2011

Pikkdogs Day 2 National Report: and Initial Reactions to the Tournament.

Hey all you OHKOers out there, this is Pikkdogs here with an article to finish up my nationals report.  I will give you the rest of the report, then will share my decklist, and finally I will give you some thoughts and musings about the tournament and the format. 

Day 2 Tournament Report

So, the last time we left our hero, he finished Day 1 with a 4-2 record, and knew that he needed to win out or go 2-1 and get a lot of help in order to make top cut.

Team Omar wakes up a little later than the previous day, and we try to scarf down some waffles and biscuits and gravy before we head downtown.  We get into the play area at about 8:35 and people are already about to being their match even though play was not scheduled till 9.  So I go and introduce myself to my opponent who says, “Darn I thought you weren’t gonna show.”  This guy actually turns out to be a little of an annoyance to me, I don’t know him, but he didn’t seem all that nice.  Classy Freddy Blassie might call him a “Pencil Neck Geek.”

Round 7-Magneboar

He starts Tepig and I am unsure what he is playing, so I collector for both Phanpys and Oshawotts.  I finally see a Magnemite and figure that I should work with Donphan.  I have a little trouble setting up and have some bad draws, but am able to exchange a couple prizes.  I have particular trouble getting the right kind of energies, the DCE’s kept Read More

Pikkdogs Nationals Report Part 1

Hey Everybody, this is Pikkdogs here to talk about the first day of Nationals. I know I promised to be tweeting while I was there, but that didn’t happen because of phone problems.  I hope to make it up to you with this bigger report.  Along with the match report of my games the first day, I will give you my thoughts on everything about nats.

Team Omar, minus me, getting ready to go on day 1.

The Location

Of course, this year’s U.S. nationals were located in Indianapolis.  The city is a decent choice, the location is only really bad for the people on the extreme edges of the country.  One bad thing about the city was that it was jam packed with people.  No matter where you went for lunch there was a million people standing in line.  Due to the city also holding several basketball tournaments and other events, the city was over crowded.  It was quite annoying, a quieter smaller city might be a better choice.

However, we will never find a perfect location.  Indy has a lot of hotels and is well equipped to handle us Pokemon Players, somethings are just a little inconvenient.
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Deck Analysis: Magneboar

A big hello to everyone in Omar-Nation.  This is Pikkdogs here with a deck analysis.  We just got done with a long card analysis series, now that we’re done with that we can talk about decks again.  

Before we get to that, lets talk about Nationals.  It’s looking like me and the team omar crew will be going to Indy.  I would love to be able to meet some of you guys at Indy.  If you wanna get in touch with me, the best way to do it would be to send me a tweet.  My handle is “pikkdogs”, just tweet me.  And for those of you who are wanting to keep up on national news at home, I will be sure to tweet what I see.  You can either follow me now, or I will try to make my tweets public before the event.

Also, we should talk about the National tournament in the magical land of Can-a-da.  Those Canadians took a break from watching hockey and drinking maple syrup to play a couple games of Pokemon.  The popular card in Canada was Yanmega Prime.  The free attacking made the card very quick and versatile.  It was in a lot of the top 16 decks.  Kingdra was a card that also saw a lot of unexpected play.  Canada usually is a little more rogue than the U.S. and their nats is a lot smaller than the one south of the border.  I do not expect to see a lot more Yanmega because of the Canadian Nats, so don’t change your deck too much.  If you have a deck that does not have a favorable matchup towards Yanmega, you might wanna think about changing, but don’t overreact too much.  Players in the U.S. have a lot of money and will play more expensive decks like Magneboar and Reshiboar. Read More

How to Narrow Down a Deck Choice for U.S. Nationals

Hey all you OHKOers this is Pikkdogs here with an article about choosing a deck for nationals. 

Lately when people see me they ask: “Pikkdogs, what are you doing looking in my window?”  And then they ask me, “Which deck should I run for nationals?”  This article will be about the second question.

By the time your read this article, you will probably be celebrating the 4th of July (if your in the U.S. of course), and I will be sitting by a parade and consuming my fair share of adult beverages.  But, it will be just about a week before the start of Nationals.  By this time you should have your deck choice made, and are narrowing down your choices of techs.

But, if your like me, you probably are not on that schedule.  So if you are still trying to figure out which deck to pick, lets look at some principles for choosing a deck for nationals.  Here are six principles that you use to guide you on making a deck choice.

1. Do Something Silly.

By this I mean, don’t just netdeck a deck, put something in it that is uniquely yours.  You will have to be pretty lucky to run a deck that 100 other people are running, and still do well.  Put an interesting tech in your deck that counters the format and the bad matchups that your deck has.  It could be as simple as adding an Elekid, or as complex as adding a 1-0-1 stage 2 card like Kingdra Prime.  You won’t win with a cookie cutter deck, so make sure to test some zany combinations in your deck, and see what you are most comfortable with.

2. Do Little or No Disruption. 

While I’m not saying that a little Judge, Team Rocket’s Trickery, or a 1-1 Weavile line will not be great, but an entire deck built on disruption will not work.  It is not 2010 any more,  and there is no successor to Sabledonk. So if you think you can make an entire deck around disruption and have a chance to win, I think you are mistaken.  Disruption does not disrupt fast enough to make a difference.  Again, this does not mean you shouldn’t add a disruption tech, just don’t try to make an entire deck about it.

3. No Autoloss

The most played decks at Nats will probably be Reshiboar, Magneboar, ZPS, and Donphan.  If at all possible, choose a deck that does not have an  autoloss to any of these decks.  I know it will be hard to do this, but at least try to find a deck that doesn’t have an autoloss to two or more of these decks.  It is also not possisble to play a deck that doesn’t have an auto loss, but try to play one that doesn’t have an autoloss to a popular deck.  The winner of nationals will be lucky in that they will not play their autoloss a lot, but the winner will also have an answer for almost every deck.  Try to make sure that you are ready for each popular matchup.

4.  Stay Away from Lost World

No deck that plays the card “Lost World” will win Nationals.  In my testings, the deck has just been too slow to win at a consistent rate.  A good deck should be able to win the game in 7-8 turns.  While it will probably take a Lost World deck at least 8-9 turns to win.  Couple that with the fact that if the game goes to time, Lost World will almost always lose because it does not take any prize cards, and you have some reasons not to play this card. For right now, I would stay away from a Lost World deck, although they are very fun, and try to find a deck that can OHKO Pokemon. Lost World Clash of Legends

5.  Stay Consistent.

U.S. Nationals will probably be the biggest tournament ever.  It will be a very big tournament with a lot of rounds.  If you play a deck that runs on luck in a Battle Road, there is a decent chance that you will be able to get it to work about 5-7 times.  But, at nationals you will need your deck to work over a dozen times.  This means toning down the riskiness of your deck, and instead using a more consistent deck that is sure to work almost every time.

Decks like Reshiboar and Donphan are not flashy decks, but they setup consistently.  Just getting a deck to work at a high pressure situation like Nationals is a great thing.  Sure, you might be able to get your Lugia Legend deck work 5 times, but that will not be enough to do well in the top cut rounds.  It will take a sound consistent deck to make the top cut rounds and succeed.

6.  Don’t Listen To Me.

If I know anything, I know that I don’t know enough about the top players of this game to predict exactly what will happen.  I try to steer people to use safe consistent decks that will function most of the time.  But, I do not think that any deck like this will win nationals.  Sometimes you gotta take a chance and play a risky deck.  Safe consistent decks might win a lot of games, but probably will not win a lot in the top cut rounds.

So lets spice up your decks and maybe try something a little tricky. The trick is to know when to draw the line between a high reward deck, and  deck that’s just high risk.

I consider myself a knowledgeable player and a good player, but I am far from a great player.  I wouldn’t be surprised if you went against some of my rules (like no Lost World) and still did very very well.  You have to find the best deck for you, regardless about the trends in the meta.  Sometimes you just gotta go with your gut when it comes to deck choices, and not let my rules stop you.

Well those are my thoughts on narrowing down a deck choice.  If you are headed to Indy for the tournament, good luck.  I hope you complete your preparations and are ready to stay in the game for a long time.  It looks like I will probably be able to play in the main tournament, if I do, stay tuned for updates on how you guys can meet with me at Nats.  I’m hoping to meet a lot of you guys there and have fun, so stay tuned for more details.

So long and thanks for all the fish.

A Second Look at Each Set: Call of Legends and Promos

A big hello to all you OHKOers out there.  This is Pikkdogs here with a second look at the Call of Legends set and the HS  promos. The purpose of this series of articles is to review the playable cards, and take a look at promising cards, to see if they might be playable.  I will not tell you if these cards are playable, for that you must judge yourself.  Its up to you to see if you can make a great deck out of some cards that are under the radar.

Before we get there I just want to remind you guys that unless you guys say you want me to, I will not be doing this with the Black and White set, since it is fresh in our minds.  So that means this is the last of this series of articles………….you guys in Minnesota can stop clapping now.

Call of Legends

There are two schools of thought with Call of Legends.  One school is that it is the worst set ever.  The other school is that it contains a lot of good value cards.  The set was released as a filler set between the HGSS and BW blocks.  It contained cards from the Lost Link mini set, and some cards from the Clash at Summit set.  It also contained many re-prints from other HGSS sets, including 2 versions of a lot of the popular legendary Pokemon.  Like all of these articles, I will not review the baby Pokemon.  Also, I will not review any card that I have reviewed in other articles.  This explains the very short article we have.   So lets see if we can find any  good cards among this small pool.
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Going Rogue

[youtube width=”556″ height=”450″]http://www.youtube.com/watch?v=JVFPTDtIK-4[/youtube]

Hey everyone, this week we are going rogue; no political reference there.  By rogue we mean less mainstream, not bad by any means. We have always had a fascination with off-beat decks so this week we chose to look at two very different concepts. Jumpluff/Yanmega and Blastoise/Floatzel., are two decks you may have heard about, and we feel deserve a look.

We will start with Blastoise/Floatzel. Blastoise has always been a fan favorite Pokémon, and the Blastoise from UL seems to live up to the name. Sniping is something this format seems to lack and can be a very powerful tool with so many techs bench sitting these days. Blastoise’s attack Hydro Launcher combines well with his Wash Out ability allowing him to continuously snipe for 100 when combined with the Water Acceleration of Floatzel.

Blastoise - UL

Blastoise has several favorable matchups against some of the more popular decks this format. Blastoise is a direct counter to Reshiram, a very popular archetype that will see large amounts of play for at least the next season or two. Reshiram also requires energy acceleration in the form or Emboar or Typhlosion, while weakness is not taken into effect on the bench, Blastoise can two shot either of these. Blastoise also has 130 HP and will not be OHKOd by Reshiram without the use of a Plus Power. Another bench sitter you will often see in a Reshiram deck is Ninatales or Shuckle, either of these can be taken out with just 1 Hydro Launcher. Donphan is probably the second most popular archetype that will be played this format. While Donphan is usually safe with 120 HP and Exoskeleton, this fails against Blastoise. Whatever Donphan is paired with also suffers from Blastoise, Machamp is normally slow to setup and its evolutionary forms will sure draw the attention of a Blastoise Player. Read More

A Second Look at Each Set: Triumphant

A big hello to all you OHKOers out there.  This is another continuation in my “Second Look at Each Set” series.  In these articles I go through the playable cards (the ones known and unknown) in each set, and make a case to play them, and a case not to play them.  Hopefully doing this will let you have a greater understanding of the limited card pool that the current modified format offers.

I apologize if these articles seem hurried or are a little messy.  Each article in this series takes a lot of time to put together, so I try to cut a few corners in order to get these articles out fairly quickly.  If you don”t understand something please leave it in the comment box and I will be happy to explain it to you.

Two housekeeping issues to take care of before we start the article.  The first is to tell you guys to watch the site in about a week or so.  I will be starting a raffle fairly soon and have an awesome grand prize to give away.  So stay tuned to hear the details of the contest.  The 2nd item is that I have decided that this series will have just one more article in it, an article looking at the cards in Call of Legends and the Promos that are currently legal.   I decided against doing a Black and White review because its still fresh in our minds.  If you guys would like to see me do a Black and White review, I can do that, just tell me so in the comment box. If we get a couple people who want to see it, then I will do it.    Anyway, on to the article.

I just want to reiterate something that I thought I made clear before, but I guess it Read More

A Second Look at Each Set: Undaunted

Hey all you OHKOers out there.  This is Pikkdogs here continuing my series of reviewing the best cards and hidden gems on each set in the format.  I am already about halfway through the HGSS block, we are now on Undaunted. 

It seems like some people are confused of the aim of this article.  Just because I talk about a card here, does not mean that I think it will win Nationals.  I am just going over the cards in the set that might be playable in the right deck if everything goes right for the deck.  It’s about finding rogues and different ideas.  Yes Reshiram and Magnezone will clean up at this years Nats, but if I talked about them all day, it would be pretty boring.  So this is out to find some fresh new ideas.

Unduanted

Undaunted was released in the U.S. in August of 2010.  It was made up of cards from the previous Japanese set and many different kinds of Japanese decks that were released.  It also featured legend cards from the newest Japanese set.  Like Unleashed, Undaunted was not known as a  very powerful set at the time.  Just a few cards were hyped from the set, and nobody seemed to be in love with the set.

The Most Played Cards Read More