The Truth About Trainer Lock

Friday, August 27th, 2010

Hey everyone in Omar-Nation, this is Pikkdogs here with an informative strategy article.

As we know, after this month’s Worlds tournament, SP decks have become even more popular.  But since then the new Vileplume card has come out, some people think this will change the format.  The interweb has been abuzz lately with players talking about trainer lock.  There is two distinct camps, one saying that SP decks will endure past trainer locks easily, and others who have tested the matchup and don’t see a way for SP decks to continue.                                                                                                                                                                                          

While I don’t think I am qualified enough to settle the debate today, I will write an article for beginners about all aspects of trainer lock.  At the end of the article, I will add a little of what I have learned.  So without further interuption lets talk about trainer lock and highlight some of the cards that have started this controversy.

How does it work?

So what is trainer lock?  Well that is a very easy question, it involves not letting your opponent use any trainers.  That seems simple right, but it is something very important.  If you can maintain a trainer lock all game, you can possibly …

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Pikkdogs Pikks Three: Machamp SF, Super Scoop Up, and Vileplume Undaunted

Sunday, July 11th, 2010

Hello to all members of Omar Nation.  This is your buddy Pikkdogs here to tell you about three cards; one which is a card commonly played, one which I feel is under-rated, and one from a new or un-released set.

It is that time of the year, when the players who’ve had a great season pack up to go to worlds, and when the rest of us test our new post-rotation decks.  I hope all of you out there who are not going to worlds are having a better time at building post-rotation decks then I am.  I’m getting tired of all my decks starting really fast and then stalling out on turn 4 or 5.  But, I guess if success was easy it wouldn’t be as sweet.  So I hope that those of us who are having problems will soldier on and eventually find something that works.  Maybe you will find something while I “Pikk” three.                                          

The Staple- Machamp SF

Description: Machamp is a stage 2 Pokemon with 130 HP, a +30 psychic weakness, a 2 retreat cost and 3 attacks.  His most popular attack is “Takeout,” which does 40 damage for 1 fighting energy and knocks out the defending Pokemon if it is an unevolved Pokemon.  His second attack is called “Hurricane Punch”, costs CC, and does 30 damage times the number of heads once you flip 4 coins.  His final attack  called “Rage”, costs FFCC, and does 60 damage plus 10 more each damage counter on Machamp.

Analysis– Well if you want some versatility and brute force Machamp can give it to you.  Machamp has been a very important card ever since the Platinum series came out and introduced SP Pokemon.  This is because Machamp can knock out every SP Pokemon (except Toxicroak G Pt) for just 1 fighting energy.  Talk about a good SP counter!

Machamp decks, with Flygon RR, did very well at Worlds last year and in this years Fall Battle Roads.  But Machamp had fallen out of favor around Cities last year because of the popularity of Unown g, which can cancel out the effect of “Takeout”.  But now Unown g is getting rotated out of the format, so Machamp is once again a Pokemon to be feared.
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