Pikkdogs Guide to Winnning your Next Destinies Pre-Release

by Pikkdogs ~ January 27th, 2012.

A big hello to all you OHKOers out there.  This is Pikkdogs here with your ticket to winning your Next Destinies Pre-Release.  ND PR’s start this weekend!!  So if you can, try to go out and hit some PRs.  They are great because they help support your TO, and they give you the best chance to get some great cards.  You not only get 8 packs, but you get a chance to do some trading with everyone else at the event.  Most people don’t go to a Pre-Release to win, but if you do win, it could give you some good momentum going into states.  Plus, it is always good to win.  Some places give the winner an extra pack, while others just give the winner bragging rights.  Here is what you need to know to win the NV pre-release.

Basic Pre-Release Tips

If you never played at a tourney before, here is what happens at a normal Pre-Release.  You sit down at a table, and a judge will come over and hand you 6 packs.  You open all of your packs, and then build a 40 card deck consisting of only the cards that you have pulled, and basic energy cards that are provided to you by the TO.  If you pulled any special energy cards you can play them, but they will not be provided to you.

When building your deck, the most important thing to focus on is consistency.  Most modified format decks have cards like Professor Juniper and Pokemon Communication that greatly increase consistency, you don’t have these in your pre-release.  So it will be harder to get Evolution cards out. and other cards that you only have 1 card of.  What you need to do is run cards that increase consistency, for example you can run Simisear. He has the “Collect” attack that let’s you draw 3 cards for just 1 energy.  Or you can run Lapras #25, he let’s you search your deck for 2 basic Pokemon and put them onto your bench.  But, consistency usually means running a lot of trainers.  In this set, we do not have a lot of search or draw trainers.  We do have Level Ball and Heavy Ball.  Level Ball lets you search out a Pokemon with 90 HP or less, while Heavy Ball does the same with a Pokemon that has 3 or more in their retreat cost.  Energy counts in a PR deck usually run around 14.  If you pull a Cilan or 2, you will be able to run about 12 or 13.  Along the same lines, make sure to not run too many energy types.  Cilan will help you with energy consistency, but try to run at the most 3 types of energy.

The basic rule for trainers is that you should play as many as you pull.  I call this the cigarette principle, because you should smoke em if you got em.   If you pull 4 Pokemon Centers, well obviously only play 2 or maybe three, but for the most part you should run every trainer you pull. 

An Over View of the Format

At first glimpse this set seems to be full of BBP (Big Basic Pokemon).  They are great for Pre-Releases, since you only have to draw into one card, instead of 3 cards with a Stage 2 Pokemon.  The best Pokemon are once again Reshiram and Zekrom.  These Pokemon are re-prints from the original Black and White set, and have that great “Outrage” attack.  Most Pokemon will not be able to do 130 HP for an OHKO, so “Outrage” will always work very well.  There are some BBP that can do the 130 HP, and those are the EX Pokemon.  If you are lucky enough to pull an EX, than by all means play it.  They may have high energy costs, but things go by slower in a PR and you should be able to charge one up.  Once you charge one of these babies up, it might not fall for the rest of the game.  All most all of the EXs are great tanks for a PR, except Shaymin who will be more of a setup Pokemon.  The moral of a story here is that if you pull a BBP, than play it.

Let’s take a short look at the Stage 1’s in this format.

  • The Simi’s are good for setup.  They have the Collect attack that will let you draw 3 cards.  Not great attackers, but good enough to play if you pull 2 of any one.
  • Aracanine #12 is a good Pokemon that will work with Heavy Ball.  He can do 100 damage for FFC, and causes a burn whenever he is attacked.  A good play if you pull at least of of him and at least of of #13.
  • Starmie does 50 for just 1 energy.  That is really good in this format.  He also works well with Level Ball.
  • Raichu has some amazing art and has an attack that does 80 damage for each heads off 2 flips.  The attack costs LCC, and can make use of the DCE that you hopefully pulled.
  • Musharna has “Forewarn”, which is basically Uxie X’s “Trade Off”.  This is an amazing pull for a PR, and you should smoke him if you got him.  It should give you an amazing advantage for the rest of the game.
  • Darnmanitan has the “DanMAXitan” attack that lets you flip a coin for each energy attached and does 50 damage for each heads.  This works really well with DCE, and has a chance at knocking out an EX with just 1 hit.
  • Hippowdon is decent if you pull some DCE, if not, the attacks might just cost too much.
  • Cincinno also is cool if you have some DCE.  If not, it is your choice to play or not to play.  The Ability is pretty cool and he runs with colorless energy, so that is always good in a PR.

Now let’s look at the few stage 2’s that we have.  Usually it is not a great idea to run a stage 2 unless you are sure that you can get it out consistently.

  • Chandelure is nice because you only need 2 energies to attack.
  • Vanilluxe, Gardevoir, Luxray, and the rest are decent.  If you have nothing else like an EX, than you can run these and hope you are able to get these guys out.

There are not many consistency Pokemon in this set.  As mentioned, the Simi Pokemon are decent and Lapras can help you get basic Pokemon out.  Miniccino can also do something similar, however, he only gets 1 Pokmeon.  So if you pull these guys it would be nice to play them, but these Pokemon are not as good as the ones in other sets like Call of Legends.

Recap

So that is a quick look at the pre-release format for this quarter.  Sorry if this article isn’t that interesting or if it doesn’t make a lot of sense, I had to get this article out quick so you can use them this weekend at a PR.  That is also why Pedro isn’t here, but never fear, he will be back making ore fart jokes next article when I review the set for the modified format.

This set looks decent for a PR.  There are not a lot of consistency cards.  The set does lack draw power, but it does have some search power.  It does have a lot of BBP, so those Pokemon will determine a lot of the games.  If you pull a Reshiram or Zekrom you will be pretty much set.  Of course, the EX’s are great in this set, so if you can pull of these make sure to play  Minccino or Lapras so you have a good shot at getting the EXs out each game.  Besides those tips, just have fun and get some good trades.  If you pull a Mewtwo EX, I would run out of the building and lock it up in your car, just so nobody will take that thing from you.  It will be a very valuable card that you might be able to sell for as much as 80 bucks!

Well have fun everybody.

 

So long and thanks for all the fish!

Category: Prerelease | Tags: ,
  • Ed

    I’m thinking that if you get an EX, you build a deck around it.  Otherwise, I’m not sure.

    I really like Arcanine’s ability for a prerelease, but his attack isn’t awesome without a way to recover energy.  The other Arcanine’s Crunch attack is pretty nice for a prerelease (to discard defending energy).  Anyone with an Outrage attack is good.

    I feel like both Pikachu and Raichu can be good.  Luxray, good (if you can get the evolutions).  I think all the TSS are good.  Any legendary good.

    I guess that’s mostly obvious.

    By the way, I think this may be the first prerelease since I got back into the game (maybe since Arceus or just before) that looks worth the money (purely from a card standpoint I mean).

  • Jared

    Great article for me since I havn’t been able to get to a Pre-realease at all. Also a quick question, do you reccommend bringing sleeves to protect the card you build your deck around? Just wondering since I like to have mint cards.

    • Seth1789110

      I use old sleeves that I don’t sleeve competitive decks in, but can still be used to protect cards. Like old Professor Sleeves.

    • Anonymous

      yeah seth hit the nail on the head there.  About half of the players bring sleeves, and half don’t.  If you like mint cards, than sure bring any halfway decent sleeves you have, they don’t have to be new.  If not, it is fairly unlikely that damage will be done to the cards, but its always to be safe than sorry. 

  • I’m not a fan of this set for Limited at all; it’s got quite a few high rarity “win buttons” that remove almost all skill from drafting or sealed deck building. It doesn’t feel QUITE as one sided as BW (that or EX Dragon is the worst Limited set printed in the history of Pokemon) but it’s definitely displacing something out of the bottom 5, as it’s another Supreme Victors to me. Thankfully it’s a little smaller, at least?

    I really hope the rumours of EX rarity are false, and that they are being printed at the same seeding as ordinary holo rares, as ordered by PCL. If not, I really hope someone loses his job and they re-seed the set, because that return to base set levels of accessibility was part of the design of this block. They said they didn’t want any more $50 cards in the competitive market after the $70 yanmegas and $110 Luxray GL Lv Xs, and I really don’t blame them. The game’s starting to take off again, and everyone was worried another EX block was going to cause another player exodus.

    If the rarity has increased, I think the only thing that will possibly make a difference is that the player base has been steadily rising, instead of steadily falling after the horrible failures that were Neo and Expedition blocks. EX Ruby and Sapphire was just the final nail in the coffin; NEXt Destinies may just be a bump in the road.

    • Anonymous

      I think you’re going to get one EX per box, either full art or not, give or take one EX.

      • So what to they expect for nats this year? 300 US, about 60-70 Canadians like back in EX block? :p

        I don’t think they’re going to disobey a direct order from PCL *and* hurt their bottom line by driving a lot of players out. The reason they switched to the full art/normal rare mix was because exclusive ultra rares have been proven for over 10 years to KILL their bottom line.

        If that is what’s going on, I really hope someone gets the axe.

      • Anonymous

        Im not positive either, but I think the ratio is more like 3 or 4 EX’s per box.   I don’t know how full arts change that.