Noctowl

Variety is the Spice of Life. Donphan/Yanmega vs. Reshiboar

[youtube width=”494″ height=”400″]http://www.youtube.com/watch?v=RcaQelmixOk[/youtube]

Variation is the spice of life, and apparently Pokémon too. Once you have found something that works you always should ask yourself, “What can make this better?” and from there,  seek perfection. This does not mean you are going to find what you are looking for, but I truly believe that if you are not constantly trying to get better or reaching for something higher, you will never get to where you want. While this may seem over the top, these same ambitious ideas can easily translate to Pokémon. From our last video/article, we have pondered this concept and thought long and hard for other alternatives that can possibly improve on the two decks we last tested. In this article we will outline one possible alternative for each of our decks we wrote about last time. Following the process of editing and re-editing a deck list may help others see an alternative way of deck creation.

We will begin with Kyle as we did in the last article for a bit of consistency. This week in play testing I have opted for a Donphan Prime/Yanmega Prime variant that I received from a member at our league. Instead of the Machamp Prime, which was a slow set-up heavy hitter, Yanmega prime is used as a quick attacker. Along with Yanmega Prime comes the ability to add a bit of disruption in the form of Judge and Slowking (Second Sight). Read More

Deck Analysis: Miss Plume- Mismagius Cl and Vileplume Ud

A big hello to all you OHKOers out there, this is Pikkdogs here with a deck analysis.  This is a deck I tried out last weekend and I have grown to kind of like it.  It is a natural evolution of the Vilegar Trainerlock of the last format.  Of course, this deck is for the HGSS-on format.

Strategy

The goal of this deck is to disrupt your opponent by locking trainers, and then using the trainers in their hand to hurt them with Mismagius’s “Poltergeist” Attack.   Thanks to the rotation, Spiritomb Ar is no longer in the format, so trainerlocking the entire game is no longer possible.  This makes it impossible for trainerlocking to disrupt an early setup.  Even though Vileplume is not as disruptive as it could be, trainerlocking is still effective.  It is hard for any deck to recover without using cards like Pokemon Communication and Rare Candy.

Your main attacker in this deck is Mismagius Cl.  This card has the “Poltergeist” attack that Gengar SF had.  In the past format Gengar was a better attacker because the Level X could counter Dialga G Lv. X.  Now that Dialga G is gone there is no need for a counter to it.  And since Regice and Regirock are gone, and Junk Arm is not playable under trainerlock; it is very hard to discard trainers from your hand.  These facts make Mismagius a pretty good card.

I also run Noctowl HGSS in this deck.  Since the Mismagius and Vileplume lines only add up to 14 Pokemon, you will have some room to have Pokemon that add consistency.  I find that the best Pokemon to fit into this deck is Noctowl.  He lets you draw 1 card during your turn with the “Night Sight” Poke-Power, the power does stack.  Drawing 1 card is not an amazing power, but it does add a considerable amount of consistency.  I feel that it is a good play for this deck.

The Setup

This deck uses Stantler as a starting Pokemon.  Its “Call for Family” attack lets you grab 2 basics from your Pokemon and put it on your bench.  It is the best starter for this deck.  It lets you get Hoothoots, Misdreavuses, or Oddishes; and setup very quickly.  Misdreavus is also a decent starting Pokemon.  It’s “Dual Draw” attack forces each player to draw 3 cards, it lets you setup and puts more trainers in your opponents hand.

Your first goal in setting up is getting a Vileplume.  Even if you have to sacrifice a  couple Pokemon, getting a Vileplume is worth it.  Next, it should be easy to get a Mismagius and load two energies on him.  You might lose a couple Mismagiuses, but hopefully you will be able to catch them with a stale hand full of trainers, and you can easily bring up more Mismagiuses.

The Drawbacks

The biggest problem with this deck is that it is a little slow.  Setting up a stage 2 along with a stage 1 takes a lot of time.  If you are going against a deck that can setup by turn 2, you might find yourself too far down by the time you actually setup.  Another drawback is the fact that you won’t be locking trainers until at least turn 3.  This leaves them plenty of time to setup.

The Good

What I like about this deck is that it is something that most people aren’t planning to go against.  Most people are worried about Zekrom or Reshiram, if they are thinking about anything else it is Donphan, Cincinno, or Gengar Prime.  Nobody is thinking about trainerlock right now.  If you run this deck you will be surprising a lot of people.  This deck is easy to counter, but if nobody is expecting it, nobody can counter it.  I think it could be a good deck for the next format.  It may be a little slow, but I do know that it works well.

The List

Like most my lists I don’t have this list tweaked to perfection.  This is just a rough basic list that I 4-5 times.  I originally ran 4 Rare Candies in this list, but I never could seem to use the Candies, so I took them out.

Pokemon-24  

  • 2- Vileplume
  • 2-Gloom
  • 2-Oddish
  • 4-Misdreavus
  • 4-Mismagius
  • 4-Stantler
  • 1-Mr. Mime Cl- His “Trick Reveal” Poke-Power lets you see the hand of your opponent.  With this guy you can see if you will get a knockout on “Poltergeist.”
  • 1-Spritiomb Tm- Is used for refreshing your opponents hand, if he/she is able to get the trainers out.
  • 2-Hoothoot
  • 2-Noctowl

Trainers-23

  • 4-Professor Elms Trainer Method- Lots of Evolutions in this deck, getting an early Vileplume is crucial, and this helps.
  • 2- Twins- possibly the best supporter in this format, 2 is standard in any of my decks.
  • 4- Pokemon Collector
  • 4- Professor Oak’s New Theory- I prefer PONT to Juniper in this deck because of the fact that I run so many evolutions.
  • 1- Flower Shop Lady
  • 2- Copy Cat- your opponent will have a big hand, you might as well benefit from it.
  • 2- Sages Training
  • 4- Pokemon Communication

Energy-13

  • 10- Psychic
  • 2- Rescue
  • 1-DCE- can be used to retreat Vileplume or to attack with Noctowl.

Its not the best list ever, but its enough for you to go on and test this deck for yourself.  Its a pretty basic list that you can tweak yourself by changing cards like Sages Training and Noctowl for other cards that you want to play.

Closing Remarks

I think this deck may be a little slow, but I think it is a good solid idea. When Gothitelle comes to the format, Vileplume may fall out of favor, but for right now it is a decent play.  I didn’t analyze any matchups in this article because I feel that this deck doesn’t differ in most matchups.  I encourage you guys to give this deck a chance and see if you like it.

So long and thanks for all the fish!

HGSS06 Noctowl Promo With Gengar

I recently made a deal in which I received a bunch of HeartGold SoulSilver Promo Hoothoot and Promo Noctowl. These are numbered HGSS05 and HGSS06. I bring this up, because I want to know what they are worth (in various ways).

The simple “worth” is monetary worth, so I want to know if anyone is looking for these cards. We’re not running this site to help sell cards, but I feel no shame in using it to advertise some of my haves. I just figure it’s a side-benefit of running a site. You may have caught on that I am selling some of the cards I just obtained, so here is my eBay listing.

Thanks, I sold ’em all.

I quickly looked at other auctions, and I tried to price mine below them all. That’s my only sense of what they are worth at the moment. If you’re interested in them, please feel free to buy them from me on eBay. I promise, I won’t mind. If, however, you’d like to make some other sort of offer (like a trade, an offer to buy a bunch at a time, or whatever), leave a comment here, and I will be able to email you.

HGSS05 HGSS06 Hoothoot and Noctowl HGSS PromosNow, let’s move on to the part that most people will be interested in. What is this card worth to a deckbuilder?

Hoothoot: On the face of it, HGSS05 isn’t that great. In my opinion, the best way to compare him is to his Diamond & Pearl and GS brethren. They all have the same HP, so that’s a wash. The DP and GS versions both have a Hypnosis attack for one colorless that puts the defender to sleep. The promo version’s single colorless attack does 10 with no sleepiness. The DP Hoothoot can do 30 for two, but it’s flippy. The GS can tackle for 20 with two. The real difference, I think, is in the weakness, because they are all -20 resistant to fighting and have a single retreat. The GS weaknesses, as you should know by now, are all X2, so the DP version wins here with only +10 to lightning. The only big difference left is that HGSS05 can not be asleep. Please comment if you have any good use for his Poke Body.

Noctowl: I’m not going to go into all the details comparing the brethren here, because I think that the main issue here are the Poke Powers. DP Noctowl doesn’t have a Poke Power, but the regular GS and promo GS versions both do. The regular one lets you draw a card each turn. It is good, but that’s not what we’re here to discuss. With Poke Powers, it’s not as much about which version is better, but how you can exploit each one for a specific situation or deck.

HGSS06 Promo Noctowl’s Poke Power is called “Night Scope.” It lets you look at your opponent’s hand once each turn. Well, it’s nice to see the opponent’s hand, but is it really worth running a Stage-1 and its basic just to do it? Generally, I’d say “NO!,” but, as is with many Powers/Bodies, it can be used in the right combos. I’ll suggest one, and I’d love to hear your comments about others that you might think useful.

Oh wait, I already told you in the title. There goes my surprise ending, Promo Noctowl + Gengar SF. Gengar’s Poltergeist attack does 30 times the number of trainer, supporter, and stadium cards in your opponent’s hand. On one hand, you can just do the attack, see the opponent’s hand, and do the damage. It’ll do the same whether or not you knew the total before-hand or not, but the advantage that Noctowl gives you is that you get to know ahead of time. That way you can decide if you even want to do Poltergeist or some other attack. Gengar’s Shadow Room is also a good attack, so Noctowl gives you all the data ahead of time so you can properly decide which to do. It also gives you the option of attacking with another Pokemon, if you don’t like what you see in the hand.

Of course, adding Noctowl to any deck has its costs. There’s deck space, bench space, and risk vs. reward costs to consider. You might even consider the monetary cost associated with obtaining the cards (as mentioned in the part where I shamelessly plugged my eBay auction). So, what’s it worth to you? Have you got some combo figured out that offsets Noctowl’s coats?