Pikkdogs

Strategy Article: Harnessing (or Repelling) the Power of Power Spray

A big hello to all members of Omar-Nation, your buddy Pikkdogs is here to bring you a quick strategy article.

We all know that most decks in the upcoming format will rely on Uxie LA for draw power.  Just by putting him on your bench you can draw until you have 7 cards in your hand.  A lot of decks will be counting on getting good draws with Uxie for their deck to work.                  

But we also know what the counter to Uxie La is, Power Spray.  As long as you have 3 Pokemon SP in play you can play this card on your opponents turn and cancel out the effects of your opponent’s Poke-Power.  And without drawing those extra cards, most decks are locked down.

So Power-Spraying Uxie is good, but what are the best ways to use Power Spray, and what ways can you get around Power Spray?  Here are a list of ways to use Power Spray effectively and how to play against it effectively.

Ways to use Power-Spray

1. Use it Early– The most effective Power Sprays come early in the game before your opponent can fully setup.  You might want to run Call Energy or 4 Pokemon Collectors in your SP deck to get a lot of basics out quickly, which allow you to Power Spray. These things should help you have enough basics so you are able to Power Spray an Uxie.

2.  Run 4 in your Deck–  Power Spray is a good card and should occupy 4 slots in a normal SP deck.  There are some situations in which I only run a couple, but most SP decks should run 4 so you have a good chance at starting the game with it.  Drawing into the card is also key to keeping the surprise factor, as opposed to showing it to your opponent as a part of Cyrus’s Conspiracy.

3. Keep it a Surprise– This goes with the last step, if at all possible don’t show Power Spray to your opponent.  If your opponent knows you have a Power Spray in your hand he/she will either play around it or use a card like Judge or Looker’s Investigation to send your Power Spray away.

4.  Think it Through– Just because your opponent is using a Poke-Power and you have a Power Spray in your hand doesn’t mean that you have to spray it.  Save your sprays for something you really don’t want your opponent to do, don’t let your opponent play you like a fiddle.

5. Don’t Sleep on the Spray–  Your opponent may take a long time on his/her turn, but don’t zone out.  Keep close watch on what he/she is doing and the minute they try to use a Power that you don’t want them to, drop that spray.  This also goes back to the fact that before a tournament you should get enough rest and a good breakfast, so you don’t lose focus (yes, the Frosted Mini-Wheat commercial is right “Keeps em full, Keeps em focused.)

Ways to Avoid the Spray

1. Know Your Opponent–  Before the tournament do some studying and find out what decks run Power Spray and what decks don’t.  And if you think your opponent runs Power Spray then be aware when your opponent gets the card.

2. Decide when to use a Poke Power–  So what do you do if you need to use Uxie La, but you know your opponent has a spray?  You can try to use it quickly if you think your opponent is sleeping, but that doesn’t work against good players.  You first can try to use a Poke Power that you don’t really need and see if the opponent will spray that instead.  SP decks can drop extra “Flash Bites” or normal decks can include a Pokemon that has a sole purpose of using  up opponent’s Power Sprays (the new Smeargle comes to mind).  If all those options don’t work you can use Uxie anyway to make your opponent burn the Power Spray or choose to use your resources so you can try to run your deck without Uxie.  It may be worthwhile to play Uxie just to evolve into Uxie Lv.X.

3. Get Rid of the Sprays– It may be helpful to include a lot of Judges or Looker’s in your deck to get rid of your opponent’s Power Spray.  But also make sure to include a lot of  Pokemon Communications and Uxies in order to get an Uxie after to use Judge.

4. Lock em up–  One of the best ways to protect against Power Spray is to make sure that they can’t use the card.  If you have an active Spiritomb Ar or a benched Vileplume UD, your opponent cannot play any trainers, so they can’t play Power-Spray.  Spiritomb makes an excellent shield for you to drop as many Uxies as you want, then use Unown Q’s power, “Quick”, to retreat Spiritomb and then attack with your main attacker.   Vileplume may be a little slower then Spiritomb, but it will be very hard for an SP deck to get the win over any deck that gets Vileplume out in the first several turns.

So that’s what I learned about using and playing against Power Spray.  I encourage you guys to share your stories about playing and playing against this card.  My favorite moment was when I was playing against a BlazeRay deck.  I had a Claydol out and I knew my opponent had a Spray in his hand.  I only had one card in my hand, which was a Level X that I wanted to play next turn.  So Power Spray or not, I didn’t want to use “Cosmic Power” this turn because that would take away my Level X.  But since I knew he had a spray in his hand, I used “Cosmic Power” anyway, he sprayed it, I laughed, and next turn I used “Cosmic Power” for the cards I needed.

Thats all for today, once again this is Pikkdogs signing off saying So long and thanks for all the fish.

A Day of Tickling and Beating Up: Pikkdogs Undaunted Pre-release report.

Hey all members of Omar-Nation,  as you can see by the fact that I’m writing a Pre-Release tournament report, I don’t have much to write about.  But I had fun at the local Pre-Release and learned some stuff about the new set.  I will share my account of the day, then talk about some of the cards in the set.                            

This tournament report starts the way all Pokemon reports start, with the sentence: “I woke up early the morning of the tournament not having slept very much the night before. ”  Seriously does any Pokemon player sleep before a tournament?

Well I got my day off to a groggy start and chugged down a couple of glasses of water, got changed into my Team Omar uniform, then went to Burger King for a quick breakfast.  The breakfast turned out to be not so quick, and left me about 10 minutes late.  Then I was 10 minutes later when I ran into a traffic jam.  Anyway, I make it to the card shop just when the organizer was about to hand out the decks.

After paying for the two tournaments (sealed theme deck and sealed booster) I sit down by the only familiar face in the rather small crowd, Card Selling Ed.  We both pick the same theme deck and then get a couple packs to try to improve the theme deck.  As we go we both look at the cards and see a couple we like.  I start with the Espeon deck and pull Flareons and an Umbreon Prime, so I make an Eeveelution deck.  Pairings are announced and I face the guy sitting across from me, Card Selling Ed

Theme Deck Tournament Round 1- Card Selling Ed.

Not much to talk about here, I start with 2 basics and can’t draw into much.  He, on the other hand, starts rather well and was able to beat me in about 3 or 4 turns.  We play again just for fun and I beat him just the way he beat me.

0-1.

Theme Deck Tournament Round 2- Some Junior

My round 2 starting hand was just as bad as my round 1 hand.  But this time I am able to keep in the game for longer.  He sets up with a metang, while I get an Umbreon Prime out.  He is able to use Metang’s attack to knock out my Umbreon before I get him loaded up.  He finishes me up when he finds his Metagross.                                     

0-2

Theme Deck Tournament Round 3- Peggy

This day was the first day I met Peggy, she is a Poke-Mom who has a son who is still very young, but is extremely knowledgeable about the game.  He really impressed me with how well we understood the game.  Peggy told me that they went to Indy for the Nationals and her son just missed Top Cut.  But anyway back to the game.  I again don’t start very well, but start better than the last two times.  She gets a muk out fast and starts knocking out three of my Pokemon, while I load up an Eevee on the bench.  It only has 1 energy on it when Eevee is forced to become active, I draw and attach an energy then use the attack “Tickle.”  Now this is a bland attack that does 10 damage and lets you flip a coin, and if heads paralyze the defending Pokemon.  But, it was one of the funniest and uncomfortable things to tell a middle-age Woman that, “I’m going to tickle you.”  Well I did tickle her and I paralyzed her twice, which prevented me from being Knocked Out.  The next turn starts and I draw, and I top deck the Flareon that I need.  I knock out her active Muk, then I knock out the Bellossom that she brings up.  Then I knock out two more Pokemon and win the game.

1-2.

This is the end of the theme deck tournament, I put the cards away and then I get ready for the  sealed booster event.  I get my six packs and start opening them.  For the tournament I am  hoping to pull a stage 1 prime and/or some Sneazels.  But for collecting purposes, I really want a Vileplume or the Smeargle.  I end up getting 3 Sneaszls and a houndoom prime, but fail to pull any useful trainers.  As I make my deck I keep on talking to Peggy and her son, the deck building was interrupted when a kid tried to go out the fire door, that woke everyone up.   The alarm was seriously on for 2 to 3 minutes, I should sue that kid for damage to my hearing.                              

Sealed Booster Tournament- Round 1- Peggy

I again get to play the person I sat next to while building the decks.  This game wasn’t half as exciting as our last one.  It was basically over once I looked at my starting hand, I had a Houndoor, a Houndoom prime, a Special Darkness Energy, and a Darkness Energy.  I just set up Houndoom Prime and it takes me 4 turns from there to end it.

1-0

Sealed Booster Tournament- Round 2-Card Selling Ed.

I again play my buddy Card Selling Ed.  I again start with a Houndoom Prime, but can not find the Houndours.  I do find a Sneazel early and load it up and use “Beat Up” to knock out a couple Pokemon.  By the time he knocks out my Sneazel I only have 1 prize card left and he has several damage counters on his Pokemon.  I bring out a Hondour and end the game with “Sharp Fang.”

2-0.

Sealed Booster Tournament-Round 3- Some League Guy.

Im sorry, but I forgot this guys name.  He is a guy that plays at League at this shop, but isn’t really a tournament guy.  As we both reveal our starting Pokemon I notice that, depending on the energy situation, the winner of this match will be the one who goes first.  Going first is usually bad in this game, but we both had Sneazel starts.  So that means who ever could attach two energies first would probably win.  I ended up winning the coin flip and attach and use “Fury Swipes.”  He attaches and does the same thing, then I attach and use “Beat Up.”  We end up knocking each others Sneazel out, but by this time I only had 1 prize left, so I brought up a charged up Sneazel and ended the game with “Beat Up.”

3-0

I inform the judge of who has won, and she gives me the 2 packs we get for playing and 1 pack for finishing with the best record.  I then open the packs, and make some trades.  I end up getting two Vileplumes (just what I wanted), but people wanted to hang on to their Smeargles (boo).  I then stay later and orgainize my cards.  As I leave the tournament and head for work, I realize that i just won my first Premier Event.  Eventhough it didn’t mean anything, its still nice to win.

Okay so thats its for a pointless tournament report, lets get to some cards.  I won’t go too far indepth here, I will just tell you what I saw.  The reason is that I want to cover some of these more in my Pikk 3 article.

Before I touch on some cards I will say a little bit about making a good pre-release deck.  In this limited format you must play a little slower than you do in the Modified format. Here it is important to use trainers and supporters, so use everyone that you pull.  Also it is important to use a higher percent of energies then you normally use, but don’t go overboard use about 14-15.  Also starting Pokemon are nice, so if there is a Pokemon that has a low energy attack that lets you draw cards, put it in the deck.

First for those going to a Pre-Release soon, here are some good combos.  Eevee decks are always great for Pre-Releases.  So if you can pull a Prime and some Flareons or Jolteons, I would use those.  Sneazel is a great card that lets you do 20 damage times the number of heads, for each Pokemon you have in play.  It won me this tournament, so if you get them, play them.  Of course, if you pull a stage 1 prime I would play it along with 4 or 5 of the Pokemon it evolves from.  Houndoom Prime is good in this format, as is Umbreon Prime, and the dreaded Slowking Prime (trade him as soon as the tournament is over though.)  The non primes of Scizor and Houndoom are also good cards.

Now for some cards that might see some play in the modified format.  Vileplume is a card that I don’t think anyone was able to get out in the tournament, but it will be awesome in the next format.  If you can trade for any of these, do so, it will be a valuable card.  Smeargle from this set is amazing.  I can’t remember what his Poke-Power is called, but it lets you look at your opponents hand and use a Supporter card they have and use it as the effect of this power.  This card had the potential to be a staple.  Energy Exchanger seems like a junk trainer, but I think it could see some play.  It is basically a Pokemon Communication, for energies.  You take an energy from your hand, place it on the top of your deck and search your deck for any energy card (even special energies!)  I could see this card being used in some decks that use Double Colorless Energy or Special Metal or Darkness Energies.  Rotom is also a good tech card that could see some play.  And if your a rogue, the new Magcargo can be used with Typhlosion Prime for some fun knockouts.

Well thats all for this time, this is Pikkdogs signing off saying, so long and thanks for all the fish.

Pikkdogs Pikks Three: Gengar SF, Shedinja SV, Umbreon Prime.

Hello to all members of Omar Nation.  This is your buddy Pikkdogs here to review three cards in a segment I call, “Pikkdogs Pikks Three.”  As always the first card I review will be a popular card, the second will be one that I feel is under-rated, and the third will be a card that is from a new or unreleased set.

Before we get started I want to remind you guys to check with your local tournament organizers because Pre-releases will soon be under-way for the Undaunted set.  These tournaments are always a blast because you get to play some fun games with people from your area, you get a lot of cards, and you can trade for the cards you need.  Just a heads up for you guys, if your local tournament organizers offer a sealed theme deck event I would recommend going to that too.  TPCI has changed the format for theme decks this year so that there are less energies in the deck, more rares (5!), and each deck comes with a pack of Undaunted cards.  Add all those extras to the 4 packs you get just for being in the tournament and thats 5 packs, 60 cards, and a deck box for 25 bucks!

Oh I would also like to wish whoever is headed to Worlds good luck!

…..Well what time is it geeky sidekick?

Geeky Sidekick:  “Its time to Pikk Three!”

Ok, lets do that!
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Prognosis Negative!

We at Team Omar have just heard some disturbing news from TPCI.  It seems like one of our most beloved Pokemon, Claydol has taken a turn for the worse.  He was rushed from his Malibu estate to the Pokemon center late last night.

In an official statement released earlier today, Nurse Joy stated that Claydol is suffering from “severe exhaustion.”

It seems that trainers have been asking him to use “Cosmic Power” so many times over the last three years that they have worn the Clay Doll Pokemon out. Many trainers are gathering at the Lost Tower to pray for Claydol’s quick recovery.

As we all know, Claydol was formed thousands of years ago when clay statues were exposed to cosmic rays.  Although he has been around for a long time, Claydol’s popularity shot up in February of 2008 after perfecting his Cosmic Power technique. Since then, he has had little rest. Witnesses claim to have seen him use Spinning Attack, but even then, it was usually proceeded by Cosmic Power.

Claydol, now resting in an undisclosed Pokemon Center, still vows to make the upcoming trip to Hawaii in two weeks to be available for the 2010 Pokemon TCG World Championships.  Baltoy, a close friend of Claydol’s, has confided that, if Claydol survives the tournament, he will promptly retire and leave the Pokemon TCG forever. “It’s his one last chance to go out on his own terms,” explained his Clay Doll counterpart.
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Pikkdogs Pikks Three: Chatot Md, Plusle SV, Manaphy Ul.

Hello there to all members of Omar Nation. This is Pikkdogs here to Pikk three cards.  This weeks “Pikk Three” will  be a little bit different.  Instead of highlighting a popular card, an underused card, and a new card; I will instead review 3 cards that have the same theme.

This weeks theme is “Hand Refresh,” so if your looking for a card that can help your deck recover from bad hands hopefully you will find what you are looking for here.

Just for clarification a Hand Refreshing Pokemon is a Pokemon that has an attack that allows you to draw cards.  It is kind of like a starting Pokemon because it speeds your deck up, but it is mostly used towards the middle of the game, whereas a starter is used right away. A hand refresher also normally takes only 1 slot in your deck, where as a person normally runs 4 starting Pokemon.  Having a card that can refresh your hand is really important if you have a bad start, it is sometimes worth sacrificing a Pokemon.

Card #1 Chatot Md

Description– Chatot is basic normal type Pokemon with 60 HP.  He has free retreat, a +20 lightning weakness, and a fighting resistance. It has two attacks.  The first is called “Mimic”, this attack has no cost lets you shuffle your hand into your deck and draw as many cards as your opponent has.  Its second attack is called “Chatter,”  this attack does 20 damage and prevents your opponent from retreating for CC.

Analysis– Of all the hand refreshers in the format right now, there is no doubt that Chatot is the most popular.  He is most often found in SP and Jumpluff decks.  “Mimic” is a great attack that lets you shuffle your hand into your deck and draw a new hand with the same amount of cards as your opponent, which makes it like the supporter “Copycat.”
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Deck Workshop: Garchomp SV Lock

Hello to all in Omar-Nation.  This is Pikkdogs here with another Deck Workshop.

Like many of you out there I am working on post-rotation decks.  I have had little success getting a successful draw engine for a stage 2 deck out of Uxie La, so I tried something different.  This deck uses Ninetails HGSS for a draw engine, which I find to be more consistent then Uxie La in stage 2 decks.                             

Now that I had my draw engine set I just needed a main attacker.  The most popular combo with Ninetails is Chariard Ar, but this has been done too much and is a little slow because of the fact that if you use Uxie La you then lose damage on each of Charizard’s attacks.  So I looked at other Fire type Pokemon and Normal Pokemon.  I saw a deck with Regigas and Mesprit that I liked, but I didn’t like the fact that Regigias’s best attack has a metal, fighting, and water requirement.  Next, I looked at Garchomp SV.

Garchomp SV was never hyped that much after its release, but it was valued highly after it’s release.  I have seen some decks that use this card, but none have been really consistent.   It is a fairly good card because it does 120 damage for CCC, minus 20 damage for each energy attached to the defending Pokemon.  It also has a good Poke Body, named “Dragon Intimidation” which returns an energy card attached to the defending Pokemon to your opponents hands.  My list uses Spiritomb Ar and Judge to disrupt the opponent.  It is especially effective against SP decks, which will be very popular after the rotation.

So without further discussion here is the list I have used.

Pokemon-21

  • 4 Gible SV
  • 3 Gabite SV
  • 4 Garchomp SV
  • 2 Vulpix HGss
  • 2 Ninetails HGSS
  • 4 Spiritomb Ar                      
  • 1 Unown Q La
  • 1 Uxie La

Energy-17

  • 10-Fire
  • 4- Double Colorless Energy
  • 1- Warp Energy
  • 2- Cyclone Energy

Trainers- 22

  • 3- Judge
  • 4- Collector
  • 2- Broken Time Space
  • 1- Expert Belt
  • 1- Palmer’s Contribution
  • 1- Pokemon Rescue
  • 3- Bebes Search
  • 1- Warp Point
  • 2-Rare Candy
  • 1- Luxury Ball
  • 2- Fisherman
  • 1-Interviewers Question

The basic strategy of this deck is to stall with Spirtomb and to slowly evolve Ninetails and Garchomp on the bench.  Then when the time is right you can use the Judge  card to shuffle all of your opponents trainers that he/she was holding back into his/her deck.  Then you can retreat Spiritomb and start attacking with Garchomp.

I admit that is is not the most polished list, but I just put this up to give you guys an example of a Ninetails draw engine.  2 Fisherman’s, at least 1 Interviewer’s Question, and 1 Palmer’s Contribution are neccessary to manipulate the energy you discard with Ninetail’s Poke Body.

Instead of the normal 4-2-4 Line of a stage 2, and 4-3-4 line is better because of the fact that Spiritomb Ar helps you evolve without the use of Rare Candy.  Warp Energy is essential for a deck with Spiritomb, because someone could stall the game by using an attack like Chatot Md’s “Chatter” that doesn’t let you retreat.

I also use 1 Warp Point and 2 Cyclone Energies to switch out the defending Pokemon when Garchomp SV is attacking, because some high energy attackers could cause him problems.

Well there it is, the strategy behind a deck that uses Ninetails for a draw engine.  If you have any comments for any similar decks or any improvements to this deck I would love to hear them.

Pikkdogs Pikks Three: Machamp SF, Super Scoop Up, and Vileplume Undaunted

Hello to all members of Omar Nation.  This is your buddy Pikkdogs here to tell you about three cards; one which is a card commonly played, one which I feel is under-rated, and one from a new or un-released set.

It is that time of the year, when the players who’ve had a great season pack up to go to worlds, and when the rest of us test our new post-rotation decks.  I hope all of you out there who are not going to worlds are having a better time at building post-rotation decks then I am.  I’m getting tired of all my decks starting really fast and then stalling out on turn 4 or 5.  But, I guess if success was easy it wouldn’t be as sweet.  So I hope that those of us who are having problems will soldier on and eventually find something that works.  Maybe you will find something while I “Pikk” three.                                          

The Staple- Machamp SF

Description: Machamp is a stage 2 Pokemon with 130 HP, a +30 psychic weakness, a 2 retreat cost and 3 attacks.  His most popular attack is “Takeout,” which does 40 damage for 1 fighting energy and knocks out the defending Pokemon if it is an unevolved Pokemon.  His second attack is called “Hurricane Punch”, costs CC, and does 30 damage times the number of heads once you flip 4 coins.  His final attack  called “Rage”, costs FFCC, and does 60 damage plus 10 more each damage counter on Machamp.

Analysis– Well if you want some versatility and brute force Machamp can give it to you.  Machamp has been a very important card ever since the Platinum series came out and introduced SP Pokemon.  This is because Machamp can knock out every SP Pokemon (except Toxicroak G Pt) for just 1 fighting energy.  Talk about a good SP counter!

Machamp decks, with Flygon RR, did very well at Worlds last year and in this years Fall Battle Roads.  But Machamp had fallen out of favor around Cities last year because of the popularity of Unown g, which can cancel out the effect of “Takeout”.  But now Unown g is getting rotated out of the format, so Machamp is once again a Pokemon to be feared. Read More

Deck Workshop: Will Gyarados Stil be Atrocious After Rotation?

A big hello to all of you in Omar-Nation.  This is Pikkdogs here with a deck workshop.

Before we get started I would like to talk a little about Twitter.  I loved hearing you guys tweet during Nationals, and because of that I decided to get into Twitter more.  I have started to tweet about my decks and have found a couple of other people who do the same.  So if you are on twitter I would love to have you follow me and hopefully we can converse about the game.  Also, if you know anyone in the game who tweets also about it, please let me know.  My user name on there is “Pikkdogs.”

Like most of you, I am currently working on getting my decks post-rotation ready.  Some of my decks are working well, and some aren’t.  One that I am kind of on the fence about is Gyarados.

Just a small run through the strategy of the deck for all the new-comers.  Gyarados decks try to discard three Magikarps by turn 2 and then promote a Gyarados SF to do 90 damage with its “Tail Revenge” attack.  To get the karps in the discard pile, most people use Sableye SF’s “Impersonate” attack to set up, and then use Regice’s Poke-Power “Regi-Move” to discard the karps.

I have been talking to Ed about this deck and how it will be post-rotation.  As some of you might know, Ed has been playing Gyarados for a while and is somewhat of an expert on it.  When he tried to make it post rotation he noticed that he really missed the card called “Felicities Drawing.”

When I made my deck post-rotation I didn’t really notice this too much.  My major problem was mid game draw power. I can usually set up in 2-3 turns, but I had trouble recovering from a knock out.  My deck really misses Claydol and the draw power it provides.

So I will provide you guys with the list that I’m currently running and would appreciate any fixes to it, or any comments on post-rotation decks.

Sableye - SF

Pokemon-18
4 – Gyarados SF
4 – Magikarp SF
4 – Sableye SF
1 – Azelf LA
2 – Crobat G PT
2 – Uxie LA (The main draw Power of the deck)
1 – Regice LA
Energy-4
4 – Special Dark (For the Sableye Donk)
Trainers- 38
1 – Bench Shield (Just for those matchups versus snipers)
2 – Expert Belt
2 – Warp Point (mostly to get Regice out of the active spot)
3 – Poke Turn
3 – Pokemon Collector
4 – Super Scoop Up (To reuse Uxies and to heal Gyarados)
1 – Engineers Adjustment (To make some use out of the energies after the donk fails)
2 – Bebes Search
1 – Copy Cat
1 – Judge (One of the better cards in the format, man is this card great.)
1 – Cynthia’s Feelings
2 – Volkner’s Philosophy-2 (To discard a Magikarp)
1 – Pokeradar
1 – Luxury Ball
1 – Quick Ball
1 – Pokedex
3 – Pokemon Rescue
3 – Broken Time-Space
4 – Pokemon Reversal

Version 2 Changes

-1 Quick Ball

-1 Bench Shield

-1 Pokemon Reversal

+1 Uxie Lv.X La

+1 Copy Cat

+1 Pokemon Rescue

So there it is, nothing special.  Just a post-rotation form of a basic Gyarados deck.  My Gyarados deck is just supposed to be a prototype used only in testing,  because  I dont like the deck enough to bring it to a tournament.  Of course other decks use Luxray Gl, and thats a good choice,  and Adam from www.sixprizes.com swears that a build with Lunatone and Solrock is  best.  But this is just supposed to be a bland build.

Any hints to make it faster and better mid-game would be great.  Thanks

Hopefully we’ll see ya on Twitter.

Things to Think About After Rotation.

Hello to all members of Omar-Nation. Pikkdogs here, back with a little different article.  This one is all about switching our decks to the new modified format that starts in September.

Before we get into that, I’d like to say a little about Nats, which was held this weekend.  I wasn’t able to make it there, but I heard it was a great weekend.  A sablelock deck won, and luxchomp decks had a great showing.  So it looks like disruption decks are huge late in the season, but will it continue into the next season?

That is what this article is about.  Some players (Sp players) will be able to take 1 or 2 cards out of their deck and replace them with similar cards to make them modified legal.  But other people will have to totally remake their decks.

So what exactly will be popular after rotation?  Well no one knows exactly but here are a couple of decks we know will see lots of action.

1.  Sp Decks– As mentioned we know SP decks won’t lose much, so if their good now, they will be good later.

2. Donkphan Decks- Donkphan decks aren’t losing much either.  They already use Uxie instead of Claydol and are very fast.

3.  Charizard Decks- I haven’t heard of anyone playing this deck at this years Nationals, but it has done pretty well at some Battle Roads.  It is a fast deck that doesn’t rely on Claydol, hence it isn’t losing very much.  It can hit for a lot of damage early, doesn’t rely on a lot of trainers, and doesn’t have a x2 weakness.

All of those three decks have two things in common, they aren’t losing anything and the strategy of those decks will remain the same.  But what new decks will see play?  And what new strategies will we see?  I’m not sure but here are a couple of things to think of.

Think of New Draw Engines

Of course we are losing Claydol GE, so most decks will look for other draw engines.  The most obvious which is Uxie.  Some people will try to replace Claydol with two Uxies and 4 Super Scoop Ups.  While others will try fire or colorless decks and play Ninetails HGSS.  But there are other options out there to be explored.

The Other Side of Claydol’s Exit.

When the rotation was announced everyone knew that Claydol leaving the format means that decks will get a little slower.  But Claydol’s exit also changes strategy up a little.  Since Claydol is gone Garchomp C cannot snipe him, Blaziken FB cannot burn him, and Luxray Gl cannot “Bright Look” him.  That means decks like Sablelock will have to change their play a little.  This fact makes me think that Power Sprays will be more important (to stop Uxie) and Garchomp C will be less important (though only slightly).  So we might be seeing decks play more Power Sprays and less sniping.

What up G?

Unown g is also leaving the format.  Even though he is not half as popular now as he once was, Unown g’s rotation will effect the game.  Machamp SF, Crobat Prime, and Gengar SF will probably see more play, so be on the look out for those decks.

Get your Supporters Straight

One card that we are losing that will effect almost every deck is Roseanne’s Research.  This was a great card that not only let us set up our Pokemon, but gave us energy.  Now that we no longer have this card we need to change our supporter structure.  Of course Pokemon Collector will become a staple in every deck, but how does one get enough energy?  Interviewer’s Question is a card that could get more play.  Or maybe players will tend to use more drawing supporters like Copy Cat and Profesor Oak’s New Theory.  Or maybe people will just run 1 or 2 more energies.

Look towards the future

A lot of the cards that will dominate next years format have not been released yet.  So look at the new cards as they come out and judge if any of them are worthy enough to be in your deck.  Some of the most anticipated cards are Vileplume (which creates a trainer lock), Magnezone Prime (which is a Claydol like draw-engine), and the stadium card called “Lost World” (which adds a new way to win a game).  Take a really hard look at those cards that were in the Japanese “Lost Link” set.  They won’t be crossing the ocean until later in the fall, but when they do arrive here they will change the game.

Those are my thoughts on the rotation, I would love to hear your thoughts on it.

Pikkdogs Pikks Three: Uxie Lv.X, Cherrim SF, and Espeon Prime

Hello all members of Omar-nation.  This is Pikkdogs here bringing you the often imitated but never duplicated “Pikk” Three article.  In this article, like every article, I will review three cards; one that is played often, one which I feel is underated, and one from a new or unreleased set.

I wish to say “Good Luck” to all those headed to Indy at the end of this week for the U.S. Pokemon National Championship. I hope you guys have a fun time and get to meet a lot of cool people.

For those of you, who like me are unable to go, I hope that we get some good testing done.  It is a good time for us to take apart all our decks and make new ones that fit the post rotation rules.  This year Teamomar.com will hook us all up and with twitter feeds live from the tournament, so we just have to check in at the .com and see how our twitter correspondents are doing and what kinda things they are seeing.  I don’t think the list of correspondents is finished yet but I know a Minnesota player here, Andy, will be updating us, and also my buddy Cheffords from Michigan will take the trip south and keep us informed.

Now enough with the chit-chat lets Pikk three.

The Staple: Uxie Lv.X

Description: Uxie X is a psychic Pokemon with 90 HP, a x2 psychic weakness, and a 1 retreat cost.  It has the Poke-Power named “Trade Off”.  This power lets you look at the top 2 cards of your deck and choose one to put in your hand, the other goes to the bottom of your deck.  It also has an attack named “Zen Blade.”  This attack does 60 damage for CC.

Analysis: The basic stats of this card don’t seem very impressive. It only has 90 HP, a retreat cost, and a x2 weakness.  But it actually is a really good card, and one of the better cards in the format. It is mostly used for its Poke Power, but “Zen Blade” can also be a useful attack.

It is used mainly in SP decks to give the deck a little more draw power.  “Trade Off” can be just what you need to get that card you need late in the game. “Zen Blade” can also help the SP decks have a better Machamp matchup, with the use of only one Double Colorless Energy.

But with Claydol GE leaving the format soon, Uxie will now become the best draw engine in the game.  So players may want to use Uxie Lv.X in all of their decks in which they use Uxie.

That being said, Uxie La is a great card by itself.  Its Poke-Power is a lot better than the Lv.X’s, it might be unnecessary to run the Lv.X if the regular Uxie will suffice.  It also is a Lv.X so to use Uxie X you will need to make it active and then retreat it.  This will require you to slow down your attack, use Unown Q, or use Bronzong G or Shaymin Ul’s Poke Power.

7.5-All in all its a good card, it can fit into almost any deck because almost every deck runs Uxie.  And “Trade Off” is a Poke-Power that could be useful.  But, “Trade Off” is inconsistent in getting you useful cards, and it is hard to retreat Uxie.  So I would only use it in SP or DCE decks.

The Underdog: Cherrim SF

Description– Cherrim SF is a grass Pokemon, has a low 80 HP, a 1 retreat cost, and a + 20 weakness to fire.  Its Poke-Body “Sunny Day” adds an extra 10 damage to any attack done by fire or grass Pokemon.  It has two attacks, the first attack is called “Salty Sweet Pollen.”  This attack does 20 damage for no energy.  The second attack is called “Solar Beam” it costs GCC. Remember each attack does 10 more because of its Poke-Body.  

Analysis– Cherrim is a common Pokemon in the Scizor/Cherrim deck, but I think it has more potential than that.

Its stats arent very great, but it doesn’t have a x2 weakness and it has a useful no energy attack.

As mentioned it is common in Scizor/Cherrim decks, but it can work in other decks.  My nephew runs it, with some success, in his Jumpluff deck.  Cherrim lets Jumpluff attack hard enough to knock out almost every Pokemon for just 1 energy (with an expert belt).  Some people are also starting to build Torterra Ul decks.  If you were to add Cherrim to a Torterra Ul deck the user would be able to use his “Giga Drain” attack to do 80 damage ( with an expert belt and two Cherrims) and remove 8 damage counters from him.  This could be a deadly combination if set up fast enough.

7/10– This card can fit into any Grass or Fire deck and make an immediate impact.  The ability to add damage is invaluable.  But it is not a great attacker and does not help speed your deck in any way.  It can be a good card in the right deck, but is not a game changing card.

The Young Gun: Espeon Prime UD

Description-Espeon Prime is expected to be included in the Undaunted Set.  Here are its stats: it is a psychic Pokemon wiht 100 HP, a psychic weakness and a 1 retreat cost.  Its Pokebody, “Memory Of Evolution,” lets Espeon use any attack of any Pokemon on your bench that evolves from Eevee.  Its has 1 attack of its own, named “Solar Ray.”  For PC you do 30 damage and remove 1 damage counter from each of your Pokemon.

Analysis– The Eeveelution decks never seem to be very good, but people always love to play them.  I feel that the new eevee’s coming out in the Undaunted Set will share the same fate.

This Espeon is pretty cool though, it has the option to use an attack of any Pokemon on your bench that evolves from Eevee.  So if you are playing an Eeveelution deck and are playing a deck that is weak to psychic you can play Espeon Prime and load him with at least one Rainbow Energy and use any attack that benefits you.  Its not a great attack but it will be a fun Pokemon to play in an Eevelution deck.

Its stats (besides the Poke-Body) are very bland and un-impressive.  So if you are using this deck you are using it for the Poke-Body.

5/10- Its not a great attacker or support Pokemon, but if you must play an Eevee deck, this card is a must play.  It is a versatile card that may be able to get you out of a tight spot.

Well thanks for stopping by for another installment of “Pikk” Three.  As always I look forward to reading your take on these cards, and if you have any suggestions for future articles please leave them in the comments box.