PokeClass Episode 27 – What to Expect at UK Nationals

[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=vw57SJOXFhw[/youtube]

Hey OneHitKO-ers! Not sure how many International players (MD-CoL format) visit this site, but if you are one of them then this is the video for you!

This week is all about what you should be anticipating coming up to UK Nationals! I cover almost every deck you will come across so that nothing will take you by surprise on the day. I also cover how to deal with random decks that may catch you off guard when it comes to the tournament!

Even if you aren’t an International competitor, this video will still give you some vital info on meta decks for events like Battle Roads that are still left for the season.

Enjoy!

Dan
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Pikkdogs Spring Battle Road Report- Tecumseh, Mi

Hey all you OHKOers out there, this is Pikkdogs here with a tournament report.  This Sunday I was fortunate enough to head to a SpSableye - SFring Battle Road in Tecumseh.  I like going to Tecumseh because it is a smaller town that takes me away from the urban sprawl of Detroit.  The tournaments there used to be held at a boy scout cabin, they are now held at a Masonic Temple.  It is a pretty cool place, nice and big, it even overlooks a lake.  The turnout this day was not very good, there was only around 20 masters.  Because of the stale format a lot of players decided not to come today.  This led to only 5 rounds, and a top cut of 4.  Anyway, lets get to the good stuff.

I wasn’t really into this format so I didn’t prepare for the tournament very much.  Instead, I spent most of my time with the HGSS-on format.  Before the new rules came into effect I played Uxie Donk.  I loved playing Uxie Donk because it is a deck that requires a lot of skill and experience, and has a good matchup against SP decks.  But because of the rule changes regarding Plus Power,  Uxie Donk is no longer playable.  Instead of using Uxie Donk I decided to play Sabledonk.  It is not the same deck, but it is similar.  It has a higher donking ability, but is worse later in the game.  I wanted to play another deck like Gyarados, but there wasn’t any deck that I tried that could consistently beat Sabledonk.   I knew that with some luck, Sabledonk could get me a Victory Medal. Read More

Deck Analysis: Miss Plume- Mismagius Cl and Vileplume Ud

A big hello to all you OHKOers out there, this is Pikkdogs here with a deck analysis.  This is a deck I tried out last weekend and I have grown to kind of like it.  It is a natural evolution of the Vilegar Trainerlock of the last format.  Of course, this deck is for the HGSS-on format.

Strategy

The goal of this deck is to disrupt your opponent by locking trainers, and then using the trainers in their hand to hurt them with Mismagius’s “Poltergeist” Attack.   Thanks to the rotation, Spiritomb Ar is no longer in the format, so trainerlocking the entire game is no longer possible.  This makes it impossible for trainerlocking to disrupt an early setup.  Even though Vileplume is not as disruptive as it could be, trainerlocking is still effective.  It is hard for any deck to recover without using cards like Pokemon Communication and Rare Candy.

Your main attacker in this deck is Mismagius Cl.  This card has the “Poltergeist” attack that Gengar SF had.  In the past format Gengar was a better attacker because the Level X could counter Dialga G Lv. X.  Now that Dialga G is gone there is no need for a counter to it.  And since Regice and Regirock are gone, and Junk Arm is not playable under trainerlock; it is very hard to discard trainers from your hand.  These facts make Mismagius a pretty good card.

I also run Noctowl HGSS in this deck.  Since the Mismagius and Vileplume lines only add up to 14 Pokemon, you will have some room to have Pokemon that add consistency.  I find that the best Pokemon to fit into this deck is Noctowl.  He lets you draw 1 card during your turn with the “Night Sight” Poke-Power, the power does stack.  Drawing 1 card is not an amazing power, but it does add a considerable amount of consistency.  I feel that it is a good play for this deck.

The Setup

This deck uses Stantler as a starting Pokemon.  Its “Call for Family” attack lets you grab 2 basics from your Pokemon and put it on your bench.  It is the best starter for this deck.  It lets you get Hoothoots, Misdreavuses, or Oddishes; and setup very quickly.  Misdreavus is also a decent starting Pokemon.  It’s “Dual Draw” attack forces each player to draw 3 cards, it lets you setup and puts more trainers in your opponents hand.

Your first goal in setting up is getting a Vileplume.  Even if you have to sacrifice a  couple Pokemon, getting a Vileplume is worth it.  Next, it should be easy to get a Mismagius and load two energies on him.  You might lose a couple Mismagiuses, but hopefully you will be able to catch them with a stale hand full of trainers, and you can easily bring up more Mismagiuses.

The Drawbacks

The biggest problem with this deck is that it is a little slow.  Setting up a stage 2 along with a stage 1 takes a lot of time.  If you are going against a deck that can setup by turn 2, you might find yourself too far down by the time you actually setup.  Another drawback is the fact that you won’t be locking trainers until at least turn 3.  This leaves them plenty of time to setup.

The Good

What I like about this deck is that it is something that most people aren’t planning to go against.  Most people are worried about Zekrom or Reshiram, if they are thinking about anything else it is Donphan, Cincinno, or Gengar Prime.  Nobody is thinking about trainerlock right now.  If you run this deck you will be surprising a lot of people.  This deck is easy to counter, but if nobody is expecting it, nobody can counter it.  I think it could be a good deck for the next format.  It may be a little slow, but I do know that it works well.

The List

Like most my lists I don’t have this list tweaked to perfection.  This is just a rough basic list that I 4-5 times.  I originally ran 4 Rare Candies in this list, but I never could seem to use the Candies, so I took them out.

Pokemon-24  

  • 2- Vileplume
  • 2-Gloom
  • 2-Oddish
  • 4-Misdreavus
  • 4-Mismagius
  • 4-Stantler
  • 1-Mr. Mime Cl- His “Trick Reveal” Poke-Power lets you see the hand of your opponent.  With this guy you can see if you will get a knockout on “Poltergeist.”
  • 1-Spritiomb Tm- Is used for refreshing your opponents hand, if he/she is able to get the trainers out.
  • 2-Hoothoot
  • 2-Noctowl

Trainers-23

  • 4-Professor Elms Trainer Method- Lots of Evolutions in this deck, getting an early Vileplume is crucial, and this helps.
  • 2- Twins- possibly the best supporter in this format, 2 is standard in any of my decks.
  • 4- Pokemon Collector
  • 4- Professor Oak’s New Theory- I prefer PONT to Juniper in this deck because of the fact that I run so many evolutions.
  • 1- Flower Shop Lady
  • 2- Copy Cat- your opponent will have a big hand, you might as well benefit from it.
  • 2- Sages Training
  • 4- Pokemon Communication

Energy-13

  • 10- Psychic
  • 2- Rescue
  • 1-DCE- can be used to retreat Vileplume or to attack with Noctowl.

Its not the best list ever, but its enough for you to go on and test this deck for yourself.  Its a pretty basic list that you can tweak yourself by changing cards like Sages Training and Noctowl for other cards that you want to play.

Closing Remarks

I think this deck may be a little slow, but I think it is a good solid idea. When Gothitelle comes to the format, Vileplume may fall out of favor, but for right now it is a decent play.  I didn’t analyze any matchups in this article because I feel that this deck doesn’t differ in most matchups.  I encourage you guys to give this deck a chance and see if you like it.

So long and thanks for all the fish!

Lost World Deck HGSS-On- Mew Prime, Mime Jr. and Gengar Prime.

As you can see I got really creative with the name of this deck. 

Hello all you OHKOers out there.  This is Pikkdogs here with a deck idea for the HGSS-on format. I spent most of last weekend working on some HGSS-on decks.  I tried a lot of good decks, one deck that was unexpectedly good was my lost world deck.

Before we talk about the deck, we have to mention that Battle Roads start this weekend!  This is the time where you can go and prove that the Md-BW format is pretty terrible.  Although most people are not excited about the format, it could be just the time for you to go and steal a Victory Medal.  So go and have fun with your Pokemon friends, and hopefully you can pull down a medal.

How the Deck Works

Anyway, lets go back to the deck.  Like all Lost World decks, this decks only purpose is to get 6 of your opponent’s Pokemon in the Lost Zone.  Unlike the popular Lostgar deck, this deck has no way to grab 6 prizes if needed, but thats not really something you need to do.

The main way you will get Pokemon in the Lost Zone is by using Gengar Prime’s “Hurl Into Darkness” attack.  But you will never have an active Gengar Prime, instead, you will throw Gengar Prime into your Lost Zone and then make Mew Prime use “Hurl”.  Mew Prime can use any attack of any Pokemon in the Lost Zone thanks to his “Lost Link” Poke-Body”.  You put Gengar in the Lost Zone either with Mew Prime or with Relincanth Cl.  You will also put your opponent’s Pokemon in the Lost Zone with Mime Jr. Cl.

Mime Jr. is a very useful card in this deck.  His attack “Sleepy Lost” sends the top card of your opponent’s deck into the Lost Zone.  To make sure you will send a Pokemon to the Lost Zone with this attack, this deck uses Slowking Cl to arrange your opponent’s deck.  His Poke-Power “Second Sight” lets you arrange the top 3 card of either of the decks.  This power can be used to either help you setup, try to give your opponent a bad draw, or to setup “Sleepy Lost.”  When I first made this deck, I thought I would only use Slowking to help with “Sleepy Lost.”  But, I soon found out that if you can get Slowking setup before your opponent sets up, you can delay their setup for a long time.

How Do You Setup?    Mime Jr - CL 47

This deck has an abundant amount of good starting Pokemon.  This deck runs 4 Mew Prime, 2 Relincanth Cl, and 2 Slowpoke (Rambunctious Party).   Either would be decent to start with.  Ideally you would want to start with Mew Prime or Relincanth and Gengar Prime in your hand, and you would be able to get Gengar Prime in the Lost Zone on the first turn.  If  not you should be able to setup with Slowpoke or draw cards with Relincanth.

After you have tried to get Gengar Prime in the Lost Zone, your next job is to setup a Slowking.  Hopefully you started with a Pokemon Collector or some Dual Balls.  After you use these cards  you should have at least 1 Slowpoke, Mew Prime, and Mime Jr.  Eventually try to get multiple copies of each card in your hand, and a Mr. Mime. Next, use a Pokemon Communication to snag a Slowking.

Once you got your Slowking, you need to decide which attacker is the best to use.  First use Mr. Mime’s “Trick Reveal” to see if the opponent has any Pokemon in their hand.  Next use “Second Sight” to see what is at the top of their deck.  If you can take 2 Pokemon with Mew, than do it.  But if you can only take 1 and you have Pokemon both at the top of the deck and in the hand, then you can choose which one you will want to put in the Lost Zone.  Ideally you would want to put the most important one in the Lost Zone, but most of the time any Pokemon will do.

Now that you got your first Pokemon in there just keep on using “Second Sight” and “Sleepy Lost”, as well as Seeker with “Hurl Into Darkness”.  You should know within the first few turns if you can win the game.  If you can put 2 in the Lost Zone before they can take a prize, you should have an easy win.  If they setup as fast as you did, your probably not going to win.  This is why an early Slowking is important.  If you can use Slowking to slow down the opponent for even a turn than you have a better chance at winning.

Matchups

Of course a deck is only as good as its matchups, so lets see if this format will be kind to this deck.

  1. Reshiboar70/30 Reshiboar is probably the best deck in the format, but it has a hard time attacking if you can limit the amount of energy it receives.  Because Reshiram requires a discard, if you can use “Second Sight” to keep the Fishermen and energy out of their hands, you should be faster than them.  Good players will probably try to attack with Emboar, to get around the discard, but a lot of people will not know to do that.
  2. Stage 1 decks (Cincinno, Donphan Prime etc….)- 50/50– It all depends on if you setup first.  This is a fast deck, so it is a 50/50 chance that you will setup first.  If you can get that early Slowking, you should be good.
  3. Zekrom- 40/60-I haven’t tested this matchup, but this should be a tough matchup for this deck.  Since Zekrom is really fast it has a decent chance of out speeding the Lost World Deck.
  4. Stage 2 Decks60/40– Even though this category is very broad, Stage 2 decks take at least 3 turns to setup.  Hopefully, you should be lost zoning by turn 2.  So if you see an Oshawott and a Totodile on the first turn, take a big sigh of relief.

The List

This is just my list of the deck.  I only made it a couple days ago, so it is far from perfect.  So feel free to experiment with it and make it better.

Pokemon-17

  • 3- Mime Jr.
  • 1- Mr. Mime cl
  • 4- Mew Prime
  • 2- Slowpoke(Rambunctious Party) 
  • 2- Slowking CL
  • 2- Gengar Prime
  • 2- Relincanth Cl
  • 1- Spiritiomb Tm- For forcing my opponent to refresh his/her hand.

Trainers- 32

  • 4- Seeker- A sure-fire way to get a Pokemon with “Hurl into Darkness”
  • 4- Professor Juniper- the best hand refresh for a deck that doesn’t evolve a lot
  • 4- Twins- You will never take a prize, so you will be able to use Twins a lot
  • 4- Pokemon Collector- You have so many basics that you can’t afford not to run this card.
  • 2- PONT
  • 1- Flowershop Lady- This card has quietly become a staple in any deck.
  • 3- Revive- an easy way to get Mime Jr. and Mew back without wasting your supporter for the turn. Helpful mid to late game.
  • 3- Dual Ball- a way to get basics without using a supporter
  • 4- Communication- you need this to get an early Slowking
  • 3- Lost World- You can run 2, some might run 4.

Energy-11

Psychic-11-You might wanna add another energy or two, because you could burn some on Relincanth or Slowpoke.  But, I only run 11 because Twins makes it easy to get energy when you need it.

Closing Remarks

Well there is the list.  Its not the best list but it is a good place to start if you wanna test this deck.  You could possibly take away some Dual Balls and a revive or two for another Slowking line or some Lost Removers.

When I tested this deck I realized that it can really work, but I still can’t help but think that this deck is just a turn too slow to work.  It will depend on the Metagame, but I think this could be a good deck.

So long and thanks for all the fish!

Pikkdogs Pikks Three: Ditto Triumphant, Plus Power, and Relicanth Cl

A big hello to all you OHKOers out there, this is Pikkdogs here with another special Pikk Three article.  This special edition of  “Pikk Three” will feature Pokemon that were not used in the previous format but could be great in the HGSS-on format.  The upcoming rotation will drastically change the face of the game.  Not only will we see new decks, some cards from previous sets that were not very good will now be really important.  Here are some cards that could possibly fit this category.

Before we get into the article, I would like to go a little bit of a P.S.A.  If you guys hit up Pokegym.net, you will have seen that there is an article about a young girl who plays Pokemon, who was just diagnosed with Leukemia.  Friends from her Pokemon league are calling on all Pokemon players to come together to donate some Eevee cards and merchandise (Eevee is her favorite Pokemon).  Even though Eevee cards are not very valueable, I think it would be a cool thing if we could show our support by sending her a couple thousand Eevee cards.  It would be cool because she would know there are a lot of people out there who are praying for her and supporting her.  To donate Eevee cards and merchandise to her, follow the instructions in the original Pokegym article that you can find at this link:    http://pokegym.net/forums/private.php?do=showpm&pmid=1555548

Now lets get to the article:

Card #1 Ditto Triumphant Read More

Pikkdogs Pikks Three: Cleffa HGSS, Stantler Unleashed, and Shuckle Promo

A big hello to all you OHKOers out there, this is Pikkdogs here with another Pikk three article.  Before I get into the article I would like to congratulate Ed and all the other writers on the site.  We have now reached 200 published posts on teamomar/onehitko.com.  200 articles is a cool feat, and I hope we can do at least 200 more.

This article will review three cards that are being talked about as good tech cards in the new format.  These tech cards either help you setup or they help you draw cards.  With the eminent rotation of cards like Uxie La, Sableye Sf, and Spiritomb  Ar; the format will lose the best draw and support Pokemon.

The only other Pokemon that fits this bill in the current format is Smeragle Ud.  Smeargle Ud will be better after the rotation because of the fact that other people will play more supporters, which means that it will be easier to copy a supporter with “Portrait”.  Although Smeargle will have to be used differently because of the loss of Unown Q.  Smeragle will now be used as a starter, instead of a tech card used in the recovery process

But, this article is not about Smeargle, it is about three other Pokemon that has seen no play, but will probably see a lot more rotation after the rotation.

Card #1 Cleffa HGSS Read More

Preview of U.S. Spring Battle Roads

A big hello to all you OHKOers out there.  This is Pikkdogs with a preview to the upcoming spring Battle Roads.  The Battle Roads this year will be very different this year, than all other tournaments.  This is because we are using new rules, such as those that allow you to use trainers on the first turn.  The format will be MD-BW, meaning that we expect a lot of donk decks that feature Sableye Sf.  A couple of weeks ago Play Pokemon announced that there will possibly be a rotation after Battle Roads, this news over shadowed Battle Roads, and a lot of people have only been thinking about the HGSS-on format.  So to get you guys ready, here is your Spring Battle Roads preview.

I admit, that like other people I have been thinking more about the new format than the one in Battle Roads.  Because of this, we could see record low numbers of people at the event.  We could also see a lot of bad decks that aren’t tested well against the donk decks that will be successful.  So be ready for not a lot of people, and for some people that aren’t really ready to compete.

The Main Decks

The main deck at this years Battle Roads will be Sabledonk.  Which is basically an Uxiedonk deck that exchanges 4 Plus Powers for 4 Sableye SFs, and Cyclone Energy for Special Darkness Energy.  Because of the extra Pokemon, Sabledonk is not quite as consistent as Uxie donk.  But, because Sabledonk now can use trainers on the first turn, it does not have to be as effective.  As long as the deck starts Sableye, it will go first and probably only have to knockout/Seeker about 2 Pokemon.  In short, Sabledonk will be able to knock out just about everthing on turn 1.

Another deck that will see action is Gyarados.  It also relies on Sableye Sf for a good start and will hope to be doing 80-110 damage on turn 1.  It is a very fast deck that can do a lot really quickly.  But, the question is, “is it better than Sabledonk?”  Through my testings I have learned that Sabledonk is more consistent than Gyarados, and the fact that Gyarados has 130 HP is not really relevant.  It seems that Sabledonk can got Gyarados almost every time, while Gyarados can only donk Sabledonk sometimes.  Gyarados will be a great deck but it will not consistently beat Sabledonk.  The fact that it has a lot of 30 HP Pokemon, does not help the Sabledonk matchup.  Even though this deck is not the best, it will be played a lot because a lot of people will not want to play Sabeldonk.

There will also be some rogue decks.  A lot of people will not want to play Donk decks, and will play inferior decks knowing that they will probably lose.  So plan to see some weird decks.  A lot of these rogue decks will have Sableye Sf to get a good start, kind of like Gyarados.  Other decks will have Spiritiomb Ar, to try to combat Sableye.  One example is the deck I made, “Who Let The Dogs Out.”  This is a deck that runs 4 Spiritomb and then 2 copies each of the Legendary Dog Pokemon.  I dont think that a lot of people will netdeck that deck, but you will still need to look out for Spiritomb.

How to Prepare  

Never has a format been so secretive.  Most people who are talking about Pokemon, are talking about the HGSS-BW format.  What they are taking to the Battle Road tournaments, are pretty secret.  I would not be surprised if everyone plays Sabledonk or Gyarados, or there could be a lot of rogue decks out there.  Since nobody is talking about Battle Roads, it is very hard to know exactly what they are playing.  To prepare for Battle Roads I would seek out the top players in my area and see what they think about Battle Roads.  I would ask if they are planning on going to them, and what they are testing for the tournaments.  The players will probably not tip their entire hand, but they will give you an idea of what they are expecting for the tournament.  That way you should be able to find out what the metagame will be like.

Your testing should focus on how to beat Sabledonk.  If you play Sabledonk, you will want to see if you can put any thing to help in the mirror.  So far, I have not found anything that is helpful in the mirror, but it will be up to you to try to make your deck as consistent as possible but at the same time let you have more than a 50-50 shot at the mirror.  All of your other testing sessions should either focus on Gyarados, and how you will react to an unexpected rogue deck.

The Prediction

For the first time in over a year, Luxchomp decks probably will be winless in these tournaments.  I just don’t see how they can stand up to the speed that the other decks have.  I am very confident in predicting that Sabledonk will win most of the tournaments.  It can consistently beat any deck that I have seen (except Who Let The Dogs Out, but that has a very bad matchup against any other deck) and is fast enough to donk anything in its way.  In area’s where the best players want to mix it up a little, Gyarados will probably win a couple tournaments.  I also think that some rogue decks will come in and take a small number of tournaments.

Conclusion

I think that Spring Battle Roads will be very interesting.  Most players are only thinking about Nationals, but there are a lot of valuable Victory Medals up for grabs very soon.  Spring Battle Roads could be a format that has only one or two decks, or it could be a very diverse format.  I am not sure exactly what will happen, but I know that the best decks will need to know either how to donk or to survive the donks.  Its time for you guys to do your homework and your testing on your metagame and see if you can’t steal a couple Victory Medals while everyone else has their eyes on Indianapolis.

Opinion: Why Stage 2 Pokemon Will Not Work

A big hello to all your OHKOers, this is Pikkdogs here with an article that looks at Stage 2 Pokemon in the HGSS-on format.  While we do not yet know when the HGSS-on rotation will take place, it is likely that it will occur after U.S. Spring Battle Roads.

With the rotation, a lot of people are salivating on all the good stage 2 Pokemon that will be in the format.  But, with recent rule changes and the loss of certain cards I think it will be very hard to consistently get more than 1 stage 2 Pokemon out in time.  This article will look at why I do not think that Stage 2 Pokemon will be effective. I will concentrate on five points.

1.  The Loss of Broken Time Space

BTS was released in the Platinum set, and has been a best friend to all stage 2 Pokemon ever since.  It allows you to skip the 1 turn waiting period, and let you evolve to a stage 1 or 2 Pokemon when ever you want.  In short, BTS let Stage 2 Pokemon compete with all other Pokemon.  Now without BTS to make Stage 2 decks faster, they will be much slower.  Imagine what would happen in the MD-CL format if you could not attack until turn 3, you would probably be down 2-3 prizes before you could ever attack.  Although the next format will be slower, I do not think that it will be slow enough for you to take 3 turns to setup.

2.  The Loss of Uxie

To get a Basic Pokemon you only need that 1 Pokemon, to get a Legend or a Stage 1 you only need 2 cards, but to get a Stage 2 Pokemon you need 3 cards.  With the loss of Uxie, and a lot of draw-power, you will not get to see as many cards as you see in the current format.  It will be a lot harder to draw into the cards you want in the next format.  Just getting the cards to get a Stage 2 Pokemon will be very hard.  Searching for cards will also be a lot harder with the loss of Bebe’s Search and the popularity of supporter driven draw power.  It seems like the deck that either has Basic or Stage 1 Pokemon will be more consistent than stage 2 Pokemon.

3.  The Errata to Rare Candy

In the MD-CL format you could start with a Piplup, and on the second turn of the game you could evolve to Empoleon with Rare Candy.  This is no longer possible with the errata to Rare Candy.  Now, if you play down a Piplup you must wait a  turn to play down Rare Candy and Empoleon.  Rare Candy was a staple of every quick Stage 2 deck, such as Machamp.  Now that the Rare Candy rule is changed, you will have to wait an extra turn to evolve to the Stage 2 Pokemon.  I think in the next format fast Stage 2 decks will all but disappear.  If any stage 2 decks will be playable, the new Rare Candy rules will make it sure that quick stage 2 decks will not be.

4.  Bye Bye Bebe  

As mentioned earlier, Bebe’s Search is leaving the format.  Bebe’s is such a consistent card that  it is hard for me to picture a format without it.  It let you grab any Pokemon you want, and without any card that can do that it will be tough to pull out a Stage 2 Pokemon.  Yes there is Professor Elm’s Training Method, but that will not get you any basic Pokemon.  In my experience, I do not often use a Bebe’s to pull out a Basic (other than Uxie), but there are times when it does happen.  The loss isn’t tremendous but it does make Stage 2 decks less consistent.

5.  The Good Basic and Stage 1 Pokemon

Why do you want to play Emboar and Reshiram when you can play Zekrom, Pachirisu, and Shaymin?  The latter deck can get going on the first turn, while the former will take 2-3 turns to setup at its quickest.  With good Pokemon like Zekrom, Cincinno, Donphan  Prime, and Yanmega Prime why would you want to wait an extra turn or two to setup a Stage 2.  Basic and Stage 1 decks will be able to win the prize race early in the game, and will be able to recover better later in the game, so why would you choose anything different.  The Black and White set reminds me a lot of the old Base Set, and what decks won during the Base Set?  The deck that won used a lot of Basic Pokemon, and was able to laugh at all Stage 2 decks.  I think something similar could happen to our next format.

Well there is a couple reasons why I think you should focus your testing on fast Basic and Stage 1 decks.  I don’t think Feraligatr Prime and Emboar will be as playable as a lot of people say they are.  You should focus your testing on the most fast and consistent decks.  It is hard to predict the next format but I think that it will still be a fast format that relies on Pokemon that can attack quickly.

What do you guys think?  Will Stage 2 decks be playable?

So long and thanks for all the fish?

PokemanDan’s PokeClass Episode 26 – Time for Change!

[youtube width=”640″ height=”390″]http://www.youtube.com/watch?v=nivsaS3g3rQ[/youtube]

After a short break I’m back with the newest episode of PokeClass!
In this episode I talk about the news of rotation and how it’s going to affect us now and in the future. There’s big things happening and they are very exciting for the game.
The next few weeks of episodes will be all about the Nationals build up which we should all be excited about! Lots of work to be done :)
Hope you enjoy the episode, Dan Read More

Who’s Gonna Fill Their Shoes? Pt 2. 25-1

A big hello to all you OHKOers out there.  This is Pikkdogs with the second part of my article on the top 50 cards that are leaving the formaFlygon - RRt.  The list is based on how good I feel the card is, and how well the card has preformed in tournaments.  So without further delay, lets finish off the list.

#25. Unown R

Throughout its time in the format, Unown R has always been “the other Unown”.  At first R took the backseat to Unown G.  Once G was rotated out, Unown Q gained a lot of popularity.  Unown R was always seen as a card that was played in inferior speed decks.  But, it was a great card that greatly sped up some good decks.  It was mostly used in speed decks like Shuppet and Uxie, but has seen play in other builds like Gyarados and Machamp.  It was a great versatile card that had an impact on the format.

#24. Toxicroak G Promo

Once Luxray Gl came out Toxicroak G was released to try to keep him in check. It is weird to think of one card being used only to counter one other card, but that is the relationship between Toxicroak and Luxral Gl.   Toxicroak saw play in most SP decks to try to get a revenge knock out on Luxray Gl.  It also saw play in other decks (like Gyarados) when Luxray Gl was a concern.  As Luxray Gl lessened in importance with the rise of Garchomp C, so did Toxicroak G.  But, it was a great card that made a big difference in the war of SP decks.

#23.  Azelf La

Azelf is a card that was used in almost every deck.  If you only ran 1 copy of a card, you needed to run Azelf.  It saw play in Yuta Komatsuda’s 2010 National’s Winning deck, and in almost every other deck.  There is not really a card in the format that can do what Azelf can, although the combination of Rotom Ud and Alph Lithograph is similar.  Azelf is a card that everyone will miss.

#22.  Expert Belt

Expert Belt is a very versatile card that everyone seems to like.  Almost every deck plays at least 1 of this card, thats how good it is.  Even though it is easy to misplay with this card, it is also easy to dominate with it.  The ability to add 20 HP and 20 damage is amazing, it is something that no other card in the format can do.  Expert Belt was a staple card in many decks, but it was utilized best by the donk decks.  

#21.  Cynthia’s Feelings

Right now, Cynthia’s Feelings is just another hand refreshing card.  With Professor Oaks New Theory, Copycat, Professor Juniper, Lookers Investigation, and Judge; there are a myriad of ways to refresh your hand.  But when this card originally came out, it was the best hand refreshing card.  It also helped you recover from a knock out.  Almost every deck played 1 or 2 of this card.  It was a great card that saw a lot of use, sot thats why its on this list.

#20.  Flygon RR and Flygon Lv. X

There was once a time where Luxray Gl Lv. X was “the other Lv. X” in a Rising Rivals pack.  Thats right, for a while Flygon Lv. X was the most coveted card in the format.  Everyone wanted it because it was so good.  It was used in a good deck with Machamp SF (that was very popular during worlds and nationals 2009) and spawned other decks.  Another popular deck at one time was Dark Flygon.  It relied on Weavile SW to load dark energies on Flygon.   I even had a lock/milling deck that used Rhyperior DP, that I took to top 8 of Michigan States 2010.  It was a really good deck, and Flygon was  a card that was really fun to play with.  But, with the release of HGSS came the release of Double Colorless Energy.  DCE made Garchomp C a lot faster than Flygon, and forced Flygon out of competitive play.  It may have had a short playing window, but it did help to create a tier 1 deck before Garchomp C. 

#19.  Palkia G and Palkia G Lv. X

There is only one SP deck that basically runs the same way today as it did during its Platinum release, and that is Palkia Lock.  This deck relies on powerlocking with Mesprit, and using Palkia to free up bench space.  When it first came out Palkia G saw a lot of play in Palkia lock, and with other cards like Dialga G and Luxray Gl.  It has since seen a drop in play, but it did see play in a rogue Lucario Cl deck this regionals season.  For being a winning card since it first came out, Palkia G gets into the top 20.

#18.  Chatot Md.

Chatot Md gives you hand refresh as an attack, packaged along with the perk of having free retreat.  It was used for 2 years as a good recovery Pokemon.  It was never a staple in a deck, but it was used by the very best players in the very best decks.  There are some other starters/recovery Pokemon in the format, but most of them are rotating out.  The only Pokemon that can really do what Chatot can might be Smeargle Ud.  It was a great card that saw a lot of play.

#17.  Call Energy

Call Energy is a versatile card that was used in a lot of decks like SP and Charizard.  If you start first, sometimes your only solace was the fact that you could use Call Energy to help you setup.  It is a card that doesn’t really have any replacement in the next format.  The new first turn rules kind of makes Call Energy less playable anyway, because you will more likely be able to do damage on turn 1 now, but I think the format will always be missing something.  Call Energy was a card that saw a lot of play in great decks, for that reason a lot of good players will have fond memories of it.

#16.  Unown Q.

Unown Q was a card that everyone used, but nobody respected.  Unown Q was always there to help retreat a Pokemon when needed, but no one ever talked about it being a great card.  It was a great card that should probably be ranked much higher.  The ability to give some Pokemon free retreat is amazing.  The card was used in almost every deck.  It was most commonly used with Uxie Lv.X and Smeargle Ud.  Smeargle Ud continues in the format, but will not be as effective anymore without Unown Q.  It is a card that a lot of people will miss, and was one of the most useful cards in the format.

#15.  Sableye Sf

Sableye is a great card that was used a lot in the previous formats.  Its most famous role was that of a starter in a Gyarados deck.  It was also used as a starter in various other decks.  Its most dominant performance will probably be in the 2011 Spring Battle Roads, when a lot of people will run donk decks with Sableye.  It does a lot of things that other cards can’t, it can force you to start first and allow you to use 2 supporters per turn.  It is a card that will not have an equal in the coming formats.  It might never have won worlds, but it won many State and Regional tournaments, becoming a very successful deck.  It was a deceivingly good card.

#14. Bronzong G and Crobat G   Blaziken FB

I’ll admit that I am combined two very different cards together at one spot, because I made a mistake.  I forgot to put 1 card in my list, so to make room I am squeezing two cards together.  But they are both used in the same deck, so its not too much of a stretch.

When you think of an impactful SP card, it will take you about 10 cards to get to Bronzong G, but I think no other card was as important.  One of the most important thing about playing SP was that you had to play an energy each turn.  Because of Bronzong G it did not really matter where you attached it.  Lots of players, including me, thought that they were going to beat an SP deck, just to have a player use “Galactic Switch” to get an energy that he/she needed to pull the win from out of no where.  Bronzong G was a card that really allowed SP decks to be dominant.  It was used in almost every SP deck and had great success, winning a ton of tournaments.  For all the success, it earns the #14 spot.

Crobat G is a card that probably is good enough to make #1 on my list.  Because of the fact that it is a great card that does something that no other basic Pokemon can do.  Just playing it down lets you place 1 damage counter anywhere you want.  That ability is amazing!  It allows you to get more O.H.K.O.’s and even lets you knock a Pokemon out without attacking.  Besides being used in SP decks it was also used in regular decks like Gyarados.  It also has seen play in Donk decks.  These extremely fast decks use this card to knockout 1-2 Pokemon on the first turn.  Without Crobat G, O.H.K.O.’s will be harder to get and Donk decks will be a thing of the past.  Crobat G was  great card that turned up the intensity of the game like no other.

#13.  Regigas Lv.X and “Drag Off” Promo

I have no idea why this deck is still considered Rogue.  Regigigas decks may be slow to setup, but they are quick enough and hit hard enough to hang with any deck.  It is a deck that can stand with any other deck out there.  The “Sacrifice” Poke-Power was something that the game has never really seen before, and caused the blood pressure of a lot of players to rise.  The deck was a powerful tanking and powerlocking deck that could shock you at how versatile it is.  It never really had a great player base and so it never won a lot of major tournaments.  Shout out to my buddy Ryan Graham from Team Warp Point for playing the deck at the highest level possible.  He proved that this deck was just as good as any other.

#12.  Warp Energy/ Warp point

Warp Energy is a card that a lot of people will be surprised to see this far down in the rankings.  It is ranked this high because it lets you get a Pokemon with a high retreat cost out of the active spot.  One of the reasons that Luxray Gl has seen a drop in play, is that with the rise of Warp Energy it is a lot easier to get Pokemon out of the active spot.  Warp Energy even works during trainerlock, something that Warp Point and Switch do not do.  Warp Energy can really get you out of a bad spot, and completely change the game.  It also saw great success, Yuta Komatsuda ran it in his 2010 Worlds winning deck.  It is a great card that was widely used in almost every deck, and deserves to be ranked this high.

Warp Point makes this list as well.  Not only does it let you switch your Pokemon, but it forces your opponent to switch as well.  It is like a Switch and a Pokemon Circulator in one card!   So you can replace this card, but you need 2 cards to do it.  Right now, the only decks that run this card are tanking decks like Steelix and Gyarados.  It has seen a drop in play because of trainer lock, but it has seen a lot of good play in the past.  For being so valuable, it earns a share of the 12 spot in the countdown.

#11. Blaziken Fb and Blaziken FB Lv. X

If you go back to my first article, you will read that Luxape was the grandfather of the current Luxchomp deck.  If Luxape was the grandfather, who was the father?  That is Blazeray.  Blazeray was a highly disruptive SP deck that advanced the SP strategy enough until Garchomp C came in.  In fact, it is still used in most SP decks.  It can also be used in almost any decks to try to slow down the opponent.  It is a very powerful and very versatile card that helped to change the format and bring the rise of Luxchomp.  It will be a card that a lot of people won’t easily forget.

#10.  Dialga G and Dialga G Lv. X

The first spot in the top 10 goes to the original SP pokemon.  Before there was Luxchomp, or Blazeray, or Luxape; there was Deafen Lock.  It relied on Dialga G to tank, and the Toxitank combo to assist in the Machamp matchup.  It was very disruptive, and nothing you wanted to see across from you in a Battle Road tournament.  With the release of Garchomp C everything old was new again, as Dialga G had a rebirth in the Dialgachomp deck.  It also saw play in Yuta Komatsuda’s 2010 Nationals winning deck, as a tech.  It was a card that could shut down a lot of good decks, and is even feared today.  For being so popular, it snags the #10 spot.

#9. Machamp Sf

Machamp doesn’t do damage, he just knocks you out!  Every basic Pokemons worst fear is the sight of a Machamp Sf.  The only thing that held Machamp back was the bad matchup it had against stage 2 decks.  If it didn’t dominate early, Machamp had a hard time against a lot of decks.    But, I don’t think any other deck had as much success as Machamp did.  Machamp was paired with other Pokemon like Flygon RR and Gengar Sf. Since its release people have been playing this deck, it has been a consistent deck for over 2 years.  For remarkable longevity, it deserves to be in the top 10.

#8. Broken Time Space

I returned to the game shortly after the Platinum set, and was immediately taken by BTS.  So much so that I don’t think I can imagine a format without it.  I have always relied on BTS as a card that can speed up stage 2 decks, now that it is gone it will be a shock to my system.  This card is a staple in almost all non-SP decks.  It is most famous for being in fast decks like Gyarados and Machamp.  A lot of players are talking about cards like Emboar and Samurott being great cards in the next format, but this will be hard without cards like BTS.  I think this card is one of the most overlooked cards in the format, and I think a lot of people will miss this card in the future.

#7.  Gyarados SF

What can I say about Gyarados?  It is just a great card that has dominated during the past 1 1/2 years.  The deck was first discovered at 2009 World’s by a group of French players.  They did not win that day, but they did change the format forever.  It was a fast deck that had a lot of HP and could hit really hard, it was one of the most perfect decks.  It never won worlds, but it did have a lot of success in large tournaments.  It even won Minnesota states a couple months ago, I can’t remember who ran this deck, the only thing i can remember is that he wasn’t very handsome.  It might not have won worlds, but I can say that it was one of the most perfectly balanced decks in the format.

#6.  SP Engine- Cyrus’s Conspiracy, SP Radar, Poketurn, Powerspray, Energy Gain

SP decks have dominated the format ever since the Blazeray deck was popularized, the reason for this was the rise of the SP engine.  Garchomp C can only hit for 80, Luxray Gl for 70.  That is not very impressive.  So why are those 2 cards so amazing, because the SP engine lets them hit faster than any other card.  Cyrus’s Conspiracy lets you grab an ungodly amount of cards.  SP Radar lets you search out the LV. X cards you are looking for.  Poketurn is there for preventing a knock out, and re-using coming into play Poke-Powers.  Powerspray is the most disruptive card in the format.  And finally, Energy gain lets you attack faster than any other deck. SP decks are the most successful decks since Haymaker.  They have won every big tournaments that there are.   Without the SP engine, the SP cards are nothing but average.  That is why this card deserves to be ranked so high.

#5. Luxray Gl and Luxray Gl Lv.X

When you talk about decks in the past couple years, you can talk about decks before Luxray and decks after Luxray.  Because of Luxray Gl almost every card with a lightning weakness was deemed unplayable.  What other card can shut down dozens of good decks?  The rise of Luxray Gl coincides with the rise of the modern SP deck.  Luxray Gl was a very big part of the SP decks that have won so many tournaments.  It also saw ultimate success in the Raybees deck that won the 2009 Worlds tournament.  It has proved to be a very versatile card that has been put into a lot of decks.  Even though it has lessened in its importance during the last year or so, it is still a great card.  Luxray Gl could have easily been the #1 card in this countdown.

#4. Gengar SF.  

Just like Machamp, Gengar SF is a card that has been a great card for a long time.  To my knowledge, the first great Gengar deck was Gengchamp.  Combining both Machamp SF and Gengar SF.  Then, Gengar was paired with Nidoquen, to make it harder to get around “Fainting Spell.”  Next, Gengar Sf played a supporting role in Cursegar.  Next, Gengar SF shined in the trainerlock deck that we use today.  It is a card that has been used for a long time, and has had great success in larger tournaments.  Gengar is a great card that can snipe, attack the active, and use its Poke-Power to take the defending Pokemon with it when it dies.

#3.    Bebe’s Search

This is a card that I can’t imagine our format without.  It seems like Bebe’s Search is the most basic card in the format.  Every deck runs a couple copies, and the card seems to always be there when you need it.  I wonder how good stage 2 decks will be without Bebe’s, its rotation will greatly impact the format.  Bebe’s was a staple in almost every deck, I can’t begin to tell you abut how much success it had.  It simply is perhaps the best and most used card in the format.  I really wanted to put this card at #1, but I think the villagers would create an uprising if I did.

#2. Garchomp C and Garchomp C Lv. X

Garchomp C currently controls the format, its that simple.  I have given up on 95% of stage 2 decks, because they are a lot slower than Garchomp C.  Garchomp can just snipe its basic or stage 1 before the stage 2 even hits the field. Garchomp is extremely disruptive because it can knock out any Pokemon on the field for only 1 DCE and a 1 energy gain.  Just like Luxray Gl, Garchomp C has changed the format.  There were certain decks that were good before it, and certain decks that you could play after.  In a Blazeray deck, players counted each Poketurn as a knockout with Luxray Gl, after the release of DCE players started counting each DCE as a knockout with Garchomp C.  Garchomp took the best deck in the format, Blazeray, and made it unstoppable,  The Luxchomp deck was basically broken and almost impossible to defeat. Even though Play Pokemon probably should have banned cards,  they did not and let Luxchomp run roughshod over the format.  It won almost every big tournament, and every small tournament where decent players play. If Garchomp C basically ran the format, what card could take the #1 spot…………..

#1 Uxie and Uxie Lv. X  

Uxie is simply the staple beyond all staples.  After Claydol left the format earlier this year, the only draw engine we had was Uxie.  When Claydol was in the format, Uxie was still used, just not in great quantities.  Now, every deck relies on getting an early Uxie to setup.  If your opponent Powesprays your Uxie, you could basically scoop right there, that’s who important it was.   Today, Uxie is in every deck as a draw engine.  It is impossible to list all accomplishments, but basically every deck that ever won a tournament in the past 2 years (expect Scizor/Cherrim) used Uxie.  In this format, Uxie was able to have its own deck in Uxie Donk.  Uxie donk was popular last year, but then lost popularity with the rise of Spiritomb Ar.  But with the release of Seeker, Uxie donk is back on.  Up until the Black and White rule changes Uxie donk was a very good deck that was one  of the few decks that could regularly beat SP.

I could have easily separated Uxie and Uxie Lv. X and they both would probably crack the top 10.  The Lv. X is a great card because it makes Uxie a good attacker, and speeds up the deck thanks to its Poke-Power.  If you need some draw power in your deck just add in the Lv. X and all of a sudden your deck is better faster and stronger.  The X also helps SP decks keep a consistent build that can beat Machamp.

These two cards were used in almost every deck in a lot of different ways.  If it were not for Uxie things would be much slower than they are.  I know that Uxie will be a card that everyone will miss, and a card that nobody can complain about at the #1 spot.

Well there it is, I finished my long countdown from 50 to 1.  If you learned anything from these series of articles it was that we are losing a lot of great cards in the next rotation.  But, it is not too late.  You still have 1 more opportunity to use these cards at the Spring Battle Roads.

So long and thanks for all the fish!