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Ask Pikkdogs: How to Build a Deck

Hey everybody, this is Pikkdogs here with a segment of “Ask Pikkdogs”.  Why don’t you set the article up for us Pedro?

Okay.  If you guys remember about a month ago Pikkdogs asked for questions from you readers.  Well, now that States are over, Pikkdogs will respond to the most asked question.  Are you ready Pikkdogs?

Just got to get my pants on…………….okay, ready.

How professional.  The most asked question was, “Dear Pikkdogs, what is the best way to build a deck?”

Thanks Pedro, I will handle it from here.

How To Build A Deck Read More

First Week of States Recap Plus Terrakion Decklist

A big hello to all you OHKoers out there.  This is Pikkdogs here with a short article about the first week of States.  The first week has come and gone.  Some things about States were very expected, while others were kind of a shock.  We will go through all of that, and hopefully you will be all ready for your second week of states. But, before we go to that, let us say hi to my inter-dimensionary sidekick Pedro.  How’s it going Pedro?

Going well, how is Pikkdogs?

Actually not doing that well.  I am sick, I got a cold or something, but, as we all know that doesn’t matter to Ed, he makes me work no matter what disease I have.

How did you get sick this time?  Did you catch something from all the Pokemon groupies that hang around you?

I think so.  One was kind of sneezing, so that could be.  In fact, that was the reason that I couldn’t go to States last weekend, lots of groupie sex.

Will you be doing more groupie sex this weekend, or can you go to States?

Well, I was going to States, but something came up.

So you are doing the groupie sex?

No, that’s not what I meant.  Hey Pedro, I heard there is a new box coming out in the spring, can ya tell us more about that?

Sure, I am very excited about this box, it is called the “Forces of Nature Collection”.  It retails of about 13 bucks, and it contains six things.  It has a Full Art Landorus,and two special promos of Tornadus and Thundurus from Emerging Powers.  The three other things are three booster packs.  Two Emerging Powers and one Call of Legends. 

That is pretty cool.  I love the full arts, and this one looks really cool.  The Thundurus and the Tornadus also look pretty cool, you can never have enough Tornadi, so its a good deal.  Hey Pedro, since we didn’t really have time for a joke today, can you do a real quick one?

Sure, really quick.  AOL’s Urlesque, their entertainment news program, recently featured a story where a full sized cat got stuck in one of those claw machines (the ones that have stuffed animals in them).  The story has a happy ending, the cat was eventually rescued by the fire department.  It is too bad that it took 17 dollars in quarters to get him out.

Okay, good enough.  Let’s get on to the article.

Overview of the First Week of S/P/T’s

Before we get in to what won, let us look at how the attendance went.  The numbers overall were not very impressive.  Most states got about 75 people in the Master’s division.  I think Alberta’s Province Championships had about 50.  But, Ohio States had their attendance numbers go through the roof! There were 220 Masters!  This kind of sucked for the people who were there.  Not only did it slow things down, but they still only had 8 rounds and a top of 16, when they should have had at least a top 32.  This made it really hard to stand out.  So, besides Ohio, most States were fairly average in attendance.  About 7 rounds with the customary top 16 is probably what you are looking at this coming weekend.  Unless you are going to Indiana, which will probably have about 250 people, if last week’s trend continues, you shouldn’t have too hard of a road.

What Won in the First Weekend of States/Province/and Territory Championships.

According to www.pokegym.net, this is the list of decks that won on the first weekend of states.

  1. Zekrom/Eelektrik-8
  2. CMT-6
  3. Durant-2
  4. Terrakion-1
  5. Reshphlosion-1 (This was in Italy, but I won’t really count this win because most of the Pokemon players got distracted that day by making Pizzas.

These are the decks that won the S/P/T’s.  For 2nd to 4th places, the trend seemed to continue. CMT and Zekrom/Eels were two top decks from 2nd-4th places.  Durant was 3rd and Terrakion was 4th.  It seems like the day was won by Zekrom/Eels and CMT.  These results were consistent with my predictions, so there are no surprises there.  Zekrom can hit really hard, and CMT is faster than Usain Bolt.  Durant did well and won a  few, that was also expected.  The surprise was when Terrakion did well.

Terrakion?

On Saturday night, in between all the groupie sex, I went to McDonalds and brought my laptop.  I had the Mushroom and Swiss burger, which was really good.  Anyway, on my laptop I saw that the guys from www.thetopcut.net were streaming coverage of States.  In Top 8 there was a match between a normal Zekrom deck and a weird deck with only 4 Terrakions in it.  The Top Cut personality, and former Onehitko.com guest writer, Kyle “Pooka” Sucevich nicknamed the deck 4 Terrakion. I really like that name.

This deck seems really simple, it just uses 4 Terrakion.   There are a lot of trainers and supporters in the deck.  This deck seemed to forgo the use of one of the best cards in the format, Eviolite, for Exp. Share.  That way the player could attack with Terrakion even if he had lost one last turn for just the one energy that you can attach on that turn.  I have also heard some people are using Landorus in this deck as well.  The use of Landorus won’t change the deck up too much.  Although Terrakion is the better attacker, Landorus gives you some more options.  It is nice because if you were to prize 2 Terrakions, your deck would not instantly fall apart.  Landorus is also resistant to lightning Pokemon, which makes it very good for the current format. This deck is different because it doesn’t use Mewtwo EX, which makes it a good choice for people who couldn’t find a couple Mewtwos.

Because the deck only runs a maximum of 8 Pokemon, it has a lot of room for energy removal cards.  Lost Removers and Crushing Hammers are great cards, but we usually can’t fit them into decklists.  These techs work really well against Mewtwo, and decks like Durant that don’t run a lot of energy cards.  This should give you a decent advantage against some of the other decks in the format.

I really like this deck for two reasons.  The first reason is that this deck is really simple.  We have a lot of good trainers in this format, so why should we not try to play a list that let’s us maximize the potential of each of the good Item cards we have?  The second reason is that Zekrom decks are being played a lot.  One ‘Retaliate” shot can knock out both Zekrom and Zekrom EX.  Those Pokemon are very very popular right now, and Terrakion is auto-win against it.  If you play this deck, you will probably get 3 to 4 wins very easily.

I do have a lot of questions about this deck.  The first question is, “how does it beat Durant.”  Although Durant will not outspeed this deck, it should be able to use Eviolite and Special Metal energies to make sure that the 90 base damage that Terrakion can do is not enough to consistently OHKO Durants.  The Terrakion player will try to remove energies, but will that be enough to stop a deck that relies on a 1 energy attack?  The second question is, “How does this deck beat CMT?”  Although this deck is fairly fast, it should give up KOs on “X-Ball” really easily.  This seems like a deck that CMT will have no problem with.  90 damage will only put it in 2HKO range, and the Eviolite will make it 3HKO.  So the Durant match-up seems iffy,  and the CMT match-up seems like an Auto-Loss.  The final question is, “does Seeker kill this deck.”  If the Terrakion player only has 2 Pokemon in play and his/her opponent plays a Seeker and gets a knockout, the game is over.  If people start playing more Seeker, the Terrakion player will need to play more Pokemon in their decks.

But, the deck did do well with very little play, so it must be a good deck.  It really was the surprise of the tournament.  I have not seen a list from one of the players last weekend, but I can come up with a sketch of what it might be like.  Again, I have not tested this list, this is just me sketching something up.  Hopefully in a week or so I will have time to test the deck. hopefully an article on it will be coming.

Pokemon-5

  • 4-Terrakion
  • 1-Landorus

Trainers-42

  • 14- Hand Refresh/Draw Supporters/Pokegear
  • 3-Lost Remover
  • 4-Crushing Hammer
  • 3-Plus Power
  • 4-Junk Arm
  • 4-Exp Share
  • 2-Revive
  • 4-Pokemon Catcher
  • 2-Defender

Energy-13

  •  10-Fighting Energy
  • 3-Rescue Energy

What to Look Out For on the Second Weekend

Well, I think that we can expect more of the same on the second weekend, with more Terrakion decks.  You can expect to see a lot of CMT, Zekrom, and Durant decks.  Those should be all around any States that you go to.  What will be interesting is to see how fast that Terrakion catches on.  Terrakion was not played a lot last weekend because not many people thought of the deck, it will be different this weekend.  Just how many people play it will have to be seen.  But, it will be around more than it was last weekend, so be cautious if you are playing Zekrom.  You might want to play some Zapdos and see if that will help you at all.  The deck choice that I think will the safest is CMT.  It has a decent Terrakion matchup, and is pretty good against everything else.  The rise of Terrakion should not stop the rise of CMT.  If you don’t have enough cards for CMT, Durant might be a safer deck than Zekrom, if you think that Terrakion is going to played a lot.

Conclusion

Well Pedro, I know that was a short article, but I’m sick and that’s all I can do.  Why don’t you close the article out.

Okay.  Foxnews.com is reporting that a New York Advertising Agency is trying to use homeless people as “walking Wi-Fi Hot Spots.”  The plan, before it was recently canceled, was to give equipment to these homeless people, and a user would pay the vagrant 2 bucks for every 15 minutes they spend online.  So Pikkdogs, would you follow  a homeless person around with your Ipad?

I already follow them around.

Okay, would you get Wi-Fi from them?

No.  Though it could have a catchy name, “Ho-Bo Hot Spots!”

That would be nice.  But is a Wi-Fi hot spot worth spending time with guys who are smelly and sometimes crazy? 

Sounds like dinner with my family.

True, if you use it at your families house, you might as well do it with the homeless.

That’s what I do.  Anyway, this sounds  a lot like Kramer’s idea of using the Homeless to power rickshaws in Seinfeld.  That didn’t work either, but it was a lot funner.  That’s enough,  good night everybody!

Digging Up Bones: The Past, The Present, and the Future of Fossil Pokemon

A big hello to all you OHKOers out there.  This is Pikkdogs here with an article about Fossil Pokemon. Fossil Pokemon have almost always been in the game, and they have almost always been just a gimmick.  However, lately there have been some changes to the fossil gimmick and there will be more in the near future.  So, let’s take a quick overview of the fossils and find out if they will ever have a chance to be a good game mechanic.  But first, we must say hello to a good car mechanic, Pedro.

How’s it going Pikkdogs?  Wait, I am not a mechanic.

Of course you are, don’t you remember you said you would look at my hot rod.

Oh, that was something else.  Let’s just skip on to the opening segment of the article.  Foxnews.com is reporting that the Playboy Company and “space tourism company” Virgin Galactic are planning to create a space station.  The space station will be what Fox News is calling a “Cosmic Men’s Club.”  It will have a casino, a restaurant, and a zero gravity dancing floor.  The restaurant will serve meals delivered to your table by sexy waitresses wearing a Playboy Bunny costume and a jet-pack.  What do you think of that Pikkdogs.

This is like my dream.  Hot girls and jetpacks!  What could be better than that?

That sounds pretty cool.  I wonder how one would dance without gravity. 

Well, I don’t care about that, I couldn’t dance with gravity, I don’t really have anything to lose without it I guess.

I wonder if  the casino would have artificial gravity in it?  If not it would be hard to hide your hand while playing Poker and flipping around. 

………………..

Hey Pikkdogs, I asked you about casinos in space.

Sorry, I was thinking about hot girls and jetpacks.  No more casino talk, time to talk about Fossils.

The History of Fossils in Pokemon

Hey Pedro, what set did Fossils first appear in?

Jungle?

No, Fossil.

Trick question. 

No, it was not.  Anyway, the fossils first debuted in the Fossil set that came out shortly after Base Set.  The way the Fossil mechanic worked back then was that every fossil Pokemon like Kabuto and Aerodactyl evolved from a trainer card called Mysterious Fossil.  You would play down this card as a basic Pokemon, and you could then evolve it into a Fossil Pokemon like Omanyte.  It  had 10 HP, it later was reprinted with as much as 50 HP, and if it got knocked out before it became a regular Pokemon, it did not cost you a prize.  I did not play the game when the Mysterious Fossil was legal, so I don’t know a lot about how well it was played.  I know that Aerodactyl from Fossil with its “Prehistoric Power” Pokemon Power did see some play.  Though I don’t think Fossil Pokemon were ever that great in this era.  If someone who has played in that era could chime in the comment section, I would appreciate it.

The Mysterious Fossil era doesn’t end until modern times in the Mysterious Treasures set.  From this set on we get cards like Claw Fossil, Old Amber, and Root Fossil that evolve into specific Pokemon.  This was good because it allowed you to comfortably run more than 1 Fossil line in a deck.  But, it was bad because it meant that you couldn’t run several different fossil Pokemon without running several different types of fossils.  Another thing that these fossils could do is that they could be discarded while in play by the player of the fossil.  It wasn’t great, but it was nice to have the option.  There were some new things about fossils with the loss of Mysterious Fossil, but the same problems still lingered.  For one, you could not get the fossils from your deck with a card like Roseane’s Research.  This left you with some basic Pokemon and some fossils, it just hurt consistency to not have a way to search out fossils.  They were also still trainer cards, so they couldn’t be played on your first turn.  They also couldn’t be played during trainer lock, which came around in the Undaunted Set with Vileplume.  It was hard to reccomend playing a deck with basics that you can’t search, and basics that you might not be able to play down. 

Even though the deck was stacked against Fossil Pokemon they still saw some play.  Rampardos was actually one of the better decks in the format when the Platinum set was released.  It didn’t last too long since SP Pokemon, Gengar, and Machamp soon took over, but it was pretty good for a while.  Kabutops also saw some decent play as a rogue deck, and did fairly well at Nationals 2009 if I remember correctly.  During Cities 2010, I was paired up against a rogue Cradily deck that very nearly beat my very good Gyarados deck.  So Fossil Pokemon were good and were around, they just were never mainstream.  They stayed more of a rogue choice until SP Pokemon got really good and then an early rotation was announced.

The Present

The Black and White sets brought a final change to the Fossil mechanic.  Seperate cards like Old Amber and Plume Fossil were produced, and they were still trainer cards.  But, they were no longer to be played on the bench like a benched Pokemon.  Instead, you are to look at the bottom 7 cards of your deck and if the Pokemon that the fossil evolves from is there, you can put it onto your bench.  People were not too excited about this mechanic, since it didn’t really fix any of the major fossil problems.  You still couldn’t search them out with Pokemon Collector, meaning that any fossil deck is not nearly as consistent as a non-fossil deck.  And, they still can’t be played during trainer lock.  The fact that a fossil is a trainer card is what is holding the mechanic back, not the cards they evolve into.  Hopefully some day Nintendo will see this and make fossils like basic Pokemon, or they introduce better ways to play down fossil evolutions.  Well, maybe they just might.

The Future

Fossil Pokemon have not had a huge push lately, or any push at all since Platinum, but things might change a little bit.  To get a better look at some of the new Fossil and Fossil related cards in the format, let’s do a couple card reviews and pre-views.  Then we can wrap up the article and then send it up to Pedro to end it.

Card Review #1 Archeops

Description– Archeops is a stage 2 Fighting Pokemon from  Noble Victories.  It has 130 HP, a grass weakness, and a 2 retreat cost.  It has the “Ancient Power” Ability.  This Ability prevents either player from evolving any Pokemon from his/her hand.  It also has one attack called “Rock Slide.”  This attack does 60 damage and snipes two Pokemon for 10.

Analysis– So let’s get the basics out of the way first.  130 HP is not that great for a stage 2 now-a-days, but it is what you expect for a flying type.  The 2 retreat cost is baffling since the darn thing has wings.  The weakness is a good one to have.  The attack is really bad.  No body is going to want to attach three energies to do a total of 80 damage between 3 Pokemon.  It is just very under-powered.  The Ability is actually not bad.  Even though the future of the game is with the basic Pokemon, some decks do still evolve, so it would be cool to stop that.  The question is, is stopping evolutions worth all the trouble?

I don’t know of any serious deck that ever played this card, it is more of a fun deck to use the fossil gimmick.  It recieved no hype whatsoever in Noble Victories, and nobody has talked about it since.

It doesn’t really fit into any deck right now.  If a deck needed to stop evolutions, there is a possiblity that they could work this fossil line in their deck, but right now their is no reason to.  It seems better to dedicate most of your deck space for trainers, and leave techs like this out of your deck.

This card could be in the format for a while, if so, there is a possibility that this deck could work.   Cards that work well with this card are Research Record and Twist Mountain (which will be talked about later).  As of right now, this is just a card to keep in your binder just in case something weird happens in the format.

Card  Pre-View #2 Aerodactyl Dark Rush

Description– Our first Dark Rush card is Aerodactyl.  The Japanese Dark Rush set had a few cool fossil cards in it, so let’s look and see if any of them can save Fossils from obscurity.

Aerodactyl has 90 HP Fighting Pokemon with a grass weakness and a 1 retreat cost.  It has the “Primal Scream” ability, which let’s you do 10 more damage when your active Pokemon attack.  Since this is only a translation, we do not know if this power will stack, but I would guess that it probably will.  This Pokemon also has one attack,  Called “Wing Attack”, the attack does 40 damage for CCC.

Analysis–  Let’s start with the basics again.  90 HP is terrible in this format, but it could work if you just plan to use him as a bench sitter.  The grass weakness is pretty good, no complaint there.  The 1 retreat cost is again a head scratcher, it has wings and 90 HP?  Can a brother get some slack with the retreat cost?  The attack is really bad, and won’t ever be used.  But, I don’t think Aerodactyl is a lost cause.

This card very much reminds me of Cherrim SF, that card also let you do 10 more damage on your attacks.  So these cards act as Plus Powers.  Aerodactyl is nice because he doesn’t even require the attacker to be of a specific type, that gives him a huge advantage over Cherrim.

I could really see this card getting some play.  I could imagine this card working well with something like Donphan Prime.  It only needs 1 energy to attack, and it can do 100 damage for just that 1 energy with the help of 4 Aerodactyls.  I could see a deck like this being at least a good rouge choice.  It won’t ever be awesome, but it could be playable.

Their are bad things about this card.  First you are probably be going to need to run 4 Old Ambers, 4 Aerodactyls, 4 Research Records, and 2 Twist Mountains.  That is a lot of resources to devout to something that doesn’t attack.  It won’t be the most consistent thing on the planet, although it won’t be super inconsistent.  I do really think that this card has promise to be the most played fossil card since Rampardos Pt. 

Card Pre-View #3 Twist Mountain

Description–  Here is the card that I have been talking about for a while, Twist Mountain.  It is a stadium card that is also came out of the Dark Rush set.  I expect that we will be getting both Twist Mountain and Aerodactyl in our next set, but I can’t be sure.

The effect of Twist Mountain is this:  Once during either player’s turn they may flip a coin, if heads they may play a Revived Pokemon (the stage 1 of a Fossil line) to their bench as if it were a basic.

Analysis– This is what we have always been waiting for with Fossil Pokemon, kind of.  A way to put Pokemon on the bench without having to use a stupid Trainer card.  The trainer card has always held Fossils back, if a Stadium card can replace the item card, than Fossil Pokemon can be given a chance to be more consistent.  This could the card that saves Fossils and makes them just as consistent as all the other evolution lines.

So is this card what Fossils need?  Not really.  The flip is what kills this card.  If you could play Revived Pokemon down with a stadium card without the flip, than yes Fossil Pokemon could be saved.  But, the flip again hurts consistency. Consistency has always been the problem with Fossil Pokemon, and the added flip here does not help that much.

Does it help at all?  Yes, I think it does.  I could see 2 of these cards in every deck that plays a fossil Pokemon.  You would still need to play the same old fossil item cards, but this could be a secondary way of getting the Fossil Pokemon out.  It will increase consistency in some ways, but it will not cure all of the consistency woes that these decks have.

So I could see this card seeing a little play, but is not the savior of  Fossil Pokemon that we are all waiting for.

 

Well, that is what is coming up in terms of fossils.  I would say that even though Nintendo is trying to make the Fossil mechanic better, all of their support so far is not enough.  We need to make Fossils a basic Pokemon that can be search out with Pokemon Collector.  Either that, or Twist Mountain needs to be able to work without a coin flip.  If they don’t do either one of those options, or something similar, Fossils will always be get a raw deal. It seems like fossils are better left buried and untouched.

Hey Pedro, why don’t you end the article with some news.

Well, this past week was the Republican Presidential Primary for your home state of Michigan.  It was won by the very rich former son of Michigan, Mitt Romney.  Do you like the Mitt Romney, Pikkdogs?

No.

Well, that was short and sweet.  You do know Pikkdogs that Presidential Primaries only happen once every four years.  How about we play a game where we try to think of other things that happen every four years. 

Sounds fun to me, you can start.

Okay, Once every four years…………someone in England brushes their teeth. 

Picking on the English, hey.  That’s fun, but if you pick on them you gotta pick on another British group.  Once every four years…………..a guy in Scotland has sex with something that isn’t a sheep.

Oh, sex jokes, okay I will see that one.  Once every fours years someone in Alabama mates with someone that isn’t their relative.

Time for some celebrity humor.  Once every four years Ryan Seacrest dates a woman.

Okay, I can do that.  Once every four years Demi Moore eats a carbohydrate. 

Once every four years, Charlie Sheen sobers up.

Okay, let’s wrap it up with some racial humor.  Once every four years a Black Guy smiles in a photograph.

This a is a slippery slope here, but I will go for it.  Once every four years a Mexican Guy stops drinking after one beer.

Well, that seems like that is quite enough.  Good Night everybody.

 

Pedro’s Preview: “Analysis of the Top Decks from the European Challenge Cup” by Jak Armstead

Hello Earthlings, this is Pedro here.  While I usually help Pikkdogs with some articles, today I will give you a min-article of my own.  Pikkdogs will be back with an article tomorrow, if he doesn’t have a heart attack tonight or tomorrow, but this is a little bit that might be enough for you until that new article comes out. 

Just let me slip in my italics coverter to my Inter-Dimensionary Porthole……….all better.  There is a new premium article on www.propokemon.com.  To read the article and subscribe you can click here.  We here at onehitko like to give you an update on what the premium articles are like.  This gives you a better look at the site before you subscribe, and it gives some good promotion for ProPokemon. 

Like always, I will provide you an exclusive look at the article.  I don’t know much about the game, but I heard from Pikkdogs that it is actually a pretty cool article.  It gives you a good look at all the good decks that will be at States.  It even gives a good list of each deck.  So if you are tired of Pikkdogs and his crappy lists, you can go and get some good ones, here.  

The portion of the article that I will share with you today is about the use of Zebstrika and Zapdos ND in a Zekrom EX deck.  So here it is:

Zapdos NEX

Zapdos brings two things to the table in a Zekrom/Eels deck. Firstly it has the ability to snipe. This can be a great way to clear your opponent’s Bench of weak evolving Basics when Catcher isn’t available, or Trainer Lock is in place. It can also KO Vileplumes if necessary and although that will take three turns, Vileplume decks are often slow enough to make this a viable strategy. Secondly, it gives you a Fighting Resistant Pokémon in a deck that is largely weak to Fighting. Although its second attack relies on coin flips, it is still solid enough with average luck and can give the deck a soft counter to something like Donphan Prime. If Vileplume/Reuniclus decks (aka ‘The Truth’) are commonly played in your metagame, then Zapdos is a strong choice for this deck. If not, I consider it of marginal use.

Zebstrika NEX

 

This card is often more than just a tech. In fact it can be the main focus of an Eelektrik-fuelled deck. Disconnect’s Trainer-Locking effect is brilliant against decks which rely on low HP Basics like Voltorb (in C/K/E variants) and Oddish. They can be dragged out one by one with Pokémon Catcher and then KO’d, leaving an opponent unable to evolve the remainder into Vileplume via Rare Candy, or use Level Ball/Pokémon Communication to search out an Evolution. This attack is also highly effective when it comes to Durant: a deck which is almost completely reliant on using Trainers to deny the opponent Energy and recycle KO’d Durants. Zebstrika also has a power sniping attack which can hit for 80 damage: enough to two-hit KO a Vileplume among other things. The fact that it discards Energy to do so is not a problem for a Pokémon that has free Retreat and the support of Eelektrik to get it back. A minimum of Zebstrika should be run to allow them to switch out and recharge every turn.

The article is very long and has a lot of facets to it, this is one of the interesting parts.  I really do like the article and it will put you on a good track for States, and it will give you a lot of good lists to test with.  So if you haven’t already subscribe, I Pedro son of Mogar command you to.   So thanks to Jak Armstead, the author of the article, and the guys at ProPokemon. 

Have a good night everybody.

The Dragons are Coming!!!!!!!!!!!!!!

A big hello to all you OHKOers out there.  This is an article that is kind of about a set profile and card reviews.  You might understand it later, hopefully. The article will mostly cover the Japanese Dragon Selection Mini-Set.  The scans of it were released a couple weeks ago, but I am just getting to it now because all of the NV hoopla.  Since their are currently no English scans of the Dragon Selection Mini-Set that we are talking about, I will instead show you pictures of a tv show that I liked when I was 4…. Noozles.  Now I know it doesn’t make sense, but only good websites bring you things that make sense, we don’t want you to have your standards too high.   

If you have been listening to any Pokemon news from Japan, you will have heard a while ago that we will be getting a new type of Pokemon.  It will be the Dragon Type and it will consist of the Dragon Pokemon that have previously been scattered into other types.  The Next Japanese Set will probably contain more Dragon Pokemon, since the sets will be called Dragon Blade and Dragon Blast, but for right now the only Dragon Pokemon in Japan have came from the Dragon Selection Mini-Set.  This is another one of those small sets that gets released in Japan between sets.  The set itself is very “mini,” only 20 cards were in this set.  Most of the cards  haven’t been that earth shattering, but there still might be a couple gems in it. Read More

Pikkdogs Top 10 Cards of 2011

A big hello to all you OHKOers out there.  This is Pikkdogs here with a year end count down for you.  Christmas Day has come and gone, Boxing Day is all boxed up, and  New Years Day is well within sight.  It is again time to look at my year end top 10 list.  In this list I will rank the top 10 cards that were released in 2011 based on their playability this year, their predicted playability in different formats to come, and the wildcard factor.  The wildcard factor is something that can’t be measured playability wise, it could encompass things like popularity, card art, and how much hype it received.  You will see three scores in the ratings, and the rankings and final rating will be based on an average of the three. Since we have a reprint set in this years rankings, I need a policy for reprints.  The policy for reprints will be that I will ignore them unless I judge that the reprint added significant value to the card. I will slightly discriminate against Noble Victories since it just came out and couldn’t effect the format like Black and White.

We have had four sets come out this year.  The first set was Call of Legends, the reprint set that came out as the last Heart Gold Soul Silver set.  The next set was Black and White, the first BW set and the first set to feature generation V Pokemon.  Then we had the first expansion pack to BW, Emerging Powers.  Finally, we ended the year in November with Noble Victories.  Now that we know what the card pool is, let’s get on to the top 10 rankings.

Card #10: Gothitelle

Description– Gothitelle is the cool Item Lock card that came out in Emerging Powers.  It saw significant play in Battle Roads and Fall Regionals.  It was a fairly slow deck, but once it setup many decks could not get a knock out on it.  Using Reuniclus and Blissey Prime, most decks were not able to knock out a Gothitelle once all the stage 2’s were setup.  Although there is no good reason why we can’t still use Gothitelle, it has fell out of favor.

Playability Now– It had a great year and won some Battle Roads causing a lot of trouble along the way.  It was never the BDIF, but it was still a very scary deck to go up against.  8.5 Read More

Pedro’s Tip: Get Free www.ProPokemon.com Premium Articles.

Greetings Earthings, this is Pedro here with a cool tip for you.  I will soon give you the link to get 2 free weeks of www.ProPokemon.com premium articles. I just gotta put my italics converter into my extra-dimensionary porthol, and poof, that’s better.  A lot easier to read.

Now, Pikkdogs would normally give you this information, but he has gone on Christmas Vacation, so I will handle this article.

We all know Pikkdogs works hard to give you articles about decks, but let’s face it, they all stink.  So if you want some good articles, you can head over to www.propokemon.com.  And now these two sites are coming together to give you two weeks of free premium articles.

All you need to do to get the 2 weeks of free articles is to follow this link.  Make sure you follow this link to get there, or else Ed will get mad and have to kill a cat.  And we don’t want that.  The free week of articles come with the launch of their new subscription service.  Now you don’t need to purchase each article separately, you can pay just one VERY LOW fee each month, and you automatically get some quality articles.  You can cancel anytime, so there is no long term commitment needed.

ProPokemon is a cool site to find great premium articles at a cheap price.  You can still get great articles that actually give you good decklists without having to pay a lot of money.  You can find a lot of cool decklists there that will give you good lists for tournaments, and will give you lists to test against so you will be ready for tournaments.  The benefit of having a good list and testing experience are very large.  Someone who tests against these goods lists will surely do better than those who don’t, so make sure you are prepared, and let www.propokemon.com handle some of that work for you.

So why not head over here, and get 2 free weeks of premium articles, but make sure to hurry, because this is only a limited time offer.

Well I think we better hurry up and close the article, I think my italic converter is starting to fail again.  Just as well, I want to wrap up the article quickly anyway. 

Hey Pedro, what are you doing here, I just came here to do the www.propokemon.com commercial.

Oops, time to go.

Pedro, get back here.  Did you do the commercial without me?  I needed the commercial money to buy Christmas presents, come back here Pedro!!!!!!!

 

Pikkdogs Review and Criticism of Pokemon TCG Online

A  big hello to all you OHKOers out there, this is Pikkdogs here with a review of the Pokemon TCG Online.  My extra-dimensionary sidekick Pedro is also here.

Hey Pikkdogs, hasn’t TAndrewT already done something like this?

Well, yes. And you can read it here.

Wasn’t it a good article?

It was a good article.

So why are you doing it again? 

Well…………….I’m not sure, but I am doing it.

Okay, fair enough. 

Did you know that TAndrewT is a doctor of Chemistry?

Like the guys on the Big Bang Theory?

Yes.  Well kind of.  But those guys are  physicists.

One can only wonder why such an accomplished person can write on such a crappy website.  We usually get dumb people who only have master’s degrees like you.  So, what does Dr. T do?

Well, I looked it up, but I think I need a chemistry degree to understand it.  One of his papers is titled, “Enhanced Stability and Bioconjugation of Photo-Cross-Linked Polystyrene-Shell, Au-Core Nanoparticles.”   I started reading it a while ago, it’s pretty good.  I will be through reading the title in about a week.

Well, if he ever moves in with a physicist, has friends who are engineers and astrophysicists, and lives right next to a hot actress;  than let me know and I’ll watch the tv show. 

Will do, onto the article.  The first half of the article is the critique of PTCGO, while the second part is an instruction manual of how to use the program.

The Goals of PTCGO

To critique PTCGO, we must define what the goals of this service will be.  Although Nintendo never really announced what the goals were, I can arbitrarily make some.

So you make up your own goals, and then criticize Nintendo for not making your arbitrary goals?

Yep.  Let’s just get onto the list before people catch on.

  1. Teach beginners the rules of the game.
  2. Create an international community of players that we can interact with.
  3. Help existing players become better by helping them test current decks.
  4. Make sure everyone has fun playing the game.
  5. Create an environment that can eventually be used for Premiere Events.

1.  Teach Beginners the rules of the game.

I think that even early in the process PTCGO has accomplished this task.  Just by creating the original beta version with decks like Basic Yellow, Nintendo has created an environment where beginners can come to learn the rules of the game.  The game teaches you about what you can do in a turn, how to play certain cards and abilities, and how attacks work.  While no system is perfect, I think we have to say that #1 is a success.

However, I do think that PTCGO does do  harm to beginners by giving them unrealistic expectations.  The average deck that gets played in the “Advanced” section of the site, would probably win a decent amount of games online, but would probably only win 1 or 2 games at a tournament like a City Championship.  There are only a handful of guys online now that can make every deck they want to make perfectly, and everybody else is playing with a subpar deck.  So if beginners do well against these subpar decks, they might think they are good when they are not.  This is not really Nintendo’s fault, since they can do nothing else except give away every card for free.  And this experience is no different from what they would get at most leagues around the country. 

2. Create an International Community of Players

While PTCGO is not Facebook and has never tried to become it, I think PTCGO would be a failure if the players felt they were playing against artificial intelligence.  It is nice to know exactly who you are playing and where they are from, so that you both can share greetings and ideas.  In the free sharing of ideas we can learn more about each other, and the game in different area of the country and the world.

I think for right now this goal is not met, but is almost met.  There is a nice chat room that you can join, and you can chat with your opponent while you play.  However, all chat rooms never get beyond the “Hi, what’s going on?” phase.  And it is great to talk to your opponent during the match, but there is not really enough time since you are playing the game.

It would be nice if you could have the equivalent of a Facebook Friend online, and keep track of how your list of friends are doing.  You would know when they are online, and know what they have to trade.  Being able to keep better track of a group of players would greatly improve PTCGO.

3.  Help existing players become better by helping them test current decks. 

This goal I think has been met by some players, but has overall been a failure.  If you buy or trade for a lot of codes you will be able to eventually build a collection that will let you build whatever deck you want.  However, it is very hard to build a collection that big.  Most people have a limited amount of cash they can spend on the game, so most people buy singles from a card shop or online.  This leaves them with no code cards, and the 8 codes you get from Pre Releases doesn’t stretch very far.  So while it is possible to test online and make all the decks you need, it is not possible for everyone to right now.  This will probably get better as more code cards are released.

What Nintendo can do to make this transition smoother is to release more codes.  They did well in releasing those theme decks with Primes in them, although Yanmega was the only real playable card that we got.  They should release more codes either online, or through retail stores.  It would also be cool to see if the World Championship decks came with code cards, allowing people to grab a lot of playable cards easily.  The increased revenue that Nintendo will get from more people buying these codes will help make sure that PTCGO stays around for a long time.

4. Make sure everyone is having fun playing the game.

This goal has everything to do with game play, technical issues, and user satisfaction.  It was easy to say that early in the release of the beta version that game play was fun.  Poke-Powers and Abilities are easy to activate and cards do what they are supposed to do by themselves.  One real drag about things like Redshark was that you had to do things like Poke-Powers and Supporter cards yourself.  All those things are now taken care of by the AI, this makes the game very fun to play.

Technical issues are always a problem with software programs like this.  Nintendo didn’t know how many people would use the game, so servers can easily crash during peak hours of play.  It is not unusual for games to be dropped halfway through, and sometimes the game fails to load.  Although these issues are a concern, they just come with the territory.  The servers and technical issues will get better and the game will improve.  Right now the issues are a concern, but they do not cause the game to not be fun.

The third prong of this goal has to do with user satisfaction.  This relates to the first two points, playability and technical issues. If those aren’t taken care of, the user will not be satisfied.  Right now besides technical issues, the main issue of user satisfaction is the lack of good cards.  A lot of people don’t have enough cards like Rare Candies, Pokemon Catcher, Pokemon Collector, Double Colorless Energies, and Rare and Ultra Rare cards.  It is possible to trade for cards like this, but not a lot of other people have these cards to spare.  The best way to get hard to find cards is to buy packs, and as anyone knows how tried to pull 4 Catchers, it is hard to pull the cards you want.  This can be solved by releasing more code cards and promos.  So it will get better over time.

5. Create an environment that can be used for Premiere Events

Using PTCGO online for testing is a  good goal, but the better goal is to be able to attend a premiere event from your bed.  Holding online events would increase the amount of online play, and would increase the number of users who would go to events as a whole.

Going to events costs a lot of money since gasoline is so expensive now a days.  I know a lot of people who love to play in more events if they could attend them online.  If we can play test online, we should be able to have events online.  I know that the Magic game holds events online so this is not something new.

One concern about having tournaments online is the threat of hacking.  Pokemon users are very computer smart, many of my friends who play the game design websites and software programs.  So, it is possible that some players might learn how to hack the system and some how use it to their advantage.  Although I haven’t heard of this happening, it would be nice if Nintendo could ensure us that the program is safe before this program is taken to the next level.

There are other concerns that must be heard before we take tournaments online.  Such as, “How is judging being handled?”  Will it be possible to appeal a ruling that the game makes, or will the AI be the judge.  If so, Nintendo must be sure that they either tell us what rules the AI goes by, or make sure the AI knows all the latest compendium updates.  I know there are a lot more concerns out there, perhaps you can leave some in the comment box.

Okay, so those are the goals that I think PTCGO should have, and how I think they are meeting them so far.  Overall, I am happy with how they are meeting the goals.  I think Nintendo has made a step forward with PTCGO, and with more tweaking this system could be very good.  PTCGO is not a complete success yet, but it is on a good track.  I hope it keeps on improving.

A Step by Step Guide to Playing the Game Online

Here is a step by step guide to playing PTCGO, if you already play online you can skip this section and look up more porn or something, but if you want to get playing online, hopefully I can help you.  I will assume you know how to use the original functions of PTCGO that you learned in my article here.

1.  Get some code cards.  You don’t need code cards to play the game, but you do if you want to use the game for anything other than learning the rules.

2.  Go to www.pokemontcg.com and log in.  You can use the same log in information that you use to access the www.pokemon.com website to see your standings and stuff like that.

3.  When you log in you will be brought to the Dashboard, think of this as the jumping off point to all the features at the site.  Your next step will be to hit the “Play Online” button, you will be taken to the loading screen, and then to the lobby. Here you can choose to redeem codes, by clicking on the “redeem codes” button.  Just type in you codes, and then go back to the dashboard.  You can use a webcam to scan your cards, but typing it in is a more reliable system.

4.  At the lobby you can choose to play a match versus another player, against the computer, build a new deck, or trade cards.

5.  If you want to play against the computer, you can click on either “Single Player Versus AI” or “Single Player Trainer Challenge.”  The versus AI button will let you choose your deck and then play against the computer.  If you do the trainer challenge it will be against the same computer opponents that was in the original online game.

6.  If you choose to play against an online opponent, you can choose either “Expert Game” or “Novice Game.”  The main difference between the two modes are the opponents you will face.  If you have a tournament worthy deck you can play an expert game, if you have more of a fun deck, play a novice game.

7.  Let’s assume you don’t want to play, or have already played and are back.  Let’s now trade.  Hit the “Trading” button in the bottom right hand corner of the screen.  You will then be taken to a screen that shows you your collection.  First things first, let’s make a trade offer.  Let’s assume you don’ t have a trade partner in mind and want to have an open offer.  Hit the “Select Partner” drop down menu towards the middle bottom of the screen.  Next you can select “Public Offer”.  Next you can look through your collection by using the arrow buttons.  When you find a card you want to trade away you can click on it and drag it down to the bottom of the screen.  When you are done selecting the cards to trade away, you can then select the “Getting From” tab from on the left hand bottom of your screen.  Then you drag and drop cards that you want to receive.  Before you hit the “create” button to submit the trade, make sure to summarize the trade in the message bar, so it will be easy for others to see what you are offering in a trade.

8.  Now let’s find out how to get a good trade.  On the right hand bottom of your screen you will see an “Offers” tab.  Hit that, and then hit the “Public” tab that is below the tab you just clicked on.  The screen will  now show any public trade that has been offered.  You can click on each offer to examine it more closely, and see if anything is to your liking.  To accept an offer just click on it and hit the accept button.  But, be careful because most of the public trades are not very far.

9.  Let’s build a deck.  Once you know how to trade, building a deck is fairly easy.  From the trading screen, just hit the “Deck Builder” Tab.  There is also a “Deck Builder” link on the screen where you went to bring yourself to the trading screen.  From the deck building section, you can look at your collection until you can find a card you want in your deck.  Then you can drag and drop a card from your collection to the bottom of the screen, just like you did for a trade.  Once you have a card below your collection, you can click on the “+” button to add more of the same card to your deck.  Continue until you have 60 cards in your deck.  Once you have a 60 card deck you can click on the save button that looks like  a floppy disk, and then you can name and save your deck.  The next time you play you can select this deck, and you will be able to play with your new deck.

So there is a step by step way to use PTCGO more effectively.  If you have any more questions about the game, please leave them in the comment box and I’m sure somebody will know the answer.

So that’s all I got, how do you wanna end the article Pedro?

Well today, December 14th, is the  birthday of Stan Smith.

The guy from American Dad?  I do like that show, gotta love a Russian Fish and an Alien that sounds like a gay 70s actor.

No, not that Stan Smith, the Stan Smith that was one of the U.S.A.’s best Tennis player in the 60’s and 70’s. 

Oh.

Do you like the Tennis?

I do like the Tennis.  I played it in high school.

Where you any good?

Well not really

How many wins did you have?

Not very many.

4

no.

3.

no

2.

no

1 .

no.

Who would have guessed. 

Hey, maybe I can’t beat any good tennis players, but I can beat my brother.

In tennis?

No, but with a tennis racket.  Have a good night everybody.

 

Deck Analysis: Steelix Prime Ross Deck

A big hello to all you OHKOers out there, this is Pikkdogs here with a deck analysis for you.  My extra-dimensionary sidekick Pedro will also be joining us. Pedro, what do you have for us today?

Well, not much news for today.  Cities are still going on, and a special Victini tin is coming out.  It will contain 5 packs and a Victini promo (the one with the “Victory Star Ability.” So that’s pretty cool. 

Anything else?

Well a couple days ago, December 5th, was International Ninja Day. 

But we missed it.

Of course we did, ninjas are very elusive.

Well, it makes sense.  Enough ninja talk, let’s get on to the article. Read More

Possible Decks From Noble Victories

A big hello to all you OHKOers out there.  This is Pikkdogs here with an article about decks that can come from the Noble Victories set.  I also have my extra-dimensionary sidekick Pedro here with me.  Sorry for this article coming out late.  Again the server crashed on me when the article was almost finished.  So that pushed the article back a day or so.  But let’s move on, What’s on your mind tonight Pedro?

Well I got no news to report or anything like that.  I can remind our readers that if they leave right now they can avoid reading another article on this site, there is still time. 

Pedro, I’m trying to draw people to the site.  I don’t want to drive them away, no matter how beneficial it will be to them.  Sure we aren’t as good as a normal website with a sponsor, paid writers, and servers that don’t crash every half an hour; but I still do my best to put out sub par articles with lots of spelling errors.

Well if you wanna torture these good people, I guess you can continue on.  Let’s look at possible decks from the cards from Noble Victories. 

Deck Ideas for Noble Victories. 

After a long Battle Road season and an upcoming regionals in the same tired format, I am excited for a set that might bring us some new deck choices.  I will separate deck ideas into 3 categories: Top Tier Decks, Rogue Decks, and Fun Decks.

Top Tier Decks

Cobalion

Right now I can only see one good deck coming from NV, and that is Cobalion.  Now the Cobalion decks will not be a good deck for Cities, but it will be a good deck from here on out.  That is because Mewtwo EX will be a great card, and Coballion is a great counter to it.  So give it a little time and Cobalion will be a part of a top tier deck.

Card Description– Cobalion is a 120 HP basic metal Pokemon with a weakness to fire and a resistance to psychic.  Its first attack, “Energy Press”, costs MC and does 20 damage plus 20 more for every energy attached to the defending Pokemon.  The second attack is kind of like Beartic’s attack.  “Iron Breaker,” costs MMC and does 80 damage while not letting the defending Pokemon attack next turn.

The Goal of the Deck– There will be two main goals of this deck.  The first goal of the deck would be counter Mewtwo EX decks.  Mewtwo has not been released yet, but we know it will have an attack that does basically the same thing as “Energy Press.”  Well, Cobalion can do that too plus he has resistance against Mewtwo.  So he should be good against Mewtwo.

The second goal of the deck will be to do attack with “Iron Breaker” as fast as possible and then hope your opponent cannot get a knockout against Cobalion.  If you have an Eviolite and Special Metal energies on Cobalion it will be hard to get an OHKO on him.  To load energies on Cobalion quickly the best way might be Electrode Prime.  His “Energy Mite” Poke-Power will let you attach energy from your deck to Cobalion.

Using an Electrode build, you would want to get a Pokemon Collector on the first turn and make sure you have 2 Voltorbs on the field on the first turn.  Then on the second turn you can evolve to Electrode Prime, do “Energy Mite” and you should be ready to “Iron Breaker” a lot for the rest of the game.

How to Make the Deck– I would run a 3-2 line of Electrode and 4 Cobalions.  I would also run about 2 Cleffas so I could get a hand refresh on the first turn.  I would run about 10-11 Hand Refresh cards like Professor Juniper. I’m not sure about how much energy you would want, maybe around 15 including 4 Special Metals and a couple Rescue Energies.

Rogue Decks

Victini

Now Victini is not really a main attacker in this deck, but it will be a very important part.

Card Description– Victini’s “Victory Star” Ability lets you re-flip after your attack is over if you flipped coins for your attack. The stats on Victini are very poor, so he will be an easy prize with Pokemon Catcher.  So make sure you have a plan to get him from the discard pile.

The Goal of the Deck– Well the goal of the deck will depend on what main attacker you choose.  Some of the main attackers that have been talked about are Sharpedo, Audino EP, and Lilligant EP.  But no matter which of these Pokemon you choose, there will be a basic goal of your deck.  You are going to want to attack very quickly, probably turn 2.  You will want to get a Pokemon Collector on turn 1 and get 2 basic forms of your main attacker, and a Victini.  If you already have a Victini in play you can play the other one down, but if you don’t you might wanna hold it until turn 2 and hope it doesn’t get Judged away.  On your second turn you can evolve your main attacker, put down Victini, and then attack.  Make sure you have recovery cards like Super Rod and Revive so you can get back Victini when it gets knocked out.

How to Make the Deck– I would probably run 2 or 3 Victinis and 1 Revive and 1 Super Rod.  I would probably run 4-4 of your main attacker.  Then depending on what deck you are running, you can fill out your list with trainers and energy.

Durant

Card Description– Durant is a basic metal Pokemon that is weak to fire and resistant to Psychic.  Its main attack is called “Devour” and it lets you mill 1 card for every Durant in play.  The key here is to understand that Durant is feeble and you will want 4 out at all times.

The Goal of the Deck– The goal is just what I said, to mill while having 4 Durants in play at once.  You hopefully will mill enough cards from your opponents deck that they will eventually not have a card to draw at the beginning of their turn.  You will want to make sure that you have a lot of recovery cards in your deck so you can always have 4 Durants in play.  It is always nice to have cards like Special Metal energies and Eviolite to see if Durant can withstand an attack. If Durant can withstand 2 attacks, then you should be able to mill their entire deck.

How to Make the DeckOf course I would play 4 Durants.  I would also play about 3 Revives and 4 Junk Arms.  As for other Pokemon, I would play 1 Mime Jr. and one Rotom to try to find a prized Durant.  Of course it would be nice to have 4 Pokemon Collectors and a couple Dual Balls so you can have 4 Durants out on the first turn.  I would also run 4 N’s.  Since you are never taking prizes you will always draw 6 cards, and your opponent will draw less most of the time.  This deck is a little bit cheaper because you probably will only run 1 Pokemon Catcher if you run one at all. 

Vanilluxe

Card Description– Vanilluxe is  a stage 2 Water Pokemon with 130 HP, a 2 retreat cost, and a weakness to metal.  Its second attack, “Frost Breath” does 60 damage for WW, which is good, but its not the reason we are here.  The first attack, “Double Freeze” lets you flip 2 coins.  If you get 1 heads you do 40 damage and paralyze the defending Pokemon.  If you get 2 heads you do 80 damage and paralyze.

The Goal of the Deck– Obviously the goal of this deck will be to get a turn 2 or 3 Vanlliuxe and paralyze the defending Pokemon while slowly chipping away at the HP.  It can be more consistent with the addition of Victini.

How to Make the Deck– I would probably run a 4-2-4 line of Vanilluxe.  I would probably run 2-3 Victinis and at least 1 Super Rod.  I would also run about 2 Cleffas for early game hand refresh.  You might want to run Twins to come back from a slow start.  You probably would not need a lot of energy for this deck, probably 8-9 water energies and 2-3 Rescue Energies.  The trainer lines will be pretty standard.  10-12 hand refresh, 4 Pokemon Catcher, 4 Junk Arm, and 4 Pokemon Communication.

Accelgor

I was struggling on whether this should be a rogue deck or a fun deck, but I thought I would put it here cause I don’t really care where it goes.

Card Description– Accelgor is known as being a bad Donphan Prime.  Well, Donphan Prime is a good card in this format, will there be any room for a bad Donphan?  Its stats are not that good.  It has 90 HP, a weakness to fire, but it does have free retreat.  For one grass energy, “Slashing Strike” does 60 damage, but can’t be used next turn.  The other attack is called, “Acid Spray”, and it does 20 with a flip to remove and energy attached to the defending Pokemon.

The Goal of the Deck– I could see Accelgor being used in 2 possible ways.  The first way is to use him as a Donphan replacement in a stage 1 deck.  There are a lot of Donphan counters out now, so Accelgor will have a space to slip in to.  It can do the 60 damage and then retreat for something else next turn.  It is a very fast way to get an easy 60 damage.  The drawback is nobody is weak to grass.  The second build with Accelgor that I can think of is basically in a Mewlock deck, but without Mew.  You would have a Vileplume line to disrupt, Sunflora to get all your Pokemon out, and Yanmega Prime as a secondary attacker.

How to Make the Deck- Well the build that of Accelgor that you choose will vary the structure of the deck greatly.  For the Stage 1 Build, just take your Donphan out and replace the fighting energies with Grass Energies.  You could also just add 4 Rainbow Energies to a deck  without fighting energies.  After that replacement you should be fine.  For the 2nd build you will need a 3-1-2 Vileplume line, 2-2 or 3-3 Sunflora, and 3-3 Yanmega Prime.  Your supporter lines will probably max out on both Judge and PONT, with a good showing of Sage’s Training. You will not need a lot of energies, probably about 7 Grass will be enough.

Fun Decks

Archeops

Archeops will be a fun deck for people that want to use the new fossil mechanics.

Card Description–  Archeops is not only really cool because of the fossil, but because of it’s Ability.  “Ancient Power” will not let anyone evolve Pokemon from their hand.  They can still be evolved through ways like Leavannay EP, but most people will no tech a 1-1-1 line of that in.  Archeops does have an attack, for FFC “Rock Slide” does 60 damage to the defending Pokemon and snipes 2 Pokemon for 10.  The stats of Archeops aren’t that great, it is a stage 2 Fighting Pokemon that has 130 HP, and a grass weakness.

The Goal of the Deck– The goal of this deck would be to get Archeops out as fast as possible so you can stop your opponent from evolving.  While you are disrupting your opponent’s setup, you can evolve with basic Pokemon.  You might want to run some basics like Terrakion EP, since he can use the same fighting energy as Archeops.  If you can get Archeops out fast and attack with other basic Pokemon, you should be able to beat any deck that evolves.  The problem is most damage is being done by basic Pokemon, but that is why this is a fun deck.

How to Make the Deck– I would probably run 4 Plume Fossils, 4 Archens, and 4 Archeops.  You could use Research Record to get Archens on the bottom of your deck, and then you can play Archen to your bench with Plume Fossil.  I would probably run 4-6 of some basic attackers.  Depending on the attackers that you choose, I would run about 12-14 energies.  Then you can fill out your list with trainers.  The trainer list should be fairly normal, just with 4 Plume Fossils and some Research Records.  Make sure you leave yourself enough room for at least 10 hand refresh and draw supporters.

Chandelure

Card Description– Chandelure is a stage 2 psychic Pokemon with 130 HP, a weakness to Dark, and a 2 retreat cost.  Its attack, “Eerie Glow” does 50 damage and burns and confuses for PPC.  It has the “Cursed Shadow” Ability that drops 3 damage counters on your opponent’s Pokemon if Chandelure is active.  The main problem with Chandlure is that it takes 3 energies to attack, but that does not mean that it can’t still be a cool fun deck.

The Goal of the Deck– The goal of the deck will be to get an active Chandelure and just fool with damage counters.  I would run a  4-2-4 Chandelure line with 3 Rare Candies.  To make use of the 3 damage counter drops a turn, I would run a 2-2 line of Darkrai/Cressalia Legend.  DCL will be able to move damage counters around and knock out a bunch of Pokemon.  Through spreading and confusing and burning the defending, you should be able to cause a lot of confusion.

Was the pun intended there?

Nope.

How to Make the Deck– As mentioned, 4-2-4 Chandelure and 2-2 DCL.  I can’t think of any good spreading Pokemon that work with Psychic energies, but if you can work a spreader on sniper in here, that might work.  Perhaps Yanmega Prime would work because of the sniping ability.  I would also add a couple Cleffas, and probably play Tropical Beach.  Your energy line should probably be around 13 psychic energies.  Your trainer lines should be fairly standard.  Just make sure to run a couple Switches if you play Yanmega Prime,.

Well that’s all we got here. Let’s end the article Pedro.

Already, why so early?

Well since the server crashed again, I had to hurry this article out and I need to go home to get my deck ready for tomorrow.

So no lame jokes or anything like that?

Nope.

Please?

No.

Well you are screwing with your own format.  I must protest. 

I will note your objection in the logs.