TAndrewT

TAndrewTourney: Spring Battle Roads 2012 (St. Louis Park, MN) with Klinklang EX

Welcome, you OHKO’ers, to Battle Roads! As a Poképarent, and as an active member of the Twin Cities Pokémon TCG community, I have always felt there is a lot to love about the Battle Roads season. Battle Roads tournaments are worth very few Championship Points, and this gives them a more relaxed and informal feel than larger State or Regional Championship tournaments. Battle Roads tourneys are also a great place for new players to start their experience with Competitive Play. I should know, because a 2010 Fall Battle Roads at Dreamers Cards in St. Louis Park, MN, was the very first Pokémon tournament that my son Paul and I attended. I will never forget that, during round 3 of that Battle Roads, Andy Wieman played our entire match with his cards upside down, just so that I could read the text on each card more clearly. And other Minnesota-area opponents gave Paul and me tips on play during our games that not only helped us become better players in the long run, but even resulted in us winning a couple of matches in that very tournament. So I have always been excited to return to Dreamers for Battle Roads.

This season, though, I was even more eager to play because I feel the format has loosened up since Regionals. Just a month ago, it seemed like play had boiled down to a couple of dominant decks, with just one, ZekEels, winning all but one of North America’s eight Regional Championships. But the release of the Dark Explorers has created some brand new deck archetypes, and has also added some new tools to existing decks. In fact, I think that most top deck types now have more options than they have room for them, and this means that even mirror matches will involve a lot of different cards that aren’t shared by both opponents. Against this backdrop, Battle Roads is a great opportunity to test out new deck ideas. Or, as Pokémon players sometimes say, it’s a great time to try and “break the format”. And the more obscure the deck idea, the better to shock and awe your friends at the tournament while you break it.

I had thought about bringing the Groudon EX tank deck that I wrote up in my last OHKO article, but in testing, it always seemed as though QuadGroudon couldn’t keep up with opponents who played a lot of Tornadus or Mewtwo. Even though the deck was designed to heal away damage with cards like Potion and Moomoo Milk, the amount of damage that could be healed with those cards was just too low. Mewtwo piled on damage too fast, and Tornadus’ resistance to Fighting types was too just difficult to surmount. EX tanking, I thought, would work much better if multiple different EX’s could be used in the same deck to counteract resistance, could be switched at will, and could be healed more quickly and completely than I wrote about just two weeks ago.

As it turns out, one of these problems was solved by a new card in the Dark Explorers expansion, Darkrai EX. Darkrai EX has a hefty 180 HP, and a single, powerful attack: Night Spear does 90 damage to the opponent’s active Pokémon, and 30 more damage to a benched Pokémon of your choice. Darkrai is weak to Fighting Pokémon, which is a big liability. Terrakion, for example, can OHKO Darkrai EX immediately after a KO with Retaliate for just two energies. But Darkrai makes up for this with its incredible Dark Cloak ability, which grants free retreat to any Pokémon with a Darkness Energy attached. In principle, Groudon EX, Kyurem EX, and other hefty EX’s could all be switched for one another at no cost, as long as they had “Darkness Energy” attached. This includes not just Basic and Special Darkness Energy, but also Prism and Rainbow Energy as well. (Prism Energy must be attached to a Basic Pokémon for it to count as Dark.) And the great thing about these special energies is that they also count for the typed energy costs of the EX’s they are attached to.

But how can these EX’s be healed more efficiently? This other problem was solved by an older Black & White combo, Klinklang BLW and Max Potion (EPO). Max Potion heals all damage from the target Pokémon, but at the cost of discarding all attached energies. To avoid this, my Battle Roads deck ran Klinklang, a Stage 2 Pokémon that can move energies around the board at will with its Shift Gear ability. Again, this includes Rainbow and Prism energy, and so Klinklang works with the same special energy set that Darkrai does. Klingklang is durable, with 140 HP, and his effective HP can be increased by attaching Special Metal Energy. Klinklang is weak to Fire, a pretty unusual type right now, and resists Psychic, which makes him very difficult for Mewtwo to KO. A couple of players mentioned to me that I might try using Meganium Prime for this deck instead, which has 10 more HP and shifts Grass energy; this would also allow the deck to accelerate energy attachments with Celebi Prime. But Meganium can’t be searched out with Heavy Ball, so I didn’t go that route. In “Klinklang EX”, the strategy of the deck would be to tank with one or more EX’s, Shift Gear energy around the board as necessary, Max Potion away any damage that your opponent delivers, and always retreat for free.

The List

Keeping in mind that I’m not the most skilled deckbuilder, here’s what I brought to Dreamers:

Pokémon — 15
4 Klink DEX
1 Klang DEX
2 Klinklang BLW
1 Klinklang EPO
2 Darkrai EX DEX
1 Groudon EX DEX
1 Kyurem EX NXD
1 Mewtwo EX NXD
2 Smeargle UD

Trainers — 35
4 PONT
3 N
2 Pokémon Collector
1 Professor Juniper
1 Twins
4 Heavy Ball
4 Max Potion
4 Random Receiver
3 Junk Arm
3 Rare Candy
3 Eviolite
3 Pokémon Catcher

Energy — 10
3 Prism Energy
4 Rainbow Energy
3 Special Metal Energy

A couple of comments on some of my unusual choices:

4 Klink DEX. The Klink from Dark Explorers has a retreat cost of 3, which would normally be terrible, but in this deck it allows Klink to be searched out by Heavy Ball. In fact, this is true of all of the Pokémon in the deck except Smeargle, Darkrai and Mewtwo.

1 Klinklang EPO. This deck has real trouble with energy denial. If the opponent plays a couple Lost Remover, well, it might survive that. But if the opponent plays Crushing Hammer as well, and sends some special energy cards to the discard, the deck gets into trouble fast. Klinklang EPO’s first attack, Charge Beam, does 30 damage and rescues an energy card–any energy card–from the discard pile onto Klinklang, back into play. But I only used this guy once in the tournament, and he could easily be replaced with a third Klinklang BLW.

1 Mewtwo EX. One effective strategy against this deck is to load lots of energy onto a Mewtwo, and then repeatedly strike the active Pokémon for a lot of damage. Mewtwo EX is the only real counter to this strategy right now, so I included one. But you can really only use Mewtwo near the end of the game, because he is so easy for your opponent to KO. If your opponent forces you to use Mewtwo early, you may have already lost.

10 Energy: 3 Prism, 4 Rainbow, 3 Special Metal. As I mentioned, Prism and Rainbow count as both Dark and Metal, but only Rainbow can be Shift Geared onto and off of Klinklang. Meanwhile, Special Metal is key to raising the HP of Klinklang above what your opponent can deliver. Zoroark DEX usually hits for 140-150 (with Dark Claw and Special Dark Energy attached), and ZekEels players can easily double-PlusPower a Zekrom’s Bolt Strike for 140. Parking 1-2 Special Metals on Klingklang can foil this strategy.

2 Pokémon Collector. When I showed Ed Mandy the list for this deck a few days before the tourney, he suggested I switch entirely to Ball trainers for searching Pokémon, and I can understand why. But after some testing, I found myself unable to search for all of the guys I needed, and Pokémon Collector is great for searching out lots of Pokémon at once.

1 Juniper, 1 Twins. I don’t know. Other than Professor Oak’s New Theory and N, what other Supporters does this deck want to run? I included a copy of Twins because the deck is frequently behind in prizes, but Twins only nets you two cards, so I actually don’t even like it that much when I am behind. And there’s very little in this deck that I like to discard, but Juniper is powerful, so I included one.

My Battle Roads Report

As it turns out, there was some drama to the Dreamers tournament before it even started. On Sunday only, the MN Department of Transportation closed down Interstate 94–the major east-west freeway through the Twin Cities–but didn’t post a lot of information or detour signs about the closure. I-94 is one of very few access routes to St. Louis Park, mainly because of a chain of lakes to its east that cut off most surface streets. That meant that folks coming to the tournament from the east were dumped into downtown Minneapolis, with no labeled detour, along with thousands of other commuters in the same boat. Paul and I had left very early, and I knew how to detour the closure, so we made it to the tournament just at the end of registration. But ~10 others, including players driving from Wisconsin (such as NA top-50 players Mike Lesky and Andy Reynolds) were stuck longer, arrived to the tournament after the beginning of round 1, and received first-round losses. This meant that there were really only 21 Masters competing for top 4.

Round 1: Jason Crawford (Kyurem/Kyurem EX/Kyogre EX/Feraligatr Prime)

One of the crazy things about bringing a brand new deck idea to a tournament is that many of your matches will be ones you haven’t practiced before, and I sure as heck hadn’t practiced against Kyurem spread. Klinklang EX requires a lot of benched Pokémon, and so when Jason flipped over his active Kyurem, I was very worried. I became even more worried as my start was slow, and Jason was able to spread KO my Smeargle and a Klink. Eventually I was able to catcher up an energy-less Kyurem EX to stall, evolve a Klinklang, and start Gear Grinding his Ice Pokémon for weakness. Still, when time was called, Jason was up one prize, and about to take another prize with his active Kyurem EX. But during Jason’s turn 1 (of +3), he misplayed by piling energy onto a benched Kyogre EX that had Night Spear damage on it already. On turn 2, I Catchered up Kyogre, dropped a Mewtwo to the bench, retreated for it and Shift Geared every energy I had on the field to Mewtwo for the X-Ball KO to tie the game. Jason didn’t run his own Mewtwo, so he couldn’t return the KO, and I took another prize on turn 4 for the win.
1-0

Round 2: Michael Slutsky (CMT w/ Terrakion)

Mike is a very strong player, and I think he’s especially skilled at calculating KO’s and board positions as the game goes along. (To be honest, I think Klinklang EX would be a terrible match for his playstyle–it offers almost no flexibility, and Mike thrives on flexibility.) In this match, Mike knew that Terrakion would be key to KO’ing my Darkrais, but couldn’t use Mewtwo to its fullest potential because his lone Shaymin was prized. As a result, as he piled energy on his other Pokémon (like his Tornadus EX), he just couldn’t deliver the damage he needed to KO my guys before I healed them. He finally tried a Mewtwo gambit at the very end, but I managed to Night Spear it twice for my last two prizes.
2-0

Round 3: Mike Juhl (Donphan/Vileplume)

Vileplume prevents Klinklang EX from using Max Potion or Rare Candy, and I was pretty concerned about that. I became even more concerned when I did my first Heavy Ball search, and discovered that my single Stage 1 Klang was prized. Luckily, I managed to squeeze in a Rare Candy to Klinklang BLW before Mike established the lock. In testing, Klinklang EX had done terribly against status condition lock decks like Vileplume/Lilligant and Vileplume/Accelgor, because there was no way to retreat a damaged EX or heal it. I had considered including a Steelix line to deal with this (because Steelix Prime is immune to status conditions), but I knew that I wouldn’t be able to search for Steelix under lock, and Steelix falls pretty readily to Mewtwo, so I abandoned the idea. Fortunately, against Mike’s Donphan as the only threat, I simply cycled though active EX’s, retreating damaged ones to sit on the bench, while I KO’d his attackers.
3-0

Round 4: Ed Mandy (QuadTerrakion)

I had e-mailed Ed my list for advice a couple of days before the tournament, and I knew that Ed was running a very similar list to the one he had used at MN States, because he was once again borrowing many of the cards from me. So I think we both knew exactly how bad this match was going to go for me. Ed’s deck ran 3 copies of Lost Remover and 4 Junk Arm, meaning that he was going to be able to send 7 of my 10 special energy cards to the Lost Zone over the course of the game. My only chance was to start fast, getting energy on the board before he could remove it. But Ed was able to play a Lost Remover turn 1, and then Junk Arm for it multiple times over subsequent turns. By turn 6, I had just 2 energy cards on the board, and had managed to KO one Terrakion, while he had taken 2 prizes and was about to take a third. At that moment, Ed’s daughter Ava came over to say that she had finished in Juniors. Ed looked over at his other 5-year-old daughter Petra–who wasn’t playing, and had behaved so patiently throughout the tournament, but was clearly getting bored. Ed debated out loud, and then decided, that he would scoop and drop. Believe it or not, depending on whether Ed had any Junk Arms or Lost Removers prized, I still think I had a tiny shot at winning, but things were awfully grim for me. Ed’s drop gave me a win that the deck and I probably didn’t deserve.
4-0

Round 5: Soari Phomma (“Dark Rush”, Zoroark/Weavile/Darkrai)

This was a pretty quick loss for me, mainly because I didn’t pay attention to Zoroark DEX’s second attack, Dark Rush, that does 20 damage for each damage counter on Zoroark. That meant that Shift Gearing all of my board’s energy onto my only Klinklang, putting it active, and then Gear Grinding for 80, was probably not my smartest move. After Soari announced his 160-damage KO on Klinklang, I scooped. Soari set up great, so I’m not sure I could have won this one anyway, but my dramatic misplay really didn’t give me much of a chance.
4-1

Top 4: Soari Phomma (again); posted on YouTube by bullados

[youtube width=”320″ height=”259″]http://www.youtube.com/watch?v=2Zt5hwGcPPg[/youtube]

I really enjoy playing against Soari–he has a great time playing, and his enthusiasm for the game is totally infectious. We also frequently end up talking about our decks and our strategy during the game, which probably doesn’t make the best strategic sense, but makes our games a lot more fun. But through Top 4 Soari had a really bad headache, and I think the background noise at Dreamers–which is always super loud–made things worse for him. I’m sure that playing against a headache-inducing deck like Klinklang EX didn’t help either. But things looked promising for Soari right off the bat, as in Game 1 he Claw Snagged away my Pokémon Collector to leave me with a Kyurem EX active and nothing but Max Potions and Junk Arms in my hand. Okay sure, that meant Kyurem lasted a long time, but I didn’t draw into anything helpful, and Kyurem eventually fell for Soari’s win. In Game 2 I had a much stronger setup, and Soari struggled to put enough Basics on the field to score KO’s with Zoroark, so I won pretty decisively. In the final game, Soari switched strategy a bit, electing to go for multiple early Claw Snags–which didn’t work this time–and then focus entirely on KO’ing Klinklangs. In the end, he couldn’t stream the Zoroarks fast enough, and I took Game 3 after a truly long Top 4.

Top 2: Michael Slutsky (again); posted on YouTube by bullados

[youtube width=”320″ height=”259″]http://www.youtube.com/watch?v=Nt79It37nd4[/youtube]

Mike had clearly thought a lot about how to approach our Top 2 matchup, and had decided on early-game Catcher-KO’s with Tornadus EX, followed by a late game sweep with Mewtwo. In my pre-tourney testing, this was exactly the right strategy for CMT against Klinklang EX. But I had included Mewtwo in my deck to counter precisely this scenario, and after Mike’s deck setup stalled through an early energy drought, I figured I had a chance. My setup was also a bit slow, but soon enough we were both rolling, taking prizes, and waiting for the moment that Mike would load up and unleash Mewtwo. He took out my Darkrai, denying me free retreat because my other one was prized. And then he used Shaymin to Celebration Wind 7 energy to Mewtwo with 3 prizes to go, to KO an Eviolited Groudon with 3 energy attached. This put him in the lead 1-2. In my next turn, my best route to winning the game was to KO his active Mewtwo.

And I could have. I had Mewtwo in my hand. But I didn’t. If you watch the video, you’ll notice that I missed many energy drops throughout the game, mostly with energy in hand. I just wasn’t paying close enough attention, and misplayed repeatedly. And so, when Michael KO’d my Groudon, I calculated that I didn’t have enough energy on the board to both pay a retreat cost and attack with Mewtwo. But as judge Mark Janssen pointed out to me at the end of the match, I actually did have enough energy on the board; Kyurem’s retreat cost is normally 3, but I failed to calculate in the effect of Mike’s Skyarrow Bridge. That one extra energy, plus a Gear-able one on the bench, would have been enough to fuel Mewtwo’s X-Ball and win me the game. But I didn’t see it. And so Mike–definitely the more skilled player in this match–took a 40-minute Game 1.

At this point, I was hungry, and tired, and I think it was affecting my play. Even worse, I looked over at my son Paul, who hadn’t really eaten anything for many hours, and he looked practically comatose. Paul won (6-0) in Juniors, but that had finished hours before, and the excitement of being at Dreamers had worn off for him. Knowing that I wouldn’t have a great chance at winning a Sudden Death match even if I took Game 2, I decided to scoop. I think Mike would have won anyway. And I’m glad Paul and I were able to get some dinner and get home in time for bed.

Final Words

Alex Solomonson at Battle Roads. Not really related to the article, but fashionable nonetheless!

I’m not a skilled Pokémon player, and so I’m not sure my opinion on Klinklang’s ranking in the metagame counts for much. I do think it’s a deck to contend with, and I think there is room to improve the deck. So I hope that players with greater expertise than me can take this concept and improve upon it. Looking at the “What Won Battle Roads” thread on Pokegym, it looks like other players also came up with this idea–I didn’t know about them when I built this, but I can’t claim to be the only inventor of the deck. I do want to give some credit for the deck to John Roberts II of Missouri, who chatted with me about it on PlayTCG.me. When I built the deck, my very first game against a human opponent was, believe it or not, a mirror match with John on PlayTCG. (That was the only other time I had seen the deck played.) It was clear that both John and I had work to do on the deck; John convinced me to use the three-retreat Klinks, and I suggested that he use Kyurem EX instead of Kyogre EX as his Water tank. Thanks to him for his advice. And as always, thanks to Steve and Mark for judging, to Colleen and Jeff for organizing, and to MN players for maintaining a fun community for Paul and me to play in.

If you made it this far–best of luck to all of you as we approach Nationals!

TAndrewTesting: EX Tanking with QuadGroudon, and Her Cheaper, Easier Sister

Carly Rae and Iz: Musicians I'd like to get wet with. Well okay, maybe one more than the other.

By now we’ve all attended pre-releases for Dark Explorers, the second set in the Black-and-White series to contain EX cards. I hope you all pulled what you hoped for! I can’t say that I was praying for two copies of Glaceon, or to have to run 5 Chanseys in my 40-card deck, or to not pull any Pokémon EX across two pre-releases, but I guess that’s what happens sometimes. (Fortunately for me, my son Paul did a little better.) The release of those Pokémon EX in the Next Destinies set definitely changed the metagame, and I have no doubt that the EX’s in Dark Explorers will change it again. I don’t know if you OHKO’ers have noticed, but these shiny new EX’s are freakin’ BIG. No, I don’t mean virally-famous, Carly-Rae-Jepsen-style big. I mean BIG. More like Iz Kamakawiwo’ole big. Sporting 170 or 180 HP—except for Shaymin EX—it almost seems like the new EX Pokémon would be impossible to knock out in one hit. Okay, many of the EX’s have weakness to commonly used types in the current format, like Tornadus EX’s weakness to Lightning, or Mewtwo EX’s weakness to…well, Mewtwo. Play these Pokémon, and you really do have to watch out for your opponent’s one-hit KO. But a few of the EX’s are weak to uncommon types, and you would expect that these big boys could hold their own in the active spot for quite a while, taking hit after hit without being knocked out. Putting one of these Pokémon EX active is sort of like driving a tank—not very nimble, but definitely powerful.

So, in PokéSpeak, “tanking” has come to mean focusing a deck’s strategy around one or two Pokémon with extremely high HP, and working hard to make sure that those Pokémon can stay in the active position, dealing damage, without getting knocked out by an opponent’s attacks. Tank decks are almost as old as the game itself (I’m told), but the most recent example of a successful tank was probably Ross Cawthon’s “Truth”, which Ross piloted to 2nd place at Worlds 2011. That deck used Donphan Prime HS Read More

TAndrewTourney: Midwest Regionals 2012 in Madison, WI

Before my Spring Regionals report, a confession: I wasn’t originally planning to go to Regionals. One of the things I like most about Pokémon TCG is its unpredictability—that with so many cards in format, you never know what combinations you’ll see in a tournament. I really enjoyed the City Championships (HS-NVI) format, where there were a lot of viable decks, and the metagame continued to evolve over the course of the winter. I think that some competitive players felt exactly the opposite about that time—that a Cities format with so many decks became a game of rock-paper-scissors-lizard-Spock, where it was difficult or impossible to practice a strategy that would win the most games. But the metagame had narrowed a lot by the State Championship series, partly because of the release of Mewtwo EX, and partly because of the steadily increasing advantage that Basic Pokémon now have. Going into Regionals, it seemed like almost everyone was either playing Zekrom/Mewtwo/Eels or Celebi/Mewtwo/Tornadus. And I didn’t like that one bit. So I didn’t play in any of the States events (though I did serve as a judge at MN States). And I resolved to stay in the Twin Cities last weekend, and catch a few of the Regionals matches on TheTopCut’s TwitchTV streams, instead of making the drive to Wisconsin.

But just two weeks out, I heard that the Hilton hotel adjacent to the Madison Convention Center venue had dropped the price of rooms for the weekend to $55/night—and, well, I guess my resolve was weaker than I thought! My son Paul and I did some furious, last-minute Ebaying to pick up the Mewtwos we needed to make one Zek/Eels and one CMT deck. Paul picked CMT, which meant that I was playing Zek/Eels, having never played the deck before. My goal for the weekend, as a result, was just to not be humiliated too badly.

Here’s the list I ran:

2  Tynamo NVI-38 3  Pokémon Collector 9  Lightning
2  Tynamo NVI-39 4  Professor Juniper 4  Double Colorless
3  Eelektrik 3  N
3  Mewtwo EX 3  Professor Oak’s New Theory
2  Zekrom BW 4  Junk Arm
1  Thundurus 3  Pokémon Catcher
1  Tornadus 2  Dual Ball
1  Tyrogue 2  Level Ball
 2  Switch
 2  Pokégear 3.0
2  PlusPower
1  Eviolite
1  Super Rod
15  Pokémon 32  Trainers/Supporters/Stadiums 13  Energy

This list was just slightly modified from one that I had made and proxied for the deck some two months earlier, so my apologies if it looks behind the times.

The event venue was awesome—a giant room that could easily fit all 320 players that had shown up for the day, and lots of extra space for families and for relaxing between rounds. I said hi to all of the MN locals that I knew, but soon enough, pairings were posted and we were off!

Round 1: Philip (Jumpluff/Accelgor/Sunflora)

As we were finding our seats, the judges passed out the promo card for the tournament, a Shelmet that most tournament-goers already have umpteen copies of by now. Philip smiled, and told me he might very well use it in his deck. I thought he was joking, but when he flipped over his face-down Pokémon to start the game, there was Shelmet, on his bench! I had started lone Mewtwo EX, and he started Hoppip Active. He played a Sunkern to the bench on his opening turn, but it really didn’t matter; I had a DCE in hand turn 1, and I just started loading up Mewtwo and taking things out. Phil mentioned it was his first TCG tournament, and was relieved to learn that unlike the video game tourney, his first loss didn’t knock him out for the whole day. I hope you had a good time Philip!
1-0

Round 2: Curtis Dietrich (Zek/Eels)

I see Curtis almost every week at Source Comics’ league in Saint Paul, so it was too bad that I had to play him at Regionals. Curtis had finished third at MN States, so I knew I was in for a challenging game. We both set up fairly slowly, but once we both started hitting supporters, I misplayed by dropping a Mewtwo on the bench instead of Junipering it, and then watched as Curtis Catcher-KO’d it to go up 5-2. At that point, I had just one chance to win this game—N Curtis down to 2 cards, get a Junk Arm and an energy from my draw, revenge KO his Mewtwo and hope that he drew garbage over the next two turns. All of those things happened, and I managed to steal this game from Curtis on sheer luck.
2-0

Round 3: Colin Peterik (QuadBulls)

Colin is well known in the TCG community as a strong player, so I knew I was in trouble even before the match started. Colin mulliganed a couple of times, and I saw plenty of fighting energy in those mulliganed hands, and that worried me even more. So when Colin flipped over his active Terrakion, I could only guess he was playing QuadBulls, which wasn’t good for me. Colin won the coin flip, but his start was pretty weak, and after he N’d us first turn, he still had a weak hand. Unfortunately, I also got garbage off of the N, and was limited to just 2 Tynamos and a Tyrogue for the first couple of turns. I gamely tried to stall with the baby, and then with Tynamo’s Thunderwave, but I missed the flips.But I doubt it mattered anyway. Colin had all four Terrakions up by turn 4 or so, taking a prize or two every turn, and I was going to have a tough time against Terrakion hitting me for weakness. Colin went on to place 7th in the event, so I don’t feel too bad, but Colin had a weak start, and it was too bad that I couldn’t capitalize on it.
2-1

Round 4: Kevin Goveia (Durant)

There were actually a surprising number of Durants at the tournament, which was great for me—Zek/Eels has a strong Durant matchup. Even better, Kevin started with Rotom, and didn’t hit a Collector the entire game, which limited his Devour attacks to three cards or less while I KO’d one of his guys every turn. But Kevin was clearly having fun, even though it seemed like he’d rather be playing Magic; he had MTG names for everything in the game. (“And Revive lets me search my Graveyard for a Durant.” Search your what?)
3-1

Round 5: Calvin Chang (Zek/Eels)

Calvin is an undergrad at the University of Minnesota, where I’m a professor, and so I get to see Calvin both at Pokémon events and occasionally on campus. A couple of weeks ago, Calvin e-mailed me to say that he was going to register for the Organic Chemistry II class that I teach over the summer, and that he was excited to take it. So before we play, we both have a laugh about what happens if I lose our upcoming matchup. Calvin and I ended up on very different strategic paths in this game: I successfully took out all of Calvin’s Eels, but he gradually loaded up his attackers, took out my Zekroms and Thundurus, and kept a Shaymin in his hand to move energies where he needed them and maintain a lead. I think I still could have won if I had been able to play N near the end, but all my Eel catchering had exhausted my Junk Arms, so I couldn’t Pokégear for it, and I didn’t manage to draw into one (even though I hadn’t played one all game). Great match—though, I think I *will* have the last laugh.
3-2

Round 6: Kevin Forbes (CMT)

Kevin is a Pokédad from Indianapolis who I know from the Pokégym boards, and it was great to meet him in person! Interestingly, not only were he and I 3-2 at this point, but so were my son Paul and his son Justin, and our sons got paired up this round too. I started just terribly, with no supporters for turns and turns, while he set up just fine and started taking prizes. I tried to stall with Tyrogue and Thunderwave again, against a Catchered-up Regigigas, but he had the cards he needed to escape all that, and took this match very quickly. On the plus side, Paul won against Justin, putting Paul at 4-2 for the day. But Paul’s resistance wasn’t high enough to secure one of the two available top cut slots for 4-2 players, and so Paul finished his day in 11th place out of 57 Juniors.
3-3

Round 7: Alejandro Luna (Durant)

Like my Round 4 opponent, Alejandro started Rotom, and had terrible luck getting things going. I actually won this game after just 3 KO’s by benching him, which is surprising given all the tools that Durant has for recovering KO’d Durants. Alejandro was a great-spirited opponent, and I hope I didn’t irritate him by spending most of our game trying to convince him to transfer from Northern Illinois U. to Univ. Illinois. (If you’re reading this Hondo, with a 4.0 GPA, you gotta do it.)
4-3

Round 8: Chad Spinks (Zek/Eels)

Chad and I were both super-relaxed for this match—we were exhausted, and we knew we had no real chance to top cut. This is the first game in which I played all four Junipers in my deck, which actually meant that when I played the last one for the last 7 cards in my deck, I knew exactly what I was about to draw. And that it was exactly what I needed to Catcher up the Mewtwo on his bench for my last two prizes. I talked Chad’s ear off this game, and at the end he actually thanked me for it—I guess his previous opponents had been really quiet. Not gonna get that from me!
5-3

So I finish 44th out of 201 Masters for the day. Way better than I expected! A few final observations:

  • I had originally planned to play Smeargle in the deck, but took it out for an additional Pokégear. I think that was a mistake. The Pokégear helped, but Smeargle would have gotten me out of a couple of rough starts, even though I had no Skyarrow Bridge to retreat him for free. I had cut him because I felt he was an easy prize once he hits the board, but let’s face it—with 30 HP Tynamos everywhere, a ZekEels’ opponent doesn’t have trouble finding easy prizes. With the next set there will be even more cards that we’ll be squeezing into our already crowded decks, and I think Smeargle can help with that by reducing the total number of supporters we will need to play.
  • All of my Zek/Eel opponents played Shaymin, which they used to help KO Mewtwos that I cavalierly placed on the bench. (“But he has no energy on him—he must be safe!”) Maybe I should have played Shaymin in my deck. Or just been more careful with Mewtwo.

In any case, it was great to see all of the MN area players in Wisconsin, and to meeting new friends from all over the Midwest. I’m looking forward to seeing many of you at upcoming Pre-Releases and Battle Roads!

TAndrewTesting: Pokémon TCG Online

So I know you OHKO’ers are knee-deep in Battle Roads right now, battling against all sorts of decks—not just the Reshiram/Typhlosions, Yanmega/Magnezones and Stage 1’s you’ve become familiar with since Worlds, but brand new decks too, like Zekrom/Tornadus, toolboxy Mew decks, Yanmega/Cincinno/Weavile, Gothitelle, Beartic/Vileplume/whatever—all kinds of builds you hadn’t thought of, but yearn to try. But how can you? I mean, you can’t just call up the guys every other day, asking to get together to test out your crazy Wobbuffet-donk deck whenever you please, right? We all have lives—school and college just started up, we’re all working hard to make financial ends meet, and Dancing with the Stars has reclaimed our Monday and Tuesday nights. Personally, it took me like 2 whole weeks to set a series of forest fires in northern Minnesota with the goal of sending a blinding cloud of smoke at Pikkdogs’ Michigan apartment. Let’s face it—we don’t always have the time to playtest like we should.

The Pokémon Company International has just created a new platform—Pokémon TCG Online, or PTCGO—that could make it much easier for us players to build and test decks. It also promises to attract a whole new set of players to the game. But it has its glitches, and its drawbacks. Pikkdogs wrote a brief introduction to PTCGO’s initial release, back when it was just a single-player game with old cards and set decks. Now, in its open beta, PTCGO has many of the features Pokémon players would want: two-player online games, owning and trading of virtual cards, a fully functional deck-builder, and a multiplayer matchmaker. In this article, I hope to bring you up to speed on what has changed with the service since Pikk’s article, and to help you decide whether investing time and money into PTCGO is worth it for you. I’ll also tell you about my own effort to use PTCGO to get ready for my first tournament of the Battle Roads season: the October 9th BR in Coon Rapids, MN.
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TAndrewTesting: Gothitelle/Reuniclus

Christina Ricci as Gothitelle

For Pokémon players, Labor Day week means the beginning of a new competitive season and preparing for Battle Roads. (And not wearing white pants, if you have any.) We now know that the Battle Roads season will start on September 17th, in just under two weeks (!), so it’s a great time to start thinking about what you’ll bring to BRs that first weekend.

As a bit of personal introduction, I’ve been playing Pokémon TCG for just a year, and 2010’s Fall Battle Roads was my very first tournament. In fact, my very first tournament opponent was Radu Ciocan, who posted an OHKO article on MewPlume just last month. (Yes, I lost that first game.) Since then, I’ve been splitting my Pokémon time between playing, judging, and volunteering at league and tournaments. With that short a resumé, I’m not sure how OHKO’ers will feel about my authority on Pokémon strategy or about my very first article on this site. The new format rotation has completely changed the competitive landscape and made us all take fresh looks at many new deck concepts, so even if you’ve played for years longer than I have, I hope this article contains some new perspective you can use in your upcoming Battle Roads play.

The Emerging Powers set gave us a brand new deck archetype—Gothitelle/Reuniclus—and this article will explore that deck. The real focus of the deck is Gothitelle, a Stage 2 cross between Christina Ricci and Mary Poppins. Gothitelle has an Ability, “Magic Room”, which prevents your opponent from playing Trainer-Items, but not you. Although this may sound like an unfair upgrade to Vileplume’s item-lock, Gothitelle’s Ability comes with a catch: she has to be active for the Ability to take effect. Now, with 130HP and a convenient weakness to Psychic (not a popular type in the current format), Gothitelle can certainly hold her own in the active spot. But her attack, Madkinesis, costs three colorless energy, and does just 30 damage, plus 20 damage for each Psychic energy attached to Gothitelle. Ideally, all three of the required energy will be Psychic, so that Gothitelle will initially do 90 for 3—okay, but not great, and attaching all those energies one-by-one will take time.
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