October 2010

The Top 10 Impactful Cards of HS: Triumphant.

Hello to all members of Omar-Nation.  This is Pikkdogs here bringing you the top 10 cards of the new Triumphant set.  I have ranked them from 10 to 1, but these ranking aren’t that official.  It is really hard to rank cards that aren’t released yet, so the rankings are just a fun thing and aren’t very official.  So, now we got that away, lets get into the list.

#10- Nidoking

Coming in at #10 is Nidoking.  This card has a lot of upside, but may be a little slow for this format.

It has 140 HP, a lightning resistance, and the “Pheromone Stamina” Poke-Body that gives it an extra 20 HP for every Nidoqueen you have in play.   When you combine Nidoking with Nidoqueen RR, you not only get +20 HP but you heal 1 damage counter each turn because of NidoQueen’s “Maternal Comfort” Poke-Body.  If you add an expert belt and have 3 NidoQueens in play, Nidoking would have 220 HP.  It’s attack also isnt bad, for FFCC “Venomous Horn” does 80 damage and poisons the defending Pokemon. The high HP and lightning resistance will make it hard for any LuxChomp deck to knock out a Nidoking.

But as mentioned, it can be a little slow.  It’s attack costs 4 energies (or 3 if one is Double Colorless) which is possible to load up on Nidoking, but it might cause you to sacrifice some prizes.  And  in this quick 30 +3 format, it could be hard to make a comeback within the time limit.  Also, with out Claydol Ge, it will be hard to get out a Nidoking and have a bench full of NidoQueens. It also has a x2 water weakness, which could be problematic with Gyarados SF is as popular as some experts say it will be.  And finally, Dialga G Lv.X can shut off all Pokebodies, making Nidoking a lot less intimidating.

This deck could be good if the deck gets some new draw power, but until then it can be hard to get the deck fully set up.

#9- Victreebel
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Opinion: Pikkdogs says stick to your age group.

Hey all you members of Omar-Nation.  This is Pikkdogs here. I will speak to you soon about the release of the new triumphant set, but today I will talk about age divisions in Pokemon.                                                                          

Speaking of Triumphant, this weekend is the start of pre-release tournaments.  So if you can, head out to your local tournament this weekend and get involved in the tournament.  This set should be pretty impactful, even with the recent news that Lost World will not be in the set.

We all know that Pokemon is a game that is popular with younger people.  I admit that I too played the game when I was young.  But, the fact is that Juniors and Masters are different.  We run different decks and play different styles.

We also know that because of this fact TPCI has made three age divisions: Junior, Senior, and Master.  With younger people laying in the junior category, the tweens playing in seniors, and high school age and older in the master category.   These divisions were a great idea, it keeps people of similar skill levels together.  There are a couple great senior players that can play with any master, but for the most part the age divisions are great.

What isn’t so great is when people are forced to play outside of their divisions.  These matchups are embarrassing, unfair, and pointless.  These matchups usually happen when one age group doesn’t have enough players for their own tournament.  When this happens age divisions mix and people are forced to play outside of their age division.

This article will try to argue that Play Pokemon should outlaw playing outside of your age division at all tournaments that effect your rating.  This  article will be written in the perspective of a masters player.

First, playing outside of your age division is pointless.  It does not effect your rating, so why are we playing this matchup?  It would be better to play a player in your own division who has a lesser record, then to play a game that has no effect on your rating.  It would even be better to take a bye, and get a win then to play a no-win game.

Why is this type of game a no-win game?  This is because, if a masters player defeats a junior it is doing something that he/she is supposed to do, and if the masters player loses it is a complete embarrassment.  I admit that sometimes a junior player can beat a master’s player.  But, for the most part a Master will always beat a Junior, they usually have better decks and more advanced skills.  It isn’t fair for the junior who has to play out of his league, and its not fair for the masters player who will face infinite embarassment if he/she does lose.

Another reason is that playing down in your division seems to take the player off of his/her game.  Every game that I play with a junior or a senior seems to feel like a practice game.  Personally, playing down makes me feel like I’m doing my opponent a favor and take me out of the game.  At a Pokemon tournament, a player needs to concentrate and keep momentum going, playing a younger person can throw someone off of his/her game and ruin his/her tournament.

So I propose, that except in cases where both the junior and senior divisions don’t have enough players, that combining divisions should be abolished.  If the senior division only has 4 players, let them play 2 or 3 games and call it a day. This would be a smart business decision for TPCI, because it might encourage those seniors to bring their friends to the next tournament, so more people will join the game.  Also, adding byes will be preferable to pairing people outside of their own age division.

So what do you guys think?  Am I crazy?  Well of course I am, but is my opinion of this topic crazy?  Do you guys feel the same, or do you like playing younger people.

Until next week this is Pikkdogs signing off saying, So long and thanks for all the fish.

PokemanDan’s PokeClass Episode 7 – Gyarados, The Comeback!

Ed’s Note: This is Team Omar’s 100th article! Try to imagine 100 balloons dropping from your ceiling and people blowing silly noisemakers as you read this. Anyway, I wanted to point that out and say THANKS to all you guys who read our ramblings. Well, without further ado, I’ll let you get back to your regularly scheduled PokeClass, and we’ll start working on our next 100!


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What we learned from 2010 Fall Battle Roads

Greetings everyone.  This is Pikkdogs, here to give you a rundown of the results of the Fall Battle Roads.

This is of course the first tournament season of the new format.  There was a little amount of uncertainty coming into the season about how the loss of Claydol would effect decks.  There was also the big SP question.  Would it rule the format?  Or would trainer lock decks or Machamp decks run all over them? To answer these and other questions I will give you a list of things we learned from the Battle Road season.

Not that much has changed: SP still ruling

Based on statistics provided by Pokegym; Luxchomp decks have won 34 BR’s, and Dialgachomp decks have won 26 times.  These decks, which work similarly, have won many more times then any other deck.  The next closest deck is Gengar Viletomb with 15 wins.

Time and time again Luxchomp decks have proved to be the most consistent decks out there.  They mix in the best combination of speed and disruption to run the table.

The format has changed to make life a little tougher for SP players, so lets talk a little about that.
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TOSSED Variants Featuring Dialga G, Blaziken FB, Garchomp C, and Shuppet

Dialga TOSSED” / BR #1: Sept. 18, 2010

Pokemon: 17
3 – Uxie – LA 43
1 – Uxie Lv. X – LA 146
2 – Crobat G – PL 47
1 – Shuppet – PL 92
1 – Dunsparce – HS 41
1 – Toxicroak G – DP 41
2 – Garchomp C – SV 60
2 – Garchomp C Lv. X – DP 46
1 – Unown Q – MD 49
1 – Dialga G – PL 7
1 – Dialga G Lv. X – PL 122
1 – Regice – LA 36
Trainers: 25
4 – Poke Turn
4 – Poke Drawer+
4 – Plus Power
2 – Expert Belt
1 – Luxury Ball
3 – Energy Gain
2 – SP Radar
1 – Premier Ball
1 – Power Spray
3 – Warp Point
Supporters: 10
4 – Cyrus’s Conspiracy
3 – Pokemon Collector
2 – Bebe’s Search
1 – Aaron’s Collection
Energy: 8
2 – Psychic Energy
4 – Double Colorless
1 – Metal Energy (Basic)
1 – Cyclone Energy


It turns out that I feel like this “Dialga TOSSED” build was the best running version of the TOSSED decks I’ve played.  I went undefeated in my first 3 matches.  The next two were losses, but both could have easily been won if the luck rolled slightly in my favor.  You can read the Dialga TOSSED mini report here.

Essentially, the techs here come down to getting around Vileplume and Spiritomb.  Regice can screw with your opponent’s Spiritomb, and it can work well in the SP matchup.  Dialga G Lv. X shuts off both Spiritomb and Vileplume’s traier lock.  Warp Point is essential here, because it helps you bench both Regice and Dialga when they are active (which is necessary to LvX Dialga).  Warp Point is also an offensive weapon, because most of your attacks come off the bench.  If you don’t want to attack their active, you can Cyclone Energy or Warp Point it away.
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A Season of Ups and Downs. A Report of Pikkdogs’s Fall Battle Road Season

Hey everyone in Omar-Nation.  This is Pikkdogs here to give you a report of my entire fall Battle Road season.  I thought that instead of writing 4 BR reports, I would just write 1 big one at the end of it.  So here it is.                            

As you can tell from this article’s name, I had an up and down roller coaster ride of a Battle Road season.  It consisted of 4 BR’s, one in Angola, Indiana and three in Michigan.  I really enjoyed the season because of the time I spent playing the game i love, and hanging out with some cool people.

I started out the BR season playing Gengar Viletomb.  Gengar Viletomb is a deck that is supposed to lock trainers all the way through the game.  I won’t explain the strategy because I have talked about it in the past.  I will share my current list of my Gengar Viletomb deck, and then talk a little about it.

Pokemon- 31

  • Gastly Sf-4
  • Haunter Sf-3
  • Gengar Sf-3
  • Gengar Lv.X-1
  • Oddish La-2
  • Gloom Ud-2
  • Vileplume UD-2
  • Spiritomb Ar-4
  • Unown R-3
  • Unown Q-2
  • Azelf la-1
  • Poocheyena pt-1
  • Mightyena la-1
  • Uxie la-2
  • Uxie X-1

Energies-10                                                                                                                         

  • Psychic-7
  • Rainbow-2
  • Warp-1

Supporters- 19

  • Bebes Search-4
  • Pokemon Collector-4
  • Sages Training-3
  • Palmer’s Contribution-2
  • Lookers Investigation-3
  • Copycat-1
  • Broken Time Space-2

So here is a little bit about my list that is diferent from most other decks.

Unown R- A great draw engine.  Since Claydol is gone and Uxie is Power-Spray bait,  you need some kind of draw engine.  Most decks decide to use trainers or draw supporters instead, but this not an option here.  You can’t play any trainers, so your supporters have to do all the searching, so using draw supporters is not an option.  All thats left is Unown R.  Most people don’t like to spray it, so its good in that regard.  And it helps you thin your deck quickly.

Mightyena La–  This is one of the better techs in the format.  I gotta give it to my friend Cody B. for showing it to me.  Its first attack is “BIte-On,” for 1 Darkness energy you can do 30 damage, and if the defending Pokemon is un-evolved the defending cannot retreat, attack, or use any powers.  So that means if you are playing SP, and use “Bite On” the defending won’t be able to do anything in trainer lock, unless they can Level-Up or play a Warp Energy.  It second attack “Harass”  does ten damage for each Pokemon you have in play for CC.  This means that if you are playing against a Gengar deck, you can just Harass the other Gengar for 90 damage (with weakness), then retreat for Uxie and Psychic Restore for Knock Out, and then put Uxie on the bottom of your deck to avoid “Fainting Spell.”  Mightyena is a really great card, and is a must play for any Gengar Viletomb deck.

Sages Training–  As mentioned, this deck is pretty slow, and needs some more speed.  Sages will give you this speed, allowing you to almost always get an energy.  It allows you to look at the top 5 cards of your deck, choose 2 to go to your hand, and the rest get discarded.  Some people don’t like this card, if you are one of them you can substitute Underground Expedition, or Cheerleaders Cheer.

BR #1-Angola Indiana

Alright now we are to my first Battle Road in Angola Indiana.  This was about a 2 and a half hour drive for me, but I went because I was pretty bored.  This was probably the smallest BR that I went to, but the members of Team Warp Point Good Game were there to liven things up.  I also got to meet the great Chris Fulop, at this BR, and made some trades with him.

First Round- James Hall BLG + Dialga G
Ever-since this game James has became a good friend of mine. We have spent many hours play testing on skype.  James is a beginner at the game, so he was still getting used to his deck.  He got a decent setup, and so did I.  He was able to break the trainer lock a couple of times and did enough to stall me out, but could not stop a couple of the kills I got with “Shadow Room.”  I grabbed my sixth prize on the second turn of the +3.
1-0

Second Round-Robert Hall: Luxchomp +Dialga G
Robert was a guy I have seen before, and have grown to to socialize more with.  He’s a great guy and I enjoy talking to him everytime we meet at a tournament or on Skype.  We shared an epic battle in Round 2.  He got set up faster then I did, he had 3 or 4 top decks of whatever he needed.  He got up 3 prizes on me, but I was able to come back.  One turn I was able to “Level-Down” Garchomp C for a knockout and then Shadow Room Crobat G for a knock-out.  Late in the game, the only thing Robert could do was “Flash Impact” with Luxray Gl, but the 30 damage he did to his bench each turn helped me pick up many knock outs with Shadow Room.  We end up going into the +3 rounds, and I tie it on turn 0.  On turn 2 I gave Robert a Lookers knowing that if I give him 4 Trainers Supporters and Stadiums, I win.  I give him the Lookers, then use “Poltergeist” and look at his hand to find only 3 trainers.  Next turn he knocks out Gengar and I roll tails on “Fainting Spell” and Robert wins.
1-1

Cody Badgley. Mirror
This game wasn’t  very exciting.  Cody ran Mightyena for the mirror and I didn’t (at this time).  So he had a huge advantage, I still might have had a chance, but I prized two of my Gengars and I didn’t run Azelf (at this time).  Cody “Harassed” my Gengar and then knocked it out with “Shadow Room.”  After that, I decided to scoop.
1-2

???????- with Donphan ERL
This is one of the decks that don’t really care that I’m locking trainers.  He used Donphan to knock out a couple Spiritiombs, then used ERL to knock out some Uxies.  He actually knocked out 1 Gengar with ERL, and I forgot to flip for “Fainting Spell.”  It could have been helpful for me if I had remembered, but I don’t think it would have mattered overall. 1-3

???????-with Luxchomp
This game was the protype game of trainer lock.  We both setup fast, but with me locking trainers, there was nothing he could do.  I was able to “Poltergeist” several times to take all six prizes, and he was unable to take 1.
2-3

So a 2-3 showing isn’t that great.  I was disappointed, but was still happy to see some friends who I haven’t seen for a while.  I did learn some tricks to help me at the next BR.

2nd  Br- Rochester Hills, MI

This was the biggest BR in Michigan this year.  There were 6 Swiss rounds and a top cut of 4.  A lot of people showed up with some Meta decks and some rogue decks.  I think two Giratina decks were able to go 4-2, causing some trouble.

First Round- Joel Howe- Luxchomp with Dialga G
Another great Trainer lock versus SP matchup.  Joel is a good player and is a fun guy to talk with.  We each get set up at the same time and go back and forth.  I “Polterguist” for a couple prizes, and he responds with a couple “Dragon Rush’s.”  The game goes until time is called, and is pushed into the +3 format.  On turn 1 he knocks out my Gengar for his 5th prize.  On turn 2 I have a benched Gastly with two energies on it, and a BTS in play.  I Copycat for a new hand and I know I need a Haunter and a Gengar for a change at winning.  I end up only getting the Gengar.  I also get an unown R, so I play it and I “retire,” but the Haunter still alluded me.  I am about to scoop and then I look down and see my Uxie X active, so I use “trade off” and get a Haunter!  I evolve, retreat, and “Poltergeist” for a prize.  Next turn he fails to top deck a DCE, and next turn I “Poltergeist” for the win.  What a great win, it was a great game.
1-0

Second Round- Jumpluff
I get a Spirtomb start, and my opponent gets a bad start.  She can’t seem to draw into anything except trainers that she can’t use.  I get a Gengar and knock out her only Jumpluff, and apologize for being a jerk with my deck selection.
2-0

Third Round- Kingdra, Gyarados, Donphan.
This game is against a nice guy that I first met on this day.  His deck was kinda slow, but it worked because mine was slow.  The trainer lock really didn’t hurt him as he got a Kingdra and Gyarados out.  He used “Spray Splash” to get around Fainting Spell, and I scoop. Good Game.
2-1

Fourth Round-  Tyranitar
I still don’t know how I won this game.  I went into this game knowing that I was at a real disadvantage, because Tyranitar can hit Gengar for weakness.  I also knew that if I wanted to top cut, I had to win out.  But, somehow I was able to prevail.  I set up pretty fast, and got two Gengars Out.  I was able to “poltergeist” one Tyranitar, and took another one out on “Fainting Spell.”  After this he had no more basics and lost.
3-1

Fifth Round- SP kitchen sink
This is against another friend from “Team Warp Point Good Game.”  I believe this was against Collin, but I could be wrong.  Im not sure what Collin’s strategy was, but he had a lot of different SP Pokemon, and Shuppet.  I was able to setup the trainer-lock all game and slowly take 6 prizes.
4-1

Sixth Round- Mirror
This one I think was against Sean Foisy, another good player.  He probably had the better Gengar deck on this day, but mine was teched for the mirror, and his wasn’t.  I set up faster and used Mightyena to my advantage.  When time was called, I was ahead, and he was not.
5-1

Round of 4-Luxchomp with Dialga G
This was against the best  player in Michigan, Tracey Key.  Tracey went to a couple of Worlds Tournaments and is a great SP player.  I know that if I want to beat her I need to be on top of my game.

Game 1-
In the first game I set up fast, and her Dialga G is prized or something.  I get a chain of “Poltergeist’s” going and combo that with Mightyena.  She scoops when I have 2 prizes left.

Game 2-
She sets up faster this game and gets up a couple prizes.  In the middle of the game I misplay by knocking out a Garchomp C with Mightyena,  leaving him active.  The next turn she knocks it out,and am unable to respond.  If I were able to retreat Mightyena and knock out the Garchomp with Gengar or uxie I could stall next turn with Mightyena and maybe turn the game around.  The game goes on and I come back a little bit, but she is able to grab the second game as time is called.

In between games the judges take a long time setting up rules for the third game.  Meanwhile, Tracey and I talk about what a ride we  both had today.  We were both exhausted after a long day of playing cards, my neck and back were sore and she claimed she was both hot and cold (I don’t know how this can be, but thats Women for ya).  Then the person that won the other Top Cut game came to our table and said that he would love to play us, but he must leave to go play in his band.  So me and Tracey knew that who-ever wins this game will win the victory medal.

Sudden Death-
The judges finally come back and announce that the next game will be Sudden Death.  At this announcement I’m ready to pack it up.  No Gengar Viletomb deck has a chance against Luxchomp in Sudden Death. Luxchomp is meant to do one thing, get cheap prizes early, and thats what wins Sudden Death.  After a couple turns, I stall and she promotes Uxie and shows me a DCE and an Uxie Lv.X when  I have Spiritomb active.  I tell her to say no more and congratulate her on another Victory Medal.

Sure I was proud of my play that day, and happy for Tracey, but it was really hard to see someone take a picture of her and the victory medal, knowing that the medal could have easily been mine.  I should have scooped early in game 2, so I could have had a better chance in Game 3.  I went home that day physically drained and emotionally spent.  I literally had nothing left to give, and limped home and tryed to recover for the BR the next day.

BR #3-Tecumseh, Mi

I woke up that day and knew I was in trouble.  I was still tired from yesterday and found it hard to concentrate.  But I went to the next BR anyway.  There, I met Robert Hall and my friend Jonah. I got some good trading in and had fun talking to the guys.

Round 1- Luxchomp +Dialga
This first game was against a guy who ended up winning this tournament.  I set up a little slower then him, and he was able to break the trainer lock for most of the game.  Because I was still drained from the previous day, I made some mistakes and didn’t play my best.  He was able to win before time was called.
0-1

Round 2- Jumpluff
This was against the girl that I played the previous day.  This time she got a great start and was able to get going.  I still had a chance to win, but flipped tails on two fainting spells. She gets her revenge fairly easily.
0-2

Round 3- Garchomp SV
This round I finally woke up and started playing.  We had a great back and forth matchup trading KO’s each turn.  I got just enough Fainting Spells to stay in the game.  A game changing moment was when he played Ruins of Alph, negating my resistance.  When time was called I was able to shadow room a Garchomp Lv.X for a knock-out.
1-1

Round 4- Honchkrow UD
Kind of a weird deck. I got a trainer lock on him early and thought that I would make easy work of this deck.  But the weakness of Gengar made this an interesting deck.  At the end of the game he makes a misplay and I end up winning.
2-2

At this point I had recovered from my bad start and was at 500.  I looked at my phone and realized it was time to go.  I had to go to a meeting in Detroit for school, so I dropped after round 4.

BR #4- Okemos (Lansing), Mi

This BR was about two weeks since my last tournament.  In these past two weeks I have changed some of my decks around and began experimenting with some Machamp and Steelix builds.  I decided that I was too tired of playing the trainer-lock deck to play that again.  So I decided to play either Machamp or Steelix.  Either deck would have preformed well in my Meta, but I decided with Steelix because I feel Machamp decks are luck based and a little cheap, while Steelix decks make for fun games.  I will post my Steelix deck here later, but for right now I will just explain it a little.                                                

The objective of playing Steelix, is to set up Steelix with Blisseys on the bench to heal him.  When you get an expert belt with 4 Special Metals on Steelix, it is hard to knock him out.  His attacks  can do 30 damage for CC and 100 damage for MMCCC.

Round 1-v.s. BLG (Blaziken Fb, Luxray Gl, and Garchomp C_+ Dialga G)
I set up pretty well and was able to get Steelix going with special metals.  He was playing Blaziken FB, but since I got the special metals, I was able to survive, heal, and knockout the blaziken next turn.  He had a hard time using Jet Shoot more then once, and tried to stall with “Luring Flame.”  But I am able to retreat and use Warp Points to get knock outs.  I finish the game on a “Warp Point, Good Game.” Always been a goal of mine to do that.
1-0

Round 2-Shuppet and walls
One of the funnest games all day.  I start Chansey and am able to donk his Nincada (with Pulled Punch), but he has a benched uxie.  He sets up spirtombs and slows me down with those.  The tombs block my expert belt, so that hurt. He ends up using dunsparce and cyclone to knock out some benched Uxies and Chansey’s.  I was able to get 5 energies two Steelixes, so he forgoes the tombs for Shedinja.  I then am able to bring up a chansey, attach a DCE and belt and get a knock on the shedinja,  With his main walls either knocked out or proven useless, he plays out a couple more rounds and then scoops.
2-0

Round 3- Donphan ERL
I am a little nervous because if I don’t have 4 special metals on steelix, ERL is a problem.  But, my nervousness is not needed because he prizes the bottom half of ERL.  He sets up a couple donphans and ends up “Earthquaking” for 40, but when I heal 2, it only ends up doing 20 each turn.  And with that low damage output and my pokehealers, he starts to get mad and just scoops.
3-0                                                                                                                                         

Round 4- Robert Hall-BLG
This game goes much like my first game with BLG, but this time I can’t find ANY special metals, so Blaziken gets the OHKO.  This happens twice, and I scoop.
3-1

Round 5- The Younger Faust-BLG
This game was against the son of a regular Michigan player, since Seniors are grouped with Masters today.  In this game, the Younger Faust makes a deal with the devil and gets a good start (your welcome, 2 people that got that reference.)  This game has a similar result as last game, except this time I find 2 special metals, but he gets a  good draw and uses flash bites to make up for the difference.  I have 2 pokehealers in my hand, but it does no good, if Steelix can’t take the hit.
3-2

So I end the tournament with 2 losses, and don’t get to Top Cut.  I didn’t lose because of the Blaziken Fb’s,but I lost because I couldn’t get Special Metal’s at the right time.  Steelix is a great deck and is not played half as much as it should be.  Blaziken Fb is a matchup that the Steelix player can deal with.  The only two decks that are a problem for Steelix are Scizor Prime and Charizard SV, the rare Infernape 4 matchup is also tough.  I encourage you all to give it a shot, it is a great deck and is really fun to play.

So my Fall Battle Road Season is over.  I did not end up getting any Victory Metals, but I did get a top cut.  But, I think I sent a message to the Michigan players that Im going to come to a tournament and play you tough.  I did meet a lot of new people and had fun talking to everyone.  I also learned a little more about the game, and became a little better player.  So I guess those are all good things.

So long and thanks for all the fish!

Playing TOSSED (the Shuppet / Garchomp C Deck)

For this article, I’m going to focus on the play of the “vanilla” version of TOSSED.  It was built to be a Shuppet replacement, so I play it a lot like I would play Shuppet.  You may want to read about how the deck came to be before you continue this article.  If so, head over to the “TOSSED: A Rogue Ahead” article at www.SixPrizes.com.  Before we get into the play of the deck, I’ll give you a list of what the deck might look like.

Pokemon
3 Uxie – LA 43
1 Uxie Lv. X – LA 146
2 Crobat G – PL 47
1 Shuppet – PL 92
1 Dunsparce – HS 41
1 Toxicroak G (Promo) – DP 41
2 Garchomp C – SV 60
2 Garchomp C Lv. X – DP 46
1 Ambipom G – RR 56
1 Unown Q – MD 49
Trainers
4 Poke Turn
4 Pokedex
4 Poke Drawer+
4 Plus Power
2 Expert Belt
1 Luxury Ball
2 Dual Ball
3 Energy Gain
2 SP Radar
2 Power Spray
1 Premier Ball
1 Energy Exchanger
Supporters
4 Cyrus’s Conspiracy
2 Pokemon Collector
1 Bebe’s Search
1 Aaron’s Collection
Energy
2 Psychic
4 DCE
1 Cyclone

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Deck Analysis: Gyarados (1st Place BR report included)

Austino's GyaradosYes, the angry dragon/eel/fish is STILL here and kickin’ (or splashing, rather)! Over the past few weeks of going through old tournament reports and decklists, I remembered how well Gyarados has treated me every time I’ve played it. However, I had a small issue with the deck concerning the recent rotation. The exclusion of Claydol (GE), Night Maintenance, and Felicity’s Drawing were something of a hindrance to the efficiency of the deck. Sure, there are cards like Uxie and Volkner’s Philosophy that could fill in, but would it work? Some….no, MANY have completely written of Gyarados until Junk Arm and Rescue Energy are released. While I agreed with the assumptions that the deck won’t work without Felicity’s/Claydol for a while, I quickly found that the deck can not only still fully function without them, but THRIVES in a format with trainer lock where using supporters is required as well as a pokemon that can FISH (har har, puns) them out of your deck.

Now, I know what you’re thinking: “What are you going to do against Vileplume, scrub? Good luck winning when you can’t play SSU, Communications, Poketurns, and most importantly, your rescues, which Gyarados hinges on.” This is a very valid argument for not running the deck, but the key to victory lies in Dialga G Lv. X. Yeah, DGX as some call it gives Gyarados the edge it needs in a meta full of trainer locks whether it’s from Spiritombs or Vileplumes. I initially thought Floatzel GL Lv. X was a more solid play, not requiring me to run recovery cards, but G’dos is also about NOT being KO’d (thanks to super scoop ups), and another pokemon with Lightning weakness is no fun. When you combine the 1-1 DGX along with 3 warp energy, you can get it out relatively quickly and continue your beatdown on some of the most played decks in the format right now. While it doesn’t help the SP matchup in the slightest, you should be able to do well against them anyway, considering you OHKO them while they are typically forced to take cheap prizes around gyarados as well as the occasional Trash Bolt/Lucario OHKO. The SP matchup hasn’t really changed as much post rotation, I’d put it at an even 50-50 because so much of the matchup depends on who can keep up the stream of KO’s as well as the use of Expert Belt on G’dos’ side of the field. Regimove also plays a huge factor, allowing Gyarados to take a prize nearly every turn, barring Power Sprays.

I was also asked to discuss the relevance and efficiency of Volkner’s Philosophy as a Felicity’s Drawing substitute. Yes, Volkner is a moody guy, nowhere nearly as cheerful as Felicity, and he makes it clear that he doesn’t care that you can only discard one Magikarp with his “Philosophy”. Aside from the 1 card discard, Volkner’s can do wonders for the deck. Judge is a commonly played card right now, and getting rid of G’dos’ large hand for a measly 4 can suck, especially when holding onto those recovery cards you need. Volkner’s can not only get rid of a trash card from your hand, but also let you keep the good cards while drawing until you have 6, which is pretty good for not having claydol. The other reason it still works is because you need 3 magikarp in the discard. Regice can take care of 2 while Volkner’s drops the 3rd, still getting the same amount of discard *required* to set up, but not necessarily drawing as many cards mid-late game as Felicity’s would.

One last note before posting the list is the importance of Warp Energy. Between Bright Looks, Luring Flames, Sleep Inducers (Froslass GL), Reversals, and starting with Regice or Dialga G X, Warp Energy has saved my bacon several times. It can also be used to get out of a Status Condition such as Paralysis, Poison, Sleep, Confusion, etc. It also comes in handy when getting Gyarados back to the bench so that you can Psychic Restore back into the deck for late-game Set Up. The main reason it’s so essential in the current list is really to get your DGX to the bench safely after you level up, though. Read More