Shuppet Vs. SP

by Ed ~ January 14th, 2010.

I brought my/Ava’s Shuppet Donk deck to test with Team Omar last night. I know that some people just hate the idea of Spiritomb AR in a Shuppet deck, but I wanted to see if it could help against SP. I think I played 4 matches, and 3 of them were against different SP decks. If I recall correctly, I only won 1 game. Even that one was questionable, because (for testing purposes) we replayed an early risk I took that would have resulted in a loss for me.

The funny thing is that I found all my matchups to be fairly positive. I feel like Shuppet should get completely owned by SP, but with the right Spiritomb start, I can stall the opponent enough to get a few early KOs. If one of them happens to be a Dialga G, it might just win me the game. As it was, I only did well against the fighting-heavy SP mainly due to weakness. I did pretty well against Abdi’s SP deck, too, until he realized exactly how my deck worked. Then Dialga shut me down. I had a really close and odd match with Omar (who reminded me multiple times that he didn’t run Dialga G). I think I may have won it, too, if it wasn’t for a misplay Scooping Up the wrong pokemon. It helped a lot that he started with Azelf active, so he could never Time Walk.

Here’s my decklist. I really like playing the deck, but I just think it’s no fun to play against. That makes it almost worthless for league play. It’s a neat tourney deck, because many people aren’t prepared for it and are in awe when it starts rolling. It can win against anyone with the ability to double-donk on the first trainer turn, but it completely falls apart when facing Dialga’s deafen.

The inclusion of Spiritomb is a nifty trick, but I feel like I have to run 4 Roseanne’s (and Unown Q) to support the single Spiritomb. If you start with Spiritomb active, you have to Roseanne’s for an Unown Q (and probably Shuppet/Uxie) to start things rolling. You can’t afford to run a single Unown Q, because it might get prized (and it’s also useful for Mr. Mime). Ultimately this means that the single Spiritomb adds about 6 cards to trainer lock the opponent. When it works, it’s effective. When you start with Unown Q active (or even on the bench to prevent the donk), it can really hurt. I don’t know. The base deck is designed for blazing offense, and Spiritomb (and Mr. Mime to an extend) is quite a defensive move. I have yet to decide if the deck should be pure offense or if it should attempt these defensive measures.
Shuppet PL
Spiritomb Shuppet
1 Shuppet
2 Crobat G
4 Uxie
4 Unown R
1 Mr. Mime MT
2 Unown Q
1 Unown G
1 Spiritomb AR

4 Poke Turn
4 Super Scoop Up
4 Poke Blower+
4 Poke Drawer+
4 Pokedex
4 Plus Power
4 Quick Ball
3 Dusk Ball
1 Luxury Ball
2 Night Maintenance
2 Expert Belt
1 Pokemon Rescue

4 Roseanne's Research

3 Psy Energy

Category: Deck Discussion, Practice | Tags: , , ,