PokemanDan’s PokeClass Episode 25 – Saving Us From Sableye!

Monday, April 11th, 2011
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Sableye SF has been a very popular topic this week so I’ve decided to make an episode analysing the card pre and post-rule change along with what we can do about stopping this potentially hard to beat card. Watch for analysis, strategy and ways to counter this possibly over-hyped deck.

Thanks for watching and make sure you subscribe!

Dan
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Donking for Dummies Part 2: Radu’s Guide To Cultivating Hatred

Tuesday, January 18th, 2011

Victory Medal Spring 2007-2008This is the second part of a 2-part series. You can find part one here.
Donking for Dummies Part 1: Radu’s Obnoxious Uxie Deck

Time Management
I mentioned in the previous article that you will take extremely long turns. I said you will do it without stalling or slow play. I will explain how one goes about achieving this in this section. If I were to play a “fun” game against this deck the Uxie Donk players turn would probably be about 10-12 minutes, if I were to play against it in a tournament the average players turn would be somewhere between the 15-18 minute range. This is not ideal, not because you want to win on time, but because you are likely not taking all the time to think and plan that’s would be best. People just play this deck too fast. You have right to shuffle for more than two seconds, you have right to take a little bit of time to think between plays. What you will be doing may seem unreasonable given that you are denying your opponent a turn. It, however, is not. Honestly, you will be taking less time in between plays than a Luxchomp player would, your searches will be faster. You will check the discard pile three or four times during a game. That’s in 30 minutes of playing time. Most decks check the discard that many times in just 15 minutes of play. But your opponent will not like this regardless of any logic that is used. But keeping your opponent happy isn’t your job. Now, let’s look at some of the factors which lead to people not using enough of their time and losing game they should have won on time.

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Donking for Dummies Part 1: Radu’s Obnoxious Uxie Deck

Friday, January 14th, 2011

This is guide to playing the universally hated Uxie Donk deck. The deck goes by some other names as well. The more common ones are Uxie Quadro, Solitaire, Donk Deck etc. I affectionately refer to is as Obnoxious, due to the fact that pretty much everything about the deck is incredibly obnoxious. If you don’t know why this deck is obnoxious then you simply have never heard of it before. The deck aims to FTK/OTK (First Turn Kill/One Turn Kill) the opponent even if they start four basics. This is my favorite deck to play this format.  That being said, I have never used it in a premier event due to my fear of Vilegar. Uxie Donk is also the deck I find to be, by far, the most intriguing this format.

As a card player, OTK and FTK decks always interested me.  They are somewhat common in Yugioh, but in modified Pokemon this is a true first. The engines that decks like this use are always incredibly intricate and fast. There are many people who have asserted that this deck and decks like it take no skill to play, or that it is only played by skill-less players. Those people are dead wrong. This deck does take a good amount of skill to play right, with the intention of winning tournaments. People simply don’t understand how much I cringe when I let people use this deck and they misplay horribly with it. It’s not a hard deck to learn, but if you fail to adhere to the simple academic rules which I will lay out here, you will not win as much as you should. To be fair, if an average player playing this deck has a 60% win rate, a very skilled player will only have 70 or 75% win rate, but when you are talking about winning in a larger field and going X-0 or X-1, those 10 or 15% make a huge difference.

This article will be broken into two parts. First, I will explain the strategy behind playing the deck and what it aims to do. Then, I will explain how one would go about playing this deck in a tournament, including a very large section on time management. A lot of what I say may seem obvious. I have learned over the several years I’ve been playing that nothing is too obvious for your average player to ignore, so I’m saying pretty much everything. Before all that, I will introduce myself for those that do not know who I am.

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Playing TOSSED (the Shuppet / Garchomp C Deck)

Friday, October 8th, 2010

For this article, I’m going to focus on the play of the “vanilla” version of TOSSED.  It was built to be a Shuppet replacement, so I play it a lot like I would play Shuppet.  You may want to read about how the deck came to be before you continue this article.  If so, head over to the “TOSSED: A Rogue Ahead” article at www.SixPrizes.com.  Before we get into the play of the deck, I’ll give you a list of what the deck might look like.

Pokemon
3 Uxie – LA 43
1 Uxie Lv. X – LA 146
2 Crobat G – PL 47
1 Shuppet – PL 92
1 Dunsparce – HS 41
1 Toxicroak G (Promo) – DP 41
2 Garchomp C – SV 60
2 Garchomp C Lv. X – DP 46
1 Ambipom G – RR 56
1 Unown Q – MD 49
Trainers
4 Poke Turn
4 Pokedex
4 Poke Drawer+
4 Plus Power
2 Expert Belt
1 Luxury Ball
2 Dual Ball
3 Energy Gain
2 SP Radar
2 Power Spray
1 Premier Ball
1 Energy Exchanger
Supporters
4 Cyrus’s Conspiracy
2 Pokemon Collector
1 Bebe’s Search
1 Aaron’s Collection
Energy
2 Psychic
4 DCE
1 Cyclone


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Machampion

Monday, September 20th, 2010

Throughout this budding season, the format has undergone a massive fluctuation in speed. Some decks have sped up while some have slowed down. Claydol (or lack thereof) is mostly to blame.

With Stage 2 decks getting the shaft by relying on trainers such as Rare Candy, Pokemon Communication, Luxury Ball, etc, Stage 1 and Basic pokemon are picking up rapidly. The format is starting to clutter with sablechomps, luxchomps, dialgachomps, Legends, and a few fiery stage 1’s such as scizor and donphan. These SP decks have picked up massive popularity lately simply because they work! Why not run a deck that does everything you want without having to evolve your pokemon? The real question is “What can I do to topple these giants?” Here’s your answer:

Take Out

Get your pick-up lines ready ’cause you’re about to take SP’s on a date they won’t forget (and you won’t return their calls later). Machamp (Stormfront) is once again a deck to be reckoned with, and yes, I’m talking about “straight” Machamp. The ability to win a game on the first turn is still a strong possibility as well as “super-effective” to gaining the points or Victory Medals you’re after. Many may …

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Sablelock (Sablock), Sabledonk, Sableye Honchkrow, Sableye Garchomp, …

Thursday, April 8th, 2010

Sableye - SFSome call it the Secret Florida Deck. Others call it Sablelock (Sablock), Sabledonk, Sableye Honchkrow, or Sableye Garchomp. Does it win by donking? Does it win by locking your opponent? Does it win by starving them of resources? Does it win by controlling their hand? Let’s just say that it wins by making the opponent lose!

I’ve not seen the deck around here, but I can say that it is causing a bit of a stir on the interwebs. There are a bunch of people discussing this deck in various places. Let’s go through the list. No, not the decklist, yet. Here’s the list of who’s talking about the deck:

1) People begging for info about the deck that took 2 of the top 4 spots in Florida and was seen topping at other states.
2) People like Curry/Silvestro that obviously played the deck, but don’t want its secrets made public.
3) People that have played against the deck and either got donked or annoyed to death.
4) Trolls

Now we can add “5) Team Omar” to that list.  I’m not going to pretend that I know the deck.  I just want to fan …

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HGSS Shuppet Donk Deck – Dunsparce GS

Tuesday, February 16th, 2010

Last month, I posted talking about my Shuppet Donk Deck. The lists posted there didn’t take any of the HeartGold SoulSilver cards into account. To be honest, there isn’t a whole lot that HGSS brings to the deck. There is only one real big thing that HGSS allows this deck to do, but it’s enough to keep the deck alive and not fade out.

Oh, speaking of fade out, there’s a Pokemon in HGSS that has an attack named “fade out.” Isn’t that what Shuppet’s main attack is? Let’s take a closer look.

Dunsparce (from the GS set) is a 50HP basic Pokemon that can do 20 damage and return itself (and all attached cards) to your hand. Shuppet’s main attack does 30, so why would we want to sacrifice 10 damage in a donk deck? I can think of a few reasons: weakness, resistance, and attack cost.

When I say weakness and resistance, I’m not talking about Dunsparce’s (or Shuppet’s). If you play the deck well, they will never be attacked. I’m talking about the defending Pokemon’s weakness and resistance. In the past, if you played Shuppet against a Psy resistant foe, you might be in …

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Shuppet Vs. SP

Thursday, January 14th, 2010

I brought my/Ava’s Shuppet Donk deck to test with Team Omar last night. I know that some people just hate the idea of Spiritomb AR in a Shuppet deck, but I wanted to see if it could help against SP. I think I played 4 matches, and 3 of them were against different SP decks. If I recall correctly, I only won 1 game. Even that one was questionable, because (for testing purposes) we replayed an early risk I took that would have resulted in a loss for me.

The funny thing is that I found all my matchups to be fairly positive. I feel like Shuppet should get completely owned by SP, but with the right Spiritomb start, I can stall the opponent enough to get a few early KOs. If one of them happens to be a Dialga G, it might just win me the game. As it was, I only did well against the fighting-heavy SP mainly due to weakness. I did pretty well against Abdi’s SP deck, too, until he realized exactly how my deck worked. Then Dialga shut me down. I had a really close and odd match with Omar (who reminded me multiple …

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