Battle Roads Preview

Tuesday, May 8th, 2012


It’s me, coolestman22, with an article about the Top 4 decks for Battle Roads. In this article are 4 lists of the decks I believe will have the biggest impact on Battle Roads, one of which emerges from our newest set, Dark EXplorers (I wish they would stop the EX puns already). Most of these I have at one point played so they are somewhat tested, but remember that each player has personal preferences so not every list will seem 100% perfect to you. It’s not the exact list that you have to use, so feel free to edit the lists to your personal preference.

First off, we’ll take a look at what did well at Regionals, even though there might be a few differences in the lists now that Dark EXplorers is out.

According to, here are the Top 4 decks in all of the U.S. Regionals:

Wins: 2nd Place: 3rd-4th:
Zekrom/Eels – 5 Zekrom/Eels – 4 Celebi/Mewtwo/Virizion – 2
Durant – 1 Celebi/Mewtwo/Tornadus – 2 Zekrom/Eelektrik – 4
    Celebi/Mewtwo – 2
    KyuremEX/Mewtwo/Terrakion – 1
    Liligant/Vileplume/Victini – 1
    Celebi-Mewtwo-Tornadus – 4

This looks pretty much metagame-oriented, with the only …

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Battle Roads #2, Victory Cup #2

Monday, October 10th, 2011

Fall Battle Roads at Outpost 2000 and Beyond

Alrighty guys, here we go. MN’s second Battle Roads of the season was on Oct 9th at Outpost 2000 and Beyond. I’d say we had a better day than the previous weekend, so

You mean you didn’t totally scrub out, misplay for a game loss, try to blame it on the judge, and barely make 50/50 on the day?

What the? Who let Pedro in here?

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Hartland, MI Battle Road report.

Sunday, October 9th, 2011

Hi everyone in the OneHitKO universe, Joel here with a battle road report. Yesterday, I attended the Battle Road in Hartland, MI. I had the option of going with fellow OneHitKO writers Mark and Pikkdogs to Toledo, but I opted for Hartland mainly because it was 20 minutes away from my house. There were 26 masters, 5 rounds with a top 4 cut. I decided to run Donphan/Yanmega/Zoroark/Tornadus for this tournament.

Round 1 vs Jeff M. with Volbeat/Illumise.

I was happy to know I was playing against Jeff the first round, because he is both a good player and fun to talk to. I go first and start with a lone Tornadus. I collector for 2 Yanma and a Phanpy, then attach a DCE to Tornadus and pass. He goes, and plays a lost remover, slowing me down, then proceeds to attach a grass to his Illumise, collectors for 3 Volbeat and attacks. Luckily he gets only 1 heads. I use a switch to get Tornadus out of active and promote Phanpy. I then evolve to Donphan, attach a fighting and use a pluspower and earthquake for the first prize. He promotes another Illumise, flips a heads on a Crushing …

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A Season of Ups and Downs. A Report of Pikkdogs’s Fall Battle Road Season

Sunday, October 10th, 2010

Hey everyone in Omar-Nation.  This is Pikkdogs here to give you a report of my entire fall Battle Road season.  I thought that instead of writing 4 BR reports, I would just write 1 big one at the end of it.  So here it is.                            

As you can tell from this article’s name, I had an up and down roller coaster ride of a Battle Road season.  It consisted of 4 BR’s, one in Angola, Indiana and three in Michigan.  I really enjoyed the season because of the time I spent playing the game i love, and hanging out with some cool people.

I started out the BR season playing Gengar Viletomb.  Gengar Viletomb is a deck that is supposed to lock trainers all the way through the game.  I won’t explain the strategy because I have talked about it in the past.  I will share my current list of my Gengar Viletomb deck, and then talk a little about it.

Pokemon- 31

  • Gastly Sf-4
  • Haunter Sf-3
  • Gengar Sf-3
  • Gengar Lv.X-1
  • Oddish La-2
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PokemanDan’s PokeClass Episode 6 – Battle Roads Report!

Saturday, October 9th, 2010

This week, I am giving you a detailed report on how we did at our Battle Roads tournament we went to, starting our road to Worlds 2011! :)
So where did I come in? Watch to find out..

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Deck Analysis: Gyarados (1st Place BR report included)

Monday, October 4th, 2010

Austino's GyaradosYes, the angry dragon/eel/fish is STILL here and kickin’ (or splashing, rather)! Over the past few weeks of going through old tournament reports and decklists, I remembered how well Gyarados has treated me every time I’ve played it. However, I had a small issue with the deck concerning the recent rotation. The exclusion of Claydol (GE), Night Maintenance, and Felicity’s Drawing were something of a hindrance to the efficiency of the deck. Sure, there are cards like Uxie and Volkner’s Philosophy that could fill in, but would it work? Some….no, MANY have completely written of Gyarados until Junk Arm and Rescue Energy are released. While I agreed with the assumptions that the deck won’t work without Felicity’s/Claydol for a while, I quickly found that the deck can not only still fully function without them, but THRIVES in a format with trainer lock where using supporters is required as well as a pokemon that can FISH (har har, puns) them out of your deck.

Now, I know what you’re thinking: “What are you going to do against Vileplume, scrub? Good luck winning when you can’t play SSU, Communications, Poketurns, and most importantly, your rescues, which Gyarados hinges on.” This is a very valid argument for not running the deck, but the key to victory lies in Dialga G Lv. X. Yeah, DGX as some call it gives Gyarados the edge it needs in a meta full of trainer locks whether it’s from Spiritombs or Vileplumes. I initially thought Floatzel GL Lv. X was a more solid play, not requiring me to run recovery cards, but G’dos is also about NOT being KO’d (thanks to super scoop ups), and another pokemon with Lightning weakness is no fun. When you combine the 1-1 DGX along with 3 warp energy, you can get it out relatively quickly and continue your beatdown on some of the most played decks in the format right now. While it doesn’t help the SP matchup in the slightest, you should be able to do well against them anyway, considering you OHKO them while they are typically forced to take cheap prizes around gyarados as well as the occasional Trash Bolt/Lucario OHKO. The SP matchup hasn’t really changed as much post rotation, I’d put it at an even 50-50 because so much of the matchup depends on who can keep up the stream of KO’s as well as the use of Expert Belt on G’dos’ side of the field. Regimove also plays a huge factor, allowing Gyarados to take a prize nearly every turn, barring Power Sprays.

I was also asked to discuss the relevance and efficiency of Volkner’s Philosophy as a Felicity’s Drawing substitute. Yes, Volkner is a moody guy, nowhere nearly as cheerful as Felicity, and he makes it clear that he doesn’t care that you can only discard one Magikarp with his “Philosophy”. Aside from the 1 card discard, Volkner’s can do wonders for the deck. Judge is a commonly played card right now, and getting rid of G’dos’ large hand for a measly 4 can suck, especially when holding onto those recovery cards you need. Volkner’s can not only get rid of a trash card from your hand, but also let you keep the good cards while drawing until you have 6, which is pretty good for not having claydol. The other reason it still works is because you need 3 magikarp in the discard. Regice can take care of 2 while Volkner’s drops the 3rd, still getting the same amount of discard *required* to set up, but not necessarily drawing as many cards mid-late game as Felicity’s would.

One last note before posting the list is the importance of Warp Energy. Between Bright Looks, Luring Flames, Sleep Inducers (Froslass GL), Reversals, and starting with Regice or Dialga G X, Warp Energy has saved my bacon several times. It can also be used to get out of a Status Condition such as Paralysis, Poison, Sleep, Confusion, etc. It also comes in handy when getting Gyarados back to the bench so that you can Psychic Restore back into the deck for late-game Set Up. The main reason it’s so essential in the current list is really to get your DGX to the bench safely after you level up, though.
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Monday, September 20th, 2010

Throughout this budding season, the format has undergone a massive fluctuation in speed. Some decks have sped up while some have slowed down. Claydol (or lack thereof) is mostly to blame.

With Stage 2 decks getting the shaft by relying on trainers such as Rare Candy, Pokemon Communication, Luxury Ball, etc, Stage 1 and Basic pokemon are picking up rapidly. The format is starting to clutter with sablechomps, luxchomps, dialgachomps, Legends, and a few fiery stage 1’s such as scizor and donphan. These SP decks have picked up massive popularity lately simply because they work! Why not run a deck that does everything you want without having to evolve your pokemon? The real question is “What can I do to topple these giants?” Here’s your answer:

Take Out

Get your pick-up lines ready ’cause you’re about to take SP’s on a date they won’t forget (and you won’t return their calls later). Machamp (Stormfront) is once again a deck to be reckoned with, and yes, I’m talking about “straight” Machamp. The ability to win a game on the first turn is still a strong possibility as well as “super-effective” to gaining the points or Victory Medals you’re after. Many may …

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Battle Road #2: Vanilla TOSSED Testing

Sunday, September 19th, 2010

After yesterday’s BR, I decided that I ought to try another version of TOSSED for BR #2. I opted for “Vanilla” TOSSED, because I thought it might be easier to play. I want to get an idea of the strength’s of each. I can’t say that I got a great idea of it. I can’t say that I did much at all today. I’m pretty unimpressed with my performance.

Ava, however, won another 2 packs. I think she got 3rd, but she may have been 4th. She actually won only 1 game (and lost 1), because she got a bye. Her first match was winable, but she forgot to lay the ExBelt. Her next match was the bye, and then she got a hard-fought win to claim her 2 packs.

I didn’t fare that well.

Round 1: Ryan W.
Ryan had LuxChomp with Blaziken. All I saw was Luxray. It didn’t make it past my first turn, partially thanks to an Expert Belt and a DCE.

Round 2: Peter (Senior)
Peter also had LuxChomp. Last night, I made the decision to tech in a Regice for Spiritomb. In this match, I realized my worse Regice fear, starting with it …

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Team Omar Takes 2nd At 1st BR

Saturday, September 18th, 2010

The title is slightly misleading, but it’s true. Today’s Team Omar crew consisted of Ava, my 7-year-old daughter, and myself. Ava and I both went 3-0 to start the day. Then Ava got paired against the other top junior player and lost. That put both of them into top cuts (top-2), so they played again. She lost again, but that gave her 2nd overall on the day winning her 4 packs. She had a good time, and I’m very proud of her. She played Donkphan, and it’s built mainly around cards she already knows from previous decks. She really only played it once before the tourney, but she knew how it worked.

For me, today marked TOSSED’s inaugural voyage into the seas of tournament play. TOSSED used to stand for Team Omar Super Secret Excellent Deck. Yeah, I know, it’s lame, but it’s not meant to be explained worded out like that. It’s kinda a backronym anyway, and now that it’s been played, it’s not so secret. It’s just TOSSED, so the player can say something like, “You just got TOSSED!” At some point, I’ll unveil its new meaning when I’m ready to give out more info about the deck. For now, though, I’m still playing it, so I’m not quite ready to publicize the list.

So, on to my mini tourney report.

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Coon Rapids BR 1st Place Report

Tuesday, June 15th, 2010

Jumpluff - HGSSI show up to Outpost 2000 100% set on the deck I’m am going to play (which is very odd for me). The only decision is what will be my 60th card. I am stuck between Mespirit, which is good in every matchup and can catch people totally off guard, and Unown G. I end up choosing Unown G because Emmanuel is going to be playing Gengar FB. We have tested that deck a bit and I realize the way he wins our matchup is by dragging up Claydols.

Small turnout. 10 Masters. 4 Rounds, Top 2.

Round 1: Michael- Gengar C
He is playing a fairly traditional Gengar C build. He sets up very fast using 3 Communications in the first two turns. I cannot find an energy for the first few turns and am under Pitch Dark so I can’t build my side up. Eventually he uses Garchomp to snipe my benched Luxray (for sure the right play), but this allows me to fully setup. We trade prizes back and forth. The major difference in this game is two turns that he cannot kill my pluff, just damage it. That and a missed Fainting Spell flip gives me a very close game.

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