Archive for the 'Uncategorized' Category

Preparing for Regionals, and a Look at Genesect/Drifblim/Virizion

Tuesday, October 8th, 2013

Hellooooo readers of OneHitKO, I am back once again with a new article full of great content for your reading pleasure!   This time around I would like to touch a little bit on what you can do to get ready for Fall Regionals, and then we will take a look at one of the New Upcoming decks for the Regional format.

The best way to prepare for a large event like Regionals is to playtest, playtest, and playtest some more.  I cannot stress how important it is to play game after game with a deck to know all of its strengths, weaknesses, and options.  I often found last season I did not do enough play testing for an event, so I would usually just fall back on Darkrai which I had piloted to top 32 at the World Championships in 2012.  Also, you need to find the perfect deck list not only for the tournament, but for you.  And nothing can help you out more with this than play testing to see what works and what doesn’t.  Deck choice can also make a huge impact at a large event like Regionals.  Predicting the metagame for your Regionals is a …

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New X and Y Rule Changes, And a Possible Contender for Regionals

Friday, October 4th, 2013

Hello OneHitKO!  This article is a little later than intended, but I did get around to it and did not forget!  Some very big changes are in the works and have been announced by Pokemon International recently, and we certainly need to talk about them as they affect us come November 8th.

First off, the player going first can no longer attack on their first turn.  This absolutely takes away all advantages big basic decks had in the past over evolution decks by going first.  If the big basic player goes first and cannot put pressure on the field, this is huge for anything on your field that needs to evolve.  Also, now when a player playing an evolution deck goes first, they get a turn to get their basics out that need a turn to evolve and also abuse Tropical Beach.


Now I know that this could cause some problems as not many people have access to Tropical Beach, mainly because the card is easily reaching prices over $150 right now and will continue to rise in price.  However, most players who take this game seriously will find the resources to gain access to these …

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This site is rapidly dying

Tuesday, August 27th, 2013

Unfortunately, it seems that no one has interest in this site anymore. Hopefully we will gain some traffic due to the shout-out on The Deck Out, but I doubt it will be that much. I think the down spiral for OHKO started with Pikkdogs leaving. Please, if you can write, contact Ed and see if you can become a writer and hopefully breathe new life into this site. Also, if you still regularly check OHKO, please comment so I know about how big our following is. I will try to write as much as I can, but I will not write if no one reads it. I would really love for this site to reach its former glory. However, this requires for YOU to do some active participation.…

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Klaczynski Open 2013

Monday, July 15th, 2013

So I’m sure most of you have heard of this by now, but for the few of you who haven’t, Jason Klaczynski, the only two-time Pokemon TCG Worlds Champion, is hosting a unsanctioned tournament next month. The hope is for it to spiral into a full-blown TCG circuit that will run alongside the official Premier tournaments.  NOTE: The following information is off of the event’s webpage (, and none of it has been altered in any manner.

The Klaczynski Open

Two days of non-stop Pokémon TCG fun!


Earlybird Registration is available until July 15!

Register by July 15 to save $10 off the standard registration price!

Main Event: $30 earlybird ($40 after July 15)

14 & Under Event: $20 earlybird ($30 after July 15)


The Klaczynski Open is an unsanctioned (unaffiliated with TPCi) Pokémon Trading Card Game event featuring two separate tournaments that will run side-by-side:

  • Main Event (intended for players ages 15 & up)
  • 14 & Under Event (open only to players ages 14 and under)

All entrants will receive a customized die bearing the name of the event!



2013-’14 Modified (Black & White – Plasma Blast*)
*This format is preliminary and …

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Coolestman22’s Double States Report with Blastoise

Tuesday, March 19th, 2013

Hey OneHitKO people, it’s me again. I’m sorry for the delay in between articles, but my free time lately hasn’t been all too plentiful due to testing for the tournaments I’m writing about now. I had the privilege to attend two States this year, and I feel like writing about them, so I’m writing about them.
First things first, I had started testing a bunch of decks. I was fairly comfortable with my PlasmaKlang build until I learned that so many people would be teching against it. I also liked my Darkrai/Lasers build, but not enough to warrant playing it. I had built a Blastoise variant to test against, and although the list wasn’t very good it worked quite nicely in testing. After some tweaking I decided to play Blastoise for Week One. This was the list I used:

  • 3 Keldeo EX
  • 4-0-3 Blastoise BCR
  • 1 Black Kyurem EX PLS
  • 1 Moltres NXD


  • 4 Rare Candy
  • 4 Energy Retrieval
  • 4 Pokemon Catcher
  • 3 Ultra Ball
  • 1 Level Ball
  • 1 Heavy Ball
  • 1 Computer Search
  • 4 Professor Juniper
  • 4 Skyla
  • 2 N
  • 1 Colress
  • 1 Bianca
  • 2 Tropical Beach


  • 13 Water Energy
  • 2 Lightning Energy
  • 1 Fire Energy


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Landorus EX/Lugia EX: The Ultimate Speed Deck?

Thursday, February 21st, 2013

Hey OneHitKO, it’s been awhile since I did a deck analysis article, so I decided to write up an article about a deck that I feel is amazing in this format, which is Landorus/Lugia. This article is mostly just me overhyping the deck, but I have tested it and it is amazing. The article may just lead you to believe it is more amazing than it actually is.

Before you start wondering if this is just another big basic deck, well, it pretty much is. However, it has a much different

strategy than many big basics do. With this deck, instead of just attacking with whatever you draw into, your goal is to use Landorus EX’s Hammerhead the first few turns to put 60 damage on two of your opponent’s EX’s. Then, use Lugia to kill both of them for three prizes a piece, and win when you kill both of them.

Now, there’s plenty of things that can go wrong with this plan. Eviolite, Aspertia City Gym, and your opponent not dropping an EX in the first place can mess with your strategy. However, winning by Turn Four is not always necessary, even if it is possible. Your gameplan …

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Is It Playable? Victini EX

Friday, February 1st, 2013

Hey OneHitKO people, I decided to write another article. Since it was a month between the last two, I decided to actually sit down and write something.

First of all, I’ll give you guys a recap of how my Regionals went. I played Ho-oh with 3 Mewtwo, 2 Tornadus, 2

Terrakion, and 2 Sigilyph. I won my Round One match pretty easily against Hydreigon, played an amazing game against Blastoise round two and narrowly won, and beat VileBox round 3 (The deck was legit somehow, but the reason I beat it was because it didn’t have energy acceleration and I was able to KO their attackers because I had previously attacked them with Tornadus EX).

From there I then proceeded to lose the remaining four games (Two of them I would’ve won if I had hit a Rebirth flip) to Blastoise, Darkrai/Mewtwo/Bouffalant, Blastoise, and Darkrai/Landorus, and whiff prizes all together. I don’t feel like I misplayed at all in the first three games, my deck just failed me. In the game against Darkrai/Landorus I was tired and upset and decided that it was a good idea to discard two Catcher with Computer Search, then needed a Catcher to win late …

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What Should You Play For Regionals – A Metagame Analysis Article

Saturday, January 12th, 2013

Hey OneHitKO people, it’s been more than a month since this site had an article, so I figure I should get something out before Regionals. I’m sorry for not getting something out sooner, it completely slipped my mind. This article is mostly about what decks you should consider based on playstyle and what types of decks you have the most experience


First of all, I want to start by saying that these are pretty much just things to try out, they are by no means official guidelines for you. I’m just throwing ideas out for you if you’re completely unsure of what to play, like I am.

I also want to do a little Cities recap and mention what I think the Tier system looks like right now. These are just my opinions, so you shouldn’t base any big decisions off these, I just wanted to give a bit of a guideline for you so that you have a guideline for your own opinions.


Blastoise/Keldeo. I think it’s pretty self-explanatory, actually, Blastoise is a deck that has both a good early game and a good late-game. Blastoise has the ability to go off on Turn Two …

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Double Cities Report with Hydreigon plus Hydreigon Deck Analysis

Thursday, December 6th, 2012

Hey OneHitKO people, it’s getting to be time where you guys need to see another article, so I thought I may as well do a tournament report like Pikkdogs used to do (Except these will be somewhat successful reports) even though I usually don’t write reports (Although the purpose of the reports are more to show you more about playing the deck), and then so you have something interesting to read about I’ll do a deck analysis of the deck I believe is the BDIF of this format, Hydreigon/Darkrai. Anyway, I feel like getting this started, so here are the reports:

Saturday, November 17th: Cameron Park, CA

I wake up early, make my decklist, and wait for the people who I promised a ride to to show up. Once they both get here, we start the two hour drive to Cameron Park.

When we get there we are greeted by cabd from the SixPrizes forums, and I play some fun games with the people I came with. It turns out that 15 Seniors show up, 1 short of a Top 4. I wait a bit for pairings and I am already paired against someone I’d rather not play early.


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Working With Ditto: A Review of 1-1 and 1-0-1 Techs

Monday, November 19th, 2012

Hey OneHitKO people, it’s me, coolestman22 again, here with another article to try to help keep the site going. I said in my last article that I would try to write about the techs Ditto brings to the table, and I decided to do just that.

Anyway, Esa wrote a neat article about how good Ditto is on his blog (Which I recommend reading if you haven’t), but

he didn’t go over the usefulness of the techs you could set up via Ditto. He mentioned a few, and he did a bit of reviewing them, but he didn’t go that much in detail.

So without further ado, I guess I should start the article. Please do note that these are not ranked, they’re just there in the order they came to my head in.

Dusknoir BoC

Dusknoir is probably going to be the most popular Ditto tech. The Ability is just so powerful that if you manage to get a Dusknoir out, it will probably lead to a few prizes by itself. You could also use it to take out your opponent’s all-important Stage Two Energy accelerator, or use the damage from the EX they retreated to kill their active …

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