At this year’s nationals, I had my best nationals finish. I made Top 64, but it was bittersweet. While I had done fairly well, I still made the same mistakes in deck building and deck choice which had led to my poor results in previous years. I played a build of a deck which was largely untested and that I was fairly unfamiliar with. While the list I played was by no means bad, it did suffer from being teched improperly. In addition, there were logical flaws with the trainer engine and how it synched with the rest of the deck.
This article has two main points. First, it will provide some insight into the Mew/Muk Jumpluff/Vileplume archetype. Second, it will showcase some of my thoughts about the deckbuiling process highlighting what I did wrong with this deck. Right now. I’m going to share the list I played and explain my reasoning behind my choices. Also, let me state that this list is not just my own. Emmanuel Divens is also a co-creator of this build and a lot of the ideas behind this list can be attributed to him.
|25 Pokemon||23 Trainers/Supporters||12 Energy|
3 Rare Candy
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