Palkia G Infernape 4 Lock
by Ed ~ January 20th, 2010.I tested out a Palkia Infernape deck last night, matching up against 4 very different opponents and decks. My idea was that Infernape 4 Lv. X could replace Luxray GL Lv. X as a way to bring up the opponent’s benched Pokemon for setup disruption while the well-known combo of Mesprit and Palkia G Lv. X would lock the opponent’s Poke Powers. Here’s the list. It’s pretty much Omar’s Palkia Power Lock deck with Infernape swapped in.
Pokemon: 22
1 Azelf LA
1 Azelf MD
3 Palkia G
1 Palkia G Lv. X
2 Infernape 4
1 Infernape 4 Lv. X
4 Mesprit
3 Uxie
1 Uxie Lv. X
1 Bronzong G
1 unownG
1 Toxicroak G
1 Lucario G
1 Crobat G
Trainers/supporters: 26
4 Cyrus
4 Rosie’s
4 E-Gain
4 P-turn
3 P-Spray
2 NM
2 SP Radar
1 Bebe’s
1 Aarons Collection
1 Luxury Ball
Energy: 12
3 Call
5 Water
1 Warp
1 Psychic
2 Electric
I think power lock style decks will be good against the metagame while it’s in flux due to HGSS hitting the scene. For me, though, I think it’s not my style. I need something a bit harder hitting and quick. I like the disruption that Mesprit, Power Spray, and Infernape 4 Lv. X can cause, but it really requires a good knowledge of the metagame and a patience to wait for the right strike. I want prizes, and I want them now. I play this deck too aggressively for my own good, and that’s why I’m going to scrap the idea and move on to something else. I feel that players they’re comfortable with, and (at least for now) control isn’t my game. I’m thinking LuxApe might be my game, so expect to hear about that sometime in the future.