Lostgar

Pedro’s Corner: A Review of the Lost Zone

Hey all you earthlings, this is Pedro here.  Pikkdogs receieved a one article suspension for his cussing last week.  And because the show must go on, Ed asked me to fill in for him.  While I don’t know much about this game, I should be able to  do better than a fat kid that doesn’t know his grammar rules. 

Before we get into the article, we should take care of these italics.  Even though my normal langauge translates into italics, it would be hard to read an article full of italics, so I bought an italics converter.  If I just pop it into my inter-dimensionary porthole like so, that should do it.  Okay lets get to the article. 

Obviously I am an extra-dimensionary being, so I don’t know that much about Pokemon, but one thing that interests me is the Lost Zone.  Since I have to travel through an inter-dimensionary porthole, a portal to the Lost Zone feels very familiar.  So I will start talking about Lost Zone cards and Lost Zone decks. 

The Most Versatile Lost Zone Card- Lost Remover
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What European Challenge Cup Means to State Tournaments

A big hello to everyone in Omar-nation.  This is Pikkdogs here with a report on the upcoming state championships.                         

So I had my preview of states all done and written, and I was ready to make some final tweaks to my deck, and then………………………….. The Europeans screwed it up.

Darn Euros!  They had one tournament and with that turned the Metagame on its side.

In case you haven’t watched PokemonDan’s video on the ECC, the talk of the Benelux region was Italy’s Andrea C. and his Lostgar Lock deck.  Its basically just a trainerlock deck but that exchanges 2 Gengar SF for 2 Gengar Primes.  Even though he was very lucky in the tournament, he was at a place where he should have won the entire tournament, but misplayed at then end.  So he basically should have won the tournament, and turned quite a few heads while he did it.  You can bet this deck will migrate to the U.S. and become the biggest Italian import since the Pizza pie.

So what does this mean for State Championships?              

Well I’m glad you asked that, because it is the topic of this article. We will examine this effect by analyzing what decks have gotten better because of this news, and what decks have gotten worse.

The Winners

Lostgar Lock–  Of course one of the biggest winners of this news is the deck that is sweeping the metagame.  This deck will be played a lot, now that Andrea proved that it can win.  Andrea did not give us a list that can be easily copied, but everyone basically knows how to build a deck like this.  He ran 2 Gengar Primes, 1 Gengar Sf, and 1 Gengar Prime; that seems to be the best play.  A 2-2-2 Vileplume line is standard, as well is at least 3 Spiritomb Ar.  You will also see some new cards like Mr. Mime Cl and Spiritomb Tm.  The reason this deck is so good is because of the Rescue Energy + Broken Time Space Combo.  An SP deck will mostly likely have to take 2 hits to knock out either a Vileplume or Gengar.  When they do knock it out, it just goes back to the player’s hand, and they can lay it all back down thanks to Broken Time Space.  This is an unstoppable combo.                                                                                 

On the downside, a Lostgar Lock player will have to make sure to build the deck so it does not have Split Personality Disorder.  Lostgar Lock is a mix of two decks Lostgar and Vilegar.  You don’t wanna take 3 prizes and put 3 Pokemon in the Lost Zone, that does you no good.  Consistency is big on this deck.

Luxchomp– Luxchomp is a deck that can beat any deck consistently, it just needs to know what deck it will play so that it can tech against it.  What Andrea did in Benelux was that he just tipped his hand and the hand of all Lostgarlock players.  Now Luxchomp knows what the Lost World threat is, and can tech against it.  So what can you put in your SP deck?

To me, there are 4 good techs that you can play to stop Lostgarlock.  I assume that you are starting your deck with a basic Luxchomp list with a 1-1 Blaziken Fb line.                                                                                        

One tech is Dialga G.  If you get an early lead against Lostgarlock, just rid your hand of trainers and use “Deafen” so that your opponent cannot play Lost World down.  It is a simple tech that is useful against a lot of decks, the ability to also shut down Poke-Bodies is amazing.  But, if you can’t rid your hand of trainers, Gengar SF is gonna run over you.

Another tech is Weavile G. Weavile G is a Dark Pokemon that has the “Team Attack” attack.  For DCC you can do 10 damage plus 10 more damage for everyone Pokemon SP you have in play.  That means if you have 4 Pokemon SP on your bench, you will be doing 120 damage to Gengar Prime (thanks to weakness), which leaves you just 1 “Flash Bite” away froma OHKO.  Its “Call For Family” attack also is nice because it has a Call Energy like effect, so it is a good starter.  If you need to get rid of Gengar Prime fast, Weaville G is probably the easiest way to do it, though Absol G Lv.X can also hit for 120.                                                                                 

Weavile G saw some play at the ECC, another card that did as well was Roserade Gl.  Roserade is a card that can be used in conjuction with Luxray Gl Lv. X’s “Bright Look” or Blaziken FB’s “Luring Flame” attack.  You would use these attacks to bring either Spritiomb or Vileplume to the active spot.  Once they are there, you can use Roserade Gl’s “Poison Bind” attack to do 10 damage, plus a poison, and prevent a retreat next turn.  The only way that your opponent would be able to free a Pokemon would be to use Warp Energy.  Even if this does not get you a knock-out, it will help you.  If the Lostgar player is going for the win with Lost World, you just need to get the prize lead, and then stall till time is called.  So Roserade Gl can help you lengthen the game, which is good for you and bad for them.       

The fourth and final tech against Lostgar Lock is Staraptor Fb Lv. X. In my opinion the best thing about Lostgar Lock is not Gengar Prime, nor is it Vilegar, nor is it Gengar Sf, but it is the Rescue Energy+ BTS combo.  This combo is amazing and makes Lostgar Lock such a great deck.   If you knock out a Gengar or Vileplume they just put it back down again and say, “can you do that 5 more times?”  Well SP decks cannot do that 5 more times, so lets stop this combo.  You can go at this 2 ways.  You can get either get rid of the Rescue Energy, with Lost Remover.  Or, you can get rid of the Broke Time Space.  Because of trainerlock, the best way to do this is to get rid of the stadium card.

The easiest way to get rid of the stadium is with Staraptor FB Lv. X.  Staraptor has the “Defog” attack that does 70 damage and discards a stadium for CCC.  Unfortunately this attack only does 50 to Gengar Prime, thanks to resistance but the main part of this attack is the discarding of the stadium.  Without BTS they will need 3 turns to get their Vileplume or Gengar back, which will buy you enough time do get more prizes.  Also, Staraptor’s “Fast Call” Poke-Power will let you get any Stadium from your deck.  This lets you setup a Cyrus Chain very quickly, or be able to get a PONT to refresh your hand.

Gyarados–  This seems like a weird place to put Gyarados.  How will this be good for Gyarados?  It is a trainerlock deck, in which the opponent has a chance at Lost Zoning a Magikarp.  This doesn’t sound good for Gyarados.

But if you build a decent Gyarados build, you can make a list that has at least a 50% chance of beating any Trainerlock deck.  Where Gyarados really improves is the fact that SP is not thinking about it any more.  We might see some decks losing their Lucario Gl, or at the very least losing consistency. And, if SP decks are not as consistent as possible Gyarados will be able to swoop in and beat SP decks.  With the changing of SP lists, Gyarados now has the chance of winning a lot more tournaments.

The Losers                                                            

Vilegar– Vilegar was already losing to SP decks, now SP decks are really teching against them, this can’t be good.  The number of traditional Vilegar players will drop because of the fact that Lostgar Lock is very similar.  So, I would be surprised if traditional Vilegar does anything at S/T/P Championships.

Uxie Donk–     If you build Uxie Donk really well you can easily beat any deck except any kind of Trainerlock or a deck with sustained Powerlock.  The ECC did nothing if it didn’t reaffirm that trainerlock will be around for a long time.  Unfortunately, Uxie Donk Players will be running into a lot of trainer lock decks.

Rogue Decks– A lot of rogue decks rely on trainers.  And Lostgar Lock stops trainers, so Lostgar Lock will stop a lot of rogue decks.  Its that simple.  Although, there are some rogue decks that don’t rely on a lot of trainers these decks are mostly unaffected.  Unfortunately, it seems like the rise of Lostgar Lock means a lot less original decks.

So thats what I think the ECC means for the Metagame.  I may be over-reacting to the news a little, but I think Andrea’s good showing is a harbinger for things to come.

The Many Faces of Gengar Prime

Are you guys getting tired of hearing about Gengar Prime?  Well I am getting tired or writing about it.  But I haven’t shared any kind of lists or anything like that, so I thought I would write this one last article.     

I hate to repeat myself, but I probably should explain Lostgar a little.  It is a deck that uses Gengar Prime and Lost World to win the game by getting 6 of your opponent’s Pokemon in the Lost Zone.  This is mostly done by using Gengar Prime’s “Hurl Into Darkness” attack, which lets you put as many Pokemon that your opponent has in his/her hand to his/her Lost Zone up to the amount of energy on Gengar Prime.

Gengar Prime is a card that can be played in many ways.  One way is to play it as a speed deck, another is to play an Anti-Trainerlock Straight Gengar version, a third way to play it is with Cursegar, and a fourth way is to play it with Trainerlock.  Each version of this deck has its own strengths and weaknesses.

Speedlostgar is the fastest version and has the best chance at being a dominant deck.  It works to get a T1 Gengar Prime.  There is no getting around the fact that this build is fast and consistent, but unfortunately it is auto-loss to Trainerlock.  If you want to play Lostgar and still beat Trainerlock, one way is to play a build I call Straightlostgar.  

This version runs a lot of supporters instead of trainers and tries to win a slower game but without sacrificing consistency.  This version could still get a T1 Gengar Prime, and depending on the list could be using Mew Prime to “Hurl Into Darkness” by Turn 2.  Mew Prime is an easy way to use “Hurl Into Darkness” without having to get out the slow Stage 2 Pokemon.  This build can also run a 1-1 Palkia G Lv. X tech.  This tech can put more Pokemon into the Lost Zone thanks to the “Lost Cyclone” Poke-body.   Another way to play this deck is to use last years Cursegar deck as a blueprint.

This build uses the Gengar from Arceus that has the “Curse” Poke-Power.  It’s “Shadow Skip” attack does 60 damage for PPC, and you can switch Gengar with one of your benched Pokemon.  This build relies getting a The last way to play this deck is to merge Lostgar with Trainerlock (the Vilegar version).   If you are able to get a knockout with “Shadow Skip” you can switch Gengar with Gengar Prime and thanks to his “Catastrophe” Poke-Body the Pokemon you just knocked out will go straight to the Lost Zone.  You can do this as well as “Hurl Into Darkness” to get the six Pokemon in the Lost Zone that you need.

In Trainerlock you are already running a Gengar line, so it wouldn’t  be too difficult to add in a Gengar Prime and a Lost World.  This version relies on locking trainers to disrupt the opponent and either attack with Gengar Prime or Gengar SF to defeat the particular deck you are facing.  You can either win on prizes or win by using Lost World.  This build is nice because you will be able to disrupt your opponent significantly.

I mentioned talking about lists.  I haven’t tested a lot  of these lists, but I will give you a skeleton Lostgar list and then give you a list of other cards to fill in the deck for each type of Lostgar build.                                 

Skeleton Build

Pokemon-15

  • 4-Gastly Sf- Nice because of the “Pitch Dark Attack” that can stop speed decks by locking trainers for one turn
  • 3-Haunter TM- free retreat is nice, but you can use other Haunters if you like.
  • 2- Gengar Prime
  • 2-Uxie
  • 1-Spiritomb Tm- This card has a “Spooky Whirlpool” Poke-Power that will make your opponent shuffle his/her hand in to his/her deck and draw 6 cards.  It’s like a Poke-Power version of Imposter Professor Oak, but with 6 cards instead of 7.  This is used because if your opponent is trying to keep the Pokemon in their deck they will most likely draw 1 out of 6.
  • 1-Mr. Mime Cl- For it’s “Expose” Poke-Power.  If your opponent doesn’t have a Pokemon in hand you can attack with “Cursed Droplets instead.

T/S/S-19

  • 1-Palmers Contribution
  • 4-Pokemon Collector
  • 2-Bebe’s Search
  • 3-Twins (you get to grab any 2 cards you want with this card, and since you most likely won’t be taking many prizes you can use this card a lot)
  • 4-Seeker (a surefire way for you to hit a Pokemon with “Hurl Into Darkness.)
  • 3- Professor Oak’s New Theory.
  • 2-Lost World

Energy-7

  • 7- Psychic                                                       Lost World Clash of Legends

Additional Cards

Well that’s 41 cards.  So you still got 19 left to work with.  Here is how each build might use those 19 Spots.  The numbers listed below are in addition to the ones in the list.

SpeedLostGar

  • 2-Gengar Prime
  • 2- Broken Time Space
  • 3-Pokedex Handy 910’s
  • 4-Pokedrawer +
  • 2-Rare Candies
  • 1-Pokemon Communication
  • 1-Luxury Ball

StraightLostgar

  • 2-Gengar Prime
  • 1 Palkia G
  • 1 Palkia G Lv.X
  • 4- Mew Prime
  • 1-Luxury Ball
  • 2-Pokemon Communication
  • 2-Warp Energy                                                                                   
  • 3-Psychic Energies
  • 1- Lost World
  • 2-Rare Candies

CurseLostgar

  • 2- Curse Gengar Ar
  • 1-Twins
  • 2-Pokemon Communication
  • 3-Rare Candies
  • 3-Broken Time Space
  • 4- Psychic Energies
  • 3- Spiritomb Ar
  • 1-Luxury Ball

Trainerlock LostGar

  • 3-Spiritomb Ar
  • 1- Gengar Sf
  • 1-Gengar Prime
  • 2- Unown Q
  • 1- Uxie Lv.X
  • 2-2-2-Vileplume Ud
  • 2- Bebe’s Search
  • 3-Psychic Energies

So there are some basic lists that you can start testing.  A lot of these lists I haven’t tested yet, so don’t just copy this list and head off to States, its just a jumping off point.  Also, depending on the list you choose you will have to adjust the skeleton build a little.  For example, you will proabably want to adjust the skeleton list to fit in 3 BTS if you are running the Speed build.  Or, perhaps you only want to run 1 Prime in the trainerlock build and you want the Level X instead.  You also might be able to drop a Collector or a Seeker here and there, for a card like V.S. Seeker or other cards that will help your build with consistency.