, because it will limit your opponent’s hand size.  When they have a limited hand, bam you can come in and take away their energies. 

It can be used in just about any deck, except one that uses Vileplume.  So you don’t really need any special deck to use this card in, it can be thrown in too just about anything.  

It is also good against just about any deck, except Reshiram based decks.  Almost all decks these days run some kind of special energy cards, like Rainbow Energy, Rescue Energy, and Double Colorless Energy.  

Another good thing about this card is that you don’t need to dedicate a lot of deck space for it.  You can just use one or two copies of it, and you probably will be able to make an impact with them.  That is because you will be able to either use it early, or discard it with a card like Professor Juniper, and then Junk Arm it later whenever you need it. 

Best Lost Zone Pokemon- Mew Prime

Now that Palkia and Dialga G are out of the format, the best Lost Zone Pokemon right now has to be Mew Prime.  It has the “Lost Link” Poke-Body which lets you use any attack from any Pokemon that is in your or your opponent’s Lost Zone.  It’s attack lets you search your deck for any Pokemon and put it in the Lost Zone, this attack costs 1 psychic energy. 

There are three main uses for Mew Prime in the current format.  He is used in decks that range from poor to very good. 

One very good deck that Mew is featured in is the Stage 1 Rush variant that I like to call CMT-Y (Cincinno, Mew Prime, and Tornadus with Yanmega Prime), but other people call it YMCA (Yanmega Prime, Mew Prime, Cincinno, and…………. um Alcohol).  The goal of this deck is to control the field while attacking with Cincinno, Yanmega, and Torandus.  It is a very fast deck that also be very disruptive.  If you run into a Gothitelle deck, all of your other attackers will be basically worthless.  Your only hope is to “See Off” a Cincinno, and then use Mew to attack with “Do The Wave.”  This will let you hit Gothitelle for weakness. 

It can also be used in other situations, it can be used to counter specific decks.  For example, if you want to counter Donphan Prime, you can “See Off” a Crobat Prime and poison the Donphan for 4 damage counters.  The number of possibilities are endless…….well they aren’t endless but let’s just say the list of possibilities is bigger than the tub of popcorn that Pikkdog’s  gets at the movie theatre.  And that would have to be pretty big. 

Mew Prime is also used in a fairly good deck that is commonly known as Mew Lock.  The goal of the deck is to “See Off” a Muk on turn 1, then use Sunflora to get a quick Vileplume.  You can then switch off attacking with Mew and Yanmega to lock and disrupt your opponent. 

It does struggle some what with decks like Stage 1 Rush that don’t give you many things to lock down in the active spot.  But it does work against Gothitelle and a lot of good decks out there.  Although it is a pretty expensive deck that is not that good, it still is a deck that is a threat to win most tournaments.  

Probably the worst mainstream deck that uses Mew Prime is Lostgar.  This deck uses Mew Prime and Gengar Prime to try to get 6 of your opponent’s Pokemon in their Lost Zone.  When they get 6 they can play Lost World and choose to win the game.  Mime Jr can also put Pokemin in the Lost Zone with his “Sleepy Lost” attack.  This attack puts the top card of your opponent’s deck in the Lost Zone.  You can use a card like Slowking Cl to make sure that the top card of your opponent’s deck is a Pokemon. 

The principles behind the deck are solid, but it just ends up being slow.  Your opponent just has to take 6 prizes, while you have to put 6 in the zone, wait a turn, and then choose to win.  Another problem is that a lot of decks now don’t ru a lot of Pokemon, some decks only run 12-15.  That does not leave a lot of Pokemon for you to Lost Zone. 

However, there may be hope for this deck.  One of Pikkdog’s buddies is hoping that this deck comes back into fashion due to the release of the new Gardevoir.  This Gardevoir will have an Ability that lets you count every psychic energy attached to any Pokemon as 2 energies.  The intital hype with this card was that it can be used with Gothitelle, which it can.  But it also can be used with Gengar Prime, it will let you Lost Zone more Pokemon at one time.  If you can start Lost Zoning two Pokemon at a time, then you will have a chance to choose to win the game before your opponent can take 6 prizes.  

While I don’t know much about Pokemon in this dimension, I do know that Gardevoir could help Gengar become better than it is now. I don’t know how good it can be, but anything can help.  

Well that is all I know about the Lost Zone.  It is not that important of a game mechanic right now, but if you know something about it, you can possiblly make some cool rogue choices and some crazy fun decks.   

I usually don’t get to end the articles the way I want to because Pikkdogs ends things, so let’s see how good I can be at this.  Today we will end the article by listing my favorite words that Pikkdogs doesn’t let me say.  Well we will start off wi….. hey my voice translator seems to be failing, I’ll try to fi……..  Well I guess I gott…….  ay…… g…

Category: Card Discussion | Tags: , , ,