2012 U.S. Nationals

Opinion: U.S. Nationals 2012: What Was Done Right, How It Can be Improved, and My Take on the Loss of Top Cut.

A big hello to all you OHKOers out there, this is Pikkdogs here with an opinion article.  We are still in a down time here in the Pokemon world, since I don’t have much to talk about, I thought I would go over some thoughts about Nationals.  In a couple weeks we will have a new set and a new format to talk about, but right now we don’t know much about our format and the only people still playing in the older format are, as Team Warp Point likes to say, keeping things “close to the chest.”  So let’s have a discussion about how to make Nats better, than I will look at the breaking news about Battle Roads that we receieved yesterday.

Before we get into the discussion, let us invite my extra-dimensional sidekick Pedro in to do a news article for us, maybe he will tell us a funny story to save this sorry article from being the crap we all know it will be.  Pedro, what do you have for us today.

Today we have some news about your ancestoral homeland Pikkdogs.

Oooo, some Finnish news, love the Finnish news.  What is it today, another bleach blonde rock band have a fight or something?

No, no rockband, this time it is aliens.  It seems that divers have found a large unidentifiable object off of the coast of Finland.  It is believed to have been down there since the last Ice Age.  While some people think it is just a rock, others state that it does not look like just any old rock.  For some reason silt from the water does not stick to it like it would a rock, there are also evidence of some kind of workmanship on the object, such as straight lines and designs.  While the object is not made of metal, a researcher states that its disc like design could make it appear to be like a typical UFO regardless of the fact that it is not made of metal.  There is no law that states that space craft must be made of metal, not yet anyway.  What do you think about this Pikkdogs?  Do ya think this could be aliens? 

Who knows, possibly.  Maybe its just a weird rock that ancient beings carved things into.  The thing could have been covered up by a flood years ago for all we know.

True, but it kind of seems like a space craft.  But then again why would aliens want to go to Finland, not much there other than fish and saunas. 

Hey, that’s my ancestoral homeland you are talking bout there.

Sorry, well I guess Finland is near Sweden, maybe the aliens were looking for some ancient Swedish blondes. 

Seems like a sound theory.  Well, I guess we didn’t find any aliens today, but that doesn’t mean they aren’t out there.

True, they could be out there helping a fat blogger write an article. 

Could be.

Changes to Nationals 2012: What Worked

There were some great things about Nationals 2012 compared to the 2011 version.  The most obvious thing was that we did not have that awful re-pairing that we saw in 2011.

For those that were lucky enough not to be there in 2011, I will explain to you what happened.  We were called to the player’s meeting much as we were this year.  The wait after the meeting was a little longer than expected, but it wasn’t that bad.  Than they released us to look at our round 1 pairings and we sat down.  That is where the trouble started.

A lot of people were paired against opponents that never showed up.  There were way too many to just ignore, I want to say the number was about 75 but I could be wrong, so they decided to re-pair a lot of the matches.  This was not a 5 minute re-pair, it took a long time for the judges to figure things out.  I don’t remember the exact time it took to get the round going, but I would say it was probably around 45 minutes if not more.  To add up all the wasted time would give you at least an hour, probably much more, of wasted time while we waited for round 1 to start.  Needless to say, this did not go over to well for the players.

In 2012 the first day went very very smoothly.  We hardly waited at all between rounds, and there was almost no wait between the players meeting and the first round.  I was very happy with the efficiency of the judges and the staff, they worked together like a well oiled machine.  So the smoothness of day 1 was no doubt a plus for 2012 Nats.

Another great thing at Nats was the registration process.  In 2011 we just walked up to a table and wrote down our name and pop id number during registration.  This changed for 2012.  This year the judges had a list of players, and you were to go alphabetically arranged tables to get checked off (on) the list.  This made it possible for the staff to easily tell if people were qualified to play or not.  Although the tables were not well marked, there were staff around to guide us to the right tables, so that was good.  While this was great for the main tournament, it was excellent for the Professor Cup.  Last year we had the controversy of the winner of the Professor Cup not being qualified to enter, this year they actually checked if you were qualified before they let you in.  Last year was a disaster, professors felt cheated that the general public was being allowed to enter something that should honor them.  These changes in registration stopped these hurt feelings and made the event run much smoother.

The next great thing relates to the first one, the fact that T-Shirts were given out on the second day.  The T-shirts are nothing special and didn’t come in my size, but they were still pretty cool, and you can’t get mad at something free.  Anyway, this year the T-shirts were given out after the last round in day 1.  This may or may not have been a good thing, if it was a good thing it sure did the job.  The judges in 2011 blamed the long round 1 delay on the fact that people just wanted the t-shirts, and then decided to drop.  I don’t know who would take time out of their day just to get a cheap ass shirt, but apparently the judges thought that this was what was going to happen.  I don’t know exactly why, but round 1 did go by very quickly, it may not have had anything to do with the shirts getting handed out on day 1, but since things went smoothly, it just might have.

I don’t want to talk about the other things that I liked about the tournament too much, but I do want to touch on them a little.  The 64 man pod tournaments after the end of day 2 did turn out very well, even though they almost fell victim to the infamous lunch break that didn’t really happen (more on that later).  League play and the side tournaments seemed to do well, they weren’t perfect, but I can’t think of a way to improve them.  I have heard some people suggest that they add another table for people giving out prizes, this would speed up that infamously slow line.  Although, it may just cause people to take prizes without actually playing a game since the lines would be much faster.  If the lines were only 5 minutes long you could go through two lines and get 2 prizes as easily as you could if there were only one line.  Maybe a slow line is what we need for that area.  I did also like the shops that were at the convention center.  Although the prices were too high, I still enjoyed looking through stuff even though I am too poor to actually buy anything.

What Needs to Be Improved

Here are some improvments that I think they could make for next year.

The first things I want to complain about are the long delays on day two. The delays even forced some people to miss their lunch break on day 2, and that means a lot considering the lunch break was scheduled to be a lot later than it was the previous day.  It was safe to say that everybody was hungry after the first couple rounds.  I know that these delays were not the fault of the judges like they were in 2011, but they were the fault of players taking way too long to finish their games.  I don’t wanna point any fingers but, cough Pooka cough (j/k Pooka, love ya).  I know that the +3 format is doing well in keeping games going quickly, but certain decks can make turns go by very slowly.  This not really anything that the management should change just to make one tournament go faster, but maybe they should have slightly rules for Nationals.  Perhaps at Nationals the judges should be able to institute timed turns, or something to make sure that turns go by very quickly after a certain pre-determined time.  I know doing weird rules like this could end up angering people, but perhaps the speed of Nationals for 1000 people should supercede that of 2 people that are taking their sweet time.  Another possible solution is splitting the tournament into more flights, and letting the flights run independent schedules.  This could confuse people, but it would let people keep on playing as long as they aren’t in a group with a slow moving game.  Even if they don’t make more flights, they could do the same thing with the two flights they do have now.

On a related note, I think that it is time to text us our pairings.  There is just too many people playing now for all of us to go up to a couple boards and look for our names.  Almost all of us have phones, and the ones that don’t can still go to a board to look for a pairing.  I don’t know for sure, but it seems like it shouldn’t be too hard to link our phone number to our POP ID, and to have a text automatically sent once the pairings are up.  They would have to test it out and I know the system wouldn’t be perfect or needed for every tournamnet, but I think it is something that is needed for Nats.

On a related note to the last topic, the game is growing really fast.  Even though there were restrictions on who could attend Nationals this year, we still had the biggest attendance at any tournament ever!  We were just a couple dozen people away from getting a top 256.  Unless the game takes a nose dive for some reason, or the credentials for getting into the tourney are raised, we will have two top 128s next year.  I don’t know if the staff is ready for that.  We will need to probably take the top 64 in to day 3, which would be different.  There are also other time related questions to answer for next year.  This year the professor cup was held at night on days 1 and 2 (maybe three, I don’t know), this left a long day for the professors and the Juniors (who judge the event).  They were already held back until past 10 P.M. each day, we don’t need to make the day longer than it already is.  Perhaps the Professor Cup needs to go back to Sunday, or possibly start it on Thursday night.

Speaking about Thursday night, maybe something should happen on Thursday.  Even though the main tourney doesn’t need to start right away, perhaps they can bring back the draft on Thursday night.  It would give us something to do after 5 P.M.  Someone should try to do something on Thursday night even if it is just a little thing, it is better than what we have now.

Another place where a lot of people think that we can improve Nationals is in the streaming matches area.  The boys from The Top Cut tried to tape some matches, but they were only allowed to do it on a couple top cut matches, and were locked out of the finals.  I think it is time for Nintendo to step up and do some streaming themselves, we shouldn’t have to have a third party come in and do the coverage.  This way it could be professionally done and streamed to people all over the world.  Even if the Top Cut is the only plan they have to stream matches, they should work with them ahead of time to make sure that games from each round are streamed.  This is something that can be fixed easily, so it should be done.

The End of Top Cut?

I am done with talking about Nats, but this is not a super long article and a news piece was just announced that fits an opinion article very well.  During my favorite season of the year, Fall Battle Roads, there will no longer be any top cut rounds.  Meaning that the winner will be crowned by how well you do in Swiss rounds, and how your tie breaking percentages end up.  This was quite a shocking announcement, and I was pretty mad when I first heard the news, but now I have returned to sanity and am able to weigh both sides of the issue.  So here is my opinion on the elimination of Top Cut.  We will start by looking at the advantages of getting rid of Top Cut, than we will look at why it might be a bad choice, next we will look at how this might effect your deck and card choices, and finally I will give you my honest opinon on this issue.

There are good things about getting rid of the Top Cut rounds.  One good thing is that the Fall Battle Roads will be just like the current college football system, without the bowl games.  This means that every game is very important, you will no longer be able to have a bad game and still have a hope at winning it all.  You must now be on your game at all times, this means that games will be more intense because until you lose, every game will be very very important.  I guess you can say that every game is an elimination game now.    This should make for some very exciting games.  Another good thing is that this decision will save us a lot of time.  If the tournament is 5 rounds and you lose round 3 or 4, you may not want to waste any more time and be able to drop a couple hours earlier than you would if there was a top cut.  It also saves time for judges because they no longer have to wait for the top cut rounds to end.  I do understand that less people will be in the hunt for the win now, but it does speed things up considerably in a tournament where winning is not that important, and not too many Championship Points are up for grabs.   Another good thing about not being able to win with a loss now is that it forces people to play more consistent decks.  This could lead to more fun, balanced match-ups instead of a lot of donks.

Of course, there are also bad things about getting rid of Top Cut.  One bad thing is that just one string of bad luck can ruin your whole day, even if you know your deck is better than your opponent’s.  Just one donk now is good enough to stop you from winning your tournmanet.  Another bad thing is that the tournamnet as a whole will be less exciting.  Sure there will be a couple games each round that are very exciting, but the majority of the players will not be very excited because they know they will never be able to win.  Most people like having a chance to win, even though they know it is a long shot.  The final bad thing that I will be talking about is the fact that attendance could go down for these tournmanets.  Even though people usally don’t travel far for Battle Roads, sometimes people do drive a couple hours.  It is very possible that people will now not travel as far if they know that their chances of winning could be foiled by just 1 string of bad luck.  With the previous format people can think that they can use their skills to undo any bad luck that they might encounter, now just 1 aspect of bad luck will kill your day.  I think people will not travel as far if they think that they have a lower chance of winning.

Before I talk about my opinion of this news, I will talk about how this effects deck building.  Now that you can’t afford any bad luck, consistency is more important than ever.  I think that I will play less techs in my decks now, and I will play more consistency cards.  I don’t know what these consistency cards will be, but they could be more drawing supporters and cards like Emolga DRE (that allows you to search for two basics for a one energy attack).  Pokemon that let you draw cards with an attack or Ability will also be very very good in case you run into some bad luck.  Another tip is to not play decks with low HP basics.  I think that if I am worried about the donk, I wouldn’t play anything under 70 HP.  Tornadus EX can hit for 60 on the first turn without too much luck, so you want to have at least 70 HP to avoid him.  There is also a chance that possibly Darkrai EX might be attacking for 90 very quickly, so maybe having decks that only run BBP (Big Basic Pokemon) might be safer.  I might also want to run more copies of basic Pokemon and more Pokemon search cards, so you don’t lose after an early knock out.  It seems that because of the enw rules, Fall Battle Roads will emphasize the need of consistent decks that are bad luck proof.

I think that elminating the Top Cut rounds for Battle Roads is a decent thing for Pokemon to try.  There is no doubt that there are bad things about it, and that doing this is a huge risk, but its nice to see that Pokemon has enough huevos to take a chance.  Running with this format might encourage less attendance and more drops, but it will still be exciting.  Even if you lost a game, the day is not over, you can still pick up championship points and prizes for getting in the top 4 or 8.   The decision to cut top cut rounds will actually not impact the majority of players, it will only effect around 4 players, while the other 30 some players will encounter the same situations that they would before.  If we can shorten your day without screwing up things for the majority, that is a really good thing.  This also makes things easier for the judges, which is a nice thing.  This decision will also help make every game very interesting, so we are ready to see some games that mean a lot.  These close games will be great to experience and watch.  So what if the last round is not as exciting for 10 people, each game will now be very exciting for most people.  The same people will still be vying for some prizes, they just won’t be able to win 1st prize if they do get one of the top spots.  Even though I think that Pokemon should have waited till Spring Battle Roads to try this experiment, I do think that this could be a positive thing.  But, I am not gaga over it, and this decision may end up hurting the game.  Only time will tell.

Conclusion

Well, that’s all I got for you guys. Pedro why don’t you give us another science related news article before we leave.

Okay, another news piece from the world of science is given to us from the Christian Science Monitor.  NOAA, the Nationals Oceanic and Atmospheric Association, recently released a news report denying the exsistence of mermaids.  Some people recently began believing that the fabled creatures could exsist after some scientists have backed an “Aquatic Ape Theory”, stating that humans could have had a human like ancestor that was aquatic.  Do you believe that humans have a relative that lives in the sea?

No, that would be preposterous.  We all know from watching Dr. Who that our ancestors live underground near the core of the earth and look like dinosaur type things.

I refute the scientific validity of Dr. Who, if they are right than almost every interesting thing in human history leads back to London, don’t you think sometimes they would be somewhere else? 

Okay, so maybe they aren’t exactly accurate.  But they always have cute girls on there, that should count for something.

Oh, I think this is another excuse to show a racy picture. 

Excelent idea.

Good Night Everybody!

Pikkdogs Day 1 U.S. Nationals Report

A big hello to all you OHKOers out there.  This is Pikkdogs with a U.S. Nationals report. I will try to paint the picture of the whole event, instead of just giving you a basic report.  On a personal level I did not do a lot of testing for Nationals, so I was not expecting to do well.   I just wanted to go along for the ride and take pictures and stuff to pass on to you guys.  So without further adieu, let us take a look at my report.

An Overview of Nats.

The Convention Center

The Indiana Convention Center in Indianapolis was again the site of U.S. Nationals.  If you were at Nats last year, you pretty much know what the decor is.  All of the decorations that we saw last year were back this year.  Maybe a couple of the banners were different, but for the most part the convention center was laid out and decorated the same.  If you don’t know how it was, I will give you a little description.  Most of the events of Nationals happened in  a large ball room type thing.  Small rooms were also rented out across the hall from the Ball Room.  There are a couple rooms dedicated to casual play, and a couple rooms where Troll and Toad and Collector’s Cache have set up stores.  The hallway is where a lot of people hang out, and where some registration lines are.  The ball room is very big. When you first walk in you see the Video Game competition on your right, and then the Junior TCG players on the left.  The left side continues to hold all the TCG players.  On the right side the VGC players give way to an information desk and a couple computers where you can play the game online.  After that is the league area where you can get some trading done, play in league matches, or play in the side events.  Scattered across the ballroom are things like Reshiram Statues, Tepigs in costumes, and different kinds of Pokemon banners.

Overall, the convention center is  a really cool place for an event like this.   It is very big and has a lot of places to grab lunch right next to it.  Its central location in the U.S. also helps draw in a lot of players.  There were about 1500 players in this event, that is the most ever!  Gotta love that.

About Indiana and Other Stuff

Even though the location for Nationals was pretty cool overall, the weather was not.  The official high for Thursday was 104, and it was pretty much the same for the rest of the weekend.  This made it difficult to go anywhere that was not air conditioned.

Things were hot outside, but even hotter were the judges and all the staff.  Big ups to everybody who had a hand in making the tournament run as well as it did.  I got a little flack last year for calling the judges and staff out for the very long delays that we had.  The delays last year were terrible, first we had a repairing during 1st round that cost us about an hour.  Then we had multiple very long waits between rounds.  While there were longer than expected waits between rounds, they were not even near as long as last year.  There were also no re-pairings or hold-ups after pairings were announced.  A big thanks should go to the judges because they did so well.

Decks Being Played

It is very hard to see what is doing well and what everyone is playing, but so far it seems that a lot of people are playing Metadecks.  There are a ton of Darkrai decks, some Terrakion, and some Mew Lock.  Darkrai seemed to be the most popular Pokemon of the day.  There were a lot of variants, but I would say that the most popular variants were ones with Tornadus EX and not a lot of energy removers.  Trainerlock was also a big thing on day 1.  I didn’t play any personally, but there sure were more than I would have thought a couple months ago.  Most of these decks were just Mewlock Variants, so nothing special.

Overall, deck selection at Nationals was fairly boring.  There were a lot of Eel decks, Darkrai, Mewtwo, and Terrakion.  Basically all of the decks that have been meta for the last couple months, so nothing really exciting in that front so far.  Maybe on days 2 and 3 we will see some more exciting decks doing well.

I was kind of disappointed by this because last year we had Reshiphlosion come out of nowhere and be a very very popular deck.  We didn’t see anything really close to this in 2012 so far.  So far, all is going as expected.

My Nationals

Day 0

My nationals trip started out at Noon on Thursday.  I had to work a couple hours in the morning, but then I was able to take 5 hours off and get an early start  to my summer vacation.  One very bad thing about my 5 hour drive down to Indy was that my A/C ran out of juice about an hour into the trip.  This meant that I had to spend the next 4 hours roasting in the car, that was no fun.  But, once I got to Indy things started getting better.  I got into the convention center at about 5:30 and got registered early.  Then I went over to the Troll and Toad shop to sell some old commons for a little bit of cash.  After making my hotel-mates James and Frank wait for like a half an hour, I finally got my money and was able to go to the hotel.  We had a cheap hotel by the airport, but it was actually one of the best cheap hotels I ever have stayed in.  I expected filth and broken things, but this place felt like a moderately good hotel.   I know that I have spent 30 bucks more on hotel rooms than this and still didn’t get a room this nice, so big ups to La Quinta.  After we checked in James and Frank wanted to head back to Indy to get some more play testing done.  I should have gone with them to improve my deck, but I was really tired so I went over to Hardees and got a burger before turning in early.

Day 1

I woke up feeling very nice since I just had a good sleep.  Once I got woken up I went down stairs and found some waffles and bagels for breakfast.  Really good breakfast, it wasn’t the biscuits and gravy of last year’s nationals, but it was pretty close.  After eating lots of food Frank and I traveled downtown to get ready for round 1.  I got to see a lot of cool people before round 1, and was happy to get to chat with a lot of people during the day.  Talking with Adam from Sixprizes was a highlight of the day, I love you man.  I also got to see the war dance of Team Warp Point and Team Hovercats.  I have included the video of this below.  After a short players meeting and a short wait after, we were ready for round 1.  I played Quad Entei, if you wanna see my list, you can look at a very very similar one here.

[youtube]http://www.youtube.com/watch?v=5HIxf_Fr2Gs[/youtube]

Round 1 vs Dallon F. with CMT (Maybe)

Dallon was a cool guy that I had never met before, he seemed like a real nice guy.  I start the game by mulliganing three times and starting 2nd, giving your opponent 3 extra cards never helps.  He starts first and flips over a Mewtwo, which is one of the cards that can kill my deck.  He uses a Smeargle for an N and a supporter and ends up attacking the 40.  I N us again and I have more than enough energy and supporters, but I never see an Eviolite.  I also never see a Professor Juniper, PONT is great but if you never see a Juniper losing that extra card each time will eventually catch up with you.  That is what happens in this match-up, I started good but not having the Eviolite, a Juniper, or heads on my Life Herb flips eventually did me in.  The game ends when I can’t get rid of damage counters on my active and he uses a Seeker to end the game.

0-1 – Not mad, Dallon was a cool guy and I didn’t expect to win.  So congrats Dallon, hope you will continue to do well the rest of the weekend.

Round 2 vs CMT vs Rob from New Jersey with Dakrai/Tornadus


This round was against another guy that was very nice.  Before our match he offered me some candy and a Squirtle sticker, which I gave to my buddy James to finish off his collection.  Anybody who gives me candy is good in my book.  This game was a pretty good one.

He starts and flips a Darkrai, which is a good match-up for me.  He ends up using Dual Ball for two Smeargles and ends up using my N like 3-4 times in the first 2 turns.  After our Ning was done, we started trading shots.  He had energy on Darkrai EX and started hitting and spreading.  I was able to heal most of the damage and I am able to get at least one good hit on everything on his field.  The problem was that I wasted my Pokemon Catchers early and did not have the ability to bring them up and actually take prizes.  Right when time is about to be called my opponent has finally ran out of bench space and has to give up prizes.  So, he decides to scoop and I get my first win

 

1-1-  Good game, thanks man. Time for lunch.  I walked over to the mall and hit the food court.  I saw a Chick-Fil-A so I decided to go there and have my first go at this fast food restaurant.  It had some pretty good chicken, but I couldn’t stay there for too long since pairings would soon be up.

Round 3 vs Jackson I. from Ohio and Darkrai/Tornadus/Mewtwo

What’s with my opponent’s and the double thumbs up?

I go all this way to play Jack, who lives about 40 miles from me!  It kind of hurt to play Jack in round 3.  On one hand of course I wanted to win, but on the other I knew that Jack had a much better chance to Top then I did.  I almost thought of scooping, but then I decided to play it out.

Jack starts first with Shaymin and is not able to do much on the first turn.  I had a pretty bad start.  I didn’t have the energies I needed, and I had to use Juniper with a lot of valuable healing trainers in my hand.  I was forced to burn resources for no reason, and that hurt me later.  Jack decides to try Mewtwo EX against me and gets two of them and uses Eviolite on both of them.  This makes it very hard for me to OHKO them.  He doesn’t do a lot of damage, but I run into trouble when I get two tails on Life Herb flips.  No matter how many Junipers I used and resources I burned I could not find a second Entei to keep me in the game, so Jack takes care of my Entei and wins.

1-2– No shame in losing to a great player like Jack.  I just wished that I could have given him  a better game with a better hand.

Round 4 vs guy from Milwaukee with CMT

This is another CMT, man this sucks.  We start the game by talking about weird mascots, and it turns out that he has been to my hometown area  a couple times.  But, the talking time is over and the playing time is here.  I finally get to start first and get a good string of supporters going which gives me everything I need.  He is forced to Juniper a lot of resources away early to keep up with my speed.  He did make up some time when I was forced to use a Max Potion before I was ready, he used Pokemon Catcher well to slow me down.  I get the first Knockout with a Catcher Kill on a Celebi Prime, this lack of energy acceleration ends up hurting him later.  Without energy acceleration and enough Eviolite early enough, his Mewtwos were not able to control the board like they normally do.  He is forced to use Tornadus EX, which is never good against my deck.  I do have a hard time getting 6 prizes and ending up winning the game 3-6 on prizes after turn 3 was over.

2-2 Is not bad.  I was only hoping for about a 500 record, so no matter what happens, I should be almost on my way.

Round 5 vs guy from Chicago with Darkrai/Tornadus/Mewtwo EX

My round 5 opponent

I forgot to take notes on this match so my report for this game will not be very detailed.  This was another game that showed off how good Mewtwo is, and how okay the other two Pokemon are.  We start the game trading damage, I would be okay but I miss a ton of flips on Life Herb and have to give up an Entei.  I am able to recover, but he hits a crucial heads on burn to keep his Darkrai up for a long time.  I keep on holding my own against Darkrais, but he finally draws into a Mewtwo and a Shaymin.  After several Dark Patches he was able to get one boat load of energies on Mewtwo, and I just scoop.

2-3 – Not a great record, but it is what I expected.  I was just happy to be there and enjoy the day. Below is a video of my pictures from both day 1 and day 2.

[youtube]http://www.youtube.com/watch?v=BDrtpUGnWxg&feature=player_embedded[/youtube]

The Afterparty

After a quick trip back to the hotel to get started on this article, the time I have been waiting for had finally arrived, the 2012 After Party.  This is the Good Luck Varsity concert that I had been talking about for a long time.  I got there when things were still setting up and I got to talk more with my buddy Adam from 6P.  It was funny, at one moment we were talking about Ed and my nipple started shaking.  Now my nipple normally shakes when I’m taking to Adam, but this time it was shaking because my phone in my shirt pocket was ringing, and it was Ed calling me.  That was a good coincidence.

Wasim on drums with PK Fire with the Onehitko shirt on.

PK fire was first on stage.  They did a good job considering they were missing some of their band members.  Good Luck Varsity drummer Wasim B.  joined them onstage wearing a Onehitko T-shirt!  They did a fine job and led the way for the next act, Rival Summers.  They did a little more artsy take on Rock and Roll and started to bring the tempo up.  Then all hell started to turn loose when GLV hit the stage and sang their newest single “Lakes”.  The moshing started and didn’t stop for about 45 minutes.  At one time my buddy Frank had lost his trademark stuffed Snake that he wears as a scarf, I tried to get it but was promptly elbowed in the ribs by someone, oh well.  GLV absolutely killed it, I never yelled so hard before without making so little sound, man it was loud.  When they closed the show with “Liars and Thieves” I think the world seemed to stand still.  Awesome show guys,  if the show goes on again next year, I expect to see a lot more people there.

Conclusion

I had a great day on day one.  I will try to do a day 2 report too, so come back tomorrow for that.  This day was great because it was full of Pokemon, music, and friends.  There were so many cool people that I talked to today, so thanks everyone and sorry that I can’t mention all of them.   I had a great time and I am looking for a good day 2 as well.