Vanilluxe

Working With Ditto: A Review of 1-1 and 1-0-1 Techs

Hey OneHitKO people, it’s me, coolestman22 again, here with another article to try to help keep the site going. I said in my last article that I would try to write about the techs Ditto brings to the table, and I decided to do just that.

Anyway, Esa wrote a neat article about how good Ditto is on his blog (Which I recommend reading if you haven’t), but

Techs.

he didn’t go over the usefulness of the techs you could set up via Ditto. He mentioned a few, and he did a bit of reviewing them, but he didn’t go that much in detail.

So without further ado, I guess I should start the article. Please do note that these are not ranked, they’re just there in the order they came to my head in.

Dusknoir BoC

Dusknoir is probably going to be the most popular Ditto tech. The Ability is just so powerful that if you manage to get a Dusknoir out, it will probably lead to a few prizes by itself. You could also use it to take out your opponent’s all-important Stage Two Energy accelerator, or use the damage from the EX they retreated to kill their active EX with energy.

However, without Ditto, the second a Duskull hits the field, it is very likely to be Catcher-killed, even without Junk Arm in format. That is why you need Ditto to play a Dusknoir tech. If you can get a Dusknoir out, it is a very powerful thing to have on the field.

Zoroark BW

Zoroark is an interesting tech (I wonder how many times I’m gonna say that this article), but it’s not one I’m big on this format. Last Cities I played a 1-1 in my Audino Box deck (That was my crazy stupid rogue that I would have played if I had gone to one more Cities) to hit Chandelure, Magnezone, Cobalion, and other things for “I win”. It was extremely good, but I had to cut it because of space concerns.

I don’t think I like Zoroark all too much now, however, because nowadays it just doesn’t have anything to hit for either weakness, OHKOes, or an effect. The main meta things now are Rayquaza, Landorus, Darkrai, and Keldeo, and Zoroark just isn’t good against any of those.

Maybe in another format, Zoroark will be really good, but I doubt that will happen any time soon. It does have a secret rare in NXD, so if the rotation is NXD-on maybe Ditto will allow for it to be good.

Ninetales DRX

Ninetales serves as a 5th Catcher. If your opponent sees four Catcher in your discard pile, they will probably play differently until you Junk Hunt them back (if you do). However, if you play a Ninetales you’ll be able to use a Catcher

The Other 5th Catcher

that they likely won’t see coming, and therefore it will probably be much more devastating.

Also, who wouldn’t want an extra Catcher? If you have space for a 1-1 Ninetales tech and you don’t play Rare Candy, Ninetales might just be the best possible tech you can play with Ditto. I really like the surprise factor it has, and having a 5th Catcher can win games.

The reason that Ninetales wasn’t played in BW-DRX is, of course, there was no surprise factor, and the Vulpix is likely to be Catcher-KOed. With Ditto, you get the surprise factor as well as a higher HP basic to sit there instead of a Vulpix (Which matters in the case of Mewtwo or Darkrai), and if they put enough damage on the Ditto you can Transform it into something else.

Serperior BW

Serperior is an interesting tech indeed, and it’s one I have experimented with in my Hydreigon deck with success. It brings me back to the days where 1-0-1 Nidoqueen RR techs were a thing because of the old Rare Candy rules. Serperior is just a stackable version of that, and in Darkrai mirrors it can be devastating (It’s practically an Eviolite that can’t be Tool Scrapped and reduces more damage the longer it goes unattacked). I have found that with Serperior you can switch Darkrais around via Dark Trance, and then slowly heal all of them when they get damaged.

It’s also really good against the Night Spear damage that Darkrai does to the bench. Suddenly, that 30 becomes 10 before your opponent can do anything. So with Serperior in play that 90-30 becomes a 70-10, and if you retreat to a fresh Darkrai it will become a 50-0 or 50-20 depending on whether they Night Spear the same Pokemon.

Against other decks it isn’t too shabby either if you’re using Darkrai. If you Eviolite your Darkrai the Keldeo is only doing 90 (Assuming 3 waters) or 110 (Assuming four waters), and then you make that 70 or 90. If you retreat to a fresh Darkrai that turns into 50 and 70.

I’m not going to keep talking about Serperior, but I have found it’s great in any Darkrai deck, especially Darkrai/Hydreigon. With Ditto, you can disguise your Serperior tech as something more prominent and then go Transform-Rare Candy-Serperior.

Krookodile DEX

This tech probably isn’t as legitimate as the others, but I feel like giving it a shout-out. What it does is that it has an attack called Bombast that does 40 damage for each prize card you’ve taken. What this does is that if you’ve already taken five prizes, it will OHKO anything barring Wailord with Giant Cape and Regigigas EX/Tornadus EX with Asperita City Gym and either Eviolite or Giant Cape.

This pretty much cancels the need for a game-winning Catcher because you have a card that can OHKO everything meta regardless. However, the attack costs four energy (Two Darks included) and in any Darkrai deck you’re likely to have extra Night Spear damage somewhere that can be moved around with the most likely better Dusknoir tech. So unless you’re playing some weird Zoroark variant, Dusknoir is likely the better call if you have the Darks to make playing Krookodile somewhat reasonable.

However, it does have a cool shiny version from Dragons Exalted, so for league play if you want to use your shiny Krookodile you can.

Bronzong NXD

This would be the anti-Max Potion tech that the format needs so much. It has existed, but it’s always been Catcher bait. However, with Ditto a 1-1 Bronzong NXD tech could turn your Hydreigon match in the right direction seeing as they need to attack with Hydreigon to OHKO unless they have a Dark Claw, and if you can hit the Hydreigon somehow first they will have to either retreat and not OHKO Bronzong and instead try to Night Spear it to death, and even then you can either power up a Raikou or other sniper or Catcher it out. If they only have one Hydreigon in play this could win you the game.

Leavanny NVI

Leavanny is probably not the best tech you can play, but it certainly has its ups.

Imagine you’re playing Hydreigon/Darkrai and your opponent is playing Terrakion EX/Terrakion with at least 2 Tool Scrapper. You’re not going to be able to keep your Eviolites when you need them, so what do you do? Get your Leavanny out. Leavanny will single-handedly win you the matchup against any deck with Terrakion if you manage to get it out, and it also makes benching Cresselia/Mewtwo/etc. a less risky decision. However, it isn’t something I’d recommend unless your meta is full of Terrakion.

Reuniclus BW

Reuniclus is an interesting tech, and I can see a couple of uses for it. Imagine you’re playing Blastoise/Keldeo, and you need to heal your Keldeos. Reuniclus can give you a turn or two of invincibility before it gets Catcher-killed, and you can put the damage pretty much anywhere you want, meaning that the damage you have in play can be spread out to 10 or 20 everywhere and likely not making any difference. Since Reuniclus is going to get Catcher-killed anyway, you won’t get your field flooded.

Another play is that if your opponent uses all four Catcher, you can Transform-Rare Candy-Reuniclus and gain invincibility until they either use a Ninetales, Junk Hunt, or your field floods.

You should probably put 80 damage on Reuniclus itself unless you’re playing against Darkrai, Chandelure, or Flygon, because the Reuniclus is going to get knocked out, so you may as well heal 80 (Even if your opponent has used all of their Catcher, it’s still the safe play).

Reuniclus is certainly an interesting tech, but it will likely take a back seat to Dusknoir and Ninetales, and other preferred Ditto techs. It’s something to experiment with in any deck that plays the Ditto and Rare Candy already, and it may end up being the tech you like the most.

Empoleon DEX

Empoleon is basically a draw engine if you get it out. If you run Waters or Blends for Attack Command it’s useful too, but Empoleon is mostly just a way to discard useless cards and get out of N lock.

However, this is a lot more useful than that paragraph makes it out to be. N lock can be the difference between a clutch win and a devastating loss. Hand-reliant decks that play Ditto and Rare Candy such as Blastoise and GothGor should definitely consider Empoleon as a tech to not only provide a draw engine to get out of N lock but to also to use Attack Command in clutch spots.

Salamence DV

Salamence was probably the only hyped Pokemon from Dragon Vault unless you count Rayquaza, but it probably isn’t going to live up to the hype. However, it does make for an interesting 1-0-1 tech for its Ability. While you don’t have Hooligan’s or other things to reduce it more, forcing your opponent to discard until they have four is really good, especially if you force them to draw cards somehow. However, there are much better techs to use, and Salamence is probably best used as a fun thing for league.

Milotic DRX

Milotic is an interesting tech because it’s not for the late game, but instead more of an early game set-up assister. Having a triple Computer Search can be great for slow decks and it’s something I would consider in any slow deck.

However, starting with a 30 HP Feebas isn’t something I would look forward to.

Shiftry NXD

Giant Fan.

Oh, god. This would be hilarious if someone pulled this off. However, Shiftry’s flippyness makes it unviable for anything other than league play.

But it would be hilarious if someone pulled off a Giant Fan. I think I’ll play a 1-0-1 line at league just for the lolz (However, I don’t think I’ll ever top my Carnivine DEX tech in Hydreigon)

Toxicroak BoC

Toxicroak is like a Psychic-type Terrakion, except it uses any energy. This is great against Mewtwo if you manage to surprise your opponent with it, because it will OHKO any non-Eviolited Mewtwo and with a PlusPower or Tool Scrapper you can get around that.

Toxicroak is an interesting tech in any deck that has a hard time against Mewtwo, and the surprise factor works really well with it. I think I’m gonna test Toxicroak a bit in some decks, and you certainly should too.

Chandelure NVI

Chandelure is another interesting tech that would see zero play without Ditto. I felt it was worth a mention, but as I described it I thought of more and more uses for it and now I think I’m gonna try it out.

Remember back in the day when Kingdra Prime was considered a tech? Well, this is like a triple Kingdra Prime when you can somehow get it active, whether it’s via knockout, or whatever. A Chandelure tech combined with Night Spear can get the OHKO on more things and it can also get knockouts on the bench, and it’s also useful for knocking out EX’s with either Dragon Blast alone or extra Night Spear damage, and it can serve as the single or triple PlusPower you need for the knockout when your active gets killed. And because Hydreigon can give anything free retreat, it’s no big deal to get it out of the way.

It’s also useful in Blastoise because whenever you need extra damage you can either retreat or use a Switch if you play it, and go to Chandelure, get extra damage on the board, and Step In. I could see someone playing either Hydreigon or Blastoise variants with a 1-0-1 or 2-0-2 Chandelure line just because of the lack of need to worry about retreating Chandelure.

Vanilluxe NXD

Vanilluxe is probably going to be another rarely-played one, but I can see people liking a Warp Point a turn. Not only is Vanilluxe a free Switch whenever you need it, meaning that it’s not only whatever you want active when you want it and an out of special conditions, but it also puts pressure on the opponent. For instance, let’s say you’re playing against Darkrai/Hydreigon and they just whiffed the Max Potion and only have two Darkrais out. They are forced to either promote the damaged Darkrai, give you a free hit at their Hydreigon (Remember that they whiffed the Max Potion last turn, which means they only have one hand to get it if any unless they Skyla for it),or give you a free prize on a Sableye or something else with low HP, and you can always Catcher something else up if you don’t like what they gave you.

Drifblim DRX

Drifblim is an interesting tech that I would consider in any metagame with a bunch of Special Energy, because it can hit really hard once some hit the discard pile. It is a good tech in either Hammertime or Garchomp decks because they both run cards that discard Special Energy. When you get 3 Special Energy in the discard pile suddenly Drifblim is swinging for 150, and with Enhanced Hammer and Mach Cut you can usually discard your opponent’s specials. Now with Ditto it’s more of a surprise tech and you can get away with a 1-1 line if you can hide it.

Well, that wraps up this article. You guys know I like when you leave comments, so any discussion is welcome. I’ll try to get another article out sometime this week. So ta-ta for now, and I’ll try to get something out soon.

A Very Special Pikkdogs Pikks Three: Vanilluxe, Unown (Cure), and Steelix Prime.

A big hello to all you OHKOers out there.  This is Pikkdogs and his extra-dimensionary sidekick Pedro here with a Pikk Three article.  If you couldn’t guess it from the title, this Pikk Three has a theme.

Like a Prom?

Well kind of.

Can the theme be “Springtime in Paris?”

How could that be a theme for a Pokemon article? There are no French Pokemon.

I guess so.  If there were French Pokemon I would bet they all would have  no attacks and the “Surrender” Ability. 

Probably. As I was trying to say a while ago, this Pikk Three article has a theme.  The  theme today is “Special Conditions.”  All three of our cards have something to do with special conditions.  Vanilliuxe can paralyze the defending Pokemon, Unown can remove Special Conditions, and Steelix Prime is untouchable by them.  Special conditions were never really that big in Pokemon outside of Pre-Releases, so its nice to see them actually seeing competitve play.  So before we offend any other nationality, let’s procede to the article. Read More

Possible Decks From Noble Victories

A big hello to all you OHKOers out there.  This is Pikkdogs here with an article about decks that can come from the Noble Victories set.  I also have my extra-dimensionary sidekick Pedro here with me.  Sorry for this article coming out late.  Again the server crashed on me when the article was almost finished.  So that pushed the article back a day or so.  But let’s move on, What’s on your mind tonight Pedro?

Well I got no news to report or anything like that.  I can remind our readers that if they leave right now they can avoid reading another article on this site, there is still time. 

Pedro, I’m trying to draw people to the site.  I don’t want to drive them away, no matter how beneficial it will be to them.  Sure we aren’t as good as a normal website with a sponsor, paid writers, and servers that don’t crash every half an hour; but I still do my best to put out sub par articles with lots of spelling errors.

Well if you wanna torture these good people, I guess you can continue on.  Let’s look at possible decks from the cards from Noble Victories. 

Deck Ideas for Noble Victories. 

After a long Battle Road season and an upcoming regionals in the same tired format, I am excited for a set that might bring us some new deck choices.  I will separate deck ideas into 3 categories: Top Tier Decks, Rogue Decks, and Fun Decks.

Top Tier Decks

Cobalion

Right now I can only see one good deck coming from NV, and that is Cobalion.  Now the Cobalion decks will not be a good deck for Cities, but it will be a good deck from here on out.  That is because Mewtwo EX will be a great card, and Coballion is a great counter to it.  So give it a little time and Cobalion will be a part of a top tier deck.

Card Description– Cobalion is a 120 HP basic metal Pokemon with a weakness to fire and a resistance to psychic.  Its first attack, “Energy Press”, costs MC and does 20 damage plus 20 more for every energy attached to the defending Pokemon.  The second attack is kind of like Beartic’s attack.  “Iron Breaker,” costs MMC and does 80 damage while not letting the defending Pokemon attack next turn.

The Goal of the Deck– There will be two main goals of this deck.  The first goal of the deck would be counter Mewtwo EX decks.  Mewtwo has not been released yet, but we know it will have an attack that does basically the same thing as “Energy Press.”  Well, Cobalion can do that too plus he has resistance against Mewtwo.  So he should be good against Mewtwo.

The second goal of the deck will be to do attack with “Iron Breaker” as fast as possible and then hope your opponent cannot get a knockout against Cobalion.  If you have an Eviolite and Special Metal energies on Cobalion it will be hard to get an OHKO on him.  To load energies on Cobalion quickly the best way might be Electrode Prime.  His “Energy Mite” Poke-Power will let you attach energy from your deck to Cobalion.

Using an Electrode build, you would want to get a Pokemon Collector on the first turn and make sure you have 2 Voltorbs on the field on the first turn.  Then on the second turn you can evolve to Electrode Prime, do “Energy Mite” and you should be ready to “Iron Breaker” a lot for the rest of the game.

How to Make the Deck– I would run a 3-2 line of Electrode and 4 Cobalions.  I would also run about 2 Cleffas so I could get a hand refresh on the first turn.  I would run about 10-11 Hand Refresh cards like Professor Juniper. I’m not sure about how much energy you would want, maybe around 15 including 4 Special Metals and a couple Rescue Energies.

Rogue Decks

Victini

Now Victini is not really a main attacker in this deck, but it will be a very important part.

Card Description– Victini’s “Victory Star” Ability lets you re-flip after your attack is over if you flipped coins for your attack. The stats on Victini are very poor, so he will be an easy prize with Pokemon Catcher.  So make sure you have a plan to get him from the discard pile.

The Goal of the Deck– Well the goal of the deck will depend on what main attacker you choose.  Some of the main attackers that have been talked about are Sharpedo, Audino EP, and Lilligant EP.  But no matter which of these Pokemon you choose, there will be a basic goal of your deck.  You are going to want to attack very quickly, probably turn 2.  You will want to get a Pokemon Collector on turn 1 and get 2 basic forms of your main attacker, and a Victini.  If you already have a Victini in play you can play the other one down, but if you don’t you might wanna hold it until turn 2 and hope it doesn’t get Judged away.  On your second turn you can evolve your main attacker, put down Victini, and then attack.  Make sure you have recovery cards like Super Rod and Revive so you can get back Victini when it gets knocked out.

How to Make the Deck– I would probably run 2 or 3 Victinis and 1 Revive and 1 Super Rod.  I would probably run 4-4 of your main attacker.  Then depending on what deck you are running, you can fill out your list with trainers and energy.

Durant

Card Description– Durant is a basic metal Pokemon that is weak to fire and resistant to Psychic.  Its main attack is called “Devour” and it lets you mill 1 card for every Durant in play.  The key here is to understand that Durant is feeble and you will want 4 out at all times.

The Goal of the Deck– The goal is just what I said, to mill while having 4 Durants in play at once.  You hopefully will mill enough cards from your opponents deck that they will eventually not have a card to draw at the beginning of their turn.  You will want to make sure that you have a lot of recovery cards in your deck so you can always have 4 Durants in play.  It is always nice to have cards like Special Metal energies and Eviolite to see if Durant can withstand an attack. If Durant can withstand 2 attacks, then you should be able to mill their entire deck.

How to Make the DeckOf course I would play 4 Durants.  I would also play about 3 Revives and 4 Junk Arms.  As for other Pokemon, I would play 1 Mime Jr. and one Rotom to try to find a prized Durant.  Of course it would be nice to have 4 Pokemon Collectors and a couple Dual Balls so you can have 4 Durants out on the first turn.  I would also run 4 N’s.  Since you are never taking prizes you will always draw 6 cards, and your opponent will draw less most of the time.  This deck is a little bit cheaper because you probably will only run 1 Pokemon Catcher if you run one at all. 

Vanilluxe

Card Description– Vanilluxe is  a stage 2 Water Pokemon with 130 HP, a 2 retreat cost, and a weakness to metal.  Its second attack, “Frost Breath” does 60 damage for WW, which is good, but its not the reason we are here.  The first attack, “Double Freeze” lets you flip 2 coins.  If you get 1 heads you do 40 damage and paralyze the defending Pokemon.  If you get 2 heads you do 80 damage and paralyze.

The Goal of the Deck– Obviously the goal of this deck will be to get a turn 2 or 3 Vanlliuxe and paralyze the defending Pokemon while slowly chipping away at the HP.  It can be more consistent with the addition of Victini.

How to Make the Deck– I would probably run a 4-2-4 line of Vanilluxe.  I would probably run 2-3 Victinis and at least 1 Super Rod.  I would also run about 2 Cleffas for early game hand refresh.  You might want to run Twins to come back from a slow start.  You probably would not need a lot of energy for this deck, probably 8-9 water energies and 2-3 Rescue Energies.  The trainer lines will be pretty standard.  10-12 hand refresh, 4 Pokemon Catcher, 4 Junk Arm, and 4 Pokemon Communication.

Accelgor

I was struggling on whether this should be a rogue deck or a fun deck, but I thought I would put it here cause I don’t really care where it goes.

Card Description– Accelgor is known as being a bad Donphan Prime.  Well, Donphan Prime is a good card in this format, will there be any room for a bad Donphan?  Its stats are not that good.  It has 90 HP, a weakness to fire, but it does have free retreat.  For one grass energy, “Slashing Strike” does 60 damage, but can’t be used next turn.  The other attack is called, “Acid Spray”, and it does 20 with a flip to remove and energy attached to the defending Pokemon.

The Goal of the Deck– I could see Accelgor being used in 2 possible ways.  The first way is to use him as a Donphan replacement in a stage 1 deck.  There are a lot of Donphan counters out now, so Accelgor will have a space to slip in to.  It can do the 60 damage and then retreat for something else next turn.  It is a very fast way to get an easy 60 damage.  The drawback is nobody is weak to grass.  The second build with Accelgor that I can think of is basically in a Mewlock deck, but without Mew.  You would have a Vileplume line to disrupt, Sunflora to get all your Pokemon out, and Yanmega Prime as a secondary attacker.

How to Make the Deck- Well the build that of Accelgor that you choose will vary the structure of the deck greatly.  For the Stage 1 Build, just take your Donphan out and replace the fighting energies with Grass Energies.  You could also just add 4 Rainbow Energies to a deck  without fighting energies.  After that replacement you should be fine.  For the 2nd build you will need a 3-1-2 Vileplume line, 2-2 or 3-3 Sunflora, and 3-3 Yanmega Prime.  Your supporter lines will probably max out on both Judge and PONT, with a good showing of Sage’s Training. You will not need a lot of energies, probably about 7 Grass will be enough.

Fun Decks

Archeops

Archeops will be a fun deck for people that want to use the new fossil mechanics.

Card Description–  Archeops is not only really cool because of the fossil, but because of it’s Ability.  “Ancient Power” will not let anyone evolve Pokemon from their hand.  They can still be evolved through ways like Leavannay EP, but most people will no tech a 1-1-1 line of that in.  Archeops does have an attack, for FFC “Rock Slide” does 60 damage to the defending Pokemon and snipes 2 Pokemon for 10.  The stats of Archeops aren’t that great, it is a stage 2 Fighting Pokemon that has 130 HP, and a grass weakness.

The Goal of the Deck– The goal of this deck would be to get Archeops out as fast as possible so you can stop your opponent from evolving.  While you are disrupting your opponent’s setup, you can evolve with basic Pokemon.  You might want to run some basics like Terrakion EP, since he can use the same fighting energy as Archeops.  If you can get Archeops out fast and attack with other basic Pokemon, you should be able to beat any deck that evolves.  The problem is most damage is being done by basic Pokemon, but that is why this is a fun deck.

How to Make the Deck– I would probably run 4 Plume Fossils, 4 Archens, and 4 Archeops.  You could use Research Record to get Archens on the bottom of your deck, and then you can play Archen to your bench with Plume Fossil.  I would probably run 4-6 of some basic attackers.  Depending on the attackers that you choose, I would run about 12-14 energies.  Then you can fill out your list with trainers.  The trainer list should be fairly normal, just with 4 Plume Fossils and some Research Records.  Make sure you leave yourself enough room for at least 10 hand refresh and draw supporters.

Chandelure

Card Description– Chandelure is a stage 2 psychic Pokemon with 130 HP, a weakness to Dark, and a 2 retreat cost.  Its attack, “Eerie Glow” does 50 damage and burns and confuses for PPC.  It has the “Cursed Shadow” Ability that drops 3 damage counters on your opponent’s Pokemon if Chandelure is active.  The main problem with Chandlure is that it takes 3 energies to attack, but that does not mean that it can’t still be a cool fun deck.

The Goal of the Deck– The goal of the deck will be to get an active Chandelure and just fool with damage counters.  I would run a  4-2-4 Chandelure line with 3 Rare Candies.  To make use of the 3 damage counter drops a turn, I would run a 2-2 line of Darkrai/Cressalia Legend.  DCL will be able to move damage counters around and knock out a bunch of Pokemon.  Through spreading and confusing and burning the defending, you should be able to cause a lot of confusion.

Was the pun intended there?

Nope.

How to Make the Deck– As mentioned, 4-2-4 Chandelure and 2-2 DCL.  I can’t think of any good spreading Pokemon that work with Psychic energies, but if you can work a spreader on sniper in here, that might work.  Perhaps Yanmega Prime would work because of the sniping ability.  I would also add a couple Cleffas, and probably play Tropical Beach.  Your energy line should probably be around 13 psychic energies.  Your trainer lines should be fairly standard.  Just make sure to run a couple Switches if you play Yanmega Prime,.

Well that’s all we got here. Let’s end the article Pedro.

Already, why so early?

Well since the server crashed again, I had to hurry this article out and I need to go home to get my deck ready for tomorrow.

So no lame jokes or anything like that?

Nope.

Please?

No.

Well you are screwing with your own format.  I must protest. 

I will note your objection in the logs.

Peering Into the Future

Ed asked me to write something, so I did. Apparently, I’m part of this guest writer week thing. I hear guys like Jay and Pooka are also doing it! That makes me feel super duper special :P. It would be even cooler if I won a sweet T-shirt like this awesome guy I know did. Eh, you can’t win ’em all. So, without further ado, let’s get started.

I think I might start doing something like this where I write about upcoming cards currently receiving hype. For each card, I’ll analyze it and then give my opinion on whether or not I think the hype is worth it. You might think this article seems really premature. You might be right, and if this information turns out to be wrong, it’s whatevs. Everything is subject to change. PONT was “bad”, and then it was in an odd LuxChomp list that happened to win Worlds. You never know what the future holds.

You know, with Red Collection, we get a lot of, hmm, unique cards. We get some tools, some abilities, and then like 90 other filler cards. There is one Pokemon with an ability that definitely stands out among the others. That Pokemon is Victini, playfully dubbed FlipTini or reFlipTini. Let’s look at the stats. Read More