I’ve been working on this deck lately, and I think this is the best route to take it. I have now added 4 Rescue Energy. They really help the deck recover, and the deck just has to be doing 120+ damage every turn. If you miss a turn of damage, you’re on track to lose.
To assist with this recovery, I experimented with DCE, but it just doesn’t cut it. The problem is that the deck usually needs a 1st turn Ascension. Ascension requires darkness energy. If you have 4 Rescue and 4 DCE, you’re diluting the dark energy pool too much. Sometimes you can get away without the Ascension, like if you draw into Zoroark right away, but it’s usually key.
After adding the 4 Rescue, I also ended up dropping the Special Dark energy. The deck started life running 4 Special Dark and 4 Plus Power (on top of the Dark Claw). This early build could often do 150+ damage right off the bat. Well, if you can do 120 damage, you can still usually 2shot anything even Eviolited. It is a bit sad that you will now miss the OHKOs on Eviolited 130HP basics, but the deck just has to have a semi-consistent way of getting 2 energy in a turn. I already discussed why I think DCE can’t make the list, so Dark Patch is our alternative. To fuel Dark Patch, you need basic dark, and you have to discard them early to make it work.
Continue reading "Budget Zoroark: Cheapest Pokemon Deck At $35"