National Championships

What We Learned From 2011 U.S. Nationals

A big hello to all you OHKOers out there.  This is Pikkdogs here with a wrap-up of 2011 U.S. Natioanals.         

Now since the card Pokemon Catcher will come out in the Emerging Powers set, the format will totally change, but that is after Worlds, so we can still have a small discussion of this format.  I myself will not be headed to San Diego for worlds, but since anyone of our readers can attempt to grind in the day before the event, I will cover the decks as if I were.

This article will mainly focus on what the format is currently like, and what decks are considered tier 1 or 2.

The Format

This first part of the article will address what I think are myths about a great format.  Don’t believe all you hear about the format.  A lot of people are saying that this format stinks because it is all luck based.  While I admit that luck is always involved in this game, I say that it is no different than the previous few seasons.  They say that the winner of the game is based on who starts first and how well your flips go on Baby Pokemon and Pokemon Reversal.

The response to the first statement is that, isn’t that what we all said last season about going 2nd.  Last year, everyone said that the game was based on who went 2nd, because they could first play a supporter, they had the big advantage.  Also in the MD-BW format, people said that the game was at a worse state than ever before because of Sableye and the ability that it had to go first.  Having an advantage on the coin flip is nothing new to Pokemon.  It has been there ever since day 1, it is no worse now than it has ever been.  People who are complaining now are mostly SP players who are still mourning over the rotation.  For the most part, this comment on the game is just an excuse. 

The response to the second comment is that this is not a comment on the format, but on the deck the player had chosen.  So you are getting tired of getting your Cleffa or Tyrogue donked, so why do you keep playing Cleffa?  Sure Cleffa gives you an extra card over Mananphy, but if it gets you donked on a somewhat consistent basis, aren’t you the foolish one to play it?  The same goes with Pokemon Reversal, it is a good card, but it is a very flippy card.  If you average about 40% on your reversals’s, well thats about average.  You cannot play a flippy deck, and then complain that the deck is too flippy.  It’s a-kin to not liking Mexican food but going to a Taco Bell and then complaining to the staff that the restaurant does not have any food you like.  There are good decks out there that are not flippy, if you play a flippy deck it is your own choice, so don’t complain when things don’t go your way.

If you are stating that the format is lucked based, than the results of the tournament sure are proving you wrong.  Sure a lot of the good players did not top cut, but a lot of them did top cut, that is a reflection of a well balanced format.  If you think Kyle Sucevich got to the finals based on luck, well then he must have been awfully lucky to get first and third in the past 2 U.S. tournaments as well.  There were still a lot of great players in the top cut, so just because some good players didn’t make it, doesn’t mean that the entire format is luck based.

These comments are dragging down the perceptions of a format that I think is really good and balanced.  One thing is for sure, it is a lot more balanced than when SP was in the format.  Now, more than 1 deck can win.  It is nice to be able to see about 3-4 deck archetypes do well.  This format gives us fresh new ideas and does not rely on the luck of what tech you included into your cookie cutter SP deck.

The format proved to reward hard work.  Guys like Team Warp Point’s Evan Baker spent a lot of time polishing up his decklist, and was rewarded with a top 16 finish.  Yes he did play a meta deck, Reshiboar, but he included rogue things like a 2-2 Rayquaza/Deoxys Legend, 3-3 Ninetails HGSS, 4 Cheerleaders Cheer, and 3 Fisherman.  I know Evan did not take a cookie cutter list, play it for a couple hours, and come up with something like 4 Cheerleaders Cheer.  It took a long time to refine a deck like that and get it to where he wanted it.  I liked a format that rewards hard work and does not reward someone who got lucky on changing their net decked SP list to include something like 2 Toxicroak G promo’s.  This just shows you that if you plan on going to World’s and you wanna do well, you can, just practice a lot.

Another thing about this format is that weakness is a big factor.  Yes, with a good consistent deck you can still beat any deck with any other deck.  However, if both players setup at the same time, weakness will come into play most of the time.  Players must be aware that Pokemon who are water, fire, fighting, electric, and grass (and those weak to each of these types) must becareful of weakness.  Gone are the days of +30, all weaknesses (except the Pikachu promo) are x2, and can make all the difference.  So when making a deck choice, make sure to take weakness into effect.

Overall, I like how this format treats rogue decks.  One bad thing about rogue decks is that there are basically 5 sets in the current format, which means that there are not a lot of rogue choices.  But in this format a meta deck can be turned rogue by just a couple cards.  Yes Donchamp is a meta deck, but it can be made rogue by taking the Machamps out and putting in cards like Weavile Ul and Slowking Cl.  The word variants is very key in this format.  You can have 10 Donphan decks, and have each of them be very different.  So when you are testing, make sure you take this fact into consideration.

Nationals also proved that there are certain Pokemon to watch for.  Yanmega Prime appeared in over half of the top 16 decks, and all of the top 4 decks.  Every deck must be ready for Yanmega, because it is a card that is played by the best and worst players.  Players should be ready for Magnezone Prime.  It can OHKO any Pokemon for the right amount of energy.  The current most popular version is with Yanmega, which does not rely on as much energy as Reshiboar, but relies on more disruption.  Of course Reshiram and Zekrom are things to look out for.  Reshiram has proved to be effective with either Emboar or Typhlosion.  Each deck is different, so make sure to test against both.  Donphan is the last card to watch out for.  It is hard to OHKO and is a real problem for Magnezone and Zekrom, make sure you have some kind of plan for Donphan.  Those are the main Pokemon to watch out for, other Pokemon like Blastoise, Cincinno, Vileplume, Muk, Spinorak, Mew Prime, Tyranitar Prime, and Samurott did see their fair share of action at Nats; so make sure you are aware of them as well.  This brings us into an analysis of the top decks.

The Top Decks

Here is a list of the top 16 decks at U.S. Nationals.

  • Donphan/Zoroark/Yanmega
  • Kingdra/Yanmega (3)
  • Magneboar
  • Reshiphlosion
  • Yanmega/Mangezone (5)
  • Yanmega/Zoroark/Crobat/Cincinno
  • Reshiboar

    The real Primetime
  • Vileplume/Yanmega/Jumpluff/Muk
  • Tyranitar/Serperior
  • Dophan/Yanmega/Zekrom/Reshiram

We now can say there are a couple top decks.  While you can find skeleton lists of all of these decks online, nationals proved that the way you polish a list make all the difference in the world.  An 8-1 Reshiboar is probably just 5-7 cards away from a 2-7 Reshiboar.  Just running a top deck doesn’t cut it, the deck must be polished.  Here is a run down of the decks (in no particular order) that can be seen as top tier.

Yanmega/Magnezone

Also known as Primetime, this deck is very close to Magneboar, but is different.  It is more disruptive than Magneboar and is more cold and calculating.  It’s first big tournament was Canadian Nationals and was conceived shortly before.  Yanmega is a decent counter to Donphan and Machamp, which works well to cover Mangezone’s weakness.  Yanmega is there to disrupt and take easy prizes on Baby Pokemon, and to snipe around sleeping babies.  Magnezone can come in and take care of the heavy hitters.  It is known as one of the most consistent and best decks in the format.

Kingdra/Yanmega

This deck to me is really intriguing, and a lot of people have not explored it yet.  Louis from Team Omar took this deck into top cut at U.S. Nationals, and probably should have gone a couple rounds into it, had he not screwed up his decklist.  This deck has not been played a lot, but has shown a lot of promise.  The ability to place damage counters with Kingdra’s “Spray Splash”, and then Snipe with Yanmega’s “Linear Attack” is a great combo.  Its disruptive elements make sure that nobody on your opponent’s bench is safe.  I think this could be a great deck for worlds. Kingdra Prime - UL

Magneboar

I think this was one of the most played decks at U.S. nationals.  Of course this deck uses Emboar to attach energies, and the Mangezone to draw and then lost zone those energies to get OHKOs.  It is a fast deck once it sets up, and can hit for a lot.  It seems that players of this deck at U.S. Nationals did not really perfect their lists very well, because for the amount of players there were, there were not a lot of decks that did great.  Also, a lot of players are leaving this deck for Primetime.  But it is such a force that everyone should be ready for it.

Reshiboar

Reshiboar has been a standard deck since the release of Black and White.  A lot of people took cookie cutter Reshiboar decks to nationals and did not do very well.  Other people took some polished decklists and made topcut.  Although its hard to point out directly what a great Reshiboar deck is, it can be a great deck.  It is consistent and can do a lot of damage.  I think worlds players will have to do a lot to beat a good Reshiboar deck.

Reshiphlosion

Kind of like Prime Time, this deck kind of came out of no where right before nationals.  If it gets 2 Typhlosions and a Ninetails by turn 2 it can be almost unbeatable.  The draw power, energy attachment, and disruption of this deck is almost unparalleled.  It can be a little slow, but it can be a very hard deck to match up against.  If you can get a really polished list, you can do a lot of damage with this deck and get really far.  Make sure to test this matchup, don’t just test Reshiboar and call it a day.

ZPS (some lists may include Yanmega)

Zekrom was a Pokemon that people have been making decks out of since even before the card was released.  It is a fast and consistent deck that can be played in many forms.  It did not have a lot of late success at U.S. nationals, but that fact is negated by its win north of the border.

Some decks focus on the first turn win, while others focus on winning a long game, while still others use Yanmega for disruption and a secondary attacker.  The deck is versatile, powerful, and really is something to watch out for.

Donphan Variants

This Category includes a long list of Donphan decks that include Pokemon like: Weavile, Samurott, Machamp Prime, Yanmega Prime etc … .  Which variant you are playing makes all the differnce in the world.  Some variants rely on disruption, while others focus on heavy hitting, others focus on hitting for weakness, while still others focus on sniping.  The deck is very versatile and each version is tough to play against.  It has solidified itself as a deck archetype that will be around for a long while, and is something to be contended with.

So thats all I have to say about nats.  This leaves us looking towards worlds, and then to Pokemon Catcher.  I hope this article gives you a good look at the metagame, and a little look at the future. Please leave your thoughts on the format.

So long and thanks for all the fish.

Reflections On My Pokemon Nationals 2011

Ed's Unown Pleasures Of Being Home
I’m back, and I’ve had some time to reflect. The lesson is test, and test against all the decks you think will be tier 1. In retrospect, I only did one of those things. Early on, I decided to build a Reshiram/Emboar deck. I did it in my own style, though. I wanted to see if I could build it without any of the extra baggage I thought went along with most builds. My goal was to have the deck set up and then Blue Flare six times for 6 One Hit KO’s. It could definitely do that.

I played the deck a bunch, and it did well. There were issues with it, but they weren’t insurmountable. I had problems when I faced larger Pokemon (that I couldn’t one shot), so I put in Reversals and more Plus Power to try to get strategic KOs when necessary. With the changes made to accommodate these inclusions, the deck became unreliable and very inconsistent. I put it back the way it was and decided to just run it without the Pokemon Reversal (but still had 1 Circulator).

I went on vacation just before Nationals, and I even played for a bit one day at league in Rapid City. I did very well in my matches there, so I thought things were going well. I also had built a ZPS/Yanmega deck that I had a friend play against me several times. This was actually a good deck (even though my quick build of it was suboptimal). The problem here was that Reshiram has a good matchup against Zekrom. It can usually OHKO all of the Pokemon in ZPS (including Yanmega in this case). As it happened, each time, my wins were reinforcing bad behavior.
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Pikkdogs Day 2 National Report: and Initial Reactions to the Tournament.

Hey all you OHKOers out there, this is Pikkdogs here with an article to finish up my nationals report.  I will give you the rest of the report, then will share my decklist, and finally I will give you some thoughts and musings about the tournament and the format. 

Day 2 Tournament Report

So, the last time we left our hero, he finished Day 1 with a 4-2 record, and knew that he needed to win out or go 2-1 and get a lot of help in order to make top cut.

Team Omar wakes up a little later than the previous day, and we try to scarf down some waffles and biscuits and gravy before we head downtown.  We get into the play area at about 8:35 and people are already about to being their match even though play was not scheduled till 9.  So I go and introduce myself to my opponent who says, “Darn I thought you weren’t gonna show.”  This guy actually turns out to be a little of an annoyance to me, I don’t know him, but he didn’t seem all that nice.  Classy Freddy Blassie might call him a “Pencil Neck Geek.”

Round 7-Magneboar

He starts Tepig and I am unsure what he is playing, so I collector for both Phanpys and Oshawotts.  I finally see a Magnemite and figure that I should work with Donphan.  I have a little trouble setting up and have some bad draws, but am able to exchange a couple prizes.  I have particular trouble getting the right kind of energies, the DCE’s kept Read More

Pikkdogs Nationals Report Part 1

Hey Everybody, this is Pikkdogs here to talk about the first day of Nationals. I know I promised to be tweeting while I was there, but that didn’t happen because of phone problems.  I hope to make it up to you with this bigger report.  Along with the match report of my games the first day, I will give you my thoughts on everything about nats.

Team Omar, minus me, getting ready to go on day 1.

The Location

Of course, this year’s U.S. nationals were located in Indianapolis.  The city is a decent choice, the location is only really bad for the people on the extreme edges of the country.  One bad thing about the city was that it was jam packed with people.  No matter where you went for lunch there was a million people standing in line.  Due to the city also holding several basketball tournaments and other events, the city was over crowded.  It was quite annoying, a quieter smaller city might be a better choice.

However, we will never find a perfect location.  Indy has a lot of hotels and is well equipped to handle us Pokemon Players, somethings are just a little inconvenient.
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Your First U.S. Nationals Preview

A big hello to all you OHKOers out there, this is Pikkdogs here with your first preview of the 2011 U.S. Nationals.  Battle Road tournaments are now over so it is now time to look ahead to Indianapolis and the 2011 Nationals tournament.

News and Introduction

Last night Play Pokemon gave us some big news, they are instituting a mid-season rotation to the HGSS-on format.  While this is not exactly a shock, it is disturbing to  alot of people.  While I would say that most people welcomed the news, a lot of people are not huge fans of the HGSS-on format, and are not happy of how Play Pokemon handled the rotation and rules changes.  I guess you are never going to please everyone, but I think for once Play Pokemon is making the right move.  The rotation freshens the format and puts a lot less emphasis on luck and starting first.  I for one will be happy if I never had to look at another SP card in my life.

So what does this mean for Nationals?  Well, it means a heck of a lot.  It drastically changes the format, all the top 1 or 2 tier decks will be rotated out in favor of new decks.  So now is the time to get your practice with the new format.

Battle Roads Wrap Up

Even though the Spring Battle Roads will not impact Nationals whatsoever, it is still nice to take a look at what happened.

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PokeClass Episode 28 – Top 16 UK Nationals 2011 Report!

[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=YpYzX-htjW4[/youtube]

This week it’s all about UK Nationals and how I got on during the tournament. Overall, there was a surprising shift in the metagame where Vilegar clearly outweighed SP in the amount of play with a few other decks sneaking their way in. To whoever I met on the day, thanks a lot for making the day so enjoyable and I hope to see you all around the UK next season! Speaking of next season, PokeClass will be all about HGSS-On as of next week meaning more deck analysis, options for decks and there will be a return of my Deck Surgery Mini Episodes! Make sure you subscribe and check back next week for all the new HGSS stuff, exciting!

Thanks for watching!

P.S: Any comments about lists or anything else then please comment below :)
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Cheffords’ 2010 Pokemon National Championships

Here’s my report from the master’s division at this year’s Nationals.

First, a little about the event. My daughter and I have been planning to attend Nationals this year ever since we failed to go last year. We knew we were golden when we convinced my wife to come along and treat it like a family vacation. The drive from Michigan was easy, about 5 hours, and we made it with plenty of time to get the early registration t-shirts. We didn’t really grasp the scale of the event until Friday morning though.

The venue was gigantic, easily the biggest single room I have been in for a long time (in fact I am having difficulty recalling another time when I was in a room this size.) There are tons of people milling about. There are people in line for the Video Game Tournament. There are side rooms with vendors, open playing, and just hanging out. In the main room there are separate sections for each of the age groups, one for league play and side events, one for eating with tables and one for the video game stuff too.

Throughout the weekend we see people we know from Michigan but also folks we recognize from online like JWittz and Adam from SixPrizes.com. We spent a lot of time hanging out with Team Warp Point (Good Game) who make us honorary members before the weekend is over; YOU GUYS ROCK! And of course we make new friends too. If you didn’t make it this year, I strongly encourage you to plan on being there next year because it is a blast and there is a ton of poemon fun to be had.

Round 1 vs. Brandon (Indiana) with Dusknoir LvX, Gengar LvX

This was my first game and first donk of the event. It went down like this – I go first starting with Mr. Mime; I draw and pass. Brandon opens with Duskull who evolves using Reaper Cloth into Dusclops (who has 80 HP) and attacks with Dark One-eye, discarding to force me to discard. I use Roseanne’s Research to get Uxie and Shuppet (I have 2 PlusPower, 1 psychic energy, and Warp Point in hand); using Uxie’s Setup gets a Crobat G, another PlusPower, and a Super Scoop. I Flash Bite with Crobat G, hit heads on the Super Scoop, scoop and replay Crobat G for another 10 with Flash Bite and then attack with Shuppet with 3 PlusPowers for 60 and the KO.

Brandon takes it okay and we head over to the league tables for a friendly game that goes down to the wire but I win again.

Record: 1 win, 0 losses

Round 2 vs. Matthew (Indiana) with Jumpluff

Matthew goes first opening with Baltoy and passes. I don’t remember the details but I am able to KO the Baltoy and win the game with another donk.

Record: 2 wins, 0 losses

Round 3 vs. Hanaan (Rhode Island) with CurseGar

We chit-chat during setup and find out we are both “pokedads” with kids playing in the other age groups. Hanaan opens with a Spiritomb and Gastly and I immediately know what I am up against. I have played and beaten many CurseGar decks in past tournaments so I know what to expect and I feel confident. On my second turn I KO his Spiritomb and think I am off to the races, however on his next turn he uses Pokemon Collector to get 3 more Spiritombs from his deck and proceeds to trainer lock me for the rest of the game. I never faced a CurseGar that ran and used 4 Spiritomb, but all I have to say is when the game was over and I showed my hand to Hanaan we counted 14 trainer cards.

Record: 2 wins, 1 loss

Round 4 vs. Jay (Iowa) with Kingdra

Jay isn’t very talkative during setup and I get the sense he takes playing very seriously. I mulligan my first draw and Jay takes his time looking at my cards to figure out what I am running, he doesn’t look happy. We shake hands and flip our cards, he has a lone Horsea and I have either an Uxie or Dunsparce (I can’t recall which.) Jay goes first and passes. I play a Buck’s, attach a PlusPower and an energy, and drop Crobat G to the bench using Flash Bite for 10 damage. My attack takes care of the 40 remaining HP and gives me the game. That’s 3 donks out of 4 games, this is a huge difference from my deck’s performance during the 3 Battle Roads I went to.

Record: 3 wins, 1 loss

Round 5 vs. Alex (Indiana) with Dialga G LvX, Garchomp C LvX

We setup and I can’t believe that I am opening with a lone Unown Q. Seriously, I only run one of them and to not have any other basics in hand is unbelievable. I am dreading the donk but hope for the best as we turn over our cards. Alex has a Garchomp C active and a Baltoy on the bench. He goes first but doesn’t the double-colorless energy he needs to donk me and passes. I take a deep breath having survived the opening turn and gather my wits trying to get a quick KO. I use Roseanne’s Research to get Dunsparce and a psychic energy to exploit Garchomp’s weakness. My turn goes well and I KO the Garchomp, however that is the end of my good luck because Alex quickly sets up a Dialga G and proceeds to Deafen me for the remainder of the game. At some point he uses Judge to shuffle Dunsparce and the energy back into the deck. I am left to draw and hope to get an energy or another Roseanne’s but to no avail. He eventually attaches an Expert Belt on Dialga G and with a clever play with Crobat G he gets his last prize card. Another game where trainer lock wrecks me; my final hand had nearly 20 trainers in it.

Record: 3 wins, 2 losses

Round 6 vs. Katheryn (Alabama) with Fainting Spell Gengar

I don’t recall the details of this match but the executive summary is – my deck runs like a clock and I take 6 prizes while Kathryn struggles to get anything threatening setup for very long. I do remember being pleasantly surprised when she uses Shadow Room to KO my Mr. Mime. In the end though, I win without much trouble.

Record: 4 wins, 2 losses

At this point I am feeling pretty good about my deck and my playing. I begin to hope that I might make it into the top-cut.

Round 7 vs. Robert (New Hampshire) with Gardavoir, Nidoqueen

Another “pokedad” here with his kid playing in the seniors division. Robert confesses to being extremely tired because of the long drive the day before and I hope this bodes well for me. Another match where I don’t have many details but Robert plays well enough in his exhausted state to stave off my flurry of attacks and hold me to 3 prizes before time is called, too bad he already has taken 4 prizes. I really feel I could have won this matchup if it weren’t for the 2 Judge cards he played to shuffle away all of my resources at the right moments only to follow up with a Psychic Lock attack to limit my ability to recover. Hats off to Robert to play a smart game in such a state.

Record: 4 wins, 3 losses

This is the last game for the day and despite 3 losses and hopes of top-cut waning, I am feeling pretty good and look forward to the following morning.

Round 8 vs. Rebekah (Louisiana) with straight Machamp

The pairings are posted on time and we are seated and getting setup. During the small talk Rebekah informs me that if she losses again she is going to drop to which the guy next to me concurs. I don’t know what to make of this really because I don’t see the point of coming all that way only to drop before the final round, but whatever I guess.

This game is like the last few because I don’t have many details but do I know that I take one prize per turn and end Rebekah’s tournament (she dropped.) She struggles to get setup only to play to promote a Spiritomb when she needs to play Night Maintenance and Luxury Ball. The one Machamp she does get out and on the bench doesn’t last long enough for her to use because I flip heads on a Pokemon Reversal and hit it hard for the OHKO.

Record: 5 wins, 3 losses

Round 9 vs. Paul (Washington) with Jumpluff, Luxray GL LvX

This one is pretty fresh still in my head so I have more details than the last few. I go first and open with a Crobat G active and something else on the bench. On Paul’s first turn he gets his bench full and evolves up into a Jumpluff with 1 energy and OHKOs my Crobat G. I have a great hand and am able to get Shuppet, energy, several PlusPowers, an Expert belt and OHKO his Jumpluff. This seems to surprise Paul as he goes into he second turn. Again he gets a Jumpluff out and KOs whatever I have active (no Mr. Mime yet.) I know this is a slugfest and I a turn behind so I have to do something to stall him out. I play my turn going for the knock out on his Jumpluff but I see my opening for the next turn to get ahead on prizes. The plan I hatch is to use 2 Poke Blower+ to force his Claydol active so I can KO it. This will slow his recovery down at least for 1 full turn if not longer. As it turns out, when Paul gets control again, he searches for more Jumpluff but isn’t able to find it, he thinks about going for Luxray GL but decides not to. He promotes Chatot and uses Mimic to shuffle his hand and draw 14 cards. I decide to proceed as planned and go after his draw foregoing the easy KO on Chatot (he only has 60 HP.) I also get Mr. Mime in play with Unown Q attached.

It is a little early to celebrate, but I am up in prizes and he doesn’t have a Jumpluff in his deck. He decides to go for Luxray GL LvX and Bright Looks up an Uxie (why he didn’t go for the Crobat G I cannot say) only to retreat in favor of Chatot again. He Mimics for another new hand of 13 cards. Around this time I draw into a Cyclone Energy and keep it in my hand knowing that at some point he will attack with Luxray, leaving him active which is too much HP for me to one-shot. The last few turns are a blur to me, but I know he is obviously trying to get 3 energies on his Luxray in order to KO my Mr. Mime but doesn’t seem to have enough energy left (his multi-energy is already in the discard). My last turn of the game goes like this, I draw into a second Poke Drawer+ which I use to get the last PlusPower and a Crobat G, I retreat Mr. Mime and promote Dunsparce attaching cyclone energy. He switches Luxray for Chatot. I attach all of my PlusPower to Dunsparce and know I have the KO, however I also see Hoppip on the bench and feel like I can get the double KO if I get lucky on a couple of Super Scoop Ups and that is exactly what I do and it wins me the game.

Record: 6 wins, 3 losses

I decide that I have a slim chance still to get into the top-cut of 64 and sort my deck while waiting for the standings to get posted. After a while the standings go up; I finish 79th, well out of top 64. In my flight there were 25 players with 6-3 records who make it into the top-cut. Even so I had a great time and am very happy with the way my deck and I played at the end of the season.

Team Beast Day 1 Nats

I just talked to Omar. We may have to rename the to Team Beast if he keeps this up. It seems that Omar’s only loss was to his unlucky pairing against Tyranitar. Otherwise, he won tough matches against Jumpluff and Sabledonk. He ended the day 6-1, which has to put him in the running for the top cut.

He mentioned that there were 1336 players (which he pointed out was one short of the LEET 1337 / 826 masters, 300 seniors, 210 juniors). That field is split into two groups, and there will be a top-64 in each group. I believe that the field will be cut down to top-16 in each group by the end of Saturday.

Abdi and Benny are also representing Team Omar. Each of them are 3-4 at the end of Day 1. That puts the team at 12-9, which I’m very proud of. Cheffords, reporting for #TeamOmar, went 4-3 for the day with his daughter going 3-3 in Juniors.

I also heard a little about the rest of the MN players. This could be completely wrong, but I’ll mention it anyway. It sounded like Andy, Radu, and Emmanuel were having a tough time with their Kingdra/Machamp. They were something like 3-3 before the final round. Jon (Jake Long) and Michael (short) had the same record as Omar (5-1) heading into the final round of Swiss. Hopefully they’re both 6-1 also.

I think that covers it for Day 1. Good luck to all of you. Keep wrecking the field, Omar!