2012

Toledo, Oh Battle Roads Report and Kyurem EX Tank List

A big hello to all you OHKOers out there.  This is Pikkdogs here with a tournament report. This past Saturday I was able to go to my first Battle Roads.  This one was in Toledo, although it is not currently in Michigan,  Toledo is actually the closest venue for me, so I had to be there to defend my turf.  I wasn’t looking forward to this event because Toledo events are usually held in the smallest game room ever, so it gets really hot and really stinky in there.  Although it is not  a fun place to play in, I still had to come and defend my back yard.

I have been trying to find a deck in this format that I like for a long time.  I don’t really like Zekrom, its just too robot like for me.  I would like to play CMT, but I am very poor and can’t afford the deck right now.  And I am not convinced about the other decks in the format, so I went with a rogue deck.

For about a month now I have been thinking about a tanking deck with either Groudon EX or Kyurem EX.  Onehitko writer TAndrewT convinced me to actually make the deck when he wrote an article about two tanking decks featuring both Pokemon.  I made the deck and was pleasantly surprised that it seemed to hold its own fairly well.  It did not really have an autowin, but it didn’t really have an auto-loss either.  It seemed to give me a situation that was winable almost every time, though the situation was also very losable, it just depended on who had the most luck.

This deck idea is very simple, get Kyurem EX out there and have him attack.  When he gets damaged, use trainer cards to heal him.  Cards like Potion, MooMoo Milk, and Life Herb have been known as crap cards in the past couple years, but they actually worked in my testing.  I did try this deck with some of those trainers and then Blissy DX, but the deck was more consistent with a bunch of trainers.

Smeragle is also in this deck to speed things up.  He is actually a vital card in this deck, and he makes this deck fast and consistent enough to work.

Kyurem is a very under appreciated card.  He may not be the EX that hits the hardest, but he has a weakness that is very hard to exploit.  Plus, he can do things like discard Special Energies while still attacking.  The goal of this deck is not to discard energies, but if you can it is always a good thing.  Kyurem can hit for 120 damage, the downside is that he is unable to use the same attack the next turn.  But, this deck does run 4 Switches and Smeargles with Skyarrow Bridge, so doing 120 damage twice is not a huge problem.

Here is the list.  It is not a perfect list, it of course can be imporved.  But, I did play this deck to see if I like it enough to play it for Nationals, and if the deck could stand up to the format.  If you guys have any ideas on improvements, just let me know in the comment section.

Pokemon-7

  • 4-Kyurem EX
  • 3-Smeargle

Trainers-42

  • 3-Potion
  • 4- MooMoo Milk
  • 4-Life Herb
  • 4-Junk Arm
  • 4-Switch
  • 3-Pokemon Catcher
  • 1-Super Rod
  • 2- Skyarrow Bridge
  • 2-Dual Ball
  • 3-Eviolite
  • 4-Professor Oak’s New Theory
  • 4-Professor Juniper
  • 2-N
  • 2-Sage’s Training

 

Energy-11

  • Double Colorless Energy-4
  • Water Energy-7

The Tournament

I wake up at about quarter to 9, which is very early for me, but still a decent night’s sleep.  I make some oatmeal and sit down to watch a rerun of the Graham Norton show, man that gay Irish guy isn’t that bad in the funny department.  After waking up for a while I pack my car up and make the 40 minute drive to Toledo.

I get to the tournament early because I had to re-sleeve my deck, so I did that and turned my list in.  Then I noticed that I had somehow got some kind of dirt on the front side of my shorts, so I walk across the street to the Family Dollar and pick up a cheap pair of shorts.  Then I drive over to Little Caesars to get some lunch, and then head back to the venue to wait for the start of the tourney.

Round 1 vs John and Dark Deck

My first game is against a guy from Michigan named John.  I think I might have played him earlier in the year, but I don’t really know the guy too well.  I started the game with Kyurem EX and I have all the energies needed to get Kyurem going.  I think I might have the donk on the next turn because he started with a lone Zorua, but on his turn he plays a collector and does “Ascension.”  Once John started going with his attackers, he did well.  I flip 1/8 on my first flips with Moomoo Milk and Dual Ball, and lose a Kyurem because of the bad flipping.  But, my luck would soon turn around.  I get another Kyurem EX and start discarding his Special Energy and knocking out Zoroarks whenever I am allowed to use my big attack.  John pulls out all the stops once he loses his 4th Zoroark, and starts to use Darkrai EX to attack.  This time however, luck was with me.  I start doing well on my flips with Moomoo Milk and Life Herb, and use Potion to fill in the gaps.  He ends up doing a lot of damage with Darkrai, but I am able to wipe away the energy.  The game ends one turn before I can take my last prize, when he decks out.

1-0   –  The day starts off well.  I didn’t think I could keep it going, but its always good to get a win right away.

Round 2 vs Mike with Zekrom (eels with Pachi/Shaymin)

Mike is a Pokedad from Cleveland who’s family I met during the Cities season.  They seem like a real nice family, they are a credit to the Pokemon Community.

I start with a Smeargle to his Tynamo.  I got first and bench another Smeargle,  I then use two N’s in a row thanks to Portrait, but I still can’t get a Kyurem.  On his next turn he uses collector to get 2 Tynamos and a Zekrom.  He then passes, and I use another Supporter, but I still can’t find a Kyurem.  I do attach a DCE to Smeargle and use his attack to knockout a Tynamo.  But, on his next turn he gets 3 energies on Mewtwo EX, uses a Pokegear 3.0 to get a Seeker, and then uses it to get the Seeker win,.

1-1  Not mad here.  I knew that my deck did not play a lot of Pokemon at the same time, so it was vulnerable to a Seeker win.  It just sucks that I am play the only guy who still plays Seeker.

Round 3 vs Frank S. with  Zekrom

Frank is a good buddy from Michigan, so it should be fun to play him.

I start double Smeargle, and he starts with  a Tynamo.  I use a Dual Ball, and two Switches to use 4 Supporters on the first turn, but am still on able to find a Kyurem again.  But, I have the chance at the donk, so I attach a DCE to Smeargle and miss both flips on his attack.  So Frank lives for another day.  He gets a lot of Pokemon in play, but runs into an energy drought.  I do end up getting the first knockout on a Tornadus after I finally find a Kyurem.  I then get another KO on something, I don’t know what, but here is where I make my misplay.  I see a Mewtwo EX on the bench with DCE, and instead of attacking it and getting rid of the DCE, I knock something else out.  I do get a 3 prize lead, but Frank loads up Mewtwo EX and is able to OHKO everything I have.  Misplays suck, I don’t know if that would really have made a difference, but it couldn’t have hurt.  ]

 1-2-  Any hope of doing good is just about gone, but I thought I must solider on and keep on playing to see what I can learn about the deck and the format.

Round 4 vs Eric Richard  with Zekrom/Terrakion

Another guy from Michigan, that’s three in a row.  Of course Papa Richard is playing a Terrakion variant, I think he did in every tournament this season.  This game goes weird, as our games normally do.

I start with Smeargle again, and he has a Terrakion.  I do find a Kyurem on the first turn, but I cannot find an energy.  I use a bunch of “Portraits”, but none of those help.  The only things I seemed able to draw were healing trainers.  Those helped delay the inevitable, but I need energy to attack.  It took me several turns, but I was able to get some energies.  The only thing was to keep Kyurem alive, I had to Junk Arm 2 Kyurems.  I later learned that my Super Rod was prized, so I was kinda screwed.

I finally start attacking and I make Eric work with how many attacks he had to do just to get one knock out.  I am able to heal off a lot of damage counters, but I eventually run out of healing trainers after using them as  a crutch for the first 6-7 turns.  Once he knocked out 2 Kyurems it was over because I had no Super Rod.

1-3–  I wonder what would have happened if I didn’t hit an energy drought.  Would have been a good match

Round 5 v.s. Lauren with Mew Lock (kind of)

Round 5 officially went in the books as a no show win for me since my opponent never showed up, but after I saw that my friend Lauren finished her game I asked her for a fun game.

I start with Smeargle and Kyurem and I get a good feel for the game going.  I start setting the pace with some good supporters and some early knockouts on Mews.  I take 4 prizes before she puts the lock on, but the lock eventually does come on.  There was nothing I could do to stop the lock, I just had to wait for her to roll bad.  She eventually knocks out a Kyurem with “Double Freeze” and decides to not use “Victory Star” to take the KO back.  This allows me to get my last prize, and just as pairings are put up, she misses a “Fly” flip, and I end the game with a W.

2-3-  Pretty easy match-up, I just gotta hope that eventually they roll bad, which they usually do.  Thanks for the game Lauren, I really appreciate it.  It made a deck report that would been horrible, to be just very bad.    

Round 6 vs James H. with C.M.T. –T

This was a very pivotal game for my deck.  If I win this game, I think this deck still has hope.  If I lose, it is a crappy deck.  And look who I am playing, my buddy and fellow OHKO writer James.

James and I play this game in a very laid back fashion since we all expected to do a little better.  I again start with a Smeargle and Kyurem, and get a few Supporters the first couple turns to get going.  I am able to get energies on Kyurem and am able to get a couple KOs on Mewtwos, but those things just kept on coming.  I might have had a chance to win, but I was forced to  burn some healing trainers on a Juniper early in the game, and then I didn’t have them when I needed them later.  I should have been able to outlast the Mewtwos, but those healing trainers eluded me and James got the W.

2-4–  The search for a Nationals deck continues as Kyurem EX kind of failed me this day.  It is not a bad deck, I did do well in almost all of my games, but it just didn’t have that one or two cards that can put it over the top. I really need something to put a little kick in the deck.  Maybe you guys have an idea, or maybe it is just a bad deck.  I still need to look for a Nats deck, and that really sucks.

About the Deck

I did not do great with this deck, so it is no longer a front runner to be my nationals deck, but it is still a cool deck.  It is also a deck that would be good for kids or people that are under a budget.  This is a deck that you should be able to build for about 40 bucks, which is almost unheard of in this format.  So I can recommend this to other players and hopefully they can do a better job with it then I did.  I might try  to run this deck with Groudon EX and see if that’s any better.  Though, it is not a great deck, so don’t get the wrong idea about this deck.  It won’t win Nationals, but its still pretty cool.

Well, that’s all I got.  Thanks to the judges and T.O. in Ohio.  And thanks to the Card Shop owner, I especially appreciated him when he took a big stick and hit the bar on the backdoor so we could open the door and get some air circulation in that sardine can.  Thanks to all my opponents, you guys were all professionals.  Have a good night, everybody.

James H. v.s. Pikkdogs: Are Dark Decks the Future?

A big hello to all you OHKOers out there.  This is Pikkdogs here ready to debate James H.

Hi Pikkdogs!

The topic for this article is: “Are Dark Decks the Future?”  Dark Explorers has a lot of cool Dark Pokemon, and a lot of trainers that can be used with Dark Pokemon.  Some have speculated that dark decks may be the direction that this game is headed to.  Will Dark decks soon be everywhere?  Will they haunt the top tables?  These are the questions we will be asking today.  I am ready to take the affirmative and James is ready to take the negative.  This article has been going back and forth for a while between James and I.  We both had reasons to delay this article for  a couple weeks, so that’s why it is not very timely.  It would have been better to publish it a couple weeks ago, but I guess if you want quality you are looking in the wrong place.  So as to not delay this thing any longer, let’s get this debate going.

You Will Surrender to the Dark Side!

There is no doubt that dark decks are the future of the game, at least for spring Battle Roads.  I will make a few main points during my argument.  I will start by arguing that the supporting trainers that Dark Pokémon have from Dark Explorers make up something that is like an engine that will propel them to victory just like the SP Engine propelled SP decks.  My next point is that there are a lot of versatile attackers out there that can attack for a lot of damage early on in the game because of Special Energies.  Next, I will mention how most of them have a psychic resistance.  Then, I will close by talking about the return of Weavile UD and disruption decks.

Bulbapedia.com defines an engine as several cards that work well together that cause a deck to run smoothly and quickly.  While I do not want to argue the definition of “smoothly” and “quickly”, I can tell you that Dark Patch is quite smooth and quick.  It lets you attach a basic Dark Energy from your discard pile to a benched Pokémon.  This aids in both setup and recovery.  Now with 1 Dark Patch and 1 Junk Arm, or 2 Dark Patches, you can load up a Pokémon in one turn.  That means you could be doing up to 140 damage with a card like Darkrai EX with the help of other cards like Special Dark Energy and Dark Claw.  This 140 damage on one turn is not at all unlikely with the help of cards like Professor Juniper, Smeargle, and Skyarrow Bridge.  We have great draw supporters right now, and with Dark Patch, they can help get a lot of energy on the field quickly.

Some may question if Dark Patch and Dark Claw can be considered an engine.  I will admit that they do not have the bulk of the Holon or SP engines. But, as I tell my girlfriend just because an engine is small does not mean that it cannot get the job done.  It’s not about the size of the boat on the sea, it’s the motion of the ocean.

Whoa whoa whoa, when did you get a girlfriend?  How come I haven’t met her yet?  I thought we were friends!

Hey let’s not dote on my love life, or lack of one.  As I was saying, we have great trainers in the format right now, dark decks can incorporate those cards into their decks while still using Dark Patch and Dark Claw.  These two groups will come together to be more than just the sum of their parts.  It will make up an engine that will strike quickly for a lot of damage.  With cards like Professor Juniper and Junk Arm around, the Dark Engine will not want for anything else.

One last thing before I make my next point.  How great is Dark Claw?  It’s like half of an Expert Belt without any of the draw back.  Expert Belt was a great card that turned regular Pokemon into pseudo EX Pokemon.  Dark Pokemon now get the ability to hit for 20 more damage per turn without having to worry about giving up an extra prize card.   20 more damage can meet a big difference; it can be the difference between a 2HKO or an OHKO, and a 2HKO on an EX and a 3HKO on an EX.  And, getting timely KOs will go a long way to deciding the game for you. 

My next point is that there is a lot of good Darkness Pokémon out there that can use the Dark Engine.  The one that everyone is talking about the most right now is Darkrai EX.  Darkrai EX is an 180 HP basic, that is the best in the format right now.  It has the “Dark Cloak” ability which lets any Pokémon with darkness energy attached to it retreat for free.  This nullifies a lot of the situations when your opponent uses Pokemon Catcher.  Being able to retreat for free lets you stop all most all stalling techniques that your opponent might try to use.  It may not be the best Ability ever, but it will no doubt be an Ability that will come in handy.  Darkrai has one attack, “Night Spear.”  Although it sounds like a 80s movie with Kevin Bacon, it is actually a good attack.  For DDC, you can do 90 damage and snipe for 30.  First let’s talk about the sniping.  Just the sniping alone will kill any babies or free retreat Tynamos that your opponents use.  It will also 2HKO OR 3HKO most basics and stage 1s in the format.  Now for the 90.  This can be improved by Special Darkness Energy and Dark Claw.  It is likely that you will be doing a conservative average estimate of 120 damage a turn.  That is enough to get you in OHKO range of most Stage 1s and 2s.  It also gets you a guaranteed 2HKO on an EX, even if there is an Eviolite involved.  The attack is also fairly fast, with Dark Patch, you can load it up in one turn, which means it has the potential to be a Donk Deck.  The possibilities look good for Darkrai EX.

There are also 2 Zoroarks in the format that are really good.  The first one was released in Black and White and has seen a lot of play since.  It lets you copy the attack of the defending Pokémon, which is perfect if you are going against decks like Zekrom and Reshiphlosion.  The second Zoroark was just released in Dark Explorers, and has an attack that only costs CC.  That attack does 20 damage times the number of Dark Pokemon that you have in play.  This works really well for this format since you do not have bench sitters like Claydol, Uxie, and Cleffa that would hurt this attack.  It is very possible that you can have a full bench of Dark Pokémon and do 120 damage before the addition of Dark Claw and Special Darkness Energy. 

There are also a myriad of other Dark Pokémon that could work with the dark engine.  Some of those Pokemon include Houndoom UD (to cover the weakness), Sharpedo, Darkrai/Cresselia Legend, Mandibuzz BLW (great chemistry with Darkrai EX), and some of the stage 2’s like Tyranitar Prime and Hydreigon.  Not all of these Pokemon might work in one deck, but they do provide you some great options in a deck that uses the dark engine.

My next point involves Dark Pokemon having psychic resistance.  While not all Dark Pokemon do, the vast majority do have the psychic resistance.  This is very important in a Mewtwo EX dominated format.  Just that 20 damage can be the difference between a knock out, and the ability to hang around for one more turn and do some damage.  It will make it that much harder for Mewtwo EX to take over the game.  This makes Dark Decks the perfect counter to the current format.  Only by joning the Dark Side can you save yourself from Mewtwo.  It has the resistance that we need to go against Mewtwo EX, and to stop it from controlling the board very early.

My final point has to do with the return of Weavile UD.  Since people will be playing more dark decks, it will be easier to splash in disruption cards like Weavile.  I could see disruption decks making a comeback because of the energy acceleration that Dark Patch gives you.  Darkrai EX will also give Weavile free retreat, which will make the deck work a lot better.

 

Let’s shed some light on the subject

            Everything Pikkdogs has stated has merit, nothing stated above is false or misleading. 

Are you sure?  I seem to specialize in false and misleading information.

True, I meant more on the Dark Type cards, but anywho!

I just don’t feel that Dark Decks are the future; I feel that they are actually going to be viable in the format.  My argument against Pikkdogs is that there are too many other Pokémon and pre-existing staple decks that will be able to outspeed or outclass Dark Decks.

            First, I feel that Dark Decks will be the new Reshiphlosion after rotation.  Reshiphlosion was a good option for people to play because it had a semi fast, hard hitting Pokemon and engine available.  It was also weak to Water which did not have a large showing in tournaments.  Now what is the majority of Dark Pokemon weak to?  Fighting.  The others? Electric.  Let me expand on that.

            I don’t think you should be taking jabs at Reshiphlosion, Airhawk might read this and swoop down on ya.

            Well honestly I wasn’t meaning it in a negative way.  Two of my league mates, Jake Kart and Tim Bajema have been running Reshiphlosion for a very long time.  I meant this as, after rotation people who were used to Reshi have a chance to go to something other than an Eels based deck.  Also, Airhawk may swoop down but he won’t be able to carry me off as I am quite large, kind of like you Pikkdogs.

Ahhh, a fat joke.  Now it’s getting personal.  Well, your mother was a hamster and your father smelt of elderberries.

Better than dingleberries!

            Back to the task at hand, we now have some major hitters when it comes to Fighting.  Groudon EX and Terrakion are the top Fighting type hard hitters.  With QuadTerrakion and QuadGroudon decks on the rise in popularity, it can give the dark side a bit of a problem.  Terrakion can revenge OHKO a Darkrai EX unless it is Eviolited.  Having an eviolite on Darkrai would be very unusual as Pikkdogs stated above that they will attach Dark Claw.  Groudon EX can decimate Darkrai and the bench too with rather fast attachments.  Now I believe, I could be wrong, that the only other weakness that dark types have is Electric.  We all know about Eels and how they can already go toe-to-toe with CM decks.  Darkrai’s ability is nullified with Raikou EX, where you can hit the bench and snipe around high HP EXs.  Electric also hinders Dark by having the same weakness.  With Eel decks being popular, some will naturally play the weakness.  That hurts.

            OK, moving on to Mewtwo.  Yes, the majority of Dark Pokémon are resistant to Psychic.  BUT, to utilize Darkrai’s ability you have to attach energy so that nullifies the weakness.  Yes attaching an Eviolite to a Dark Basic would up the resistance, but again with Dark Claw out, who is going to attach an Eviolite?  Now do I believe that CM or CMT variants will be as strong? No.  I personally give it a 50/50 matchup as to whoever goes first and/or gets setup first.

            Lastly, let me address Weavile UD.  Now in this format you either need to go ultra-consistent or ultra-techy.  Trying to meet somewhere in the middle will destroy each goal.  The goal of Weavile UD is to pair up with the Supporter Holligans to disrupt your opponent.  Between the amount of hand refreshers and tool cards to pull from the discard, I do not believe that it is a big enough threat.  I also think trying to tech him into a more aggressive build would produce subpar results.  I state that with theorymon in mind.

            All in all I believe that Dark Decks will now be viable in competitive play but the timing is bad with Electric based decks being as strong as they are now and sharing the same weakness.

Now you have heard both sides.  What do you think.  Are Dark decks really Tier 1?  Please let us know what you are thinking by leaving your thoughts in the comment box.

Deckbuilding For Teaching Tournament Pokemon To A Child

Petra Doing a Magic Trick at Battle Roads?

This BR season, I wanted to do some sort of OneHitKO Budget Challenge, but life took its toll, and I really didn’t do much Pokemon for a while. We hit up states, but we were fairly unprepared. Now that a new set is out and a new BR season is already upon us, my plans will have to wait for some other time.

What has happened, though, is that I think it’s time to teach my second daughter how to play Pokemon and get her in on some tournament play. This past weekend, I brought Petra (my second daughter behind Ava) to Battle Roads. Ava and I played, and Petra watched. She sat with me quite a bit, and she was excited each time I won. We cut the day short, when I dropped (which helped TAndrewT get second on the day). The whole thing sparked the idea to get her started on playing the TCG, but she’s only 5 years old. How can we pull it off?

This article won’t get too deep into my plans for Petra. I hope to get to that in a future article. I will, however, discuss a bit of what I did when Ava was getting into the game 2 and a half years ago.

What I did at the time was take a known deck and childproof it. I did everything I could to choose a deck that had a single goal and build it in a way that limited all the options. You might say that I wanted an “autopilot” deck, but to a 6-year-old (as Ava was at the time), even “autopilot” requires plenty of thought.
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TAndrewTourney: Spring Battle Roads 2012 (St. Louis Park, MN) with Klinklang EX

Welcome, you OHKO’ers, to Battle Roads! As a Poképarent, and as an active member of the Twin Cities Pokémon TCG community, I have always felt there is a lot to love about the Battle Roads season. Battle Roads tournaments are worth very few Championship Points, and this gives them a more relaxed and informal feel than larger State or Regional Championship tournaments. Battle Roads tourneys are also a great place for new players to start their experience with Competitive Play. I should know, because a 2010 Fall Battle Roads at Dreamers Cards in St. Louis Park, MN, was the very first Pokémon tournament that my son Paul and I attended. I will never forget that, during round 3 of that Battle Roads, Andy Wieman played our entire match with his cards upside down, just so that I could read the text on each card more clearly. And other Minnesota-area opponents gave Paul and me tips on play during our games that not only helped us become better players in the long run, but even resulted in us winning a couple of matches in that very tournament. So I have always been excited to return to Dreamers for Battle Roads.

This season, though, I was even more eager to play because I feel the format has loosened up since Regionals. Just a month ago, it seemed like play had boiled down to a couple of dominant decks, with just one, ZekEels, winning all but one of North America’s eight Regional Championships. But the release of the Dark Explorers has created some brand new deck archetypes, and has also added some new tools to existing decks. In fact, I think that most top deck types now have more options than they have room for them, and this means that even mirror matches will involve a lot of different cards that aren’t shared by both opponents. Against this backdrop, Battle Roads is a great opportunity to test out new deck ideas. Or, as Pokémon players sometimes say, it’s a great time to try and “break the format”. And the more obscure the deck idea, the better to shock and awe your friends at the tournament while you break it.

I had thought about bringing the Groudon EX tank deck that I wrote up in my last OHKO article, but in testing, it always seemed as though QuadGroudon couldn’t keep up with opponents who played a lot of Tornadus or Mewtwo. Even though the deck was designed to heal away damage with cards like Potion and Moomoo Milk, the amount of damage that could be healed with those cards was just too low. Mewtwo piled on damage too fast, and Tornadus’ resistance to Fighting types was too just difficult to surmount. EX tanking, I thought, would work much better if multiple different EX’s could be used in the same deck to counteract resistance, could be switched at will, and could be healed more quickly and completely than I wrote about just two weeks ago.

As it turns out, one of these problems was solved by a new card in the Dark Explorers expansion, Darkrai EX. Darkrai EX has a hefty 180 HP, and a single, powerful attack: Night Spear does 90 damage to the opponent’s active Pokémon, and 30 more damage to a benched Pokémon of your choice. Darkrai is weak to Fighting Pokémon, which is a big liability. Terrakion, for example, can OHKO Darkrai EX immediately after a KO with Retaliate for just two energies. But Darkrai makes up for this with its incredible Dark Cloak ability, which grants free retreat to any Pokémon with a Darkness Energy attached. In principle, Groudon EX, Kyurem EX, and other hefty EX’s could all be switched for one another at no cost, as long as they had “Darkness Energy” attached. This includes not just Basic and Special Darkness Energy, but also Prism and Rainbow Energy as well. (Prism Energy must be attached to a Basic Pokémon for it to count as Dark.) And the great thing about these special energies is that they also count for the typed energy costs of the EX’s they are attached to.

But how can these EX’s be healed more efficiently? This other problem was solved by an older Black & White combo, Klinklang BLW and Max Potion (EPO). Max Potion heals all damage from the target Pokémon, but at the cost of discarding all attached energies. To avoid this, my Battle Roads deck ran Klinklang, a Stage 2 Pokémon that can move energies around the board at will with its Shift Gear ability. Again, this includes Rainbow and Prism energy, and so Klinklang works with the same special energy set that Darkrai does. Klingklang is durable, with 140 HP, and his effective HP can be increased by attaching Special Metal Energy. Klinklang is weak to Fire, a pretty unusual type right now, and resists Psychic, which makes him very difficult for Mewtwo to KO. A couple of players mentioned to me that I might try using Meganium Prime for this deck instead, which has 10 more HP and shifts Grass energy; this would also allow the deck to accelerate energy attachments with Celebi Prime. But Meganium can’t be searched out with Heavy Ball, so I didn’t go that route. In “Klinklang EX”, the strategy of the deck would be to tank with one or more EX’s, Shift Gear energy around the board as necessary, Max Potion away any damage that your opponent delivers, and always retreat for free.

The List

Keeping in mind that I’m not the most skilled deckbuilder, here’s what I brought to Dreamers:

Pokémon — 15
4 Klink DEX
1 Klang DEX
2 Klinklang BLW
1 Klinklang EPO
2 Darkrai EX DEX
1 Groudon EX DEX
1 Kyurem EX NXD
1 Mewtwo EX NXD
2 Smeargle UD

Trainers — 35
4 PONT
3 N
2 Pokémon Collector
1 Professor Juniper
1 Twins
4 Heavy Ball
4 Max Potion
4 Random Receiver
3 Junk Arm
3 Rare Candy
3 Eviolite
3 Pokémon Catcher

Energy — 10
3 Prism Energy
4 Rainbow Energy
3 Special Metal Energy

A couple of comments on some of my unusual choices:

4 Klink DEX. The Klink from Dark Explorers has a retreat cost of 3, which would normally be terrible, but in this deck it allows Klink to be searched out by Heavy Ball. In fact, this is true of all of the Pokémon in the deck except Smeargle, Darkrai and Mewtwo.

1 Klinklang EPO. This deck has real trouble with energy denial. If the opponent plays a couple Lost Remover, well, it might survive that. But if the opponent plays Crushing Hammer as well, and sends some special energy cards to the discard, the deck gets into trouble fast. Klinklang EPO’s first attack, Charge Beam, does 30 damage and rescues an energy card–any energy card–from the discard pile onto Klinklang, back into play. But I only used this guy once in the tournament, and he could easily be replaced with a third Klinklang BLW.

1 Mewtwo EX. One effective strategy against this deck is to load lots of energy onto a Mewtwo, and then repeatedly strike the active Pokémon for a lot of damage. Mewtwo EX is the only real counter to this strategy right now, so I included one. But you can really only use Mewtwo near the end of the game, because he is so easy for your opponent to KO. If your opponent forces you to use Mewtwo early, you may have already lost.

10 Energy: 3 Prism, 4 Rainbow, 3 Special Metal. As I mentioned, Prism and Rainbow count as both Dark and Metal, but only Rainbow can be Shift Geared onto and off of Klinklang. Meanwhile, Special Metal is key to raising the HP of Klinklang above what your opponent can deliver. Zoroark DEX usually hits for 140-150 (with Dark Claw and Special Dark Energy attached), and ZekEels players can easily double-PlusPower a Zekrom’s Bolt Strike for 140. Parking 1-2 Special Metals on Klingklang can foil this strategy.

2 Pokémon Collector. When I showed Ed Mandy the list for this deck a few days before the tourney, he suggested I switch entirely to Ball trainers for searching Pokémon, and I can understand why. But after some testing, I found myself unable to search for all of the guys I needed, and Pokémon Collector is great for searching out lots of Pokémon at once.

1 Juniper, 1 Twins. I don’t know. Other than Professor Oak’s New Theory and N, what other Supporters does this deck want to run? I included a copy of Twins because the deck is frequently behind in prizes, but Twins only nets you two cards, so I actually don’t even like it that much when I am behind. And there’s very little in this deck that I like to discard, but Juniper is powerful, so I included one.

My Battle Roads Report

As it turns out, there was some drama to the Dreamers tournament before it even started. On Sunday only, the MN Department of Transportation closed down Interstate 94–the major east-west freeway through the Twin Cities–but didn’t post a lot of information or detour signs about the closure. I-94 is one of very few access routes to St. Louis Park, mainly because of a chain of lakes to its east that cut off most surface streets. That meant that folks coming to the tournament from the east were dumped into downtown Minneapolis, with no labeled detour, along with thousands of other commuters in the same boat. Paul and I had left very early, and I knew how to detour the closure, so we made it to the tournament just at the end of registration. But ~10 others, including players driving from Wisconsin (such as NA top-50 players Mike Lesky and Andy Reynolds) were stuck longer, arrived to the tournament after the beginning of round 1, and received first-round losses. This meant that there were really only 21 Masters competing for top 4.

Round 1: Jason Crawford (Kyurem/Kyurem EX/Kyogre EX/Feraligatr Prime)

One of the crazy things about bringing a brand new deck idea to a tournament is that many of your matches will be ones you haven’t practiced before, and I sure as heck hadn’t practiced against Kyurem spread. Klinklang EX requires a lot of benched Pokémon, and so when Jason flipped over his active Kyurem, I was very worried. I became even more worried as my start was slow, and Jason was able to spread KO my Smeargle and a Klink. Eventually I was able to catcher up an energy-less Kyurem EX to stall, evolve a Klinklang, and start Gear Grinding his Ice Pokémon for weakness. Still, when time was called, Jason was up one prize, and about to take another prize with his active Kyurem EX. But during Jason’s turn 1 (of +3), he misplayed by piling energy onto a benched Kyogre EX that had Night Spear damage on it already. On turn 2, I Catchered up Kyogre, dropped a Mewtwo to the bench, retreated for it and Shift Geared every energy I had on the field to Mewtwo for the X-Ball KO to tie the game. Jason didn’t run his own Mewtwo, so he couldn’t return the KO, and I took another prize on turn 4 for the win.
1-0

Round 2: Michael Slutsky (CMT w/ Terrakion)

Mike is a very strong player, and I think he’s especially skilled at calculating KO’s and board positions as the game goes along. (To be honest, I think Klinklang EX would be a terrible match for his playstyle–it offers almost no flexibility, and Mike thrives on flexibility.) In this match, Mike knew that Terrakion would be key to KO’ing my Darkrais, but couldn’t use Mewtwo to its fullest potential because his lone Shaymin was prized. As a result, as he piled energy on his other Pokémon (like his Tornadus EX), he just couldn’t deliver the damage he needed to KO my guys before I healed them. He finally tried a Mewtwo gambit at the very end, but I managed to Night Spear it twice for my last two prizes.
2-0

Round 3: Mike Juhl (Donphan/Vileplume)

Vileplume prevents Klinklang EX from using Max Potion or Rare Candy, and I was pretty concerned about that. I became even more concerned when I did my first Heavy Ball search, and discovered that my single Stage 1 Klang was prized. Luckily, I managed to squeeze in a Rare Candy to Klinklang BLW before Mike established the lock. In testing, Klinklang EX had done terribly against status condition lock decks like Vileplume/Lilligant and Vileplume/Accelgor, because there was no way to retreat a damaged EX or heal it. I had considered including a Steelix line to deal with this (because Steelix Prime is immune to status conditions), but I knew that I wouldn’t be able to search for Steelix under lock, and Steelix falls pretty readily to Mewtwo, so I abandoned the idea. Fortunately, against Mike’s Donphan as the only threat, I simply cycled though active EX’s, retreating damaged ones to sit on the bench, while I KO’d his attackers.
3-0

Round 4: Ed Mandy (QuadTerrakion)

I had e-mailed Ed my list for advice a couple of days before the tournament, and I knew that Ed was running a very similar list to the one he had used at MN States, because he was once again borrowing many of the cards from me. So I think we both knew exactly how bad this match was going to go for me. Ed’s deck ran 3 copies of Lost Remover and 4 Junk Arm, meaning that he was going to be able to send 7 of my 10 special energy cards to the Lost Zone over the course of the game. My only chance was to start fast, getting energy on the board before he could remove it. But Ed was able to play a Lost Remover turn 1, and then Junk Arm for it multiple times over subsequent turns. By turn 6, I had just 2 energy cards on the board, and had managed to KO one Terrakion, while he had taken 2 prizes and was about to take a third. At that moment, Ed’s daughter Ava came over to say that she had finished in Juniors. Ed looked over at his other 5-year-old daughter Petra–who wasn’t playing, and had behaved so patiently throughout the tournament, but was clearly getting bored. Ed debated out loud, and then decided, that he would scoop and drop. Believe it or not, depending on whether Ed had any Junk Arms or Lost Removers prized, I still think I had a tiny shot at winning, but things were awfully grim for me. Ed’s drop gave me a win that the deck and I probably didn’t deserve.
4-0

Round 5: Soari Phomma (“Dark Rush”, Zoroark/Weavile/Darkrai)

This was a pretty quick loss for me, mainly because I didn’t pay attention to Zoroark DEX’s second attack, Dark Rush, that does 20 damage for each damage counter on Zoroark. That meant that Shift Gearing all of my board’s energy onto my only Klinklang, putting it active, and then Gear Grinding for 80, was probably not my smartest move. After Soari announced his 160-damage KO on Klinklang, I scooped. Soari set up great, so I’m not sure I could have won this one anyway, but my dramatic misplay really didn’t give me much of a chance.
4-1

Top 4: Soari Phomma (again); posted on YouTube by bullados

[youtube width=”320″ height=”259″]http://www.youtube.com/watch?v=2Zt5hwGcPPg[/youtube]

I really enjoy playing against Soari–he has a great time playing, and his enthusiasm for the game is totally infectious. We also frequently end up talking about our decks and our strategy during the game, which probably doesn’t make the best strategic sense, but makes our games a lot more fun. But through Top 4 Soari had a really bad headache, and I think the background noise at Dreamers–which is always super loud–made things worse for him. I’m sure that playing against a headache-inducing deck like Klinklang EX didn’t help either. But things looked promising for Soari right off the bat, as in Game 1 he Claw Snagged away my Pokémon Collector to leave me with a Kyurem EX active and nothing but Max Potions and Junk Arms in my hand. Okay sure, that meant Kyurem lasted a long time, but I didn’t draw into anything helpful, and Kyurem eventually fell for Soari’s win. In Game 2 I had a much stronger setup, and Soari struggled to put enough Basics on the field to score KO’s with Zoroark, so I won pretty decisively. In the final game, Soari switched strategy a bit, electing to go for multiple early Claw Snags–which didn’t work this time–and then focus entirely on KO’ing Klinklangs. In the end, he couldn’t stream the Zoroarks fast enough, and I took Game 3 after a truly long Top 4.

Top 2: Michael Slutsky (again); posted on YouTube by bullados

[youtube width=”320″ height=”259″]http://www.youtube.com/watch?v=Nt79It37nd4[/youtube]

Mike had clearly thought a lot about how to approach our Top 2 matchup, and had decided on early-game Catcher-KO’s with Tornadus EX, followed by a late game sweep with Mewtwo. In my pre-tourney testing, this was exactly the right strategy for CMT against Klinklang EX. But I had included Mewtwo in my deck to counter precisely this scenario, and after Mike’s deck setup stalled through an early energy drought, I figured I had a chance. My setup was also a bit slow, but soon enough we were both rolling, taking prizes, and waiting for the moment that Mike would load up and unleash Mewtwo. He took out my Darkrai, denying me free retreat because my other one was prized. And then he used Shaymin to Celebration Wind 7 energy to Mewtwo with 3 prizes to go, to KO an Eviolited Groudon with 3 energy attached. This put him in the lead 1-2. In my next turn, my best route to winning the game was to KO his active Mewtwo.

And I could have. I had Mewtwo in my hand. But I didn’t. If you watch the video, you’ll notice that I missed many energy drops throughout the game, mostly with energy in hand. I just wasn’t paying close enough attention, and misplayed repeatedly. And so, when Michael KO’d my Groudon, I calculated that I didn’t have enough energy on the board to both pay a retreat cost and attack with Mewtwo. But as judge Mark Janssen pointed out to me at the end of the match, I actually did have enough energy on the board; Kyurem’s retreat cost is normally 3, but I failed to calculate in the effect of Mike’s Skyarrow Bridge. That one extra energy, plus a Gear-able one on the bench, would have been enough to fuel Mewtwo’s X-Ball and win me the game. But I didn’t see it. And so Mike–definitely the more skilled player in this match–took a 40-minute Game 1.

At this point, I was hungry, and tired, and I think it was affecting my play. Even worse, I looked over at my son Paul, who hadn’t really eaten anything for many hours, and he looked practically comatose. Paul won (6-0) in Juniors, but that had finished hours before, and the excitement of being at Dreamers had worn off for him. Knowing that I wouldn’t have a great chance at winning a Sudden Death match even if I took Game 2, I decided to scoop. I think Mike would have won anyway. And I’m glad Paul and I were able to get some dinner and get home in time for bed.

Final Words

Alex Solomonson at Battle Roads. Not really related to the article, but fashionable nonetheless!

I’m not a skilled Pokémon player, and so I’m not sure my opinion on Klinklang’s ranking in the metagame counts for much. I do think it’s a deck to contend with, and I think there is room to improve the deck. So I hope that players with greater expertise than me can take this concept and improve upon it. Looking at the “What Won Battle Roads” thread on Pokegym, it looks like other players also came up with this idea–I didn’t know about them when I built this, but I can’t claim to be the only inventor of the deck. I do want to give some credit for the deck to John Roberts II of Missouri, who chatted with me about it on PlayTCG.me. When I built the deck, my very first game against a human opponent was, believe it or not, a mirror match with John on PlayTCG. (That was the only other time I had seen the deck played.) It was clear that both John and I had work to do on the deck; John convinced me to use the three-retreat Klinks, and I suggested that he use Kyurem EX instead of Kyogre EX as his Water tank. Thanks to him for his advice. And as always, thanks to Steve and Mark for judging, to Colleen and Jeff for organizing, and to MN players for maintaining a fun community for Paul and me to play in.

If you made it this far–best of luck to all of you as we approach Nationals!

Pikkdogs’ Favorite Things

A big hello to all you OHKOers out there.  This is Pikkdogs with a weird article for you guys.  I say “weird” because this article doesn’t really fit into any cookie cutter mode that’s out there now.  Its not that all my articles aren’t weird, this is just a little more so.  Do you guys remember how Oprah used to have a special where she would take a look at some her favorite products?  It was called “Oprah’s favorite things”, and since I am just as fat as Oprah, I thought I might as well do my Favorite Things-Pokemon Edition.  I am not just limiting myself to products here, it could be cards, or strategies.  So just sit back and enjoy the bumpy ride.  Wait, we gotta get Pedro in this.  Hey Pedro, what are some of your favorite things?

Raindrops on Roses and Whiskers on Kittens

Okay?  Those seem like popular choices, why don’t you get us started with a news article?

Alright.  In world news, it seems that there is a controversy about the new $20 bill in Canada.  The new design has a picture of Queen Elizabeth II and the Vimy Memorial.  The controversy came about because the Vimy Memorial has a statue of a naked lady on it.  Some say that the design on the bill is “shockingly pornographic”, why others state that it is a good depiction of a patriotic symbol.  The Vimy Memorial is a statue in France that honors members of the CEF (Canadian Expeditionary Force) that died in the battle of Vimy Ridge in World War I.  What do you think of this debate Pikkdogs?

I gotta be on the patriotic side here, the monument is a patriotic symbol of honor for brave men that gave their lives for the Allied cause.  And, I always like to see a picture of the Queen with naked women.  It gets me hot.

That’s understandable.  I think this is a brilliant idea, it should start a new trend.  I think all bills should have pictures of the Queen with Naked Women, its kind of kinky. 

My vote for the next one is Megan Fox.

She’s nice, but doesn’t she have a toe thumb?

Hey, she can have a pig thumbs for all I care, that’s not the part of body that I focus on.

One, pigs don’t have thumbs, and two before out talk gets too centered on lesbian scenes with the Queen, we should get to the article.

Pikkdogs’ Favorite Things

Japanese Sleeves and Deck Boxes

The first of my favorite things are Japanese character sleeves and deck boxes.  These are fairly normal sleeves and deck boxes that have Pokemon characters and scenes on them.  There are all kinds of different designs, from Pikachu in a meadow to Stunfisk, these sleeves and  matching deck boxes are cool and have unique Pokemon scenes on them.  The deck boxes are usually the biggest and roomiest around, with lots of space for your deck and other cards.  The sleeves are not the highest quality around, but they are from the lowest.

The biggest problem with these products are that they are very expensive in the United States.  They are usually only sold in Japan, so, in the United States, the demand is high and the supply is low.  These products can be found on Ebay from anywhere around 25 bucks to 40 bucks.  That does not include shipping, which could cost from $8 to $15.  If you add the two weeks or more that it usually takes to get these products to the U.S., they usually are not practical for everyday use.

But for special events like Nationals, these cool character deck boxes and sleeves are a great way to add some individuality for a special day.  I don’t know about other people, but I do enjoy playing with unique sleeves.  I do love my regular Dragon Shields, but sometimes you need to show some bling bling, and these Japanese sleeves are a good way of doing that.

Eviolite

One of my favorite cards in this format is Eviolite.  It was released alongside one of my least favorite cards, Rocky Helmet.  Eviolite will always be compared to Rocky Helmet because it is a similar Tool Card, but I think Eviolite is very superior to Rocky Helmet.

If you don’t know what it is, Eviolite is a tool card that when attached to a Basic Pokemon allows you to deduct 20 damage from each attack done to it.  Donphan Prime had a similar Poke-Body, and it propelled Donphan to being one of the most successful cards from the HGSS sets.  It works perfectly with today’s BBP (Big Basic Pokemon) that have decent attacks and a lot of HP.  It almost seems unfair that a basic Pokemon can have up to 180 HP and attacks that do up to 150 damage, while being able to bottle Donphan’s Poke-Body and give it to them.

Although it can be hard to find room in a deck for a non essential card like Eviolite, I still think it is one of the best cards in the format.  The One Hit Knock Out is very important in this format, even though it is getting harder and harder to obtain, an OHKO can help you set the pace for the game.  Even a 2HKO is very important, if you can’t at least consistently get a 2HKO, you will not win.  This is where Eviolite really shines.  Eviolite makes it very hard for any Pokemon to OHKO you, and it can also prevent a 2HKO.  Eviolite is a great defensive card that can change the face of a game, nobody really prepares for Eviolite, and it is this surprise factor that can give you a big advantage is a game.

As I said before, this card will always be compared to Rocky Helmet.  But, I must argue that Rocky Helmet is not a great card.  It does cause your opponent some problems, but it can be played around with cards like Pokemon Catcher.  Plus, who knows if those 2 extra damage counters will make a difference in a game.  It always makes sense to stop an OHKO, so it seems to me that Eviolite is a much better and versatile card than Rocky Helmet.

Locking

One of my favorite deck strategies is Locking.  Locking is a broad term that means trapping one of your opponent’s bench sitting Pokemon in the active spot.  There is not really a concept of locking in the current format because there are really not many bench sitting Pokemon.  Most of the bench sitting Pokemon that are currently in the format like Celebi Prime and Eelektrik are easily retreatable in one turn, but there was once a time when Locking was popular.

In modern times, the heyday of locking was when Claydol GE was in the format.  Claydol GE was a great Pokemon with draw power, but he had a 2 retreat cost with no DCE in the format.  It was very hard to get Claydol out of the active spot once he was pulled in, so it was fairly easy to pull off locking decks.

Locking itself is not really a strategy to win, because just screwing up your opponent does not let you win.  There are three ways to win once you have the lock on.  The most simple way to win is to snipe around the trapped Pokémon and hit the bench.  There are a lot of Pokemon that can attack the bench, the most popular right now is Raikou EX.  Sniping usually produces less damage, but if you can lock and snipe, you could be unstoppable.

The next most popular strategy is to mill your opponent’s deck.  Milling means discarding cards from the top of your opponent’s deck (the term comes from the Magic TCG and the “Millstone” card), you will win the game once your opponent has no card to draw at the beginning of the turn.  Milling is also one of favorite strategies in this game.  I just love the ability to discard cards from your opponent’s deck and know that your opponent can do nothing about it.  Unfortunately, the most famous milling card in recent history is Durant.  Durant is widely considered to be an unfair card that is no fun to play against.  Games against most milling decks are very fun, Durant has just given milling a bad name.

The third and final strategy is to win with the Lost World stadium card.  Lost World is a stadium card that allows you to call yourself the winner if your opponent has 6 Pokémon cards in his/her Lost Zone.  It is fairly hard to put Pokémon in the Lost Zone, and there are not a lot of Pokémon that do it.  So, it is not hard to imagine that Lost World decks have not had a lot of success.

Considering all the good and bad things about locking decks, I still really love the strategy.  Right now the strategy is not really feasible.  Switch is a card that is popular, and Skyarrow Bridge is a card that gives  a lot of Pokemon free retreat.  There are too many ways to get out of a trap right now, but I do love trapping.

Good Luck Varsity 

Now for some plugging for the Unofficial 2012 U.S. Pokemon Nationals After Party.  Good Luck Varsity will be headlining this concert, and I can’t wait to see it.  GLV is a band from the Detroit area that releases some really cool Indie rock music.  They are not just rock stars in waiting, but are some amazing Pokemon players.  They are some real cool guys that make some awesome music.  They actually just released a new CD, you can hear the single “Lakes” by following this link (I seriously can’t get this song out of my head).  You can find a little more about the concert here.  You can also find more about The Noozles here

The Unofficial 2012 U.S. Pokemon Nationals After Party should be really fun.  I am very excited to see and hear the three bands perform, and what tricks they have up their sleeves.  It is sure to be a cool party that will give everybody a good time.  So if you will make it to the Indy City for Nationals, make sure you stop by the VFW at  1850 S. East Street which is just a couple miles away from the convention center.

Nationals

Speaking of Nationals, it also is one of my favorite things.  I think one big Pokemon convention in the summer is a great thing.  It feels so great to test your skills against people from all over the nation.  Last year I played against people from California, Texas, Florida, and New York.  People from all over the U.S. come to the Indy City to celebrate all things Pokemon.

Nationals is not a perfect event.  It would be nice if there were some more vendors there, and if there were some events that take place to give it more of a Comic-Con like feel, but I do think that it is a very cool event.  One of the things that caught my eye last year was the decoration.  There were a ton of cool banners that were hung to the tall ceilings of the convention center.  There were also statues, large balloons, and people in character costumes.  The convention center looked very awesome, and that really added a cool ambiance to the event.

Card Art

Not everybody can pickup and play a Zekrom deck correctly, but everybody can enjoy some card art.  That’s why I love me some card art,  it transcends competitive play, and possibly Pokemon all together.

Modern Pokemon TCG art is fairly varied.  In recent sets we have had some real cool Pokemon cards with people in the background.  We have also had Pokemon art that have an almost clay like look to them, those have been kind of hit and miss in my opinion.  The greatest contribution to modern Pokemon TCG card art has been the Ultra Rares.  In the HGSS sets we had the Legend cards which were very cool to look at, possibly some of the best looking cards ever.  Now, we have full art cards and full art EX cards.  This mixes great art with playable cards which is always awesome.

Pokemon art is cool because it is very diverse.  Some art is scary like Terrakion Full Art, while others are scenic like Lapras ND, while still others are cute like just about every Pikachu card ever made.  The art does communicate a lot of different emotions that the world of Pokemon should convey.  Art let’s us feel that we are in the Pokemon World, and you can not ask for any more than that.  You gotta love Card Art, even if you think “The Starry Night” is a song by Paris Hilton.

POP Merchandise (or whatever they are calling it nowadays)

POP merchandise refers to a lot of cool exclusive merchandise that is only available for purchase to Pokemon Professors.  Judges earn points for every event they judge, and with those points they can get this cool stuff.  I am not sure exactly what kind of merchandise that are in the store, but I have seen anything from Binders to sleeves to bags of all sorts. 

I somehow was able to acquire a Groudon bag that was originally a POP item.  It is a really cool and really big bag.  Kind of like the sleeves and deck boxes that I mentioned earlier in the article, POP merchandise is cool because it has a lot of exclusive art on it.  Nintendo does not sell the professor mats, hats, and sleeves anywhere; so you need to get them here or from a professor to get them.   What you end up with when you order POP merchandise is really cool licensed stuff that really makes you stand out from the crowd.  I am thinking of being a judge just for the swag, it’s that cool.

 

Max Beef and Cheddar from Arbys

Finally, I gotta say that Pikkdogs loves his Arbys.  One of the most important parts of Pokemon is the lunch/dinner stop after the tournament.  While I can not find anything wrong with any fast food place ever, I gotta say that I prefer my Arbys.  Who doesn’t love Arbys, they have burgers made of Roast Beef, ya gotta love Roast Beef.  Plus, in commercials they used to use Barry White’s voice.  If you don’t like Barry White, you just shouldn’t play Pokemon.

 

Conclusion

So, those are some of my favorite things.  I think we are all done here, let’s get to the end of the article.  Why don’t you wrap things up Pedro?

Okay, on this day in history the Buttonwood Agreement was signed in 1792.

Is that dirty?  It sounds dirty.  Buttonwood.

It does sound dirty, but its not.  It was the agreement to begin the New York Stock Exchange. 

Stock trading, nothing more dirty than that.

I guess, even porn stars feel dirty when they walk past Wall Street. 

Have you been to New York Pedro?

Nope, never.  Have you?

Sure, I went there in 1999.  It was pretty cool.  But you gotta be careful in New York, it’s quite a dirty city, you can’t touch anything because people have pee’d on it.

It’s like your house after you had too much to drink. 

Kind of, good night everybody.

 

 

The Path to Nationals Begins: Battle Roads Preview

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Battle Roads preview for you.  Now I do know that we already did a BR preview here on this site, and that the article was much better than this one will be, but I will come at it from a different angle.  Before we get this started I must apologize for not posting an article in a while, the bossman has been riding me hard and taking time away from writing.  Hopefully, in 2 weeks things should get more quiet.  So let’s go on and get this thing started by saying “hi” to Pedro.  Hey Pedro.

Hey Pikkdogs. 

Do you have a news story for us to get things started.

Sure.  Everybody has been cockahoop since last week when the new Time Magazine came out.  This magazine gave us a new figure to talk about, the breast feeding man.    Jamie Lynn Grumet is known as the Breast Feeding Mom.  She was the one that was on the controversial Time Magazine cover a week or so ago.  The article was supposed to be about a parenting style called Attachment Parenting that creates a bond between mother and child by spending more time with the child and becoming more intimate.  But, this was not to be so.  The discussion was more on the cover photo.  What did you think of the cover photo. 

It made me thirsty.

Understandable. 

In all seriousness, that was quite the interesting technique they have for breastfeeding.  Usually the kid is reclining back,  here he is using a step ladder.  Which is one way to do it I guess.

Yeah, that doesn’t seem efficient.  But, I think it is safe to say that of all the three moms that have been in the news lately, Breast Feeding Mom is by far the hottest. 

By far Pedro, by far.  She is very attractive.  I’m curious Pedro, in your dimension do they use attachment parenting and nursing until your 5 years old?

No, babies don’t drink milk in my universe, they drink Whiskey. 

At least that gives them a reason for the irrational behavior of babies.

It does.  What do you think of the extended breast feeding Pikkdogs?  You are a man that is famous for liking boobs.

Well, most men are, but I do like boobs.  I guess I don’t really see anything wrong with breastfeeding until they can go to school.  It probably makes snack time at soccer practice awkward, but I don’t think there are any health risks besides sore nipples.

Toughens your nipples doesn’t it?

Nice Silence of the Lambs quote.  Anyway, nothing wrong with it, just seems a little awkward.  But I think I am happy for the kid.  If I could still be breast feeding I probably would.

At least your honest about being creepy.

Toughens your nipples doesn’t it?

On the Road to the Indy City

As Nationals is getting closer and closer, people have been coming up to me and saying, “Pikkdogs, put on your pants!”  Then after I put on my pants they say, “how are you preparing for Nationals?”  I tell them that the best way to prepare for Nats is to begin in Spring Battle Roads.

The Spring Battle Roads never has the competitiveness that the Fall version has.  Spring BRs are all about getting ready for Nationals.  They are a good dry run.  Even though the layout of BRs are different from Nationals, you still can benefit from BRs by getting adjusted to the format.  There will be no big changes to the format until after Nats, so BRs are going to give you a good look at the Nationals format.

Nationals is such a great event that it is worth giving all the preparation that you can.  Remember, it was won last year by an unknown-

those weird letter things

No not “Unowns”, an unknown player.  Nationals is up for grabs for every player, if you put enough work into it, you can win Nationals.  But, the process begins here and now in Spring Battle Roads, so let’s see what things are like.

The Format

Like I said, a big article on all of these decks was already written on this site, so I will not talk about it too much.    Here is just my quick take on what to watch out for during Spring Battle Roads.

Tier 1

Zekrom– Zekrom decks will be the most played decks now that Durant lost a little steam.  They can snipe and hit hard and are great at recovery.  The weaknesses to Zekrom are the setup and the fighting weakness.  If you can kill all of their Tyanmos before they can evolve, their hands will be tied.  Look to play a fast deck like CMT to take advantage of this.  The second weakness has to do with playing fighitng types.  Although some players might play Tornadus EX to cover their weaknesses, Zekrom as a whole is vulnerable to fighting Pokemon.  Look for Terrakion NV and Groudon EX to come up big.  Even though this deck is fairly boring and has holes, it will probably be the most successfull deck during BRs.

CMT-Mewtwo is back again for domination with this really fast deck.  Players that play Mewtwo EX as a tech can try to out Mewtwo CMT, but if you don’t have Mewtwo you will be in trouble.  CMT is the fastest deck out there and it is great (on paper) against any deck.  Maybe people will have pulled enough Mewtwo EXs by now that CMT can gain more popularity as a whole, even though it did recently take a hit against Zekrom decks.  Look for this deck to be played a lot, and for it to do really well.

Tier 1.5

Dark Deck– The dark deck is the new kid on the block.  It has a lot of hype, but a lot of questions  needs to answer.  Perhaps it will prove itself to be a Tier 1 deck, bet we are not sure yet.  It is a fairly fast deck that can hit for a consistent amount of damage.  It may not hit as hard as Zekrom, but its not that far off.  It uses a lot of different trainers to accomplish its goals. Dark Claw is like Expert Belt and Dark Patch is kinda like Eelektrik.  This helps increase consistency and damage output.  The Dark deck should have a fairly even match-up across the board, while it struggles with fighting decks.

Fighting Deck– Fighting decks is a broad term for any deck that uses fighting Pokemon as the main attaker.  These decks usually use some combination of Landorus, Terrakion NV, and Groudon EX.  This deck relies on weakness and revenge kills to get a good match-up against other decks.  Tornadus EX will be tough for this deck to get around, so that is a huge challenge.  It also struggles against CMT decks.  This seems like an all or nothing deck based on what the match-up is.  There will be a decent number of these decks, but not a ton.

Durant– There ain’t no Heatmor that can kill the durable ant, it will survive.   Since Heatmor is in the format, look for people to assume Durant will not be played.  If they assume that, they will probably not play Heatmor, and will open the door for Durant.  I think that Durant will lose some play, but not a whole lot of play.  The better players probably will leave the deck, but the bulk of the players will still play the deck.  Durant has a pretty good match-up against most decks that will be played.  It may not be autowin against the best decks, but it at least has a good chance at every deck.  Expect Durant to do better than most people expect.

What to Watch For

The first thing to watch out for is rogue decks.  The only new deck that people are really talking about is the dark deck, but there must be a lot more new ideas out there.  Expect the unexpected for battle roads.  Spring BRs are a mix of the best players, and some middle of the road players with some interesting decks.  Expect to be surprised at a lot of the decks that you see.  Remember, some people count this season as a prep for Nats, so they might not be trying to win, but trying to get a hold of a deck they want to play.  So there should be a lot of rogue stuff out there.

If you are trying to win Spring BRs, remember that it is a sprint.  We just came out of States and Regionals, those are marathons.  To win at spring Battle Roads, all you have to do is get lucky a handful of times.  So you can try some lucky decks and still do well.  Consistency will never be unimportant, but it is not as important in the smaller BR tournaments.  So try some of those flippy decks, and maybe give disruption decks like Sharpedo a try, you could get lucky all the way to a trophy.

Another thing to remember out Spring Battle Roads is that you shouldn’t get discouraged.  If you are playing in Nationals, don’t get upset if things don’t go your way at a BR.  You must be lucky to win a BR, but don’t forget that it is more important to be practicing for Nationals then to win a BR. It is more improtant that you guys are familiarizing yourself with the format, and begin to look at different rogue strategies.  If you get a tournament win, all the better, but I think your eyes should be on the bigger picture: competing at Nationals.

What Is the Play?

Well, there is no bad play for Battle Roads.  As long as you are out there learning about the format, you are not wasting your time.  But, I do think that for winning a single tournament, I would try a fighting deck.  Zekrom decks will win most tournaments, but you should be able to get a win easier with fighting decks.  These decks struggle the most against CMT, but CMT might have a little drop off in play and we all know that Zekrom will increase in play.  So, it seems that if you can get a good fighting deck that beats Zekrom decks most of the time, that would be a good play.  There is no bad play among the top decks, but I think next I would choose Durant.  Most people expect Durant to die off, so now is the time to play it.   You can’t go wrong with a top tier deck choice at Battle Roads.  Just make sure you are comfortable with your deck.  Make sure you know everything about your deck that there is to know, and it will give you a big advantage.  When picking a deck it is always best to go with what you are comfortable with, so go with what you feel confident with and you will have a good shot.

Conclusion

Well, that’s all I got about Battle Roads.  I hope I get shocked with a lot of cool rogue decks when I go to one.  Hopefully you guys do well and get one more step closer to doing well at your own Nationals.

Well Pedro, I am all done.  Why don’t you give us a news story to end the article.

Okay.  Foxnews.com is reporting that scientists who studied fossils of an ancient sea monster type creature have diagnosed the animal with arthritis.

He might want to take something for that.

If he wasn’t dead, he might.  This creature is known as a pliosaur. 

Pliosaur, sounds like a finishing move in wrestling.

Is a Plliosaur a better move than a German suplex?

Yes, but not as good as “The Scorpion Death Lock.”

Do you like to watch the wrestling Pikkdogs?

A little, I did more when I was a kid.  Though I think wrestling doesn’t like me, because when I was a kid they had all kinds of cool things like Bra and Panties matches, and everybody swore a lot.  But, now that I am older and can appreciate obscene things, everything is clean.  It’s like Vince McMahon doesn’t like me.

Well you know what they always say, wresting isn’t fair.

Just ask Brett Hart.

Good Night Everybody

 

Pikkdogs Reviews the Dark Deck

A big hello to all you OHKOers out there.  This is Pikkdogs here with a deck review for you.  I recently got a chance to get some testing time in with a dark deck, and I thought I would share my findings.  Before we get to sharing findings, I have a couple announcements for you.

The first is that the newest OnehitKO contest is coming to an end.  You can read everything about the contest here, but I am changing it a little.  I didn’t get a whole lot of responses to the contest, but still want to give away some tickets.  So if you want a pair of tickets, just email me at (pikkdogs@onehitko.com) and I will hook you up.  See you guys at the rock show!

The second is that we need to introduce my extra-dimensional sidekick Pedro.  Hey Pedro!

Hey Pikkdogs.  Shall we do the thing. 

Sure, but I want another this day in history.  Don’t worry if the date doesn’t make sense.

Okay.  On this day, May 14th, in 1998 the chairman of the board Frank Sinatra passed away.  Do you like the Frank Sinatra Pikkdogs?

Hate the Frank Sinatra.

What?  Sinatra is an American icon, everybody loves him.  You gotta love him.

Nope, don’t care for him.

Why not.

The man was a gangster.  At the very least he hung around people who were criminals and killed people whenever they felt like it.  Even though I like his singing, I just can’t look past the fact that he hung out with a bunch of murders.

Oh come on.  Everybody hangs around with a bad crowd.  Regis loved the Frank Sinatra, and if Regis loved somebody, he can’t be that bad. 

I guess, if Regis likes him, you just gotta like him.  Nobody can argue with Regis.

A scientific fact. 

Unless we’re talking about College Football.  Wolverines all the way baby!  The Irish suck.

Really, I’m a University of South Carolina fan.  Go Cocks!

Go Cocks indeed.

Goal of the Deck

The goal of this deck is to use the trainer cards released in the Dark Explorers set to deal damage efficiently with Dark type Pokemon.  Not many decks in Pokemon consist of only one type.  Besides Reshiphlosion and Reshiboar, not many decks have focused on one type like this one in recent history.  But, this deck primarily used Dark type Pokemon to take advantage of Dark Claw and Dark Patch.  Dark Claw is kinda like Expert Belt, it helps you do an extra 20 damage on each attack to the defending Pokemon.  Dark Patch is kind of like Eelektrik’s “Dynamotor” Ability, it lets you attack a dark energy to a dark Pokemon on your bench.  These cards make Dark Pokemon more powerful and consistent.

There are two Pokemon that are normally in this deck that can be considered the main attacker.  The first is Zoroark DE.  Zoroark has a swarming like attack that does 20 damage for each Dark Pokemon that you have in play.  That means that if you have 5 Dark Pokemon on your bench, you can do 120 damage.  This is increased to 140 with Dark Claw, and 160 with 2 Special Darkness Energies.  160 damage is nothing to sneeze at, it is really good, and it is better because it only costs CC.  There are some bad things about Zoroark though.  He has a fairly low HP, which means that your opponent will knock Zoroark out easily.  That means that you will need to put out 4 Zoroarks, and then have another attacker waiting in the wings.

In the wings is Darkrai EX.  Darkrai EX sports a great 180 HP, which means your opponent will probably need at least 2 hits to knock him out.  Darkrai has an attack that does 90 damage and snipes for 30.  With a Dark Claw and 2 Special Darkness Energies, that is increased to 130 damage to the active, and 30 for sniping.  130 may not be as good as 160, but it is still really good, especially for a Basic.  The 30 damage to the bench doesn’t really matter that much, the baby Pokemon are almost all gone, people will start playing the 40 HP Tynanmo, and almost all other low HP Pokemon will require 3 attacks for a knockout.  The bad thing about Darkrai is that you need 3 energies on him to attack.  I know that you can load energies on him faster with Dark Patch, but if you get a bad start, those Dark Patches may not be there.

Setup

Speaking of the setup,  it is  very important for this deck.  Since you have at least 2 attackers in this deck, your setup will determine the order in which you will use him.  Ideally you would want to attack first with Zoroark because all of those Dark Pokemon that fuel your attack may not be around later in the game, but it could be hard to do this since Zoroark is actually a little faster than Zoroark.  Setup is also important because this deck relies on at least 1 evolution line.  Since decks are very fast right now with Mewtwo EX dominating the format, you will need to evolve quickly before they can start controlling your field with Pokemon Catcher.

It is hard to give you a blueprint for a setup since the list is not very focused right now.  Hopefully you either start with Zorua or a benched Darkrai EX.  No matter who you start with, you should try to attack energies right away, get a Pokemon Collector, and try to get an energy in the discard pile for Dark Patch.  Your first job is to load energies on an attacker, and get ready to evolve into Zoroark and any other Stage 1 that you have.  If you are trying to attack with Zoroark you can consider using DCE to attack quickly, if you are attacking with Darkrai EX you should try to load him up with energies with Dark Patch.  You need Dark Patch with Darkrai EX because he is just too slow with his large energy requirement.  Hopefully by turn 2 you should be able to get enough energy on whatever it is you are using to attack, and you are also filling up your bench with big HP basics and evolved Pokemon.

After your setup you can just start bringing up one attacker after the other.  It doesn’t really matter which of your main attackers you are using,  just make sure you keep the damage coming.  I will give you one hint, try to use the sniping damage from Darkrai EX’s attack to setup a future OHKO instead of trying to chip away at a Pokemon that may or may not ever be active.

Tech Options

There is a consensus that this deck should have 4-4 Zoroark and 2 Darkrai EXs.  There is also a consensus that there should be at least 2 more Dark Pokemon in this deck.  The problem is answering the question, “who should take the last 2-6 spots?”.  Here are some of my favorite options

Tornadus EX and/or Tornadus

The first tech option will not help Zoroark’s attack, but they will still help the deck.  These Pokemon have fighting resistance and will help cover the weakness of the other Pokemon in this deck.  These Pokemon are almost your only line of defense against fighting decks.  Since fighting decks will be out there a lot, you will need to have a plan against them if you plan to play this deck in a tournament.  Tornadus EX sounds like a good play  in this deck.  If you expect to see a lot of fighting decks, than I would suggest running 2 EXs and 1 normal Tornadus.

Absol Prime

Absol Prime is one my current favorite dark tech in this deck.  I do not like this card because of the attack, a base damage of 70 isn’t bad for two energies, but I still don’t like the fact that you need to put a Pokmeon in the Lost Zone to attack.  In my deck I could Lost Zone 2 Tornadi, but once those are gone, this attack will interfere with Zoroarks attack.  It is also hard to get Pokemon in your hand at the right time without a good draw engine.  What Absol has going for it is that it is basic and can attack if needed.  It is really hard to evolve, so even though it is a fairly sucky card, Absol’s speed can make up for its pitfalls.

The Other Houndoom UD

There was one Houndoom Prime that was released in Undaunted, but there was another Houndoom in that set too.  The other Houndoom is not that great of  a card, but it does have an attack that could help in this deck.  For one Dark Energy, “Fire Counterattack” does 80 damage to a fighting Pokemon.  With a Special Darkness Energy and a Dark Claw you can do 110 damage,  which is enough to OHKO a Landorus.  It doesn’t help in most matchups, but with Tornadus it will all but guarantee you a win against fighting decks.  Although it does not help against decks that aren’t fighting, it is still a Dark Pokemon that can help fuel the attack of Zoroark.  Even though Houndoom could get pulled up with a Pokemon Catcher at the wrong time, you do not need to pay the retreat cost if he has an energy attached and Darkrai EX is in play.  There are bad things about Houndoom, but there are also some good things.  If you look at all the good things and bad things about the other Houndoom, I would say that he is a very good play if you are expecting a lot of fighting decks. 

Weavile UD

Probably the most popular tech in this deck is Weavile UD.  He has the “Claw Snag” Poke-Power that allows you to discard a card from your opponent’s hand upon Evolution.  This is an amazing Poke-Power, and it is really nice to have this card in your deck.  The problem is that this is not a disruption deck, it is one that tries to do a lot of damage.  And if there is one thing that Weavile does not have, that is a good attack.  In my opinion, playing Weavile UD is like putting snow tires on a Lamborghini.  Lambos are built for speed, and snow tires are for grip in bad conditions.  Although snow tires are great, it makes no sense to put them in a car that should not be driven in snowy areas in the winter.  So don’t play Weavile, it doesn’t make much sense.  The Power is nice, but you need to attack.  Absol is the play if you are going for speed and consistency, and Houndoom is the play if you are expecting fighting decks.

The Dark Bisharp

Like the other Houndoom, the Dark Bisharp was ignored until now, but it has a one energy attack that can do 80 base damage.  The catch with Bisharp is that you need at least 2 damage counters on the defending Pokemon to do the 80 damage.  If you plan ahead, you can make sure that Darkrai EX hits the right Pokemon on the bench for the 30 damage, and then you can finish that Pokemon off later with Bisharp.  It is a decent strategy if things go as planned, but in Pokemon you can never count on things going as planned.  If things do go as planned, Bisharp is probably the tech that offers the most upside, and it gives some kind of use for Darkrai’s sniping damage.  I have not tested out Bisharp yet, but it does have some good potential.

The List

Here is a list that I used to test with.  I will point out that it is not a great list of this deck because it is not yet focused.  There needs to be a better focus on what the deck does at what time, and the trainers need to be improved to make sure that happens.  But, for the sake of this article I will show you the list that I am using.

Pokemon-18

  • 4-Zorua DE
  • 4-Zoroark DE
  • 2-Tornadus EX
  • 2-Darkrai EX
  • 2-Houndoor UD
  • 2-Houndoom UD (non Prime)

Trainers

  • 3-Dark Claw
  • 4-Dark Patch
  • 4-Junk Arm
  • 3-Pokemon Catcher
  • 1-Super Rod
  • 3-Pokemon Communication
  • 4-Pokemon Collector
  • 4-Professor Oak’s New Theory
  • 4-Professor Juniper
  • 3-Sage’s Training
  • 1-Cheren

Energy-11

  • 5-Basic Dark Energy
  • 3-Special Dark Energy
  • 3-Double Colorless Energy

 

Concerns and Future of the Deck

     There are some big concerns with this deck.  It did work better than I thought it did, but my testing did show some holes in the deck.  The biggest hole in the deck is consistency.  Your first two turns almost never go the same way twice, and if you run into a supporter drought you have no way out.  If you want to make this deck really good, it has to be more focused than my build is.  You need to have the deck focused on one attacker at one time and have a strict strategy for who you use to attack.  Your deck needs to be really focused when it comes to trainers too.  You will need to try out different trainers and see what works.  Perhaps Engineer’s Adjustments or Ultra Ball would be better in this deck, you will need to try different combinations of trainers and see what works the best.

    Even though there are a lot of bad things about the deck, I do think that it has some promise.  If you can get the deck focused on one strategy, I do think that it can stand up on its own.  If you can focus the deck, it will be the only deck that does not have a glaring weakness.  With Tornadus and Houndoom in this deck, it will have no major weakness.  This could be a good deck for Spring Battle Roads and Nationals.

Matchups

     I did talk a little bit about matchups in my last paragraph, but here is a little more in depth talk.  In this section I will assume that we are talking about my list with the other Houndoom and Tornadus EX, and I will assume that the list is more polished than the one that I gave you.  So these matchups may be a little bit of wishful thinking, but it’s not too far off.

Zekrom

     I would say that this matchup is around even or slightly favoring Zekrom.  Zekrom is also a deck that has a lot of variants, so that makes it hard to get a good picture of a matchup. But, I think it should be a fairly even game.  Both decks should be about as fast as the other one, so there is no big difference there.  Zekrom can do a little more damage, but if Darkrai EX is used right, his high HP can even up the score.  Watch out for Zekrom, he can do a lot of damage to Zoroark.  In this matchup it might be nice to run Zoroark BW, but I don’t recommend running it unless you plan on running into Zekroms a lot.  Zekrom should have a very slight advantage here, but if you have a really focused deck you should be able to get some good wins against this deck.

CMT

     CMT is a very dangerous deck, it can flat out outspeed the Dark deck.  If CMT gets setup early, watchout because it can control the board with Pokemon Catcher.  But if it does not take control early, it will have to deal with the resistance of Darkness Pokemon.  The resistance on all of those Dark Pokemon do make a big difference in this matchup, just that 20 damage can make a huge difference.  If I would have to give someone an advantage, I would have to take the easy way out and call it even.  CMT can take an early advantage, but the Dark Deck can win a long game.  The game will come down to how fast you are able to rotate in attackers.  Mewtwo EX will get a lot of knock outs, so you are going to have to keep bringing in attackers that can do damage.  You don’t have anything that can OHKO Mewtwo EX, but if you keep on chipping away at the HP you should be able to get the job done.

Fighting Decks (Decks with some combination of Landorus, the Terrakions, and Groudon EX)

     If you tech against Fighting Decks like I did, you should actually have a good chance against them.  You should start out by using Tornadus to take a lot of hits and dish out some decent damage.  Then you can get the last couple knockouts with Houndoom.  If needed you can then bring in Darkrai to be your closer.  This matchup is not as easy as I may make it sound, but you should have a slight advantage in this game.  Although it may not seem that great to tech your deck so much and only get a slight advantage, you are still taking an autoloss and turning it into an advantage, and that is a great thing to do.  I do need to test this match-up a little more and polish my list, but if I can do that, this match-up shouldn’t be that bad.

Durant

     Durant may be losing a little bit of steam right now, but I don’t think it’s going to be going away anytime soon.  I know that some people think that Durant will be an amazing match-up for this Dark Deck, but I just don’t see it.  Darkrai and Tornandus just need too many energies to be effective.  So now we look at Zoroark.  Zoroark can do a lot with only one DCE, so he should be a good attacker to focus on.  Durant will try to take out your energies, but you will need to use Dark Patch to try to balance that out.  I would think that this match-up should be fairly even.  You will have a little trouble getting energies on the right Pokemon at the right time, and that will give Durant the opening that it needs.  Zoroark will need to lead the pack if you want to win this match-up, and hopefully you can keep energies on him.

Conclusion

I do like the Dark Deck now that I was able to test it a little bit, but the jury is still out on it.  There are still questions like focus and consistency that it will have to answer, but it just could be a tier 1 or 2 deck.  You just need to polish the list and make it more focused, than maybe you can answer the many questions of the Dark Deck.

Well Pedro, we are all done.  Why don’t you end this with a news story?

Alright, I’m ready.  In my, I mean our, last article I talked about the tanning mom who is accused of putting her child in a tanning machine.  Now we have another award winning mom.  There is a mom in New Jersey who was recently arrested for Prostitution.  The kicker is that she is a stripper and hooker by night, but a hot dog salesman by day. 

So you can visit her and she will handle your wiener, and then you can come back for a hot dog.  

Good one.  I do not really like this woman, but I do like the principle of combining food and sex. 

Kind of like George Costanza in that Seinfeld episode where he ate food in bed.  I always thought I was the George of our group.

Okay, you are George and I can be Kramer.  Who’s Jerry?

I guess we gotta give that to Ed, he is the creator of the site.

Then can we get an Elaine?

Of course not, this is a Pokemon site, there are no girls here.

Than why are we still here? 

Good point, I think it is time to get to where the  girls are.  Good night everybody.

Pikkdogs Stupid Deck Idea: Aerpoleon (Empoleon DE + Aerodactyl)

A big hello to all you OHKOers out there.  This is Pikkdogs here with a stupid deck idea for you.  A stupid deck idea is like a regular deck analysis, but for some reason we do not have a lot of confidence in the deck.  It could be more of a fun deck, or it could be a good deck that we just didn’t test out enough.   A comment on one of my recent articles inspired me to check this deck out.  It is kind of a swarm deck that features Empoleon as the main attacker and Aerodactyl in a Plus Power like role.  We will get to that later, but now we must say “hi” to Pedro.  Hey Pedro.

Hey Pikkdogs.

Would you care to start us off with a news story?

Sure.  Journalist Dylan Byers at “The Poltico” blog is reporting that the POTUS, President Barrack Obama, has told us a lie.  He did some researching and found out that in his 1995 Autobiography, Obama fabricated a story about a girl friend, when in truth no such girl friend exists. 

He lied about having a girl friend?  And that’s a scandal?  I made up about 75 girl friends, I hope I don’t come under fire for this.

Maybe there should be more of an investigation going on in this matter.  I don’t think you should be able to lie to the world of Pokemon players.  You always talk about your collection of “Pokemon Groupies”.  Describe one of them. 

Hmmmmmmmmm…………well…………..of course I can name you one of my Pokemon Groupies, I have a bunch of them whom I have a lot of casual sex with.

Then, what is the name of one of them?

Okay, one of them is Annie,  a reporter from Baltimore.  She recently got engaged to her fiance, Walter.

You just described Meg Ryan’s character in the movie “Sleepless in Seattle.” 

Oh, I sometimes get them confused.  Okay, give me another chance.  Another one of my groupies is Janet.  She is originally from Indiana and now lives in California with her two roommates.  She’s great, she  has short brown hair and  works in a flowershop.

You just described Joyce Dewitt’s character in Three’s Company.  I’m beginning to think that you don’t have any groupies. 

Well, if the President doesn’t have to stop making up girlfriends, then neither shall I.

Seems fair, start the article. 

The Purpose of Aeropoleon

The goal of this deck is to build of a steady stream of Empoleons while having Aerodactyls on the bench.  Empoleon has a Jumpluff like attack that does 10 damage for every Pokemon in play for one energy.  It also has a built in draw engine that lets you draw two cards if you discard one.  Aerodactyl has the Ability that lets you deal an extra 10 damage for every Aerodactyl in play.  It is basically a free Plus Power on every attack.  The decks goal is simple, just keep on doing damage with Empoleon while Aerodactyl bumps up the amount of damage dealt.

This deck is kind of weird because it includes a Fossil Pokemon ( or a Restored Pokemon if you want to be politically correct, which I don’t).  There are two ways to get a fossil Pokemon out.  One of those is to play its corresponding card (in this case Old Amber) and hope it is one of the 7 last cards in your deck.  The other way is to play the Twist Mountain stadium card and hope you get heads on the coin flip to search out a fossil Pokemon and put it onto your bench.   These two ways are not great and they are far from efficient ways of getting these cards out, but they are not too unreasonable.

To help consistency in this deck  I added Smeargle CL.  Smeargle lets you use a supporter card that is in your opponent’s hand if Smeargle is active.  There are drawbacks to this of course, you  never know when you will hit a supporter or which one it will be, and it is hard to get Smeargle back to the bench because of his retreat cost.  There are a lot of drawbacks here, but I don’t think this deck would work very well if it didn’t have something like Smeargle in it.

Setup

On the first turn you will want to get Smeargle active.  This will help you get 4 Piplups on the bench.  You need to set yourself up for at least 1 Empoleon on turn 2, so your first turn is very important.  On your second turn you need to use Rare Candy to get an Empoleon, hopefully you will also be setting up a backup Empoleon.  Don’t forget that Empoleon has that built in draw engine, so you should be able to find almost any card you want.  Once you get an Empoleon out, you can start thinking about the fossils.  The easiest way is to get a Twist Mountain out and start flipping coins.  It can get frustrating if Aerodactyls always get stuck in your hand, but try to use Pokemon Communication to put them back in there.  Hopefully you will also  be finding the fossil cards and hitting heads on the Twist Mountain flips.  Once you get a bunch of Aerodactyls out you should be able to do a lot of damage.

The List

 

Below is the list of the deck that I tested.  I will tell you guys that I don’t like this deck how it is, and I would not run it like this.  I would probably take out Aerodactyl and try to find another partner for Empoleon.  If I wanted to fix this deck, I would probably take out the Old Ambers and see if that would give me a little more speed.

Pokemon-16

  • 4-Piplup
  • 2- Prinplup
  • 4-Empoleon
  • 2-Smeargle
  • 4-Aerodactyl

Trainers-37

  • Sage’s Training-3
  • Oak’s New Theory-3
  • Juniper-4
  • Pokemon Collector-4
  • Pokemon Catcher-3
  • Junk Arm-4
  • Dual Ball-1
  • Pokemon Communication-3
  • 3-Rare Candy
  • 2-Switch
  • 1-Super Rod
  • 3-Twist Mountain
  • 3-Old Amber

Energy-7

  • 7-Water

Testing Reaction

I didn’t get to do a lot of testing with this deck, but I did do enough testing to form an opinion about it.  After testing, I just don’t like the deck.  I don’t mean to doom Empoleon, he could still work, but I think he needs a secondary attacker with him in the same deck.  Right now, all your opponent has to do is kill 3 Empoleons and 1 Piplup and the game is over.  The deck also needs something to cover the lightning weakness, it doesn’t really have a chance on its own against Zekrom.  So, we need a fighting type Pokemon to attack.

I also am not sold with Aerodactyl in this deck.  Right now you need at least 7 cards in this deck for Aerodactyl , more if you use Old Amber, that just takes up way too much space and hurts consistency.  Especially since the fossil Pokémon are never consistent even with those 10 cards.

There is a possibility that this deck could work with Terrakion NV, This will cover the lightning weakness, and will give you another attacker to use when an Empoleon goes down.  You do lose the extra damage that Aerodactyl brings, but you also gain the one million card slots that you need to give up in order to play a fossil Pokémon.  This idea seems like it could possibly work more than the original idea.

I will give you a little thoughts about things that were good with this deck when I tested it.  One of the good things about this deck is the draw engine that Empoelon gives us.  It almost always gives you enough cards to find what you are looking for, and that is a huge advantage.  Another good thing is Smeargle, it usually gives you the extra supporter you need to either setup or recover from a knockout.   The bad things are mostly about Aerodactyl.  Aerodactyl always gets stuck in your hand, and there’s nothing good about having a fossil Pokemon in your hand.  Plus, it always sucks when you flip tails or find no fossil Pokemon in the bottom 7 cards of your deck.  So, having fossil Pokemon really hurts consistency.  And what’s worse is that he always gets stuck active and you can’t really do anything when that happens.  There is one more bad thing about this deck, and that is the slow setup of Empoleon.  If you don’t get a good setup and the right cards on turn 2, you are kinda screwed.   You need a lot to get this deck right.

Conclusion

So what is the future of this deck?   I think that if you rework the deck, it could possibly work.  I do not like fossils in this deck, so you need something else.  I don’t wanna say that Empoleon will never work, but I think that you need a couple things in this format to change in order for the deck to be tier 1 or 2. 

Hey Pedro, its time to end the article.

Alright.  One of the biggest stories in the news is this mother of a 5 year-old girl who is accused of putting her in a tanning bed.  Have you seen this lady Pikkdogs?  The people at TMZ said that she looks like Admiral Akbar.

Oh yeah.  Well, then It is easy to see why she is saying that all of the attention she is getting is a “trap”.

Do you think she looks like Admiral Akbar?

A little bit.  Though I do think that she looks more like Cuba Gooding Jr, or maybe Isiah Washington.

One thing I think we can all agree on is that she is just one hamburger shy of going David Hasselhoff crazy.

Yes, but the bad thing is that we are all done and we have nothing more to talk about.

Well we could talk a little more, did you see the new Avengers movie?  That was pretty cool.   

Yeah, but I am just mad that they cut Ant Man out of the Avengers.  Ant Man is so  much cooler than Thor.

Ant Man is only good at a picnic.  Thor is much better, there is even a whole day named after him, Thursday. 

I guess you got a good point there.  There is no Ant Man day, at least not yet.  But, Ant Man is really cool and versatile.  He can shrink down to microscopic size, or he can grow to be as tall as a giant like Khloe Kardashian.

Maybe they can fit the good Dr. Pym into the next movie.

One can only hope.    Good night everybody.

TAndrewTesting: EX Tanking with QuadGroudon, and Her Cheaper, Easier Sister

Carly Rae and Iz: Musicians I'd like to get wet with. Well okay, maybe one more than the other.

By now we’ve all attended pre-releases for Dark Explorers, the second set in the Black-and-White series to contain EX cards. I hope you all pulled what you hoped for! I can’t say that I was praying for two copies of Glaceon, or to have to run 5 Chanseys in my 40-card deck, or to not pull any Pokémon EX across two pre-releases, but I guess that’s what happens sometimes. (Fortunately for me, my son Paul did a little better.) The release of those Pokémon EX in the Next Destinies set definitely changed the metagame, and I have no doubt that the EX’s in Dark Explorers will change it again. I don’t know if you OHKO’ers have noticed, but these shiny new EX’s are freakin’ BIG. No, I don’t mean virally-famous, Carly-Rae-Jepsen-style big. I mean BIG. More like Iz Kamakawiwo’ole big. Sporting 170 or 180 HP—except for Shaymin EX—it almost seems like the new EX Pokémon would be impossible to knock out in one hit. Okay, many of the EX’s have weakness to commonly used types in the current format, like Tornadus EX’s weakness to Lightning, or Mewtwo EX’s weakness to…well, Mewtwo. Play these Pokémon, and you really do have to watch out for your opponent’s one-hit KO. But a few of the EX’s are weak to uncommon types, and you would expect that these big boys could hold their own in the active spot for quite a while, taking hit after hit without being knocked out. Putting one of these Pokémon EX active is sort of like driving a tank—not very nimble, but definitely powerful.

So, in PokéSpeak, “tanking” has come to mean focusing a deck’s strategy around one or two Pokémon with extremely high HP, and working hard to make sure that those Pokémon can stay in the active position, dealing damage, without getting knocked out by an opponent’s attacks. Tank decks are almost as old as the game itself (I’m told), but the most recent example of a successful tank was probably Ross Cawthon’s “Truth”, which Ross piloted to 2nd place at Worlds 2011. That deck used Donphan Prime HS Read More

Battle Roads Preview

Introduction

It’s me, coolestman22, with an article about the Top 4 decks for Battle Roads. In this article are 4 lists of the decks I believe will have the biggest impact on Battle Roads, one of which emerges from our newest set, Dark EXplorers (I wish they would stop the EX puns already). Most of these I have at one point played so they are somewhat tested, but remember that each player has personal preferences so not every list will seem 100% perfect to you. It’s not the exact list that you have to use, so feel free to edit the lists to your personal preference.

First off, we’ll take a look at what did well at Regionals, even though there might be a few differences in the lists now that Dark EXplorers is out.

According to thetopcut.net, here are the Top 4 decks in all of the U.S. Regionals:

Wins: 2nd Place: 3rd-4th:
Zekrom/Eels – 5 Zekrom/Eels – 4 Celebi/Mewtwo/Virizion – 2
Durant – 1 Celebi/Mewtwo/Tornadus – 2 Zekrom/Eelektrik – 4
    Celebi/Mewtwo – 2
    KyuremEX/Mewtwo/Terrakion – 1
    Liligant/Vileplume/Victini – 1
    Celebi-Mewtwo-Tornadus – 4

This looks pretty much metagame-oriented, with the only exceptions being the Liligant deck and the Kyurem-EX/Terrakion/Mewtwo deck. The Celebi/Mewtwo/Virizion deck was kind of creative, but I think of it more as a personal-preference CMT (maybe they didn’t like Tornadus :P)

Also, the thing that shocked most people was the lack of CMT winning any Regionals. This surprised me as well, although I personally wouldn’t play CMT as it isn’t the best deck for winning Mewtwo wars. If you want to win Mewtwo wars your best bet is probably to play Zekeels with 2 Mewtwo and a Revive or two, as your chances of starting with it are low, but your chances of prizing them both are also low, and your Revive can be Junk-Armed for assuming it isn’t prized (you will probably have discarded it with Sage’s Training or Professor Juniper already).

Based on this information and the cards in Dark EXplorers, I think that the four best plays for Battle Roads are the following, in the following order:

Zekeels
Dark Decks
CMT
Fighting Decks (Groudon-EX, Landorus NVI, Terrakion NVI, Terrakion EP as a one-of possibly, and possibly some other creative fighting cards)

Let’s start off by reviewing the deck that I think will do best at Battle Roads, and the deck I have been playing the most time, Zekeels.

Zekeels

For those of you who don’t know, The basic strategy of Zekeels is to get several Eelektrik NVI out and use their Ability, “Dynamotor”, to power up your attackers. To do this, you need energy in the discard pile, which is where Professor Juniper, Sage’s Training, and Junk Arm come in. While all of these cards are staples in other decks (except maybe Sage’s Training), they are especially useful in Zekeels because they get energy in the discard pile, and the faster you do this, the more likely you are to win.

Zekeels is probably the cheapest Tier One deck, as the only very expensive cards are the Mewtwos, which you should have already if you want to win (Eelektriks are $1 each and are uncommons, and most of the attackers have promo versions), but that doesn’t mean it isn’t good. It is the most widely played deck and most players have probably played it at some point. This is a disadvantage to the Zekeel player as the opponent will likely know your main strategy and know how to play against it, but at the same time it might be an advantage. If your opponent thinks you are playing 3-3 Eelektrik, when you are really playing 4-4, and they try to kill your Eels or Tynamos to win, you can take advantage of this by keeping the Eels coming and killing your opponent’s stuff as they drown their resources using a failed game plan.

Here is a skeleton list, keep in mind that I didn’t put everything in;

Pokemon – 12 T/S/S – 28 Energy – 13
4 Tynamo (It is player preference which one you choose, I prefer Tynamo NVI 38, other options are NVI 39 and DEX 45) 4 Basic search cards 10 Lightning Energy
3 Eelektrik 9 Draw Supporters that preferably some discard your energy 3 Double Colorless
2 Zekrom 4 Junk Arm  
2 Mewtwo EX 2 Switch  
  2 Catcher  
  2 PlusPower  
  2 Pokegear 3.0 (or Random Receiver if you don’t play Collector)  
  2 Level Ball  
  1 Super Rod  

Total – 52

More options/Techs:

Thundurus EPO

One of my old favorites, Thundurus EPO is a cool card in Zekeels because it can get off a T2 80 damage, and put energy in the discard pile. Thundurus makes a good start, and can power itself up, and take prizes while you discard energy and set up Eelektriks. It is an all-around cool card that you may find fits your play-style and you may end up playing four and using Disaster Volt more than any other attack. You may find that is a waste of space in your deck and you’d rather have more X. It’s a matter of personal preference than anything else.

It may shock you to learn that I don’t play Thundurus in my Zekeels build. Why? I have devoted these spots to other techs, some of which I may have ranted about in previous articles. I have tried Thundurus and found it to be a card that you have to play multiples of or you never use it, and I don’t have the space for multiples. You may find otherwise, however, so it’s good to try everything and see what works for you.

Zekrom EX

Zekrom EX is a card in Zekeels that some may consider standard, but I have found that some players have dropped it from their lists because it is a hazard to start with, and you don’t use it all that much. I like Zekrom EX, and I wouldn’t consider dropping it any time soon, but you might find that Zekrom EX isn’t right for your playstyle or build. It’s not something everybody has to play in their Zekeels build like some players think, but it is another option and is the card that, if you play it, hits for the most damage in the deck (with the exception of Mewtwo with enough energy), and can win you games, but it can also lose you games.

Regigigas EX

Regigigas is one of the cards that I have liked the most as a tech, as I have had some success with it in my Zekeels build, but it has its downsides too.

Regigigas can be great, as your opponent may not want to attack directly into it to avoid being hit for 50 plus what they hit for next turn. It’s a cool card with an Outrage-like attack that you may enjoy, as well as an attack like Tornadus, but without the energy moved, and you can opt out of the extra damage in order to avoid the recoil.

Unfortunately, Regigigas is also a pain to start with and it gives up two prizes, it also is weak to the same thing as the other attackers, regardless of being a different type, and the only Colorless weak pokemon that is even slightly played right now is RDL, so no points there.

Regigigas EX is really cool for one other reason: if it and Mewtwo can both afford their respective attacks (X-Ball for mewtwo and Raging Hammer for Regigigas) and Mewtwo uses X-Ball when Regigigas has no damage on it, Regigigas-EX return-KOes Mewtwo for two prizes next turn. This may sound like a lot of things to go right, but I’ve had this scenario happen to me a couple times playing Regigigas.

Another thing Regigigas has going for it is the Full-Art version looks really, really cool. The art on it is just amazing, and it’s really colorful, and the texture is awesome. If you want your deck to look pretty, and you want another thing that’s good against Mewtwo, Regigigas is your guy.

I liked Regigigas-EX as a tech, but found that you start with it a lot and he costs a lot of energy, and you actually end up using him only a couple games out of five, and it’s better just to play Zekrom as you have to use the same amount of energy on him but he hits for more guaranteed damage.

Raikou-EX

Raikou-EX is a card from Dark EXplorers, our upcoming set, that is a cool option for Zekeels. It can snipe opponent’s Eelektriks, or Reunicli, or support Pokemon out, and is a nice option for when you need to hit the bench and don’t have a Catcher.

If you thought Garchomp C Lv. X was broken (which it probably was), Raikou will seem even more broken. Hitting for 20 more, AND being able to do it again with just a little bit of support, Raikou is double the power creep of the other stuff., AND it also doesn’t come in a tin (yet, hopefully it will, but otherwise they’re going to be expensive, invest now, people, they probably won’t be cheap later).

It helps the Zekeels mirror matchup a lot because you can snipe your opponent’s Eels out, and if they can’t use Dynamotor, they can’t win.

Raikou is probably a tech you should be playing if you can afford it, I’m playing one right now and I really like it. The retreat cost isn’t too bad, it can easily be reduced to zero by simply playing a Stadium. If you find that you don’t use it, however, you can cut it if you feel it would help the deck more to have something else in that spot.

Zapdos NXD

Along the lines of sniping, let’s check out Zapdos, the best of the birds from NXD that would have probably been our Full-Arts if it weren’t for the EX’s.

Zapdos is a good starter if you have a Double Colorless in hand and are playing the mirror, you can start killing their Tynamos T2. As i’ve said, the fewer Eelektriks your opponent has, the less likely they are to win. By starting with Zapdos to kill Tynamos early, and later getting a Raikou out, you could leave your opponent with no support whatsoever. This is a great strategy for playing against Zekeels, because if you don’t waste resources getting Catchers and Junk Arms, but still manage to take their support out, you win.

Zapdos is also good because it’s nice to have a card that snipes, because then if you Catcher something with high retreat and your opponent doesn’t have a way out, they will be stuck manually building it up while you take out their bench. This is a good way to get back into a prize race, or take a lead in one.

I also like Zapdos because, unlike most lightning-types, Zapdos has resistance to fighting, instead of weakness. This is one of the things that I didn’t notice until about two weeks after Zapdos came out. This makes it a decent card to use against matchups like Donphan and Fighting decks.

The second attack is indeed risky, but it can, with four coin flips that go your way, OHKO any EX without an Eviolite and Defender attached (or Groudon with just Eviolite), and no EX decks are currently playing Defender (Decks with Groudon tend to have more Exp. Share).

I think that, like all of these, Zapdos is a card worth trying in Zekeels. It gives you another option, which can take a couple free prizes before your opponent can do anything. It can OHKO EX’s with a little luck (although I wouldn’t recommend relying on that attack).

Tornadus EPO

Tornadus EPO has proven itself to be a good card, and it can be splashed into any deck with DCE. The ability to move the energy is nice, but at the same time it could hurt you because you’ll need the energy next turn, as you may not have one in hand.

The typing isn’t very good, as being colorless doesn’t mean you hit for very many major weaknesses (just RDL), but not too much resists you. The Lightning weakness means that 60 from a lightning-type OHKOes you, meaning Glinting Claw or Random Spark (if you hit the active) with a PlusPower, or a Disaster Volt from Thundurus.

The fighting resistance is nice, meaning that it resists Donphan, Groudon-EX, Landorus, and Terrakion, even though it doesn’t matter without Eviolite for all but Donphan and sometimes Groudon.

Tornadus EPO is good for being able to hit fast and early while conserving energy, but honestly I think Thundurus does that better (and this time, I’m right), because it discards the energy. The only reason to use Tornadus over Thundurus is if you have a fighting-heavy metagame, Tornadus is probably a better call.

Tornadus-EX

Tornadus-EX is a card from Dark EXplorers that people are hyping to be good in Zekeels. Why?

First of all, it has fighting resistance, AND 170 HP, so Terrakion can only 3-shot it, Groudon would 3-shot it (or 2 with a PlusPower), and Donphan would 5-shot it (or 4 with a PlusPower)

Stack an Eviolite on it, and it works wonders. Terrakion 4-shots it, or 3 with 2 PlusPowers, Landorus 5-shots it (or 4 with a PlusPower), Groudon still 3-shots it (but needs 3 PlusPowers for an upgrade) and Donphan NINE-shots it (or 8 with a PlusPower).

These are great numbers against fighting, but the card is useful in OTHER MATCHES TOO! Yes, doing 100 and possibly discarding an energy helps in other matchups too. Discarding energy and doing 100 T2 is pretty good. These are some of the reasons people will use Tornadus-EX.

Tornadus’ other attack is OK, doing 30 for a DCE or 60 if you played a Stadium (there’s a reason to play Skyarrow), and this works for donks, but will happen about as much as Mewtwo donks in Zekeels.

Tornadus-EX is a cool card that may or may not be worth splashing into your Zekeels build. Try it out, see if you like it, and if not, try something else.

Eelektross DEX

Eelektross DEX is a tech that may not be a basic, but it can surprise your opponent if you can stack enough energy onto it. The ability to drag something and hit it for 60 means that Celebis and Tornadi are easy prizes for Eelektross, and it can heal itself also with its first attack.

I’ve been trying out Eelektross and I like it just because of its funny attack name, “Slurp Shakedown.” Who wouldn’t want to use “Slurp Shakedown?”

(Pedro’s note:  There is a place over on Sunset Boulevard in Hollywood where you can get a “Slurp Shakedown”, but it will cost you about $500.)

However, the problem with Eelektross is that it simply doesn’t hit for enough to be good in the late-game, which is probably where it’s going to be used. Tynamos will probably be evolved by then, and unless there’s a Cleffa on the board, you aren’t going to take a prize with it. The only way I see hitting Eelektriks with it is if you somehow used Glaciate first (or maybe your opponent used Kyogre CL’s attack and flipped tails, but that’s unlikely). Otherwise, Eelektross just doesn’t hit hard enough to be a great tech in the Zekeels matchup. But in the CMT matchup it’s your key to winning a prize race and starting a Mewtwo war which your opponent will probably not win.

Bouffalant BLW

I’m not completely convinced about Bouffalant, but if Pooka (from TheTopCut) was able to win Regionals with it, it has to be somewhat good. I think it’s because you can Catcher Eelektriks and KO them, which is nice, especially if it works for only a Double Colorless.

I think Bouffalant is definitely something worth trying, especially if you play a high Catcher count or are in a high Zekeels meta.

Smeargle COL/Cleffa COL

You may find that sometimes you don’t have a draw supporter, but you do have a Dual Ball/Collector/Level Ball/whatever that can search out one of these.

These are almost mandatory in Zekeels, as if you have a bad hand, all you have to do is get your Cleffa, or your Smeargle, and use their hand refreshing thing.

I personally prefer Smeargle because it doesn’t require an attack, and it’s a free Supporter every time your opponent KOes your active. But for Smeargle to be effective, you have to run Skyarrow Bridge, which I run anyway.

If you find you need to refresh your hand often, but you don’t have a Supporter, then you should be playing one of these. If you’re playing Skyarrow Bridge I’d recommend Smeargle, but if not, Cleffa’s the way to go.

You may find that you don’t need either of these, which is sometimes the case. If you don’t, then that’s great, you have more space for other techs or more consistency.

Tyrogue HS

Tyrogue HS is a card that people started to put into Zekeels around States, and it has helped them win a couple games, but I’m not too convinced about Tyrogue. I played it in my list for a while, and I didn’t donk with it once. It helped me against Mewtwo a couple times (Bolt Strike + Mischievous Punch + Rocky helmet damage = 170), but the free prize wasn’t worth it, and Smeargle was better for free retreat as it gave me a free Supporter.

Out of about 30 games, no donks. You may find otherwise, but I honestly don’t like Tyrogue. I don’t think it’s worth the space. Try it yourself, however, as everyone has different playstyles.

Heatmor DEX

If you lose to a good Durant player too much, one of these will help the matchup A LOT assuming you can get it out, and not start something with too high a retreat cost. If you start Tynamo, that’s good. If you start Raikou and you play Skyarrow, that’s good. If you start Zekrom EX, you lose. But if you get a Heatmor rolling against Durant, and you don’t have some serious Catcher bait on your bench, you’ll probably win.

The problem with Heatmor is that, in other matchups, Heatmor is dead weight. You might be better off not playing it as your Durant matchup is supposed to be favorable, or at least 50-50. Heatmor is a cool card, and it’s a really big troller, but it might not be the best option to play, especially because Heatmor and Darkrai EX are supposed to scare Durant off for a while.

Heatmor’s other attack is useless, as 50 for RCC is only good if you play any fire energy, which you shouldn’t, and doing 50 is nothing special, even with the possibility of doing 20 more. Theoretically it’s OK for drafts, but that’s it.

Eviolite

Eviolite is an option that some Zekeels players like. It’s basically a permanent Defender for basic pokemon, and it also reduces Bolt Strike damage, which helps.

Eviolite is a good card, but I don’t play it simply because I like Rocky Helmet better. I’m more of an offensive player, and the offensive player goes with the offensive tool. However, you should try Eviolite out and see how you like it.

Rocky Helmet

For those of you who read my rant, go ahead and skip this part, you won’t need to read it.

Rocky Helmet is nice for putting pressure on your opponent, as that extra 20 damage could be the difference between Mewtwo surviving and Mewtwo dying, or whatever your opponent has out dying. They might be forced to try and Catcher around it, burning up their resources.

Rocky Helmet is also nice in Zekeels because it helps get that extra damage on stuff WITHOUT PlusPower. So by playing Rocky Helmet, you can lower your PlusPower count.

The extra 20 damage could help in Mewtwo wars, because you will be the one who doesn’t need to play the third energy on mewtwo. The third energy on mewtwo could burn you.

Just like all of these, try Rocky Helmet. If you don’t like it, you don’t have to play it at your tournament. Just try everything, and whatever you like, play.

Skyarrow Bridge

The last tech I will cover is Skyarrow Bridge. Skyarrow Bridge is good in Zekeels because you can retreat Raikou for free, you can play Smeargle over Cleffa, and you don’t need to have a Cleffa or free retreat Tynamo or Cleffa on the field at all times.Skyarrow Bridge saves your manual drops for what you don’t move up active so you can Dynamotor to your next attacker.

I’ve been playing Skyarrow in my Zekeels deck forever. I like it and it’s something that helped me a lot, and it’s definitely something you should try out too.

More Consistency

Filling those 8 spots with a fourth Eelektrik, another draw supporter, a fourth Double Colorless energy, another Level Ball, another Zekrom BW, whatever, is a good option as well. unlike some other decks, I’d recommend playing at least a few other techs just so you can attack with them, as having four attackers equals frowny face. Being more consistent is good, however, and is something you should devote at least a couple more spots to.

Matchups

These matchups aren’t 100% tested, they’re mostly based off my experience with Zekeels, so feel free to disagree with them, but I’ve been playing Zekeels long enough for these to be good enough.

CMT – 50/50

CMT is a pretty fast deck, which means that your Tynamos are in danger the minute you put them down. Your best bet is to Collector for 3 Tynamos when you have 2 Eels/Level Balls in hand, and evolve as many as you can next turn. Then you need to get a few energy in the discard pile.

Getting two Eelektriks out is a good start. Next, you want to wait until your opponent has a Mewtwo active with at least two energies attached, and then get your Mewtwo out X-Balling. Try to make sure you can get another one before starting a Mewtwo war, as winning the Mewtwo war is crucial. Keeping your second Mewtwo on the field is good because your opponent will likely target the active one, so your benched Mewtwo will be safe.

If you can keep your Eels up and running the whole game and win the Mewtwo war, you should be able to win the game. However, if in the middle of the Mewtwo war your opponent uses a Tornadus/Regigigas/other attacker, your best bet is to ask to see their discard pile, and see how many Mewtwos they have there. If they have one, you should use another attacker and try to discard as many energy off of your Mewtwo as you can. It could be a trap.

If they have two Mewtwos in the discard pile, think about the player’s reputation. If they have a reputation of spending as much money as they need to on their decks, you should probably not be baited into it, as it is likely a trap. They know that if they can hit your Mewtwo for KO, they can steamroll you with that last one as you try to take it down. But if you’re playing at a lower table, a better bet is to keep using the Mewtwo as your opponent probably only has two.

If they have ditched three Mewtwo, you’re in the clear to do whatever you want with your Mewtwo. just prepare another attacker just in case they play a Revive or Super Rod (which you should also check the discard pile for just in case they have a Junk Arm). If they have three Mewtwos and no Revive discarded, you can use X-Ball to your heart’s content.

Dark.dec – 50/50

This matchup depends entirely on who gets their attacker going first. If you get a Zekrom Bolt Striking T2, you’ve got a solid chance. If they can Brutal Bash for 120 on Turn Two, you need to get rid of that thing before your opponent steamrolls you with it, or new Zoroarks are set up.

Your goal is to set up 3 Eelektriks and try to kill their Zoroarks. If they pull out their Darkrai and Night Spear you, you should focus on killing that, but that’s probably the exception.

Since they have no source of energy acceleration (at least no source that is a Pokemon), there’s nothing you can take out. So your best bet is to hit whatever they throw at you.

They likely will not run Mewtwo as it screws up Zoroark, and everything in their deck is resistant to psychic anyway. So you can use your Mewtwos a lot, just don’t make the mistake of hitting Zoroark for 80 or you’ll be Dark Rushed to the face.

Fighting Decks – 35/65

Everything in Fighting decks will be geared around hitting the metagame for weakness. Unfortunately for you, that metagame consists of Zekeels.

If you run Tornadus or Tornadus-EX, your best bet is to use those and Mewtwo to take your prizes. What you want to focus on in this matchup is to not deny them their weakness, however, but just to kill their Fighting stuff.

Landorus and Terrakion are both OHKOed by Bolt Strike + PlusPower, so that’s a good option you have assuming you can get the PlusPower. Groudon is 2HKOed by 2 Bolt Strikes, and it gives up two prize cards, so that’s even.

Mewtwo also doesn’t have the weakness that most of your deck has, so using Mewtwo is a good idea. Even if they use Mewtwo, they probably only use one or two, and will not be able to consistently X-Ball you back. And if they respond with Mewtwo, that’s two prize cards for you. So if you can, you should try to engage in a Mewtwo war.

Playing Eviolite also helps this matchup as you can X-Ball three times with Mewtwo as it now lasts three turns instead of two. Groudon can still bash Mewtwo for a 2HKO, however, especially if it had been previously hit by Trample or Gaia Hammer on the bench before having Eviolite attached.

If you’re worried about fighting decks, just play a Tornadus EPO or two and a couple Eviolites, and you should be fine. Neither of these cards are dead weight in other matchups, also, so that’s another reason they help out.

Durant – 60/40

Against a good Durant player this matchup will be more like 50/50, coming down to Crushing Hammer flips.

Your best bet is to stack energy onto your Zekrom BW (as many as possible), and set up another attacker that can consistently do 100, and an Eelektrik that you power up over the course of the game.

Obviously try to avoid playing too many destructive draw Supporters (Juniper, Sage’s Training), and instead stick to the N’s and Professor Oak’s New Theories.

The one Super Rod that you should be playing also helps in this matchup a lot. Just Junk Arm for it a lot, and your deck should be conserved enough to draw 6 prizes with Zekrom BW and another attacker.

If you’re really worried about Durant, or just have a lot of Durant in your area, play one Heatmor DEX, and it completely solves your problem in 80% of your games.

Dark Decks

If you haven’t been hearing the hype, Dark decks generally consist of Zoroark DEX, Darkrai-EX, Absol Prime, and possibly some other dark-types.

The basic Dark deck strategy is the following: get a Turn two Zoroark using Brutal Bash for as much damage as possible, and use some other attackers if need be.

Zoroark is probably the only worthwhile Stage one attacker currently in format, at least the best one, and the deck around it is looking to be pretty good for Battle Roads.

Let’s start off by taking a look at a skeleton list:

Pokemon – 14 T/S/S – 30 Energy – 12
4 Zorua DEX 69 4 Pokemon Collector 7 Darkness Energy
3 Zoroark DEX 9 Draw Supporters (preferably they discard) 3 Special Darkness
1 Zoroark BW 4 Dark Patch 2 Double Colorless Energy
2 Darkrai-EX 4 Junk Arm  
2 Secondary attacker basic 3 Darkness Claw  
2 Secondary attacker 2 Pokegear 3.0  
  2 Pokemon Catcher  
  1 PlusPower  
  1 Super Rod  

Total: 56

Secondary Attackers

There are a couple different secondary attackers that one can use in Dark.dec. My favorite are the Stage Ones, which have some cool options.

Mandibuzz EP

Mandibuzz EP’s second attack, Dark Pulse, has been waiting for some form of energy acceleration for Dark-types, and it finally happened in Dark EXplorers. With Dark Patch, and other darkness-type shenanigans, Mandibuzz could easily be hitting for 100 for just a DCE. Not quite on Zoroark’s level, but pretty good.

It also has a Fighting resistance, giving the deck a better matchup against Fighting decks. this means that it gets 2-shot by the biggest names in fighting instead of one-shot.

Mandibuzz EP is an option that I’ve tried, but it just doesn’t work for me. Don’t ask me why. It’s a matter of player preference that I just prefer other stuff better.

However, it’s something that you should try out for yourself, and it might be the thing that works your build or playstyle.

Honchkrow UD 16

Honchkrow is the first secondary attacker that I tested in Zekeels, and right now I think it’s the one I like the best.

Vengeance is a cool attack, and it can do a lot of damage (although still not as much as Zoroark) for an easily accelerated cost of DCC. it maxes out at 130 before applying Dark shenanigans, and I’ve found that it usually does around 80 including Dark shenanigans. It also has the fighting resistance, which is key against Groudon, Landorus, and Terrakion.

Honchkrow is useless early game, however, and that’s one of its main flaws. It is a cool card that you should try, and it may end up being the thing that works for you.

Weavile UD/Weavile NXD mix

The Weaviles are another option you have, and an option that you may want to play a thicker line of if you play. Weavile UD is a nice card for hand disruption, and the Weavile NXD is probably something your opponent won’t see coming. Doing 120 for a Special Dark and a Darkness Claw out of nowhere is pretty crazy.

The Weavile UD is nice too, as the format is completely draw-supporter based and if you can cut your opponent’s support, and then KO their active, you could have just won.

As my friend says, however, “The player wins off of his (or her) field. If there is no field, the player wins off of his (or her) hand. If there is no hand, that player is screwed”

Therefore, if the player doesn’t have the draw supporter, but has everything necessary to win on the field, Weavile won’t help you as much. If you get N’d down to one but you have your second mewtwo on the field already, it doesn’t matter, you’ll still win.

Weavile gains one extra point for having a basic with free retreat, as you can start Sneasel and still get off a T1 Ascension. T1 Ascensions equal T2 Brutal Bashes. T2 Brutal bashes equal wins.

Weavile is cool in Dark decks, providing some disruption, and the NXD one can pull off some surprises, but it may not work for you. As I’ve stressed before, do what feels right to do instead of what the metagame is doing.

Absol Prime

“What? Absol prime isn’t a Stage One! How could he possibly fit into this?”

Well, you could play 2-3 Absols, and save some of the space for other stuff.

Absol is cool because it’s a basic, so it can donk with a Darkrai-EX or one-retreat basic start, an absol, and a Dark Patch, Dark Patch, Dark, Dark, Dark, Junk Arm, any Trainer, and any pokemon.

Seems hard?

Thought so. But it’s still possible. If you play Weavile and Absol you can drop the Darkrai-EX and third dark from that, as well as the second Dark Patch, but it’s still kinda hard. (Sneasel UD has free retreat, as you may recall)

Absol being a basic gives it speed, however, and speed is good for winning. A T2 70 is great for taking the first prize against an enemy Tynamo, Zorua, or Phanpy. His body is also nice, as doing 20 to anything your opponent drops is helpful in some games. Mostly, just like other techs, it will just be something to fill your bench up for Brutal Bash, but being a basic could be a big advantage. Taking up two less spots is nice and being able to potentially donk is cool, and the only downside is that it sends your bench fillers to the Lost Zone.

Techs

Tornadus-EX

Just like with Zekeels, Tornadus-EX is the main Pokemon to go to if you’re concerned with the Fighting deck matchup. Although it isn’t recommended because it is a pain to start with because it isn’t Dark-typed and has a Lightning weakness, it might help enough to splash in.

Mewtwo-EX

Mewtwo-EX probably isn’t something you should play because you don’t need to engage in a Mewtwo war, as you already beat Mewtwo without four energy/three and two PlusPower with Dark Rush. If Mewtwo doesn’t attack, you simply Brutal Bash it until it dies.

Still, some would prefer to have Mewtwo in their Dark decks, and i honestly can’t blame them. Mewtwo can’t be powered up with Dark Patch, however, so that isn’t the best for it, but it can still use Double Colorless.

Matchups

Zekeels – 50/50

If you can get going before Zekeels you’re doing good. Watch for N’s, and you’re in the clear.

Otherwise, what you should do is early-game try to set up a Darkrai. Catcher Eelektriks, and hen Night Spear and kill the Eelektrik and a benched Tynamo. If you can use this game plan to success and KO support pokemon, your opponent won’t be able to do the same because your energy acceleration is Trainer-based.

Stick to Zoroarks mostly, as your opponent will likely be trying to take them out.

CMT – 30/70

CMT may seem like a good matchup for you, but my testing results say that CMT will be able to take cheap prizes with Tornadus off your Zoruas and secondary attacker basic.

Your best bet is to use Darkrais a lot and at the beginning of the game, try to bench about 3 Zorua. Stay away from your secondary attackers, unless one of them is Weavile and you are using the Undaunted one for hand disruption.

Fighting Decks – 40-60

Fighting decks will generally be able to win, but not if you follow the game plan well.

What you should do is try to stream Zoroarks at the beginning. Your opponent will have to deal with them and won’t be able to take out your secondary attackers (which you should use if they are resistant to Fighting). If you keep on using Brutal Bash and you don’t drop an EX, you should be able to pull it off. If you see a Terrakion NVI early game with Exp. Share, Catcher-kill it. I’ll explain more about that later.

Durant – 85/15

Durant is a great matchup for you even without your Heatmor tech. You are able to on Turn One get an evolution from the deck so they can’t mill it out, and a Dark Claw and three Dark pokemon on the bench and you’re OHKOing Durants.

They can’t Catcher-stall you because you have Darkrai-EX, and if you stick to basic energy for Zoroarks their disruption will be to flippy to be effective.

So stick to basic energy and get a Darkrai in play, and basically you win.

CMT

Some people have questioned CMT’s playability post-Dark EXplorers. To those people, I say “Thank you for selling your Celebis at half price” (although these $7 Celebis might also have something to do with the lack of a Regionals win)

CMT’s basic strategy is to use Forest Breath to power up Mewtwos and Tornadi,.and use X Ball and Hurricane to do fast damage. You use Catcher to take cheap prizes, and try to win before your opponent is completely set up. You also try to win Mewtwo wars with, well, Mewtwo, and the goal is to start the war by killing your opponent’s support.

A typical CMT skeleton list looks like this:

Pokemon – 8 T/S/S – 34 Energy – 13
4 Celebi Prime 4 Professor Oak’s New Theory 4 Double Colorless Energy
2 Mewtwo EX 4 Professor Juniper 9 Grass Energy
2 Tornadus EPO/EX 3 N  
  2 Random Receiver  
  3 Pokemon Catcher  
  4 Junk Arm  
  4 Dual Ball  
  3 Switch  
  2 PlusPower  
  3 Skyarrow Bridge  

Total – 54

This leaves six spots open for techs, which is something CMT prospers in. Let’s check out the many techs that CMT players have to choose from.

Regigigas-EX

Regigigas-EX is great against Durant, first of all. Catcher-kill a couple ants early-game and do 80 to them and the rest of the game you’ll be doing 90. If they fully armour an ant you should be able to play a PlusPower or Catcher around it.

Regigigas is also a cool card for just any matchup in general, because it’s a tank that hits harder the more you hit it. It’s a pain to play against and your opponent might waste resources trying to Catcher around it.

Nothing OHKOs it in the format right now except for Fighting stuff and sometimes Mewtwo, and attach an Eviolite and it becomes a whole lot harder (assuming you play Eviolite).

Of course, the four retreat cost is terrible, but the deck plays a high Switch count so this shouldn’t be too much of a problem. If you don’t have the Switch, you can just go aggro and attack with it. Doing 80 on turn two isn’t too bad.

Regigigas is definitely a tech that you should try out, and it’s a tech that would be the first I’d put in if I were to play CMT. It may not work for you, however, so you always try everything.

Virizion NVI

Not Virizion EPO, but the NVI one. What place would that have in CMT?

Well, being able to do 80 on turn two is nice, but it’s nothing Tornadus can’t do on turn one. So why play Virizion?

Well, Virizion gives you a little extra draw support from Double Draw, and it also hits Terrakion for weakness. It’s not the best tech there is, but it’s definitely something worth trying out yourself.

Virizion EPO

Ahhhh, here it is. Good old Virizion EPO. It’s a more widely played tech in CMT. Why?

Sacred Sword hits for 100, which OHKOs Eelektriks and Zoroarks, as well as needing a PlusPower for Landori, Thunduri, and Tornadi.

However, this attack costs three Energies, meaning you need to have two Celebis out, as well as a Switch and two grass in hand. While this isn’t absolutely impossible, it’s still kind of hard. It’s not something that you’re going to pull off a donk with.

Another way to do it is to move the energy there from Hurricane. This is a better plan because it doesn’t involve having anything but a couple energies in hand, and a Skyarrow in play (which should already be there). If it gets Catcher-killed, you have a Tornadus on the field that you can attack with.

The effect shouldn’t be too big a deal as Virizion is likely to die the turn after Sacred Sword. Just make sure to have another attacker ready.

I feel like I’ve said this enough already, but it’s something I have to stress: Try everything out, and find out what works for you. It might be that you love Virizion and hate Regigigas, but it could be the opposite. I’d recommend trying to see what works.

Heatmor DEX

Ah, everyone’s favorite troll card, Heatmor. Heatmor is good as a one-of in CMT because if you play it and you don’t start Mewtwo and it’s not prized, you auto-win to Durant. Nuff said.

Terrakion NVI

Everyone’s favorite Zekeels counter, Terrakion NVI, splashes in kind-of well into CMT. Playing maybe three Fighting energy, as well as a Terrakion, can get you a KO on a Zekrom EX, or Zekrom BW, without starting the Mewtwo war. Against Zekeels, starting the Mewtwo war is generally a bad idea. It also OHKOs Darkrai-EX and in the mirror Regigigas-EX, so it’s a pretty nifty tech/revenge killer.

The downside to Terrakion is, of course, starting with it. Starting Terrakion can screw you over if you don’t have a Switch ready. If you run a high basic count, you probably won’t start with it too much, but it’s still something to look out for.

If your metagame has a lot of Zekeels and Dark decks, try Terrakion out, as Terrakion and four Catchers in a deck can get you two prizes for one prize that your opponent takes. It’s something that (you know this by now) may or may not work for you.

Eviolite

Eviolite is a card that supposedly helps you win Mewtwo wars because your opponent is forced to put 3 Energy on Mewtwo to KO you.

I, however, am not buying it. All it does is force your opponent to play one more PlusPower (they hit for 20 because of weakness), and we all know how many Junk Arms decks play.

Honestly, if a player has the resources to play one PlusPower, they should be able to play two. There may be a few situations where Eviolite forces one extra energy drop, but unless a Defender is played it’s not going to help.

This, however, is all theory, and you may find that an Evioited Mewtwo makes your opponent not engage in a Mewtwo war, or lose it. I, however, prefer Rocky Helmet for Mewtwo wars.

Prism Energy

Prism Energy is the last tech I am going to talk about.

Some may ask “If you aren’t playing a tech, then who can benefit from Prism Energy?”

Mewtwo can. X Ball may be a great attack, but it’s not the only one. Mewtwo with a Prism and Grass/Double Colorless may make your opponent think you’re playing a tech, but really you’re just waiting for the opportunity to attach another Prism and Psydrive them in the face.

Also, Prism Energy helps for using Time Circle (Celebi’s attack), as a Time Circle means that Zoroark can’t touch you next turn, as well as a few other attackers. It’s not the thing you’ll play Prism for, but it’s something that goes with Prism.

Prism is a cool surprise tech that’s worth trying out. It may not be the best use of space, but four Prisms could be the difference between being X-Balled by a Mewtwo and Catcher-Psydriving that Mewtwo. Try it out and see if it works for you.

More Consistency Cards

As always, the best use of this space might just be a 3rd Tornadus, a 4th Skyarrow, a third Random Receiver, etc. Some of the tech spots should be devoted to consistency, as 54 spots just may not be enough for you.

Matchups

Zekeels – 50/50

Zekeels is probably the most common matchup you will face, and it’s probably the most simple one you have. if you play Terrakion, your best bet is to use that a couple times during the game.

If not, you are probably best off taking out support with Tornadus + PlusPower. Killing Tynamos early and Eels late can be the key for winning games. The key to beating Zekeels is to use your Catchers wisely and take prizes that way.

Try not to engage in a Mewtwo war until you cut their support. Then, when they are almost out or out of Eels, proceed to using Mewtwo.

This is how you beat Zekeels.

Dark decks – 70/30

The key for this matchup is to treat Zoroarks like Eelektriks. Don’t forget resistance when using X-Ball, as the magic number for a Zoroark is 6, and not 5 like some forget.

Catcher Zoruas, and when the opportunity arises, kill a Darkrai for a couple prizes if you can.

Other than that, there’s not too much to say. Just don’t screw up, I guess, and there’s no real reason you should lose this.

Fighting decks – 70/30

Meta counters are generally good matchups for CMT because CMT isn’t 90% of the meta. But that doesn’t mean it’s an auto-win.

There aren’t any low-HP basics in FIghting decks, unless they play Donphan. If they do, capitalize on that by Catcher-killing Phanpys with Tornadus.

Generally, I think in this matchup your best bet is to stream Tornadi, and attach Eviolites to them if you play them. That is the key to beating Fighting decks, mainly.

Use Mewtwo if you must, as Mewtwo is the card that can get the big hits off against Fighting decks, but unlike Zekeels, I think you actually have a better chance denying prizes than taking them. And obviously avoid using Regigigas if you play it.

Durant – 60/40

If you can get the donk, go for it by all means, even if it thins your deck. You’re fast enough to make up for it, especially if you run a Super Rod.

If you can’t, get a Mewtwo with as many energy as possible, and just use X Ball. Try to stick to grass because of Lost Remover, but putting DCE on isn’t too bad for the short-term.

Just try to take six prizes before you get fully milled, and don’t forget effects when calculating damage.

Fighting Decks

My final deck to cover is Fighting, and all of its variants.

But first, let’s take a brief look into the history of Fighting decks.

Terrakion was first used as a popular tech in decks to counter EelZone and ZekEels at Cities, the ECC and States, but was never used as a deck by itself until Virginia States, where Curran Hill paired him with Exp. Share as a way of keeping it going.

After Curran Hill won States with it, people started testing the deck (some played Landorus NVI as well) and it became a Tier Two deck, but the problem was that now that it was out, it lost its surprise factor. Zekeels found a way to beat it, and it didn’t win anything else.

Now that Dark EXplorers is out people have looked to Groudon-EX as another possible play in Fighting, which I believe is a good one. While it may seem like a bad decision because it doesn’t hit for heavy damage for two energy, an active Groudon will take a few hits to kill, so if you hit all of your manual drops you should be fine.

The basic strategy of Quaddrakion, Landerrakion, TerraDon, LanderRon, TerraDonRus, or whatever mixture of Pokemon and their names you play the focus of the deck is to use these attackers to hit Zekroms and Zoroarks for weakness and win the prize race against them. You use Exp. Share to keep your attackers streaming as you have no source of energy acceleration in this deck.

Here is a skeleton Fighting deck list:

Pokemon – 5 T/S/S – 35 Energy – 14
5 Landorus/Terrakion/Groudon-EX 11 Draw Supporters 12 Fighting
  2 Random Receiver 2 Rescue
  4 Dual Ball/Heavy Ball  
  2 Revive  
  4 Exp. Share  
  2 Pokemon Catcher  
  4 Junk Arm  
  2 PlusPower  
  3 Switch  
     
     
     

Total – 54

Attackers

Groudon-EX

The big Fighting-type EX from Dark EXplorers is supposed to help Fighting decks a lot, and I can see why. It has the highest damage potential of any EX, and it can hit other stuff to get damage on them early game with Trample. It has 180 HP, which is the highest base HP in the format (but tied with 6 other EX’s and Wailord), which is pretty good although it has come to be expected.

It is a card that is at least a one-of in Fighting decks, definitely, and you should see which amount is right for you.

Landorus NVI

Landorus is a cool card for Fighting decks, because it can power itself up and get going on Turn Two, which is the fastest any of these Fighting card can get going right now, and it hits the opponent’s bench as well.

It has enough HP to survive a Bolt Strike with resistance (but a PlusPower takes care of that), and it can OHKO that same Zekrom afterwards, as well as spreading a bit.

Landorus is another card to test out, and mix and match into the deck.

Terrakion NVI

The original Fighting card, Terrakion is the coolest because it can do the same amount of damage for one energy less, assuming your opponent took a prize last turn (and didn’t use damage counters to do so). This means that you can power him up in one turn with exp. Share, attack, then attach another Fighting energy and keep romping and stomping.

Another mix and match thing to try out. Nuff said.

Terrakion EP

Terrakion EP is an interesting card to try out because it can hit for 10 more, enough to OHKO a Zekrom EX with Eviolite without a PlusPower, but needs 3 energy to do so, and needs a Switch to get out of the way next turn. This would probably be the main problem Terrakion EP would have.

Terrakion EP isn’t something I have tried out, but I’d assume he would work. Try him out for yourself, because if I did so it might not be good for your list or playstyle or tech or attacker selection or whatever.

Techs:

Donphan Prime

Donphan Prime is a card that can stand a couple hits against Zekroms, but unlike Groudon-EX, it only gives up one prize. It’s also nice because it does decent damage for one energy, and if it lasts long enough, can start hitting for a bunch.

The problem with Donphan is that it’s a Stage One, so it’s harder to get in play and the basic only has 70 HP. This means that it is Catcher bait for Mewtwo/Tornadus/whatever.

Donphan is still cool, however, and is definitely something worth trying.

Shaymin UL

Shaymin UL is good for when you have a bunch of energy spread across your field, but none on your attacker. Just use the power and move it there. Not too much to say other than that.

Defender

Defender is a card that Curran Hill ran in the original Fighting deck, and it might be what solved his Zekeels problem. With an Exp. Share reliant deck you don’t have the option of Eviolite, so Defender is the best thing you can get. It helps the Zekeels matchup a lot and is definitely a good option for any Fighting deck.

Energy Removal Cards

Since Fighting decks have plenty of space some of that can generally be filled up with disruption cards like Lost Remover and Crushing Hammer. They really help your early game because in your early game you won’t be able to attack because of your lack of energy acceleration, so denying the energy of your opponent helps your early game a lot. They are probably cards that you should be playing three of in your Fighting deck at minimum, but if you find you generally don’t need them then you can drop them.

Matchups

Zekeels – completely dependant on your attacker selection

If you go all-out Curran Hill and play 4 Terrakion, this might not be your best matchup because they can OHKO you with Bolt Strike and PlusPower, so if they win the prize race you lose. It would still be a good matchup for you, however.

However, a more Groudon-EX focused variant with Defenders would probably be a better matchup for you because you can take a hit or two, but then when you are knocked out you give up two prizes. It’s not 100% perfect, either, but still works.

The best thing for the Zekeels matchup is to play a wide variety of attackers, because it can let you adapt to what you think their pokemon counts are. It completely depends on their list and your list, and later game you can start to tell what their list is.

Dark.dec – 60/40

Their T2 Zoroark will be bad news for you, so your best bet is to prepare for that with Terrakion NV and return-KO it. Then, sweep their field as best as possible, keep Exp. Shares flowing, and kill Darkrais with Catcher if they pop up.

If you can’t kill their T2 Zoroark, they will have time to set up more Zoroarks and will be able to win the prize race. This is something you need to be aware of as a Dark.dec player also, as you will probably want to Catcher a benched Terrakion with Exp. Share if you see one.

CMT – 30/70

Be fast enough and careful with your energy and CMT will be decent for you, but otherwise the deck that isn’t a part of the Fighting-weak club will be kind of a tough matchup for you.

Tornadi streams are likely what you will see. Just be able to deal with an endless supply of Tornadi and it should be easy enough.

Durant – 75-25

Durant will have a tough time in this metagame even against Fighting decks. Keep the Lost Removers and PlusPowers going and you’ll be able to deal with even fully armoured ants. Keep one attacker on the field, preferably a Groudon-EX, and set another up on the bench to avoid being Rotom-Prismed.

Conclusion

That’s it for my Battle Roads preview (emphasis on preview, Pikkdogs), one that took forever to write and lots of research to do. Let me know if you have any questions about anything, or if you have any constructive criticism, as I am always open to it.

If you believe I may have missed a deck, there’s probably a reason I didn’t include it. For example, I could have included Durant, but I decided that there would be enough Heatmor and bad matchups to make Durant a bad play for Battle Roads, at least until the bad matchups clear out and Durant starts losing and Heatmors start to drop out of decks.

Pokemon.com says that Battle Roads start on May 19th, which is about a week and a half away, so you should definitely start preparing for them. Go with whatever you’re most comfortable with, as even if you think that the better players are playing deck A, so you should too, go with deck B because you’ve been playing deck B longer. This is advice you’ve probably heard a lot before, but it’s something that they seem to stress a lot, so I believe that i should too.

If you plan to go to any Battle Roads, you should definitely start testing, because the better your deck is, the better you’ll do. I plan to go to a bunch, so I’m going to be testing a lot up until then, even though it’s just Battle Roads. I personally want Victory Cups.

You should also get all the cards you need soon, because if you need card A for deck A, and you want to play deck A, but card A doesn’t ship in time, you’ll be forced to either go with deck B or not go. I made the same mistake back when I bought $20 worth of cards to play Durant, but they didn’t ship in time so I had to play Gothitelle.

Good luck at Battle Roads if you plan on going, and if you have any questions, again, feel free to comment below.