Archive for the 'Card Discussion' Category

Bring in the Tanks: Tanking Pokemon in the TCG.

Friday, March 4th, 2011

Hey Everyone.  This is Pikkdogs here to talk about Tanks in the Pokemon TCG.  In military terms, a tank refers to a heavily armored, slow moving, and hard hitting vehicle.  In reference to the Pokemon TCG, a tank is a Pokemon card that has high HP, is usually slow to setup, and can deal a lot of damage.  This article is all about tanking Pokemon. 

Tanking Pokemon are pretty cool.  They can absorb a lot of damage and deal it right back to your opponent.  The problem is the fact that they are fairly slow and hard to evolve.

So what are some of the strategies that you can use with tanks?  Well, each tanking card is different, but for the most part you would want to get the tank out as fast as possible and then heal the tank.  Healing can be done with cards like Pokehealer +, MooMoo Milk, and Blissey Pt.

Currently in the game there are a lot of Pokemon who can be considered tanks.  Here is a profile of some of the more interesting ones.

Tank #1- Dialga G Lv. X

Description– Dialga G Lv. X is possibly the smallest yet most played tank.  …

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You Can’t Touch This: Walls in the Pokemon TCG

Friday, February 25th, 2011

Hey everyone in Omar-Nation.  This is Pikkdogs here with a strategy article. This article is all about Pokemon that act like walls in the Pokemon TCG. Wall Pokemon are Pokemon that are defensive in nature and either prevent your opponent from attacking you or getting a knockout on one of your Pokemon.   Walls are on of my favorite aspects of a TCG.  I think its great when you can give your opponent a situation in which they can’t hurt you.  It feels deliciously evil.

Before we get started we have some news to deal with first.  Ed and I are happy to announce that we have a new member to the teamomar.com family.  Renae from the “Renae Collects” Youtube show will soon be joining our team.  I think its great that we are getting some more views from collectors, rather then only competitive players.  So expect some collection videos from her in the future.  If you can’t wait for the first video or article, check out her archive of videos on youtube at this link:

http://www.youtube.com/user/RenaeCollects

Okay, so anyway back to the article.  Just a refresher, we are talking about walls.

You might ask ,”Pikkdogs, Why might one …

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Top 5 Impactful Cards of Call of Legends.

Tuesday, February 1st, 2011

Hey all members of Omar-Nation, this is Pikkdogs here with a set review and the top 5 cards of Call of Legends.

If you look on any Pokemon site now a days, you will find no shortage of people bashing this set.  A lot of people are calling it the worst set ever, and are just mad at it. It only has a handful of playable cards, and most cards are reprints of so-so cards from the last couple sets.  Most players call this set a total blunder for Play Pokemon.  The poster child for this so called blunder is Phanpy.  Phanpy has a Poke-Body that twice misspells its names.  The card just sums up what a lot of people think Play Pokemon did with this set.

But, there are people who think that this set is pretty good, we call these people collectors.  These collectors love challenges, and this set features 11 shiny Pokemon, that is what I call a challenge.  There is sure to be value in these Shiny Pokemon if you pull any from the pack, a lot of collectors will be happy to find the rare cards of this set.

Besides being a good set …

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Pikkdogs top 10 Cards of 2010

Thursday, December 30th, 2010

A big hello to all members of Omar-Nation.  This is Pikkdogs here, and I am counting down the top 10 cards that were released in 2010.  I will rank them based on their current playability, their past usage, and my predicitons on how the card will fair in the future.                 

But before we get to that we have a couple of announcements to talk about.  There is still time to register for the Team Omar 1st Anniversary contest, but you must get your answer into us before midnight on the 31st of December.  That means that if its 2011, you will be too late.  There have not been a lot of entries, so if you hurry up and enter, you have a decent chance at winning a prize.  Also, all of us at the website would like to wish you guys a Happy Newyear.  Hopefully you guys will have fun on New Years Eve, but remember to be safe.                                         

Okay onto the rankings, there have been 4 sets released in 2010.  All of these sets belong to the HS block, the individual sets are: HGSS, HS: Unleashed, HS: Undaunted, and HS: Triumphant. The first two sets of 2010 were playable in the 09-10 format, while the last two were not.  This year is the first year without Lv.X cards, we have gotten Prime and Legend cards instead.  Some of the Prime cards have been playable, while the Legend cards have seen a minimal impact on the format. So with those thoughts out of the way, lets rank the cards of 2010. 

10.  Gengar Prime

The list starts off with Gengar Prime.  This Gengar was released in the Triumphant set and has not had a significant impact on the format yet.  It has seen some play in Trainerlock decks with Gengar SF.  It is mostly used to send Pokemon in your opponents hand to the Lost Zone.  This is mostly effective against Gyarados decks.  If you can send a Magikarp to the lost zone, you will have a huge advanatge in the game.  But as I said this card has not made a huge impact on the format.  It has made it on my list because of its potential.  If the U.S. ever gets the card Lost World, Gengar Prime will become a lot more important.  This is because Lost World is a stadium card that lets you win the game if your opponent has 5 or more Pokemon in the lost zone, and Gengar Prime can easily put Pokemon in the lost zone.  So the future looks bright for Gengar Prime.

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Return of the Base Set?

Tuesday, December 21st, 2010

Hey all members of Omar-Nation.  This is Pikkdogs here.  Over the weekend our freinds at pokebeach.com posted scans of the cards from the new Black and White Collection set in Japan.  There was a theme in this release and the cards will be very impactful on next years format, so I thought I would post some of my reviews of the cards here.                                                                          

But of course since these are Japanese cards, I have to issue a disclaimer.  I do not read Japanese and am not sure that the person who translated these cards can read it properly either.  So there are possibily translation errors, and it is likely that wording on cards will change as they reach America, so don’t take this wording as the final wording.  …

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How to use Seeker

Monday, December 13th, 2010

A big Hello to all members of Omar Nation.  This is Pikkdogs here with a strategy article.  As you can see, this article will be about the card Seeker.

Well to start out, Seeker has a simple effect.  Both players pick up a Pokemon from their bench, the person who plays it chooses first.

It may be a simple effect, but the many ways that it can be used make it a card that is complicated to use.  It also is a pivotal card, that can easily change the fate of the game.  That being said, it is important that every player know how to play the card.  First we must look at how this card is played.

  1. The first way that this card is used is to heal a benched Pokemon.  This is fairly simple, just setup two main attackers, when one is damaged beyond repair, you retreat or warp it out and then use Seeker and throw those damage counters away.  This use makes it useable for almost any deck.   If you use this strategy, be sure to have Broken Time Space in play, so you can lay down the Pokemon back down again.
  2. Another way to use this card is to use it to re-use a coming into play Poke-Power.  For example, if you only have Seeker in your hand, you can play Seeker and pick up your Uxie La, and then use “Set-Up” again for 7 cards.  This card is also useful for cards like Crobat G, Mespirt La, and Azelf La.

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MRDIF: Gyarados

Monday, November 29th, 2010

What is MRDIF?

I am sure you all have heard of the new popular acronym (at least new to me) BDIF, witch stands for Best Deck In Format. Well I decided instead of writing an article about the Best Deck in Format I would write an article about the Most  Ridiculous Deck in Format, or MRDIF. For this article I chose to write about Gyarados as the MRDIF because I feel it really is!

How Do You Play Gyarados?

I realize that a lot of people already know how to play Gyarados but for those of you who don’t I’ll go over it briefly for you. Basically the goal of Gyarados is to discard Magikarp using cards like Regice and Junk Arm. You may ask “why would I want to get rid of your basics?” Well that’s because Gyarados’s “Tail Revenge” attack does 30 damage times the number of Magikarp in your discard pile for no energy. There are some cases where you do need to use cards like Pokemon Rescue to recover a Magikarp because Gyarados got KOed but you mostly rely on Rescue Energy now to recover Gyarados.

Ways to Play Gyarados!

In all of my experimenting with …

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The Top 10 Impactful Cards of HS: Triumphant.

Thursday, October 28th, 2010

Hello to all members of Omar-Nation.  This is Pikkdogs here bringing you the top 10 cards of the new Triumphant set.  I have ranked them from 10 to 1, but these ranking aren’t that official.  It is really hard to rank cards that aren’t released yet, so the rankings are just a fun thing and aren’t very official.  So, now we got that away, lets get into the list.

#10- Nidoking

Coming in at #10 is Nidoking.  This card has a lot of upside, but may be a little slow for this format.

It has 140 HP, a lightning resistance, and the “Pheromone Stamina” Poke-Body that gives it an extra 20 HP for every Nidoqueen you have in play.   When you combine Nidoking with Nidoqueen RR, you not only get +20 HP but you heal 1 damage counter each turn because of NidoQueen’s “Maternal Comfort” Poke-Body.  If you add an expert belt and have 3 NidoQueens in play, Nidoking would have 220 HP.  It’s attack also isnt bad, for FFCC “Venomous Horn” does 80 damage and poisons the defending Pokemon. The high HP and lightning resistance will make it hard for any LuxChomp deck to knock out a Nidoking.

But as mentioned, it can be a little slow.  It’s attack costs 4 energies (or 3 if one is Double Colorless) which is possible to load up on Nidoking, but it might cause you to sacrifice some prizes.  And  in this quick 30 +3 format, it could be hard to make a comeback within the time limit.  Also, with out Claydol Ge, it will be hard to get out a Nidoking and have a bench full of NidoQueens. It also has a x2 water weakness, which could be problematic with Gyarados SF is as popular as some experts say it will be.  And finally, Dialga G Lv.X can shut off all Pokebodies, making Nidoking a lot less intimidating.

This deck could be good if the deck gets some new draw power, but until then it can be hard to get the deck fully set up.

#9- Victreebel

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Itty Bitty Cards of The Day: Possible SP Techs?

Thursday, September 2nd, 2010

Hello Team Omar fans! It’s Bittyboy you probably know me from Sixprizes, I am now proud to be writing for Team Omar! Now to the article!

I wanted to talk about some cards from Unleashed that actually caught my attention! Just to forewarn you this is an article geared towards SP’s. The two cards that caught my attention were Drifblim and Muk believe it or not.

I’ll start with Drifblim. Drifblim is good for two reasons: one he is a good counter to Mewtwo X, and two as a Machamp counter, it could also be used as a quick/cheap way to end the game if need be. Driblims first attack “Balloon Tackle” for one Psychic energy and one Colorless energy lets you do 60 and 20 in recoil, but with Mewtwo’s X2 Weakness to Pschic it gets OHKOed making it worth the 20 in recoil damage. Also if you have Lucario GL in play and you can use Crobat G’s Poke Power “Flash Bite”, you can the OHKO Machamp. Then we get to Drifblims second attack, “Take Away” lets you shuffle Drifblim and the defending Pokemon back into each players deck. This could easily be a game ender as I …

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Prognosis Negative!

Thursday, August 5th, 2010

We at Team Omar have just heard some disturbing news from TPCI.  It seems like one of our most beloved Pokemon, Claydol has taken a turn for the worse.  He was rushed from his Malibu estate to the Pokemon center late last night.

In an official statement released earlier today, Nurse Joy stated that Claydol is suffering from “severe exhaustion.”

It seems that trainers have been asking him to use “Cosmic Power” so many times over the last three years that they have worn the Clay Doll Pokemon out. Many trainers are gathering at the Lost Tower to pray for Claydol’s quick recovery.

As we all know, Claydol was formed thousands of years ago when clay statues were exposed to cosmic rays.  Although he has been around for a long time, Claydol’s popularity shot up in February of 2008 after perfecting his Cosmic Power technique. Since then, he has had little rest. Witnesses claim to have seen him use Spinning Attack, but even then, it was usually proceeded by Cosmic Power.

Claydol, now resting in an undisclosed Pokemon Center, still vows to make the upcoming trip to Hawaii in two weeks to be available for the 2010 Pokemon TCG World Championships.  Baltoy, a close friend of Claydol’s, has confided that, if Claydol survives the tournament, he will promptly retire and leave the Pokemon TCG forever. “It’s his one last chance to go out on his own terms,” explained his Clay Doll counterpart.

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