Pokemon Catcher

How to Pick a Battle Roads Deck

A big hello to all you OHKOers out there.  This is Pikkdogs here with kind of a strategy article. 

 It may seem like the fourth of July was just a week or two ago, but the summer is now coming to an end.  With the end of summer comes some of my favorite things: cooler weather, cool colored trees, American Football, and Battle Roads.  Although I feel like writing an entire article about fall and how its the best time of the year (except bikini waxing day), I think we should get to the Battle Roads.

Setting the Stage

If you were not able to make it to Nationals, you must feel really out of the loop.  The last time you played you were looking at Garchomp C’s and stuff like that, Battle Roads will be a whole nother animal.  Those of us who made it to nationals, and those that went to world’s, basically know the format.  Stage 1 Rush is good along with decks like Reshiphlosion, Reshiboar, ZPS, and Primetime (Yanmega Prime and Magnezone Prime).  But, thanks to the release of Emerging Powers, Battle Roads will be a little different.  So before you start getting your deck ready for BRs, make sure you know what is coming your way.

The Effect of Pokemon Catcher

The most dramatic change in the game will be the rise of Pokemon Catcher.  Of course, Pokemon Catcher is a card that lets you switch your opponent’s active.  Meaning Knock Outs are easier to get and disruption is easier to do.  There is no question that Pokemon Catcher will be a very popular card, and there will be probably 4 Catchers in just about every deck.  So how will this effect your deck choice.

Just like when we had SP decks in the format, you can either use Catcher or plot against it.  If you want to use Pokemon Catcher you will need a fast deck.  Donphan Prime is great because it requires 1 energy to do 60 damage.  That attack will knock out almost all basic Pokemon, so it will be great for disruption.  But on the other hand, Pokemon Catcher is also great for decks that are a little slower like Reshiram based decks.  So although fast decks and Pokemon Catcher are a great fit, you don’t need to run an extremely fast deck.  Just be aware that if you don’t plan for your basics being knocked out and your bench sitters getting dragged into the active, you are in for a long day.

I  do not think that Pokemon Catcher will dramatically change the format.  We will see a lot of the same decks, games just will be a little quicker and we could see more lopsided wins.  We could see less big lumbering Pokemon like Magnezone Prime, and more speedier cards like Yanmega Prime.  We could also see a lot of cards that can stand up against Poekmon Catcher, like Vileplume.

Was that a Segway into the next part of your article?

No, I wouldn’t do that, segway’s are for professionals, I am just a creepy fat guy writing a Pokemon article on a website nobody reads, the only segway I know about is the geeky vehicle.

A Segway isn’t geeky

Of course it is Pedro (of course Pedro is the name of my sidekick who randomly jumps in).  Could you prove it isn’t by showing me a picture of an attractive Woman on a Segway.

Well met Pedro, well met. 

Anyway, we are talking about Vileplume.  Vileplume is great because it sets up an item lock that is very hard to break.  While Gothitelle can put one heck of a nice itemlock on your opponent, it is easy to knock out.  Vileplume might be a better play because it does not have to be active. 

Vileplume will make games a lot simpler because you won’t have to worry about Pokemon Catcher messing things up.  And it will also mess other things up like Pokemon Communication and Super Scoop Up.

The bad thing about Vileplume is that your deck will have Schizophrenia because you need to run trainers like Rare Candy to setup.  If you want to run Vileplume you will need to make sure your list is tight and polished for it to work in this trainer heavy format.

New Emerging Powers Decks!

Emerging Powers does not just have Pokemon Catcher, it has some other decks that might see some play at BRs, and you better know what they are you they don’t end up taking you by surprise.

I do not know of any specific deck lists that I can share right now, but I would at least be prepared to deal with two cards: Gothitelle and Beartic.  Gothitelle is fairly easy to take care of, just have something that doesn’t take a lot of setup to attack, and you will be able to match it blow for blow.  This is another reason to use a deck that is simple and fast.  Donphan is a good candidate here to take care of Gothitelle. I would reccomend Yanmega, but the trainerlock makes it a LOT harder to even your hand size.  

The other big card you might see is Beartic.  Beartic actually won’t be able to hit that hard, or that quickly.  With 3 and 4 energy attacks only doing 50 and 80, it will take a while for damage to add up.  The problem here is that his first attack does not let you attack next turn.  That is not so much of a problem if you have Yanmega Prime, you can just retreat and use another attacker.  However, Beartic could give you fits if you have a high retreat like Donphan, Zekrom, or Reshiram.  If you think a lot of your metagame will be made up of Beartic decks and techs, then make sure to run Yanmega Prime and Max Potion.  If you get 2 Yanmega’s out Beartic will not be able to do anything, and Max Potion will guarantee that the damage will not stack up. 

How to Pick A Deck

Battle Roads are a very tricky tournament to plan for.  Bigger tournaments like Nationals, States, and Regionals are fairly easy to plan for.  For the the bigger tournaments it is all about consistency.  For BR’s there are many ways to skin a cat.  Of course you usually see a lot of the better players do well with consistent decks, but that is not always the best play.  Battle Roads rely on luck a lot of the time since there are usually only 4-5 rounds.

For example, my first tournament was a Spring Battle Road.  I was playing a risky build of Scizor/Cherrim that relied on a lot of luck.  Despite the odds, I was able to grab 2nd place in the tournament, beating a lot more expierenced players on the way.  Sometimes its not all about consitency, sometimes in a BR its better to have a risky deck and a lot of luck.  Though, its always great to have a consistent deck.

So how should you pick your deck?  Well that is hard because even I do not know what I am going to play yet, but I would suggest that you go with a few principles.

1.  Go with what you are familiar with.  There are always growing pains with a deck, so if you haven’t had your growing pains with your deck, don’t take it to a tournament.  Make sure you know your deck in and out before you go.

2.  Be comfortable with Pokemon Catcher.  If you are not comfortable with either blocking this card or using it, you should get familiar very soon.  The card is very powerful, do not be caught un-prepared (see what I did there, “caught” and Catcher, haha).

3.  Consistency is always good.  If you got a really great consistent deck, than by all means play it. 

4.  But you can do well at a BR with luck and a risky deck. A deck that relies on flips and stuff like that could do well, if you are lucky.

5.  Leave disruption alone.  For some reason disruption does well in tournaments like States and Regionals, but does not do well at Battle Roads.  So wait for a while to break out your Ambipoms, Weaviles, and Sharpedos.

Well I wish you all good luck on preparing for states.  Remember make sure to test Pokemon catcher with Pokemon like Reshram, Zekrom, Magnezone Prime, Yanmega Prime, Beartic, Donphan Prime, Zororark Bw, and whatever else you hear will be popular in your metagame.   And if you can’t get your deck to where you want it, it might be best to just go balls to the walls with a risky deck and hope you get lucky. 

So long and thanks for all the fish!

The Top 10 Impactful Cards of Emerging Powers

Hey all you OHKOers!  Yes, it is finally time for Pikkdogs to release his list of the top 10 impactful cards of the next set.

Emerging Powers is your 2nd Black and White Set.  It is made up of cards that were in the Japanese Black and White sets, along with cards from the “Battle Strength Decks” and random Promotional cards.  A lot of people are a little upset about this set because the current Japanese set seems to be a lot better than our Emerging Powers set.  But, there are some good and impactful cards in this set. It is not one of the better sets we have seen in a while, but at least it’s better than Call of Legends.  The thing I hate most about this set is that there is that it has another rare Unfezant that is useless.  It seems like I pulled just about all of the BW Unfeazants, and now I feel like I’m about to get 150 more crappy Unfezants.  But enough about my hatred of Unfeazant, let’s take a closer look at the set to get at the best cards.

Honorable Mention (#12) Thundurus

Our first honorable mention of the countdown is Thundurus.  Thundrus has 110 HP, a 1 retreat, and a fighting weakness.  It’s first attack, “Charge” lets you attach a lightning energy from your deck to this Pokemon. Its second attack, “Disaster Bolt”, does 80 damage for LLC and a one energy discard.

At this moment I do not really see Thundurus as a great Pokemon in the modified format.  Some people have been talking about Thundurus being a secondary attacker in a Zekrom deck, but I don’t see that either.  It is OHKOable by Donphan Prime, and it takes 2 turns in the active spot to get charged up.  Perhaps later next year if Donphan Prime gets rotated this card could become good, but right now it’s too fragile and too slow.

Honorable Mention (#11) Cheren

Cheren is a supporter that lets you draw 3 cards.  It is kind of like Cheerleaders Cheer, except your opponent does not get the option of drawing 1 card.  I think this is a pretty good card and will see decent play.  If Cheerleaders Cheer were not in the format I think this card would be ranked around #6.  The reason why it is not is because this card will only replace C.C.  If a deck does not run C.C. they will not decide to run Cheren.  Cheren will just be switched in to decks that currently run C.C.  If I thought Cheren was a huge set above C.C. I would asl put it in, but it doesn’t seem to be that much better.

The format right now is really draw/hand referesh supporter heavy.  Cheren comes into a format where Professor Juniper, Professor Oak’s New Theory, and Judge are used a lot.  Cheren is really not in a position to challenge any of these supporters.  I don’t think that Cheren will see a lot more play then Cheerleaders Cheer has, just about the same.  For that reason although Cheren is a good card, it is not very impactful.

#10- Leavanny #7

At first glance Leavanny does not seem like a very impactful card.  It is a stage 2 Grass Pokemon with 130 HP, a fire weakness, and a 1 retreat cost.  Its second attack, “X-scissor” does 30 damage for GC and lets you flip a coin, if heads you can do 50 more damage.  But this card is possibly impactful because of it’s first attack.  “Nurturing” lets you search your deck for a Pokemon that evolves from one of the Pokemon on your bench, and put it on that Pokemon.  The current rules for this type of attack only allow you to place the next evolution line on the benched Pokemon.  This means that you can only go from basic to stage 1, not basic to stage 2 (even though the stage 2 does evolve from the basic).

This means that Leavanny is like a Spiritomb Ar with the “Darkness Grace” like attack.  This attack does not seem to great coming from a stage 2, but if put in the Lost Zone, Mew Prime can use “Nurturing.”  I’m not sure if this is a great startegy with Mew, but it does make it faster to evolve Vileplume, and Vileplume will be very important in the next season.  I am not sold on this card, but it could be somewhat impactful. 

#9-  Swanna

Swanna is a card that has received no hype, but it is good because it is a Donphan counter.  For WCC you can do 70 damage and a discard, with the “Air Slash” attack.  This makes it a pretty good Donphan counter.  Its stats are not all that great.  It has 90 HP, a 1 retreat cost, and a lightning weakness.

This will not be a great card, but if you need a Donphan counter, this card will take it out in one hit.  It also uses DCE, so it hits well into decks that already use that card.

#8- Recycle

Recycle is a simple Item card.  It lets you flip a coin, if you get heads you can put 1 card from your discard pile to the top of your deck.

This is not a great card considering the card does not go to your hand, and you have to flip.  But, this format is seriously thin on recovery cards.  If you do not use a supporter, you cannot get back evolution cards without Recycle.  I could see a lot of people running at least 1 Recycle since you can re-use it when needed with Junk Arm.

It will not change the format, but I think it will see some play initially.  When we get some better recovery cards you probably will never see this card, but I think a lot of Battle Roads decks will run at least 1 Recycle.

#7- Tornadus

Tornadus is a Donphan counter.  It has 110 HP, a 1 retreat cost,a resistance to fighting, and a weakness to lightning. Its first attack, “Energy Wheel”, lets you move an energy from your bench to Tornadus.  This attack doesn’t seem great, but it does work well with Manaphy.  You can use Manaphy’s attack to refresh your hand, then retreat and move the energy to Tornadus.  His second attack does 80 damage for CCC and you must move an energy from Tornadus to a benched Pokemon.

The good thing about Tornadus is that unlike the other BW high HP Pokemon, it can use DCE.  It can also benefit from Emboar BW.  Tornadus’s main job is to stop Donphan Prime, which it can do.  Donphan can only do 40 damage to it with “Earthquake”, and Tornadus can 2HKO it.  Tornadus can be used in almost every deck, and fits well into a Reshiboar or any deck with DCE.

#6- Beartic #30

Beartic is one of the cards that has received a lot of hype since its Japanese release.  I for one am not drinking the Beartic Kool-Aid (and not just because upon searching for the card on Google I once stumbled on a gay pornography site), I just don’t think that it can make a good consistent deck in this format, but I have been wrong in the past.

Beartic is a 130 HP Water Pokemon with a weakness to metal.  His first attack costs WCC, is named “Sheer Cold”, and does 50 damage and prevents the defending Pokemon from attacking next turn.  Its second attack, “Icicle Crash”, does 80 damage for WWCC. 

Now not allowing the defending Pokemon to attack is really useful.  It will not be as good against Yanmega since it has free retreat, but it is harder to retreat Pokemon like Magnezone, Reshiram, Zekrom, and Donphan.  I could see a lot of people running this card in a BR deck.  I’m still not sold on it being a great card, but I think it will be impactful in the short term. But the lesson we learned today about Beartic is that if you do a Google search for the card make sure to spell the name of the card right, awful things can happen if you don’t.

#5- Great Ball

The #5 card is Great Ball…………..well sort of.  Great Ball was a card that I knew from the LA set that let you search your deck for a basic and put it straight to your bench.  This card was fairly good until most decks used Pokemon like Uxie, Mesprit, Azelf, Crobat G, and Chatot G that had coming into play Poke-Powers.  But this card is not your father’s Great Ball, it is actually your father’s Master Ball.

The text on this Great Ball allows you to look at the top 7 cards of your deck and grab a Pokemon you find there.  If this card came out a year ago I would not even consider running this card.  We had other trainer/item cards like Pokedex, Luxury Ball, Premier Ball, and Bebe’s Search that let you get the cards you wanted fairly easily.  Now a days those trainer/item cards are all gone, all we have is Dual Ball which only works on basic Pokemon and requires a flip.

If you have a deck that has about 20 Pokemon in it, and a lot of them are Legend Pieces or Evolution cards, then this card would work fairly well.  If you are just running a Yanmega deck, your proabably will not look twice at this card.  But, I could see this card being used throughout the time that it is in the format.  It will not be a staple card, but I could see it being used in some decks.  

#4- Crushing Hammer

Our #4 card is Crushing Hammer, which is again just a reprint of another card from our past.  This time it is a reprint of Energy Removal 2.  The text is simple, you flip a coin, and if heads you can discard an energy attached to any of your opponent’s Pokemon.

Now we have a similar card in the format, “Lost Remover”.  Lost Remover also lets you take an energy away from any of your opponent’s P0kemon.  But there are three differences; the first is that thre is no flip involved, the second is that Lost Remover only works on Special Energies, and the third is that energies that have been removed by Lost Remover go to the Lost Zone while Crushing Hammer puts them in the discard.  These differences are very significant.

A lot of people have complained about Pokemon Reversal because it was a very powerful card that required a flip.  If you weren’t happy about that, you probably won’t be happy about Crushing Hammer.  It will be frustrating having a game come down to a coin flip (because that is what removing an energy can do, especially in a format with Pokemon Catcher), but that is what I think will be happening.  Crushing Hammer is much more playable than Lost Remover thanks to the fact that it works on all energies.  I know that I was very skeptical of using Lost Remover because I never knew for sure if it was going to be useful.  You now know that Crushing Hammer will be useful because every deck plays energies of some kind.  The difference in where the energies go is not very substantial because it is hard to get Special Energies back from the discard pile anyway.  The chances are that it will not matter whether you put a DCE in the Lost Zone or the discard pile, your opponent will most likely never get it back.

So after all that discussion do I think it will see some play, yes I do.  I am not sure how much play it will receive, but I’m sure it will at least be in disruption decks.  I could also see it becoming a staple, with Junk Arm being so popular.

#3- Gothitelle #47

The only actual Pokemon to be in the top 5 is Gothitelle.  It has 130 HP, a 2 retreat cost, and a weakness to psychic.  Its ability, “Magic Room”, prevents your opponent from play item cards when Gothitelle is active.  Its attack, “Mad Kinesis” does 30 damage for CCC, and will do 20 more damage for each psychic energy attached.

Decks next season will be unbeliebably trainer heavy, so having a trainer lock will be amazing.  I think trainer lock will be perhaps the best strategy in the next format, but I do not see Gothitelle in those plans.  I think that Vileplume is the way to go.

Even though Gothitelle does not item lock you, it does restrict the amount of damage you can do.  You will never realistically get 3 Psychic energies on it, and if you do that still will not even be 100 damage.  Realistically you are looking at a Psychic and a DCE on Gothitelle by turn 3, this means that your opponent has probably already setup and will probably be able to knock out Gothitelle. This is why I favor Vileplume, you can still attack with whatever Pokemon you want to attack with and have the item lock on.

But a lot of people are eying Gothitelle as a deck worthy card.  You will have the ability to have an item lock, while still use items yourself.  This means you can slow them down by not letting your opponent use Rare Candy, and then Pokemon Catcher up a basic to knock it out.  I think this card will see play early in the season and I think it will see play later, possibly 2 seasons from now when it gets a proper supporting Pokemon to go with it. 

#2- Max Potion

The second to the most impactful card in this set is Max Potion.  This card lets you remove all damage counters and energies on any one of your Pokemon.  While removing the energies is not good, it does work well with low energy attackers like Yanmega and Donphan Prime.

The Stage 1 Rush deck gets a lot better in this set because of trainers like Max Potion.  It is very hard to OHKO Donphan Prime, now with Max Potion most decks can only hope to 3HKO it.

I have tested this card, and although it is very hard to get the card when you really need it, it still is an amazing card.  The only problems I have with this card is that it increases your reliance on trainers and it along with Pokemon Catcher hurt the consistency of decks by making less room for cards like Professor Elms Training Method and Pokemon Communication.

Despite these weaknesses, I think I can still say that this card will see a lot of play and become a staple in a lot of decks.  This card will live up to the hype that people are giving it.

#1- Pokemon Catcher

Of course the most impactful card of this set is Pokemon Catcher.  Heck, Catcher is the most impactful new card since Garchomp C.  Not only will it be a staple, but it will change the way that people play the game.  Of course, like Crushing Hammer, Pokemon Catcher is a reprint of a card that was formally in the modified format.  That card was called Gust of Wind.  Pokemon Catcher is just like Pokemon Circulator in the effect that you get to change your opponent’s active, but this time you can choose which Pokemon gets switched in.

This dyanmic creates a lot scenarios.  You can bring up something that has a high retreat and then attack your opponents bench.  You can bring up something that has a high retreat and then attempt to mill your opponent’s deck.  You can also bring up techs and knock them out before they can serve their purporse.  Or, you can bring up a basic Pokemon and knock it our before it comes a scary stage 2 Pokemon.

I wish I could say more about this card, but all I can say that it is huge.  Catcher will be one of the most important cards in the format.  It will help usher in the rise of Vileplume and item lock, and it will see a lot of success in tournaments.  Pokemon Catcher is kind of like SP Pokemon in the fact that you either have to play it or play against it (item lock).

A lot of people are against Pokemon Catcher, but although it will be very impactful, it will not be bad for the game.  Because the format is relatively slow, it is hard to get Catcher when you need it.  This means that as long as each player is prepared  by either playing 3-4 catchers or playing Vileplume, the game will not be unbalanced. 

Overview of the Impactfullness of Emerging Powers.

Unlike Black and White, there are no big Pokemon in this set to build your deck around.  But, that does not mean that this set is not impactful.  Just one card can change the format around, and that is what we got with Pokemon Catcher.  It may not turn the game on its side, but Catcher will be in all non item lock decks.

Besides Catcher, cards like Crushing Hammer, Great Ball, Max Potion, and Recycle could be very impactful in this trainer heavy format.  And although I do not think they are the best cards, Pokemon like Beartic and Gothitelle could see play in some moderately successful decks.  This set may not be the best, but I would say thanks to Pokemon Catcher this set is very impactful. Feel free to leave your top 10 in the comment box.

So long and thanks for all the fish.

Post-Pokemon Catcher impressions and a Mew Prime/Yanmega Decklist

A big hello to all you OHKOers out there, this is Pikkdogs here with another article for you guys.  For the top 40 players in North America and the players in Southern California all eyes are on World Championships.  All these people are thinking about is either countering the format or making a deck that will be consistent enough to grind into the main event.  But, for the rest of us, we have our eyes on Battle Roads and the new season.  And the new season means dealing with Pokemon Catcher.

Pokemon Catcher is a trainer card that lets you pick a Pokemon on your opponent’s bench and switch it with the active.  The last time this card was released, as a card named Gust of Wind, it was the best card in the format.  It ushered in an era of dominance for a very fast deck with all basic Pokemon.  The question was will Pokemon Catcher have the same format changing effect as Gust of Wind did?  To answer these questions I decided to test multiple decks in the PC (Post Catcher) format.  The testing yielded some surprising results.  To start this article off I will begin by running a “Mythbusters” type list about statements people made about Pokemon Catcher.

Mythbusters- Pokemon Catcher

1.  Myth-Kenny Wisdom in his Sixprizes article said that some decks will be unplayable because they get destroyed by Pokemon Catcher.  It would make sense that decks that rely on bench sitters would no longer be playable.

VerdictPlausible.  I have not tested a deck with a bench sitter like Reuniclus and Vileplume, but I would assume that it will be hard to setup 2 bench sitting stage 2s.  But, if you need a bench sitter, it would be best to have either Gothitelle active or Vileplume on the bench.

2.  Myth: On the SixPrizes forum, a user named Johnny Blaze wrote that all Stage 2 decks will be horrible because you can just catcher up the basic first.

VerdictBusted.  Stage 2 decks are still  very playable.  In fact one stage 2 Pokemon named Vileplume could become one of the most important cards in the format.  Since everyone will be playing trainer heavy decks, the ability to take away the trainers will be amazing.  Also, decks with 4 Pokemon Catcher don’t always get one when they need it, and they can’t always knock out a basic or stage 1 if they do find a Catcher.  I think what is worse off than Stage 2’s are bench sitting stage 1’s like Weavile.  If you don’t also have Vileplume in play, those quick stage 1’s become a problem because anytime the opponent draws a Catcher, they can then stall by bringing up a bench sitting stage 1.  But when it comes to stage 2’s, it will be harder to get them out, but I would say they are still very viable.

3. Myth: Pokegym User Mew723 wrote that Emboar will be unplayable in the next format.  If you think about it, catchering up a Tepig or Pignite would be hard to deal with.

VerdictBusted.  I have tested an Emboar deck, and while it is no longer quite as consistent as it once was. it is not unplayable.  The same principle works in the PC era as it did in the BC (before catcher) era.  You might have to alter the decklist a little, but for the most part you can still run a Reshiboar deck about as good as you could before.

4. Myth:  This myth will address some of the comments made on my Pokemon Catcher article.  The comments are: Cincinno will be big, Zekrom is good, babies won’t be as effective.

VerdictPlausible. Cincinno is now a much more effective Pokemon than he was before.  He can attack fast and is almost on par with Donphan and Yanmega in some respects.  Zekrom was always good, he might be a little better now thanks to Yanmega being that good.  Babies will not be as popular as they once were.  Its just really easy to Catcher them up when you need, or to Catcher around them when they are asleep.  But, a lot of decks will run at least 1 Cleffa to help as a hand refresher.

Pokemon Catcher does change the format, but you know what they say about change.  The more things change the more they stay the same.  While some decks will be gone because of Pokmeon Catcher, the format will still come down to Donphan, Yanmega, Reshiram, Zekrom and other Pokemon that are currently popular.  Decks that run benched Pokemon can still win, players just need to change their decklist a little to adjust.  From my testing, it looks like all of those who say that Pokemon Catcher will ruin the format will be wrong.  So thats all for the Mythbusters episode, lets go to the list I promised you.

Mew/Yanmega: The Other Prime Time. 

I gotta give the credit for this deck idea to Radu C. from Minnesota.  I heard Radu was running this crazy good deck during Nats.  It had Mew Prime, Yanmega Prime, Spinorak, Muk, and Jumpluff.  The deck was like a tool box, it could lock, snipe, stall, or do lots of damage; it was a really cool deck.  After I had my rest after Nationals, I came home and made my own version of the deck.  It was not a polished list that was even near where Radu’s actual deck was, it was just a rough version of the deck.  My deck did okay, but nothing special.

Then I updated the deck to deal with Pokemon Catcher.  I took out Muk, because Pokemon Catcher does what he does, and I added Pidgeot instead.  Pidgeot is great for stalling against Pokemon like Reshiram, Zekrom, and Donphan.  Its “Headwind” attack adds an extra CC to each attack cost on the defending Pokemon.  If you first were able to Catcher up the Typhlosion or Emboar, Reshiram will be stuck active for a long time.

Goal of the Deck

The goal of this deck is to attack with Jumpluff’s attack or Yanmega while setting up a Trainerlock.  What you want to do first is to get Mew Prime active with a Psychic energy attached, and have him put Jumpluff and Pidgeot in the Lost Zone.  While doing this, get Oddish on the bench and try to evolve him to Vileplume.  If they catcher up an Oddish, wait until you have stalled with “Headwind” and then try a second time to get Vileplume up.  If they are able to catcher up 2 Oddishes, don’t worry.  This deck works better with Vileplume but it does not need it.  Sometimes getting the opponent to look at Oddish when your setting up Yanmega and Mew will be worth the loss of Trainerlock.  You should also try to get Yanmega going.  Once Yanmega is evolved and you have 2 Pokemon in the Lost Zone,  you just need to judge what attack is best to use.

Good Things About the Deck: 

  • It is so versatile that it can work against almost any deck, so far it has been the deck that has worked the best in my testing.
  • It is disruptive.  The ability to lock trainers is HUGE since almost all decks will be trainer based.  Judges also work well in this deck.

Bad things about the deck:

  • If you don’t get an early Mew Prime you will be behind the Eight Ball all  game.
  • This deck does not feature Stantler, which means  it can be hard to setup Vileplume.  The deck is not as good without Vileplume, but it is possible to get it evolved later in the game after a Judge.

The List.

Okay here is the list.  This is still a very early list, so don’t beat me up on this list.  I don’t think its polished at all, I am only posting it so that you can copy it and start testing.

Pokemon-17

  • 2-Oddish
  • 1-Gloom
  • 2-Vileplume
  • 4-Mew Prime-Your starter and main attacker, can use Pidgeot or Jumpluffs attack.
  • 2-Pidgeot CL or TM
  • 2-Jumpluff HGSS- Has the attack that you will use the most.
  • 2-Yanma
  • 2-Yanmega Prime-Great for Sniping and a backup attacker incase you can’t get Pokemon in the Lost Zone.

    Mew as seen by Ava

Trainers-30

  • 2-Professor Juniper-The best Supporter in the format.
  • 3-Copy Cat-A supporter that works with Yanmega
  • 4-Judge- Disruption and working with Yanmega
  • 3-Professor Elms Training Method- If you trainerlock yourself, here is how you get Yanmega, or this is how you get a Vileplume setup.
  • 4-Collector
  • 1-Flower Shop Lady
  • 1-Seeker- Can Seeker up Vileplume, use trainers, then Rare Candy on a 2nd Oddish to get the lock setup again.
  • 3-Rare Candy
  • 3-Communication
  • 3-Pokemon Catcher
  • 1-Dual Ball
  • 2-Junk Arm

Energy-13

  • 4-Rainbow
  • 4-Psychic- needed for an early “See Off”
  • 3-DCE-For Pidgeot’s attack and works well if your run Bouffallant
  • 2-Grass

I admit this is a weird list, but its just something to test around and fix yourself.  It is weird to have so many trainers in a trainerlock deck, but this is the one trainerlock deck that is not really reliant on the trainerlock deck.  It doesn’t matter if your opponent either  uses his/her  resources to knock out an Oddish or 2 while you setup with Mew, or they get trainer locked; either way you have an advantage.  Whether you lock them up, or you lure them into a false sense of security, it does not matter.  This deck can work with or without trainerlock. 

Techs

Here are some possible cards to fit into your list.

  • A hand refresher: Something  like Cleffa or Manaphy, either one helps consistency.
  • Boufallant:  If you are thinking people will still play RDL, then you will need Boufallant.  Though, Pidgeot’s attack will pretty much stop RDL from attacking anytime soon.
  • 1-1 Yanmega:  I originally built this deck with 3-3 Yanmega and I felt it a little overkill.  If you like Yanmega and know how to use it well, 3-3 might be the better play.
  • 1 Oddish– If you want a better chance to evolve into Vileplume early, here is a better shot.
  • 1 Spinorak– The list originally had a Spinorak in it.  The idea is to trap a starter, with it’s “Spider Web” attack, until the end of the game when you can retreat for Yanmega and kill that starter.  I’m just not that good at that strategy.
  • 2-2 Cincinno:  This deck si great for Yanmega, but if just cannot afford Yanmega’s, Cincinno may be able to appropriately replace Yanmega.

So that’s all I gotta say about this deck.  Expect more PC decklists coming soon.  Feel free to tell us all what you think about this decklist by leaving your thoughts in the comment box.

So long and thanks for all the fish!

Introducing Pokemon Catcher

A big hello to all you OHKOers out there.  This is Pikkdogs here with a discussion about the card Pokemon Catcher.  This card will come out in the Black and White: Emerging Powers set.  Its effect is simple, switch one of your opponent’s benched Pokemon with the active.  This makes it like Gust of Wind from the base set.  This article will tell you what this card means for the format.  This article will also speculate what the format will be like for this card, and what type of counter the new high HP Pokemon will be to Pokemon Catcher.

Before we start the article, just a little reminder about the contest.  The contest that celebrates my 100 articles is still going on.  All you have to do to enter is send an email to “pikkdogs@teamomar.com.”  In the email just tell us something you like or don’t like about the site.  When you enter you will be in the running to win one of two official www.onehitko.com t-shirts.  To see the complete rules, just read my 100th article celebration post here.  Okay, back to the article about Pokemon Catcher

What it does

Pokemon Catcher allows you to do 2 strategic things.  The most obvious thing it does is to bring an un-evolved Pokemon active.  Once that Pokemon is active you will be able to knock it out before it evolves to a scary stage 2 like Emboar, Tyranitar, or Magnezone.  The other thing you can do is to pull up a bench sitting Pokemon and then either knock it out, snipe around it, mill your opponent’s deck, or put Pokemon in the Lost Zone.  This card is very powerful, so lets talk about what happened last time it came out.

What Happened Last Time: Gust of Wind.

Gust of Wind was a card in the base set that did the same thing as Pokemon Catcher.  When it came to competitive play, Gust of Wind forced a deck called Haymaker to become the best in the format.  Haymaker was a deck with base set cards like Hitmonchan, Scyther, and Elektabuzz.  It was a fast deck that used Gust of Wind to bring up basic Pokemon and do damage for not a lot of energy.  Haymaker was not the only deck that saw play, but it was the winning-est deck of its time by far.

It worked by pulling up anything that was a threat and knocking it out before it could get going.  Haymaker was a powerful deck that had only one enemy, the first rotation.  Now, Gust of Wind is coming back and most Pokemon players are afraid of what it could do in today’s format.  The format is different from base set.  Back then, doing 40 damage for 2 energies was really good, now a 100 HP basic Pokemon is not hard to find.  Who knows what will happen when the wind changes and we get that some old gust coming back into the format.  Some people say the format will be very similar just a little more disruptive.  While most people are predicting the end of stage 2’s in the format, but could that be?

What do you mean I can’t evolve on the same turn?

About a year ago, the return of Gust of Wind would not be a huge problem.  You could just play a Rare Candy, or evolve through Broken Time Space.  Now you have to leave a Basic on the bench for one turn.  Unless you are able to play 2 copies of the same basic on one turn, it will be unlikely that you will be able to evolve on the upcoming turn.  To evolve to a stage 1 or 2 Pokemon you will need to be very speedy or very disruptive.

How to Combat Catcher

As mentioned,you can either try to keep Pokemon Catcher away from the opponent, find a way to evolve before they can disrupt the evolution, or don’t play any basics down that you don’t want in the active spot.

To keep catcher away from the opponent you can try to get an early Judge.  Pokemon like Weavile and Ambipom can disrupt your opponent’s hand so that they cannot setup.  If you get an early disruption on your opponent, he/she will not be to get the Pokemon Catcher that they need to disrupt you.  You can also make Pokemon Catcher useless by setting up a trainer lock with either Gothitelle or Vileplume.  However, these Pokemon are stage 2’s and can be disrupted by Pokemon Catcher.  So, in order to evolve them you will have to be quick about it.

One way of negating the effect of catcher is putting down 2 of the same basics at once, so they can knock out 1, and you can evolve the other.  This is where cards like Pokemon Collector, Revive, and Stantler come in really big.  After the big Cleffa donfest that was U.S. Nationals 2011, Stantler is a good Pokemon to use as a starter.  He will not be donked, and he can search out 2 basics and put them on the bench.  All you need on the next turn is  a Rare Candy and a Stage 2.  Look for 4 Rare Candies to be a staple in the next format.  Another way to go around Pokemon Catcher is to start fast.  If you start with a basic, there is a good chance there will probably be time to evolve the Pokemon before Catcher gets played.

If you don’t want your opponent to Catcher in a Pokemon, then don’t play it down.  With the number of big basic HP POkemon that can do damage, you don’t really need evolved Pokemon.  In the next couple sets there will be about 10 100+ HP Pokemon coming into the format.  The question is whether these Pokemon will be able to knock out Pokemon that are used with Pokemon Catcher, like Donphan Prime and Yanmega Prime.  Only time will tell whether these Pokemon will be good enough to stop the good stage 1’s.

The Big HP Pokemon

As mentioned, there are a lot of big HP Pokemon coming out, so lets look at them, since they are not very afraid of being made active by Pokemon Catcher.

1. Virizion

Japanese Set-  Battle Strength Deck                 English Set- Emerging Powers

Basics- 100 HP, 1 Retreat, Weak to Fire, Resistance to Water.

Attack 1- Giga Drain.  For GC you do 30 and heal from Virizion the amount of damage that you do to the defending Pokemon.

Attack 2-Sacred Sword.  For GGC you can do 100 damage, it can’t be used twice in a row.

2. Virizion

Japanese Set- Red Collection                    English Set- Probably the 3rd BW set

Basics- 100 HP, 1 retreat, weak to fire, resistant to water.

Attack 1- Dual Draw. For one energy you can draw 2 cards.

Attack 2-Leaf Slugger.  For GC you can do 40 damage. If you used this attack last turn, the attack does 80.

3. Terrakion 

Japanese Set- Battle Strength Deck                    English Set- Emerging Powers

Basics- 120 HP, 4 retreat, weakness to grass.

Attack 1- Boulder Crash.  For FC it does 40 damage.

Attack 2-Sacred Sword.  For FFC it does 100 damage and cannot be used next turn.

4. Terrakion

Japanese Set- Red Collection                    English Set- Probably 3rd BW set

Basics- 130 HP, 4 retreat, weakness to Grass.

Attack 1- Vengance.  Does 30 damage for FC.  Will do 90 damage if you lost a Pokemon last turn.

Attack 2- Land Crush.  For FFC it does 90 damage.

5. Coballion

Japanese Set-Battle Strength Deck                    English Set- Emerging Powers

Basics- 110 HP, 2 retreat, weak to fire, resistant to Psychic.

Attack 1- Metal Sword.  For MC you can do 30 damage and have your opponent switch the defending Pokemon.

Attack 2- Sacred Sword.  For MMC you can do 100 damage, and you can’t use this attack twice in a row.

6. Coballion

Japanese Set- Red Collection                    English Set- Probably the 3rd BW set.

Basics- 120 HP, 2 retreat, weak to Fire, resistant to Psychic.

Attack 1- Energy Breath.  For MC it does 20 damage times the number of energy attached to the defending.

Attack 2- For MMC you can do 80 damage and prevent the defending Pokemon from attacking next turn.

7. Landorus

Japanese Set-Red Collection                    English Set-?????? I would guess Emerging Powers, but it could be the 3rd Black and White Set.

Basics- 110 HP, 1 retreat, and weak to water.

Attack 1- Harvest.  For 1 energy you can attach an energy card from the discard pile to this Pokemon.

Attack 2- Gaia Hammer.  For FFC you can do 80 damage and spread 10 to everyone’s bench.

8. Volteros

Japanese Set- Black and White                    English Set-Emerging Powers

Basics- 110 HP, 1 retreat, weak to fighting

Attack 1- Recharge.  For 1 energy you can search your deck for a lightning energy and attack it to this Pokemon.

Attack 2- Discharge. For LLC you can do 80 damage and discard an energy card.

9. Torneros

Japanese Set- Black and White                   English Set- Emerging Powers

Basics- 110 HP, 1 retreat, weak to lightning, resistant to fighting.

Attack 1- Energy Well.  For 1 energy you move one energy from your bench to the active.

Attack 2-Gale Force. For CCC you can do 80 damage and move 1 energy card to the bench.

10. Kyurem

Japanese Set- Red Collection                   English Set- Probably the 3rd Black and White Set

Basics- 130 HP, 2 retreat, and weak to Metal.

Attack 1- Outrage.  For CC it does 20 damage plus 10 for every damage counter on this Pokemon.

Attack 2- Glaciate.  For WWC it spreads 30 damage to all of your Opponent’s Pokemon.

So those are the 10 big Pokemon that are coming out.  Most of these Pokemon will not be easy to knock out by Yanmega or Donphan, so they will be great counters to Pokemon Catcher.  The problem will be just coming up with other cards that can help make these cards attack faster.  None of these Pokemon seem like great Pokemon right now, but I think given the right situation, these cards could help to make a good deck.

Sot there is a look at Pokemon Catcher.  The card will sure change the format, maybe it will only change a little, or it may change it a lot.  I hope I gave you some ideas of how you can plan to play against this card in the fall.  Be sure to check on this website for more strategy articles about this impactful card.  So, what do you guys think of this card.  How will you play it and play against it?  Please leave your thoughts in the comment box.

So long and thanks for all the fish.