Budget Zoroark: Cheapest Pokemon Deck At $35

by Ed ~ June 8th, 2012.

It says $70. I say $35.

I don’t know where I get these titles. I’m sure you can make a cheaper deck, but this will beat it (unless it’s Fighting type). Also, $35 is just the Troll ‘n’ Toad price divided by 2. I dunno if you can get the cards for that price, but I’m pretty sure you could get close.

I’ve been working on this deck lately, and I think this is the best route to take it. I have now added 4 Rescue Energy. They really help the deck recover, and the deck just has to be doing 120+ damage every turn. If you miss a turn of damage, you’re on track to lose.

To assist with this recovery, I experimented with DCE, but it just doesn’t cut it. The problem is that the deck usually needs a 1st turn Ascension. Ascension requires darkness energy. If you have 4 Rescue and 4 DCE, you’re diluting the dark energy pool too much. Sometimes you can get away without the Ascension, like if you draw into Zoroark right away, but it’s usually key.

After adding the 4 Rescue, I also ended up dropping the Special Dark energy. The deck started life running 4 Special Dark and 4 Plus Power (on top of the Dark Claw). This early build could often do 150+ damage right off the bat. Well, if you can do 120 damage, you can still usually 2shot anything even Eviolited. It is a bit sad that you will now miss the OHKOs on Eviolited 130HP basics, but the deck just has to have a semi-consistent way of getting 2 energy in a turn. I already discussed why I think DCE can’t make the list, so Dark Patch is our alternative. To fuel Dark Patch, you need basic dark, and you have to discard them early to make it work.

Pokemon
4 Sneasel UD 68
4 Zorua DEX 69
4 Zoroark DEX 71

Trainers
3 Pokemon Catcher
3 Dark Claw
4 Dual Ball
3 Ultra Ball
3 Junk Arm
2 Super Rod
4 Dark Patch
4 Random Receiver

Supporters
4 PONT
4 Professor Juniper

Energy
10 Dark
4 Rescue Energy

How are we discarding basic darks? Well, the deck now has Junk Arm and Ultra Ball to complement Juniper’s discarding. You can usually get some energy discarded pretty easily, and the time when you need Dark Patch the most is when the opponent just KO’d your Zoroark. In this build, that will almost always mean that there’s 1 Dark Energy in there (from the KO’d Zoroark). Hopefully he was rescued, and you can drop Zoroark, an energy, and a Dark Patch to attack again.

So, the deck doesn’t have the ultra raw power of the initial build. That one would often do 150+ starting T2 lasting until the opponent could KO Zoroark. That’s where the trouble started, though. If they could KO him just 2 turns in a row, you were probably done for. The deck now gives up some power for consistency, but I think it makes the deck more playable all around.

If you recall, I initially built the deck for my 5-year-old daughter, Petra. I probably wouldn’t give this build to her. I would probably opt for more speed and less recovery, because I believe that most junior opponents will be more affected by the speed than masters would. I actually think I’m going to get Petra to play this weekend. I think Ava will miss the tourney, so I will probably have Petra play Ava’s deck. I actually think Ava should play this Zoroark deck, but she’s kinda stuck on Donphan. Petra wants to play the Zoroark deck (maybe just because of the sleeves), but I’ve convinced her that Donphan will be a better first deck to play.

As for me, I’m not sure if I’ll play. I want Petra to get a chance now, because her next chance probably won’t be until Fall. Since she’s never played before, I might want to hang out with her and help shuffle and all that. We’ll see.

Category: OneHitKO.com Budget Challenge | Tags: , , ,
  • easiest way to get basic energy to the discard is to have a pokemon with a basic energy attached to it and have it knocked out

    • Ed

      I would argue that’s not the easiest way, because you have no control over the opponent.  Juniper is probably the easiest way, and Ultra Ball comes a close second.  You can do either of those on T1.  But, yeah, getting KO’d will usually do it pretty easily.  :)

  • Dave Wilson

    What site did you use to build that list?

    • Anonymous

      Trollandtoad.com

    • Ed

      TAndrewT is right that it’s from trollandtoad.com.  I think if you shopped around on eBay, you could get a bunch of that stuff for cheaper (and some for not as cheap).  eBay sellers often bundle a playset of 4 copies of a card.  For the commons and uncommons, it can save a bunch of money compared to paying $0.25 each.  Those quarters add up after a while.

  • I really like the idea of using Sneasel. I’ve had a build of this deck since the day I opened my box but, it’s been a mess. At first I tried pairing a 3-1-2 of Krookodile in there for late game sweeps (which worked for that purpose but often ruined early game set up). Then I tried using Sableye (great card, wrong deck). Then I even tried a 3-2 “Do the Wave” Cinccino line (lol, actually wasn’t bad). My most recent build is solo Zoroark.

    Added 4 extra Basics will help me get a starter!

    • Ed

      Yep, and you can attack with Sneasel in a pinch, but his main purpose is for free retreating (on turn 1 and every time Zoro gets KOd).

      You could always add in some Weaville, but I don’t think they’d help the overall strategy.  Let me know how your deck works out if you try Sneasel in there.

  • Alitig1

    I have tried the cincinno/zoroark build too. I love doing the wave.  I have a problem with the dual balls. I have really bad luck with flipping and have gotten 0 pokemon out with 5 attempts at a recent BR.  So, can I use some collectors in this without changing anything else? Maybe a 2-2 ratio?

    • Ed

      You could definitely do Collector, but the idea is to keep all the supporter slots for draw.  If you want to play 4 Collector, you could drop some Random Receiver for them or something.  If you want to keep with the trainer search theme, I think swapping all the Dual Ball for Level Ball would be just fine, too.

      So, if you want to keep the deck real similar, just swap Dual Ball out for Level Ball.

      If you really want a more consistent bench fill, then try the first list at http://www.onehitko.com/2012/05/31/onehitko-com-budget-challenge-zoroark-rush-deck/
      I really like how that sets up.  It almost always can do 120-150 on turn 2.  Its main problem is that it has a real hard time recovering from KOs (if they can one hit KO).

    • Anonymous

      No. 4 Collector and Pokegear, or 4 Dual Ball and Random Reciever.

      • Ed

        I think this is sound advice, too.  If you’re going to mix supporters, Pokegear is good.  If they’re all draw supporters, then Random Receiver is superior.

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