Card Discussion

Things to Think About After Rotation.

Hello to all members of Omar-Nation. Pikkdogs here, back with a little different article.  This one is all about switching our decks to the new modified format that starts in September.

Before we get into that, I’d like to say a little about Nats, which was held this weekend.  I wasn’t able to make it there, but I heard it was a great weekend.  A sablelock deck won, and luxchomp decks had a great showing.  So it looks like disruption decks are huge late in the season, but will it continue into the next season?

That is what this article is about.  Some players (Sp players) will be able to take 1 or 2 cards out of their deck and replace them with similar cards to make them modified legal.  But other people will have to totally remake their decks.

So what exactly will be popular after rotation?  Well no one knows exactly but here are a couple of decks we know will see lots of action.

1.  Sp Decks– As mentioned we know SP decks won’t lose much, so if their good now, they will be good later.

2. Donkphan Decks- Donkphan decks aren’t losing much either.  They already use Uxie instead of Claydol and are very fast.

3.  Charizard Decks- I haven’t heard of anyone playing this deck at this years Nationals, but it has done pretty well at some Battle Roads.  It is a fast deck that doesn’t rely on Claydol, hence it isn’t losing very much.  It can hit for a lot of damage early, doesn’t rely on a lot of trainers, and doesn’t have a x2 weakness.

All of those three decks have two things in common, they aren’t losing anything and the strategy of those decks will remain the same.  But what new decks will see play?  And what new strategies will we see?  I’m not sure but here are a couple of things to think of.

Think of New Draw Engines

Of course we are losing Claydol GE, so most decks will look for other draw engines.  The most obvious which is Uxie.  Some people will try to replace Claydol with two Uxies and 4 Super Scoop Ups.  While others will try fire or colorless decks and play Ninetails HGSS.  But there are other options out there to be explored.

The Other Side of Claydol’s Exit.

When the rotation was announced everyone knew that Claydol leaving the format means that decks will get a little slower.  But Claydol’s exit also changes strategy up a little.  Since Claydol is gone Garchomp C cannot snipe him, Blaziken FB cannot burn him, and Luxray Gl cannot “Bright Look” him.  That means decks like Sablelock will have to change their play a little.  This fact makes me think that Power Sprays will be more important (to stop Uxie) and Garchomp C will be less important (though only slightly).  So we might be seeing decks play more Power Sprays and less sniping.

What up G?

Unown g is also leaving the format.  Even though he is not half as popular now as he once was, Unown g’s rotation will effect the game.  Machamp SF, Crobat Prime, and Gengar SF will probably see more play, so be on the look out for those decks.

Get your Supporters Straight

One card that we are losing that will effect almost every deck is Roseanne’s Research.  This was a great card that not only let us set up our Pokemon, but gave us energy.  Now that we no longer have this card we need to change our supporter structure.  Of course Pokemon Collector will become a staple in every deck, but how does one get enough energy?  Interviewer’s Question is a card that could get more play.  Or maybe players will tend to use more drawing supporters like Copy Cat and Profesor Oak’s New Theory.  Or maybe people will just run 1 or 2 more energies.

Look towards the future

A lot of the cards that will dominate next years format have not been released yet.  So look at the new cards as they come out and judge if any of them are worthy enough to be in your deck.  Some of the most anticipated cards are Vileplume (which creates a trainer lock), Magnezone Prime (which is a Claydol like draw-engine), and the stadium card called “Lost World” (which adds a new way to win a game).  Take a really hard look at those cards that were in the Japanese “Lost Link” set.  They won’t be crossing the ocean until later in the fall, but when they do arrive here they will change the game.

Those are my thoughts on the rotation, I would love to hear your thoughts on it.

Quit With the Expert Belt, Enough Already!

Expert Belt - AR

He swings for 100 damage (belted).

His attack hits for 80 damage (100 with belt).

He’s got 100HP (Expert Belt attached).

He’s got 150HP (if you attach belt).

How many times have you seen phrases like these? They’re all over the Pokewebs. We get it! The Expert Belt gives your Pokemon +20 HP and +20 damage.

Why doesn’t anyone write up a new deck analysis like this?

“When you attack with Kingdra, you can take 2 prizes if you KO the defending Pokemon (when he’s belted).”

OR

“One of Luxray’s drawbacks is that the opponent takes two prizes when you KO him (with Expert Belt attached).”

How about we all just quit with the gratuitous Expert Belt inclusions in deck posts? Raise your hand if you don’t understand that you can attach an Expert Belt to do 20 extra damage and add 20 HP to your Pokemon. Nobody? Good!

Pikkdogs Pikks Three: Dusknoir DP, Poke-Radar, Judge UL

Hello to the Omar-Nation.  This is Pikkdogs again, and I am once again Pikking three cards.  One card that is a staple, one card that I feel is underrated, and another from a new or unreleased set.

Sorry for the lateness of this post. Final exams mixed with an illness and my moving to forced me to miss a post last week.  But, this week I am back to give you a little insight into the Pokemon TCG. As always, feel free to post your thoughts, comments, or reviews of the cards in the comment box.


The Staple- Dusknoir Diamond and Pearl

Description-Dusknoir of course is a stage 2 Pokemon, it has 120 HP, a 3 retreat cost, a +30 weakness to Dark, and a -20 resistance to Normal.  These stats aren’t too impressive, but aren’t that bad either.  120 HP is decent and the resistance helps against Flygon and Garchomp C  But that retreat cost is pretty high.  It has 1 attack called “Hard Feelings.”  This attack for PPC places five damage counters on the defending Pokemon and one more for each prize your opponent has taken.  “Hard Feelings” is nothing special, its damage output will only average around 70, it is very expensive, and the attack can be nullified if your opponent attaches an Unown g to the defending Pokemon.  So the stats can only be described as decent and the attack is only useable as a desperation attack, so why is it so good?  The answer is that this Pokemon has a game changing Poke-Power.  Its called “Dark Palm.”  If your opponent has more than 4 benched Pokemon, this Poke-Power lets you choose one of them and all cards attached to it and have your opponent shuffle it in your opponent’s deck.

Comments–  Dusknoir DP has been some what of a staple since it was released about three years ago.  Two years ago all the best decks were playing Dusknoir to disrupt the opponent.  It has lost some of its momentum in the last year as the format has become faster, but it is still a prevalent card in a lot of decks.

Today a lot of decks like Jumpluff, Gengar, and Gyarados rely on a large bench.  Dusknoir DP can be used as a tech to deal with these decks and slow them down.  It can be debilitating to lose your Claydol or primary attacker midway through the game.  “Dark Palm” can be just what you need to turn the game around.

8/10-  Its a great tech card, but it can be hard to establish a benched stage 2 Pokemon.  Some decks like LuxChomp can also play around this card by limiting their bench.

The Underdog- Poke-Radar LA

Description– Poke-Radar is a simple trainer.  All the user does is plays the card, then looks at the top five cards of his/her decks, and chooses as many Pokemon there as he/she wants and put it into his/her hand.

Comments– I love Poke-Radar.  Some people hate it and group it with Potion and Switch as unplayable cards.  But, I contend that every deck should have room for one Poke-Radar.  It lets you grab a hand full of Pokemon and it’s a trainer so you can still use a Supporter that turn.  Yes sometimes you will not reveal any Pokemon in the top 5, but more times than not, multiple Pokemon appear.

There are a couple of drawbacks of this card.  Some decks, like SP decks, don’t run a lot of Pokemon and use other trainers and supporters to get the Pokemon they need.  Also the card is not as useful in the first turn or two, and is very useless late game when you are all set up.

8.5/10-  Like I said before I just love this card.  Most of the times that I have used it in games I have revealed useful cards.

The Young Gun- Judge

Description– Judge is a supporter card from the new Unleashed set that instructs both players to shuffle their hands into their deck and draw 4 cards.  In this way it is a supporter version of Giratina’s Poke-Power “Let-Loose.”

Comments– This card is the latest in the long line of hand disrupting Supporter cards.  Other similar cards include Team Galactics Mars, Team Galactics Wager, Cyrus’s Initiative, and Lookers Investigation.  This card is unlike the others in the fact that it makes both players shuffle their entire hand into their deck and only draw 4 cards.  It can be used to kill your opponents set up, but at times it could help your opponenet.  It can be especially efficient in SP decks, because Cyrus’s Conspiracy can search out a Supporter from your deck. 

But, as I mentioned before this effect can be used by playing Giratina Pt, and saving your supporter for something else.  It is more advantageous to use “Let Loose” and then use a card like Cyrus’s Initiative or Team Galatics Mars.  But, Judge can be used later in the game when you have filled your bench, while “Let Loose” can not.   Im sure that the really good players will find room in their deck for this card.  This card can also fit into a Sablelock or an Empoleon Deck rather easily.

6.5/10- Giratina does this effect a little better, but this card should fit into the popular Sablelock deck pretty easily.  It also is an excellent card to upset Judges at a tournament.  Just say the name of the card loud when you play it and you’ll have 2 or 3 judges scrambling to your table for no reason, haha.

Well thanks for listening to my ramblings, and I look forward to your reactions.

HS Unleashed: Primes, Legends, Next Please

Well, regionals has come to an end, and its time to start preparing for the next set, HGSS Unleashed. Since 6 new primes are being released, and 3 new legends, there is plenty to chat about. With the primes (Kingdra, Crobat, Ursaring, Lanturn, Steelix, and Tyranitar) there are some new decks that can be made and techs to be considered. The new legends are the coupled dogs of Raikou, Suicune, and Entei. Please note that the analysis on the cards are before i have seen any trainer or supporter card of this set.

As far as the primes go, the only ones that i can see that will be competitive in some way shape or form are Kingdra and Ursaring. Kingdra is a Crobat G every turn, so if you had multiple Kingdras, you can add extra damage anywhere. On top of that, if he has a belt, he will do 80 damage with no discard effect. The only drawback this card has is when you see a fire match-up, or a deck that runs fire cards in it, because the base damage goes from 60 to 20. Ish. It’s a good thing that the original Kingdra we have grown to love isn’t cycled out yet. :) Luxray GL is the other huge issue, but then again who doesn’t know that when they are playing water?
Read More

HGSS06 Noctowl Promo With Gengar

I recently made a deal in which I received a bunch of HeartGold SoulSilver Promo Hoothoot and Promo Noctowl. These are numbered HGSS05 and HGSS06. I bring this up, because I want to know what they are worth (in various ways).

The simple “worth” is monetary worth, so I want to know if anyone is looking for these cards. We’re not running this site to help sell cards, but I feel no shame in using it to advertise some of my haves. I just figure it’s a side-benefit of running a site. You may have caught on that I am selling some of the cards I just obtained, so here is my eBay listing.

Thanks, I sold ’em all.

I quickly looked at other auctions, and I tried to price mine below them all. That’s my only sense of what they are worth at the moment. If you’re interested in them, please feel free to buy them from me on eBay. I promise, I won’t mind. If, however, you’d like to make some other sort of offer (like a trade, an offer to buy a bunch at a time, or whatever), leave a comment here, and I will be able to email you.

HGSS05 HGSS06 Hoothoot and Noctowl HGSS PromosNow, let’s move on to the part that most people will be interested in. What is this card worth to a deckbuilder?

Hoothoot: On the face of it, HGSS05 isn’t that great. In my opinion, the best way to compare him is to his Diamond & Pearl and GS brethren. They all have the same HP, so that’s a wash. The DP and GS versions both have a Hypnosis attack for one colorless that puts the defender to sleep. The promo version’s single colorless attack does 10 with no sleepiness. The DP Hoothoot can do 30 for two, but it’s flippy. The GS can tackle for 20 with two. The real difference, I think, is in the weakness, because they are all -20 resistant to fighting and have a single retreat. The GS weaknesses, as you should know by now, are all X2, so the DP version wins here with only +10 to lightning. The only big difference left is that HGSS05 can not be asleep. Please comment if you have any good use for his Poke Body.

Noctowl: I’m not going to go into all the details comparing the brethren here, because I think that the main issue here are the Poke Powers. DP Noctowl doesn’t have a Poke Power, but the regular GS and promo GS versions both do. The regular one lets you draw a card each turn. It is good, but that’s not what we’re here to discuss. With Poke Powers, it’s not as much about which version is better, but how you can exploit each one for a specific situation or deck.

HGSS06 Promo Noctowl’s Poke Power is called “Night Scope.” It lets you look at your opponent’s hand once each turn. Well, it’s nice to see the opponent’s hand, but is it really worth running a Stage-1 and its basic just to do it? Generally, I’d say “NO!,” but, as is with many Powers/Bodies, it can be used in the right combos. I’ll suggest one, and I’d love to hear your comments about others that you might think useful.

Oh wait, I already told you in the title. There goes my surprise ending, Promo Noctowl + Gengar SF. Gengar’s Poltergeist attack does 30 times the number of trainer, supporter, and stadium cards in your opponent’s hand. On one hand, you can just do the attack, see the opponent’s hand, and do the damage. It’ll do the same whether or not you knew the total before-hand or not, but the advantage that Noctowl gives you is that you get to know ahead of time. That way you can decide if you even want to do Poltergeist or some other attack. Gengar’s Shadow Room is also a good attack, so Noctowl gives you all the data ahead of time so you can properly decide which to do. It also gives you the option of attacking with another Pokemon, if you don’t like what you see in the hand.

Of course, adding Noctowl to any deck has its costs. There’s deck space, bench space, and risk vs. reward costs to consider. You might even consider the monetary cost associated with obtaining the cards (as mentioned in the part where I shamelessly plugged my eBay auction). So, what’s it worth to you? Have you got some combo figured out that offsets Noctowl’s coats?