Pikkdogs Pikks Four: Engineer’s Adjustments, Seeker, Fisherman, and Copycat

Tuesday, March 20th, 2012

A big hello to all you OHKOers out there.  This  will be a special edition of the Pikk Three article.  It will actually be a Pikk Four, and it will feature 4 supporters that have fallen out of favor in the format.  Maybe we can drum up support for these cards and they will see some play.

This is where I usually introduce Pedro and we talk about boobies and stuff.  But, not today.  Today there will be no boobie talk or fart jokes.  I just found out that the older brother of my best friend during high school has died from an overdose.  He, Jeremiah, had always struggled with substance abuse problems, but he was a nice guy.

I just don’t feel like making fart jokes today.  I don’t feel bad for Jeremiah, he knew what he got himself into.  But, he left his 3 year-old daughter without a father, and he forced his parents to bury him, that’s who I feel sorry for.  So instead of making jokes today, I just want to tell everyone out there to be careful.  I know that college students make up a lot of our reader-base, and I know that there is …

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Uxie Donk Decklist: Win Against Anyone Playing Any Deck

Monday, January 10th, 2011

You go second, you win. You go first, they don’t have Pokemon Collector, you win. They go first with one Pokemon and use Call Energy to get 2 basics on their bench, you still win. Heck, they could even start with an active Dialga G (resistance to your attacker), and you can win.

If they start Spiritomb, you lose!

I don’t care who your opponent is or what deck they’re running, these are all valid scenarios when playing Uxie Donk. Yeah, they’re not absolutes as I have presented them, but it’s kinda true. If your opponent isn’t starting with Spiritomb, you have a chance to win any match on your first trainer turn.

Great players won’t usually play Uxie Donk based on it’s ability to just flat-out lose (against Spiritomb or just a bad draw). On the other hand, players have taken it to tourneys and got X-0 wins. It all depends on the luck of the draw (your first 7 cards, your opponent’s deck, and who goes first).

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How to use Seeker

Monday, December 13th, 2010

A big Hello to all members of Omar Nation.  This is Pikkdogs here with a strategy article.  As you can see, this article will be about the card Seeker.

Well to start out, Seeker has a simple effect.  Both players pick up a Pokemon from their bench, the person who plays it chooses first.

It may be a simple effect, but the many ways that it can be used make it a card that is complicated to use.  It also is a pivotal card, that can easily change the fate of the game.  That being said, it is important that every player know how to play the card.  First we must look at how this card is played.

  1. The first way that this card is used is to heal a benched Pokemon.  This is fairly simple, just setup two main attackers, when one is damaged beyond repair, you retreat or warp it out and then use Seeker and throw those damage counters away.  This use makes it useable for almost any deck.   If you use this strategy, be sure to have Broken Time Space in play, so you can lay down the Pokemon back down again.
  2. Another way to use this card is to use it to re-use a coming into play Poke-Power.  For example, if you only have Seeker in your hand, you can play Seeker and pick up your Uxie La, and then use “Set-Up” again for 7 cards.  This card is also useful for cards like Crobat G, Mespirt La, and Azelf La.

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