Who’s Gonna Fill Their Shoes? Pt 1 50-26

A big hello to all of you OHKOers out there, this is Pikkdogs with a list of the top cards that will soon be leaving the format.  A week or so ago we heard that it is likely that we will get a late-season rotation of HGSS-on.  While I think the rotation is great for the game, losing seven sets makes a huge effect on the game.  This rotation will see about half of the format disappear.  Some of the best cards in the format are officially leaving.  So, just for fun I decided that I will be ranking the top 50 cards that will be leaving the format.

Cards will be ranked based on their overall playability within their life in the many formats.  For example, Regirock was used a lot in the past couple months, but not used at all in the prior 2 years.  While Abomosnow SF has never been super popular, but has always been a card that has received moderate play.  So, Regirock and Abomosnow would have similar rankings. Also, basic cards and their Lv.X’s will be combined together in one ranking.  Its hard to seperate Luxray Gl from Luxray Gl Lv. X.  You don’t really see them being different, so I will classify them together.  I will also group similar cards together to save room on the list for other cards.

Making this article was very tough. I could have easily ranked the top 100, but the top 50 is the most relevant.  It was very tough to chose just 50 cards, but I think I came down with the 50 of the best cards that are being rotated.

This article will be broken down in 2 parts, expect the second part to be released in the next couple days.  So without further adieu, lets get onto the list

#50 Empoleon Md.

Some of you newer players may be surprised to see Empoleon on this list.  But, when I got into the game (around the platinum set) Emploeon Md was a 2nd tier deck.  Empoleon combined spreading and blunt force together to make a fearsome deck.  The deck benefited from the Claydol Ge draw engine.  Empoleon fell off the map once Luxray Gl gained popularity and the spread strategy died, but what this card accomplished should not be forgotten.

#49.  Porygon Z Lv.X  and Porygon Z promo

The deck did not stay around for too long, but for a while Porygon Z was a great deck.  It relied on using TM’s to enhance the damage of Porygon Z promo’s attack.  The Lv. X’s “Decode” Poke-Power was also great for putting any two cards you wanted on top of your deck, it was then easy to draw them with Claydol Ge.  The deck had unmatched draw power and hard hitting ability.  It did not win any big tournaments, its only claim to fame is that it was the only deck that beat Pooka’s Luxape deck at 2009 U.S. nationals. But, it was a great deck that deserves to be remembered.

#48. Blatoise Pt.

When I went to my first tournament I sat next to a guy playing a Blastcatty deck.  It was a good deck that had energy acceleration and could spread 60 damage to 2 of the opponent’s Pokemon. I remember my nephew looking at that deck and was amazed at what it could do.  It never was a big tournament winning deck, but it still was a very good deck.  I like it because it was one of the better decks when I was first getting into the game.  The popularity of Luxray Gl has made the Blastcatty deck a lot less popular.

#47. Roserade GL

The first modern card to be on my list is Roserade GL.  We all know it as a tech in a Luxchomp deck.  If you use it in conjunction with Luxray Gl Lv.X’s “Bright Look” Poke-Power, you may be able to stall the game for several turns.  It may have only had use in the last couple months, but the best SP players will tell you that Roserade GL is one of the best cards in a Luxchomp deck.

#46. Pokemon Rescue

Pokemon Rescue has no flashy attributes to it and is often an overlooked card, but it has always been a good versatile card.  It lets you put 1 Pokemon from your discard pile to your hand.  It is used in almost every deck and shines because of how versatile it is.  The popularity of Pokemon Rescue was never higher than when it went into the Gyarados deck.  It allowed Gyarados to quickly recover from a knock out.  It was also used to be a type of draw engine with Unown R.  We do have a similar card (Revive) in the Black and White set, but it does not work on all Pokemon (just Basics).  I think the format will miss Pokemon Rescue.

#45. Infernape 4 Lv.X and Infernape 4

New players will again be surprised by this pick, this card is now considered either “rogue” or “junk”.  But, before there was Luxchomp there was Luxape.  The first modern SP deck featured Infernape 4 Lv.X and a lot of disruption cards.  I believe it was Pooka who took Luxape to 2009 U.S. nationals and won the whole thing, forever changing the game.  However, by Worlds this deck proved to be unsuccessful and Blaziken FB proved to be a better combo for Luxray Gl.  But, Infernape 4 Lv.X deserves to be on this list because of being the grandfather to the current Luxchomp deck.

#44.  Magnezone Lv.X and Regirock                 

These cards are very different cards that didn’t see much play until this years European Championship Cup.  Once Magnezone Prime was released, people began adding these cards to a deck.  Together, the Magenzone deck became one of the fewer new decks to gain success in the MD-CL format.  Magnezone Prime will probably continue to be a good card without these cards, but it will never be the same.

#43. Beedrill RR

Most new players will scratch their heads at this pick.  Most people view this card as one of the many crap rares, but this card was once a part of Steven Silvestro’s 2009 World Championship deck.  It is easy to forget, but Silvestro won worlds with his Raybees deck.  Although Beedrill RR is never used to attack, his Poke-Power “Flutter Wings” make this deck a lot faster.  Beedrill Ge would not have been as great of a card if it were not for Beedrill RR.

#42. Cyrus’s Initiative

Although it will always be “the other Cyrus” it is still a good card.  It lets you flip 2 cards and for every heads you can look at your opponent’s hand and discard a card.  It is best known for being a staple of the Sablelock deck.  The deck has had great success in large tournaments, winning the 2010 U.S. Nationals under the tutlelage of Con Le.  Sablelock can never seem to win small tournaments, but it comes to play in larger tournaments.  It will be a good deck that will be missed.

#41. Nidoquen RR

I feel that Nidoquen is leaving the format without ever being as good as it could be.  It was a very popular card, without ever winning a major tournament.  It was played in a deck with Flygon RR, but had its greatest popularity with Gengar SF.  The great combination of Gengar SF and Vileplume UD kind of ended the Queengar deck,  but it was a very popular deck for a long time.  This card did a lot that no other card could really do, it could also attack if it needed to.  For those reasons,  Nidoquen makes it on the list.

#40. Arceus/Beginning Door/Ultimate Zone

The #40 spot is a combination of 14 cards that I call the Arceus engine.  Like Nidoquen, I also feel that these cards are leaving too soon.  They are good cards that made a moderate impact on the format, but I can’t help but feel that they could have done more.  If these cards would have been around during the HGSS-on format, I think the Arceus deck would be near tier 1.  Arceus is a deck that does not attack for much, but can always attack for weakness.  Beginning Door and Ultimate Zone help make the Arceus deck more consistent.  Arceus has seen some success, being in the top 4 of some State and Regional Tournaments.

#39.  Mesprit La 

For a while, Mesprit was played a lot, then it was almost never played, then it all of a sudden regained popularity.  It lets you powerlock your opponent, just by playing him to the bench.  He first say play with Gardevoir SW, then he saw play with Palkia G, and finally was paired up with Regigigas.  All three of these decks were very disruptive decks that did well.  After those decks saw less play, about a year passed before he saw more play.  Current versions of Gyarados and Machamp use Mesprit to powerlock the opponent.  Mesprit has been a great card that is versatile, I’m sure a lot of people will miss Mespirt, or not miss him (depends if you play him or not).

#38.  Machamp Lv. X

In my opinion Machamp is probably the worst Level X that has seen a lot of play.  It does not have a great attack, and a Poke-Body that can hurt you if you are not careful.  But, I cannot deny that it was an impactful card.  It allowed Machamp SF to be able to damage Stage 2 Pokemon, which it always had a hard time doing.  Machamp never won worlds, but it did win some regionals and state tournaments.  Machamp Lv. X has recently seen a drop in play thanks to Machamp Prime, but the Level X has years of history.  It is a great card, and the answer to the trivia question; “What is the only Level X to not have a X2 weakness?”

#37.  Scizor SF

This card has a special place in my heart since it was the first decent deck that I played.  The Scizor/Cherrim deck has been  known to be the best cheap deck around.  It was a fun deck that was great for beginners.  It never won any large tournaments, but it did its job by introducing hundreds of players to the game.   Scizor/Cherrim was always looked down on, but to this day it is still a competitive deck.

#36.  Poke Drawer +, Quick Ball, and Handy 910’s Pokedex

If you play 1 Poke Drawer you can draw 1 card, if you play 2 at the same time you can grab any 2 cards from your deck.  Pokedex lets you look at the top 2 cards of your deck and put 1 card in your hand and the other on the bottom of the deck.  Quick Ball lets you reveal cards until you reveal a Pokemon, then put that Pokemon in your hand.  These cards are mostly used in speed decks like Shuppet and Uxie.  They also has seen play in quick Machamp and Gyarados builds.  They are great cards that allowed really fast decks to work.  Pokedex was also is a versatile card that can be splashed into almost any deck.  The deck will slow down a lot without these cards, and the donks deck will cease to exist.

#35. Kingdra La

Kingdra has been a popular deck for a long time.  Ever since the Legends Awakened set was released, Kingdra has been a fearsome deck.  I know that I always was afraid of playing a good Kingdra player.  It had great popularity until Luxray Gl hit the format.  But, it had a renaissance once Kingdra Prime was released.  It has seen a little less play in the last few months, but every once in a while you will still see people play this deck.  Even though it never won worlds, it was still a very successful deck.

34. Giratina Pt #9 

Th #34 spot goes to the Giratina with the “Let Loose” Poke-Power.  Giratina has never been in a worlds winning deck, neither has it been a solid attacker.  But, what it has been is an awesome tech that does thing that no other Pokemon can do.  Yes, Judge can do the same thing, but it also takes up your supporter slot.  Giratina can change the game by making your opponent shuffle away his good hand.  It is traditionally used in Yanmega Prime decks, and has seen play in Sablelock decks.  A lot of people will miss this card.

33.  Shuppet Pt/ Dunsparce SV

Shuppet and Dunsparce are both basic Pokemon that attack for little damage, and then go back into your hand.  When the Plus Power rules were different, you could attach and Expert Belt and a Plus Power to Dunsparce or Shuppet, and then everything went back into your deck.  Back in the days with Mr. Mime MT, Shuppet and Dunsparce were able to hang up there with almost any deck.  In fact, Onehitko.com ‘s Jona was a good a Shuppet player as there was, winning City Championships in a really tough area.    These decks were cool because you could attack without leaving anything on the field.  Unfortunately, even if they did not rotate out, these cards would not be playable because of the new Plus Power rule.  But, these cards were once the part of a really good deck.

32. Gengar Ar #16.

This card makes me feel old.  It seems like Cursegar just came into the format a couple months ago, but is already leaving the format.  When it was first released Cursegar was one of the best decks in the format.  The deck relied on locking trainers with Spiritomb Ar, and then switching to Gengar, then attacking and switching out.  Most Cursegar decks rotated out with the loss of Claydol, although some people played Gengar Ar in their Trainerlock build.  Cursegar is now gone from the format, but it does have a good history of play.

31. Palmers Contribution

When Palmers first came out we had the ability to use Night Maintenance.  Now both NM and Palmers are no more.  There are different kinds of supporters that do similar things, but not as good as Palmers.  It isn’t a deck that we think about a lot, but it is a great card.

30. Aaron’s Collection

Another similar card to Palmers is Aaron’s Collection.  It lets you take 2 Pokemon SP or basic energy from the discard pile, and put them in your hand.  Not many cards let you put Pokemon and energy from the discard to your hand.  It was used a lot in SP builds, and has become a staple in Luxchomp decks.  When you think of great cards for SP decks, you don’t think of Aaron’s, but it really does let SP decks recover quickly.  If SP decks would survive the rotation, they would have  missed Aaron’s Collection.

29. Honchkrow SV

Honchkrow is mostly used in Sablelock builds.  Besides Garchomp C, it is the only real attacker that Sablelock decks have.   It is the reason that Sablelock decks have a chance at winning longer games against SP builds.  As previously mentioned, Con Le took the Sablelock deck to last years U.S. Nationals, and many other people had great success with the deck.  Honchkrow has been a great card that Sablelock players would miss.

28.  Regice La

Regice has been a staple in one of the best decks for about 2 years now.  It has great synergy with Gyarados, allowing you to discard Magikarps to power up Gyarados’s attack.  It is one of the reasons why Gyarados has been a great deck.  Regice has only seen play in other decks like Shuppet Donk.  It’s “Regiomove” Poke-Power lets you switch the defending Pokemon if it is a basic.  This has been really useful for the game.  Regice and Gyarados have accomplished a lot of things in their career, now cards like Junk Arm are doing the job of Regice.

27.  Charizard Ar.  

One of the most popular decks in the past year has been Charizard.  It is a good card that can do up to 80 damage for just 1 energy.  Charizard would be a good pair with the new Emboar, but it will soon be leaving the format.  Charizard has never had much success, but it has been popular enough that it should be on this list.  Like Scizor SF, I think that it has let a lot of new players learn the game. It also doesn ‘t hurt that Charizard is always one of the most popular Pokemon.

26.  Mewtwo MD. and Mewtwo Lv.X

Like Charizard, Mewtwo is a good card that has seen a lot of play but has not had great success.  Mewtwo is a good counter to SP decks because it has a Poke-Body that does not let any basic do any damage to Mewtwo.  It has had a good partner with Cursegar and Gengar SF.  It has also been splashed into many other decks, to give the deck a better SP matchup.  But unfortunately Mewtwo has not had a huge showing at big tournaments.  It seems that SP decks just have too many ways to play around Mewtwo.  No matter how effective Mewtwo was, it was a great card that did have an effect on the meta game.  Thats why its on the list.

Well we have gotten to #26, look for the next article soon. Please comment on this article so we can talk about my picks.  I know they aren’t perfect, so lets find out where I went wrong.

So long and thanks for all the fish!

Feedback Needed: Website Design

Hey guys. When we changed the website to the new name/URL, I also created a new look for the site. Now, the new look was not something that we originally discussed as being a part of the change. I mostly just felt that it would be fun to have a new look and feel to accompany the new name, so I took it upon myself to create the new design. After a weekend of getting used to the new look, what do you guys think?

I would really like feedback on this, because I’m not necessarily attached to the new layout. I could be persuaded to go back to the old, stick with the new, come up with something in between, or try something entirely new.

I’m no graphic artist here, so I know that my artistic abilities and tastes are (well let’s lay it out there) virtually nonexistent. I could use some help. If you’re into designing stuff like this, maybe you want a shot at it. Maybe you just want to voice your opinion. Maybe you’re like me and don’t have a strong opinion, but that’s important for me to know, too.

Here are a few options that are on the table. Any of these are ready to roll. New designs are definitely doable, too (but maybe not by me?). At any rate, please comment and let’s figure this out together.

Old Theme
Old Theme + New Background/Title
New Theme

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Opening Black & White Zekrom and Reshiram Tins

Hello everybody! Here are some videos of the new Black & White Zekrom and Reshiram tins.

I probably will never stop saying this, but I absolutely love this set. At first, after having a set like Call of Legends with 22 holo rares, 11 shiny legends, and 8 reverse holo energies, I thought it would be so nice to have a set with 12 holo rares, 2 ultra rares, and 1 secret rare. Perhaps this would be a nice, easy set to collect. Despite my trouble pulling the ultra rares (which you’ll hear about in the videos), I almost feel like it is more difficult to collect all of the holos. Now that I have started this set, I’m glad that it’s not as easy as I anticipated, because the best thing about collecting is the challenge. So bring it on!

Oh, did I mention that I love this set?

[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=yh1LWf68K-0[/youtube]

[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=rtfHUEKGPfk[/youtube]

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Introducing “One Hit KO”

One Hit KO Representative, Hitmonchan
You may have noticed, but I’ll say it anyway. Pikkdogs already alluded to it in his previous post. What was once TeamOmar.com is now OneHitKO.com. We’re hoping that the new name better represents what the site has become. It’s grown larger than just a place for a few guys to share their ramblings, and we’re really pleased with the site’s growth.

People from all over the world are reading and posting here, and we feel like they’re all part of the “team.” The problem is that we feel the name “Team Omar” might be too exclusive. People are reading, but we’d like to see more people contributing (commenting, writing articles, submitting videos, etc.). The new identity is our attempt at making this a place where everyone will feel welcome to participate.

This isn’t Omar’s website. This isn’t my team’s website. It’s a place where everyone can go to share information and read quality articles about the Pokemon Trading Card Game.

To help usher in the new name and URL, we’ve also given the website a facelift. I think it adds a freshness to the site. It definitely gives the site a new feel, but it’s still the same content you’ve come to expect. We hope you like the new look, the new name, and all that it represents.

One Hit KO for the win! Read More

Deck Analysis: Who Let The Dogs Out?

Hey everyone in Om……ahhhhhh…… lets start this over.  A big hello to all of you O.H.K.O.ers, welcome to my first article on the new www.onehitko.com.  As you might know, Ed has changed the name of the site from “www.teamomar.com” to “www.onehitko.com”, to better represent what the website has become.  Ed will probably make  the official announcement soon.  This website was originally made to communicate between a couple people, and had a name to reflect that.  Now, this website is a trusted source to Pokemon players all over the world, and should not be limited to just one team.  Anyway, lets go and talk about the new deck that I just made.

How I Thought of It

I thought of this deck about 2 weeks ago while I was jogging.  I was thinking of how I can stand out in a format filled with Sabledonk, and I decided that I needed to start with Spiritomb.  The only way to guarantee a Spiritomb start is to run only 4 Spiritombs, and no other basic Pokemon.  Since Spiritomb does not evolve and cannot do any damage, I needed to think of another way to attack.  I first thought about using fossil cards.  But, I relized that you can start with fossils, and that they would interfere with Spiritomb’s “Keystone Seal” Poke-Body.  I finally came with the idea of using Legend cards.  The rules do not allow you to start with a legend, so there is no chance of starting with it.  Most legends also have good attacks, so it would be easy to knock out Sableye, Crobat G, or Uxie.

Now that I thought of using Legend cards, I had to decide which ones to use.  I thought using about 3 legends would be good, it would leave me plenty of room for supporters while giving me a good chance at drawing into at least 1 half of a legend.  So, I went through each legend and judged if it would work.  Dialga/Palkia Legend, didn’t fit because its a weird card that just adds prizes or takes away Pokemon, that doesn’t really counter Sabledonk very well.  Darkrai/Cresselia Legend doesn’t really work either, it just moves around damage counters and weird things like that.  Rayquaza/Deoxys Legend doesn’t really fit either, it can do a lot of damage but its attacks are too expensive and requires discarding.  Kyorgre/Groudon Legend is a great card, but its attacks are just too expensive for this deck, time might be called before you can load up a KGL.  The same energy problems that effects KGL, is an issue with HO-OH Legend.  Lugia Legend’s attacks only cost 3 energies, but they require you to discard 3 energies.  So none of those legends worked out, but the Legendary Dogs were perfect. 

There are 3 of them, and most of them have attacks that only cost 2-3 energies.  The best thing is that since the cards are related to each other, they use the same kinds of energies.  Entei/Raikou Legend can do 90 damage for just two energies, or can do 80 damage to any Pokemon with Poke-Powers on the field.  This is especially great for Sabledonk, because Sableye is the only Pokemon that will survive a “Thunder Fall” attack.   ERL will be your biggest attacker in the deck.  Suicine and Entei Legend can do 80 damage and burn the defending Pokemon with the “Buring Inferno” attack, which will cost you  only 1 fire energy and 1 DCE.  Raikou Suicine is the legend that I use the least, but can still be a good attacker.  Its “Aurora Gain” attack does 50 for WCC, but it heals 50 damage.  Its “Thunderbolt Spear” attack is good incase you are playing a different deck with a high HP Pokemon.  It can do 150 damage for LLC, while doing 50 damage to itself.

So, that was a long introduction.  The question is does the deck actually work?  Can it stop a Sabledonk? The answer is a resounding “yes”!  I admit that I have not tested the deck 100 times, but in my initial testings the deck has crushed Sabledonk every time.  Here is the strategy behind it.

How To Play This Deck

You will always have a Spiritomb start.  It will most likely be a single Spiritomb.  Your opponent can instantly win by starting with a Sableye, Special Darkness Energy, and a Crobat G.  All they would need to do is to attach the Special Dark, and use Crobat G’s “Flash Bite” to make sure Sableye has more HP then Spiritomb.  Then, Sableye can use “Over Confident” for the knock out.  But, the problem is they will rarely get all of these three cards to start with.

They will probably start first and then pass.  What you need to do is to use Pokemon Collector to get the other 3 Spritombs.  Trust me, unless you can get 2 Legends out on one turn, you will need a lot of Spiritombs for when you break the trainer lock.  You will pass, then your opponent will either attack (if he has an energy) or pass.  Next, you will probably have half of a legend card in your hand, so use Bebe’s Search or a hand refresh card to try to get the other half.  Put down the legend and attach an energy.

By this time, you might have lost a Spiritomb, unless you took a long time Mulliganing it is probably better to put up a second Spiritomb.  You will draw and probably use a hand refresh card.  Then attach an energy and work on getting a second legend out (probably ERL).  When they knock out the second tomb, promote the now fully powered Legend, use Twins to setup your 2nd and 3rd legend, and the game should be over. 

There is no way that a Sableye can beat a legend card, so as long as you didn’t run out of time you are golden.  When you get the 2nd legend the other player will probably scoop.

So that is how the deck works, now is the part where I talk about the bad parts of the deck.  The most obvious one is that you will have to mulligan a lot of times.  Usually I only have to mulligan about 2-3 times, it normally does not have an effect on the game.  It mostly just gives them more trainers that they cannot use.  The second bad part of the deck is the fact that you may not be playing Sabledonk.  Sabledonk will be the most played deck at this years Battle Roads, but if you even play 1 deck that is not Sabledonk, you could be in for a world of hurt.  Even decks that are considered to be way below average will have a good chance of beating this deck.  This deck was made for the sole purpose of beating Sabledonk, and thats all it can do.  Perhaps the deck can be teched to deal with other decks, but that will be up for you to decide.  So, the decision to play this deck is based on the metagame of your Battle Roads.

The List

So now we know how I made the deck, what it is, how to play it, and how it can fail; lets look at my sample decklist.  This is just a basic version of the deck and can be teched to play other matchups.

Pokemon-16

  • 4-Spiritomb Ar
  • 2-2 Entei/Raikou Legend
  • 2-2 Raikou/Suicine Legend
  • 2-2- Suicine/Entei Legend

Trainers-29

  • 4- Pokemon Collector- Use it early, ignore it later in the game.
  • 4-Bebe’s Search- The most important supporter after Collector, you need this to get your first full Legend.
  • 3-Cyrus’s Conspiracy- To get an energy card, and a supporter that you need.
  • 4-Twins- You will probably be a prize or two behind before you can attack.  Twins makes it easy to get Legend pieces out.
  • 2-Professor Juniper-Great card, but you don’t always want to discard Legend pieces.
  • 3- Profesor Oak’s New Theory
  • 2-Engineer’s Adjustment
  • 2-Sunny Shore City Gym
  • 1-Expert Belt
  • 2-Sage’s Training
  • 2-Fisherman

Energy-15

  • Fire-6
  • Lightning-7
  • Water-1
  • DCE-1

Playing Other Decks

This deck was made for one purpose, to beat Sabledonk.  I never imagined that I would be pitting it against other decks.  This was more of a concept deck then a real one.  I wanted to see if it was possible to beat Sabledonk, now I can say that it is.  But, there is no use in playing a deck if it can’t even play the deck that it is designed to beat.  If a player tries to play this deck, they may not even see Sabledonk if everyone isn’t playing Sabledonk.

So, because of this fact I tried to test this deck against other decks.  The only other deck that I knew was going to get play besides Sabledonk is Gyarados, so that is the only other deck I tested against.  After making some changes to the list, I found out that Gyarados is just too fast for this deck.  Gyarados gets 3 prizes before the other deck can attack.  Once a couple of Legends hit the field the play becomes balanced.  “Who let the dogs out” will probably get a couple knock outs right away with RSL.  But at the end Gyarados will win because each Legend that it knocks out nets them 2 prizes.

Even though the Gyarados testing didn’t go too well, I was happy with what happened.  Most of the games were fairly close and if Gyarados didn’t have weakness on two of the three legend cards,  the game would have been totally different.  I think that if other decks are popular, this deck might have a shot at beating them.

Conclusion

So there is the deck that I made up.  What do you guys think of it?  Do you think that a deck that can only beat 1 deck will be able to work?  Or do you even care about Spring Battle Roads this season?

Top 10 Impactful Cards for Black and White

A  big hello to all members of Omar-Nation, this is Pikkdogs here with my quarterly “Top 10 Impactful Cards” article.  This article counts down the top 10 cards that will be impactful on the game.  Not all these cards will make an impact now, some will not show up in a deck for about a year, but I think all these cards have a great chance of impacting the game.

I was able to head north to a pre-release this past Sunday.  After I attended church service with my Brother, I took the 30 minute drive north to Brighton, Mi.  I ended up going 0-3 and not getting a lot of trades done, but I did pull some decent cards.  Regardless, I had a pretty fun time with all the players and judges in Brighton, Mi.  I also met up with a cool Poke-Dad, I’m bad with names but I think his name was Dave.  He was a big Team Omar fan, so it was nice hanging out with him.  So shout out to Dave and his son!

The Pre-Release was very fun because it was fun to open the new Black and White cards.  With cards like Emboar, Samurott, Pikachu, Zekrom, and Reshiram being valued so high, it was like Christmas all over again.  There are some great cards in this set, so lets see how these cards will effect the format.  Since the format is up in the air right now, it will be very hard to tell, but I guess if it was easy anyone could write this article.

10. Pokedex-

There are not a lot of good trainers in this set.  When people think of trainers in this set, most people only think of one trainer, Professor Juniper, but Pokedex might change all that.   Pokedex lets you arrange the top 5 cards of your deck in any order.  But, with the lack of draw power in the coming formats, the ability to control your top decks is awesome.  The format may not let players play this deck, because of the lack of deck space, but if there is room this card is great.  It is a very versatile card that can be played in any deck (except a Vileplume deck).  Before the rotation, this card works well with Uxie La.  It also works well with Nineatils HGSS.
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Opinion: What has Play Pokemon Been Doing?

Hey everyone in Omar Nation, this is Pikkdogs here with a piece of news and an opinion article on Play Pokemon.

We just had an announcement from Play Pokemon, that let us know that a HGSS-on rotation could happen in July, just before US nationals.  Here is the link to the announcement:

http://www.pokemon.com/us/news/op_bw_modifiedformat-2011-04-25/

While I think that a rotation is necessary for the format, I disagree with the recent announcement by Play Pokemon.  If they did not announce a rotation at the launch of the Black and White, why wait a couple of months?  People have already spent about a month not planning for a rotation, and now Play Pokemon plays the “maybe” game with us.  They are wasting the time of all the players by possibly forcing us to prepare for 3 different formats in the span of just 3 months.  If I wanted to play 3 different games, I would do so, but I only want to play 1 game at once.

Lets back up a little bit.  Last fall Japan’s organized play announced a rotation and a rules change that will effect their format alongside the release of their Black and White sets.  The rules were kind of strange and included things like being able to use Trainers and Supporters on the first turn and having Supporter cards go straight to the discard pile.  Fast forward to April 4, 2011, when it was announced that we also get the rules changes but not the rotation that Japan got.  This meant that we will have a format that had a lot of donk decks. A lot of people were upset by the rules and lack of a rotation.  They stated that the format had forced players to rely  more on luck than skill.
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Review of Regionals 2011 and Testing Tips

A big hello to all members of Omar-Nation, this is Pikkdogs here.  I hope everyone had fun at Regionals this year.  Because of school, I was not able to make it to my regionals, but the high gas prices made me not so mad about not having to drive over 6 hours.

Even though I did not make it to regionals, other people did.  Regionals were full of a lot of people running a lot of different decks.  This article will give you a short Regionals wrap-up, and give you some tips for testing for Spring Battle Roads.  Regionals will not be a great indicator of what will happen at BRs and Nationals, this is because of new rule changes, but we should still review it anyway.

What won Regionals?

It was no surprise to see what won Regionals.  Here is what won:

7 Luxchomp
2 Vilegar
1 Sablelock
1 Machamp/Vileplume
1 MagneRock
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Topping Midwest Regionals with Andy Wieman

After a very disappointing run at states (6-1 then losing in Top 8 at MN States, then going 3-3 in NV) I was sure of two things: 1) I would be playing LuxChomp again and 2) I was going to fit Dialga in my list.  Dialga was only a 1-1 tech, but it helped with a tremendous number of matchups.  Some of the matchups that I want Dialga in against are: Mewperior, Donphan, Uxie/Shuppet donk, Charizard, Machamp/Vileplume and Vilegar.  Add all of these plus the fact that I refused to scoop to Mewtwo (as I did in round 6 of MN States to Radu) and Dialga was going to make the cut.  I was debating a few other spots in the deck, but never questioned the deck itself.  I also had one spot built in because I had determined I wasn’t going to run Weavile G (something I would later regret).  The Lostgar threat turned out to be non-existent and I felt Dialga helped the Vilegar matchup more.  The other change to the deck since states that I LOVED was the inclusion of Twins.  It can tilt the mirror single handedly, and is an all around great card.

That's Andy To the Right (next to Mike and across from Pooka and Nick)

The week before the event, I had my list settled except for three slots.  I was questioning my Energy Gain/Power Spray/Junk Arm count.  I currently had it at 4/2/1.  If felt the extra energy gain helped a lot in the mirror, and the Sprays would be less than optimal against Spiritomb and Vileplume decks.  I later switched it to 3/3/1 and felt that the more well-rounded approach would be better, but I would later regret this change.  I was also debating my Bebe’s/Communication count; I was currently at 2/0.  Jay Hornung advocated Communication, but I felt that the chance of prizing the single Bebe’s that I needed to get Dialga G Lvl. X against trainer lock was too much, so I decided to stick with 2/0.  My last question was whether I would cut my 3-1 Uxie line down to fit 1 Chatot.  I felt that the 3rd Uxie helped so much against the possible wave of Machamp that I needed to leave it in.

I get to the tournament a half hour before registration ends, turn in my final list (I switched the Gain/Spray count that morning) and wait a LONG time before the event gets under way.
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A new take on Gyarados

Hey everyone enjoying TeamOmar.com, Joel here with a new take on a popular favorite: Gyarados. With the new Black & White rules coming into effect, there has been lots of discussion on how the game will change. In my opinion, fast decks will be faster, slow decks will still be slow, and Sableye is going to see a lot of play. I figured with the new rules, I would go back to testing an old classic: Gyarados. Gyarados has proved to be a strong deck that can hold it’s own against SP’s, and has seen a lot of play over the past year, top cutting at many Battle Roads, Cities, Regionals, Nationals and Worlds. With the new first turn trainer rule, Gyarados can be a force to be reckoned with. I put together a Gyarados list and tested the deck under Black and White rules and the deck has brought me good results. I’ll share my list and discuss how I play it.

Pokemon:
4 Magikarp (SF)
3 Gyarados (SF)
4 Sableye (SF)
1 Ditto (LA)
1 Crobat G (PT)
2 Uxie (LA)
2 Mesprit (LA)
1 Azelf (LA)
1 Combee (SF)
2 Regice (LA)
Trainer/Supporter/Stadiums
3 Broken Time Space
2 Pokemon Communication
3 Expert Belt
4 Super Scoop Up
4 Pokemon Collector
2 VS Seeker
2 Energy Exchanger
4 PokeTurn
3 Seeker
3 Junk Arm
Energy
3 Rescue Energy
3 Dark (special)
3 Warp Energy
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