The New Machamp- Does it work?

Tuesday, November 16th, 2010

A big Hello to all members of Omar-Nation.  This is Pikkdogs here.  I noticed the website has had a lack of content (Ed must be pulling a Rip Van Winkle or something), so to pick up the slack I will talk to you guys about Machamp Prime and what changes in the format will come about.                                                                     

As you know, Machamp Prime came out in the new Triumphant set.  It is a decent card, it lets you do 60 damage for FCC and 100+ damage for FFCC, and it has a decent Poke-Power that lets you move energy cards to it.  But, Machamp SF is still in the format and has a large history in the format.  Machamp SF is known as an excellent card, because it allows you to knock out any basic Pokemon, for just 1 energy.

Together these cards can make a good deck.  But, how should we go on about building a deck.  Most Machamp decks play like a speed deck, trying to get a Machamp SF out as fast as possible.  If you can get Machamp SF up on turn 1, and start taking prize cards right away, you will take  a large lead that is …

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Pikkdogs Pikks Three: Machamp SF, Super Scoop Up, and Vileplume Undaunted

Sunday, July 11th, 2010

Hello to all members of Omar Nation.  This is your buddy Pikkdogs here to tell you about three cards; one which is a card commonly played, one which I feel is under-rated, and one from a new or un-released set.

It is that time of the year, when the players who’ve had a great season pack up to go to worlds, and when the rest of us test our new post-rotation decks.  I hope all of you out there who are not going to worlds are having a better time at building post-rotation decks then I am.  I’m getting tired of all my decks starting really fast and then stalling out on turn 4 or 5.  But, I guess if success was easy it wouldn’t be as sweet.  So I hope that those of us who are having problems will soldier on and eventually find something that works.  Maybe you will find something while I “Pikk” three.                                          

The Staple- Machamp SF

Description: Machamp is a stage 2 Pokemon with 130 HP, a +30 psychic weakness, a 2 retreat cost and 3 attacks.  His most popular attack is “Takeout,” which does 40 damage for 1 fighting energy and knocks out the defending Pokemon if it is an unevolved Pokemon.  His second attack is called “Hurricane Punch”, costs CC, and does 30 damage times the number of heads once you flip 4 coins.  His final attack  called “Rage”, costs FFCC, and does 60 damage plus 10 more each damage counter on Machamp.

Analysis– Well if you want some versatility and brute force Machamp can give it to you.  Machamp has been a very important card ever since the Platinum series came out and introduced SP Pokemon.  This is because Machamp can knock out every SP Pokemon (except Toxicroak G Pt) for just 1 fighting energy.  Talk about a good SP counter!

Machamp decks, with Flygon RR, did very well at Worlds last year and in this years Fall Battle Roads.  But Machamp had fallen out of favor around Cities last year because of the popularity of Unown g, which can cancel out the effect of “Takeout”.  But now Unown g is getting rotated out of the format, so Machamp is once again a Pokemon to be feared.
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