Cobalion

Deck Analysis: TCE-Terrakion, Cobalion, and Electrode Prime

A big hello to all you OHKOers out there.  This is Pikkdogs here with a deck analysis for you. I am also joined by my extra-dimensionary sidekick, Pedro.  I had a hard time trying to decide if this should be a stupid deck idea or a regular deck analysis.  I did try the deck, and it does work, but it does not work all that well.  So I’m not sure if I got everything that this deck offers, or if there is more that can be sucked from this deck idea.  I will let you guys decide for yourself.

So, Regionals and Battle Roads are all over and Cities are well under way.  Football is winding down and basketball is starting up.  It seems that Fall has worked its way into Winter.

That’s usually the order. 

Yes it seems to be a pattern.  Do you like the Winter Pedro?

Oh Hell Yeah!  Love the winter. 

What’s your favorite part about winter?

Snowball fights.

How come every time I ask you about something the conversation ends up being about you wanting to fight with people?

Well I guess I’m just a confrontational person.  You know my dad is Mogor the conqueror.


Mogor the Conqueror?

Sure, in my dimension he is like the Alexander the Great of the Quadrant. I guess I get my aggressive side from him.

That would make sense.  Let’s get onto the article, we can talk about your father another day.

I like to call the deck we will be talking about today TCE, for Terrakion, Cobalion, and Electrode Prime.

Strategy

The strategy of this deck is easy.  Noble Victories brought us a lot of good high HP Pokemon that have steep energy costs (kind of reminds me of early SP Pokemon).  What we want to do is get these Pokemon going turn 2 with a lot of energy on them.  Then we will be able to easily do a lot of damage.

There are two main attackers in this deck. The first main attacker is Cobalion.  The deck tries to use his “Iron Breaker” attack to do 80 damage and cause the defending Pokemon to be unable to attack next turn.  It should be easy to do 80 damage and knock out a Pokemon on two hits without taking a hit. Then you can take advantage of Special Metal Energies and Eviolite to make sure Cobalion can survive a hit.  After another “Iron Breaker” you should be able to knock out the second Pokemon. This should give you the advantage in the game.  Also, since it is a metal Pokemon it can hit Kyurem, Vanillux, and Beartic for weakness.  Cobalion is probably the attacker you would want to use in most matches.

The second attacker in this deck is Terrakion.  Terrakion has a high 130 HP and can hit for 90 for three energies.  While 90 isn’t a great number, it does have type advantage over the most popular deck, Zekrom.  It also can take advantage of Eviolite to stick around for a while.  Terrakion may not be the best Pokemon around, but 90 damage, 130 HP, and weakness over Magnezone Prime and Zekrom makes him a pretty good Pokemon.

The third piece of the puzzle is Electrode Prime.  Electrode has the “Energy Mite” Poke-Power that will let you attach any energy card from the top 7 cards of your deck to any of your Pokemon.  The drawback being that Electrode Prime is now knocked out, and any of the top 7 cards that weren’t energies get discarded.  While you never like giving up a prize, it is the only way to get Terrakion and Cobalion powered up so quickly.  The deck will not work without some form of energy acceleration and right now all we got that fits this deck is Electrode.  So while we aren’t happy that we have to use Electrode Prime, it really is the glue that holds this deck together.

I have seen people talk about this deck with Kyurem in the place of Terrakion.  Personally, I prefer Terrakion over Kyurem in this deck, but my feelings could betray me (can you tell that I’m writing this article why watching Star Wars?).  You should be able to switch Terrakion for Kyurem and the fighting energies for water energies in the decklist without any other changes.

How to Setup

You are going to start with ether Voltorb, Terrakion, or Cobalion.  It doesn’t really matter which one it is, unless you know what deck you are going against.  On your first turn you are going to want to use a Pokemon Collector to get 2 Voltors in play, hopefully you will also get at least 2 attackers on the field.  On your second turn you are going to evolve into Electrode Prime, then use all of your Research Records to put all non energy cards on the bottom of your deck.  You can then use “Energy Mite” to power up one or two of your attackers.  This move will allow you to use Twins if you wish.  Then you can start attacking.

Matchups

TCE is kind of like a tool box deck similar to Stage 1 Rush.  You can mold the deck and form it to fit your meta-game by adding in any number of the many Big Basic Pokemon (BBP).  So it is hard to set matchups when you can easily change the deck.  But we will assume you are using the Terrakion and Cobalion version fo the deck. We will also assume that you will be able to improve on the decklist that I will eventually give you guys, and make the list a little more consistent with a better late game.

  • Zekrom– even.  The high HP of your Pokemon will make them very hard to donk.  While it is true that you might get stuck having to attack with Cobalion, if you can get Terrakion going they will have a hard time responding.  Good Zekrom players might be able to out play you, but you do have a good shot at winning if you can keep your deck consistent.
  • Primetime-Favorable.  This deck is similar to Zekrom except that Yanmega is not as much of a threat has Tornadus is.  Yanmega does have the free retreat that Cobalion hates, but you should be able to control the game with only Terrakion.
  • Gothitelle/Truth– slightly unfavorable.  You will setup faster and hit really hard right away.  However, if they can stop your momementum they should easily be able to control the game.  So it just depends on their setup.
  • Donphan/Dragons– slightly favorable- Terrakion will probably match up well with Donphan with an Eviolite.  Throw in some help with Cobalion and you should be okay.
  • Reshiram– Unfavorable.  Cobalion will be of no help here because of the weakness.  Terrakion will be able to hold its own, but with no weakness 90 damage doesn’t cut it.

So if you can get a consistent list, the matchups are not that bad. The hard part will just be to get your list polished up so it works all the time.  That gives us a good segway to the part of the article where we talk about the decklist.

Decklist

I will admit that I have a very poor decklist of this deck.  It is in no way ready for a tournament.  I am still trying to make room for necessary cards like Junk Arm.  This deck has to be very focused on getting a turn 2 Electrode.  If it is not focused on Electrode the deck will never work.  However, getting your deck focused so much on turn 2, will not leave a lot of room for trainers that will help you later game.  So the balance in building this deck has to be kept.  I will give you a list similar to the one I tested with, and although it is not a good list, it is something that you might be able to work with.

Pokemon-12

  • Terrakion NV-3
  • Cobalion NV-3
  • Voltorb-4
  • Electrode Prime-3

Trainers-31

  • 4-Pokegear 3.0
  • 4-Pokemon Collector
  • 4-Twins
  • 4-Professor Juniper
  • 4-Research Records
  • 3-Pokemon Catcher
  • 4-Pokemon Communication
  • 2-Eviolite
  • 2-Switch

Energy-16

  • 4-Special Metal Energies
  • 4-Metal Energy
  • 8-Fighting Energies

Summary

So there is my list and a run down of the deck.  The list does need some work before I am convinced that this a great deck, but it does have some potential.  This list doesn’t even have Junk Arm in it, you probably are going to need to fit that in somewhere.  So if you have some time, you can test with this list to see if the deck is any good.

Well that’s all I can say about this deck.  What you got for us to end the article Pedro?

In this day in history in 1942 Jimi Hendrix was born.  Do you like the Jimi Hendrix Pikkdogs?

Love the Jimi Hendrix.  I don’t know which song I like better, “Hey Joe” or “Foxy Lady.”  I do enjoy the Jimi Hendrix.  I actually have  a Jimi Hendrix story.

But he died like 15 years before you were born?

Well I have a story about someone named James Hendrix. A couple towns over from where I grew up there was a guy named James Hendrix, and we always used to call him up and ask for “Jimi Hendrix”, then we would giggle and hang up.

That was not a funny story at all Pikkdogs. 

No, I guess it wasn’t.  Kind of anti-climactic.  But, I guess it will fit right in with all the other un funny stuff.  Have a good night everybody!

Possible Decks From Noble Victories

A big hello to all you OHKOers out there.  This is Pikkdogs here with an article about decks that can come from the Noble Victories set.  I also have my extra-dimensionary sidekick Pedro here with me.  Sorry for this article coming out late.  Again the server crashed on me when the article was almost finished.  So that pushed the article back a day or so.  But let’s move on, What’s on your mind tonight Pedro?

Well I got no news to report or anything like that.  I can remind our readers that if they leave right now they can avoid reading another article on this site, there is still time. 

Pedro, I’m trying to draw people to the site.  I don’t want to drive them away, no matter how beneficial it will be to them.  Sure we aren’t as good as a normal website with a sponsor, paid writers, and servers that don’t crash every half an hour; but I still do my best to put out sub par articles with lots of spelling errors.

Well if you wanna torture these good people, I guess you can continue on.  Let’s look at possible decks from the cards from Noble Victories. 

Deck Ideas for Noble Victories. 

After a long Battle Road season and an upcoming regionals in the same tired format, I am excited for a set that might bring us some new deck choices.  I will separate deck ideas into 3 categories: Top Tier Decks, Rogue Decks, and Fun Decks.

Top Tier Decks

Cobalion

Right now I can only see one good deck coming from NV, and that is Cobalion.  Now the Cobalion decks will not be a good deck for Cities, but it will be a good deck from here on out.  That is because Mewtwo EX will be a great card, and Coballion is a great counter to it.  So give it a little time and Cobalion will be a part of a top tier deck.

Card Description– Cobalion is a 120 HP basic metal Pokemon with a weakness to fire and a resistance to psychic.  Its first attack, “Energy Press”, costs MC and does 20 damage plus 20 more for every energy attached to the defending Pokemon.  The second attack is kind of like Beartic’s attack.  “Iron Breaker,” costs MMC and does 80 damage while not letting the defending Pokemon attack next turn.

The Goal of the Deck– There will be two main goals of this deck.  The first goal of the deck would be counter Mewtwo EX decks.  Mewtwo has not been released yet, but we know it will have an attack that does basically the same thing as “Energy Press.”  Well, Cobalion can do that too plus he has resistance against Mewtwo.  So he should be good against Mewtwo.

The second goal of the deck will be to do attack with “Iron Breaker” as fast as possible and then hope your opponent cannot get a knockout against Cobalion.  If you have an Eviolite and Special Metal energies on Cobalion it will be hard to get an OHKO on him.  To load energies on Cobalion quickly the best way might be Electrode Prime.  His “Energy Mite” Poke-Power will let you attach energy from your deck to Cobalion.

Using an Electrode build, you would want to get a Pokemon Collector on the first turn and make sure you have 2 Voltorbs on the field on the first turn.  Then on the second turn you can evolve to Electrode Prime, do “Energy Mite” and you should be ready to “Iron Breaker” a lot for the rest of the game.

How to Make the Deck– I would run a 3-2 line of Electrode and 4 Cobalions.  I would also run about 2 Cleffas so I could get a hand refresh on the first turn.  I would run about 10-11 Hand Refresh cards like Professor Juniper. I’m not sure about how much energy you would want, maybe around 15 including 4 Special Metals and a couple Rescue Energies.

Rogue Decks

Victini

Now Victini is not really a main attacker in this deck, but it will be a very important part.

Card Description– Victini’s “Victory Star” Ability lets you re-flip after your attack is over if you flipped coins for your attack. The stats on Victini are very poor, so he will be an easy prize with Pokemon Catcher.  So make sure you have a plan to get him from the discard pile.

The Goal of the Deck– Well the goal of the deck will depend on what main attacker you choose.  Some of the main attackers that have been talked about are Sharpedo, Audino EP, and Lilligant EP.  But no matter which of these Pokemon you choose, there will be a basic goal of your deck.  You are going to want to attack very quickly, probably turn 2.  You will want to get a Pokemon Collector on turn 1 and get 2 basic forms of your main attacker, and a Victini.  If you already have a Victini in play you can play the other one down, but if you don’t you might wanna hold it until turn 2 and hope it doesn’t get Judged away.  On your second turn you can evolve your main attacker, put down Victini, and then attack.  Make sure you have recovery cards like Super Rod and Revive so you can get back Victini when it gets knocked out.

How to Make the Deck– I would probably run 2 or 3 Victinis and 1 Revive and 1 Super Rod.  I would probably run 4-4 of your main attacker.  Then depending on what deck you are running, you can fill out your list with trainers and energy.

Durant

Card Description– Durant is a basic metal Pokemon that is weak to fire and resistant to Psychic.  Its main attack is called “Devour” and it lets you mill 1 card for every Durant in play.  The key here is to understand that Durant is feeble and you will want 4 out at all times.

The Goal of the Deck– The goal is just what I said, to mill while having 4 Durants in play at once.  You hopefully will mill enough cards from your opponents deck that they will eventually not have a card to draw at the beginning of their turn.  You will want to make sure that you have a lot of recovery cards in your deck so you can always have 4 Durants in play.  It is always nice to have cards like Special Metal energies and Eviolite to see if Durant can withstand an attack. If Durant can withstand 2 attacks, then you should be able to mill their entire deck.

How to Make the DeckOf course I would play 4 Durants.  I would also play about 3 Revives and 4 Junk Arms.  As for other Pokemon, I would play 1 Mime Jr. and one Rotom to try to find a prized Durant.  Of course it would be nice to have 4 Pokemon Collectors and a couple Dual Balls so you can have 4 Durants out on the first turn.  I would also run 4 N’s.  Since you are never taking prizes you will always draw 6 cards, and your opponent will draw less most of the time.  This deck is a little bit cheaper because you probably will only run 1 Pokemon Catcher if you run one at all. 

Vanilluxe

Card Description– Vanilluxe is  a stage 2 Water Pokemon with 130 HP, a 2 retreat cost, and a weakness to metal.  Its second attack, “Frost Breath” does 60 damage for WW, which is good, but its not the reason we are here.  The first attack, “Double Freeze” lets you flip 2 coins.  If you get 1 heads you do 40 damage and paralyze the defending Pokemon.  If you get 2 heads you do 80 damage and paralyze.

The Goal of the Deck– Obviously the goal of this deck will be to get a turn 2 or 3 Vanlliuxe and paralyze the defending Pokemon while slowly chipping away at the HP.  It can be more consistent with the addition of Victini.

How to Make the Deck– I would probably run a 4-2-4 line of Vanilluxe.  I would probably run 2-3 Victinis and at least 1 Super Rod.  I would also run about 2 Cleffas for early game hand refresh.  You might want to run Twins to come back from a slow start.  You probably would not need a lot of energy for this deck, probably 8-9 water energies and 2-3 Rescue Energies.  The trainer lines will be pretty standard.  10-12 hand refresh, 4 Pokemon Catcher, 4 Junk Arm, and 4 Pokemon Communication.

Accelgor

I was struggling on whether this should be a rogue deck or a fun deck, but I thought I would put it here cause I don’t really care where it goes.

Card Description– Accelgor is known as being a bad Donphan Prime.  Well, Donphan Prime is a good card in this format, will there be any room for a bad Donphan?  Its stats are not that good.  It has 90 HP, a weakness to fire, but it does have free retreat.  For one grass energy, “Slashing Strike” does 60 damage, but can’t be used next turn.  The other attack is called, “Acid Spray”, and it does 20 with a flip to remove and energy attached to the defending Pokemon.

The Goal of the Deck– I could see Accelgor being used in 2 possible ways.  The first way is to use him as a Donphan replacement in a stage 1 deck.  There are a lot of Donphan counters out now, so Accelgor will have a space to slip in to.  It can do the 60 damage and then retreat for something else next turn.  It is a very fast way to get an easy 60 damage.  The drawback is nobody is weak to grass.  The second build with Accelgor that I can think of is basically in a Mewlock deck, but without Mew.  You would have a Vileplume line to disrupt, Sunflora to get all your Pokemon out, and Yanmega Prime as a secondary attacker.

How to Make the Deck- Well the build that of Accelgor that you choose will vary the structure of the deck greatly.  For the Stage 1 Build, just take your Donphan out and replace the fighting energies with Grass Energies.  You could also just add 4 Rainbow Energies to a deck  without fighting energies.  After that replacement you should be fine.  For the 2nd build you will need a 3-1-2 Vileplume line, 2-2 or 3-3 Sunflora, and 3-3 Yanmega Prime.  Your supporter lines will probably max out on both Judge and PONT, with a good showing of Sage’s Training. You will not need a lot of energies, probably about 7 Grass will be enough.

Fun Decks

Archeops

Archeops will be a fun deck for people that want to use the new fossil mechanics.

Card Description–  Archeops is not only really cool because of the fossil, but because of it’s Ability.  “Ancient Power” will not let anyone evolve Pokemon from their hand.  They can still be evolved through ways like Leavannay EP, but most people will no tech a 1-1-1 line of that in.  Archeops does have an attack, for FFC “Rock Slide” does 60 damage to the defending Pokemon and snipes 2 Pokemon for 10.  The stats of Archeops aren’t that great, it is a stage 2 Fighting Pokemon that has 130 HP, and a grass weakness.

The Goal of the Deck– The goal of this deck would be to get Archeops out as fast as possible so you can stop your opponent from evolving.  While you are disrupting your opponent’s setup, you can evolve with basic Pokemon.  You might want to run some basics like Terrakion EP, since he can use the same fighting energy as Archeops.  If you can get Archeops out fast and attack with other basic Pokemon, you should be able to beat any deck that evolves.  The problem is most damage is being done by basic Pokemon, but that is why this is a fun deck.

How to Make the Deck– I would probably run 4 Plume Fossils, 4 Archens, and 4 Archeops.  You could use Research Record to get Archens on the bottom of your deck, and then you can play Archen to your bench with Plume Fossil.  I would probably run 4-6 of some basic attackers.  Depending on the attackers that you choose, I would run about 12-14 energies.  Then you can fill out your list with trainers.  The trainer list should be fairly normal, just with 4 Plume Fossils and some Research Records.  Make sure you leave yourself enough room for at least 10 hand refresh and draw supporters.

Chandelure

Card Description– Chandelure is a stage 2 psychic Pokemon with 130 HP, a weakness to Dark, and a 2 retreat cost.  Its attack, “Eerie Glow” does 50 damage and burns and confuses for PPC.  It has the “Cursed Shadow” Ability that drops 3 damage counters on your opponent’s Pokemon if Chandelure is active.  The main problem with Chandlure is that it takes 3 energies to attack, but that does not mean that it can’t still be a cool fun deck.

The Goal of the Deck– The goal of the deck will be to get an active Chandelure and just fool with damage counters.  I would run a  4-2-4 Chandelure line with 3 Rare Candies.  To make use of the 3 damage counter drops a turn, I would run a 2-2 line of Darkrai/Cressalia Legend.  DCL will be able to move damage counters around and knock out a bunch of Pokemon.  Through spreading and confusing and burning the defending, you should be able to cause a lot of confusion.

Was the pun intended there?

Nope.

How to Make the Deck– As mentioned, 4-2-4 Chandelure and 2-2 DCL.  I can’t think of any good spreading Pokemon that work with Psychic energies, but if you can work a spreader on sniper in here, that might work.  Perhaps Yanmega Prime would work because of the sniping ability.  I would also add a couple Cleffas, and probably play Tropical Beach.  Your energy line should probably be around 13 psychic energies.  Your trainer lines should be fairly standard.  Just make sure to run a couple Switches if you play Yanmega Prime,.

Well that’s all we got here. Let’s end the article Pedro.

Already, why so early?

Well since the server crashed again, I had to hurry this article out and I need to go home to get my deck ready for tomorrow.

So no lame jokes or anything like that?

Nope.

Please?

No.

Well you are screwing with your own format.  I must protest. 

I will note your objection in the logs.