Pikkdogs

Preview of U.S. Spring Battle Roads

A big hello to all you OHKOers out there.  This is Pikkdogs with a preview to the upcoming spring Battle Roads.  The Battle Roads this year will be very different this year, than all other tournaments.  This is because we are using new rules, such as those that allow you to use trainers on the first turn.  The format will be MD-BW, meaning that we expect a lot of donk decks that feature Sableye Sf.  A couple of weeks ago Play Pokemon announced that there will possibly be a rotation after Battle Roads, this news over shadowed Battle Roads, and a lot of people have only been thinking about the HGSS-on format.  So to get you guys ready, here is your Spring Battle Roads preview.

I admit, that like other people I have been thinking more about the new format than the one in Battle Roads.  Because of this, we could see record low numbers of people at the event.  We could also see a lot of bad decks that aren’t tested well against the donk decks that will be successful.  So be ready for not a lot of people, and for some people that aren’t really ready to compete.

The Main Decks

The main deck at this years Battle Roads will be Sabledonk.  Which is basically an Uxiedonk deck that exchanges 4 Plus Powers for 4 Sableye SFs, and Cyclone Energy for Special Darkness Energy.  Because of the extra Pokemon, Sabledonk is not quite as consistent as Uxie donk.  But, because Sabledonk now can use trainers on the first turn, it does not have to be as effective.  As long as the deck starts Sableye, it will go first and probably only have to knockout/Seeker about 2 Pokemon.  In short, Sabledonk will be able to knock out just about everthing on turn 1.

Another deck that will see action is Gyarados.  It also relies on Sableye Sf for a good start and will hope to be doing 80-110 damage on turn 1.  It is a very fast deck that can do a lot really quickly.  But, the question is, “is it better than Sabledonk?”  Through my testings I have learned that Sabledonk is more consistent than Gyarados, and the fact that Gyarados has 130 HP is not really relevant.  It seems that Sabledonk can got Gyarados almost every time, while Gyarados can only donk Sabledonk sometimes.  Gyarados will be a great deck but it will not consistently beat Sabledonk.  The fact that it has a lot of 30 HP Pokemon, does not help the Sabledonk matchup.  Even though this deck is not the best, it will be played a lot because a lot of people will not want to play Sabeldonk.

There will also be some rogue decks.  A lot of people will not want to play Donk decks, and will play inferior decks knowing that they will probably lose.  So plan to see some weird decks.  A lot of these rogue decks will have Sableye Sf to get a good start, kind of like Gyarados.  Other decks will have Spiritiomb Ar, to try to combat Sableye.  One example is the deck I made, “Who Let The Dogs Out.”  This is a deck that runs 4 Spiritomb and then 2 copies each of the Legendary Dog Pokemon.  I dont think that a lot of people will netdeck that deck, but you will still need to look out for Spiritomb.

How to Prepare  

Never has a format been so secretive.  Most people who are talking about Pokemon, are talking about the HGSS-BW format.  What they are taking to the Battle Road tournaments, are pretty secret.  I would not be surprised if everyone plays Sabledonk or Gyarados, or there could be a lot of rogue decks out there.  Since nobody is talking about Battle Roads, it is very hard to know exactly what they are playing.  To prepare for Battle Roads I would seek out the top players in my area and see what they think about Battle Roads.  I would ask if they are planning on going to them, and what they are testing for the tournaments.  The players will probably not tip their entire hand, but they will give you an idea of what they are expecting for the tournament.  That way you should be able to find out what the metagame will be like.

Your testing should focus on how to beat Sabledonk.  If you play Sabledonk, you will want to see if you can put any thing to help in the mirror.  So far, I have not found anything that is helpful in the mirror, but it will be up to you to try to make your deck as consistent as possible but at the same time let you have more than a 50-50 shot at the mirror.  All of your other testing sessions should either focus on Gyarados, and how you will react to an unexpected rogue deck.

The Prediction

For the first time in over a year, Luxchomp decks probably will be winless in these tournaments.  I just don’t see how they can stand up to the speed that the other decks have.  I am very confident in predicting that Sabledonk will win most of the tournaments.  It can consistently beat any deck that I have seen (except Who Let The Dogs Out, but that has a very bad matchup against any other deck) and is fast enough to donk anything in its way.  In area’s where the best players want to mix it up a little, Gyarados will probably win a couple tournaments.  I also think that some rogue decks will come in and take a small number of tournaments.

Conclusion

I think that Spring Battle Roads will be very interesting.  Most players are only thinking about Nationals, but there are a lot of valuable Victory Medals up for grabs very soon.  Spring Battle Roads could be a format that has only one or two decks, or it could be a very diverse format.  I am not sure exactly what will happen, but I know that the best decks will need to know either how to donk or to survive the donks.  Its time for you guys to do your homework and your testing on your metagame and see if you can’t steal a couple Victory Medals while everyone else has their eyes on Indianapolis.

Opinion: Why Stage 2 Pokemon Will Not Work

A big hello to all your OHKOers, this is Pikkdogs here with an article that looks at Stage 2 Pokemon in the HGSS-on format.  While we do not yet know when the HGSS-on rotation will take place, it is likely that it will occur after U.S. Spring Battle Roads.

With the rotation, a lot of people are salivating on all the good stage 2 Pokemon that will be in the format.  But, with recent rule changes and the loss of certain cards I think it will be very hard to consistently get more than 1 stage 2 Pokemon out in time.  This article will look at why I do not think that Stage 2 Pokemon will be effective. I will concentrate on five points.

1.  The Loss of Broken Time Space

BTS was released in the Platinum set, and has been a best friend to all stage 2 Pokemon ever since.  It allows you to skip the 1 turn waiting period, and let you evolve to a stage 1 or 2 Pokemon when ever you want.  In short, BTS let Stage 2 Pokemon compete with all other Pokemon.  Now without BTS to make Stage 2 decks faster, they will be much slower.  Imagine what would happen in the MD-CL format if you could not attack until turn 3, you would probably be down 2-3 prizes before you could ever attack.  Although the next format will be slower, I do not think that it will be slow enough for you to take 3 turns to setup.

2.  The Loss of Uxie

To get a Basic Pokemon you only need that 1 Pokemon, to get a Legend or a Stage 1 you only need 2 cards, but to get a Stage 2 Pokemon you need 3 cards.  With the loss of Uxie, and a lot of draw-power, you will not get to see as many cards as you see in the current format.  It will be a lot harder to draw into the cards you want in the next format.  Just getting the cards to get a Stage 2 Pokemon will be very hard.  Searching for cards will also be a lot harder with the loss of Bebe’s Search and the popularity of supporter driven draw power.  It seems like the deck that either has Basic or Stage 1 Pokemon will be more consistent than stage 2 Pokemon.

3.  The Errata to Rare Candy

In the MD-CL format you could start with a Piplup, and on the second turn of the game you could evolve to Empoleon with Rare Candy.  This is no longer possible with the errata to Rare Candy.  Now, if you play down a Piplup you must wait a  turn to play down Rare Candy and Empoleon.  Rare Candy was a staple of every quick Stage 2 deck, such as Machamp.  Now that the Rare Candy rule is changed, you will have to wait an extra turn to evolve to the Stage 2 Pokemon.  I think in the next format fast Stage 2 decks will all but disappear.  If any stage 2 decks will be playable, the new Rare Candy rules will make it sure that quick stage 2 decks will not be.

4.  Bye Bye Bebe  

As mentioned earlier, Bebe’s Search is leaving the format.  Bebe’s is such a consistent card that  it is hard for me to picture a format without it.  It let you grab any Pokemon you want, and without any card that can do that it will be tough to pull out a Stage 2 Pokemon.  Yes there is Professor Elm’s Training Method, but that will not get you any basic Pokemon.  In my experience, I do not often use a Bebe’s to pull out a Basic (other than Uxie), but there are times when it does happen.  The loss isn’t tremendous but it does make Stage 2 decks less consistent.

5.  The Good Basic and Stage 1 Pokemon

Why do you want to play Emboar and Reshiram when you can play Zekrom, Pachirisu, and Shaymin?  The latter deck can get going on the first turn, while the former will take 2-3 turns to setup at its quickest.  With good Pokemon like Zekrom, Cincinno, Donphan  Prime, and Yanmega Prime why would you want to wait an extra turn or two to setup a Stage 2.  Basic and Stage 1 decks will be able to win the prize race early in the game, and will be able to recover better later in the game, so why would you choose anything different.  The Black and White set reminds me a lot of the old Base Set, and what decks won during the Base Set?  The deck that won used a lot of Basic Pokemon, and was able to laugh at all Stage 2 decks.  I think something similar could happen to our next format.

Well there is a couple reasons why I think you should focus your testing on fast Basic and Stage 1 decks.  I don’t think Feraligatr Prime and Emboar will be as playable as a lot of people say they are.  You should focus your testing on the most fast and consistent decks.  It is hard to predict the next format but I think that it will still be a fast format that relies on Pokemon that can attack quickly.

What do you guys think?  Will Stage 2 decks be playable?

So long and thanks for all the fish?

Who’s Gonna Fill Their Shoes? Pt 2. 25-1

A big hello to all you OHKOers out there.  This is Pikkdogs with the second part of my article on the top 50 cards that are leaving the formaFlygon - RRt.  The list is based on how good I feel the card is, and how well the card has preformed in tournaments.  So without further delay, lets finish off the list.

#25. Unown R

Throughout its time in the format, Unown R has always been “the other Unown”.  At first R took the backseat to Unown G.  Once G was rotated out, Unown Q gained a lot of popularity.  Unown R was always seen as a card that was played in inferior speed decks.  But, it was a great card that greatly sped up some good decks.  It was mostly used in speed decks like Shuppet and Uxie, but has seen play in other builds like Gyarados and Machamp.  It was a great versatile card that had an impact on the format.

#24. Toxicroak G Promo

Once Luxray Gl came out Toxicroak G was released to try to keep him in check. It is weird to think of one card being used only to counter one other card, but that is the relationship between Toxicroak and Luxral Gl.   Toxicroak saw play in most SP decks to try to get a revenge knock out on Luxray Gl.  It also saw play in other decks (like Gyarados) when Luxray Gl was a concern.  As Luxray Gl lessened in importance with the rise of Garchomp C, so did Toxicroak G.  But, it was a great card that made a big difference in the war of SP decks.

#23.  Azelf La

Azelf is a card that was used in almost every deck.  If you only ran 1 copy of a card, you needed to run Azelf.  It saw play in Yuta Komatsuda’s 2010 National’s Winning deck, and in almost every other deck.  There is not really a card in the format that can do what Azelf can, although the combination of Rotom Ud and Alph Lithograph is similar.  Azelf is a card that everyone will miss.

#22.  Expert Belt

Expert Belt is a very versatile card that everyone seems to like.  Almost every deck plays at least 1 of this card, thats how good it is.  Even though it is easy to misplay with this card, it is also easy to dominate with it.  The ability to add 20 HP and 20 damage is amazing, it is something that no other card in the format can do.  Expert Belt was a staple card in many decks, but it was utilized best by the donk decks.  

#21.  Cynthia’s Feelings

Right now, Cynthia’s Feelings is just another hand refreshing card.  With Professor Oaks New Theory, Copycat, Professor Juniper, Lookers Investigation, and Judge; there are a myriad of ways to refresh your hand.  But when this card originally came out, it was the best hand refreshing card.  It also helped you recover from a knock out.  Almost every deck played 1 or 2 of this card.  It was a great card that saw a lot of use, sot thats why its on this list.

#20.  Flygon RR and Flygon Lv. X

There was once a time where Luxray Gl Lv. X was “the other Lv. X” in a Rising Rivals pack.  Thats right, for a while Flygon Lv. X was the most coveted card in the format.  Everyone wanted it because it was so good.  It was used in a good deck with Machamp SF (that was very popular during worlds and nationals 2009) and spawned other decks.  Another popular deck at one time was Dark Flygon.  It relied on Weavile SW to load dark energies on Flygon.   I even had a lock/milling deck that used Rhyperior DP, that I took to top 8 of Michigan States 2010.  It was a really good deck, and Flygon was  a card that was really fun to play with.  But, with the release of HGSS came the release of Double Colorless Energy.  DCE made Garchomp C a lot faster than Flygon, and forced Flygon out of competitive play.  It may have had a short playing window, but it did help to create a tier 1 deck before Garchomp C. 

#19.  Palkia G and Palkia G Lv. X

There is only one SP deck that basically runs the same way today as it did during its Platinum release, and that is Palkia Lock.  This deck relies on powerlocking with Mesprit, and using Palkia to free up bench space.  When it first came out Palkia G saw a lot of play in Palkia lock, and with other cards like Dialga G and Luxray Gl.  It has since seen a drop in play, but it did see play in a rogue Lucario Cl deck this regionals season.  For being a winning card since it first came out, Palkia G gets into the top 20.

#18.  Chatot Md.

Chatot Md gives you hand refresh as an attack, packaged along with the perk of having free retreat.  It was used for 2 years as a good recovery Pokemon.  It was never a staple in a deck, but it was used by the very best players in the very best decks.  There are some other starters/recovery Pokemon in the format, but most of them are rotating out.  The only Pokemon that can really do what Chatot can might be Smeargle Ud.  It was a great card that saw a lot of play.

#17.  Call Energy

Call Energy is a versatile card that was used in a lot of decks like SP and Charizard.  If you start first, sometimes your only solace was the fact that you could use Call Energy to help you setup.  It is a card that doesn’t really have any replacement in the next format.  The new first turn rules kind of makes Call Energy less playable anyway, because you will more likely be able to do damage on turn 1 now, but I think the format will always be missing something.  Call Energy was a card that saw a lot of play in great decks, for that reason a lot of good players will have fond memories of it.

#16.  Unown Q.

Unown Q was a card that everyone used, but nobody respected.  Unown Q was always there to help retreat a Pokemon when needed, but no one ever talked about it being a great card.  It was a great card that should probably be ranked much higher.  The ability to give some Pokemon free retreat is amazing.  The card was used in almost every deck.  It was most commonly used with Uxie Lv.X and Smeargle Ud.  Smeargle Ud continues in the format, but will not be as effective anymore without Unown Q.  It is a card that a lot of people will miss, and was one of the most useful cards in the format.

#15.  Sableye Sf

Sableye is a great card that was used a lot in the previous formats.  Its most famous role was that of a starter in a Gyarados deck.  It was also used as a starter in various other decks.  Its most dominant performance will probably be in the 2011 Spring Battle Roads, when a lot of people will run donk decks with Sableye.  It does a lot of things that other cards can’t, it can force you to start first and allow you to use 2 supporters per turn.  It is a card that will not have an equal in the coming formats.  It might never have won worlds, but it won many State and Regional tournaments, becoming a very successful deck.  It was a deceivingly good card.

#14. Bronzong G and Crobat G   Blaziken FB

I’ll admit that I am combined two very different cards together at one spot, because I made a mistake.  I forgot to put 1 card in my list, so to make room I am squeezing two cards together.  But they are both used in the same deck, so its not too much of a stretch.

When you think of an impactful SP card, it will take you about 10 cards to get to Bronzong G, but I think no other card was as important.  One of the most important thing about playing SP was that you had to play an energy each turn.  Because of Bronzong G it did not really matter where you attached it.  Lots of players, including me, thought that they were going to beat an SP deck, just to have a player use “Galactic Switch” to get an energy that he/she needed to pull the win from out of no where.  Bronzong G was a card that really allowed SP decks to be dominant.  It was used in almost every SP deck and had great success, winning a ton of tournaments.  For all the success, it earns the #14 spot.

Crobat G is a card that probably is good enough to make #1 on my list.  Because of the fact that it is a great card that does something that no other basic Pokemon can do.  Just playing it down lets you place 1 damage counter anywhere you want.  That ability is amazing!  It allows you to get more O.H.K.O.’s and even lets you knock a Pokemon out without attacking.  Besides being used in SP decks it was also used in regular decks like Gyarados.  It also has seen play in Donk decks.  These extremely fast decks use this card to knockout 1-2 Pokemon on the first turn.  Without Crobat G, O.H.K.O.’s will be harder to get and Donk decks will be a thing of the past.  Crobat G was  great card that turned up the intensity of the game like no other.

#13.  Regigas Lv.X and “Drag Off” Promo

I have no idea why this deck is still considered Rogue.  Regigigas decks may be slow to setup, but they are quick enough and hit hard enough to hang with any deck.  It is a deck that can stand with any other deck out there.  The “Sacrifice” Poke-Power was something that the game has never really seen before, and caused the blood pressure of a lot of players to rise.  The deck was a powerful tanking and powerlocking deck that could shock you at how versatile it is.  It never really had a great player base and so it never won a lot of major tournaments.  Shout out to my buddy Ryan Graham from Team Warp Point for playing the deck at the highest level possible.  He proved that this deck was just as good as any other.

#12.  Warp Energy/ Warp point

Warp Energy is a card that a lot of people will be surprised to see this far down in the rankings.  It is ranked this high because it lets you get a Pokemon with a high retreat cost out of the active spot.  One of the reasons that Luxray Gl has seen a drop in play, is that with the rise of Warp Energy it is a lot easier to get Pokemon out of the active spot.  Warp Energy even works during trainerlock, something that Warp Point and Switch do not do.  Warp Energy can really get you out of a bad spot, and completely change the game.  It also saw great success, Yuta Komatsuda ran it in his 2010 Worlds winning deck.  It is a great card that was widely used in almost every deck, and deserves to be ranked this high.

Warp Point makes this list as well.  Not only does it let you switch your Pokemon, but it forces your opponent to switch as well.  It is like a Switch and a Pokemon Circulator in one card!   So you can replace this card, but you need 2 cards to do it.  Right now, the only decks that run this card are tanking decks like Steelix and Gyarados.  It has seen a drop in play because of trainer lock, but it has seen a lot of good play in the past.  For being so valuable, it earns a share of the 12 spot in the countdown.

#11. Blaziken Fb and Blaziken FB Lv. X

If you go back to my first article, you will read that Luxape was the grandfather of the current Luxchomp deck.  If Luxape was the grandfather, who was the father?  That is Blazeray.  Blazeray was a highly disruptive SP deck that advanced the SP strategy enough until Garchomp C came in.  In fact, it is still used in most SP decks.  It can also be used in almost any decks to try to slow down the opponent.  It is a very powerful and very versatile card that helped to change the format and bring the rise of Luxchomp.  It will be a card that a lot of people won’t easily forget.

#10.  Dialga G and Dialga G Lv. X

The first spot in the top 10 goes to the original SP pokemon.  Before there was Luxchomp, or Blazeray, or Luxape; there was Deafen Lock.  It relied on Dialga G to tank, and the Toxitank combo to assist in the Machamp matchup.  It was very disruptive, and nothing you wanted to see across from you in a Battle Road tournament.  With the release of Garchomp C everything old was new again, as Dialga G had a rebirth in the Dialgachomp deck.  It also saw play in Yuta Komatsuda’s 2010 Nationals winning deck, as a tech.  It was a card that could shut down a lot of good decks, and is even feared today.  For being so popular, it snags the #10 spot.

#9. Machamp Sf

Machamp doesn’t do damage, he just knocks you out!  Every basic Pokemons worst fear is the sight of a Machamp Sf.  The only thing that held Machamp back was the bad matchup it had against stage 2 decks.  If it didn’t dominate early, Machamp had a hard time against a lot of decks.    But, I don’t think any other deck had as much success as Machamp did.  Machamp was paired with other Pokemon like Flygon RR and Gengar Sf. Since its release people have been playing this deck, it has been a consistent deck for over 2 years.  For remarkable longevity, it deserves to be in the top 10.

#8. Broken Time Space

I returned to the game shortly after the Platinum set, and was immediately taken by BTS.  So much so that I don’t think I can imagine a format without it.  I have always relied on BTS as a card that can speed up stage 2 decks, now that it is gone it will be a shock to my system.  This card is a staple in almost all non-SP decks.  It is most famous for being in fast decks like Gyarados and Machamp.  A lot of players are talking about cards like Emboar and Samurott being great cards in the next format, but this will be hard without cards like BTS.  I think this card is one of the most overlooked cards in the format, and I think a lot of people will miss this card in the future.

#7.  Gyarados SF

What can I say about Gyarados?  It is just a great card that has dominated during the past 1 1/2 years.  The deck was first discovered at 2009 World’s by a group of French players.  They did not win that day, but they did change the format forever.  It was a fast deck that had a lot of HP and could hit really hard, it was one of the most perfect decks.  It never won worlds, but it did have a lot of success in large tournaments.  It even won Minnesota states a couple months ago, I can’t remember who ran this deck, the only thing i can remember is that he wasn’t very handsome.  It might not have won worlds, but I can say that it was one of the most perfectly balanced decks in the format.

#6.  SP Engine- Cyrus’s Conspiracy, SP Radar, Poketurn, Powerspray, Energy Gain

SP decks have dominated the format ever since the Blazeray deck was popularized, the reason for this was the rise of the SP engine.  Garchomp C can only hit for 80, Luxray Gl for 70.  That is not very impressive.  So why are those 2 cards so amazing, because the SP engine lets them hit faster than any other card.  Cyrus’s Conspiracy lets you grab an ungodly amount of cards.  SP Radar lets you search out the LV. X cards you are looking for.  Poketurn is there for preventing a knock out, and re-using coming into play Poke-Powers.  Powerspray is the most disruptive card in the format.  And finally, Energy gain lets you attack faster than any other deck. SP decks are the most successful decks since Haymaker.  They have won every big tournaments that there are.   Without the SP engine, the SP cards are nothing but average.  That is why this card deserves to be ranked so high.

#5. Luxray Gl and Luxray Gl Lv.X

When you talk about decks in the past couple years, you can talk about decks before Luxray and decks after Luxray.  Because of Luxray Gl almost every card with a lightning weakness was deemed unplayable.  What other card can shut down dozens of good decks?  The rise of Luxray Gl coincides with the rise of the modern SP deck.  Luxray Gl was a very big part of the SP decks that have won so many tournaments.  It also saw ultimate success in the Raybees deck that won the 2009 Worlds tournament.  It has proved to be a very versatile card that has been put into a lot of decks.  Even though it has lessened in its importance during the last year or so, it is still a great card.  Luxray Gl could have easily been the #1 card in this countdown.

#4. Gengar SF.  

Just like Machamp, Gengar SF is a card that has been a great card for a long time.  To my knowledge, the first great Gengar deck was Gengchamp.  Combining both Machamp SF and Gengar SF.  Then, Gengar was paired with Nidoquen, to make it harder to get around “Fainting Spell.”  Next, Gengar Sf played a supporting role in Cursegar.  Next, Gengar SF shined in the trainerlock deck that we use today.  It is a card that has been used for a long time, and has had great success in larger tournaments.  Gengar is a great card that can snipe, attack the active, and use its Poke-Power to take the defending Pokemon with it when it dies.

#3.    Bebe’s Search

This is a card that I can’t imagine our format without.  It seems like Bebe’s Search is the most basic card in the format.  Every deck runs a couple copies, and the card seems to always be there when you need it.  I wonder how good stage 2 decks will be without Bebe’s, its rotation will greatly impact the format.  Bebe’s was a staple in almost every deck, I can’t begin to tell you abut how much success it had.  It simply is perhaps the best and most used card in the format.  I really wanted to put this card at #1, but I think the villagers would create an uprising if I did.

#2. Garchomp C and Garchomp C Lv. X

Garchomp C currently controls the format, its that simple.  I have given up on 95% of stage 2 decks, because they are a lot slower than Garchomp C.  Garchomp can just snipe its basic or stage 1 before the stage 2 even hits the field. Garchomp is extremely disruptive because it can knock out any Pokemon on the field for only 1 DCE and a 1 energy gain.  Just like Luxray Gl, Garchomp C has changed the format.  There were certain decks that were good before it, and certain decks that you could play after.  In a Blazeray deck, players counted each Poketurn as a knockout with Luxray Gl, after the release of DCE players started counting each DCE as a knockout with Garchomp C.  Garchomp took the best deck in the format, Blazeray, and made it unstoppable,  The Luxchomp deck was basically broken and almost impossible to defeat. Even though Play Pokemon probably should have banned cards,  they did not and let Luxchomp run roughshod over the format.  It won almost every big tournament, and every small tournament where decent players play. If Garchomp C basically ran the format, what card could take the #1 spot…………..

#1 Uxie and Uxie Lv. X  

Uxie is simply the staple beyond all staples.  After Claydol left the format earlier this year, the only draw engine we had was Uxie.  When Claydol was in the format, Uxie was still used, just not in great quantities.  Now, every deck relies on getting an early Uxie to setup.  If your opponent Powesprays your Uxie, you could basically scoop right there, that’s who important it was.   Today, Uxie is in every deck as a draw engine.  It is impossible to list all accomplishments, but basically every deck that ever won a tournament in the past 2 years (expect Scizor/Cherrim) used Uxie.  In this format, Uxie was able to have its own deck in Uxie Donk.  Uxie donk was popular last year, but then lost popularity with the rise of Spiritomb Ar.  But with the release of Seeker, Uxie donk is back on.  Up until the Black and White rule changes Uxie donk was a very good deck that was one  of the few decks that could regularly beat SP.

I could have easily separated Uxie and Uxie Lv. X and they both would probably crack the top 10.  The Lv. X is a great card because it makes Uxie a good attacker, and speeds up the deck thanks to its Poke-Power.  If you need some draw power in your deck just add in the Lv. X and all of a sudden your deck is better faster and stronger.  The X also helps SP decks keep a consistent build that can beat Machamp.

These two cards were used in almost every deck in a lot of different ways.  If it were not for Uxie things would be much slower than they are.  I know that Uxie will be a card that everyone will miss, and a card that nobody can complain about at the #1 spot.

Well there it is, I finished my long countdown from 50 to 1.  If you learned anything from these series of articles it was that we are losing a lot of great cards in the next rotation.  But, it is not too late.  You still have 1 more opportunity to use these cards at the Spring Battle Roads.

So long and thanks for all the fish!

Who’s Gonna Fill Their Shoes? Pt 1 50-26

A big hello to all of you OHKOers out there, this is Pikkdogs with a list of the top cards that will soon be leaving the format.  A week or so ago we heard that it is likely that we will get a late-season rotation of HGSS-on.  While I think the rotation is great for the game, losing seven sets makes a huge effect on the game.  This rotation will see about half of the format disappear.  Some of the best cards in the format are officially leaving.  So, just for fun I decided that I will be ranking the top 50 cards that will be leaving the format.

Cards will be ranked based on their overall playability within their life in the many formats.  For example, Regirock was used a lot in the past couple months, but not used at all in the prior 2 years.  While Abomosnow SF has never been super popular, but has always been a card that has received moderate play.  So, Regirock and Abomosnow would have similar rankings. Also, basic cards and their Lv.X’s will be combined together in one ranking.  Its hard to seperate Luxray Gl from Luxray Gl Lv. X.  You don’t really see them being different, so I will classify them together.  I will also group similar cards together to save room on the list for other cards.

Making this article was very tough. I could have easily ranked the top 100, but the top 50 is the most relevant.  It was very tough to chose just 50 cards, but I think I came down with the 50 of the best cards that are being rotated.

This article will be broken down in 2 parts, expect the second part to be released in the next couple days.  So without further adieu, lets get onto the list

#50 Empoleon Md.

Some of you newer players may be surprised to see Empoleon on this list.  But, when I got into the game (around the platinum set) Emploeon Md was a 2nd tier deck.  Empoleon combined spreading and blunt force together to make a fearsome deck.  The deck benefited from the Claydol Ge draw engine.  Empoleon fell off the map once Luxray Gl gained popularity and the spread strategy died, but what this card accomplished should not be forgotten.

#49.  Porygon Z Lv.X  and Porygon Z promo

The deck did not stay around for too long, but for a while Porygon Z was a great deck.  It relied on using TM’s to enhance the damage of Porygon Z promo’s attack.  The Lv. X’s “Decode” Poke-Power was also great for putting any two cards you wanted on top of your deck, it was then easy to draw them with Claydol Ge.  The deck had unmatched draw power and hard hitting ability.  It did not win any big tournaments, its only claim to fame is that it was the only deck that beat Pooka’s Luxape deck at 2009 U.S. nationals. But, it was a great deck that deserves to be remembered.

#48. Blatoise Pt.

When I went to my first tournament I sat next to a guy playing a Blastcatty deck.  It was a good deck that had energy acceleration and could spread 60 damage to 2 of the opponent’s Pokemon. I remember my nephew looking at that deck and was amazed at what it could do.  It never was a big tournament winning deck, but it still was a very good deck.  I like it because it was one of the better decks when I was first getting into the game.  The popularity of Luxray Gl has made the Blastcatty deck a lot less popular.

#47. Roserade GL

The first modern card to be on my list is Roserade GL.  We all know it as a tech in a Luxchomp deck.  If you use it in conjunction with Luxray Gl Lv.X’s “Bright Look” Poke-Power, you may be able to stall the game for several turns.  It may have only had use in the last couple months, but the best SP players will tell you that Roserade GL is one of the best cards in a Luxchomp deck.

#46. Pokemon Rescue

Pokemon Rescue has no flashy attributes to it and is often an overlooked card, but it has always been a good versatile card.  It lets you put 1 Pokemon from your discard pile to your hand.  It is used in almost every deck and shines because of how versatile it is.  The popularity of Pokemon Rescue was never higher than when it went into the Gyarados deck.  It allowed Gyarados to quickly recover from a knock out.  It was also used to be a type of draw engine with Unown R.  We do have a similar card (Revive) in the Black and White set, but it does not work on all Pokemon (just Basics).  I think the format will miss Pokemon Rescue.

#45. Infernape 4 Lv.X and Infernape 4

New players will again be surprised by this pick, this card is now considered either “rogue” or “junk”.  But, before there was Luxchomp there was Luxape.  The first modern SP deck featured Infernape 4 Lv.X and a lot of disruption cards.  I believe it was Pooka who took Luxape to 2009 U.S. nationals and won the whole thing, forever changing the game.  However, by Worlds this deck proved to be unsuccessful and Blaziken FB proved to be a better combo for Luxray Gl.  But, Infernape 4 Lv.X deserves to be on this list because of being the grandfather to the current Luxchomp deck.

#44.  Magnezone Lv.X and Regirock                 

These cards are very different cards that didn’t see much play until this years European Championship Cup.  Once Magnezone Prime was released, people began adding these cards to a deck.  Together, the Magenzone deck became one of the fewer new decks to gain success in the MD-CL format.  Magnezone Prime will probably continue to be a good card without these cards, but it will never be the same.

#43. Beedrill RR

Most new players will scratch their heads at this pick.  Most people view this card as one of the many crap rares, but this card was once a part of Steven Silvestro’s 2009 World Championship deck.  It is easy to forget, but Silvestro won worlds with his Raybees deck.  Although Beedrill RR is never used to attack, his Poke-Power “Flutter Wings” make this deck a lot faster.  Beedrill Ge would not have been as great of a card if it were not for Beedrill RR.

#42. Cyrus’s Initiative

Although it will always be “the other Cyrus” it is still a good card.  It lets you flip 2 cards and for every heads you can look at your opponent’s hand and discard a card.  It is best known for being a staple of the Sablelock deck.  The deck has had great success in large tournaments, winning the 2010 U.S. Nationals under the tutlelage of Con Le.  Sablelock can never seem to win small tournaments, but it comes to play in larger tournaments.  It will be a good deck that will be missed.

#41. Nidoquen RR

I feel that Nidoquen is leaving the format without ever being as good as it could be.  It was a very popular card, without ever winning a major tournament.  It was played in a deck with Flygon RR, but had its greatest popularity with Gengar SF.  The great combination of Gengar SF and Vileplume UD kind of ended the Queengar deck,  but it was a very popular deck for a long time.  This card did a lot that no other card could really do, it could also attack if it needed to.  For those reasons,  Nidoquen makes it on the list.

#40. Arceus/Beginning Door/Ultimate Zone

The #40 spot is a combination of 14 cards that I call the Arceus engine.  Like Nidoquen, I also feel that these cards are leaving too soon.  They are good cards that made a moderate impact on the format, but I can’t help but feel that they could have done more.  If these cards would have been around during the HGSS-on format, I think the Arceus deck would be near tier 1.  Arceus is a deck that does not attack for much, but can always attack for weakness.  Beginning Door and Ultimate Zone help make the Arceus deck more consistent.  Arceus has seen some success, being in the top 4 of some State and Regional Tournaments.

#39.  Mesprit La 

For a while, Mesprit was played a lot, then it was almost never played, then it all of a sudden regained popularity.  It lets you powerlock your opponent, just by playing him to the bench.  He first say play with Gardevoir SW, then he saw play with Palkia G, and finally was paired up with Regigigas.  All three of these decks were very disruptive decks that did well.  After those decks saw less play, about a year passed before he saw more play.  Current versions of Gyarados and Machamp use Mesprit to powerlock the opponent.  Mesprit has been a great card that is versatile, I’m sure a lot of people will miss Mespirt, or not miss him (depends if you play him or not).

#38.  Machamp Lv. X

In my opinion Machamp is probably the worst Level X that has seen a lot of play.  It does not have a great attack, and a Poke-Body that can hurt you if you are not careful.  But, I cannot deny that it was an impactful card.  It allowed Machamp SF to be able to damage Stage 2 Pokemon, which it always had a hard time doing.  Machamp never won worlds, but it did win some regionals and state tournaments.  Machamp Lv. X has recently seen a drop in play thanks to Machamp Prime, but the Level X has years of history.  It is a great card, and the answer to the trivia question; “What is the only Level X to not have a X2 weakness?”

#37.  Scizor SF

This card has a special place in my heart since it was the first decent deck that I played.  The Scizor/Cherrim deck has been  known to be the best cheap deck around.  It was a fun deck that was great for beginners.  It never won any large tournaments, but it did its job by introducing hundreds of players to the game.   Scizor/Cherrim was always looked down on, but to this day it is still a competitive deck.

#36.  Poke Drawer +, Quick Ball, and Handy 910’s Pokedex

If you play 1 Poke Drawer you can draw 1 card, if you play 2 at the same time you can grab any 2 cards from your deck.  Pokedex lets you look at the top 2 cards of your deck and put 1 card in your hand and the other on the bottom of the deck.  Quick Ball lets you reveal cards until you reveal a Pokemon, then put that Pokemon in your hand.  These cards are mostly used in speed decks like Shuppet and Uxie.  They also has seen play in quick Machamp and Gyarados builds.  They are great cards that allowed really fast decks to work.  Pokedex was also is a versatile card that can be splashed into almost any deck.  The deck will slow down a lot without these cards, and the donks deck will cease to exist.

#35. Kingdra La

Kingdra has been a popular deck for a long time.  Ever since the Legends Awakened set was released, Kingdra has been a fearsome deck.  I know that I always was afraid of playing a good Kingdra player.  It had great popularity until Luxray Gl hit the format.  But, it had a renaissance once Kingdra Prime was released.  It has seen a little less play in the last few months, but every once in a while you will still see people play this deck.  Even though it never won worlds, it was still a very successful deck.

34. Giratina Pt #9 

Th #34 spot goes to the Giratina with the “Let Loose” Poke-Power.  Giratina has never been in a worlds winning deck, neither has it been a solid attacker.  But, what it has been is an awesome tech that does thing that no other Pokemon can do.  Yes, Judge can do the same thing, but it also takes up your supporter slot.  Giratina can change the game by making your opponent shuffle away his good hand.  It is traditionally used in Yanmega Prime decks, and has seen play in Sablelock decks.  A lot of people will miss this card.

33.  Shuppet Pt/ Dunsparce SV

Shuppet and Dunsparce are both basic Pokemon that attack for little damage, and then go back into your hand.  When the Plus Power rules were different, you could attach and Expert Belt and a Plus Power to Dunsparce or Shuppet, and then everything went back into your deck.  Back in the days with Mr. Mime MT, Shuppet and Dunsparce were able to hang up there with almost any deck.  In fact, Onehitko.com ‘s Jona was a good a Shuppet player as there was, winning City Championships in a really tough area.    These decks were cool because you could attack without leaving anything on the field.  Unfortunately, even if they did not rotate out, these cards would not be playable because of the new Plus Power rule.  But, these cards were once the part of a really good deck.

32. Gengar Ar #16.

This card makes me feel old.  It seems like Cursegar just came into the format a couple months ago, but is already leaving the format.  When it was first released Cursegar was one of the best decks in the format.  The deck relied on locking trainers with Spiritomb Ar, and then switching to Gengar, then attacking and switching out.  Most Cursegar decks rotated out with the loss of Claydol, although some people played Gengar Ar in their Trainerlock build.  Cursegar is now gone from the format, but it does have a good history of play.

31. Palmers Contribution

When Palmers first came out we had the ability to use Night Maintenance.  Now both NM and Palmers are no more.  There are different kinds of supporters that do similar things, but not as good as Palmers.  It isn’t a deck that we think about a lot, but it is a great card.

30. Aaron’s Collection

Another similar card to Palmers is Aaron’s Collection.  It lets you take 2 Pokemon SP or basic energy from the discard pile, and put them in your hand.  Not many cards let you put Pokemon and energy from the discard to your hand.  It was used a lot in SP builds, and has become a staple in Luxchomp decks.  When you think of great cards for SP decks, you don’t think of Aaron’s, but it really does let SP decks recover quickly.  If SP decks would survive the rotation, they would have  missed Aaron’s Collection.

29. Honchkrow SV

Honchkrow is mostly used in Sablelock builds.  Besides Garchomp C, it is the only real attacker that Sablelock decks have.   It is the reason that Sablelock decks have a chance at winning longer games against SP builds.  As previously mentioned, Con Le took the Sablelock deck to last years U.S. Nationals, and many other people had great success with the deck.  Honchkrow has been a great card that Sablelock players would miss.

28.  Regice La

Regice has been a staple in one of the best decks for about 2 years now.  It has great synergy with Gyarados, allowing you to discard Magikarps to power up Gyarados’s attack.  It is one of the reasons why Gyarados has been a great deck.  Regice has only seen play in other decks like Shuppet Donk.  It’s “Regiomove” Poke-Power lets you switch the defending Pokemon if it is a basic.  This has been really useful for the game.  Regice and Gyarados have accomplished a lot of things in their career, now cards like Junk Arm are doing the job of Regice.

27.  Charizard Ar.  

One of the most popular decks in the past year has been Charizard.  It is a good card that can do up to 80 damage for just 1 energy.  Charizard would be a good pair with the new Emboar, but it will soon be leaving the format.  Charizard has never had much success, but it has been popular enough that it should be on this list.  Like Scizor SF, I think that it has let a lot of new players learn the game. It also doesn ‘t hurt that Charizard is always one of the most popular Pokemon.

26.  Mewtwo MD. and Mewtwo Lv.X

Like Charizard, Mewtwo is a good card that has seen a lot of play but has not had great success.  Mewtwo is a good counter to SP decks because it has a Poke-Body that does not let any basic do any damage to Mewtwo.  It has had a good partner with Cursegar and Gengar SF.  It has also been splashed into many other decks, to give the deck a better SP matchup.  But unfortunately Mewtwo has not had a huge showing at big tournaments.  It seems that SP decks just have too many ways to play around Mewtwo.  No matter how effective Mewtwo was, it was a great card that did have an effect on the meta game.  Thats why its on the list.

Well we have gotten to #26, look for the next article soon. Please comment on this article so we can talk about my picks.  I know they aren’t perfect, so lets find out where I went wrong.

So long and thanks for all the fish!

Deck Analysis: Who Let The Dogs Out?

Hey everyone in Om……ahhhhhh…… lets start this over.  A big hello to all of you O.H.K.O.ers, welcome to my first article on the new www.onehitko.com.  As you might know, Ed has changed the name of the site from “www.teamomar.com” to “www.onehitko.com”, to better represent what the website has become.  Ed will probably make  the official announcement soon.  This website was originally made to communicate between a couple people, and had a name to reflect that.  Now, this website is a trusted source to Pokemon players all over the world, and should not be limited to just one team.  Anyway, lets go and talk about the new deck that I just made.

How I Thought of It

I thought of this deck about 2 weeks ago while I was jogging.  I was thinking of how I can stand out in a format filled with Sabledonk, and I decided that I needed to start with Spiritomb.  The only way to guarantee a Spiritomb start is to run only 4 Spiritombs, and no other basic Pokemon.  Since Spiritomb does not evolve and cannot do any damage, I needed to think of another way to attack.  I first thought about using fossil cards.  But, I relized that you can start with fossils, and that they would interfere with Spiritomb’s “Keystone Seal” Poke-Body.  I finally came with the idea of using Legend cards.  The rules do not allow you to start with a legend, so there is no chance of starting with it.  Most legends also have good attacks, so it would be easy to knock out Sableye, Crobat G, or Uxie.

Now that I thought of using Legend cards, I had to decide which ones to use.  I thought using about 3 legends would be good, it would leave me plenty of room for supporters while giving me a good chance at drawing into at least 1 half of a legend.  So, I went through each legend and judged if it would work.  Dialga/Palkia Legend, didn’t fit because its a weird card that just adds prizes or takes away Pokemon, that doesn’t really counter Sabledonk very well.  Darkrai/Cresselia Legend doesn’t really work either, it just moves around damage counters and weird things like that.  Rayquaza/Deoxys Legend doesn’t really fit either, it can do a lot of damage but its attacks are too expensive and requires discarding.  Kyorgre/Groudon Legend is a great card, but its attacks are just too expensive for this deck, time might be called before you can load up a KGL.  The same energy problems that effects KGL, is an issue with HO-OH Legend.  Lugia Legend’s attacks only cost 3 energies, but they require you to discard 3 energies.  So none of those legends worked out, but the Legendary Dogs were perfect. 

There are 3 of them, and most of them have attacks that only cost 2-3 energies.  The best thing is that since the cards are related to each other, they use the same kinds of energies.  Entei/Raikou Legend can do 90 damage for just two energies, or can do 80 damage to any Pokemon with Poke-Powers on the field.  This is especially great for Sabledonk, because Sableye is the only Pokemon that will survive a “Thunder Fall” attack.   ERL will be your biggest attacker in the deck.  Suicine and Entei Legend can do 80 damage and burn the defending Pokemon with the “Buring Inferno” attack, which will cost you  only 1 fire energy and 1 DCE.  Raikou Suicine is the legend that I use the least, but can still be a good attacker.  Its “Aurora Gain” attack does 50 for WCC, but it heals 50 damage.  Its “Thunderbolt Spear” attack is good incase you are playing a different deck with a high HP Pokemon.  It can do 150 damage for LLC, while doing 50 damage to itself.

So, that was a long introduction.  The question is does the deck actually work?  Can it stop a Sabledonk? The answer is a resounding “yes”!  I admit that I have not tested the deck 100 times, but in my initial testings the deck has crushed Sabledonk every time.  Here is the strategy behind it.

How To Play This Deck

You will always have a Spiritomb start.  It will most likely be a single Spiritomb.  Your opponent can instantly win by starting with a Sableye, Special Darkness Energy, and a Crobat G.  All they would need to do is to attach the Special Dark, and use Crobat G’s “Flash Bite” to make sure Sableye has more HP then Spiritomb.  Then, Sableye can use “Over Confident” for the knock out.  But, the problem is they will rarely get all of these three cards to start with.

They will probably start first and then pass.  What you need to do is to use Pokemon Collector to get the other 3 Spritombs.  Trust me, unless you can get 2 Legends out on one turn, you will need a lot of Spiritombs for when you break the trainer lock.  You will pass, then your opponent will either attack (if he has an energy) or pass.  Next, you will probably have half of a legend card in your hand, so use Bebe’s Search or a hand refresh card to try to get the other half.  Put down the legend and attach an energy.

By this time, you might have lost a Spiritomb, unless you took a long time Mulliganing it is probably better to put up a second Spiritomb.  You will draw and probably use a hand refresh card.  Then attach an energy and work on getting a second legend out (probably ERL).  When they knock out the second tomb, promote the now fully powered Legend, use Twins to setup your 2nd and 3rd legend, and the game should be over. 

There is no way that a Sableye can beat a legend card, so as long as you didn’t run out of time you are golden.  When you get the 2nd legend the other player will probably scoop.

So that is how the deck works, now is the part where I talk about the bad parts of the deck.  The most obvious one is that you will have to mulligan a lot of times.  Usually I only have to mulligan about 2-3 times, it normally does not have an effect on the game.  It mostly just gives them more trainers that they cannot use.  The second bad part of the deck is the fact that you may not be playing Sabledonk.  Sabledonk will be the most played deck at this years Battle Roads, but if you even play 1 deck that is not Sabledonk, you could be in for a world of hurt.  Even decks that are considered to be way below average will have a good chance of beating this deck.  This deck was made for the sole purpose of beating Sabledonk, and thats all it can do.  Perhaps the deck can be teched to deal with other decks, but that will be up for you to decide.  So, the decision to play this deck is based on the metagame of your Battle Roads.

The List

So now we know how I made the deck, what it is, how to play it, and how it can fail; lets look at my sample decklist.  This is just a basic version of the deck and can be teched to play other matchups.

Pokemon-16

  • 4-Spiritomb Ar
  • 2-2 Entei/Raikou Legend
  • 2-2 Raikou/Suicine Legend
  • 2-2- Suicine/Entei Legend

Trainers-29

  • 4- Pokemon Collector- Use it early, ignore it later in the game.
  • 4-Bebe’s Search- The most important supporter after Collector, you need this to get your first full Legend.
  • 3-Cyrus’s Conspiracy- To get an energy card, and a supporter that you need.
  • 4-Twins- You will probably be a prize or two behind before you can attack.  Twins makes it easy to get Legend pieces out.
  • 2-Professor Juniper-Great card, but you don’t always want to discard Legend pieces.
  • 3- Profesor Oak’s New Theory
  • 2-Engineer’s Adjustment
  • 2-Sunny Shore City Gym
  • 1-Expert Belt
  • 2-Sage’s Training
  • 2-Fisherman

Energy-15

  • Fire-6
  • Lightning-7
  • Water-1
  • DCE-1

Playing Other Decks

This deck was made for one purpose, to beat Sabledonk.  I never imagined that I would be pitting it against other decks.  This was more of a concept deck then a real one.  I wanted to see if it was possible to beat Sabledonk, now I can say that it is.  But, there is no use in playing a deck if it can’t even play the deck that it is designed to beat.  If a player tries to play this deck, they may not even see Sabledonk if everyone isn’t playing Sabledonk.

So, because of this fact I tried to test this deck against other decks.  The only other deck that I knew was going to get play besides Sabledonk is Gyarados, so that is the only other deck I tested against.  After making some changes to the list, I found out that Gyarados is just too fast for this deck.  Gyarados gets 3 prizes before the other deck can attack.  Once a couple of Legends hit the field the play becomes balanced.  “Who let the dogs out” will probably get a couple knock outs right away with RSL.  But at the end Gyarados will win because each Legend that it knocks out nets them 2 prizes.

Even though the Gyarados testing didn’t go too well, I was happy with what happened.  Most of the games were fairly close and if Gyarados didn’t have weakness on two of the three legend cards,  the game would have been totally different.  I think that if other decks are popular, this deck might have a shot at beating them.

Conclusion

So there is the deck that I made up.  What do you guys think of it?  Do you think that a deck that can only beat 1 deck will be able to work?  Or do you even care about Spring Battle Roads this season?

Top 10 Impactful Cards for Black and White

A  big hello to all members of Omar-Nation, this is Pikkdogs here with my quarterly “Top 10 Impactful Cards” article.  This article counts down the top 10 cards that will be impactful on the game.  Not all these cards will make an impact now, some will not show up in a deck for about a year, but I think all these cards have a great chance of impacting the game.

I was able to head north to a pre-release this past Sunday.  After I attended church service with my Brother, I took the 30 minute drive north to Brighton, Mi.  I ended up going 0-3 and not getting a lot of trades done, but I did pull some decent cards.  Regardless, I had a pretty fun time with all the players and judges in Brighton, Mi.  I also met up with a cool Poke-Dad, I’m bad with names but I think his name was Dave.  He was a big Team Omar fan, so it was nice hanging out with him.  So shout out to Dave and his son!

The Pre-Release was very fun because it was fun to open the new Black and White cards.  With cards like Emboar, Samurott, Pikachu, Zekrom, and Reshiram being valued so high, it was like Christmas all over again.  There are some great cards in this set, so lets see how these cards will effect the format.  Since the format is up in the air right now, it will be very hard to tell, but I guess if it was easy anyone could write this article.

10. Pokedex-

There are not a lot of good trainers in this set.  When people think of trainers in this set, most people only think of one trainer, Professor Juniper, but Pokedex might change all that.   Pokedex lets you arrange the top 5 cards of your deck in any order.  But, with the lack of draw power in the coming formats, the ability to control your top decks is awesome.  The format may not let players play this deck, because of the lack of deck space, but if there is room this card is great.  It is a very versatile card that can be played in any deck (except a Vileplume deck).  Before the rotation, this card works well with Uxie La.  It also works well with Nineatils HGSS.
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Opinion: What has Play Pokemon Been Doing?

Hey everyone in Omar Nation, this is Pikkdogs here with a piece of news and an opinion article on Play Pokemon.

We just had an announcement from Play Pokemon, that let us know that a HGSS-on rotation could happen in July, just before US nationals.  Here is the link to the announcement:

http://www.pokemon.com/us/news/op_bw_modifiedformat-2011-04-25/

While I think that a rotation is necessary for the format, I disagree with the recent announcement by Play Pokemon.  If they did not announce a rotation at the launch of the Black and White, why wait a couple of months?  People have already spent about a month not planning for a rotation, and now Play Pokemon plays the “maybe” game with us.  They are wasting the time of all the players by possibly forcing us to prepare for 3 different formats in the span of just 3 months.  If I wanted to play 3 different games, I would do so, but I only want to play 1 game at once.

Lets back up a little bit.  Last fall Japan’s organized play announced a rotation and a rules change that will effect their format alongside the release of their Black and White sets.  The rules were kind of strange and included things like being able to use Trainers and Supporters on the first turn and having Supporter cards go straight to the discard pile.  Fast forward to April 4, 2011, when it was announced that we also get the rules changes but not the rotation that Japan got.  This meant that we will have a format that had a lot of donk decks. A lot of people were upset by the rules and lack of a rotation.  They stated that the format had forced players to rely  more on luck than skill.
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Review of Regionals 2011 and Testing Tips

A big hello to all members of Omar-Nation, this is Pikkdogs here.  I hope everyone had fun at Regionals this year.  Because of school, I was not able to make it to my regionals, but the high gas prices made me not so mad about not having to drive over 6 hours.

Even though I did not make it to regionals, other people did.  Regionals were full of a lot of people running a lot of different decks.  This article will give you a short Regionals wrap-up, and give you some tips for testing for Spring Battle Roads.  Regionals will not be a great indicator of what will happen at BRs and Nationals, this is because of new rule changes, but we should still review it anyway.

What won Regionals?

It was no surprise to see what won Regionals.  Here is what won:

7 Luxchomp
2 Vilegar
1 Sablelock
1 Machamp/Vileplume
1 MagneRock
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Your First Black and White Pre-Release Preview

Hey all, this is Pikkdogs here with a preview of the Black and White Pre-Release event.  I know most people don’t play pre-releases to win, but if you want to here is how you can do it.  

To start with we will look at some of the better cards for the pre-release tournaments, than we will look at the top cards that you will want to trade for.

Before we do that, we will do a little review of Pre-Release strategies.  One thing you do is play almost all of your trainers.  There are no trainer cards that are useless for pre-releases in this set, so you should probably play all trainers that you pull.  Another handy tip is to get all the draw/search power that you can.  The Call of Legends set had a lot of great Pokemon cards that allowed you to draw and search.  For Black and White, this is not the case.  There are a only a couple cards that let you draw and search.  The last tip is to play what you have.  Stage 2’s aren’t great in pre-releases, but if you pull a 3-2-1 line, you would want to put it in.  Or, if you pull a 3-2 or 2-2 line of a good stage 1, you will want to focus your deck around it.  Okay, lets stop with the tips and move on to the best cards for the pre-release.

  1. Lillipup/Herdier–  Herdier and Lillipup are some of the only Pokemon that let you draw cards.  Lillipup will allow you draw 1 card for 1 energy, and if you evolve to Herdier you can attach an extra energy and draw 3 cards.  Lillipup will probably be a good play even if you do not pull Herdier.
  2. Cinccino– This is a great card for a Modified format, and a pre-release.  A Stage 1 that does a maximum of 100 damage for CC, will just about win you any pre-release game.  If you pull it, play it no matter if you only pull a 1-1 line.
  3. Bouffalant #91– This Bouffalant will allow you to do 90 damage for only two energies if you had a Pokemon knocked out last turn.  If you add in 2 more energies you can do 80 damage, which is good for a pre-release.  He also has a great 100 Hp. 
  4. Throh-Throh is also a basic Pokemon with 100 HP.  For FFC his “Stone Throw” attack does 80 damage.  The ability to do 80 damage for only 3 energies on a basic is amazing.
  5. Maractus #12– This is a basic Pokemon that has 90 HP.  For 3 Grass energies you can do 50 damage and then heal from Maractus the number of damage counters that you put on the opponent.  50 for 3 isn’t great, but healing is pretty awesome.  This can make Maractus quite a tank.
  6. Zoroark- This is a Stage 1 100 HP dark Pokemon.  His first attack, “Nasty Plot” sounds dirty, but its a good attack that lets you search your deck for any card, it costs only one dark energy.  Its second attack is “Foul Play”, which also sounds a little dirty.  For two colorless energies you can use any attack on the defending Pokemon and use it as the effect of this attack.  For a pre-release, this attack can be a little un-predictable, but its a good card for countering a good stage 1 or 2 Pokemon.
  7. Good Stage 1’s– I won’t review them all, but this set has a lot of good Stage 1 Pokemon.  Here is a good list of them: Simisear, Simipour, Simisage, both of the Pignites, Darumanitan, Swanna, Zebstrika, Dewott #30, and Klang (which I think is also the name of tbe first Klingon to visit Earth).  Most of these cards have the ability to hit fairly hard for not a lot of energy.  A fast stage 1 can be about as good as a Stage 2.
  8. Pikachu– I know its a secret rare, so you will be lucky if one or two people will pull one at your event.  But, if you can get it, I would play it.  For one energy, you can use “Energize,” which attaches one lightning energy from the discard pile to Pikachu (read- use with Professor Juniper).  Then, next turn you will be able to do “Thunderbolt” for LLC, which does 80 damage.  It does require a discarding of all energy attached to Pikachu, but it only has 60 HP so it will probably be dying soon anyway.
  9. Mandibuzz– Its not a great card, but it does have an attack called “Punishment”.  It will allow you to say “I punish you!”  Which is always something cool.  “Punishment” does 100 damage for DCC on a stage 2 Pokemon, but it only does 40 to any other Pokemon. It also has an attack called “Blindside” that can snipe for 50 for one Dark energy if there are any damage counters on that Pokemon.  This will almost guarantee you about 2 knock outs from benched basic Pokemon, if you can put damage counters on the bench.

As you can see, there are not many cards that add consistency, but quite a few cards that do a lot of damage.  I predict that weakness will be pretty important in the games, so make sure you have a card that can cover your weakness.  This is usually not too hard since you normally pull a wide variety of cards.  Okay, so we know what to do for the event, here is what you have to trade for.    

  1. Cincinno– I already explained this card, so there isn’t much to say.  If you see someone pull one, offer them 5-8 dollars of trade value.  Every player should have at least 4 of these cards.
  2. Emboar #20 and Samurott #32–  These will eventually be 2 playable cards, so trade for them if you can.  I would say about 4-5 bucks of trade value is right on the money.  Every good player should eventually have a couple copies of each card.
  3. Professor Juniper– This is gonna be a card on par with PONT and Copy Cat.  Get a bunch if you can.  I would put about 3 bucks of trade value on it.
  4. Reshiram #113/Zekrom #114/Pikachu- These cards may not be great for the modified format, but they will be fairly rare.  If you can get them they will either help you complete your collection, be good trade bait, or easy to flip on Ebay.

Those are the only must have cards from the set, although Reuniclus and most of the trainers are also good.  I hope with this guide you will be ready to do well at the Pre-Release, and get some good training done.  If you think I left some good Black and White cards off the list, please include them in the comment section.

So long and thanks for all the fish!

Building Your Collection: Purchasing

Hey everyone in Omar-Nation.  This is Pikkdogs here, with an article about purchasing Pokemon Cards.

But, before we get to that I actually have a breaking news update for you.  It was just announced that the cards that were released in the Black and White Theme decks that are reprints of cards that are currently in the format, will be legal for Regionals (with the exception of Potion).  That means that if you are low on Pokemon Communications, you can use the ones you have from the Emboar deck.  Its not a huge change to things, but putting these cards in your deck could be pretty cool.

There are a lot of articles out there today that talk about becoming a better player.  While reading these articles can make you a better player, if you do not have the best cards in your collection, you won’t be able to compete with the best players. You need to have a large collection if you want to be a great player.  This article is geared more towards  newer players.

Playing this game can get very expensive, so its important to examine how you can acquire cards.  Buying packs is great, but if you only buy packs you will probably be spending too much money.  There are 2 main ways to grow your collection through purchasing; by buying packs, buying singles, and buying from other players/collectors.

Buying Packs (and other stuff like official Pokemon bundles)

Packs are the building blocks of all Pokemon purchasing.  Every Pokemon card that you buy (except Promo’s and cards from Theme decks) originally were pulled from a pack.  In the U.S. they come with 5 common cards, 3 uncommon cards, 1 Rare card, and 1 Reverse Holo card.  Depending on what set the pack comes from and your luck, a pack can be worth a lot more than the $3.99 price tag, or a lot less. Usually, single packs will not be worth more than what you paid for them, but they still are really fun to open.  When there are great cards in a set, they can be really addictive.  For example, when Rising Rivals came out I was hooked on buying the packs.  I really wanted to pull either a Flygon Lv.X or a Luxray GL Lv. X.  When you get hooked on buying packs, you usually spending more money than you get value, but the rush you feel when you pull the card you want is priceless.              

Stores like Target, Walmart, K-Mart, and card shops sell packs individually for about 4 bucks.  You can also buy special sets of packs from these stores that may give you a good deal.

  • Single Blister Packs– Single blister packs usually come with 1 pack of cards and 1 or 2 promo cards, and are usually sold for about 5 bucks.  For example, when the HGSS set first came out they released a single blister pack with one pack of HGSS and promo versions of Hoothoot and Noctowl. Some of the older single blisters may also contain a POP pack.  Most of the POP packs are not legal anymore, but there still pretty cool to open.    Are they worth the money?– Usually if you like the promo card it is a good buy, but if not its  not worth the extra buck.
  • Standard Blister Packs–   Like the single blisters, they usually are released when a new set comes out.  Blister packs carry 3 packs of cards, and one promo card.  They usually have 2 packs of the new set, one pack from a set that was released about a year ago, and a promo card.  If my memory serves me right, they normally retail for about 11-13 bucks.  Its always cool to buy something that gives you 3 packs and a promo card, so thats always a plus.  Are they worth the money?–   Just like the single blisters, the standard blisters are usually only worth the money if you like the promo card.  For example, with the Platinum set a Porgyon Z blister pack was released.  The Promo Porygon Z was very playable, so it made sense to buy 3 of them, so you could build the Porygon deck, and have an extra 9 packs.  
  • Tins- Tins are metal containers (primarily not made of Tin) that contain a promo card and 4 packs of cards.  They are released with most of the new sets, and contain 3 packs from the new set and one from an older set.  They retail for about 18 bucks, and contain a good promo.  The promo cards are normally Lv.X’s or Pokemon Primes.  Are they worth the money?-Since the promo card are usually good, the tins are normally a good thing to buy.  The promo cards are sometimes really good, some examples are Garchomp C Lv.X Mewtwo Lv.X. They are a good combination of buying a good single card and 4 packs.
  • Other Things– Even though the tins and the blister packs are the most common packaged deal with packs (hah, package and packs), there are other ways to buy packs and other cards at stores.  There are poster packs, that are like Blister packs but usually contain an extra pack and a poster that has pictures of all the cards in the set.  There are also other random packaged deals.  Like the boxes that came out this winter that had 4 packs and both Palkia G and Dialga G Lv.X! There are also packs that are similar to single Blisters that have the complete evolution lines of Pokemon like Charizard and Torterra.  There are also packages that are not sold by Nintendo, that have loose cards.  These packs usually are just real packs of cards that have the rares taken out of them.   Are they worth the money?-Usually the value is tied to the promos that lie within the package.  The Palkia/Dialga box was a great value, but once it came out the price of btoh Palkia/Dialga G Lv.X plummeted.  The value of the 3rd party packages usually are just not there.

Buying Singles

If you are trying to complete your collection or your deck, the most cost effective way to do this is to buy singles.  Online card stores  buy packs and cards in bulk, and then sell them individually.  You can usually find the best deal for cards at a store like this, although you don’t feel the rush that you do when you  buy a pack.  One thing you should be aware of is the fact that card values change fast.  For example, when Gengar Prime was first released it was valued at around 9 bucks.  When Lost World was released the value shot up to around 50 bucks!  About a month later, that same card was valued for around 20-25 bucks.  You don’t wanna be the one who buys the card for 50 bucks. So when do you want to buy singles and where do you buy them?

I usually buy singles either when I need to complete a deck or when a set first comes out.  When a set is released, I usually want about 8 copies of every good trainer card.  In order to get that many cards I would need to buy about 2 boxes of cards, so it makes sense that I instead buy those cards for just a couple bucks a piece at an online store.  And of course, when you think of a new deck you will probably need at least 1 or 2 new cards.  It is much easier to buy them as singles, then to hope that you will pull them in a pack.

So where should you buy singles?   I usually start my search on E-bay.  A lot of the online Pokemon stores are on Ebay and are selling cards for decent prices there.  If the prices are not great, I usually check on a couple websites like gatheringground.com or stop2shop.com.  They usually are about on par with Ebay prices, but are less subject to the whims of some TCG players.  These kinds of sites are also good to get cards when the set first comes out.  Ebay prices tend to be inflated near the release of the set, while other sites are usually not as bad.

Buying Cards from Other Players    

Other players/collectors can usually give you a pretty good deal on cards and packs, that stores just can’t match.  But, it can some times be hard to find people to consistently find the cards you want.  Other players can also scam you as bad as stores do, so you must also be aware of that.  Here are some good ways to buy cards from other players/collectors.

  1. On Ebay Auctions– Ebay auctions are a popular way to either make some money or to find some good cards.  But, usually it is a lot easier an efficient to buy cards online from a store, than through an auction.  Auction’s take a lot of time and usually will not give you great prices.  But for some cards, auctions can be a good way to acquire things.  Usually you can get a pretty good price on more expensive cards, such as Primes and Lv. X’s.  It may not be worth the time and effort to save 50 cents on a $2.00 card, but it is worth the extra time to save 10 bucks on a $50 card. Also, be aware of cards that jump up in value quickly, you don’t want to be stuck paying more for a card than you have to.
  2. At Tournaments/Leagues–  Most people who go to a Pokemon TCG event usually bring their trade binder.  A lot of Pokemon players are broke college students and respond well to cash offers.  You can probably get about 40% off trade value by offering cash.  The drawback to buying cards at tournaments is that it is hard to find the card you are looking for.  It can take you a while to see if people have a specific card up for trade.
  3. Online Message Boards- On a lot of Pokemon websites like Pojo.biz, Pokebeach.com, Pokegym.net, and sixprizes.com there are trading/selling message boards.  On these sites you can make a list of the cards you have for trade, and the cards you want to acquire.  On most of these sites, you can also make cash offers to other people for their goods.  Unfortunately, you usually do not get a great deal.  Most of the traders/sellers go by Ebay prices, and if you wanted Ebay prices you could just go to Ebay, so there aren’t a lot of great deals on there.  Occasionally you will get some people who will sell for fairly cheap, but not often.  Pokegym also has a special selling thread, in which you can post a “wants” list and then screened authorized sellers can make you offers.  Unfortunately, my experience with this service is that these sellers offer you prices way above and beyond Ebay prices.  This service is only good when you are looking to buy really hard to find cards or merchandise.  I have used this service twice.  Once I bought a Pikachu M, which is about a 5 buck card.  The seller valued it at 10, so I offered 5 bucks and 5 bucks trade value.  It was a terrible deal for me, but I couldn’t find the card at any other place.  Another time I was looking for the Pokeball Beach balls.  I can’t remember how much I paid for the beach ball, but at best I paid a retail like price.  As you can see, its a place where you can find rare items, but not a good deal to be found.
  4. Personal Websites/Videos– This is the newest way to buy cards.  It is by far the least common way to do it.  Famous players and collectors like my buddies the JWittz and Renaecollects each have websites in which they will trade and sell cards.  You can look at their haves, and make an offer.  It could take a while to find the deal you want, but you mostly end up getting a fair deal.  Some collectors also like to trade and sell cards.  These collectors make Youtube videos of either their collection, or them opening up cards; and then advertise that they have cards for sale or trade.  These traders also usually won’t give you a great deal, but will give you a fair deal.  Collectors usually have surplus stores of good trainer cards. and are eager to trade for  some bad, but rare cards.

There is a good review of how to buy cards.  Hopefully with this guide you are now introduced into the many ways to buy cards, and can easily find the best deals.  Please share your tips about buying cards in the comment box.  We always to hear from ya.

So long and thanks for all the fish!