Donphan Prime

Deck Analysis: What a Rush! (Donphan Prime, Yanmega Prime, and Zoroark BW)

A big hello to all you OHKOers out there.  This is Pikkdogs here with a deck analysis for you guys.  This deck has been called many things: Megazord, Stage 1 Rush, and others.  I call my deck “what a rush” because it is an easier take off of Stage 1 Rush, and of course who doesn’t like the Legion of Doom?  The deck was popularized at Nationals by Kyle “Pooka” Sucevich, a tournament at which he narrowly lost in the finals.

The three attackers featured in this deck make the deck versatile, and add a toolbox like quality to the deck.  Here is a basic over view of the deck.  Donphan Prime is a great primary attacker.  It is tough to knock out, and can attack for just 1 energy.  It also has a type advantage over Mangezone and Zekrom.  Yanmega Prime is a versatile attacker that can snipe for 40 damage or attack for 70 damage.  The best part of Yanmega Prime is that he can attack for free (if you and your opponent have the same hand size) because of his “Insight” Poke-Body.  Yanmega is both disruptive and versaitle.  Zoroark BW is a card that I don’t really like, but it does work because it is a great Reshiram/Zekrom counter.  Zoroark is also fairly versatile and can do damage to most Pokemon, not including Mew Prime.  The goal of this deck is to adapt to the deck that your opponent is playing, and be able to take advantage of your ………………. advantage.

This is the part where I usually talk about how to setup the deck.  The problem is that this deck does not have a regular setup.  It all depends on what you are playing against.  If you are playing Zekrom, Mew, or a Mangezone based deck, I would lead with Donphan Prime.  The early Donphan start will allow you to get type advantage on the main attacker, and will give you a good front-man on which to get some easy knock outs on basics with Pokemon Catcher.  If you are playing a Reshiram based deck, I would instead try to setup a couple Zororarks because those will be your only answer to Reshiram.  I would also setup a quick Yanmega Prime to take some easy prizes with Pokemon Catcher.  Of course, no matter what Pokemon you lead with it is a good idea to get a couple Judges in to disrupt your opponent’s hand.

Matchups

Lets look at some of the matchups out there.

ZekromFavorable. Zekrom won’t be able to do much if you lead with Donphan and then finish it up with Zoroark.  Of course things will change based on the list of the Zekrom play, but in theory this should be a favorable matchup.

Reshiphlosion or Reshiboar-Even to Slightly Unfavorable.  Reshiphlosion is a really tough deck to beat, but I think that the Stage 1 Rush deck should be fairly even.  The matchup should be decided early in the game based on how many knock outs this deck can do against the basics of the Reshiboar or Reshiphlosion player.  Hopefully you should be able to cause some chaos early in the game, and it will be enough to get you an early lead that you can’t lose.  The winner is decided based upon what the exact lists are.

Mew and Trainerlockslightly favorable.  Donphan is pretty tough for Mew to deal with.  While Mew decks are very diverse, the list does not change the fact that Donphan is Mew’s worst nightmare.  The mew player can do well by establishing an item lock, as long as they can get it done early.  The matchup will probably be decided early, I don’t think that either deck will be able to come down from a large lead, unless the Mew deck is more lock based.

The List.

I know I say this almost every article, but I will provide a list that will not be perfect.  It is just a list to start testing with.  It is not a polished list that is ready for a tournament, but it will get you testing some new ideas.

Pokemon-15

  • 2-2 Donphan Prime- You might wanna go to a 3-3 line depending on your metagame.  If you expect Zekroms and Magnezones, make sure to go to 3-3.  The Phanpy you run does not really matter, thought I think the HGSS might be the play, because of the extra 10 HP.
  • 3-3 Yanmega Prime.
  • 3-3 Zoroark- You can drop to 2-2 with 3 DCE’s if you don’t expect a lot of Reshirams.
  • 1- Bellsprout-Your only hope if you do not have the game in hand by the time an item lock is put in place.

Trainers-35

  • 4-Pokemon Collector
  • 2-Professor Elms Training Method
  • 4-Judge
  • 4-Professor Juniper
  • 4-Pokemon Communication
  • 3-Junk Arm
  • 3-Max Potion
  • 2-Plus Power
  • 1-Switch
  • 1-Energy Retrieval
  • 1-Flowershop Lady
  • 1- Switch
  • 4-Pokemon Catcher

Energy-10

  • Fighting-6-If you play 3-3 Donphan, I would play 7 fighting energies.
  • Double Colorless Energy-4

So there is my list.  Of course don’t bash it too hard, I acknowledge that its not tournament ready I just wanted to provide a list so you can test this deck if you want to.  I am not sure how good this deck is because it struggles a little against Reshiram.  But it is one of the best contenders coming into the Battle Roads, so you better be familiar with this deck.  Please share any thoughts you have about this list in the comment box.

So long and thanks for all the fish!

Deck Analysis: Healphan- Donphan and Blissey Prime

A big hello to all you OHKOers out there, this is Pikkdogs here with a deck analysis.  The deck that I will spotlight is a Donphan variant.  Donphan has been a deck that people have talked about, but few people have shown a good list.  Donphan Prime is kind of like Lebron James.  They’re both great early game, but tend to fizzle out in the 4th quarter.  The challenge is to create a deck that will be able to last the entire game.

Most people play it with Machamp Prime. In hopes that they could have Donphan attack early, and then switch to the hard hitting Machamp later in the game.  However, every time I have tried to make the change between a full powered Donphan and a Machamp with DCE, the opponent ends up knocking out the Donphan before  the switch.  Because of its vulnerability in the tag between Machamp and Donphan, I have given up on this combo.  However, I have not given up on Donphan.  I think it is still a good fast tanking deck that can take a hit and do damage.

When I first began building HGSS-on decks, I knew that I needed to take a look at Donphan.  Its ability to withstand almost any hit is pretty crazy.  I first paired Donphan with Noctowl HGSS and Zekrom.   Noctowl made the deck a little faster later game, and Zekrom was there to absorb the damage counters from “Earth Quake”  and then send it back at the opponent later in the game.  The deck worked fairly well, but it did not blow me away.  It was a good deck, but nothing I was thinking of bring to Nats.  So I began to think of other combos.

Eventually I thought of paring Donphan with Blissey Prime.  Blissey helps Donphan because after Donphan absorbs a big hit, Blissey can heal all the damage counters.  The deck that I made is all about keeping Donphan alive for as long as possible.

How the Deck Works  

The deck is pretty self explanatory, not a very complicated deck, but I will give you a basic explanation.  Donphan Prime has the “Earthquake” attack that does 60 damage for only 1 fighting energy.  With the help of  a Plus Power, Donphan should be able to 2HKO must every Pokemon in the format.  It also has weakness on popular Pokemon like Cincinno, Magnezone Prime, and Zekrom.  It can OHKO all three of those Pokemon with the help of a Plus Power or two.  Donphan also has the “Heavy Impact” attack that does 90 damage for three fighting energies.  If you can get 3 energies on Donphan it will be helpful, but this deck rarely gets that much energy in play at one time.
Donphan also has the “Exoskeleton” Poke-Body that reduces all damage done to Donphan by 20.  That means that if you want to OHKO Donphan you need to do 140 damage to him.  This deck also uses Defender, which is like another “Exoskeleton” Poke-Body in trainer form.  Because of all this, Donphan should be able to take a hit.  To help Donphan take two hits, this deck adds in Blissey Prime.  Blissey has the “Blissful Nurse” Poke-Power, which lets you remove all damage counters from all of your Pokemon that are damaged, you then must discard all energies attached to any Pokemon that was healed.  This deck seeks to force your opponent to take 3 turns to knock out a Donphan.  Do the math if you are 2HKOing the opponent, and they are 3HKOing you, the game will be in your favor.  If you add that fact to the fact that you are probably setting up a turn before your opponent, the facts are pretty good for Donphan.

“Earthquake” also adds 10 damage to your benched Pokemon, but with Blissey Prime healing your bench, the chances are the damage counters will not stack up.

The List

I will give you a version of the deck that I am currently working with.  Since I just created this deck the other day, the deck is far from polished.  It is not a list you can netdeck and take to a tournament, but it is a deck you can copy and start testing it yourself.  Once again, if there are some weird cards in the list, don’t complain about it, it is not a tournament ready list.

Pokemon-15

  • 4-Phanpy-either HGSS or Cl, both have good things about them.    Blissey Prime - GS
  • 4-Donphan Prime
  • 3-Chansey HGSS
  • 3-Blissey Prime
  • 1-Smeargle-  A decent starter that can be used late game, unlike the babies, Smeargle can survive some Earthquakes.

Energies-9

  • Fighting-9

Trainers- 36

  • 4-Professor Junipers- The major draw engine of the deck
  • 4-Pokemon Collector- perhaps you could lose a copy of this card
  • 1-Judge
  • 2- Professor Oak’s  New Theory
  • 1- Flower Shop Lady- a very important card that lets you get a 5th Donphan
  • 2- Professor Elms-pretty much standard in all of my decks
  • 4-Pokemon Reversal- if you can get heads, you can provide some early game disruption or some cheap Knock Outs
  • 4-Pokemon Communication
  • 3-Junk Arm- Essential for re-using communications, Plus Powers, Defenders, or Energy Retrievals.
  • 2-Defender- if you use this card at the right time, it can be very pivotal
  • 3-Plus Power
  • 2-Energy Retrieval- crucial for getting energies that you discarded with “Blissful Nurse” or Juniper.
  • 2-Switch- used if you get a Chansey Start, want to use “Portrait”, or want to hide a damaged Donphan.
  • 2-Dual Ball

Techs

Here are some possible techs that you can use in this deck

  • Zekrom– Its a good counter to a deck that has a water tech in it for the Donphan matchup.
  • Machamp– you could probably fit in a 1-1-1 or 2-2-2 line in without causing too much trouble.
  • Starting Pokemon– You could add in more Smeargles or another starter.

Matchups

I like to say that a deck is only as good as its matchups, so lets look at them.

Reshiboar– This matchup is about even or a little favorable for Donphan.  Reshiram cannot really OHKO Donphan, and “Outrage” is not really a huge problem for Donphan.  Donphan should be setup on turn 2, while Reshiram should take an extra turn to setup.  That gives Donphan a little advantage.  Another advantage is that Healphan has a healing element, where Reshiram does not.  This matchup should go to Healphan most of the time.

Magneboar– This matchup favors Healphan.  It will take 4 energies for Magnezone to OHKO Donphan, and Donphan will be able to at least 2HKO Magnezone.  Because of the weakness and resistance, Donphan should be able to win most of the time.

Vileplume– I would give this matchup to the Vileplume deck.  Healphan is so reliant on trainers that it will not be able to function without it.  Healphan will be hardpressed to win this matchup unless it can use Pokemon Reversal to take out Oddishes and Glooms before they can setup a Vileplume.

Lost Zone Decks– I would say Healphan has a favorable matchup with Lost Zone decks.  This deck does not run a lot of Pokemon, so it should be easier to work around “Hurl Into Darkness.”  If the deck attacks with Mew Prime, this deck should only take 7 turns.  If the deck actually attacks with Gengar Prime, it should be a longer game, but still favorable.

ZPS– I would also say that this matchup is slightly favorable for Donphan.  I admit that this is not a matchup that I have tested, but I think I know what would happen.  If the Donphan deck can survive the first 2-3 turns, I think the weakness of Zekrom will be too much for Healphan.  The ZPS player might be able to keep the lead for most of the matchups, but by the time the judges yell “Time!!!”, Healphan should have the lead.

Feraligatr Prime Decks– Again, I have not tested this matchup, but it is not a hard one to predict.  Because of Donpahn’s weakness, it will not be able to survive a hit.  And this deck cannot exchange OHKOs for OHKOs, so the matchup against water will be an unfavorable one.

Concluding Remarks

I would say that the matchups for Healphan is pretty good.  You will be in a close game with most of the decks out there, with water and trainerlock decks being the only decks that are auto-loss matchups.  I think that this deck is a good well rounded deck that has a good matchup versus most decks.  It also has room for techs in it that you can tailor against your metagame.

So what do you guys think of this deck?  What is your favorite Donphan variant?  Please leave your thoughts in the comment box.

So long and thanks for all the fish!

Pikkdogs Pikks Three- Donphan Prime, Weavile Ud, and Victini

A big hello to all you OHKOers out there.  This is Pikkdogs here with a true Pikk three article.  In this article we will look at three Pokemon cards.  One that is a popular card, one that I feel is under-rated, and one from a new or yet un-released set.

I hope your first weekend of BR’s went well, and you are ready for week 2.  It is possible that last weekend’s BR might be my last.  This weekend we don’t have much going on because our tournament orgainizer Derek is whimping out cause his wife just had twins.  Its not like they had eight kids or something, that would be a good reason (just kidding Derek, all your Michigan players love ya and are thinking and praying for your two new additions!).  Then the weekend after that I am being forced to “volunteer” at a graduation ceremony at the seminary that I work at.  I might still be able to make something on Sunday of that week, but I probably will be really tired.  If you do not have a victory medal, I would encourage you to hit all BR’s possible.  A lot of people are refusing to play with the current format, so you have a good chance at getting a medal.

Anyway, back to the Pikk Three.  The reviews in this article will assume that we are playing under a HGSS-on format.   Lets jump right into the article.

The Staple- Donphan Prime Read More

Donkphan Deck : Donphan + Mr. Mime Decklist and Report

Hey, it’s Pikkdogs again, and I’m back this time with a Donphan deck article and a mini tournament report. Recently Omar, Ed, and I were throwing around deck ideas.  Ed and Omar began talking about Adam’s SixPrizes article discussing Mr. Mime and Dunsparce tech.  The idea was to use a Donkphan (or speed Donphan Prime) list and add Mr. Mime MT and Dunsprace GS to it.  These tech cards would both allow the player to stall and to improve Donphan’s otherwise bad matchups against decks like Gyarados, Kingdra, and Jumpluff.

Ed, Omar, and I came up with some good ideas of what should be in the deck. Then I went home and used the input to build my own version of the deck.  Here’s what I came up with:
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