Author Archive

TAndrewTourney: Spring Battle Roads 2012 (St. Louis Park, MN) with Klinklang EX

Monday, May 21st, 2012

Welcome, you OHKO’ers, to Battle Roads! As a Poképarent, and as an active member of the Twin Cities Pokémon TCG community, I have always felt there is a lot to love about the Battle Roads season. Battle Roads tournaments are worth very few Championship Points, and this gives them a more relaxed and informal feel than larger State or Regional Championship tournaments. Battle Roads tourneys are also a great place for new players to start their experience with Competitive Play. I should know, because a 2010 Fall Battle Roads at Dreamers Cards in St. Louis Park, MN, was the very first Pokémon tournament that my son Paul and I attended. I will never forget that, during round 3 of that Battle Roads, Andy Wieman played our entire match with his cards upside down, just so that I could read the text on each card more clearly. And other Minnesota-area opponents gave Paul and me tips on play during our games that not only helped us become better players in the long run, but even resulted in us winning a couple of matches in that very tournament. So I have always been excited to return to Dreamers for Battle Roads.

This …

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TAndrewTesting: EX Tanking with QuadGroudon, and Her Cheaper, Easier Sister

Wednesday, May 9th, 2012

Carly Rae and Iz: Musicians I'd like to get wet with. Well okay, maybe one more than the other.

By now we’ve all attended pre-releases for Dark Explorers, the second set in the Black-and-White series to contain EX cards. I hope you all pulled what you hoped for! I can’t say that I was praying for two copies of Glaceon, or to have to run 5 Chanseys in my 40-card deck, or to not pull any Pokémon EX across two pre-releases, but I guess that’s what happens sometimes. (Fortunately for me, my son Paul did a little better.) The release of those Pokémon EX in the Next Destinies set definitely changed the metagame, and I have no doubt that the EX’s in Dark Explorers will change it again. I don’t know if you OHKO’ers have noticed, but these shiny new EX’s are freakin’ BIG. No, I don’t mean virally-famous, Carly-Rae-Jepsen-style big. I mean BIG. More like Iz Kamakawiwo’ole big. Sporting 170 or 180 HP—except for Shaymin EX—it almost seems like the new EX Pokémon would be impossible to knock out in one hit. Okay, many of the EX’s have weakness to commonly used types in the current format, like Tornadus EX’s weakness to Lightning, or Mewtwo EX’s weakness to…well, Mewtwo. Play these Pokémon, and you really do have to watch out for your opponent’s one-hit KO. But a few of the EX’s are weak to uncommon types, and you would expect that these big boys could hold their own in the active spot for quite a while, taking hit after hit without being knocked out. Putting one of these Pokémon EX active is sort of like driving a tank—not very nimble, but definitely powerful.

So, in PokéSpeak, “tanking” has come to mean focusing a deck’s strategy around one or two Pokémon with extremely high HP, and working hard to make sure that those Pokémon can stay in the active position, dealing damage, without getting knocked out by an opponent’s attacks. Tank decks are almost as old as the game itself (I’m told), but the most recent example of a successful tank was probably Ross Cawthon’s “Truth”, which Ross piloted to 2nd place at Worlds 2011. That deck used Donphan Prime HS
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TAndrewTourney: Midwest Regionals 2012 in Madison, WI

Friday, April 20th, 2012

Before my Spring Regionals report, a confession: I wasn’t originally planning to go to Regionals. One of the things I like most about Pokémon TCG is its unpredictability—that with so many cards in format, you never know what combinations you’ll see in a tournament. I really enjoyed the City Championships (HS-NVI) format, where there were a lot of viable decks, and the metagame continued to evolve over the course of the winter. I think that some competitive players felt exactly the opposite about that time—that a Cities format with so many decks became a game of rock-paper-scissors-lizard-Spock, where it was difficult or impossible to practice a strategy that would win the most games. But the metagame had narrowed a lot by the State Championship series, partly because of the release of Mewtwo EX, and partly because of the steadily increasing advantage that Basic Pokémon now have. Going into Regionals, it seemed like almost everyone was either playing Zekrom/Mewtwo/Eels or Celebi/Mewtwo/Tornadus. And I didn’t like that one bit. So I didn’t play in any of the States events (though I did serve as a judge at MN States). And I resolved to stay in the Twin Cities last weekend, and …

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TAndrewTesting: Pokémon TCG Online

Wednesday, October 12th, 2011

So I know you OHKO’ers are knee-deep in Battle Roads right now, battling against all sorts of decks—not just the Reshiram/Typhlosions, Yanmega/Magnezones and Stage 1’s you’ve become familiar with since Worlds, but brand new decks too, like Zekrom/Tornadus, toolboxy Mew decks, Yanmega/Cincinno/Weavile, Gothitelle, Beartic/Vileplume/whatever—all kinds of builds you hadn’t thought of, but yearn to try. But how can you? I mean, you can’t just call up the guys every other day, asking to get together to test out your crazy Wobbuffet-donk deck whenever you please, right? We all have lives—school and college just started up, we’re all working hard to make financial ends meet, and Dancing with the Stars has reclaimed our Monday and Tuesday nights. Personally, it took me like 2 whole weeks to set a series of forest fires in northern Minnesota with the goal of sending a blinding cloud of smoke at Pikkdogs’ Michigan apartment. Let’s face it—we don’t always have the time to playtest like we should.

The Pokémon Company International has just created a new platform—Pokémon TCG Online, or PTCGO—that could make it much easier for us players to build and test decks. It also promises to attract a whole new set of players to the game. But it has its glitches, and its drawbacks. Pikkdogs wrote a brief introduction to PTCGO’s initial release, back when it was just a single-player game with old cards and set decks. Now, in its open beta, PTCGO has many of the features Pokémon players would want: two-player online games, owning and trading of virtual cards, a fully functional deck-builder, and a multiplayer matchmaker. In this article, I hope to bring you up to speed on what has changed with the service since Pikk’s article, and to help you decide whether investing time and money into PTCGO is worth it for you. I’ll also tell you about my own effort to use PTCGO to get ready for my first tournament of the Battle Roads season: the October 9th BR in Coon Rapids, MN.

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TAndrewTesting: Gothitelle/Reuniclus

Tuesday, September 6th, 2011

Christina Ricci as Gothitelle

For Pokémon players, Labor Day week means the beginning of a new competitive season and preparing for Battle Roads. (And not wearing white pants, if you have any.) We now know that the Battle Roads season will start on September 17th, in just under two weeks (!), so it’s a great time to start thinking about what you’ll bring to BRs that first weekend.

As a bit of personal introduction, I’ve been playing Pokémon TCG for just a year, and 2010’s Fall Battle Roads was my very first tournament. In fact, my very first tournament opponent was Radu Ciocan, who posted an OHKO article on MewPlume just last month. (Yes, I lost that first game.) Since then, I’ve been splitting my Pokémon time between playing, judging, and volunteering at league and tournaments. With that short a resumé, I’m not sure how OHKO’ers will feel about my authority on Pokémon strategy or about my very first article on this site. The new format rotation has completely changed the competitive landscape and made us all take fresh looks at many new deck concepts, so even if you’ve played for years longer than I have, I hope this article contains some new perspective you can use in your upcoming Battle Roads play.

The Emerging Powers set gave us a brand new deck archetype—Gothitelle/Reuniclus—and this article will explore that deck. The real focus of the deck is Gothitelle, a Stage 2 cross between Christina Ricci and Mary Poppins. Gothitelle has an Ability, “Magic Room”, which prevents your opponent from playing Trainer-Items, but not you. Although this may sound like an unfair upgrade to Vileplume’s item-lock, Gothitelle’s Ability comes with a catch: she has to be active for the Ability to take effect. Now, with 130HP and a convenient weakness to Psychic (not a popular type in the current format), Gothitelle can certainly hold her own in the active spot. But her attack, Madkinesis, costs three colorless energy, and does just 30 damage, plus 20 damage for each Psychic energy attached to Gothitelle. Ideally, all three of the required energy will be Psychic, so that Gothitelle will initially do 90 for 3—okay, but not great, and attaching all those energies one-by-one will take time.

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