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Pikkdogs Battle Roads Report: Ann Arbor

Hello to all you OHKOers out there, this is Pikkdogs here with a Battle Roads report.  Of course I am also joined by my extra-dimesnionary sidekick Pedro.

Before we start, I gotta thank Pedro for filling in for me recently while I was serving my 1 article suspension.  I couldn’t do it and Pedro wrote an article and he did a ………….. well he wrote an article.   So thanks.

Well, your welcome Pikkdogs.  Say,  you had some time off lately, what did you do with your time?

Well I took a vacation.  I went to Amish country. In  Intercourse, Pennsylvania.

Ohhhh, what did you do?

Well, I have always been inspired by the simple life of the Amish.  I just walked around the center of town and talked with the locals.

So, in other words, you like to talk in the middle of Intercourse? 

Yes.  You know the one good thing about the Amish is that they don’t have computers so you can say whatever you want about them and they will never know.

Yes, the Amish and other Americans are very different.  One is a group of people that never read your articles…… and the other group is Amish.     

Hey! Don’t say that.  It’s true, but I do have feelings.

Okay, should we just get on to the article? 

Let’s do that.  So this saturday the Pokemon world in Michigan shifted towards Ann Arbor, Mi.   This tournament is actually the closest one for me.  So it was nice to not have to drive too far, but the location was far from ideal.  What I saved in gas I had to pay to the parking garage.  It was held in a fairly nice card shop in the middle of downtown Ann Arbor.     I do not like having to play in such an urban area.  There also wasn’t room for all the players that wanted to come, they ended up turning a couple players away.  So although I like the people of Ann Arbor, I hope they can provide a more spacious venue next time.  When the pairings were posted on the wall it took about 5 minutes to move across the room.  The whole room was like a big rugby scrum, the only way to get to the other side was just to lower your shoulder and push. I tell ya Pedro, that room was pretty much clogged.

Oh yeah, how clogged was it? 

It was so clogged that my arteries were jealous.

It was so clogged that Frank (pictured right) couldn’t fit his Fedora in the room.

It was so clogged that I had use a Junior to pry my way to my seat.

So Juniors are good for some things, well that’s enough of  the bad comedy, lets just continue on to the report. 

Anyway, I got up a little earlier than I would like to, and made the about 40 minute drive to Ann Arbor.  I had to park in a parking garage, and I know that I already complained about that, but I really don’t like paying for parking.  But, I got there fairly early with my decklist ready and got to say hi to a lot of people from my area.  It was nice to see all these people, and it was great to meet new people who are friends of the website.

You mean people actually read this crappy website? 

Well I guess, but they must have wandered here by mistake.

I had again played my Donphan and Dragons deck.  Although I was not 100% happy with the deck, I knew it was my best shot at a win right now, so I took it again.  I won’t provide the list since the deck is basically the same.  But I did swap out the Reshiram for a Tornadus, and swapped a Juniper for a PONT.  I liked the addition of Tornadus because it adds more pop to the deck.

What kind of pop?  

Levester playing Joel H.

Faygo.  Enough distractions let’s get on to the article.

Round 1- Ampharos/Leavannny

This round was against a guy who was very new to the game.  This was his first tournament and he was playing a deck with a lot of different Pokemon and not a lot of supporters.  I think he started with a Doduo and the secret rare Pikachu.  I got Donphan Prime going turn 2, and just started swinging.  I used Pokemon Catcher to take out Pikachu, and then a Mareep.  The game was over in just a couple turns since his deck wasn’t very consistent.  I think he attacked for a total of 30 damage all game.

1-0.  Not much pride taking out someone who’s deck was less than a theme deck, but I’ll always take the 1-0 start.  I was able to give him advice about his deck and the game after.  Hopefully he will stick around and play the game more till he improves.

Round 2- Dave R. with Zekrom

For the second week in a row I got the pleasure of facing off against Dave, I’m just happy that I didn’t have to fight the whole Richards clan like I did last week.  I swear that Dave and his brother Dan have some kind of weird thing going on with their luck.  Whenever I play Dan he can never get a break and always flips tails, but Dave gets all the breaks he needs and beats me easily.  This game kind of went that way.

I started with Tornadus and got a couple knock outs early.  But I also lost that Tornadus and a Phanpy early.  At one point I thought I was done fairly early in the game, but I was able to get a Pokemon Collector a couple Phanpys.  I did manage to get a couple Donphans, so I kept myself in it.  But, Dave set himself up pretty early, he always had 2-3 Tornadi on the field with a Zekrom ready.  He switched between attackers flawlessy, and was able to rescue a couple of prizes by getting heads on Super Scoop Ups on damaged Tornadi.  After losing on those Super Scoop Up flips, I just scooped and congratulated Dave.

1-1– So another loss to Dave, but he is a Nationals champ so there is no shame in losing to him.  I just hoped that I could win out and come back.

Round 3- Zoroark, Yanmega Prime and Crobat Prime Hey, my round 3 opponent beat me and stole my signature thumbs up pose.

I had talked with this guy throughout the tournament, and was impressed with how much he improved since I had seen him last.  He had top cutted last week with this deck, and was doing pretty well.  I was kind of excited for this matchup.  Crobat Prime should beat my Donphan, but my Zekrom should beat his Crobat.  He would then bring up Zoroark to deal with the Zekrom, in which case I would bring up Donphan and we would start again.  It should have been a great game of revenge KOs.  But, all this didn’t happen.

It did not happen because I had to mulligan a number of times.  Not 2 times, not 3 times, not 4 times, not 5 times ….. well yes 5 times!  I had to mulligan 5 times in order to get  a Basic.  Once I got the basic the only Supproter I saw was a Sages, and I could not catch up with his 12 card hand.

1-2– If ya wanna lose, give you opponent a 12 card hand.  At this point I almost dropped because I knew I couldn’t Top Cut.  But I decided to stay anyway.

Round 4- Mew/Lucario

This game was against another beginner.  She used Mew, Relicanth, and Absol to get Lucario and Muk in the Lost Zone, and then do major damage.  She started with Relicanth and was able to Lost Zone a lot of key Pokemon.  The problem for her was that I was able to get a turn 2 or 3 Donphan Prime, and used Pokemon Catcher to control the number of Mew Primes on the field.  By the time she found a Pokemon Collector and Revive to get a lot of Mews on the field, I was able to get a big prize lead.  Her deck was just too slow, and Donphan is just too good.

2-2– I’m still mad here, but I’ll take any win I can get.

Round 5- Frank S. with Gothitelle.   Onehitko guest writer Alan shuffles his deck.

Now this was really stupid of me.  I have an autoloss to Gothitelle, so I told my friend Frank to play the deck. I don’t know why.  I even lent him cards so he could play it.  And then I have to play him.  I knew my only hope was to use Pokemon Catcher to knock out Gothita’s before they evolve.

Frank starts first with a Solosis and Reshiram, and uses “Cell Culture.”  I start with a Phanpy and a Zekrom, Pokemon Catcher the Zekrom, and pass.  Next turn Frank finds a Gothita and plays it.  I use a Juniper to evolve to Donphan and get a Junk Arm to get the Pokemon Catcher back, and take away the Gothita.  On the next turn Frank gets another Gothita, but I get another supporter to find a Pokemon Catcher.  Skip ahead a few turns, and Frank finally finds a Pokemon Collector…… but he prized a Gothita!! I cheer and Sean the Judge looks at me strangely.  I was able to get another Pokemon Catcher and take care of the last Gothita (that had evolved into a Gothorita).

3-2– I get really lucky and am able to take care of Gothtielle before it set up, and was able to take the game.  Hey its Joel.  Woo Woo Woo Broski.

Round 6 Joe with Stage 1 Rush (The traditional build).

Joe is a nice guy, but at this point he was pretty frustrated.  He thought he was going to top cut, but he lost last round, so he was not very focused on this game.  The nice thing was we were sitting by our friends Bohdan and Ryan G.

I go first and have the better setup. I have a Tornadus and a Zekrom, and soon get a Donphan.  I am able to “Hurricane” his Donphan twice for the Knock Out.  Then I promoted my Donphan Prime and was able to “Heavy Impact” his Donphans and Yanmegas.  Because i had three energies on Donphan, I was able to win the Donphan Battle and pretty much control the field.  He got a knock out with Zoroark, but I revenged knocked it with Donphan.  And of course, in the end his Yanmegas and Donphans could not stand up to the “Heavy Impacts.”

4-2- Well a nice record to end the day, but the beginning of the day was not very good.  I end the day on a good note, and hope to keep it going tomorrow.

Thanks again to all my buddies I saw today, and to all the judges, and to Derek. 

Derek? Is he your boyfriend?

No, he’s the tournament organizer. How do you wanna end the article?

Oooo, I got a news story.

You got a news story?

Yep, it seems that Nintendo has revealed the full name of the character N.  His name is “Natural Harmonia Gropius.”

What a coincidence, that’s the name I used to dance under.

I thought I remembered you.  That’s all we got people,  you can leave now. 

 

 

 

Decks You Will See at Battle Roads

A big hello to all you OHKOers out there, this is Pikkdogs and his sidekick Pedro here with an article about decks you are going to see at Battle Roads.  The rotation, Worlds, and the release of the Emerging Powers set all changed the face of the format.  This article will tell you about the decks that those changes brought on, what are there strengths, and what are there weaknesses.  If you know all about the decks before hand, you should have an easier time when you are sitting across from them.

Review of the Sigilyphs

Recently we had a request to review the Sigilyphs from Emerging Powers.

Why the heck would anybody want a review of 2 crappy cards like that.  They must be mentally deranged.

Now Pedro it’s not nice to make fun of the readers.  Bad Pedro.

I am a bad boy.  I might need-

Pedro this is a family website.  Please try to clean up your language.

A family website, must be a pretty desperate family to read this site.

Lets just go on to the article. Read More

Pikkdogs Stupid Deck Idea:Victreebel Lock

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Stupid Deck Idea.  I haven’t done one of these for a while, so I thought I would try something different and throw a stupid deck idea together. 

Before we get to the article, lets go over some news.  The first piece on news is that the Victory Medal is no more.  The card that you won from winning a Battle Roads is now gone and replaced with a card called Victory Cup.  Not much is known about Victory Cup, but sine BR’s are right around the corner I’m sure Tournament Organizers will be getting them in the mail soon and they will let us know when they find out.

I don’t know what Victory Cup will do but I don’t think it could be better than an athletic cup, those things are life savers.

Right you are Pedro (If you have read my last article, first I apologize, but second if you did read it you would have known that Pedro is the name of my sidekick).

The next news article first came out about a month ago, but of course with the speed of this fine site we are just getting it to you now.  The news is that Pokemon EX are coming back.  In the next Japanese set there will be at least 3 EX Pokemon.  We don’t know if there any different other components of EX cards compared to the previous “ex” cards, but we assume its basically the same as the ex cards that were in the format so many years ago.  So far all of the Pokemon revealed have been basic and have had 180 HP.  The attacks have been somewhat lack luster, but the HP has been great.  Right now I don’t see these cards being great, but they seem to remind me of SP Pokemon.  At first they released SP Pokemon with high energy attacks that didn’t really work, and then they released other cards that were broken.  I only hope that Nintendo can have some restraint and not make these Pokemon be unbeatable.  The Pokemon that have currently been revealed are Mewtwo, Regigigas, and Kyurem (the 3rd Pokemon of the Reshiram and Zekrom Energy trio).

The final bit of news is that Pokemon TCG online is progressing very well.  When I played a couple weeks ago, all I could do was play with theme decks and win 1 match before the game froze on me, but that has all changed.  Now, you can build your own deck by purchasing real packs.  With every Emerging Powers pack you open, you will get a code for the game.  If you enter that code online you will be able to “buy” a pack online from any set that is in the format.  After you buy the pack  you will be able to open it, and every card will be sorted and added to your collection.  Once you have enough cards you can build a deck and play against computer or human opponents.  The problem is it will take a long time to build up your collection to the point where you can build a decent deck.  Its sort of like starting out as a new player again, having to build yourself up from a theme deck.  But once you get your collection set, you should be able to do a lot of good testing online.  I think this program could be really valuable.

Okay, now we can get on to the article and the stupid deck idea.

I thought all your deck idea’s were stupid?

Hey, watch it Pedro………okay maybe they are but  that’s not the point.  If you haven’t read one of these article before, a stupid deck idea is an article where I provide a deck analysis and list of a deck that I don’t think will be very good, but it could be pretty fun or cool.  It could just have a fun idea behind it, it could be a league deck, or it could be an okay deck that spotlights one of my favorite Pokemon. Anyway, these decks are not for tournaments but they are fun for talking about and maybe taking to league.

Today’s stupid deck idea is about Victreebel.  From the Triumphant set, Victreebel has been an interesting Pokemon since I first pulled it at a pre-release.  It is a 110 HP Stage 2 Grass Pokemon.  It has a 2 retreat cost and a weakness to fire.  Its Poke-Body adds CC to every Pokemon’s retreat cost.  Its attack, called “Acidic Drain” does 30 damage, poisons and burns the defending, and lets you heal 30 damage off Victreebell.

As you can tell, Victreebel is a locker.  If you get a Pokemon trapped in the active, it is unlikely that it will be able to escape (the number of Switches being played right now is very very very low, almost non-exsistant).

The strategy would be to setup a Victreebel quickly, then use a Pokemon Catcher to put a bench sitter in the active spot.  Once you get the lock on you can either attack it to finish it off.

The main problem with this deck would be fire decks.  Almost anything fire would be able to OHKO it, so it would not matter what you were able to trap.  But since this is only a stupid deck idea we do not care about that as much.

Well we got a Victreebell active, what sort of Pokemon can we use to backup Victreebell?  If we were trying to have a shot at beating fire decks, we might try to look at Zoroark BW or Swanna EP.  Zoroark lets you copy Reshirams attack and do 120 damage to him.  White Swanna lets you OHKO Reshiram because of weakness for WCC.

One other good Pokemon to partner Victreebell could be Yanmega Prime.  Since Yanmega is versatile and disruptive, it would work in this deck.  I would not put this in my list because they is supposed to be a league deck, and shouldn’t have one of the better Pokemon in the set.  But, if you did put it in this deck, the deck would probably be better for it.

So here is a basic thrown together list of a Victreebell deck.  As I said this is not a serious deck, just something fun to play at league.

Pokmeon-18

  • 4-Bellsprout 
  • 2-Weepinbell
  • 4-Victreebell
  • 2-Cleffa
  • 3-Zorua
  • 3-Zoroark BW

Trainers-30

  • Pokemon Collector-4
  • Elms-2
  • Pokemon Communication-4
  • Flowershop Lady-1
  • Professor Juniper-4
  • Judge-4
  • Switch-1
  • Pokemon Catcher-4
  • Junk Arm-4
  • Plus Power-2

Energy-12

  • Grass-8
  • Double Colorless Energy-4

Well, what time is it Pedro?

Time to go home and play with our dolls.

Okay, Pedro said it, lets go home.  If ya have any experience with Victreebell or have a cool fun deck idea please leave your thoughts in the comment box.

So long and thanks for all the fish!

How to Pick a Battle Roads Deck

A big hello to all you OHKOers out there.  This is Pikkdogs here with kind of a strategy article. 

 It may seem like the fourth of July was just a week or two ago, but the summer is now coming to an end.  With the end of summer comes some of my favorite things: cooler weather, cool colored trees, American Football, and Battle Roads.  Although I feel like writing an entire article about fall and how its the best time of the year (except bikini waxing day), I think we should get to the Battle Roads.

Setting the Stage

If you were not able to make it to Nationals, you must feel really out of the loop.  The last time you played you were looking at Garchomp C’s and stuff like that, Battle Roads will be a whole nother animal.  Those of us who made it to nationals, and those that went to world’s, basically know the format.  Stage 1 Rush is good along with decks like Reshiphlosion, Reshiboar, ZPS, and Primetime (Yanmega Prime and Magnezone Prime).  But, thanks to the release of Emerging Powers, Battle Roads will be a little different.  So before you start getting your deck ready for BRs, make sure you know what is coming your way.

The Effect of Pokemon Catcher

The most dramatic change in the game will be the rise of Pokemon Catcher.  Of course, Pokemon Catcher is a card that lets you switch your opponent’s active.  Meaning Knock Outs are easier to get and disruption is easier to do.  There is no question that Pokemon Catcher will be a very popular card, and there will be probably 4 Catchers in just about every deck.  So how will this effect your deck choice.

Just like when we had SP decks in the format, you can either use Catcher or plot against it.  If you want to use Pokemon Catcher you will need a fast deck.  Donphan Prime is great because it requires 1 energy to do 60 damage.  That attack will knock out almost all basic Pokemon, so it will be great for disruption.  But on the other hand, Pokemon Catcher is also great for decks that are a little slower like Reshiram based decks.  So although fast decks and Pokemon Catcher are a great fit, you don’t need to run an extremely fast deck.  Just be aware that if you don’t plan for your basics being knocked out and your bench sitters getting dragged into the active, you are in for a long day.

I  do not think that Pokemon Catcher will dramatically change the format.  We will see a lot of the same decks, games just will be a little quicker and we could see more lopsided wins.  We could see less big lumbering Pokemon like Magnezone Prime, and more speedier cards like Yanmega Prime.  We could also see a lot of cards that can stand up against Poekmon Catcher, like Vileplume.

Was that a Segway into the next part of your article?

No, I wouldn’t do that, segway’s are for professionals, I am just a creepy fat guy writing a Pokemon article on a website nobody reads, the only segway I know about is the geeky vehicle.

A Segway isn’t geeky

Of course it is Pedro (of course Pedro is the name of my sidekick who randomly jumps in).  Could you prove it isn’t by showing me a picture of an attractive Woman on a Segway.

Well met Pedro, well met. 

Anyway, we are talking about Vileplume.  Vileplume is great because it sets up an item lock that is very hard to break.  While Gothitelle can put one heck of a nice itemlock on your opponent, it is easy to knock out.  Vileplume might be a better play because it does not have to be active. 

Vileplume will make games a lot simpler because you won’t have to worry about Pokemon Catcher messing things up.  And it will also mess other things up like Pokemon Communication and Super Scoop Up.

The bad thing about Vileplume is that your deck will have Schizophrenia because you need to run trainers like Rare Candy to setup.  If you want to run Vileplume you will need to make sure your list is tight and polished for it to work in this trainer heavy format.

New Emerging Powers Decks!

Emerging Powers does not just have Pokemon Catcher, it has some other decks that might see some play at BRs, and you better know what they are you they don’t end up taking you by surprise.

I do not know of any specific deck lists that I can share right now, but I would at least be prepared to deal with two cards: Gothitelle and Beartic.  Gothitelle is fairly easy to take care of, just have something that doesn’t take a lot of setup to attack, and you will be able to match it blow for blow.  This is another reason to use a deck that is simple and fast.  Donphan is a good candidate here to take care of Gothitelle. I would reccomend Yanmega, but the trainerlock makes it a LOT harder to even your hand size.  

The other big card you might see is Beartic.  Beartic actually won’t be able to hit that hard, or that quickly.  With 3 and 4 energy attacks only doing 50 and 80, it will take a while for damage to add up.  The problem here is that his first attack does not let you attack next turn.  That is not so much of a problem if you have Yanmega Prime, you can just retreat and use another attacker.  However, Beartic could give you fits if you have a high retreat like Donphan, Zekrom, or Reshiram.  If you think a lot of your metagame will be made up of Beartic decks and techs, then make sure to run Yanmega Prime and Max Potion.  If you get 2 Yanmega’s out Beartic will not be able to do anything, and Max Potion will guarantee that the damage will not stack up. 

How to Pick A Deck

Battle Roads are a very tricky tournament to plan for.  Bigger tournaments like Nationals, States, and Regionals are fairly easy to plan for.  For the the bigger tournaments it is all about consistency.  For BR’s there are many ways to skin a cat.  Of course you usually see a lot of the better players do well with consistent decks, but that is not always the best play.  Battle Roads rely on luck a lot of the time since there are usually only 4-5 rounds.

For example, my first tournament was a Spring Battle Road.  I was playing a risky build of Scizor/Cherrim that relied on a lot of luck.  Despite the odds, I was able to grab 2nd place in the tournament, beating a lot more expierenced players on the way.  Sometimes its not all about consitency, sometimes in a BR its better to have a risky deck and a lot of luck.  Though, its always great to have a consistent deck.

So how should you pick your deck?  Well that is hard because even I do not know what I am going to play yet, but I would suggest that you go with a few principles.

1.  Go with what you are familiar with.  There are always growing pains with a deck, so if you haven’t had your growing pains with your deck, don’t take it to a tournament.  Make sure you know your deck in and out before you go.

2.  Be comfortable with Pokemon Catcher.  If you are not comfortable with either blocking this card or using it, you should get familiar very soon.  The card is very powerful, do not be caught un-prepared (see what I did there, “caught” and Catcher, haha).

3.  Consistency is always good.  If you got a really great consistent deck, than by all means play it. 

4.  But you can do well at a BR with luck and a risky deck. A deck that relies on flips and stuff like that could do well, if you are lucky.

5.  Leave disruption alone.  For some reason disruption does well in tournaments like States and Regionals, but does not do well at Battle Roads.  So wait for a while to break out your Ambipoms, Weaviles, and Sharpedos.

Well I wish you all good luck on preparing for states.  Remember make sure to test Pokemon catcher with Pokemon like Reshram, Zekrom, Magnezone Prime, Yanmega Prime, Beartic, Donphan Prime, Zororark Bw, and whatever else you hear will be popular in your metagame.   And if you can’t get your deck to where you want it, it might be best to just go balls to the walls with a risky deck and hope you get lucky. 

So long and thanks for all the fish!

The Structure of the New Season. A News and Opinion Article.

A big hello to all you OHKOers out there.  This is kind of a news/opinion article about the upcoming season.

The Past

The structure of the tournament season has been pretty stagnant for the last couple of years.  The season starts in September and October with Fall Battle Roads, a small local tournament with a small ratings value.  Next we have Cities starting in November and continuing in December.  We then all celebrate Christmas and the New Year, and get ready for State Tournaments in March.  Next we go to one day in April which hold the Regional championships.  Battle Roads show up again in May and June, while Nationals are usually in June or July.  And of course, the World Championships are in August.

So that is what we have been doing for the past couple years.  It seems like a good schedule, lots of events but not too many where people would be spending an excess amount of time and money going to tournaments.  A lot of other card games have more tournaments, but this schedule seems to be pretty good for emphasizing local metagames.  So what’s the problem?

The problem is that when it comes to the bigger tournaments, the best players drop out to protect their ratings so they can be invited to worlds. This leaves the more exciting rounds of the tournament, a lot less exciting.  For example, at U.S. nationals I was excited to see the best players play deep into the day on Sunday.  Instead, most of the top players either dropped after a game or two, or never entered the tournament at all.  They were nice to talk to, but I would rather see them play then talk to them while we watch a league game.

How I Would Change Things.

If the goal is to make bigger events more exciting than one option is to put more emphasis on the bigger events. My favorite events are Battle Roads, but it seems like a lot of players are winning the BR’s and Cities, and using this to take them to Worlds.  I do not want to suggest that these tournaments should not mean anything, but I think if they were only worth about half of what they are worth now (especially Cities) it would be hard for some people to already make it into worlds before Regionals and Worlds.  If the only events that could make a difference in getting to Worlds would be Nationals, Regionals, and States; then I think those events would be a lot more exciting.

If you do not want to devalue the smaller tournaments, which I think might be best, then I think the rating system should be less important.  By this I mean that we should have more spots at Worlds decided by smaller tournaments.  Instead of having 40 invites to worlds (in North America) decided by ratings invites and only a few decided by invites from National tournaments, we should lower the number of ratings invites to about 5 and have invites to Worlds given out at States and Regionals.   

I think it is kind of similar to the problem that NASCAR is having right now.  Most casual fans only care about who wins the races, but the drivers who are doing well in the point standings are not winning races, instead they consistently doing good in races.  Even though consistency is very important in Pokemon, it is more exciting to see the best players win the tournaments.  So if there are only a few spots given out to rating qualifiers, the best players will stay in the bigger tournaments longer, if they don’t they probably won’t be invited to Worlds.  I think Pokemon should stop awarding players who just dominate their local area and instead award people who do well against the best in the country.

What Changes Have Been Made

So that is what I think should happen to solve the problem, lets look at what Pokemon has done so far.  We do not know exactly what Pokemon has up their sleeves, but they have tipped their hands a little.  This is the schedule that has so far been released for the upcoming season.

Battle Roads: Sept. 17-Oct.16th

Fall Regionals: Nov. 12-13.

Cities: Nov. 25- Jan 8.

As you can see, there is a new tournament added in, Fall Regionals.  This means that the regionals will be split between Spring and Fall.  This could mean that you will have a chance at going to 2 regionals this year instead of just 1.

I don’t think that this will solve the problem of having people qualify for Worlds before Nationals, it will probably just make it worse.  Now people can go to 2 regionals instead of 1, another reason not to play at Nationals.  I do not like this decision for another reason, if I were go to a second regionals, it would take me about 6 hours to drive there.  I do not like having to drive that far for a tournament that is not Nationals, and I am sure a lot of people feel the same way.  And if nobody goes to the 2nd regionals, why have them on different days?  Another bad thing about this decision is that it is taking another weekend in fall away.  Even though Pokemon is important to me, I live for watching football.  And this new regionals will take another day of football away from me.  Why should Pokemon try to play against the most popular game in the civilized world (that’s right Europe, I’m talking to you)?

I do not think that the new regionals will be the only change.  I do think we will see changes to the ratings system in the next few weeks in an attempt to keep the bigger tournaments more interesting.  Hopefully they will gives us more invites from tournaments and less from the rating system.

So, Will These Changes Be Enough?

Well it is too early to say if the changes Pokemon has made will fix the problem because they have not announced all the changes.  But, Pokemon has seemed to be open to change in the past, so lets hope they can think of a cool new system that gives us a cool local game while still making Nationals important.

Sorry about that European joke before, I do like Europe.  I’ll prove it to you, I enjoy many European things like Doctor Who…….ahhhhh….Danishes…..and………um…..wearing very small underwear.

If you have any thoughts about how to better fix the tournament season schedule, or my underwear choices, please leave your thoughts in the comment box.

So long and thanks for all the fish.

Deck Analysis: What a Rush! (Donphan Prime, Yanmega Prime, and Zoroark BW)

A big hello to all you OHKOers out there.  This is Pikkdogs here with a deck analysis for you guys.  This deck has been called many things: Megazord, Stage 1 Rush, and others.  I call my deck “what a rush” because it is an easier take off of Stage 1 Rush, and of course who doesn’t like the Legion of Doom?  The deck was popularized at Nationals by Kyle “Pooka” Sucevich, a tournament at which he narrowly lost in the finals.

The three attackers featured in this deck make the deck versatile, and add a toolbox like quality to the deck.  Here is a basic over view of the deck.  Donphan Prime is a great primary attacker.  It is tough to knock out, and can attack for just 1 energy.  It also has a type advantage over Mangezone and Zekrom.  Yanmega Prime is a versatile attacker that can snipe for 40 damage or attack for 70 damage.  The best part of Yanmega Prime is that he can attack for free (if you and your opponent have the same hand size) because of his “Insight” Poke-Body.  Yanmega is both disruptive and versaitle.  Zoroark BW is a card that I don’t really like, but it does work because it is a great Reshiram/Zekrom counter.  Zoroark is also fairly versatile and can do damage to most Pokemon, not including Mew Prime.  The goal of this deck is to adapt to the deck that your opponent is playing, and be able to take advantage of your ………………. advantage.

This is the part where I usually talk about how to setup the deck.  The problem is that this deck does not have a regular setup.  It all depends on what you are playing against.  If you are playing Zekrom, Mew, or a Mangezone based deck, I would lead with Donphan Prime.  The early Donphan start will allow you to get type advantage on the main attacker, and will give you a good front-man on which to get some easy knock outs on basics with Pokemon Catcher.  If you are playing a Reshiram based deck, I would instead try to setup a couple Zororarks because those will be your only answer to Reshiram.  I would also setup a quick Yanmega Prime to take some easy prizes with Pokemon Catcher.  Of course, no matter what Pokemon you lead with it is a good idea to get a couple Judges in to disrupt your opponent’s hand.

Matchups

Lets look at some of the matchups out there.

ZekromFavorable. Zekrom won’t be able to do much if you lead with Donphan and then finish it up with Zoroark.  Of course things will change based on the list of the Zekrom play, but in theory this should be a favorable matchup.

Reshiphlosion or Reshiboar-Even to Slightly Unfavorable.  Reshiphlosion is a really tough deck to beat, but I think that the Stage 1 Rush deck should be fairly even.  The matchup should be decided early in the game based on how many knock outs this deck can do against the basics of the Reshiboar or Reshiphlosion player.  Hopefully you should be able to cause some chaos early in the game, and it will be enough to get you an early lead that you can’t lose.  The winner is decided based upon what the exact lists are.

Mew and Trainerlockslightly favorable.  Donphan is pretty tough for Mew to deal with.  While Mew decks are very diverse, the list does not change the fact that Donphan is Mew’s worst nightmare.  The mew player can do well by establishing an item lock, as long as they can get it done early.  The matchup will probably be decided early, I don’t think that either deck will be able to come down from a large lead, unless the Mew deck is more lock based.

The List.

I know I say this almost every article, but I will provide a list that will not be perfect.  It is just a list to start testing with.  It is not a polished list that is ready for a tournament, but it will get you testing some new ideas.

Pokemon-15

  • 2-2 Donphan Prime- You might wanna go to a 3-3 line depending on your metagame.  If you expect Zekroms and Magnezones, make sure to go to 3-3.  The Phanpy you run does not really matter, thought I think the HGSS might be the play, because of the extra 10 HP.
  • 3-3 Yanmega Prime.
  • 3-3 Zoroark- You can drop to 2-2 with 3 DCE’s if you don’t expect a lot of Reshirams.
  • 1- Bellsprout-Your only hope if you do not have the game in hand by the time an item lock is put in place.

Trainers-35

  • 4-Pokemon Collector
  • 2-Professor Elms Training Method
  • 4-Judge
  • 4-Professor Juniper
  • 4-Pokemon Communication
  • 3-Junk Arm
  • 3-Max Potion
  • 2-Plus Power
  • 1-Switch
  • 1-Energy Retrieval
  • 1-Flowershop Lady
  • 1- Switch
  • 4-Pokemon Catcher

Energy-10

  • Fighting-6-If you play 3-3 Donphan, I would play 7 fighting energies.
  • Double Colorless Energy-4

So there is my list.  Of course don’t bash it too hard, I acknowledge that its not tournament ready I just wanted to provide a list so you can test this deck if you want to.  I am not sure how good this deck is because it struggles a little against Reshiram.  But it is one of the best contenders coming into the Battle Roads, so you better be familiar with this deck.  Please share any thoughts you have about this list in the comment box.

So long and thanks for all the fish!

The Top 10 Impactful Cards of Emerging Powers

Hey all you OHKOers!  Yes, it is finally time for Pikkdogs to release his list of the top 10 impactful cards of the next set.

Emerging Powers is your 2nd Black and White Set.  It is made up of cards that were in the Japanese Black and White sets, along with cards from the “Battle Strength Decks” and random Promotional cards.  A lot of people are a little upset about this set because the current Japanese set seems to be a lot better than our Emerging Powers set.  But, there are some good and impactful cards in this set. It is not one of the better sets we have seen in a while, but at least it’s better than Call of Legends.  The thing I hate most about this set is that there is that it has another rare Unfezant that is useless.  It seems like I pulled just about all of the BW Unfeazants, and now I feel like I’m about to get 150 more crappy Unfezants.  But enough about my hatred of Unfeazant, let’s take a closer look at the set to get at the best cards.

Honorable Mention (#12) Thundurus

Our first honorable mention of the countdown is Thundurus.  Thundrus has 110 HP, a 1 retreat, and a fighting weakness.  It’s first attack, “Charge” lets you attach a lightning energy from your deck to this Pokemon. Its second attack, “Disaster Bolt”, does 80 damage for LLC and a one energy discard.

At this moment I do not really see Thundurus as a great Pokemon in the modified format.  Some people have been talking about Thundurus being a secondary attacker in a Zekrom deck, but I don’t see that either.  It is OHKOable by Donphan Prime, and it takes 2 turns in the active spot to get charged up.  Perhaps later next year if Donphan Prime gets rotated this card could become good, but right now it’s too fragile and too slow.

Honorable Mention (#11) Cheren

Cheren is a supporter that lets you draw 3 cards.  It is kind of like Cheerleaders Cheer, except your opponent does not get the option of drawing 1 card.  I think this is a pretty good card and will see decent play.  If Cheerleaders Cheer were not in the format I think this card would be ranked around #6.  The reason why it is not is because this card will only replace C.C.  If a deck does not run C.C. they will not decide to run Cheren.  Cheren will just be switched in to decks that currently run C.C.  If I thought Cheren was a huge set above C.C. I would asl put it in, but it doesn’t seem to be that much better.

The format right now is really draw/hand referesh supporter heavy.  Cheren comes into a format where Professor Juniper, Professor Oak’s New Theory, and Judge are used a lot.  Cheren is really not in a position to challenge any of these supporters.  I don’t think that Cheren will see a lot more play then Cheerleaders Cheer has, just about the same.  For that reason although Cheren is a good card, it is not very impactful.

#10- Leavanny #7

At first glance Leavanny does not seem like a very impactful card.  It is a stage 2 Grass Pokemon with 130 HP, a fire weakness, and a 1 retreat cost.  Its second attack, “X-scissor” does 30 damage for GC and lets you flip a coin, if heads you can do 50 more damage.  But this card is possibly impactful because of it’s first attack.  “Nurturing” lets you search your deck for a Pokemon that evolves from one of the Pokemon on your bench, and put it on that Pokemon.  The current rules for this type of attack only allow you to place the next evolution line on the benched Pokemon.  This means that you can only go from basic to stage 1, not basic to stage 2 (even though the stage 2 does evolve from the basic).

This means that Leavanny is like a Spiritomb Ar with the “Darkness Grace” like attack.  This attack does not seem to great coming from a stage 2, but if put in the Lost Zone, Mew Prime can use “Nurturing.”  I’m not sure if this is a great startegy with Mew, but it does make it faster to evolve Vileplume, and Vileplume will be very important in the next season.  I am not sold on this card, but it could be somewhat impactful. 

#9-  Swanna

Swanna is a card that has received no hype, but it is good because it is a Donphan counter.  For WCC you can do 70 damage and a discard, with the “Air Slash” attack.  This makes it a pretty good Donphan counter.  Its stats are not all that great.  It has 90 HP, a 1 retreat cost, and a lightning weakness.

This will not be a great card, but if you need a Donphan counter, this card will take it out in one hit.  It also uses DCE, so it hits well into decks that already use that card.

#8- Recycle

Recycle is a simple Item card.  It lets you flip a coin, if you get heads you can put 1 card from your discard pile to the top of your deck.

This is not a great card considering the card does not go to your hand, and you have to flip.  But, this format is seriously thin on recovery cards.  If you do not use a supporter, you cannot get back evolution cards without Recycle.  I could see a lot of people running at least 1 Recycle since you can re-use it when needed with Junk Arm.

It will not change the format, but I think it will see some play initially.  When we get some better recovery cards you probably will never see this card, but I think a lot of Battle Roads decks will run at least 1 Recycle.

#7- Tornadus

Tornadus is a Donphan counter.  It has 110 HP, a 1 retreat cost,a resistance to fighting, and a weakness to lightning. Its first attack, “Energy Wheel”, lets you move an energy from your bench to Tornadus.  This attack doesn’t seem great, but it does work well with Manaphy.  You can use Manaphy’s attack to refresh your hand, then retreat and move the energy to Tornadus.  His second attack does 80 damage for CCC and you must move an energy from Tornadus to a benched Pokemon.

The good thing about Tornadus is that unlike the other BW high HP Pokemon, it can use DCE.  It can also benefit from Emboar BW.  Tornadus’s main job is to stop Donphan Prime, which it can do.  Donphan can only do 40 damage to it with “Earthquake”, and Tornadus can 2HKO it.  Tornadus can be used in almost every deck, and fits well into a Reshiboar or any deck with DCE.

#6- Beartic #30

Beartic is one of the cards that has received a lot of hype since its Japanese release.  I for one am not drinking the Beartic Kool-Aid (and not just because upon searching for the card on Google I once stumbled on a gay pornography site), I just don’t think that it can make a good consistent deck in this format, but I have been wrong in the past.

Beartic is a 130 HP Water Pokemon with a weakness to metal.  His first attack costs WCC, is named “Sheer Cold”, and does 50 damage and prevents the defending Pokemon from attacking next turn.  Its second attack, “Icicle Crash”, does 80 damage for WWCC. 

Now not allowing the defending Pokemon to attack is really useful.  It will not be as good against Yanmega since it has free retreat, but it is harder to retreat Pokemon like Magnezone, Reshiram, Zekrom, and Donphan.  I could see a lot of people running this card in a BR deck.  I’m still not sold on it being a great card, but I think it will be impactful in the short term. But the lesson we learned today about Beartic is that if you do a Google search for the card make sure to spell the name of the card right, awful things can happen if you don’t.

#5- Great Ball

The #5 card is Great Ball…………..well sort of.  Great Ball was a card that I knew from the LA set that let you search your deck for a basic and put it straight to your bench.  This card was fairly good until most decks used Pokemon like Uxie, Mesprit, Azelf, Crobat G, and Chatot G that had coming into play Poke-Powers.  But this card is not your father’s Great Ball, it is actually your father’s Master Ball.

The text on this Great Ball allows you to look at the top 7 cards of your deck and grab a Pokemon you find there.  If this card came out a year ago I would not even consider running this card.  We had other trainer/item cards like Pokedex, Luxury Ball, Premier Ball, and Bebe’s Search that let you get the cards you wanted fairly easily.  Now a days those trainer/item cards are all gone, all we have is Dual Ball which only works on basic Pokemon and requires a flip.

If you have a deck that has about 20 Pokemon in it, and a lot of them are Legend Pieces or Evolution cards, then this card would work fairly well.  If you are just running a Yanmega deck, your proabably will not look twice at this card.  But, I could see this card being used throughout the time that it is in the format.  It will not be a staple card, but I could see it being used in some decks.  

#4- Crushing Hammer

Our #4 card is Crushing Hammer, which is again just a reprint of another card from our past.  This time it is a reprint of Energy Removal 2.  The text is simple, you flip a coin, and if heads you can discard an energy attached to any of your opponent’s Pokemon.

Now we have a similar card in the format, “Lost Remover”.  Lost Remover also lets you take an energy away from any of your opponent’s P0kemon.  But there are three differences; the first is that thre is no flip involved, the second is that Lost Remover only works on Special Energies, and the third is that energies that have been removed by Lost Remover go to the Lost Zone while Crushing Hammer puts them in the discard.  These differences are very significant.

A lot of people have complained about Pokemon Reversal because it was a very powerful card that required a flip.  If you weren’t happy about that, you probably won’t be happy about Crushing Hammer.  It will be frustrating having a game come down to a coin flip (because that is what removing an energy can do, especially in a format with Pokemon Catcher), but that is what I think will be happening.  Crushing Hammer is much more playable than Lost Remover thanks to the fact that it works on all energies.  I know that I was very skeptical of using Lost Remover because I never knew for sure if it was going to be useful.  You now know that Crushing Hammer will be useful because every deck plays energies of some kind.  The difference in where the energies go is not very substantial because it is hard to get Special Energies back from the discard pile anyway.  The chances are that it will not matter whether you put a DCE in the Lost Zone or the discard pile, your opponent will most likely never get it back.

So after all that discussion do I think it will see some play, yes I do.  I am not sure how much play it will receive, but I’m sure it will at least be in disruption decks.  I could also see it becoming a staple, with Junk Arm being so popular.

#3- Gothitelle #47

The only actual Pokemon to be in the top 5 is Gothitelle.  It has 130 HP, a 2 retreat cost, and a weakness to psychic.  Its ability, “Magic Room”, prevents your opponent from play item cards when Gothitelle is active.  Its attack, “Mad Kinesis” does 30 damage for CCC, and will do 20 more damage for each psychic energy attached.

Decks next season will be unbeliebably trainer heavy, so having a trainer lock will be amazing.  I think trainer lock will be perhaps the best strategy in the next format, but I do not see Gothitelle in those plans.  I think that Vileplume is the way to go.

Even though Gothitelle does not item lock you, it does restrict the amount of damage you can do.  You will never realistically get 3 Psychic energies on it, and if you do that still will not even be 100 damage.  Realistically you are looking at a Psychic and a DCE on Gothitelle by turn 3, this means that your opponent has probably already setup and will probably be able to knock out Gothitelle. This is why I favor Vileplume, you can still attack with whatever Pokemon you want to attack with and have the item lock on.

But a lot of people are eying Gothitelle as a deck worthy card.  You will have the ability to have an item lock, while still use items yourself.  This means you can slow them down by not letting your opponent use Rare Candy, and then Pokemon Catcher up a basic to knock it out.  I think this card will see play early in the season and I think it will see play later, possibly 2 seasons from now when it gets a proper supporting Pokemon to go with it. 

#2- Max Potion

The second to the most impactful card in this set is Max Potion.  This card lets you remove all damage counters and energies on any one of your Pokemon.  While removing the energies is not good, it does work well with low energy attackers like Yanmega and Donphan Prime.

The Stage 1 Rush deck gets a lot better in this set because of trainers like Max Potion.  It is very hard to OHKO Donphan Prime, now with Max Potion most decks can only hope to 3HKO it.

I have tested this card, and although it is very hard to get the card when you really need it, it still is an amazing card.  The only problems I have with this card is that it increases your reliance on trainers and it along with Pokemon Catcher hurt the consistency of decks by making less room for cards like Professor Elms Training Method and Pokemon Communication.

Despite these weaknesses, I think I can still say that this card will see a lot of play and become a staple in a lot of decks.  This card will live up to the hype that people are giving it.

#1- Pokemon Catcher

Of course the most impactful card of this set is Pokemon Catcher.  Heck, Catcher is the most impactful new card since Garchomp C.  Not only will it be a staple, but it will change the way that people play the game.  Of course, like Crushing Hammer, Pokemon Catcher is a reprint of a card that was formally in the modified format.  That card was called Gust of Wind.  Pokemon Catcher is just like Pokemon Circulator in the effect that you get to change your opponent’s active, but this time you can choose which Pokemon gets switched in.

This dyanmic creates a lot scenarios.  You can bring up something that has a high retreat and then attack your opponents bench.  You can bring up something that has a high retreat and then attempt to mill your opponent’s deck.  You can also bring up techs and knock them out before they can serve their purporse.  Or, you can bring up a basic Pokemon and knock it our before it comes a scary stage 2 Pokemon.

I wish I could say more about this card, but all I can say that it is huge.  Catcher will be one of the most important cards in the format.  It will help usher in the rise of Vileplume and item lock, and it will see a lot of success in tournaments.  Pokemon Catcher is kind of like SP Pokemon in the fact that you either have to play it or play against it (item lock).

A lot of people are against Pokemon Catcher, but although it will be very impactful, it will not be bad for the game.  Because the format is relatively slow, it is hard to get Catcher when you need it.  This means that as long as each player is prepared  by either playing 3-4 catchers or playing Vileplume, the game will not be unbalanced. 

Overview of the Impactfullness of Emerging Powers.

Unlike Black and White, there are no big Pokemon in this set to build your deck around.  But, that does not mean that this set is not impactful.  Just one card can change the format around, and that is what we got with Pokemon Catcher.  It may not turn the game on its side, but Catcher will be in all non item lock decks.

Besides Catcher, cards like Crushing Hammer, Great Ball, Max Potion, and Recycle could be very impactful in this trainer heavy format.  And although I do not think they are the best cards, Pokemon like Beartic and Gothitelle could see play in some moderately successful decks.  This set may not be the best, but I would say thanks to Pokemon Catcher this set is very impactful. Feel free to leave your top 10 in the comment box.

So long and thanks for all the fish.

Pikkdog’s Tips for Winning your Emerging Powers Pre Release

A big hello to all you OHKOers out there, this is Pikkdogs here.  Believe it or not, Emerging Powers pre-release tournaments are just around the corner.  Although most people go to these tournaments for the cards and trading, its always nice to win; plus a lot of organizers give an extra pack to the winner.  This article will hopefully give you all the advice you need to make the most of your pulls.

Of course the biggest goal of the event is to have fun and get the cards you want.  One of the biggest advantages of being at a pre-release is that a lot of people will trade you a good older card for a decent new card.  Values of these new cards are kind of high before and after the release the set, but they will eventually fall.  So make sure you get out there and get the best value for your trades.

Now, lets focus on the swiss rounds that are played.  Of course each player gets 6 packs and makes a 40 card deck complete with energies provided by the tournament organizer.  These decks are usually not nearly as fast as modified decks, so you need to use different strategies, here are some of my basic priniciples about pre-releases.

  1. Run about 12-13 energies.  Of course it depends on what your deck ends up being, but about a dozen energy cards is pretty standard.  You should have enough energies there, without having too many.  But, the more drawing supporters you pull, the less energies you can run.
  2. Play most of your trainers.  Draw and search power is limited, so if you pull 7 Cheren’s, then play them all.  The only trainer that I wouldn’t play a lot of is Crushing Hammer.  It is a good card for a PR but just don’t over due it.
  3. Stick to 2-3 Types.   You will not have any energy search cards, so if you run 5-6 types of energy you probably won’t be able to get the type of energy you want when you want it.  If you stick to about 2-3 types of Pokemon you should be fine.
  4. Be careful about stage 2’s.  Especially in this PR, Basic Pokemon are a lot more consistent than stage 2’s.  It is very hard to get a stage 2 out especially since you usually cannot get a decent line of Pokemon.  Just because you drew a 2-1-1 line of Klingklang does not mean that you have to play it.  If you can work it in your deck and get it out in a game or two, thats great, but just don’t rely on it.
  5. Starters are great.  As mentioned, you cannot run 4 PONT and 4 Juniper in a pre-release deck, so having anything that will let you draw or search is great.  Unfortunately, in EP there are not a lot of good starting Pokemon.  But you should be able to get a lot of the monkey Pokmeon, they all have an attack that lets you draw a card.  It’s not great, but anything is better than passing.

Strategies for winning your EP Pre-Release.

1.  Play the big HP basics.  All three of the Musketeer trio Pokemon (Coballian, Virizion, and Terakkion) and 2 of the Genies are in this set.  While not all of these Pokemon have great attacks, because of their HP, all of these Pokemon are great for Pre-Releases.  And since there are 3 of the Musketeer trio, and 4 versions (2 regular and 2 full art) of the Genies. you should have a decent chance of getting one of these big HP Pokemon. I would play any of these that I pull.

2.  Play the Monkeys.  I know I already said this, but play Panpour, Pansage, and Pansear.  They each have the “Collect” attack that lets you draw 1 card for one energy.  Their evolutions are also fairly good.  They each have an attack that costs CC and does 30 damage and a special condition.  Their other attack usually does 60 for that CC and the energy of their type. Its not mind blowing, but its not bad.

3.  The Stage 1’s are pretty good.  Even though there are a lot of good basics in this set, do  not sleep on the stage 1’s.  There are good Pokemon like Darmanitan, Zoroark, 2 Beartics, Sawsbuck, 2 Excadrills, and Braviary that can be very good in most decks.  If you pull any of these Pokemon I would probably try to play them.

4.  Sawk and Throh.  These Pokemon are not as bad as their BW counter parts.  The Sawk is fairly awesome.  For just FC, you flip 5 coins and do 20 damage times the number of heads.  This attack should be enough to knock out a lot of basics.  Throh has an attack that does 30 damage and lets you flip a coin for FC, if heads you prevent the defending Pokemon from attacking next turn.

5.  The Trainers here are great.  I would play any Cheren’s and Bianca’s that you find, they are great for draw power.  Pokemon Catchers are great in any format, Crushing Hammer is good as well, Great Ball is………well……..Great, and Recycle and Max Potion are useful.  I would use most if not all of trainers that you get.  As mentioned, the only one I would limit myself on would be Crushing Hammer. 

There are other good cards out there, but you will have to find them for yourself once you pull them in your pack.  The cards I alerted you to should be a good way to start.  Of course, PR’s are a lot about luck, but if you use these tips you will have a greater chance of having a better day.  Have fun at your PR’s everybody.

So long and thanks for all the fish.

Consistency: The Key to Success at Worlds

[youtube width=”494″ height=”400″]http://www.youtube.com/watch?v=kFoYbDEUcF8[/youtube]

Hey everyone, sorry it has been a while. Both Kyle and I have graduated from high-school and college respectfully and have taken some time off from writing and creating videos. With Nationals gone by and Worlds coming within the next few weeks, we thought it would be a good idea to revisit some of the deck concepts we had been working on and that have proven to be consistent. In the past we have looked at both Donphan/Yanmega and Reshiram/Typhlosion, both of which had great showings at the US National Championship. Today we will once again take a look and see what makes these decks great in the metagame. Read More

How to Narrow Down a Deck Choice for U.S. Nationals

Hey all you OHKOers this is Pikkdogs here with an article about choosing a deck for nationals. 

Lately when people see me they ask: “Pikkdogs, what are you doing looking in my window?”  And then they ask me, “Which deck should I run for nationals?”  This article will be about the second question.

By the time your read this article, you will probably be celebrating the 4th of July (if your in the U.S. of course), and I will be sitting by a parade and consuming my fair share of adult beverages.  But, it will be just about a week before the start of Nationals.  By this time you should have your deck choice made, and are narrowing down your choices of techs.

But, if your like me, you probably are not on that schedule.  So if you are still trying to figure out which deck to pick, lets look at some principles for choosing a deck for nationals.  Here are six principles that you use to guide you on making a deck choice.

1. Do Something Silly.

By this I mean, don’t just netdeck a deck, put something in it that is uniquely yours.  You will have to be pretty lucky to run a deck that 100 other people are running, and still do well.  Put an interesting tech in your deck that counters the format and the bad matchups that your deck has.  It could be as simple as adding an Elekid, or as complex as adding a 1-0-1 stage 2 card like Kingdra Prime.  You won’t win with a cookie cutter deck, so make sure to test some zany combinations in your deck, and see what you are most comfortable with.

2. Do Little or No Disruption. 

While I’m not saying that a little Judge, Team Rocket’s Trickery, or a 1-1 Weavile line will not be great, but an entire deck built on disruption will not work.  It is not 2010 any more,  and there is no successor to Sabledonk. So if you think you can make an entire deck around disruption and have a chance to win, I think you are mistaken.  Disruption does not disrupt fast enough to make a difference.  Again, this does not mean you shouldn’t add a disruption tech, just don’t try to make an entire deck about it.

3. No Autoloss

The most played decks at Nats will probably be Reshiboar, Magneboar, ZPS, and Donphan.  If at all possible, choose a deck that does not have an  autoloss to any of these decks.  I know it will be hard to do this, but at least try to find a deck that doesn’t have an autoloss to two or more of these decks.  It is also not possisble to play a deck that doesn’t have an auto loss, but try to play one that doesn’t have an autoloss to a popular deck.  The winner of nationals will be lucky in that they will not play their autoloss a lot, but the winner will also have an answer for almost every deck.  Try to make sure that you are ready for each popular matchup.

4.  Stay Away from Lost World

No deck that plays the card “Lost World” will win Nationals.  In my testings, the deck has just been too slow to win at a consistent rate.  A good deck should be able to win the game in 7-8 turns.  While it will probably take a Lost World deck at least 8-9 turns to win.  Couple that with the fact that if the game goes to time, Lost World will almost always lose because it does not take any prize cards, and you have some reasons not to play this card. For right now, I would stay away from a Lost World deck, although they are very fun, and try to find a deck that can OHKO Pokemon. Lost World Clash of Legends

5.  Stay Consistent.

U.S. Nationals will probably be the biggest tournament ever.  It will be a very big tournament with a lot of rounds.  If you play a deck that runs on luck in a Battle Road, there is a decent chance that you will be able to get it to work about 5-7 times.  But, at nationals you will need your deck to work over a dozen times.  This means toning down the riskiness of your deck, and instead using a more consistent deck that is sure to work almost every time.

Decks like Reshiboar and Donphan are not flashy decks, but they setup consistently.  Just getting a deck to work at a high pressure situation like Nationals is a great thing.  Sure, you might be able to get your Lugia Legend deck work 5 times, but that will not be enough to do well in the top cut rounds.  It will take a sound consistent deck to make the top cut rounds and succeed.

6.  Don’t Listen To Me.

If I know anything, I know that I don’t know enough about the top players of this game to predict exactly what will happen.  I try to steer people to use safe consistent decks that will function most of the time.  But, I do not think that any deck like this will win nationals.  Sometimes you gotta take a chance and play a risky deck.  Safe consistent decks might win a lot of games, but probably will not win a lot in the top cut rounds.

So lets spice up your decks and maybe try something a little tricky. The trick is to know when to draw the line between a high reward deck, and  deck that’s just high risk.

I consider myself a knowledgeable player and a good player, but I am far from a great player.  I wouldn’t be surprised if you went against some of my rules (like no Lost World) and still did very very well.  You have to find the best deck for you, regardless about the trends in the meta.  Sometimes you just gotta go with your gut when it comes to deck choices, and not let my rules stop you.

Well those are my thoughts on narrowing down a deck choice.  If you are headed to Indy for the tournament, good luck.  I hope you complete your preparations and are ready to stay in the game for a long time.  It looks like I will probably be able to play in the main tournament, if I do, stay tuned for updates on how you guys can meet with me at Nats.  I’m hoping to meet a lot of you guys there and have fun, so stay tuned for more details.

So long and thanks for all the fish.