Call of Legends

An Introduction from RenaeCollects

Hello everyone! Pikkdogs has asked me to be a part of the Team Omar community! And I’m very excited to do so. I figure the best thing to do is to start by introducing myself!

Hey, I’m Renae. I collect Pokémon cards.

I’ve only been doing so seriously for a few months now. If you know my boyfriend, JWittz, then you may know that we’ve played a big role in each others’ involvement in Pokémon. In high school, some of our peers started playing their old Game Boy Color Pokémon games and it spread all over school. Who would have thought, right? So we both decided to whip out our old games. I started playing Pokémon Yellow because I had always been a Pikachu fan, and Josh played Pokémon Red. It was our “gateway drug”, so to speak, into the world of Pokémon. (Of course we played it and had cards as kids, but this was serious stuff for two high schoolers :P)

So Pokémon Yellow and Red led to Pokémon Diamond and Pearl. At first, I was turned off by the newer generation Pokémon. In fact, until we started playing those games, I didn’t even know that many Pokémon existed. But after a short while they grew on me like crazy. And after a while Pokémon Diamond and Pearl led to me asking about Pokémon cards. I found a small binder of cards that I had from when I was a kid. But I didn’t have many and I didn’t have anything too exciting or rare. And that was when I found out you could actually PLAY A GAME WITH THE CARDS! (I didn’t know anything, did I?) So we went out and bought two theme decks and I learned for the first time how to play the Pokémon TCG. In the long run, however, it just wasn’t for me. I enjoy the game, but oh my goodness it’s so hard to play competitively! So props to all you crazy people who can keep up with it all!

I liked Pokémon too much, though, to give it up completely. There are countless videos of collectors on YouTube. And I started watching tons of those videos. So a few months ago I decided to start doing the same. I finally had something that I could call my own in Pokémon; something that I could do independently of Josh and his role in the TCG community. And now, for the first time ever, I know things about Pokémon that he doesn’t! (But we’ll let him continue thinking he knows more ;))

This is where my YouTube channel, RenaeCollects, comes into play. I mostly upload videos of pack openings, a few raffles, and some trades. And that’s mostly what I’ll be contributing to this site. I hope that my perspective as a collector is insightful, and maybe just fun, for players out there. Just like I enjoy hearing about the TCG (even though the meta game is mostly all over my head), because it helps keep collecting in perspective. And it sometimes has unfavorable and favorable effects on the value of cards. What collector wants to trade their Primes and Legend pieces for the same value as some trainers?! But at the same time, every collector wants to trade their extra trainers for a Prime or Legend piece! Well, maybe that’s an exaggeration, but you can see what I mean about the TCG affecting collecting. So maybe together we’ll find more ways how collectors and players can affect each other, as well as work together!

Whew! so after all that, I just want to say “Hi”. And thanks for welcoming me into this community. Here’s a video from my channel just to introduce you to the kind of content I make. I hope to talk to you all soon and to start a new relationship between collectors and players!

Top 5 Impactful Cards of Call of Legends.

Hey all members of Omar-Nation, this is Pikkdogs here with a set review and the top 5 cards of Call of Legends.

If you look on any Pokemon site now a days, you will find no shortage of people bashing this set.  A lot of people are calling it the worst set ever, and are just mad at it. It only has a handful of playable cards, and most cards are reprints of so-so cards from the last couple sets.  Most players call this set a total blunder for Play Pokemon.  The poster child for this so called blunder is Phanpy.  Phanpy has a Poke-Body that twice misspells its names.  The card just sums up what a lot of people think Play Pokemon did with this set.

But, there are people who think that this set is pretty good, we call these people collectors.  These collectors love challenges, and this set features 11 shiny Pokemon, that is what I call a challenge.  There is sure to be value in these Shiny Pokemon if you pull any from the pack, a lot of collectors will be happy to find the rare cards of this set.

Besides being a good set for collectors, this set does still have some luster in it.  Of course this set has one big giant card, Lost World.  This card is what players have been waiting for for months.  In addition to Lost World, there are still some good playable cards here, so lets look at some of the best cards of the set.

5. Tangrowth

One of the cards that nobody has talked about is Tangrowth. It may  not seem like a great card to look at, and it honestly never seems great, but it is a good combo with Tangrowth Lv.X.  Well lets look at the card.     

It has 110 HP, a 4 retreat cost, a weakness to fire, and a resistance to water.  The HP is decent for a stage 1 and the resistance is good with Gyarados running around, but the retreat cost and weakness are terrible.  It has one good attack, its called “Grind”, which does 20 damage times the amount of energy attached to it.  Besides being able to use DCE, it works great with its Level X.  Besides adding 20 HP, the Level X adds an attack that will let you attach as many grass energy cards from you discard pile as you like to any of your Pokemon.  If you were able to discard a lot of Grass Energies, you can then use “Big Growth” to attach energies, and then attack with Grind for a lot of damage.  The Level X also adds healing, which is always good for a tank.

This combo is a little slow and isn’t the best, but is worth a look.  It will be a good fun deck, but it won’t ever be Tier 1.

4. Mr. Mime

Mr. Mime has 70 HP, a 1 retreat cost, and a psychic weakness. These stats aren’t very good, but they aren’t what we are here for.

We are here for the Poke-Power.  “Trick Reveal” forces each player to reveal their hand to one another, and Mr. Mime can use this power each turn, and he does not need to be active.  It is all in all a great power, it would be nice to not have to show your hand, but the only thing Mr. Mime will cost you is a bench spot.

The most common combo for this card is Gengar Sf, since you will be able to see if your opponent has enough trainers in his/her hand for a knock-out.  It should find a home in any Trainerlock deck right away.  This would be a great use for Mr. Mime, and I’m sure you could find other combinations for it.

3. The Reprints

In this category I am grouping a lot of different varied cards.  There are a lot of decent cards that got a re-print in this set.  Some of the good ones are Smeargle, Slowking, Professor Oaks New Theory, Copycat, Umbreon, Ninetails, Dual Ball, Interviewer’s Question, and the Reverse Holo Energies.

These cards are all playable and the reprint will let you get a lot of copies of these cool cards.  Also if a card got new artwork in this set, its usually pretty sweet (except Eevee, I think this Eevee was inbred or something).                                                                      

2. Lost Remover

Lost Remover is a trainer card that lets you put one special energy card that is attached to one of your opponent’s Pokemon, and stick it in the lost zone.

Right now this is not good enough to be a staple, but I think it soon will.  Once the SP engine rotates out I think Special Energies will be more popular, and this card will stop them.  Even now you can use it to combat Tyranitar Prime and Steelix Prime. Putting a Special Metal card attached to Steelix in the Lost Zone would be devastating.   So its not a great card, but it is a card that I believe will be good soon.

1.  Lost World-

This is the grand-daddy of them all, Lost World.  This is what makes this set worth it, a game changing card.

It lets anyone win the game, if their opponent has 6 Pokemon in their Lost Zone.

It is format changing because it makes cards like Gengar Prime, Palkia G, Absol G, and others playable.  It will probably make at least 1 or 2 first or second tier decks.  Now people will be trying to get Pokemon cards in the Lost Zone, when the Lost Zone was once ignored.

It will cause a lot of things to be changed, because each deck and player will have to adjust to fight this new way to win a game.  Only time will tell how impactful this will be, but for right now it seems like this card will be extremely impactful.

I don’t get a lot of people who bash this set, it is a decent set that will get you a lot of playable cards.  Nobody seems to like this set, but I bet everyone would love to get another Smeargle, RH energy, or PONT.  Despite what everyone says, it is a decent set that has some good cards in it.  I highly recommend that everyone go to the next pre-release that its in your area.  For some reason these pre-releases are very fun to go to.  And of course, these events are always great to trade at.

So long and thanks for all the fish.

Best Set Ever, For Pre-Releases: Call of Legends Tourney Report and Tournament Advice.

A big hello to everyone in Omar-Nation, this is Pikkdogs here with a Pre-Release tourney Report and some advice for anyone going to Pre-Release tournaments next weekend.

A lot of people are saying that this is the worst set ever, while I don’t know Pokemon TCG history from Base Set to Diamond and Pearl, I do know that there are not many good cards in this set.  There are 2 good trainer cards, maybe 2 good Pokemon, and a handful of good re-prints; thats it.   No good Primes, Level X’s, or Legend Cards!  These reasons make this set not hugely impactful, but it also does make it one of the best sets ever for Pre-Releases.   

Guide to Winning a Call of Legends Pre-Release

Consistency

This set is full of re-prints of supporters that help in consistency including; Proffesor Oaks New Theory, Copy Cat, Professor Elms Training Method, Sages Training, and Cheerleaders Cheer.  When you combine this with good search/draw Pokemon like Smeargle, Mawile, Pidgey, Ninetails, Relincanth, Skarmory, and Pachirisu; you will get quite the consistent deck.  This means that if you get just a couple good attacking Pokemon, you should be able to get them out fairly quickly.  If you pull any of these cards that I mentioned, it would probably be a good idea to run them in your deck.

Attacking

This set doesn’t have the attacking power like other sets have, but this is sure to make it a fun and competitive tournament.  Most sets have a good basic or stage one Prime or Level X, not this time, you will have to rely on evolution cards.  Here are some good options.

  1. The Eeveelutions– If you get enough Eevee’s and some of its evolutions, they are not a bad play.
  2. The Stage 2 Guys– If you pull a decent line of one stage 2, it is to your advantage to play it.  Ampharos can provide a good attack and great energy acceleration.  While the three GS starters aren’t bad in this format.
  3. Seviper– Possibly the best starter of the bunch.  If you want an early prize leader, Seviper will give it to you.  If its poisoned it can do 80 damage, but it usually takes too long to get it poisoned late game.
  4. The Stage 1’s– There are several stage 1 Pokemon that are good and easy to evolve.  Donphan doesn’t have great stats but he can hit for weakness on a lot of good Pokemon.  Ursaring isn’t great but only uses Colorless energy, so he is very versatile.  And finally, Houndoom is a good card because a lot of people will play with fighting Pokemon, “Fire Counterattack” attack is almost un-matched.  Gyarados takes a lot of energy, but he can come in later for your last knock-out, if needed.
  5. The Big HP basics–  No they aren’t very attractive for Modified play, but they do work well here.  Pokemon like Snorlax, Groudon, Ho-Oh, Lugia, Palkia, and Dialga; aren’t great but can be built up all game when Pokemon like Seviper are attacking, and can provide your 4th and final Knock Out.

Basic Rules for Pre-Releases

Here are some basic rules that you can apply to all pre-releases that you go to.

  1. Use all the use-able trainers you have.  If you pull 6 PONT, then put them all in your deck.  Make room for any trainer or supporter that you can use to improve consistency.  The only drawback is that if you pull a card like Lost World you shouldn’t play it, because theres no way that you could use it to win the game.
  2. Run about 12 energies.  Usually 12 energies is pretty good for this type of tournament, its just enough so that you will seldom be in need of energy, but won’t always draw it.  This pre-release is a little different, there are so many drawing supporters that you don’t have to run this many.  You could probably get away with about 10 or so.
  3. Keep your Pokemon types fairly low.  Its usually best to stick to about 2 or 3 types of Pokemon.  It can be tough to have consistency when you are running 5-6 types of energies.  Pokemon that take only colorless energies are always nice.
  4. When choosing your cards keep consistency in mind.  Try to make a deck that will setup as fast as possible every time.  If you pulled a 1-1-1 line of Feraligatr, its probably not the best idea to run it.  Its better to have a Pokemon that can hit for 50 damage, but sets up faster, then a Pokemon that you will only be able to setup once the entire game.  But, you can only make the deck that you pull, so just try to build the most consistent deck you can.

Pikkdog’s Call of Legends Pre-Release- Okemos (Lansing), Mi.

I go to the event early and meet Cheffords for some play-testing.  He plays a Vespiquen deck against my Absol G Lost World deck (expect a good deck article once I get the deck perfected).  I get, I think, 4 in the lost zone, when the packs start coming to the tables.

Of course I was more excited to pull some good cards, rather then cards for the tournament.  But, I only pulled 1 Lost World and no Mr. Mimes or anything like that.  I did pull Ninetails, Ursaring, Seviper, Mismagius, and Weesing; so those were my main Pokemon.  This let me only run 2 types of energies, and still have a fairly balanced deck.  Before pairings were up, I played Cheffords and he set up Ampharos and made quick work of me.  Thats why I was nervous when I saw the pairings.

Round 1.  vs. Cheffords Ampharos/ Gyarados

I sat down and told Cheffords that now we will see if our decks are consistent.  I start with a lone Pidgey and he starts witha Pidgey and something else.  He uses a Supporter and finds that he has prized a Flaffy, so his strategy is kind of shot.  I then get Ursaring setup and take 3 prizes fairly easily.  Then as I was about to take my last prize, he brings up this Totodile with 4 energies, and just owns everything.

Totodile has an attack, called “Aqua Tail” that for WCC does 30 damage plus 20 more for each heads you get from each water energy you have attached to Totodile.  Cheffords gets like 7 heads in a row, and knocks out everybody he sees.  As he has two prizes left I look at what I have in my hand, and what I have on the field.  I see Weezing on the bench, and a bunch of energies in my hand.  I look at Cheffords and ask him if he’s ready for sudden death.  I load 2 energies on Weezing and do “Super Explosion” for 90 for both actives, and we each take our last prize.  This takes away his Totodile and gives me an advantage, because I have two Sevipers in my deck.

So we shuffle everything and tell Cheffords that I need a Seviper start.  I take 7 cards, and thats exactly what I got.  I start with Seviper and a psychic energy, I start first and poison Seviper.  Next turn I use PONT and find the last energy I need to knock out the defending Pokemon with “Poison Effect.”

1-0, hands down the most exciting Pre-Release game I have played up to this point.  What an amazing game, a great comeback and then sudden death.

Round 2- Robert with Lugia and Houndoom.

I have talked to Robert before, but I have never played him.  He is a Poke-Dad, and is more of a collector then a player. He got a good win over my buddy Andrew last round because of Houndoom.  Too bad for him that I don’t use any fighting Pokemon in my deck.

I start with Seviper and get an early 3 prize lead.  There is nothing he can really do early game.  His Houndoom doesn’t do much against me and Lugia takes about 27 turns to get loaded up.  He stalls with Pineco and knocks out Seviper.  I switch to Ursaring and knock out the Pineco.  But, he brings out Lugia with 2 energies, he attaches 1 and then snipes for 30.  I “Confront” Palkia for 20.  Then he attaches again and hits Ursaring for 30, I miss the coin flip on “Cross Chop” and hit Lugia for 50 more.  Next turn he attaches, and knocks out Ursaring.  Just like last game, I look at my bench, but this time I see a Mismagius.  By this time we have gone to time, and on turn 2 he takes his third prize.  On turn 3 I attach my last energy to Mismagius and hopes he has 1 trainer in his hand.  He then shows an “Interviewer’s Question”, and I jump for joy.                                                 

2-0. I am informed that this is the first Pre-Release game in Michigan to go to +3, so its nice to be a part of history. So far my blood pressure has been rising with a lot of close and intense games.

Round 3- Bruce the Judge with Mightyena and Donphan.

I don’t get a great start here, so I attempt to load a bunch of energies on Snorlax.  I eventually knock out his Houndoom with “Clomp Clomp Clobber” (excellent name for an attack), but then notice that all the attacking Pokemon I have out are weak to fighting, and he has a Donphan out.  I know that I need to stall until I can get something else, but I never can get anything else, but I do stall.  I call out my Mime Jr. and put him to sleep.  His Poke-Body makes him invulnerable to attacks when he his asleep, and since his attack puts him to sleep, he just needs to stay asleep during turns.  Amazingly enough, he stays asleep during each of Bruce’s turns, it must been like 5-8 times.  But I eventually deck myself out.

2-1. I don’t know why, but I feel somewhat of a victory in getting decked out.  Its weird that I didn’t have a normal victory this whole day.  One win in sudden death, one after the +3, and a loss by decking out.  This was no doubt the most fun I had in a pre-release, it was a great day.

After the tournament, I stuck around and made some trades.  Before the game I told Jona that I had a premonition that I was going to pull a RH Lost World.  When I got back to him after my third game, he had a RH Lost World waiting for me.  I then traded him a Jirachi UD and Abamasnow (both RH) for it, awesome trade for us both.  I then trade a get a Lost Remover, a DCE, 2 Junk Arms, and a bunch of other stuff.

When I was driving home I had another Premonition, that of a certain Ghost type Pokemon.  So I stop at the Target by my house and make a purchase of a Porygon 2 Blister pack and 2 Triumphant Booster Packs.  The Boosters turn out to be nothing, and I get nothing in the Platinum pack that was in the Blister pack.  But, in the first Triumphant pack that was in the Blister I got a Gengar Prime, I was really pumped because those things are selling anywhere from 30-50 bones now a days, so I was pretty pumped.  It was a great day, and I had fun with my Michigan pals.

So long and thanks for all the fish.