June 15, 2010

Donkphan Deck : Donphan + Mr. Mime Decklist and Report

Hey, it’s Pikkdogs again, and I’m back this time with a Donphan deck article and a mini tournament report. Recently Omar, Ed, and I were throwing around deck ideas.  Ed and Omar began talking about Adam’s SixPrizes article discussing Mr. Mime and Dunsparce tech.  The idea was to use a Donkphan (or speed Donphan Prime) list and add Mr. Mime MT and Dunsprace GS to it.  These tech cards would both allow the player to stall and to improve Donphan’s otherwise bad matchups against decks like Gyarados, Kingdra, and Jumpluff.

Ed, Omar, and I came up with some good ideas of what should be in the deck. Then I went home and used the input to build my own version of the deck.  Here’s what I came up with:
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Coon Rapids BR 1st Place Report

Jumpluff - HGSSI show up to Outpost 2000 100% set on the deck I’m am going to play (which is very odd for me). The only decision is what will be my 60th card. I am stuck between Mespirit, which is good in every matchup and can catch people totally off guard, and Unown G. I end up choosing Unown G because Emmanuel is going to be playing Gengar FB. We have tested that deck a bit and I realize the way he wins our matchup is by dragging up Claydols.

Small turnout. 10 Masters. 4 Rounds, Top 2.

Round 1: Michael- Gengar C
He is playing a fairly traditional Gengar C build. He sets up very fast using 3 Communications in the first two turns. I cannot find an energy for the first few turns and am under Pitch Dark so I can’t build my side up. Eventually he uses Garchomp to snipe my benched Luxray (for sure the right play), but this allows me to fully setup. We trade prizes back and forth. The major difference in this game is two turns that he cannot kill my pluff, just damage it. That and a missed Fainting Spell flip gives me a very close game.
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