September 2011

Decks You Will See at Battle Roads

A big hello to all you OHKOers out there, this is Pikkdogs and his sidekick Pedro here with an article about decks you are going to see at Battle Roads.  The rotation, Worlds, and the release of the Emerging Powers set all changed the face of the format.  This article will tell you about the decks that those changes brought on, what are there strengths, and what are there weaknesses.  If you know all about the decks before hand, you should have an easier time when you are sitting across from them.

Review of the Sigilyphs

Recently we had a request to review the Sigilyphs from Emerging Powers.

Why the heck would anybody want a review of 2 crappy cards like that.  They must be mentally deranged.

Now Pedro it’s not nice to make fun of the readers.  Bad Pedro.

I am a bad boy.  I might need-

Pedro this is a family website.  Please try to clean up your language.

A family website, must be a pretty desperate family to read this site.

Lets just go on to the article. Read More

Mew Lock Deck Update and Testing Results

A big hello to all you OHKOers out there.  This is Pikkdogs here with his sidekick Pedro, here to give you an update on my Mew Prime deck.

The first post-catcher decklist I gave you was a Mew Prime deck.  It relied on Vileplume to lock trainers, Pidgeot to stall, and Jumpluff to attack (through Mew Prime of course).  Pedro, tell the nice people how to view the previous article.

If you were lucky enough to miss the last article about Mew Prime, and you for soe reason want to change your luck, you can view it here.

Thank You Pedro.  Since the last article my mind has changed about Mew Prime a couple times.  When I first tested it I thought it was one of the best decks in the post catcher era.  Than I did more testing, built other decks, and played matches against other people.  The final straw with my Mew deck was when Ed’s deck took apart my Mew deck.

If Ed beats you that bad, it indeed is a bad sign.

I agree Pedro.  So after that match I decided to try to find a different deck.  I tried a couple decks but nothing seemed to fit with me.  I know that for Battle Roads I needed something with Vileplume, I thought Pokemon Catcher made Pokemon to complicated.  After failing with a Beartic deck my mind kept on going back to the Mew deck.  I had watched on thetopcut.net’s youtube channel that Jason K. had made a similar deck.  His deck featured Sunflora HGSS and Aipom  as tech cards.

At first I had no confidence in a bad tech for a bad Jumpluff deck and a random common like Aipom.  I just didn’t see how that would work in a deck like Mew.  It was partly my ego, and partly my previous experience with Sunflora.  But eventually I was desperate enough to try the deck out.  Even I was shocked at the results.

Who would have guessed, Jason.K knows more about Pokemon then you.  You won a pre-release and he only won at a little tournament called worlds.

I know weird right? 

Anyway, I studied the videos on thetopcut.net’s youtube site and was able to come up with a rough decklist of what Jason was running.  I made some adjustments for my own playstyle, tweaked a few things, and changed a couple tires.  What I came up with was a deck that was very disruptive and very fast.  It does struggle in certain situations, but I think this version of the deck was one of the best versions that I have tested.  I hope to keep testing the deck and maybe take it to a Battle Roads.

I won’t talk about how this deck works too much because I talked about it in the last article.

Thanks for sparing us.

Your welcome Pedro.  But I must talk about how Sunflora changes the deck.  Sunflora makes the deck a lot faster by letting you search out Vileplume and Yanmega parts from your deck.  It is very important to get a turn 2 Sunflora.  The odds of getting a turn 2 Vileplume goes up by a lot if you get a turn 2 Sunflora. 

Never tell me the odds.

Okay Han Solo. At first I thought that running Sunflora would slow the deck down a little, but I have always been able to get the Sunflora out fast, and the Sunflora always gets Vileplume out faster.  And getting the Vileplume out faster is what will give you success at Battle Roads.

Here is a version of my list that I am working with.  I am probably planning on playing this deck for Battle Roads, but the list is not yet tournament worthy.  It is still just my testing deck so there are some tweaks to be made before a tournament.  It is a decent list to start, but I admit that it is far from perfect.

Pokemon-26

  • 4-Mew Prime
  • 3-Yanma
  • 3-Yanmega Prime
  • 2-Muk Ud
  • 1-Jumpluff HGSS
  • 1-Cleffa HGSS
  • 1-Smoochum HGSS-The idea here is to use Smoochum to deny energies to active Pokemon.  It works against low energy Donphan decks and cards that use more than 1 energy to attack.  It works a lot better than I thought it would.
  • 3-Oddish
  • 1-Gloom
  • 2-Vileplume
  • 1-Jirachi-The idea here is to spread damage with Yanmega and use Jirachi to de-evolve Pokemon for an easy knock-out.
  • 2-Sunkern
  • 2-Sunflora-This card speeds up the deck a lot.  Jumpluff - HGSS

Trainers-22

  • 4-Pokemon Collector
  • 4-Judge
  • 4-Juniper
  • 3-Rare Candy
  • 3-Pokemon Communication
  • 1-Flower Shop Lady
  • 2-Professor Elm’s Training Method
  • 1-Copy Cat

Energy-12

  • Psychic-6
  • Grass-2
  • Rainbow-4

One change from Jason K.’s deck to my version is the substitution of Aipom for Smoochum.

What a coincidence, I used to dance under the name Smoochums.

Really, I used to dance under the name “Spray Splash”. Anyway, back to Smoochum.  As I mentioned he is used to stall the game by moving energy around on your opponent’s side of the field.  I chose to use Smoochum instead of Aipom because they do a similar thing, but Smoochum attacks and retreats for free.  The bad things about Smoochum is that he only has a donkable 30 HP, and has the ability to stay asleep while on your turn.  Using either Aipom or Smoochum would be a good play, which card you play is more of a personal preference.

Testing Results

I didn’t get a lot of testing done with this deck before I went to the Pokebarn to test the deck against Michigan’s finest, but my initial testing was very good.  I thought it was worthwhile to head to the Poekbarn to test against the Team Warp Point guys to see if my version of the Mew Deck is Battle Roads worthy.  I will not be giving names out or explaining rogue decks because I respect the privacy of the players at the barn.  I don’t wanna give anything away because I know we have a lot of readers who live and play in Michigan. 

Since when do we have “A lot of readers” anywhere?

Okay, so maybe be have 1 or 2 people who live and play in Michigan, I still don’t wanna spoil any secrets for BRs.  If this report needs clarification please tell me so in the comment box and I will see what I can do.

Game 1– This game was against a Reshiphlosion player, and it was actually just a fun game played before the tournament started. The game started very well for me.  I started first, and a turn 2 Sunflora led to a turn 2 Vileplume.  Once I setup a Vileplume, all I needed to do was keep on “Sludge Draging” a benched Reshiram, and then snipe around it with Yanmega.  This game was pretty much over from the beginning.  1-0.

Game 2– I don’t remember the first game of the actual tournament very well. I think it was against a Stage 1 Rush deck.  Again I was able to get a turn 2 or 3 Vileplume and bring up a heavy retreater like Donphan.  I then was able to snipe around it, and eventually knock it out for the game. 2-0

Game 3–  This was a really cool game for me.  Again a turn 2 Sunflora led to a turn 2 Vileplume.  The minute I evolved my opponent decided to throw in the towel.

Which is of course the most useful object in the universe

Right you are.  That brought me to   3-0.  This just shows how terrifying an item lock can be.

Game 4–  This was no doubt the match of the night.  It was against a stage 1 Rush deck.  He got an early Donphan, and I got a turn 3 Vileplume.  I ran into an energy drought early, so I used Smoochum to move the energy to the bench a couple times.  Then I sniped around with Yanmega Prime for 6 turns until he was able to kill 2 of them.  I then got a 3rd Yanmega out before time was called.  By that time we were tied on prizes with 2 left for each of us.  I was able to take a prize on turn 1, and he scooped when he was unable to return the favor on turn 2. 4-0

Game 5– I don’t wanna talk too much about this game to protect some secrets.  I will say that I got a terrible start, and he got a great one.  He was able to knock out 3 Oddishes with 2 Pokemon Catchers and a Junk Arm.  I was unable to do too much since my Jumpluff was prized, so the game was pretty lopsided. 4-1.  After the game we decided to play a fun game, as time was called we each had taken 2 or 3 prizes.  I really hope I can play this guy at a Battle Road.  

Game 6-This game was for Top Cut. I honestly can’t remember what deck this was against, but I think it was against a Stage 1 Rush.  I was unable to get a decent setup, I think I had a turn 3 or 4 Vileplume.  He was able to put 2 energies on Donphan, so I was unable to Smoochum the energies off him.

You were unable to Smoochum him?  Is that the kind of thing that usually goes on at the barn?

Oh yeah we are all a bunch of big Smoochum guys. Anyway,  It can be hard to beat a stage 1 Rush if they get a lot of energies quickly and don’t put up anything to trap.  So I ended up at 4-2 including the practice match.  Even though this was an informal tournament, it was still a good testing session. I learned that the deck is pretty good and faster than I thought it would be.  I also learned that some matchups can be very hard to win, a lot of luck goes into winning.

Just a little bit about matchups.  It seems that against Reshiphlosion and Stage 1 Rush decks I should have a slight advantage.  Although the match can turn the other way fairly quickly.  I haven’t played this deck against a Beartic or Gothitelle deck, but I assume that they would be fairly favorable matchups.  However, anything that can attack fast and is hard to trap, will be tough for this deck to play against.

Here are a few tips for playing against this deck.  It can be fruitful to put in 1 Mew Prime and some Rainbow Energies.  Then you can use the other player’s Muk to “Sludge Drag” up the Vileplume, in hopes of either stalling or knocking it out.  This should be a pretty easy solution against this deck if the deck is played a lot in your meta game (though I don’t anticipate it to be).  It is also very helpful to not put down anything that can be trapped.  As long as each Pokemon can attack for 60 fairly easily, you should be okay.

Well that’s all we got for today.  I hope you enjoyed the article, feel free to leave your comments and questions in the comment box.  So uhhhhhh we’re all done here, Pedro, how do we usually end articles here.

We usually say goodnight to all of our regular writers like they do in the Waltons.

No, I don’t think we do.

No, we do.

Well alright.  Good Night Ed.  Good Night Joel.  Good Night Misnos.  Good Night PokemanDan.  Good Night Renaecollects. Good Night Andrew.  Good Night people who haven’t written in a long time.  Good Night Writers that came for Guest Writers week who I hope will come back to write again. 

Goodnight John Boy

Good one Pedro, I’m sure a lot of Pokemon players love the Waltons.  Thats the way to hit the big 18-24 demographic.  Bring up something popular with the kids, like the Waltons. 

Goodnight Pedro

TAndrewTesting: Gothitelle/Reuniclus

Christina Ricci as Gothitelle

For Pokémon players, Labor Day week means the beginning of a new competitive season and preparing for Battle Roads. (And not wearing white pants, if you have any.) We now know that the Battle Roads season will start on September 17th, in just under two weeks (!), so it’s a great time to start thinking about what you’ll bring to BRs that first weekend.

As a bit of personal introduction, I’ve been playing Pokémon TCG for just a year, and 2010’s Fall Battle Roads was my very first tournament. In fact, my very first tournament opponent was Radu Ciocan, who posted an OHKO article on MewPlume just last month. (Yes, I lost that first game.) Since then, I’ve been splitting my Pokémon time between playing, judging, and volunteering at league and tournaments. With that short a resumé, I’m not sure how OHKO’ers will feel about my authority on Pokémon strategy or about my very first article on this site. The new format rotation has completely changed the competitive landscape and made us all take fresh looks at many new deck concepts, so even if you’ve played for years longer than I have, I hope this article contains some new perspective you can use in your upcoming Battle Roads play.

The Emerging Powers set gave us a brand new deck archetype—Gothitelle/Reuniclus—and this article will explore that deck. The real focus of the deck is Gothitelle, a Stage 2 cross between Christina Ricci and Mary Poppins. Gothitelle has an Ability, “Magic Room”, which prevents your opponent from playing Trainer-Items, but not you. Although this may sound like an unfair upgrade to Vileplume’s item-lock, Gothitelle’s Ability comes with a catch: she has to be active for the Ability to take effect. Now, with 130HP and a convenient weakness to Psychic (not a popular type in the current format), Gothitelle can certainly hold her own in the active spot. But her attack, Madkinesis, costs three colorless energy, and does just 30 damage, plus 20 damage for each Psychic energy attached to Gothitelle. Ideally, all three of the required energy will be Psychic, so that Gothitelle will initially do 90 for 3—okay, but not great, and attaching all those energies one-by-one will take time.
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PokeClass Episode 41 – Possible Changes to the 2011-2012 Season

[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=9rBNkUEx5No[/youtube]

This week I cover a pretty controversial topic which has been the center of many rumours around the community at the moment. I will be talking about possible changes to the ELO system that we currently have in preparation for the new season which technically started on the 1st September.

Enjoy!
Read More

Pikkdogs Pikks Three: Vileplume Ud, Great Ball EP, and Hydreigon Red Collection

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Pikk Three Article.  If you haven’t seen this article before….

Yeah, like anyone reads your articles.

True dat, Pedro, but be quite while I’m trying to introduce the article.  Geez its hard to find a good side kick now a days.   Back to the article, some people may have had the unfortunate luck to stumble past this site before and read a Pikk Three article.  Pedro, will you explain the Pikk Three article.

Well, its like a big card of the day article on a site like Pojo, Pokegym, or Sixprizes.  Except this article will review three cards; one that is a popular card, one that the fat guy feels is under-rated, and one that is from a new or unreleased set; and nobody will read this article.

Thank You Pedro…… I think, now lets get on to the article.

Card #1 Vileplume UD

Details– Vileplume is one of the most popular cards in the last couple years.  He first saw play with Gengar Sf as a part of the popular Trainerlock deck.  This deck saw a lot of victories at tournaments, and was something to be feared.  After Gengar SF was rotated out, not many people played Vileplume right away.  Now, we expect to see a lot of Vileplume in the upcoming season.  Either in the deck with Mew Prime, or in a deck with Beartic.  If you do not play Vileplume you still should know all about it because you still will be seeing it around a lot.

It is a stage 2 120 HP Grass Pokemon.  It is weak to psychic and has a 2 retreat cost.  Its attack is pretty lack luster, “Dazzling Pollen” does 50 damage for GGC.  The attack also lets you flip a coin, if heads the attack does 20 more, if tails the defending is confused.  In over a year of playing this card I only used the attack 1 time.  The Poke-Body is what everybody is talking about, the ability to lock all tra…. items is very good.  With most decks running 4 Pokemon Communications, possibly 3 Rare Candies, 4 Pokemon Catchers, and 3-4 Junk Arms; that is about 15 trainers.  The ability to lock 15 important cards is really awesome.  Item lock will be very important in the next season, and Vileplume is the Pokemon that will bring it about.

Analysis– As mentioned, Vileplume will have a big impact on the upcoming season.  It is hard to get Vileplume out really quickly, but once it is out there is a huge advantage.  Just being able to take out Pokemon Catcher from use is quite an amazing thing.  It makes the game a lot simpler and that is to your advantage.  While it is true that decks without a lot of trainers will not be as good, at least your deck will be prepared for the loss of trainers, other decks will not.

As I previously mentioned, the most talked about Vileplume decks have been Mewbox and Beartic.  The strategy of Mewbox is to Lost Zone a Muk and a Jumpluff early.  While you are doing that you can set up the trainer lock.  You can bring up a bench sitter with Muk’s attack and then either snipe around them with Yanmega Prime or use “Mass Attack” to knock them out.  It is fairly slow, but it is very disruptive.   Beartic is a deck that we don’t really have a list for yet.  But, it will probably involve setting up a Vileplume fairly quickly and prevent your opponent from attacking by using Beartic’s “Sheer Cold” attack.  Without the use of Switch, you will not be able to attack or retreat, and will have to watch your Pokemon get beaten on by Beartic.

The drawback to Vileplume is the speed.  Most of the time you will not be able to lock trainers until your opponent has already setup.  Another drawback is the 2 retreat cost, your opponent can tech in a Bellsprout in an attempt to make your Vileplume active.  The Bellsprout can then retreat next turn and then Vileplume will be able to get knocked out.  The last drawback is the meager 40 HP on Oddish.  If you do not setup a Vileplume before your opponent can setup a Yanmega, you may not be able to get Vileplume out.

Final Rating9/10–  Yes there are drawbacks but you just gotta love the best item locker around.

Card #2 Great Ball EP

Details– Great Ball is  an item with a simple effect, look at the top 7 cards of your deck and put any one Pokemon you find there into your hand.

Analysis– If this card came into the format last year, I would not have taken another look at it.  We had cards like Bebe’s Search and Luxury Ball that could do the job better than Great Ball.  But, those cards are now gone and we do not have a lot of search cards.

If you play a deck with a legend in it, the only way to find a Legend Piece is basically to draw into it.  You cannot Elms it, nor can you Dual Ball it.  Now, with Great Ball you can finally grab a legend piece out of your deck.  Legend Pieces usually enter later in the game.  By this time you will have gone through enough of your deck as where the top 7 cards should be about 25-33 percent of your deck, if not more.  While you probably can’t rely on this card to get you the card you need, most of the time you will be able to grab at least 1 Pokemon.

And that is the weakness of this card.  It just is not consistent.  It is very versatile and very useful, but you never know what you are gonna get.  If all you need to do to get your first prize is search for a Yanmega Prime, the chances are you will not get it with Dual Ball.  For that reason I can only recommend this card if your deck has a lot of Pokemon in it.

Final Rating6/10– Nobody is talking about this card, and that is a shame.  It is a good card that deserves some play.  Although it will not be a great card, decks that run about 20 Pokemon should fit this card in.

Card #3- Hydreigon Red Collection

Details– This card is from the Japanese set called Red Collection.  It will probably be in our Noble Victories set.

It is a 150 HP Stage 2 Dark Pokemon with a fighting weakness, psychic resistance, and a 3 retreat cost.  Its ability lets you treat every card attached to it as a Darkness Energy.  Its one attack lets you do 60 damage to the active, and then snipe for 40 to two benched Pokemon! The attack will cost 4 energies.

Analysis– Wow a 150 HP Pokemon that lets you attack for 60 and then snipe twice for 40.  If you are able to attach a couple Special Darkness Energies to this Pokemon, you could be taking 3 prizes every 2 turns!

Of course it is not always as easy as it looks.  Once you are able to pick off 2 Pokemon on the bench it is unlikely that your opponent will then put 2 more Pokemon out there to snipe.  Also, the fighting weakness is a big drawback because of how good Donphan is.  Although it is easy to counter Donphan, it is never nice to have a fighting weakness.

The biggest partner for Hydreigon is Emboar BW.  Emboar lets you attach as many fire energies per turn as you want to whoever you want.  With Hydreigon’s ability, you will be able to make all those fire energies dark, and be able to attack a lot faster.  Even though it is hard to get 2 Stage 2 Pokemon out, the Magneboar deck has proved that 2 Stage 2 Pokemon can work.

Final Rating 8/10– While it is impossible to tell how big of an impact this card will have, I think it will see some play.  Doing 60 damage and sniping twice for 40 is just too good to pass up.

Well thats all we have for today.  Pedro, how do we usually end articles here.

Uhhh…. the mister Rogers song?

I don’t think we do, but lets try it anyway.

It’s such a good feeling to know you’re alive.
It’s such a happy feeling
You’re growing inside.
And when you wake up ready to say
I think I’ll make a snappy new day
It’s such a good feeling,
A very good feeling,
The feeling you know that we’re friends.

It’s a good feeling
It’s a happy feeling

It’s such a good feeling
To know you’re in tune.
It’s such a happy feeling to find you’re in bloom
And when you wake up ready to say
I think I’ll make a snappy new day.
It’s such a good feeling,
A very good feeling,
The feeling you know that we’re friends.

And I’ll be back
When the day is new

And I’ll have more ideas for you.
And you’ll have things you’ll want to talk about.
I will too.


No Pedro, I’m almost sure that is not the way we end things here.

Pikkdogs Stupid Deck Idea:Victreebel Lock

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Stupid Deck Idea.  I haven’t done one of these for a while, so I thought I would try something different and throw a stupid deck idea together. 

Before we get to the article, lets go over some news.  The first piece on news is that the Victory Medal is no more.  The card that you won from winning a Battle Roads is now gone and replaced with a card called Victory Cup.  Not much is known about Victory Cup, but sine BR’s are right around the corner I’m sure Tournament Organizers will be getting them in the mail soon and they will let us know when they find out.

I don’t know what Victory Cup will do but I don’t think it could be better than an athletic cup, those things are life savers.

Right you are Pedro (If you have read my last article, first I apologize, but second if you did read it you would have known that Pedro is the name of my sidekick).

The next news article first came out about a month ago, but of course with the speed of this fine site we are just getting it to you now.  The news is that Pokemon EX are coming back.  In the next Japanese set there will be at least 3 EX Pokemon.  We don’t know if there any different other components of EX cards compared to the previous “ex” cards, but we assume its basically the same as the ex cards that were in the format so many years ago.  So far all of the Pokemon revealed have been basic and have had 180 HP.  The attacks have been somewhat lack luster, but the HP has been great.  Right now I don’t see these cards being great, but they seem to remind me of SP Pokemon.  At first they released SP Pokemon with high energy attacks that didn’t really work, and then they released other cards that were broken.  I only hope that Nintendo can have some restraint and not make these Pokemon be unbeatable.  The Pokemon that have currently been revealed are Mewtwo, Regigigas, and Kyurem (the 3rd Pokemon of the Reshiram and Zekrom Energy trio).

The final bit of news is that Pokemon TCG online is progressing very well.  When I played a couple weeks ago, all I could do was play with theme decks and win 1 match before the game froze on me, but that has all changed.  Now, you can build your own deck by purchasing real packs.  With every Emerging Powers pack you open, you will get a code for the game.  If you enter that code online you will be able to “buy” a pack online from any set that is in the format.  After you buy the pack  you will be able to open it, and every card will be sorted and added to your collection.  Once you have enough cards you can build a deck and play against computer or human opponents.  The problem is it will take a long time to build up your collection to the point where you can build a decent deck.  Its sort of like starting out as a new player again, having to build yourself up from a theme deck.  But once you get your collection set, you should be able to do a lot of good testing online.  I think this program could be really valuable.

Okay, now we can get on to the article and the stupid deck idea.

I thought all your deck idea’s were stupid?

Hey, watch it Pedro………okay maybe they are but  that’s not the point.  If you haven’t read one of these article before, a stupid deck idea is an article where I provide a deck analysis and list of a deck that I don’t think will be very good, but it could be pretty fun or cool.  It could just have a fun idea behind it, it could be a league deck, or it could be an okay deck that spotlights one of my favorite Pokemon. Anyway, these decks are not for tournaments but they are fun for talking about and maybe taking to league.

Today’s stupid deck idea is about Victreebel.  From the Triumphant set, Victreebel has been an interesting Pokemon since I first pulled it at a pre-release.  It is a 110 HP Stage 2 Grass Pokemon.  It has a 2 retreat cost and a weakness to fire.  Its Poke-Body adds CC to every Pokemon’s retreat cost.  Its attack, called “Acidic Drain” does 30 damage, poisons and burns the defending, and lets you heal 30 damage off Victreebell.

As you can tell, Victreebel is a locker.  If you get a Pokemon trapped in the active, it is unlikely that it will be able to escape (the number of Switches being played right now is very very very low, almost non-exsistant).

The strategy would be to setup a Victreebel quickly, then use a Pokemon Catcher to put a bench sitter in the active spot.  Once you get the lock on you can either attack it to finish it off.

The main problem with this deck would be fire decks.  Almost anything fire would be able to OHKO it, so it would not matter what you were able to trap.  But since this is only a stupid deck idea we do not care about that as much.

Well we got a Victreebell active, what sort of Pokemon can we use to backup Victreebell?  If we were trying to have a shot at beating fire decks, we might try to look at Zoroark BW or Swanna EP.  Zoroark lets you copy Reshirams attack and do 120 damage to him.  White Swanna lets you OHKO Reshiram because of weakness for WCC.

One other good Pokemon to partner Victreebell could be Yanmega Prime.  Since Yanmega is versatile and disruptive, it would work in this deck.  I would not put this in my list because they is supposed to be a league deck, and shouldn’t have one of the better Pokemon in the set.  But, if you did put it in this deck, the deck would probably be better for it.

So here is a basic thrown together list of a Victreebell deck.  As I said this is not a serious deck, just something fun to play at league.

Pokmeon-18

  • 4-Bellsprout 
  • 2-Weepinbell
  • 4-Victreebell
  • 2-Cleffa
  • 3-Zorua
  • 3-Zoroark BW

Trainers-30

  • Pokemon Collector-4
  • Elms-2
  • Pokemon Communication-4
  • Flowershop Lady-1
  • Professor Juniper-4
  • Judge-4
  • Switch-1
  • Pokemon Catcher-4
  • Junk Arm-4
  • Plus Power-2

Energy-12

  • Grass-8
  • Double Colorless Energy-4

Well, what time is it Pedro?

Time to go home and play with our dolls.

Okay, Pedro said it, lets go home.  If ya have any experience with Victreebell or have a cool fun deck idea please leave your thoughts in the comment box.

So long and thanks for all the fish!