Pikkdogs Guide to Winnning your Next Destinies Pre-Release

Friday, January 27th, 2012

A big hello to all you OHKOers out there.  This is Pikkdogs here with your ticket to winning your Next Destinies Pre-Release.  ND PR’s start this weekend!!  So if you can, try to go out and hit some PRs.  They are great because they help support your TO, and they give you the best chance to get some great cards.  You not only get 8 packs, but you get a chance to do some trading with everyone else at the event.  Most people don’t go to a Pre-Release to win, but if you do win, it could give you some good momentum going into states.  Plus, it is always good to win.  Some places give the winner an extra pack, while others just give the winner bragging rights.  Here is what you need to know to win the NV pre-release.

Basic Pre-Release Tips

If you never played at a tourney before, here is what happens at a normal Pre-Release.  You sit down at a table, and a judge will come over and hand you 6 packs.  You open all of your packs, and then build a 40 card deck consisting of only the cards that you have pulled, and basic energy cards that are provided to you by the TO.  If you pulled any special energy cards you can play them, but they will not be provided to you.

When building your deck, the most important thing to focus on is consistency.  Most modified format decks have cards like Professor Juniper and Pokemon Communication that greatly increase consistency, you don’t have these in your pre-release.  So it will be harder to get Evolution cards out. and other cards that you only have 1 card of.  What you need to do is run cards that increase consistency, for example you can run Simisear. He has the “Collect” attack that let’s you draw 3 cards for just 1 energy.  Or you can run Lapras #25, he let’s you search your deck for 2 basic Pokemon and put them onto your bench.  But, consistency usually means running a lot of trainers.  In this set, we do not have a lot of search or draw trainers.  We do have Level Ball and Heavy Ball.  Level Ball lets you search out a Pokemon with 90 HP or less, while Heavy Ball does the same with a Pokemon that has 3 or more in their retreat cost.  Energy counts in a PR deck usually run around 14.  If you pull a Cilan or 2, you will be able to run about 12 or 13.  Along the same lines, make sure to not run too many energy types.  Cilan will help you with energy consistency, but try to run at the most 3 types of energy.
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