Author Archive

Coolestman22’s Double States Report with Blastoise

Tuesday, March 19th, 2013

Hey OneHitKO people, it’s me again. I’m sorry for the delay in between articles, but my free time lately hasn’t been all too plentiful due to testing for the tournaments I’m writing about now. I had the privilege to attend two States this year, and I feel like writing about them, so I’m writing about them.
First things first, I had started testing a bunch of decks. I was fairly comfortable with my PlasmaKlang build until I learned that so many people would be teching against it. I also liked my Darkrai/Lasers build, but not enough to warrant playing it. I had built a Blastoise variant to test against, and although the list wasn’t very good it worked quite nicely in testing. After some tweaking I decided to play Blastoise for Week One. This was the list I used:

  • 3 Keldeo EX
  • 4-0-3 Blastoise BCR
  • 1 Black Kyurem EX PLS
  • 1 Moltres NXD

-12

  • 4 Rare Candy
  • 4 Energy Retrieval
  • 4 Pokemon Catcher
  • 3 Ultra Ball
  • 1 Level Ball
  • 1 Heavy Ball
  • 1 Computer Search
  • 4 Professor Juniper
  • 4 Skyla
  • 2 N
  • 1 Colress
  • 1 Bianca
  • 2 Tropical Beach

-32

  • 13 Water Energy
  • 2 Lightning Energy
  • 1 Fire Energy

-16…

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Landorus EX/Lugia EX: The Ultimate Speed Deck?

Thursday, February 21st, 2013

Hey OneHitKO, it’s been awhile since I did a deck analysis article, so I decided to write up an article about a deck that I feel is amazing in this format, which is Landorus/Lugia. This article is mostly just me overhyping the deck, but I have tested it and it is amazing. The article may just lead you to believe it is more amazing than it actually is.

Before you start wondering if this is just another big basic deck, well, it pretty much is. However, it has a much different

strategy than many big basics do. With this deck, instead of just attacking with whatever you draw into, your goal is to use Landorus EX’s Hammerhead the first few turns to put 60 damage on two of your opponent’s EX’s. Then, use Lugia to kill both of them for three prizes a piece, and win when you kill both of them.

Now, there’s plenty of things that can go wrong with this plan. Eviolite, Aspertia City Gym, and your opponent not dropping an EX in the first place can mess with your strategy. However, winning by Turn Four is not always necessary, even if it is possible. Your gameplan …

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Is It Playable? Victini EX

Friday, February 1st, 2013

Hey OneHitKO people, I decided to write another article. Since it was a month between the last two, I decided to actually sit down and write something.

First of all, I’ll give you guys a recap of how my Regionals went. I played Ho-oh with 3 Mewtwo, 2 Tornadus, 2

Terrakion, and 2 Sigilyph. I won my Round One match pretty easily against Hydreigon, played an amazing game against Blastoise round two and narrowly won, and beat VileBox round 3 (The deck was legit somehow, but the reason I beat it was because it didn’t have energy acceleration and I was able to KO their attackers because I had previously attacked them with Tornadus EX).

From there I then proceeded to lose the remaining four games (Two of them I would’ve won if I had hit a Rebirth flip) to Blastoise, Darkrai/Mewtwo/Bouffalant, Blastoise, and Darkrai/Landorus, and whiff prizes all together. I don’t feel like I misplayed at all in the first three games, my deck just failed me. In the game against Darkrai/Landorus I was tired and upset and decided that it was a good idea to discard two Catcher with Computer Search, then needed a Catcher to win late …

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What Should You Play For Regionals – A Metagame Analysis Article

Saturday, January 12th, 2013

Hey OneHitKO people, it’s been more than a month since this site had an article, so I figure I should get something out before Regionals. I’m sorry for not getting something out sooner, it completely slipped my mind. This article is mostly about what decks you should consider based on playstyle and what types of decks you have the most experience

playing.

First of all, I want to start by saying that these are pretty much just things to try out, they are by no means official guidelines for you. I’m just throwing ideas out for you if you’re completely unsure of what to play, like I am.

I also want to do a little Cities recap and mention what I think the Tier system looks like right now. These are just my opinions, so you shouldn’t base any big decisions off these, I just wanted to give a bit of a guideline for you so that you have a guideline for your own opinions.

The BDIF

Blastoise/Keldeo. I think it’s pretty self-explanatory, actually, Blastoise is a deck that has both a good early game and a good late-game. Blastoise has the ability to go off on Turn Two …

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Double Cities Report with Hydreigon plus Hydreigon Deck Analysis

Thursday, December 6th, 2012

Hey OneHitKO people, it’s getting to be time where you guys need to see another article, so I thought I may as well do a tournament report like Pikkdogs used to do (Except these will be somewhat successful reports) even though I usually don’t write reports (Although the purpose of the reports are more to show you more about playing the deck), and then so you have something interesting to read about I’ll do a deck analysis of the deck I believe is the BDIF of this format, Hydreigon/Darkrai. Anyway, I feel like getting this started, so here are the reports:

Saturday, November 17th: Cameron Park, CA

I wake up early, make my decklist, and wait for the people who I promised a ride to to show up. Once they both get here, we start the two hour drive to Cameron Park.

When we get there we are greeted by cabd from the SixPrizes forums, and I play some fun games with the people I came with. It turns out that 15 Seniors show up, 1 short of a Top 4. I wait a bit for pairings and I am already paired against someone I’d rather not play early.

Round

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Working With Ditto: A Review of 1-1 and 1-0-1 Techs

Monday, November 19th, 2012

Hey OneHitKO people, it’s me, coolestman22 again, here with another article to try to help keep the site going. I said in my last article that I would try to write about the techs Ditto brings to the table, and I decided to do just that.

Anyway, Esa wrote a neat article about how good Ditto is on his blog (Which I recommend reading if you haven’t), but

he didn’t go over the usefulness of the techs you could set up via Ditto. He mentioned a few, and he did a bit of reviewing them, but he didn’t go that much in detail.

So without further ado, I guess I should start the article. Please do note that these are not ranked, they’re just there in the order they came to my head in.

Dusknoir BoC

Dusknoir is probably going to be the most popular Ditto tech. The Ability is just so powerful that if you manage to get a Dusknoir out, it will probably lead to a few prizes by itself. You could also use it to take out your opponent’s all-important Stage Two Energy accelerator, or use the damage from the EX they retreated to kill their active …

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Bold Predictions for Cities Format

Sunday, November 11th, 2012

Hey OneHitKO, it’s me, coolestman22, trying to get another article out for the site because I have some free time and an idea. I figured I may as well write about my predictions for the format created by the new set, and we’ll see how many of them end up being legit.

I had to sit down and think for a bit about these before I actually wrote anything, but there might be a couple that slipped my mind. If I remember anything, I’ll edit it into the article.

Prediction 1: Darkrai/Hydreigon is BDIF

Of the decks we had in BW-DRX, Hydreigon is probably the one that benefits the most from new cards. Skyla is great for searching out Rare Candies or Ultra Balls that get you the Hydreigon right away, and Computer Search benefits Hydreigon more than anything else because you can Junk Hunt for it and create a chain of Computer Search.

It also has easy access to Sableye DEX (Which most decks don’t because they don’t run Darkness Energy), probably the best starter in the game right now, which can turn bad hands into T2 set-ups and bait N’s that get you a brand new, better hand. …

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Stupid Deck Idea: Stoutland

Wednesday, October 31st, 2012

Hey OHKO people, I decided it was time to get a new article out, and since I haven’t tested quite that much of Boundaries Crossed, I thought the category Pikkdogs oftenly used, “Stupid Deck Idea” would suit this better than “Deck Analysis”. Stoutland is probably going to be Tier 2-3, but I felt that a deck review for a deck that I am liking would be a good thing to do.

I have only played a couple games with Stoutland, so the deck might not be perfect, but I’m just going to post a deck I have been testing so you guys can get an overview of the deck and an option for something to play at a Cities if you opt

to.

Stoutland revolves around locking your opponent’s Supporters via Stoutland’s Ability, Watchdog, which, well, shuts off Supporters so long as Stoutland is active. On top of that, it attacks your opponent with “Wild Tackle” (Not sure about the English name of this attack, so for my proxies I just put in cool sounding names, such as “The All-Mighty Stoutland Attack”), which does 90 and has a possibility of hitting Stoutland for 20.

The problem with this strategy is …

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Boundaries Crossed Set (P)review

Tuesday, October 23rd, 2012

Hey OneHitKO, it’s me, coolestman22 again. After a fairly good Regionals run (I posted a report on the SixPrizes forums, if you want to check that out), I felt like I needed to write another article. Since I wanted to test the Boundaries Crossed metagame before I write an article about any of those decks, I may as well do an article similar to my first ever OneHitKO article, but for Boundaries Crossed.

One thing I want to say before I start this article is that I am very, very disappointed in TPCi for cutting Bike, Ether, and

Escape Rope from Boundaries Crossed. Virbank isn’t so important to me, as the only decks that would play it would be Tier 3 stuff like Scolipede/Celebi EX and Amoongus NXD decks. Escape Rope I wasn’t expecting to see too much play either, mostly because a lot of decks liked to Catcher-stall and it would force you to play your Escape Rope before your Catcher for plays to KO a bench-sitter. There would be some decks that played it, but most of the time it would take a back seat to Catcher. I was only testing it in one deck, and that deck …

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Regionals Preview

Friday, October 12th, 2012

Hey OHKO people, it’s me, coolestman22 again. I wanted to get something out before Regionals, so I thought I’d do something like the Battle Roads preview I did back in May or something like that. I think what I’ll do is review the dominant decks from Autumn Battle Roads and then give you guys lists or something like that, so, without further ado, let’s get started.

Before I review any decks, I’ll post some results of Battle Roads. The results of the Battle Roads that The Top Cut has followed are the following (To save time I’m only doing the decks I’m covering):

Eels: 25 wins, 21 2nd, 45 3rd-4th.

Hydreigon: 24 wins, 26 2nd, 34 3rd-4th.

Ho-oh: 7 wins, 6 2nd, 4 3rd-4th.

Hydreigon

In my opinion, Hydreigon has proven itself to be the BDIF of this format. Why I never got the deck to work is beyond me, Darkrai must just not like me. Even though the numbers show Eels as the top deck, Eels also has two different variants, and Hydreigon has only one.

The basic strategy of the deck is to use Darkrai EX to attack and use Hydreigon DRX 97 to move energy from one …

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