Opinion

Bold Statements with Pikkdogs

A big hello to all you OHKOers out there.  This is Pikkdogs and his sidekick Pedro here with a new opinion article.  Nobody has posted anything on the site for a while, and I sure couldn’t think of anything to write about, so I decided to do an opinion article and give it a fancy new name.  In this article I will make some statements about the game, and then try to back them up with facts or observations.  But first, Pedro has some news for you.

Yes indeedy.  The new set Nobel Victories will be starting it’s pre-releases next weekend.  So expect some articles about the set to be coming up this week.  Hopefully our friends at www.pokebeach.com will be having the scans for that set out very soon.  And make plans to hit up the pre-releases in the coming weeks.  Tournament Organizers rely on their players to support them at these events, and it is a great way to get new cards from the upcoming set.  So make sure to get out to one of those, they will be a lot of fun. 

So what have you been up to lately Pedro?

Well Fall is my favorite time of year.  I’ve been watching my fair share of American Football.

Really your a football fan?  What’s your favorite team?

Well, I always root for my alma mater, the Susquehanna University Crusaders.

Susquehanna U.  Isn’t that Bullwinkle’s Alma Mater?

No, that was What’samatta U.  Read More

TAndrewTesting: Pokémon TCG Online

So I know you OHKO’ers are knee-deep in Battle Roads right now, battling against all sorts of decks—not just the Reshiram/Typhlosions, Yanmega/Magnezones and Stage 1’s you’ve become familiar with since Worlds, but brand new decks too, like Zekrom/Tornadus, toolboxy Mew decks, Yanmega/Cincinno/Weavile, Gothitelle, Beartic/Vileplume/whatever—all kinds of builds you hadn’t thought of, but yearn to try. But how can you? I mean, you can’t just call up the guys every other day, asking to get together to test out your crazy Wobbuffet-donk deck whenever you please, right? We all have lives—school and college just started up, we’re all working hard to make financial ends meet, and Dancing with the Stars has reclaimed our Monday and Tuesday nights. Personally, it took me like 2 whole weeks to set a series of forest fires in northern Minnesota with the goal of sending a blinding cloud of smoke at Pikkdogs’ Michigan apartment. Let’s face it—we don’t always have the time to playtest like we should.

The Pokémon Company International has just created a new platform—Pokémon TCG Online, or PTCGO—that could make it much easier for us players to build and test decks. It also promises to attract a whole new set of players to the game. But it has its glitches, and its drawbacks. Pikkdogs wrote a brief introduction to PTCGO’s initial release, back when it was just a single-player game with old cards and set decks. Now, in its open beta, PTCGO has many of the features Pokémon players would want: two-player online games, owning and trading of virtual cards, a fully functional deck-builder, and a multiplayer matchmaker. In this article, I hope to bring you up to speed on what has changed with the service since Pikk’s article, and to help you decide whether investing time and money into PTCGO is worth it for you. I’ll also tell you about my own effort to use PTCGO to get ready for my first tournament of the Battle Roads season: the October 9th BR in Coon Rapids, MN.
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Ratings Discussion and Battle Roads Impressions at the Mid-Point

A big hello to all you OHKOers out there.  This is Pikkdogs here with his sidekick Pedro, and we are here to talk about the new ratings system and how Battle Roads are going.   

The New Ratings System

We’re talking about the ratings change now?  Didn’t that occur like two weeks ago?

Well, yes, but I just understood it now.

Don’t lie to us, you don’t understand it.

Well, no, but nobody really does, so I will just pretend I do like everybody else does.  And I’ll say the term “kicker points”  a lot, that will make me look smart.

I see.  “Kicker Points.”  Oh, yeah those are how I won my fantasy football game last week.

You play fantasy football?

Oh Hell Yeah!  Though my team is suffering this year.  I always take Peyton Manning first because I like his tushy.

Pedro are you gay? 

How can I be gay? I’m not human. I’ma  freaking extra-dimensionary being.

Ok, good enough for me, lets get back to ratings points.

Play Points

As you probably found out a couple weeks ago, Pokemon is changing how ratings work, and how people get invited to certain events like Worlds and Nationals.  Instead of using ELO, we are instead going to use Championship Points and Play Points.

I kind of liked the ELO.  I like the cellos and the violins.

I don’t think we’re talking about the same ELO, and i think someone on www.sixprizes.com did that same joke last week.

Anyway, ELO is not used as much anymore and Championship Points (CP) are in.  CPs reward you for winning or making top cut in premiere rated tournaments.  Anytime you win a tournament or do well in it you will receive points.  For winning a Battle Road you will get 2 points, for a City Championship it’s 6 points, and it is 10 points for  a State or a Regional win.  The second place finisher will always get points as well.  1 for  a Battle Road, 5 for a City, and 8 for a State or a Regional.  3rd and 4th place finishers will also get points at cities, and 5-8 finishers will get points at states or regionals.

So  just because you got 3rd and a victory cup at a Battle Roads, does not mean that you get a championship point.  But, you could.  That’s where Kicker Points come, or “kick”, in.  If there are more than 31 people at your BR and you get 3rd you will get a championship point.  This is nice because it rewards people who are in tough playing areas, while it doesn’t reward people who live in less competitve areas.

That’s about it for CPs, except for the fact hat CPs are given at Worlds.  This is really weird because traditionally the season is over after Worlds, so why would you need a ratings system. The only thing the ELO really did was give us Worlds players, so why are we using a ratings system after it has out lived its usefulness?  I’m not sure, but it sounds like either points will carry over next season, or we are going to have some kind of award for the most points.   I hate either option.  I don’t want winners from one season be given a pass in the next, and why should we have two champions for one year?  Things are looking weird with this, but I bet Pokemon will keep their lips sealed until about a day before they are about to use these worlds points for something.

Play Points

There are now something called Play Points.  Pokemon has not discussed exactly what will happen with these yet.  It seems that if you go to a BR or a league season you will get a point.  You probably will get more points for going to a bigger event like Regionals.  Your player rewards will be determined from these, which is basically just what they do now, they just are giving more weight to bigger tournaments.

This is entirely speculation, but Play Points might also help you qualify for your national tournament.  What Pokemon is trying to do here by making nationals by invitation only seems to be to try to stop one man, Tom Dolezal.  Tom does not play in games most of the season, but always goes to nationals and always gets a high enough rating to go to worlds.  I know it might seem unfair to point out Tom when other people do it too, but he does it the best.  I guess Pokemon does not like people who sit out the entire season, and then pick the game up in the last 2 months of the year and win all the prizes.  It has not yet been confirmed, but it seems like Pokemon might be requiring us to have so many Play Points to enter Nationals.  While I do not like the idea of having to qualify for Nats, only rewarding us hardworking players seems like a good thing to me.  The only problem is that for the area around Nationals, a lot of local people start the game at Nationals.  I have a lot of friends who started the game at nats, now that will not be able to happen.  So on the whole, I do support the Tom Dolezal rule but it is not the best rule.

Opinion

I think the new rating system does some good things, while also promoting some not so good things.

One good thing that comes out of this rule change is that there are less incentives to drop.  Now a player cannot hurt himself by playing in a tournament.  The worst thing that can happen by going to a tournament is that you don’t get any CPs.  Before, the better players were dropping out of the bigger tournaments because they were afraid that they would lose and lose the rating points that they already earned.  Now, this will not be the case.

But, this does not mean that the new system discourages dropping as a whole.  I think that on the whole this system encourages dropping.  If you know within the first couple rounds that you will not be making top cut and getting a CP, it only makes sense to drop.  There is no longer an incentive to play a tournament out, once you know you will not top cut, you might as well drop.

Which brings us to another critique of the new ratings system, the fact that this system does not reward consistent play.  This system does not reward people who consistently do just above average, it rewards the people that Top Cut.  Sine CPs will probably only effect Worlds participants, this shouldn’t be a big problem, but I think there is a lot to be said for a consistent player.

Well that’s my overview and thoughts about the new ratings system.  Although it is not perfect, I think it is a step in the right direction.

Fall Battle Roads at the Midway Point

Here is the second part of the two part article.  Battle Roads have reached their mid point, and it is time to see how things have been going.  Lets start by looking at what has been winning.  According to Pokegym.net, here are the top preforming decks with their corresponding number of wins:

  1. Reshiram (either Typholosion or Emboar)-10
  2. Stage 1 Rush (varius variants)-10
  3. Zekrom9
  4. PrimeTime5
  5. Magneboar2
  6. Gothitelle2

That is just the number of BR’s that were reported to Pokegym, I am sure there are many other BR’s that did not report.  Anyway, this should be a good list of what has gone on in the past couple weeks.

The interesting thing about this list (and the way I compiled it) is that it gives us three distinct decks that are doing very well.  You could call Zekrom, Reshiram, and the Stage 1 Variants as our Top Tier.  Next you have Prime as a solid Tier 2 (if not Tier 1) and then a bunch of decks coming later.  Those decks include the likes of Gothitelle, Ross Deck, and Donphan and Dragons.  You could think of these being solid Tier 2 or 3.  This is just based on what has happened so far, the next couple weeks could change things, but for right now it seems we have some pretty neat categories.

If you read other sites, you will notice that their lists have a lot more decks in it than mine.  This is because I have consolidated a lot of decks with other similar decks.  I think there are basically only about 6 or so decks out there.  Why other people list there being 15 is that people play a lot of different variants in this format.  This means that one list is very different from another.  This can make it difficult to play test if people are running decks that are different from what other people are running. 

What is key in this format is the word “variation.”  No stage 1 deck is the same, no Donphan and Dragons deck is the same.  There is a lot of room for techs in this format and people are sure showing that.

Another thing we learned in this format is that so far Gothitelle is a good deck, but has not found good player support.  The best players right now are playing Stage 1 Rush or Zekrom, but they are not playing Gothitelle.  Once Gothtitelle gets more support from the best players (like Trainerlock deck last year) I think the deck will take off.  Especially look it to take off during Fall Regionals.

Another thing I learned is that a lot of the nationals decks are still around.  Yes, basically the same Reshiphlosion and Primetime decks are still pretty good.  I suppose a good Stage 1 deck could still make it today, but the deck can be changed a lot.  Of course, the biggest change is 4 Pokemon Catchers, and the importance of getting early knock outs.

So………….well……….I’m pretty much done here, I think I rambled on for enough words, Pedro how do we usually end articles here?

Well we usually leave by having a musical guest.

A musical guest?  We can’t afford a musical guest.  I’m just a poor fat guy who lives in a one bedroom shack somewhere.  What do you expect us to have some cool and popular singer like Tony Basil?

No, but it does give us an excuse to show a picture of her in a cheerleaders outfit.

Green Light Gridlock! Lilligant/Vileplume/Yanmega

Hello All and welcome to my first Article! 

Biography

Allow me to briefly introduce myself, My name is Mark McDonald. I am a native of Detroit, Mi. I am a member of the Michigan based Team Warp Point, and friend of the well known Pikkdogs. I’m relatively new to the card game. Nationals 2010 was my first tournament ever. I hadn’t even seen a battle roads, and there i was in the largest tournament of pokemon history. I ended 6-3 with dialgachomp (that i learned how to play a week prior) missing top cut in 75th place of my flight. In 2011, nationals saw me  ending with a  5-4 record with zekrom. But that’s enough about me. Today’s topic is lilligant!

The Idea:

On the horizon of the 2012 tournament seasons start we all have been in search of the deck that will handle the various threats the current format pose. The obvious presence of Pokemon catcher is definitely not being overlooked and the hype of gothitelle is spreading like wildfire. The release of Emerging Powers brought some interesting cards into the format with the potential to stir up our competitive meta game and question deck choices for events. Lilligant is an interesting card to say the least.

In a format with such huge early game damage output and massive HP basics, Lilligant brings a high degree of potential disruption. First lets ‘go over Lilligant. With a not so impressive 90 hp for a stage 1 Lilligant is pretty frail, however, it makes up for it with  low energy attacks that can be devastating for the opponent. For 1 grass energy Bemusing Aroma does 20 damage to the defending pokemon with the chance to poison AND paralyze the defending Pokemon with a heads on a  coin flip. With a result of tails the defending pokemon becomes confused. Lilligant has a good retreat cost of only 1, a x2 fire weakness, and decent water resistance (for beartic). At first glance this seems decent and not really ground breaking due to the heavy play of free retreat pokemon such as mew and yanmega. But that’s where Vilplume comes into play. With a benched Vileplume in play you are able to not only eliminate trainers but ensure that the active pokemon cant be switched by any means other than paying retreat cost. When matched up with popular decks such as donphan, magnezone, zekrom, reshiram, beartic, gothitelle or anything with a 2 or more retreat cost, Lilligant can render them useless for several turns if not the entire game. Yanmega Prime also serves as a secondary attacker, given its ability to snipe around stuck active pokemon for easy ko’s or simply deal good damage in general for no energy.

Paralysis and Poison Or Confusion:

With only 20 damage output, Lilligant is far from 1 shotting a Pokemon but it’s the residual damage that makes it such a scary card. By paralyzing the opponent it ensures that during the following turn, that particular Pokemon cant attack or retreat. Since trainer lock is present, it means that there is absolutely nothing the opponent can do. Since the defending Pokemon is also poisoned the attack technically does 30 damage because of the 1 damage poison adds. with a guaranteed damage after the opponents turn that equals a total of 40 damage and without the opponent being able to respond. In the case that confusion occurs, it presents the chance that the opponent can inflict 30 damage to itself by attempting to attack which in a way increases the initial damage output to 50, the downside is in this case the defending Pokemon can retreat. Confusion isn’t really the ideal result. but is relatively disruptive due to the current structure of decks relying on benched supporting Pokemon that rarely, if ever, attack. Lilligants second attack, “Cut”, does 60 damage for 1 grass and a DCE, and isn’t really worth using but it has potential to finish off a  crippled Pokemon after the status effects have taken its toll. Overall the point is to get vileplume up as early as possible preventing the opponents accelerated setup and catchers while getting early K.O.’s with Yanmega Prime and stalling out Pokemon that need to set up to attack with Lilligant.

Other cards that make this deck a force to be reckoned with:

A few techs that i have been trying out include Smoochum from HGSS, for it’s the ability to additionally disrupt the opponent by moving energy from any Pokemon on they’re field to any other Pokemon. By doing this you can target their main attackers early while you set up and render valuable energy drops useless as you stall them in return. Another benefit of moving an energy to another [Pokemon is, if you plan to snipe that Pokemon with Yanmega or especially if the Pokemon can’t utilize the type of energy moved.

Sunflora from HGSS is another option for this deck, for it s ability to search out grass Pokemon with it’s Poke Power “Sunshine Grace”.  You can use the power to search things  such as Vileplume, Yanmega or Lilligant. With no Pokemon Communication in the deck, this method of search is great for helping you set up.

Spinarak is an amazing tech to completely lock the opponent from retreating a Pokemon that can’t attack, which buys you more time to set up. Since the deck is all grass, it will be easy to find the correct energy for Spinorak to attack with.

The last tech I will talk about is Bellsprout from Triumphant. Bellsprout has an extremely useful Pokemon Catcher like attack built into it that can provide disruption and set up the defending pokemon for Lilligant on your following turn. For 1 colorless energy Bellsprout’s ‘Inviting Scent” simply allows you to switch the defending Pokemon with a Pokemon of your choice on the opponent’s bench. This works great with Yanmega and Lilligant.

My list for you to reference:

Lilligant can be partnered with other Pokemon for different variants of this deck but i feel this version with Vileplume and Yanmega is the most consistent. Here’s the list I’ve been trying.

27 Pokemon 23 Trainers/Supporters 10 Energy
3-4 Yanma
3 Yanmega Prime
3 Petilil
3 Lilligant Emerging Powers
3 Oddish
2 Gloom
2 Vileplume
2 Sunkern
2 Sunflora
1 Cleffa
1 Smoochum
1 Bellsprout
1 Spinarak
4 Pokemon Collector
4 Twins
3 Copycat
3 PONT
2 Sages Training
2 Juniper
2 Judge
3 Rare Candy
7 grass
3 Rescue

In conclusion:

By no means am i trying to convince anyone this deck is the BDIF but i believe it could be a lot of fun to play. It has the potential to lock the opponent in multiple ways, It can hit hard or snipe the bench and lock trainers also. Again the biggest weakness is its frailty and sort of luck reliance on coin flips.

 Definitely consider trying it out, and please comment below and give any advice that you think would help this deck. I hope i did okay for my first article and I plan on getting better to provide my perspective on different ideas. Thanks for reading!

Opinion: the SP Mistake

A big hello to all you OHKOers out there, this is Pikkdogs here with another opinion article.  This article is all about the choice to add SP Pokemon to the Pokemon TCG game.  

Lately it has been a popular thing to pick on TPCI and Play Pokemon.  Most people have been bashing them for handling the mid-season rotation poorly.  Just about anything other than what they did to handle the rule changes and rotation would have been better than what they actually did.  But, this is not the blunder I will be talking about, I will  be talking about their choice to put SP Pokemon into the format, and their choice to not ban SP cards.

Before we talk about how SP Pokemon were terrible for the format, lets look at what they were.  SP Pokemon  were all basic forms of Pokemon (mostly Pokemon that are usually stage 2 Pokemon) that  by themselves did not look to menacing.  Most SP Pokemon had about 80 HP and attack costs that were not extremely cheap.  But, when one took advantage of the SP engine, SP decks began to be very fast and very disruptive.  SP decks were very tough to beat, because they were toolbox decks that could tech against almost anything.  An SP player could beat any deck, he/she just needed to know what decks they were going to play against.

As we all know, come July 1st, all SP Pokemon will be rotated from the format, ending their dominant streak in tournaments.  During their time in the format, SP Pokemon Read More

Opinion: Why Stage 2 Pokemon Will Not Work

A big hello to all your OHKOers, this is Pikkdogs here with an article that looks at Stage 2 Pokemon in the HGSS-on format.  While we do not yet know when the HGSS-on rotation will take place, it is likely that it will occur after U.S. Spring Battle Roads.

With the rotation, a lot of people are salivating on all the good stage 2 Pokemon that will be in the format.  But, with recent rule changes and the loss of certain cards I think it will be very hard to consistently get more than 1 stage 2 Pokemon out in time.  This article will look at why I do not think that Stage 2 Pokemon will be effective. I will concentrate on five points.

1.  The Loss of Broken Time Space

BTS was released in the Platinum set, and has been a best friend to all stage 2 Pokemon ever since.  It allows you to skip the 1 turn waiting period, and let you evolve to a stage 1 or 2 Pokemon when ever you want.  In short, BTS let Stage 2 Pokemon compete with all other Pokemon.  Now without BTS to make Stage 2 decks faster, they will be much slower.  Imagine what would happen in the MD-CL format if you could not attack until turn 3, you would probably be down 2-3 prizes before you could ever attack.  Although the next format will be slower, I do not think that it will be slow enough for you to take 3 turns to setup.

2.  The Loss of Uxie

To get a Basic Pokemon you only need that 1 Pokemon, to get a Legend or a Stage 1 you only need 2 cards, but to get a Stage 2 Pokemon you need 3 cards.  With the loss of Uxie, and a lot of draw-power, you will not get to see as many cards as you see in the current format.  It will be a lot harder to draw into the cards you want in the next format.  Just getting the cards to get a Stage 2 Pokemon will be very hard.  Searching for cards will also be a lot harder with the loss of Bebe’s Search and the popularity of supporter driven draw power.  It seems like the deck that either has Basic or Stage 1 Pokemon will be more consistent than stage 2 Pokemon.

3.  The Errata to Rare Candy

In the MD-CL format you could start with a Piplup, and on the second turn of the game you could evolve to Empoleon with Rare Candy.  This is no longer possible with the errata to Rare Candy.  Now, if you play down a Piplup you must wait a  turn to play down Rare Candy and Empoleon.  Rare Candy was a staple of every quick Stage 2 deck, such as Machamp.  Now that the Rare Candy rule is changed, you will have to wait an extra turn to evolve to the Stage 2 Pokemon.  I think in the next format fast Stage 2 decks will all but disappear.  If any stage 2 decks will be playable, the new Rare Candy rules will make it sure that quick stage 2 decks will not be.

4.  Bye Bye Bebe  

As mentioned earlier, Bebe’s Search is leaving the format.  Bebe’s is such a consistent card that  it is hard for me to picture a format without it.  It let you grab any Pokemon you want, and without any card that can do that it will be tough to pull out a Stage 2 Pokemon.  Yes there is Professor Elm’s Training Method, but that will not get you any basic Pokemon.  In my experience, I do not often use a Bebe’s to pull out a Basic (other than Uxie), but there are times when it does happen.  The loss isn’t tremendous but it does make Stage 2 decks less consistent.

5.  The Good Basic and Stage 1 Pokemon

Why do you want to play Emboar and Reshiram when you can play Zekrom, Pachirisu, and Shaymin?  The latter deck can get going on the first turn, while the former will take 2-3 turns to setup at its quickest.  With good Pokemon like Zekrom, Cincinno, Donphan  Prime, and Yanmega Prime why would you want to wait an extra turn or two to setup a Stage 2.  Basic and Stage 1 decks will be able to win the prize race early in the game, and will be able to recover better later in the game, so why would you choose anything different.  The Black and White set reminds me a lot of the old Base Set, and what decks won during the Base Set?  The deck that won used a lot of Basic Pokemon, and was able to laugh at all Stage 2 decks.  I think something similar could happen to our next format.

Well there is a couple reasons why I think you should focus your testing on fast Basic and Stage 1 decks.  I don’t think Feraligatr Prime and Emboar will be as playable as a lot of people say they are.  You should focus your testing on the most fast and consistent decks.  It is hard to predict the next format but I think that it will still be a fast format that relies on Pokemon that can attack quickly.

What do you guys think?  Will Stage 2 decks be playable?

So long and thanks for all the fish?

Who’s Gonna Fill Their Shoes? Pt 2. 25-1

A big hello to all you OHKOers out there.  This is Pikkdogs with the second part of my article on the top 50 cards that are leaving the formaFlygon - RRt.  The list is based on how good I feel the card is, and how well the card has preformed in tournaments.  So without further delay, lets finish off the list.

#25. Unown R

Throughout its time in the format, Unown R has always been “the other Unown”.  At first R took the backseat to Unown G.  Once G was rotated out, Unown Q gained a lot of popularity.  Unown R was always seen as a card that was played in inferior speed decks.  But, it was a great card that greatly sped up some good decks.  It was mostly used in speed decks like Shuppet and Uxie, but has seen play in other builds like Gyarados and Machamp.  It was a great versatile card that had an impact on the format.

#24. Toxicroak G Promo

Once Luxray Gl came out Toxicroak G was released to try to keep him in check. It is weird to think of one card being used only to counter one other card, but that is the relationship between Toxicroak and Luxral Gl.   Toxicroak saw play in most SP decks to try to get a revenge knock out on Luxray Gl.  It also saw play in other decks (like Gyarados) when Luxray Gl was a concern.  As Luxray Gl lessened in importance with the rise of Garchomp C, so did Toxicroak G.  But, it was a great card that made a big difference in the war of SP decks.

#23.  Azelf La

Azelf is a card that was used in almost every deck.  If you only ran 1 copy of a card, you needed to run Azelf.  It saw play in Yuta Komatsuda’s 2010 National’s Winning deck, and in almost every other deck.  There is not really a card in the format that can do what Azelf can, although the combination of Rotom Ud and Alph Lithograph is similar.  Azelf is a card that everyone will miss.

#22.  Expert Belt

Expert Belt is a very versatile card that everyone seems to like.  Almost every deck plays at least 1 of this card, thats how good it is.  Even though it is easy to misplay with this card, it is also easy to dominate with it.  The ability to add 20 HP and 20 damage is amazing, it is something that no other card in the format can do.  Expert Belt was a staple card in many decks, but it was utilized best by the donk decks.  

#21.  Cynthia’s Feelings

Right now, Cynthia’s Feelings is just another hand refreshing card.  With Professor Oaks New Theory, Copycat, Professor Juniper, Lookers Investigation, and Judge; there are a myriad of ways to refresh your hand.  But when this card originally came out, it was the best hand refreshing card.  It also helped you recover from a knock out.  Almost every deck played 1 or 2 of this card.  It was a great card that saw a lot of use, sot thats why its on this list.

#20.  Flygon RR and Flygon Lv. X

There was once a time where Luxray Gl Lv. X was “the other Lv. X” in a Rising Rivals pack.  Thats right, for a while Flygon Lv. X was the most coveted card in the format.  Everyone wanted it because it was so good.  It was used in a good deck with Machamp SF (that was very popular during worlds and nationals 2009) and spawned other decks.  Another popular deck at one time was Dark Flygon.  It relied on Weavile SW to load dark energies on Flygon.   I even had a lock/milling deck that used Rhyperior DP, that I took to top 8 of Michigan States 2010.  It was a really good deck, and Flygon was  a card that was really fun to play with.  But, with the release of HGSS came the release of Double Colorless Energy.  DCE made Garchomp C a lot faster than Flygon, and forced Flygon out of competitive play.  It may have had a short playing window, but it did help to create a tier 1 deck before Garchomp C. 

#19.  Palkia G and Palkia G Lv. X

There is only one SP deck that basically runs the same way today as it did during its Platinum release, and that is Palkia Lock.  This deck relies on powerlocking with Mesprit, and using Palkia to free up bench space.  When it first came out Palkia G saw a lot of play in Palkia lock, and with other cards like Dialga G and Luxray Gl.  It has since seen a drop in play, but it did see play in a rogue Lucario Cl deck this regionals season.  For being a winning card since it first came out, Palkia G gets into the top 20.

#18.  Chatot Md.

Chatot Md gives you hand refresh as an attack, packaged along with the perk of having free retreat.  It was used for 2 years as a good recovery Pokemon.  It was never a staple in a deck, but it was used by the very best players in the very best decks.  There are some other starters/recovery Pokemon in the format, but most of them are rotating out.  The only Pokemon that can really do what Chatot can might be Smeargle Ud.  It was a great card that saw a lot of play.

#17.  Call Energy

Call Energy is a versatile card that was used in a lot of decks like SP and Charizard.  If you start first, sometimes your only solace was the fact that you could use Call Energy to help you setup.  It is a card that doesn’t really have any replacement in the next format.  The new first turn rules kind of makes Call Energy less playable anyway, because you will more likely be able to do damage on turn 1 now, but I think the format will always be missing something.  Call Energy was a card that saw a lot of play in great decks, for that reason a lot of good players will have fond memories of it.

#16.  Unown Q.

Unown Q was a card that everyone used, but nobody respected.  Unown Q was always there to help retreat a Pokemon when needed, but no one ever talked about it being a great card.  It was a great card that should probably be ranked much higher.  The ability to give some Pokemon free retreat is amazing.  The card was used in almost every deck.  It was most commonly used with Uxie Lv.X and Smeargle Ud.  Smeargle Ud continues in the format, but will not be as effective anymore without Unown Q.  It is a card that a lot of people will miss, and was one of the most useful cards in the format.

#15.  Sableye Sf

Sableye is a great card that was used a lot in the previous formats.  Its most famous role was that of a starter in a Gyarados deck.  It was also used as a starter in various other decks.  Its most dominant performance will probably be in the 2011 Spring Battle Roads, when a lot of people will run donk decks with Sableye.  It does a lot of things that other cards can’t, it can force you to start first and allow you to use 2 supporters per turn.  It is a card that will not have an equal in the coming formats.  It might never have won worlds, but it won many State and Regional tournaments, becoming a very successful deck.  It was a deceivingly good card.

#14. Bronzong G and Crobat G   Blaziken FB

I’ll admit that I am combined two very different cards together at one spot, because I made a mistake.  I forgot to put 1 card in my list, so to make room I am squeezing two cards together.  But they are both used in the same deck, so its not too much of a stretch.

When you think of an impactful SP card, it will take you about 10 cards to get to Bronzong G, but I think no other card was as important.  One of the most important thing about playing SP was that you had to play an energy each turn.  Because of Bronzong G it did not really matter where you attached it.  Lots of players, including me, thought that they were going to beat an SP deck, just to have a player use “Galactic Switch” to get an energy that he/she needed to pull the win from out of no where.  Bronzong G was a card that really allowed SP decks to be dominant.  It was used in almost every SP deck and had great success, winning a ton of tournaments.  For all the success, it earns the #14 spot.

Crobat G is a card that probably is good enough to make #1 on my list.  Because of the fact that it is a great card that does something that no other basic Pokemon can do.  Just playing it down lets you place 1 damage counter anywhere you want.  That ability is amazing!  It allows you to get more O.H.K.O.’s and even lets you knock a Pokemon out without attacking.  Besides being used in SP decks it was also used in regular decks like Gyarados.  It also has seen play in Donk decks.  These extremely fast decks use this card to knockout 1-2 Pokemon on the first turn.  Without Crobat G, O.H.K.O.’s will be harder to get and Donk decks will be a thing of the past.  Crobat G was  great card that turned up the intensity of the game like no other.

#13.  Regigas Lv.X and “Drag Off” Promo

I have no idea why this deck is still considered Rogue.  Regigigas decks may be slow to setup, but they are quick enough and hit hard enough to hang with any deck.  It is a deck that can stand with any other deck out there.  The “Sacrifice” Poke-Power was something that the game has never really seen before, and caused the blood pressure of a lot of players to rise.  The deck was a powerful tanking and powerlocking deck that could shock you at how versatile it is.  It never really had a great player base and so it never won a lot of major tournaments.  Shout out to my buddy Ryan Graham from Team Warp Point for playing the deck at the highest level possible.  He proved that this deck was just as good as any other.

#12.  Warp Energy/ Warp point

Warp Energy is a card that a lot of people will be surprised to see this far down in the rankings.  It is ranked this high because it lets you get a Pokemon with a high retreat cost out of the active spot.  One of the reasons that Luxray Gl has seen a drop in play, is that with the rise of Warp Energy it is a lot easier to get Pokemon out of the active spot.  Warp Energy even works during trainerlock, something that Warp Point and Switch do not do.  Warp Energy can really get you out of a bad spot, and completely change the game.  It also saw great success, Yuta Komatsuda ran it in his 2010 Worlds winning deck.  It is a great card that was widely used in almost every deck, and deserves to be ranked this high.

Warp Point makes this list as well.  Not only does it let you switch your Pokemon, but it forces your opponent to switch as well.  It is like a Switch and a Pokemon Circulator in one card!   So you can replace this card, but you need 2 cards to do it.  Right now, the only decks that run this card are tanking decks like Steelix and Gyarados.  It has seen a drop in play because of trainer lock, but it has seen a lot of good play in the past.  For being so valuable, it earns a share of the 12 spot in the countdown.

#11. Blaziken Fb and Blaziken FB Lv. X

If you go back to my first article, you will read that Luxape was the grandfather of the current Luxchomp deck.  If Luxape was the grandfather, who was the father?  That is Blazeray.  Blazeray was a highly disruptive SP deck that advanced the SP strategy enough until Garchomp C came in.  In fact, it is still used in most SP decks.  It can also be used in almost any decks to try to slow down the opponent.  It is a very powerful and very versatile card that helped to change the format and bring the rise of Luxchomp.  It will be a card that a lot of people won’t easily forget.

#10.  Dialga G and Dialga G Lv. X

The first spot in the top 10 goes to the original SP pokemon.  Before there was Luxchomp, or Blazeray, or Luxape; there was Deafen Lock.  It relied on Dialga G to tank, and the Toxitank combo to assist in the Machamp matchup.  It was very disruptive, and nothing you wanted to see across from you in a Battle Road tournament.  With the release of Garchomp C everything old was new again, as Dialga G had a rebirth in the Dialgachomp deck.  It also saw play in Yuta Komatsuda’s 2010 Nationals winning deck, as a tech.  It was a card that could shut down a lot of good decks, and is even feared today.  For being so popular, it snags the #10 spot.

#9. Machamp Sf

Machamp doesn’t do damage, he just knocks you out!  Every basic Pokemons worst fear is the sight of a Machamp Sf.  The only thing that held Machamp back was the bad matchup it had against stage 2 decks.  If it didn’t dominate early, Machamp had a hard time against a lot of decks.    But, I don’t think any other deck had as much success as Machamp did.  Machamp was paired with other Pokemon like Flygon RR and Gengar Sf. Since its release people have been playing this deck, it has been a consistent deck for over 2 years.  For remarkable longevity, it deserves to be in the top 10.

#8. Broken Time Space

I returned to the game shortly after the Platinum set, and was immediately taken by BTS.  So much so that I don’t think I can imagine a format without it.  I have always relied on BTS as a card that can speed up stage 2 decks, now that it is gone it will be a shock to my system.  This card is a staple in almost all non-SP decks.  It is most famous for being in fast decks like Gyarados and Machamp.  A lot of players are talking about cards like Emboar and Samurott being great cards in the next format, but this will be hard without cards like BTS.  I think this card is one of the most overlooked cards in the format, and I think a lot of people will miss this card in the future.

#7.  Gyarados SF

What can I say about Gyarados?  It is just a great card that has dominated during the past 1 1/2 years.  The deck was first discovered at 2009 World’s by a group of French players.  They did not win that day, but they did change the format forever.  It was a fast deck that had a lot of HP and could hit really hard, it was one of the most perfect decks.  It never won worlds, but it did have a lot of success in large tournaments.  It even won Minnesota states a couple months ago, I can’t remember who ran this deck, the only thing i can remember is that he wasn’t very handsome.  It might not have won worlds, but I can say that it was one of the most perfectly balanced decks in the format.

#6.  SP Engine- Cyrus’s Conspiracy, SP Radar, Poketurn, Powerspray, Energy Gain

SP decks have dominated the format ever since the Blazeray deck was popularized, the reason for this was the rise of the SP engine.  Garchomp C can only hit for 80, Luxray Gl for 70.  That is not very impressive.  So why are those 2 cards so amazing, because the SP engine lets them hit faster than any other card.  Cyrus’s Conspiracy lets you grab an ungodly amount of cards.  SP Radar lets you search out the LV. X cards you are looking for.  Poketurn is there for preventing a knock out, and re-using coming into play Poke-Powers.  Powerspray is the most disruptive card in the format.  And finally, Energy gain lets you attack faster than any other deck. SP decks are the most successful decks since Haymaker.  They have won every big tournaments that there are.   Without the SP engine, the SP cards are nothing but average.  That is why this card deserves to be ranked so high.

#5. Luxray Gl and Luxray Gl Lv.X

When you talk about decks in the past couple years, you can talk about decks before Luxray and decks after Luxray.  Because of Luxray Gl almost every card with a lightning weakness was deemed unplayable.  What other card can shut down dozens of good decks?  The rise of Luxray Gl coincides with the rise of the modern SP deck.  Luxray Gl was a very big part of the SP decks that have won so many tournaments.  It also saw ultimate success in the Raybees deck that won the 2009 Worlds tournament.  It has proved to be a very versatile card that has been put into a lot of decks.  Even though it has lessened in its importance during the last year or so, it is still a great card.  Luxray Gl could have easily been the #1 card in this countdown.

#4. Gengar SF.  

Just like Machamp, Gengar SF is a card that has been a great card for a long time.  To my knowledge, the first great Gengar deck was Gengchamp.  Combining both Machamp SF and Gengar SF.  Then, Gengar was paired with Nidoquen, to make it harder to get around “Fainting Spell.”  Next, Gengar Sf played a supporting role in Cursegar.  Next, Gengar SF shined in the trainerlock deck that we use today.  It is a card that has been used for a long time, and has had great success in larger tournaments.  Gengar is a great card that can snipe, attack the active, and use its Poke-Power to take the defending Pokemon with it when it dies.

#3.    Bebe’s Search

This is a card that I can’t imagine our format without.  It seems like Bebe’s Search is the most basic card in the format.  Every deck runs a couple copies, and the card seems to always be there when you need it.  I wonder how good stage 2 decks will be without Bebe’s, its rotation will greatly impact the format.  Bebe’s was a staple in almost every deck, I can’t begin to tell you abut how much success it had.  It simply is perhaps the best and most used card in the format.  I really wanted to put this card at #1, but I think the villagers would create an uprising if I did.

#2. Garchomp C and Garchomp C Lv. X

Garchomp C currently controls the format, its that simple.  I have given up on 95% of stage 2 decks, because they are a lot slower than Garchomp C.  Garchomp can just snipe its basic or stage 1 before the stage 2 even hits the field. Garchomp is extremely disruptive because it can knock out any Pokemon on the field for only 1 DCE and a 1 energy gain.  Just like Luxray Gl, Garchomp C has changed the format.  There were certain decks that were good before it, and certain decks that you could play after.  In a Blazeray deck, players counted each Poketurn as a knockout with Luxray Gl, after the release of DCE players started counting each DCE as a knockout with Garchomp C.  Garchomp took the best deck in the format, Blazeray, and made it unstoppable,  The Luxchomp deck was basically broken and almost impossible to defeat. Even though Play Pokemon probably should have banned cards,  they did not and let Luxchomp run roughshod over the format.  It won almost every big tournament, and every small tournament where decent players play. If Garchomp C basically ran the format, what card could take the #1 spot…………..

#1 Uxie and Uxie Lv. X  

Uxie is simply the staple beyond all staples.  After Claydol left the format earlier this year, the only draw engine we had was Uxie.  When Claydol was in the format, Uxie was still used, just not in great quantities.  Now, every deck relies on getting an early Uxie to setup.  If your opponent Powesprays your Uxie, you could basically scoop right there, that’s who important it was.   Today, Uxie is in every deck as a draw engine.  It is impossible to list all accomplishments, but basically every deck that ever won a tournament in the past 2 years (expect Scizor/Cherrim) used Uxie.  In this format, Uxie was able to have its own deck in Uxie Donk.  Uxie donk was popular last year, but then lost popularity with the rise of Spiritomb Ar.  But with the release of Seeker, Uxie donk is back on.  Up until the Black and White rule changes Uxie donk was a very good deck that was one  of the few decks that could regularly beat SP.

I could have easily separated Uxie and Uxie Lv. X and they both would probably crack the top 10.  The Lv. X is a great card because it makes Uxie a good attacker, and speeds up the deck thanks to its Poke-Power.  If you need some draw power in your deck just add in the Lv. X and all of a sudden your deck is better faster and stronger.  The X also helps SP decks keep a consistent build that can beat Machamp.

These two cards were used in almost every deck in a lot of different ways.  If it were not for Uxie things would be much slower than they are.  I know that Uxie will be a card that everyone will miss, and a card that nobody can complain about at the #1 spot.

Well there it is, I finished my long countdown from 50 to 1.  If you learned anything from these series of articles it was that we are losing a lot of great cards in the next rotation.  But, it is not too late.  You still have 1 more opportunity to use these cards at the Spring Battle Roads.

So long and thanks for all the fish!

Who’s Gonna Fill Their Shoes? Pt 1 50-26

A big hello to all of you OHKOers out there, this is Pikkdogs with a list of the top cards that will soon be leaving the format.  A week or so ago we heard that it is likely that we will get a late-season rotation of HGSS-on.  While I think the rotation is great for the game, losing seven sets makes a huge effect on the game.  This rotation will see about half of the format disappear.  Some of the best cards in the format are officially leaving.  So, just for fun I decided that I will be ranking the top 50 cards that will be leaving the format.

Cards will be ranked based on their overall playability within their life in the many formats.  For example, Regirock was used a lot in the past couple months, but not used at all in the prior 2 years.  While Abomosnow SF has never been super popular, but has always been a card that has received moderate play.  So, Regirock and Abomosnow would have similar rankings. Also, basic cards and their Lv.X’s will be combined together in one ranking.  Its hard to seperate Luxray Gl from Luxray Gl Lv. X.  You don’t really see them being different, so I will classify them together.  I will also group similar cards together to save room on the list for other cards.

Making this article was very tough. I could have easily ranked the top 100, but the top 50 is the most relevant.  It was very tough to chose just 50 cards, but I think I came down with the 50 of the best cards that are being rotated.

This article will be broken down in 2 parts, expect the second part to be released in the next couple days.  So without further adieu, lets get onto the list

#50 Empoleon Md.

Some of you newer players may be surprised to see Empoleon on this list.  But, when I got into the game (around the platinum set) Emploeon Md was a 2nd tier deck.  Empoleon combined spreading and blunt force together to make a fearsome deck.  The deck benefited from the Claydol Ge draw engine.  Empoleon fell off the map once Luxray Gl gained popularity and the spread strategy died, but what this card accomplished should not be forgotten.

#49.  Porygon Z Lv.X  and Porygon Z promo

The deck did not stay around for too long, but for a while Porygon Z was a great deck.  It relied on using TM’s to enhance the damage of Porygon Z promo’s attack.  The Lv. X’s “Decode” Poke-Power was also great for putting any two cards you wanted on top of your deck, it was then easy to draw them with Claydol Ge.  The deck had unmatched draw power and hard hitting ability.  It did not win any big tournaments, its only claim to fame is that it was the only deck that beat Pooka’s Luxape deck at 2009 U.S. nationals. But, it was a great deck that deserves to be remembered.

#48. Blatoise Pt.

When I went to my first tournament I sat next to a guy playing a Blastcatty deck.  It was a good deck that had energy acceleration and could spread 60 damage to 2 of the opponent’s Pokemon. I remember my nephew looking at that deck and was amazed at what it could do.  It never was a big tournament winning deck, but it still was a very good deck.  I like it because it was one of the better decks when I was first getting into the game.  The popularity of Luxray Gl has made the Blastcatty deck a lot less popular.

#47. Roserade GL

The first modern card to be on my list is Roserade GL.  We all know it as a tech in a Luxchomp deck.  If you use it in conjunction with Luxray Gl Lv.X’s “Bright Look” Poke-Power, you may be able to stall the game for several turns.  It may have only had use in the last couple months, but the best SP players will tell you that Roserade GL is one of the best cards in a Luxchomp deck.

#46. Pokemon Rescue

Pokemon Rescue has no flashy attributes to it and is often an overlooked card, but it has always been a good versatile card.  It lets you put 1 Pokemon from your discard pile to your hand.  It is used in almost every deck and shines because of how versatile it is.  The popularity of Pokemon Rescue was never higher than when it went into the Gyarados deck.  It allowed Gyarados to quickly recover from a knock out.  It was also used to be a type of draw engine with Unown R.  We do have a similar card (Revive) in the Black and White set, but it does not work on all Pokemon (just Basics).  I think the format will miss Pokemon Rescue.

#45. Infernape 4 Lv.X and Infernape 4

New players will again be surprised by this pick, this card is now considered either “rogue” or “junk”.  But, before there was Luxchomp there was Luxape.  The first modern SP deck featured Infernape 4 Lv.X and a lot of disruption cards.  I believe it was Pooka who took Luxape to 2009 U.S. nationals and won the whole thing, forever changing the game.  However, by Worlds this deck proved to be unsuccessful and Blaziken FB proved to be a better combo for Luxray Gl.  But, Infernape 4 Lv.X deserves to be on this list because of being the grandfather to the current Luxchomp deck.

#44.  Magnezone Lv.X and Regirock                 

These cards are very different cards that didn’t see much play until this years European Championship Cup.  Once Magnezone Prime was released, people began adding these cards to a deck.  Together, the Magenzone deck became one of the fewer new decks to gain success in the MD-CL format.  Magnezone Prime will probably continue to be a good card without these cards, but it will never be the same.

#43. Beedrill RR

Most new players will scratch their heads at this pick.  Most people view this card as one of the many crap rares, but this card was once a part of Steven Silvestro’s 2009 World Championship deck.  It is easy to forget, but Silvestro won worlds with his Raybees deck.  Although Beedrill RR is never used to attack, his Poke-Power “Flutter Wings” make this deck a lot faster.  Beedrill Ge would not have been as great of a card if it were not for Beedrill RR.

#42. Cyrus’s Initiative

Although it will always be “the other Cyrus” it is still a good card.  It lets you flip 2 cards and for every heads you can look at your opponent’s hand and discard a card.  It is best known for being a staple of the Sablelock deck.  The deck has had great success in large tournaments, winning the 2010 U.S. Nationals under the tutlelage of Con Le.  Sablelock can never seem to win small tournaments, but it comes to play in larger tournaments.  It will be a good deck that will be missed.

#41. Nidoquen RR

I feel that Nidoquen is leaving the format without ever being as good as it could be.  It was a very popular card, without ever winning a major tournament.  It was played in a deck with Flygon RR, but had its greatest popularity with Gengar SF.  The great combination of Gengar SF and Vileplume UD kind of ended the Queengar deck,  but it was a very popular deck for a long time.  This card did a lot that no other card could really do, it could also attack if it needed to.  For those reasons,  Nidoquen makes it on the list.

#40. Arceus/Beginning Door/Ultimate Zone

The #40 spot is a combination of 14 cards that I call the Arceus engine.  Like Nidoquen, I also feel that these cards are leaving too soon.  They are good cards that made a moderate impact on the format, but I can’t help but feel that they could have done more.  If these cards would have been around during the HGSS-on format, I think the Arceus deck would be near tier 1.  Arceus is a deck that does not attack for much, but can always attack for weakness.  Beginning Door and Ultimate Zone help make the Arceus deck more consistent.  Arceus has seen some success, being in the top 4 of some State and Regional Tournaments.

#39.  Mesprit La 

For a while, Mesprit was played a lot, then it was almost never played, then it all of a sudden regained popularity.  It lets you powerlock your opponent, just by playing him to the bench.  He first say play with Gardevoir SW, then he saw play with Palkia G, and finally was paired up with Regigigas.  All three of these decks were very disruptive decks that did well.  After those decks saw less play, about a year passed before he saw more play.  Current versions of Gyarados and Machamp use Mesprit to powerlock the opponent.  Mesprit has been a great card that is versatile, I’m sure a lot of people will miss Mespirt, or not miss him (depends if you play him or not).

#38.  Machamp Lv. X

In my opinion Machamp is probably the worst Level X that has seen a lot of play.  It does not have a great attack, and a Poke-Body that can hurt you if you are not careful.  But, I cannot deny that it was an impactful card.  It allowed Machamp SF to be able to damage Stage 2 Pokemon, which it always had a hard time doing.  Machamp never won worlds, but it did win some regionals and state tournaments.  Machamp Lv. X has recently seen a drop in play thanks to Machamp Prime, but the Level X has years of history.  It is a great card, and the answer to the trivia question; “What is the only Level X to not have a X2 weakness?”

#37.  Scizor SF

This card has a special place in my heart since it was the first decent deck that I played.  The Scizor/Cherrim deck has been  known to be the best cheap deck around.  It was a fun deck that was great for beginners.  It never won any large tournaments, but it did its job by introducing hundreds of players to the game.   Scizor/Cherrim was always looked down on, but to this day it is still a competitive deck.

#36.  Poke Drawer +, Quick Ball, and Handy 910’s Pokedex

If you play 1 Poke Drawer you can draw 1 card, if you play 2 at the same time you can grab any 2 cards from your deck.  Pokedex lets you look at the top 2 cards of your deck and put 1 card in your hand and the other on the bottom of the deck.  Quick Ball lets you reveal cards until you reveal a Pokemon, then put that Pokemon in your hand.  These cards are mostly used in speed decks like Shuppet and Uxie.  They also has seen play in quick Machamp and Gyarados builds.  They are great cards that allowed really fast decks to work.  Pokedex was also is a versatile card that can be splashed into almost any deck.  The deck will slow down a lot without these cards, and the donks deck will cease to exist.

#35. Kingdra La

Kingdra has been a popular deck for a long time.  Ever since the Legends Awakened set was released, Kingdra has been a fearsome deck.  I know that I always was afraid of playing a good Kingdra player.  It had great popularity until Luxray Gl hit the format.  But, it had a renaissance once Kingdra Prime was released.  It has seen a little less play in the last few months, but every once in a while you will still see people play this deck.  Even though it never won worlds, it was still a very successful deck.

34. Giratina Pt #9 

Th #34 spot goes to the Giratina with the “Let Loose” Poke-Power.  Giratina has never been in a worlds winning deck, neither has it been a solid attacker.  But, what it has been is an awesome tech that does thing that no other Pokemon can do.  Yes, Judge can do the same thing, but it also takes up your supporter slot.  Giratina can change the game by making your opponent shuffle away his good hand.  It is traditionally used in Yanmega Prime decks, and has seen play in Sablelock decks.  A lot of people will miss this card.

33.  Shuppet Pt/ Dunsparce SV

Shuppet and Dunsparce are both basic Pokemon that attack for little damage, and then go back into your hand.  When the Plus Power rules were different, you could attach and Expert Belt and a Plus Power to Dunsparce or Shuppet, and then everything went back into your deck.  Back in the days with Mr. Mime MT, Shuppet and Dunsparce were able to hang up there with almost any deck.  In fact, Onehitko.com ‘s Jona was a good a Shuppet player as there was, winning City Championships in a really tough area.    These decks were cool because you could attack without leaving anything on the field.  Unfortunately, even if they did not rotate out, these cards would not be playable because of the new Plus Power rule.  But, these cards were once the part of a really good deck.

32. Gengar Ar #16.

This card makes me feel old.  It seems like Cursegar just came into the format a couple months ago, but is already leaving the format.  When it was first released Cursegar was one of the best decks in the format.  The deck relied on locking trainers with Spiritomb Ar, and then switching to Gengar, then attacking and switching out.  Most Cursegar decks rotated out with the loss of Claydol, although some people played Gengar Ar in their Trainerlock build.  Cursegar is now gone from the format, but it does have a good history of play.

31. Palmers Contribution

When Palmers first came out we had the ability to use Night Maintenance.  Now both NM and Palmers are no more.  There are different kinds of supporters that do similar things, but not as good as Palmers.  It isn’t a deck that we think about a lot, but it is a great card.

30. Aaron’s Collection

Another similar card to Palmers is Aaron’s Collection.  It lets you take 2 Pokemon SP or basic energy from the discard pile, and put them in your hand.  Not many cards let you put Pokemon and energy from the discard to your hand.  It was used a lot in SP builds, and has become a staple in Luxchomp decks.  When you think of great cards for SP decks, you don’t think of Aaron’s, but it really does let SP decks recover quickly.  If SP decks would survive the rotation, they would have  missed Aaron’s Collection.

29. Honchkrow SV

Honchkrow is mostly used in Sablelock builds.  Besides Garchomp C, it is the only real attacker that Sablelock decks have.   It is the reason that Sablelock decks have a chance at winning longer games against SP builds.  As previously mentioned, Con Le took the Sablelock deck to last years U.S. Nationals, and many other people had great success with the deck.  Honchkrow has been a great card that Sablelock players would miss.

28.  Regice La

Regice has been a staple in one of the best decks for about 2 years now.  It has great synergy with Gyarados, allowing you to discard Magikarps to power up Gyarados’s attack.  It is one of the reasons why Gyarados has been a great deck.  Regice has only seen play in other decks like Shuppet Donk.  It’s “Regiomove” Poke-Power lets you switch the defending Pokemon if it is a basic.  This has been really useful for the game.  Regice and Gyarados have accomplished a lot of things in their career, now cards like Junk Arm are doing the job of Regice.

27.  Charizard Ar.  

One of the most popular decks in the past year has been Charizard.  It is a good card that can do up to 80 damage for just 1 energy.  Charizard would be a good pair with the new Emboar, but it will soon be leaving the format.  Charizard has never had much success, but it has been popular enough that it should be on this list.  Like Scizor SF, I think that it has let a lot of new players learn the game. It also doesn ‘t hurt that Charizard is always one of the most popular Pokemon.

26.  Mewtwo MD. and Mewtwo Lv.X

Like Charizard, Mewtwo is a good card that has seen a lot of play but has not had great success.  Mewtwo is a good counter to SP decks because it has a Poke-Body that does not let any basic do any damage to Mewtwo.  It has had a good partner with Cursegar and Gengar SF.  It has also been splashed into many other decks, to give the deck a better SP matchup.  But unfortunately Mewtwo has not had a huge showing at big tournaments.  It seems that SP decks just have too many ways to play around Mewtwo.  No matter how effective Mewtwo was, it was a great card that did have an effect on the meta game.  Thats why its on the list.

Well we have gotten to #26, look for the next article soon. Please comment on this article so we can talk about my picks.  I know they aren’t perfect, so lets find out where I went wrong.

So long and thanks for all the fish!

Opinion: What has Play Pokemon Been Doing?

Hey everyone in Omar Nation, this is Pikkdogs here with a piece of news and an opinion article on Play Pokemon.

We just had an announcement from Play Pokemon, that let us know that a HGSS-on rotation could happen in July, just before US nationals.  Here is the link to the announcement:

http://www.pokemon.com/us/news/op_bw_modifiedformat-2011-04-25/

While I think that a rotation is necessary for the format, I disagree with the recent announcement by Play Pokemon.  If they did not announce a rotation at the launch of the Black and White, why wait a couple of months?  People have already spent about a month not planning for a rotation, and now Play Pokemon plays the “maybe” game with us.  They are wasting the time of all the players by possibly forcing us to prepare for 3 different formats in the span of just 3 months.  If I wanted to play 3 different games, I would do so, but I only want to play 1 game at once.

Lets back up a little bit.  Last fall Japan’s organized play announced a rotation and a rules change that will effect their format alongside the release of their Black and White sets.  The rules were kind of strange and included things like being able to use Trainers and Supporters on the first turn and having Supporter cards go straight to the discard pile.  Fast forward to April 4, 2011, when it was announced that we also get the rules changes but not the rotation that Japan got.  This meant that we will have a format that had a lot of donk decks. A lot of people were upset by the rules and lack of a rotation.  They stated that the format had forced players to rely  more on luck than skill.
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A Review of Pokemon TCG Online

Hey everyone in Omar-Nation.  This is Pikkdogs here with a short review of the new Pokemon TCG Online game.  This is the online TCG simulator that we’ve been hearing about.  It isn’t in its final version yet, its still in Beta testing, but you can still play with some theme decks right now.  You can find it at www.pokemontcg.com.

Right now Pokemon TCG Online doesn’t feel like the online version of the game that we’re all waiting for, it kinda feels like just a cheap Flash game.  But that could all change, in time it could become more comprehensive.

How it Works

The game is fairly simple to play.  They computer automatically deals you a hand of 7 cards, and you pick your starter and bench by clicking on the Pokemon.  After you pick heads or tails, you play out your hand as if it were a card game.  To attach an energy you click on the energy you want to attach, and then click the Pokemon you want to attach it to.  To play a trainer, stadium, or supporter card you just click it and the computer does the effect of the attack for you, unless you need to search your deck.  In that case you would be brought to a screen that displays all the cards which you can pick from and the contents of your deck, you would just pick the card that you want with a click of the mouse.  You attack by clicking on a menu button located on the right side of the screen, once you choose the attack there is a cheesy animation that pops up and damage counters are automatically placed on the defending Pokemon.

For newer players the game does give helps.  Such as if you are about to attack without playing a supporter or an energy, a box will come up and remind you.

The Plot

When you start the game you are transported to a league and are given three decks to choose from.  You can pick either of the three HGSS theme decks.  I picked the Typhlosion deck because of the damage output of Typhlosion and Flareon.  You then go through about 4 games against the other 2 theme decks, and 2 decks from other sets.  If you wish to continue, they will transport you to another league where there are about 5 other slightly more difficult decks.  If you are able to beat all comers at that league, the players are after revenge at a tournament.  When three games and you become champion.

After most games that you win you will be given a new card to add to your deck.  During my game play I added Burned Tower, 2 Fisherman, a Magmortar, 2 Raticates, 2 Professor Elm’s Training Method, and a 2-1 Arcanine line.

The Good

I gotta say that while these games were no Luxchomp versus Luxchomp slugfest, it was still a pleasant experience.  I got to easily play a fun game.  Ease of use is the best feature of Pokemon TCG Online.  No more doing the math on attacks, the computer figures out damage for you, yes even from effects from previous attacks.  Shuffling is also gone, there is no need for that.  These features make is very easy to play the game, and it is a fun experience.  

The Bad

After playing the game for a couple hours I only noticed one mistake that the game made.  It was against a girl who was using a psychic deck.  She had a Drowzee active and used “Sleep Inducer.”  This attack was supposed to switch my active and put the new active to sleep.  But, since I didn’t have a bench, it put my active to sleep.  The correct ruling would be to state that “Sleep Inducer” would have no effect.  Its not a big mistake, but it was something.

The AI seems to be reasonably decent.  There were a couple of times where the AI could have played better.  One of those moments was when I had 1 prize left and my opponent had 2 Magikarps left.  It was his turn and I saw that he just Elm’d for a Red Gyarados.  The smart play would be to evolve to Red Gyarados as the active and then wall with him while you setup someone who could attack.  Instead they gave up and just sent a karp after me and evolved to Gyarados on the bench.  Sacrificing the karp might have been a great strategy earlier in the game, but not when the game is down to 1 prize.

The Ugly

While I don’t want to make it seem like I don’t like the game, there are some things going against it.  It is a far cry from the program we want.  You can’t make your own deck, or play against human players.  I do know that some of those features are coming soon, but until then the jury is out.

One thing I can say is that gameplay is a lot better than Redshark and Apprentice.  With Redshark you don’t have card art, have to calculate damage yourself, and have to do everything manually through a menu.  With the Pokemon TCG Online, the software does just about everything for you.   It is some much easier and more fun to play than Redshark and Apprentice, that I think people may stop using those programs.

One interesting part of the game is that it uses the rules changes that were implemented in Japan back when they got their Black and White Set.  This includes being able to use trainers and supporters the first turn.  It is possible that TPCI added this feature just for this game because there is yet no way to abuse it (like with Sableye and Uxie).  But, the greater possibility is that the rule change is included in this game because it will soon be the standard ruling for all Pokemon games.  If this is true and we do get the rule change, it is all but a sign that we will also get a mid-season rotation.  If we don’t the only deck that will be playable is a Sableye SF/Uxie deck that runs through the entire deck on the first turn.  If we do get a rotation Sableye and Uxie will be gone, meaning the game will slow down and be more balanced.

Overall, for what it is the Pokemon TCG Online is pretty cool.  Its AI is decent, its easy to use, and it looks pretty cool.  It has all the building blocks of a cool program.  Now we just need the greatly enhanced features.

So long and thanks for all the fish.