Is It Playable?

Is It Playable? Victini EX

Hey OneHitKO people, I decided to write another article. Since it was a month between the last two, I decided to actually sit down and write something.

First of all, I’ll give you guys a recap of how my Regionals went. I played Ho-oh with 3 Mewtwo, 2 Tornadus, 2

I guess I’m not Pooka.

Terrakion, and 2 Sigilyph. I won my Round One match pretty easily against Hydreigon, played an amazing game against Blastoise round two and narrowly won, and beat VileBox round 3 (The deck was legit somehow, but the reason I beat it was because it didn’t have energy acceleration and I was able to KO their attackers because I had previously attacked them with Tornadus EX).

From there I then proceeded to lose the remaining four games (Two of them I would’ve won if I had hit a Rebirth flip) to Blastoise, Darkrai/Mewtwo/Bouffalant, Blastoise, and Darkrai/Landorus, and whiff prizes all together. I don’t feel like I misplayed at all in the first three games, my deck just failed me. In the game against Darkrai/Landorus I was tired and upset and decided that it was a good idea to discard two Catcher with Computer Search, then needed a Catcher to win late game and missed it.

So I’m sitting at 265 CP’s right now. My current goal is T8 States, T8 Regionals, and win a Battle Road (Which I believe puts me right at 400), but I doubt I’m going to be able to do that just because of a lack of self-confidence.

Most everything in the set is either good or not good, which is why I chose not to do a set review. However, there are a few debatable things, namely Victini EX. I thought I’d do something to explain my opinion on the matter and possibly give you guys another perspective to look at.

Well, first of all, when you first look at the card you wonder why it would be good in the first place. An EX with 110 HP that doesn’t do much damage shouldn’t be seen as amazing by any means, even when you do attach a Victory Piece. Even with the rise in Metal types, Intensifying Burn will only be good until the Klinklang PLS hits the field, and unless you attach a Victory Piece that will usually be around the time you’re able to attack with it (Or maybe the turn after).

However, Turbo Energize isn’t a half bad attack. Being able to power up another legitimate attacker for next turn is always a good thing, and Victini EX based decks could be able to go off around Turn Two.

Is It Playable?

So, do I think Victini is any good? Well, I definitely think it will be a half-decent archetype. However, I doubt it will ever be Tier One. Keldeo decks destroy any Fire attackers, which is what is easiest to use with Victini, and Keldeo is going to be good for a long time. Even with Plasma Frigate out now, you would have to run Plasma Energy for that, and having all your good attackers be weak to Water can’t cut it in this format. Keldeo will be a threat until either it’s rotated or a grass deck becomes amazing, and I doubt that any decent grass deck will pop up soon.

Also, Victini is two free prizes at pretty much any point in the game. In a format with Catcher, Victini is pretty much just a sitting duck for the entire game. Going down two prizes is never good, and it puts you in a lot of situations where you’re hoping your opponent won’t draw a Catcher. There’s a reason people prefer not to start with Shaymin EX, and having an EX with 110 HP that’s designed for early game uses will always have that issue until Catcher is rotated (And even then, if we go DRX-on Ninetales could pose a threat to it).

There are some problems with having energy acceleration based on attacks, as well. You have an early game boost, but then what? It’s hard to power up another attacker afterwards. Even if you do play the EtherDex engine, you still have a tough time powering something else up unless you’re attacking with Entei EX for a decent chunk of the rest of the game. With decks with energy acceleration that works much better in the early game sometimes you just fizzle out late game (ZPST was a great example of this), and unless you want to do a damageless attack with a 110 HP EX late game you’re going to be stuck manually powering your attackers up.

I don’t actually know if Victini was good in Japan, but even if it was, they have a different tournament structure than us. They need to play early game decks to have a shot at doing well. We, however, can afford to play slow decks because we don’t have to win 3 games against different opponents in a small time period while also waiting in a line for a certain period of time. We can afford to play decks like The Truth and Klinklang because we don’t need to play fast decks in our metagame.

Victini’s got 99 problems.

Another big issue I see with Victini is that you need to play Fire Energy. There are four ways to deal with this: You can run a mix of Fire Energy and the Energy you want to run, which makes the deck clunky. Or you can run Fire attackers, which are x2 weak to Keldeo and usually aren’t very good. Or you can run Prism, which are discarded with Enhanced

Hammer and Cobalion EX, and aren’t searchable with Victini’s attack. Or you could use Colorless attackers, such as Mewtwo EX and Tornadus EX. However, with stuff like that you’d be better off without Victini and instead with EtherDex, Ho-oh, or no acceleration at all.

So that’s my short rant about Victini. Let me know what you guys think about Victini down in the comments, and I’ll try to have a deck analysis article out soon (If you guys have any requests, go ahead and post them in the comments). I should have something out next week or in a couple weeks at the most. Thanks for reading, and so long!

Is It Playable? Blastoise Cold Flare

Hey OneHitKO people, it’s me, coolestman22, trying to get out another article because of the absence of our good friend, Pikkdogs. Today I will do another of my Is It Playable? articles where I review a somewhat controversial card from an upcoming set and try to determine whether it’s playable or not.

But you ask “What controversy is there around Blastoise?”. Well, remember back in the Summer of 2011 when Emboar had just come out and we were about to rotate to HS-on? Remember how everyone had said “ReshiBoar and MagneBoar are BDIF!”

I assume you also remember how wrong they were. Yes, MagneBoar did win Worlds, but only after a very poor U.S. Nationals performance. And ReshiBoar was never good. Never ever. Reshiram found a partner with Typhlosion Prime HS and Emboar BW 20 became the laughingstock of the Pokemon community. In fact, the best Emboar deck ever may have been the Foretress LA/Emboar deck that revolves around using Inferno Fandango to attach fires to Foretress and using its Poke-Body to hit for 20 against everything on the field.

Well, now that a fairly similar card is coming out we must once again ask ourselves “Is this actually good, or does it just look good on paper, like the last two?” Well, let’s look at Blastoise (again):

Blastoise – Water – HP140
Stage 1 – Evolves from Wartortle
Ability: Bursting Stream
As often as you like during your turn (before your attack), you may attach 1 [W] Energy card to 1 of your Pokemon. (This doesn’t use up your 1 Energy card attachment for the turn.)
[C][C][C][C] Hydro Pump: 60+ damage. This attack does 10 more damage for each [W] Energy attached to this Pokemon.
Weakness: Grass (x2)
Resistance: none
Retreat: 4

Well, let’s review the stats first: 140 HP is good, but it is still within OHKO range of Hydreigon DRX 97. Not something you want your Stage Two engine to have to deal with, but in BW-BoC I would assume it’s easier to set up an additional Stage Two.

The Weakness to grass is good. While it does mean it gets OHKOed by Virizion NVI with either Vileplume Freeze Bolt or an attack last turn, it also means that the Lightning attackers don’t hit it for weakness. This is why Kyogre EX was looked at as pish-posh by the community, because without the Lightning weakness it’s a very good card against Zekeels (I think John Roberts II proved this to some extent).

The No Resistance is fairly common. After all, what would the Resistance be on a water Pokemon? It might be fire in the VG, but in the TCG I don’t believe that has happened once (Except the random Quagsire or Swampert with the Lightning Resistance).

The Four retreat is less than optimal, but if you’re playing the variant with Keldeo EX that everyone is hyping, Keldeo’s Step In Ability will solve this problem for you.

The Ability, Bursting Stream, is pretty good. We have only had three other power/abilities like this ever. Blastoise Base Set had this as a Pokemon Power, and then Feraligatr Prime had a version of it that only attached to water types in HG/SS. Then, Emboar BW had a version that used fires that could go anywhere, and now the new Blastoise. Sure, there have been others like it (Blastoise ex, where you have Rain Dance but you put 10 damage where you dropped the energy, comes to mind), but these are the only four that I’ve heard of that have no drawbacks.

The Attack is probably the best ever from something with “Rain Dance”, which includes the Emboar. Being able to attack with Blastoise is a nice option to have, even though you generally only will against Sigilyph DRX.

Ability – Step In: Once during your turn, if this Pokemon is on your bench, you may switch it with your Active Pokemon.
CCC – Hydro Pump 50+
Does 20 more damage for each W energy attached to this Pokemon.

So, let’s move on to the question that’s on everyone’s mind: Is it playable?

Well, there were three main reasons that Emboar BW wasn’t playable:

The first was that with both ReshiBoar and MagneBoar you had to replace some energy almost every turn. Whether you used Blue Flare or Lost Burn, you were still using up energy, and at some points it could be fairly hard to replace. With the main partners people are playing Blastoise with, whether it’s Keldeo EX, Kyurem NVI, or even Wailord DRX, you don’t discard or lost zone energy to attack. While you may need to replace them due to a knockout or other reasons, you won’t need to every turn. With Emboar you did, and at some points in the game you missed your attack because of it.

The second was that Emboar had a retreat cost of four. Well, if you look at Blastoise’s retreat cost, it’s also four, so how do you solve this problem?

The answer is, of course, Keldeo EX’s Ability, Step In. Step In means that you can’t really Catcher-stall anything with

Blastoise, because the Keldeo you want attacking will always be able to attack providing there’s no Garbodor DRX with a tool on the field, at which point you aren’t in good shape anyway because you won’t be able to Rain Dance. But, there’s always a couple Tool Scrapper in most decks to counter Garbodor, and if you manage to get a Scrapper then you can again use Step In, and because of Skyla you will frequently be able to get a Scrapper in these sort of situations.

The third problem was Judge and N, which got rid of the energy from hand that Emboar would be attaching. At first you may think that there’s nothing that Blastoise can do about this, but remember Step In? If you play Musharna NXD your odds of drawing into a Supporter increase, and you will have more cards to look through to draw into an energy. While this doesn’t very effectively solve the problem, it still somewhat does. And not all Keldeo variants will play Musharna, but this would make it more of something to keep in mind while building any Keldeo variant. While this doesn’t completely solve the problem, it definitely does more than Emboar which had no answer to the problem other than having a higher retreat cost than Musharna.

Another thing to remember is that by solving problem one, you also somewhat solve problem three. By not needing to attach the energy, you don’t have the problem of needing to attach the energy. Unless your Keldeo just got knocked out and you need a replacement Keldeo, you won’t have to draw into energy right away off of the N. You can sit in topdeck mode a couple more turns while you Hydro Pump away, and when you draw the Bianca or Juniper or Bicycle you can play it and draw into what you need.

Another thing I want to take a brief look at why Feraligatr Prime was never good.

Well, you ask, why wasn’t it good? Well, it just never had a good partner. It never had a partner quite like Keldeo EX, and among the best it had were Lumineon MT, Lanturn Prime, and Blastoise UL. As you can see, none of those were particularly appealing to play, unlike Keldeo for Blastoise. As for Kyurem/Feraligatr, well, Kyurem was instead played in CaKE, because that was a faster option, and Kyurem was one of those things that you wanted attacking ASAP. In HS-NXD Kyurem saw a bit of play with Exp. Share when 30 HP Tynamo was the norm, and that was considered a better way to play it than Feraligatr.

Blastoise will have a better partner right off the bat in Keldeo, and it will also see some play with Kyurem NVI (Although I would prefer the Ether/Exp. Share variant or the Dusknoir variant) and possibly even Wailord DRX and Fliptini.

So I do think Blastoise will be good, however that doesn’t necessarily mean it will be. This hasn’t been a good game mechanic since Base Set, but I guess everything is good at some point.

What do you guys think of Blastoise? All discussion is welcomed in the comments below, and thanks for reading!

First Ticket – Is It Playable?

Hello to all One Hit KO people who may be reading this article. It’s me, coolestman22, with another article, a rather short one in fact, this time it’s going to be the start of a new series I’m going to do called Is It Playable?, kind of like how Pikkdogs has his Pikks Three articles. What I’m going to do is review an upcoming card and talk about whether I think it will be playable or not.

I’m going to review First Ticket (or Fast Ticket, as Bulbapedia translates it), which is a card that’s sparked discussion on Pokemon TCG forums everywhere, some are big believers in the card, and some don’t think it’s going to be very good.

To start, First Ticket is a card that may or may not be in Dragons Exalted.  Because it was in the mini-set, Dragon Selection, it will probably be in our next set but we don’t know for sure. What it does is you can play it when you start the game if it’s in your opening hand, and if you do, you go first. If your Read More