Deck Discussion

Pikkdogs Double Tournament Report and Six Corners Deck List!

A big hello to all you OHKOers out there.  This is Pikkdogs here with a tournament report that covers 2 City Championships.

This past Saturday I went down about 40 miles south of my apartment to Toledo, Oh for a City Championship.

I decided that I had enough of sucking with Donphan and Dragons, so I decided to go and suck with another deck.  On the Friday before the tournament I asked my Facebook friends what I should run, and the first suggestion was 6 Corners.  If you don’t know, 6 Corners is a hodgepodge deck of a bunch of Legendary Pokemon.  The goal of the deck is to run a lot of different Pokemon so that you always have weakness over your opponent.  It is a deck that is fairly fast and versatile enough to have a great chance against any deck in the format.  After throwing it together Friday night, I decided that this wouldn’t be the worst deck choice, so I decided to run it.

Here is a list that is similar to my deck, it is not the exact list that I ran that day, but it is close and reflects more closely what a good 6 corner deck would be.  I agree that it is not a great deck and that I have not had a lot of time to prefect it, but it does kind of work, so it is not a terrible list.

List

Pokemon-14

  • 2- Virizion- The starter of the deck and an okay attacker.
  • 2-Reshiram- mostly used for “Outrage”ing against Metal and Grass attackers.
  • 2-Kyurem- same as Reshiram, but against Fire Pokemon.
  • 1-Zekrom- used for “Outrage.”
  • 1-Absol-Prime-  Good for the Chandelure matchup
  • 1-Cobalion- Good for the Beartic, Kyurem, and Vanilluxe matchup
  • 1-Tornadus- Just an all around good attacker.
  • 1-Unown Cure
  • 2-Terrakion- one of the better attackers, needed for the Electric matchup.
  • 1- Landorus- helps you re-use energy, and helps in the Electric matchup.
  • 1-Bellsprout

Trainers-32

  • 4- Pokemon Collector
  • 4-Proffesor Juniper
  • 4-Professor Oak’s New Theory
  • 3- Sage’s Training
  • 1-Super Rod
  • 4-Junk Arm
  • 3- Pokemon Catcher
  • 2- Potion- Its’ actually a great card.
  • 2-Switch
  • 3- Eviolite
  • 2-Energy Exchanger- I’m considering using Lost Remover instead.

Energy-13

  • 4-Rainbow Energy
  • 4-Double Colorless Energy
  • 3-Fighting Energy
  • 1-Water Energy
  • 1-Darkness Energy

If you haven’t seen this deck in action, you probably think that the deck will not be very consistent.  I agree that it shouldn’t work, but it kind of does.  It kind of reminds me of Tim Tebow, he should suck at being a Quarterback, yet he is one of the best in the league (yes that’s right, one of the best).  Let’s see how the deck served me on this day.

Round 0- Play testing with my buddy Frank with Chandelure

I wanted to get at least 1 practice game in before the tournament started, so I asked my buddy Frank for a game.  He started with a Litwick and Oddish, and  I started with a Virizion.  He goes first and “Calls for Family” for a Doduo.  I used Pokemon Collector and got my Chandelure counter, Absol Prime, out.  I think I also put an energy on Tornadus.  I then used Pokemon Catcher to make Oddish active, and then passed.  On his turn he retreated Oddish and evolved into Dodrio and Lampet.  On my turn I used Tornadus and  a Pokemon Catcher to knock out Dodrio.  Frank then evolved in Chandelure and put damage counters on Absol, he also used Rare Candy to get a Vileplume out.  A couple of turns passed while we both used Tropical Beach a couple of times.  I then got Absol ready and knocked out Chandelure.  Frank was able to get another Chandelure, but he never got the energies out to attack.

So even though this game didn’t count, the win got me some nice momentum.  Frank didn’t do so well, but his success last weekend proved he had a decent Chandelure deck.  I hoped that I might be seeing more of this deck.

Round 1-Bohdan with Donphan and Dragons

This was quite the epic game between me and my buddy Bohdan.  Bohdan eneded up doing very well on the day, but I sure gave him a great game here.  He started with Reshiram and I started Virizion.  He started first and used “Outrage”, and then I used a Potion and used “Double Draw.”  Bohdan then tried to get a couple Donphans going, and used “Outrage” again, this time with about a million Plus Powers for the knock out.  I then promoted a Terrakion and used about 4 Potions to keep him active for a long time.  I was able to get a couple knock outs with Terrakion when Bohdan hit an energy drought.  I think I was up 2-3 prizes when Bohdan finally hit a supporter, and then started going again.  He was able to get a couple knock outs on my Terrakion and Landorus.  The game was just about tied when I ran out of cards to draw from my deck.

0-1  Great game with Bohdan.  I don’t like losing, but because it’s a friend I, don’t really care too much.  It was about this time when whoever was playing my buddy Evan B. made a misplay and started cussing Evan out.  Just because you make a misplay does not give you the right to yell at your opponent when he won’t let you take the move back.  Plus, it is never a good move to yell obscenities when children are around. I know I tend to write some naughty articles, but our website isn’t for kids, it is different when you swear in front of kids.  Does anyone else have a story like this?  If so please leave the story in the comment box.

Round 2- Mew, Vanilluxe, and Unfezant

This game was against a guy from Ohio whom I always seem to play against.  This time he has a Mew deck going, and starts with Relicanth.  I start with something, but I don’t know what, maybe Tornadus.  He gets a fairly good start with a couple Oddishes on the bench, and an Unfezant and a Vanilluxe in the Lost Zone by turn 3.  I get a fairly good start as well, getting knockouts on some of those Oddishes.  I did take about 4 prizes, but he eventually sets up.  He gets Vileplume going and paralyzes whatever defending Pokemon I have.  By the time they are ready for a knock out, he used “Fly” for the prize.  He was flipping really good in this game, and ended up only missing one flip on Fly.  I was able to take 1 more prize, but he flipped so well that I didn’t get another chance.  

0-2.  Another game that came down to just 1 prize.  I hadn’t yet put Unown in my deck, and this game showed that I need it.

Round 3- Zekrom

This game was against a really cool Pokemom from Cleveland.  After the game we ended up talking and had a nice chat.  I think I started with a Zekrom, and I Pokemon Collectored for 2 Terrakions and a Landorus.  She started with a Shaymin and had to pass a couple turns.  I was trying to get energies on Terrakion and Landorus, so I didn’t really attack much with Zekrom.  After several turns passing, I finally got the knockout on Shaymin.  She started using a lot of Tornadi because of all my fighting Pokemon, but she couldn’t really do much damage.  Landorus ended up doing a lot of damage, and was the MVP of the game as I got the first win.

1-2.  Finally a win.

Round 4- Magnezone/Zekrom/Eelektrik

This game was against a fellow Michigander.  He got a really good start with lots of Eelektriks and Magnezones.  He seemed to use a great supporter each turn, and draw exactly what he needed with “Magnetic Draw.”  I again used a Collector for a Landorus and 2 Terrakion, and tried to play a little defense.  I had  a Reshiram active and “Outraged” a couple of times on an Eelektrik.  I finally got a Terrakion going, and knocked out the other Eelektrik.  Though, he got a lead of a couple prizes by this time.  After he used Zekrom to knock out Terrakion, I was able to return the KO with a Landorus.  He still had about a one prize lead by this time, but he only had a couple card left in his deck.  So I just played some more Defense using Eviolite, and was able to keep the game going longer.

2-2.  Another win, this time I didn’t really out play him, he just kind of out played himself.  Kind of like what I did in round 1.  I think not using all your supporters is important in this format.  You gotta be vigilant, or you will deck yourself out fast.  Believe it or not, at this time I actually still had a chance at top cut.  I looked at the top table and saw both of the people I lost to playing there, so I knew my resistance was good.  I just had to do my part.

Round 5- Dave R. with Reshiphlosion

This game was against Dave R., the brother of my rival.  Lately, I seem to have an edge on his brother, yet Dave always blows right past me.  In this game, he was able to get whatever he wanted very early.  I made two big misplays in this game, I once Potioned myself out of an”Outrage” knockout, and another time I “Outraged” so he had 120 damaged on a Reshiram.  I tried to control the game with Eviolite and Kyurem, but he was able to use Kingdra to set himself up for “Blue Flare” knock outs.  He got a prize lead early and never really looked back.

2-3.  So my hope at Top Cut was over, but losing to a Nationals champ, even a Senior one, isn’t ever that bad.

Round 6- Mew, Vanilluxe, and Unfezant

I cringed when I found out that I had to again play a stupid Mew paralyze deck.  This opponent didn’t seem to be a very experienced player, he kept on spacing out and not paying attention.  He didn’t make great decisions, but without Unown Cure, I didn’t have a great shot at this deck.  I started with Reshiram, and didn’t get such a great start.  I was able to “Outrage” on a couple Oddishes a couple times, but I never got enough energy on a good Pokemon to really get a knock out.  He kept on retreating whatever I Catchered up for Relincanth.  Eventually he did get Vaniluxe and Unfezant in the Lost Zone.  He ended up flipping really well and kept the lock on the entire game.

2-4.  So a bad day, and a deck that could use some more polish.  I am having a really poor City’s season, but at least Cities is almost over and the next few sets will drastically change the format.

A big thanks to the judges in Toledo, and thanks to all my buddies who were there.

Day 2: Tecumseh, Mi

As you can tell from the above subtitle, my weekend did not come to an end on Saturday.  There was also a Cities on Sunday in Tecumseh.  At first I didn’t want to go to this one, but I awoke a little earlier on Sunday and decided that I might as well go.  Unfortunately, this late start did not leave me much time to get going.  I put the pedal to the metal and got to the tournament just as the roster was going up.  Rich and the great judges in Michigan let me sneak in just in time for the first round.  Again big thanks to Rich and the guys, you guys are the best judges in the world!

It was nice being back in Michigan for a tournament, Ohio tournaments are usually in very small card shops with nowhere to move.  Michigan tournaments are in spacious public spaces, so it was nice to be back in my home state.  The judges were much more organized and timely in Michigan, again the judges here are world class.  Every Ohio tournament I have been to, started at least 45 minutes late, and had massive delays.  There were no such delays on Sunday.

I ended up playing with the same list on Sunday that I did on Saturday.  I tried to make changes like an Unown Cure and a Lost Remover, but my late start did not allow me to make the changes.  So I knew that I wasn’t going to do well today, I just hoped to get a couple fun games in before I leave early to watch some football.  Since you already read a large tourney report, I will make these descriptions fairly short.

Round 1- Andrew with Vanilluxe.

I would have loved to have my Unown Cure in this game, but I would have to go without it.  I started with Cobalion, and he started with Vanillite.  I start to get Cobalion ready for a knock out on a Vanilluxe, and he gets going trying to setup Vileplumes and Vanilluxes.  Unlike yesterday’s games, I don’t have to worry about “Fly” in this matchup, so I know I can a knock out after every prize he takes.

Andrew ends up flipping very well, nowhere near a quadruple tails.  I am able to stall with the water resistance Virizion, and other Pokemon with Eviolite on them.  I could return a knockout with Cobalion, but my other Pokemon had a harder time returning KO’s.  I am able to take about 4 prizes and keep the game really close, but because he never misses a flip, he ends up winning.  Even though Andrew won the game, there is no doubt that the highlight of the game was me getting a knock out with Bellsprout.  He never saw it coming.

Round 2- Zekrom

This is the same nice lady from Cleveland that I played yesterday.  I beat her yesterday, but today she had better luck.  I was able to get 2 fighting Pokemon out early, but the other one and a Potion were prized.  She gets an early 1st turn “Bolt Strike” and takes an early lead.  I am able to knock out a couple Zekroms, but she holds the prize lead with a bunch of Eviolited Tornadi.  I end up putting pressure on her when I use “Glaciate” a couple times, taking a  bunch of prizes, but her Zekroms came back and took the last couple prizes.

0-2 .  I knew I was doing bad today, so the 0-2 start doesn’t surprise me.  After the game, I again am able to have a nice conversation with my opponent.  This time we talked about how I hate Anime, and how we both hate anime and comic inspired movies.  I’m still mad at Arnold Schwarzenegger for massacring Mr. Freeze, he might have destroyed California’s budget, but that’s nothing compared to what he did with Mr. Freeze.

Round 3-Zekrom

This game I got paired up against my last round opponent’s husband.  He was a nice guy who was playing the same basic deck that his wife played, maybe just a card or two different.  Just like the last game, my opponent does get a turn 1 “Bolt Strike” for a knock out on a fighting Pokemon.  But, I am able to recover and get a Landorus going fairly quickly.  I end up returning a couple knockouts and tying the prize race.  He responds by bringing more Eviolited Tornadi on the field, and this slows the game down.  I have a slight prize lead and use Landorus and Terrakion to slowly chip away at the Tornadi.  I can’t remember how this game ended, but I did win.

1-2.  So I end up being 2-1 against this Zekrom build this weekend.  It was a good build too, the lady top cutted in Orlando the last weekend, and the gentleman made top cut on Saturday.  So I was happy to have a winning record against a good Zekrom list.

Round 4- Zekrom

This game was against a friend who attends the University of Michigan, and is a skilled competitive ice skater.  He is a nice guy that I enjoy playing.  This is my 3rd straight Zekrom game, at least I don’t have to play those annoying Mew decks.

My opponent gets their 3 straight first turn “Bolt Strike” KO, and takes another early lead.  I again respond with a bunch of fighting Pokemon and return the favor a couple times.  They again slow the game down with Tornadus.  I’ll skip towards the end.  He has a prize lead and an active Tornadus, I promote an undamaged Zekrom with a DCE.  I have a misplay here where I should have attached a Rainbow to Zekrom and make it so I could 2HKO a Tornadus, but I instead attach the Rainbow elsewhere.  So instead of tying the game late, I lose it on time.

Round 5- Steelix Ross

I had seen this guy play my round 3 opponent during my last game, so I knew what I was up against.   I knew that he couldn’t really go up against my Reshirams, so I should have an easy win.  I have a good start with 2 Reshirams and a Cobalion, 2 Eviolite, a DCE, and a Professor Oaks.  Darn near a perfect start.  I am able to attach a Rainbow Energy to Reshiram, and use “Outrage” to knock out 2 Solosi.  I get another prize on a Cleffa, and then take another one with Cobalion once he promotes a Kyurem.  By the time he has a Steelix going he is down by 5 prizes, and I end up taking care of the Steelix for the win.

I end up dropping with the 2-3 record to go and watch some Football, what about that Lions comeback hey?  I had a really fun weekend and liked playing with this 6 Corner variant deck.

So long and thanks for all the fish.

Stupid Deck Idea inspired by PTCGO!

Hello OHKOers, Joel here with a stupid deck article.

But Joel, aren’t all of your decks stupid? 

What the…… Who let Pedro in here? Anyway, I would like to discuss a deck that I have been playing on the Pokemon Trading Card Game Online program. The deck revolves around Accelgor and Cinccino, and has a very fast setup. Now before I share the list, I would like to remind you that I’m not Pooka, therefore I don’t have all the good cards at my disposal like he does.

And that also makes you less interesting as well. 

Wow, I really need to talk to Pikkdogs about this, anyway, here is my deck.
Read More

Stupid Deck Idea: Unfezant/Mew/Vileplume Lock

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Stupid Deck Idea for you.  I am also joined by my extra-dimensionary sidekick Pedro. Say “Hi” Pedro.

Hi Pedro

Really, we did that joke?  We must be hitting the bottom of the barrel, that’s like a 1st grader joke.

Yep.

Anyway, Pedro why don’t you tell people about Ed’s Onehitko.com challenge.

Okay.  Well you guys have probably been reading the articles about Ed trying to come up with a deck made by you guys, the Onehitko.com community.  What happens is people send him some of their spare cards (usually more rogue cards) and we all come together to help him make a deck that he will play at the City Championships.  Well, Cities are very close for Minnesota people like Ed, so there is not much time to get your cards into Ed.  He does need your help to get a good deck that we can all have an input on and grow as a community.  So if you have some rogue cards like Switch, Professor Elm’s Training Method, or some random Pokemon; please pass them on to Ed so we can add them into our communal card pool.  If you want to read about how to get things going you can click here.  This really is a cool event and should be really fun, so please if you can, send a couple of your un-used cards in an  envelope and help us make a cool rogue deck!

Thanks Pedro, that sounded almost sincere.

It was, almost.  Why don’t you just go on and talk about this crappy deck we are all here to talk about?

Ok sounds good.  Cue the bolded titles please!

Strategy

A little background about this deck before we talk about it in depth.  I have bought a lot of Black and White packs in my lifetime, and like other people, I  hoped for lots of Reshirams and Zekroms.  But, it seemed like in every other pack I had pulled an Unfezant for a rare.  I got so mad that I kept on pulling this crap card that I almost started ripping them up.

Now fast forward to just after the release of Noble Victories.  I felt that the release of Victini might bring us a new era of rogue decks, so I went through my binder trying to find cards that would work with Victini.  What I found was that a surprising number of cards worked well with Victini, and could actually be semi-playable.  One of those cards was Unfezant BW.

Unfezant is a 120 HP stage 2 Pokemon with a 1 retreat cost, a lightning weakness, and a fighting weakness.  It has two attacks.  The second attack, called “Cutting Wind” does 70 damage for CCC.

That sounds a lot like “breaking wind”, which means to fart. 

So, what’s your point?

The point is that we get to say “Fart” a lot. 

Yes we do……………….Fart.

Anyway, the first attack is why Unfezant is here.  “Fly” does 50 damage and does not allow it to be attacked next turn by your opponent, if you flips heads on one coin flip.

So first things first.  The stats are not that great for a stage 2.  The weakness is bad, but the resistance is good.  The HP and Retreat cost are normal.  The 2nd attack stinks-

just like farting.

I think we get it Pedro.  The second attack isn’t good, but maybe the first one could be.  50 damage and no way of attacking him next turn could be great.  So let’s put him into a deck.  Of course we are going to want Victini in this deck. It would also be nice to have Vileplume in this deck, so that your opponent can not Pokemon  Catcher over your Unfezant wall.

There is a deck that Unfezant and Victini can slip right into easily.  That deck is Mew Lock.  This deck features Mew who uses Muk’s attacks to lock an unsuspecting Pokemon into the active spot.  It also has Yanmega Prime, Sunflora, and Vilplume in it.  Vileplume is to make sure your opponent cannot use the Switch card, Yanmega is a secondary attacker, and Sunflora gets the other two Pokemon out a lot faster.  To fit in Unfezant and Victini, you just need to remove the Muks and Yanmegas.

Now that we have a basic deck idea, let’s explain it more.

How To Setup

Your first turn you are going to want to use a Pokemon Collector to get 2 Sunfloras and a Mew out, and then “See Off” an Unfezant.  On the second turn you will evolve into Sunflora, and then start getting Vileplume setup.  While doing this you should also get Victini out.  Just attach one more energy, and you will be able to “Fly” for 50. Now, hopefully you should be able to keep “Flying” and keeping yourself untouchable while Vileplume sets up and basically ends any chance of them getting another knock out.  That’s the hope anyway, let’s see if it can really work.

Testing Results

Well the reason why this is a Stupid Deck Idea is because I didn’t really get this deck to work.  It has a solid premise to it, but it just didn’t work.  That’s not to say that it can never work.  With a different build it might stand a chance, but I just couldn’t get it going well enough to recommend it.  Here is what happened

The problems with this deck were two pronged.  The first set of problems had to do with bench space.  There just wasn’t enough bench space because of the need to put multiple Pokemon down thanks to the Pokemon Catcher threat.  By the time you get 2 Mews down and 2 Sunkerns there is no room for both Victini and Oddish.  This problem was compounded in my initial testings because I had Yanmega in the deck.  When I took him out the bench problems got better, but it was still a concern.

The second set of problems centered around energy.  When the deck runs perfectly you will attach one energy to Mew on the first turn, “See Off”, then on the next turn attach another energy.  But, things rarely go according to plan.  Usually the Mew would either get knocked out, the opponent would catcher up something with a retreat cost, or I would run into an energy drought.  Then, even if I could get two energies and a Unfezant in the Lost Zone, I would always flip 2 tails.  So things were not going my way.  The flips were probably just bad luck but the energy problems point to the lack of a draw engine in the deck.  If you don’t get lucky it could be hard to get attacking on turn 2, and if Mew Prime decks don’t “See Off” turn 1 they usually lose.  Possibly a build that was more focused on turn 1 would be more consistent.  Anyway, those are the problems with the deck, let’s show you my list so you can maybe improve on it.

List

Pokemon-19

  • 3-Sunkern
  • 2-Sunflora HGSS
  • 3-Oddish
  • 1-Gloom
  • 2-Vileplume
  • 2-Victini #14
  • 2-Unfezant
  • 4-Mew Prime

Trainers-27

  • 1-Super Rod
  • 4-Pokemon Communication
  • 3-Rare Candy
  • 1-Revive
  • 1-Dual Ball
  • 1-Professor Elm’s Training Method
  • 2-N
  • 4-Pokemon Collector
  • 4-Professor Juniper
  • 3-Proffesor Oak’s New Theory
  • 3-Sage’s Training

Energy-14

  • 10-Psychic
  • 4-Double Colorless Energy

Summary

So this deck was not very good for me.  It could possibly be changed around to be better, but for right now I would say its not very good.  It is a good fun deck with a Pokemon that many of us have used in Pokemon Black and White, so people might want to use a deck like this for fun.  So it may be a cool deck, but probably not competitive with the current list.

So, I’m all done with this deck article. What do you have for us Pedro.

Well, I have said news for you today.  One of your favorite comedians, Patrice O’Neal, has passed away.

Man that stinks, Patrice was a really funny guy.  How old was he Pedro?

41.

That’s not a good sign, fat funny people don’t seem to last for too long.  Patrice at 41 Chris Farley at 33, this doesn’t bode too well for me.

No, you’ll be okay,  I think it only applies to funny people. 

Well that’s good, have a good night guys and R.I.P. Patrice!

 

Deck Analysis: TCE-Terrakion, Cobalion, and Electrode Prime

A big hello to all you OHKOers out there.  This is Pikkdogs here with a deck analysis for you. I am also joined by my extra-dimensionary sidekick, Pedro.  I had a hard time trying to decide if this should be a stupid deck idea or a regular deck analysis.  I did try the deck, and it does work, but it does not work all that well.  So I’m not sure if I got everything that this deck offers, or if there is more that can be sucked from this deck idea.  I will let you guys decide for yourself.

So, Regionals and Battle Roads are all over and Cities are well under way.  Football is winding down and basketball is starting up.  It seems that Fall has worked its way into Winter.

That’s usually the order. 

Yes it seems to be a pattern.  Do you like the Winter Pedro?

Oh Hell Yeah!  Love the winter. 

What’s your favorite part about winter?

Snowball fights.

How come every time I ask you about something the conversation ends up being about you wanting to fight with people?

Well I guess I’m just a confrontational person.  You know my dad is Mogor the conqueror.


Mogor the Conqueror?

Sure, in my dimension he is like the Alexander the Great of the Quadrant. I guess I get my aggressive side from him.

That would make sense.  Let’s get onto the article, we can talk about your father another day.

I like to call the deck we will be talking about today TCE, for Terrakion, Cobalion, and Electrode Prime.

Strategy

The strategy of this deck is easy.  Noble Victories brought us a lot of good high HP Pokemon that have steep energy costs (kind of reminds me of early SP Pokemon).  What we want to do is get these Pokemon going turn 2 with a lot of energy on them.  Then we will be able to easily do a lot of damage.

There are two main attackers in this deck. The first main attacker is Cobalion.  The deck tries to use his “Iron Breaker” attack to do 80 damage and cause the defending Pokemon to be unable to attack next turn.  It should be easy to do 80 damage and knock out a Pokemon on two hits without taking a hit. Then you can take advantage of Special Metal Energies and Eviolite to make sure Cobalion can survive a hit.  After another “Iron Breaker” you should be able to knock out the second Pokemon. This should give you the advantage in the game.  Also, since it is a metal Pokemon it can hit Kyurem, Vanillux, and Beartic for weakness.  Cobalion is probably the attacker you would want to use in most matches.

The second attacker in this deck is Terrakion.  Terrakion has a high 130 HP and can hit for 90 for three energies.  While 90 isn’t a great number, it does have type advantage over the most popular deck, Zekrom.  It also can take advantage of Eviolite to stick around for a while.  Terrakion may not be the best Pokemon around, but 90 damage, 130 HP, and weakness over Magnezone Prime and Zekrom makes him a pretty good Pokemon.

The third piece of the puzzle is Electrode Prime.  Electrode has the “Energy Mite” Poke-Power that will let you attach any energy card from the top 7 cards of your deck to any of your Pokemon.  The drawback being that Electrode Prime is now knocked out, and any of the top 7 cards that weren’t energies get discarded.  While you never like giving up a prize, it is the only way to get Terrakion and Cobalion powered up so quickly.  The deck will not work without some form of energy acceleration and right now all we got that fits this deck is Electrode.  So while we aren’t happy that we have to use Electrode Prime, it really is the glue that holds this deck together.

I have seen people talk about this deck with Kyurem in the place of Terrakion.  Personally, I prefer Terrakion over Kyurem in this deck, but my feelings could betray me (can you tell that I’m writing this article why watching Star Wars?).  You should be able to switch Terrakion for Kyurem and the fighting energies for water energies in the decklist without any other changes.

How to Setup

You are going to start with ether Voltorb, Terrakion, or Cobalion.  It doesn’t really matter which one it is, unless you know what deck you are going against.  On your first turn you are going to want to use a Pokemon Collector to get 2 Voltors in play, hopefully you will also get at least 2 attackers on the field.  On your second turn you are going to evolve into Electrode Prime, then use all of your Research Records to put all non energy cards on the bottom of your deck.  You can then use “Energy Mite” to power up one or two of your attackers.  This move will allow you to use Twins if you wish.  Then you can start attacking.

Matchups

TCE is kind of like a tool box deck similar to Stage 1 Rush.  You can mold the deck and form it to fit your meta-game by adding in any number of the many Big Basic Pokemon (BBP).  So it is hard to set matchups when you can easily change the deck.  But we will assume you are using the Terrakion and Cobalion version fo the deck. We will also assume that you will be able to improve on the decklist that I will eventually give you guys, and make the list a little more consistent with a better late game.

  • Zekrom– even.  The high HP of your Pokemon will make them very hard to donk.  While it is true that you might get stuck having to attack with Cobalion, if you can get Terrakion going they will have a hard time responding.  Good Zekrom players might be able to out play you, but you do have a good shot at winning if you can keep your deck consistent.
  • Primetime-Favorable.  This deck is similar to Zekrom except that Yanmega is not as much of a threat has Tornadus is.  Yanmega does have the free retreat that Cobalion hates, but you should be able to control the game with only Terrakion.
  • Gothitelle/Truth– slightly unfavorable.  You will setup faster and hit really hard right away.  However, if they can stop your momementum they should easily be able to control the game.  So it just depends on their setup.
  • Donphan/Dragons– slightly favorable- Terrakion will probably match up well with Donphan with an Eviolite.  Throw in some help with Cobalion and you should be okay.
  • Reshiram– Unfavorable.  Cobalion will be of no help here because of the weakness.  Terrakion will be able to hold its own, but with no weakness 90 damage doesn’t cut it.

So if you can get a consistent list, the matchups are not that bad. The hard part will just be to get your list polished up so it works all the time.  That gives us a good segway to the part of the article where we talk about the decklist.

Decklist

I will admit that I have a very poor decklist of this deck.  It is in no way ready for a tournament.  I am still trying to make room for necessary cards like Junk Arm.  This deck has to be very focused on getting a turn 2 Electrode.  If it is not focused on Electrode the deck will never work.  However, getting your deck focused so much on turn 2, will not leave a lot of room for trainers that will help you later game.  So the balance in building this deck has to be kept.  I will give you a list similar to the one I tested with, and although it is not a good list, it is something that you might be able to work with.

Pokemon-12

  • Terrakion NV-3
  • Cobalion NV-3
  • Voltorb-4
  • Electrode Prime-3

Trainers-31

  • 4-Pokegear 3.0
  • 4-Pokemon Collector
  • 4-Twins
  • 4-Professor Juniper
  • 4-Research Records
  • 3-Pokemon Catcher
  • 4-Pokemon Communication
  • 2-Eviolite
  • 2-Switch

Energy-16

  • 4-Special Metal Energies
  • 4-Metal Energy
  • 8-Fighting Energies

Summary

So there is my list and a run down of the deck.  The list does need some work before I am convinced that this a great deck, but it does have some potential.  This list doesn’t even have Junk Arm in it, you probably are going to need to fit that in somewhere.  So if you have some time, you can test with this list to see if the deck is any good.

Well that’s all I can say about this deck.  What you got for us to end the article Pedro?

In this day in history in 1942 Jimi Hendrix was born.  Do you like the Jimi Hendrix Pikkdogs?

Love the Jimi Hendrix.  I don’t know which song I like better, “Hey Joe” or “Foxy Lady.”  I do enjoy the Jimi Hendrix.  I actually have  a Jimi Hendrix story.

But he died like 15 years before you were born?

Well I have a story about someone named James Hendrix. A couple towns over from where I grew up there was a guy named James Hendrix, and we always used to call him up and ask for “Jimi Hendrix”, then we would giggle and hang up.

That was not a funny story at all Pikkdogs. 

No, I guess it wasn’t.  Kind of anti-climactic.  But, I guess it will fit right in with all the other un funny stuff.  Have a good night everybody!

Deck Analysis and Testing Results: The Durantula

A big hello to all you OHKOers out there, this is Pikkdogs here with a deck analysis.  I am only joined by my extra-dimesnionary sidekick, Pedro.

Before we begin the article Pikkdogs, I gotta stop you and wish you a 25th Birthday. 

Well, Thank You Pedro.

Oh you’re welcome, we gotta celebrate your birthday, 25 years is a big milestone for a guy as big as you.

You mean penis wise?

No, I don’t.  I mean a 300 Lb guy doesn’t get too many birthdays, we could be looking at the halfway point for you. 

Well, Thank You Pedro I appreciate the care you show.

You’re welcome, now finish up the article before your heart fails. 

Strategy

The Durant deck has one main Pokemon, any one care to guess?

Jigglypuff?
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TAndrewTesting: Pokémon TCG Online

So I know you OHKO’ers are knee-deep in Battle Roads right now, battling against all sorts of decks—not just the Reshiram/Typhlosions, Yanmega/Magnezones and Stage 1’s you’ve become familiar with since Worlds, but brand new decks too, like Zekrom/Tornadus, toolboxy Mew decks, Yanmega/Cincinno/Weavile, Gothitelle, Beartic/Vileplume/whatever—all kinds of builds you hadn’t thought of, but yearn to try. But how can you? I mean, you can’t just call up the guys every other day, asking to get together to test out your crazy Wobbuffet-donk deck whenever you please, right? We all have lives—school and college just started up, we’re all working hard to make financial ends meet, and Dancing with the Stars has reclaimed our Monday and Tuesday nights. Personally, it took me like 2 whole weeks to set a series of forest fires in northern Minnesota with the goal of sending a blinding cloud of smoke at Pikkdogs’ Michigan apartment. Let’s face it—we don’t always have the time to playtest like we should.

The Pokémon Company International has just created a new platform—Pokémon TCG Online, or PTCGO—that could make it much easier for us players to build and test decks. It also promises to attract a whole new set of players to the game. But it has its glitches, and its drawbacks. Pikkdogs wrote a brief introduction to PTCGO’s initial release, back when it was just a single-player game with old cards and set decks. Now, in its open beta, PTCGO has many of the features Pokémon players would want: two-player online games, owning and trading of virtual cards, a fully functional deck-builder, and a multiplayer matchmaker. In this article, I hope to bring you up to speed on what has changed with the service since Pikk’s article, and to help you decide whether investing time and money into PTCGO is worth it for you. I’ll also tell you about my own effort to use PTCGO to get ready for my first tournament of the Battle Roads season: the October 9th BR in Coon Rapids, MN.
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The Changing Face of Stage 1 Decks + a Deck List.

A big hello to all you OHKOers out there, this is Pikkdogs and his extra dimensionary sidekick Pedro here with kind of  strategy/deck article for you.  Pedro, would you be kind enough to introduce the article?

Why I would be happy to.  Stage 1 decks can be traced to U.S. Nationals 2011.  Kyle “Pooka” Suceveich, among others, did very well with a deck that featured Donphan Prime, Zoroark, and Yanmega Prime.  While Pikkdogs did not do so well with Donphan/Samurott.

What does that have to do with the article?

Nothing, I just thought I would mention it while we were on the topic.  As I was saying, the deck was refered to as Stage 1 Rush, because  every important  Pokemon was a stage 1 Pokemon.  It also emphasized the fact that this deck was both hard hitting and fast since it didn’t have to use Rare Candy, or just rely on puny basic Pokemon.  The deck itself was very fast and could counter almost any deck.  It is almost like a tool box in that it has so many options on what it wants to run.

Fast forward to the end of the summer when Emerging Powers came out.  With the new set came new changes to the stage 1 rush deck.  Cincinno BW became more popular because it could attack for 100 damage for only one energy.  Another Pokemon that recieved play was Tornadus, because it could be a decent attacker and a great Donphan counter.  The other Pokemon that saw play in this deck was Mew Prime, it could “See Off” a Jumpluff and then be a great Gothitelle counter. 

Thank You Pedro.  But these changes left the deck with many variants.  And not all the decks relied on stage 1’s any more!  Mew and Tornadus are both basics.  With all these changes how are we supposed to know what to run?  Well to settle this we will look at each of the Pokemon and how they impact the game.  Then at the end of the article I will give you the list that I am working with right now, and give you some pointers for running stage 1.

Since you do it so well?

Well, not exactly, but I don’t see anyone else writing this article, so they gotta settle for me.

I see that “settling” is very popular around here.

You’re telling me.  Anyway, lets look at those Pokemon.

The Pokemon

Donphan Prime

Basics– It is a 120 HP Stage 1 Fighting Pokemon.  It’s “Exoskeleton” Pokebody reduces all damage done to him by 20.  The attack that is used the most is “Earthquake”.  This attack does 60 damage for 1 fighting energy, and does 10 damage to each of your own benched Pokemon.

What it’s good against– Donphan Prime has always been a great Pokemon since the rotation occured in early July.  That is because a lot of good Pokemon are weak to fighting, like Zoroark, Magnezone Prime, Zekrom, and Cincinno.  If you are playing any deck that relies on a lightning attack, Donphan Prime is a great option.  It can single handidly give you a victory against any Magnezone or Zekrom deck.

It is not only a good attacker, but it is fast and hard to knock out.  Any deck with Donphan Prime should be able to get a prize on turn 2.  It is also very hard to get a knockout on Donphan Prime.  The Poke-Body makes it so your opponent would have to do 140 damage at once to knock it out.  And if they do not make the 140 damage mark, you can just use Max Potion to heal all the damage counters and start again.

What it’s not so good against– One knock on Donphan is that limits your starter choices.  What I mean by that is if you want to include Cleffa in your deck either as a starter or hand refresher, you will probably knock it out with “Earthquake” on your 4th turn.

Another bad thing about Donphan Prime is that it can be stuck active.  If you don’t really want to attack with Donphan but have it out, your opponent can use Pokemon Catcher to make it active and you will have a hard time paying the 4 retreat cost.  

Donphan Prime also isn’t great against Pokemon like Reshiram and Gohtitelle.  Since Donphan Prime basically maxes out at 60 damage, you will need a Plus Power to even get a 2HKO with Donphan.  Gothitelle is a whole nother problem, because Donphan will never be able to get the 130 damage that you need for a knock out without trainers.  So if your opponent sets up a Gothitelle all your Donphans are basically dead cards.

Donphan can also be easily countered with Tornadus and Yanmega Prime, if you don’t also run either Zekrom or Ruins of Alph.  Ruins of Alph will negate the resistance that these two Pokemon have, and Zekrom will be able to OHKO both Pokemon for only a DCE if you have 4 damage counter on it.

Usefulness– On the whole I would think that Donphan Prime should be in most Stage 1 Rush Decks.  Unless your metagame is full of Gothitelle and Donphan counters, I think Donphan will be a great play.

Zoroark BW

Basics– Zoroark is a 100 HP Stage 1 Dark Pokemon.  The attack that most stage 1 rush decks use is the “Foul Play” attack.  This attack lets you copy any attack of the defending Pokmeon, and use that attack as Zoroark’s own.  What is great about this is that it sometimes lets you avoid some bad effects of the attack.  Like if you were to copy Reshiram’s “Blue Flare” attack, you would not need to discard the customary 2 fire energies, unless Zoroark has them attached.

What it’s good against– Zoroark is a versatile Pokemon that can be used for many things in many different situations, but it is most frequently used as a Reshiram or Zekrom counter.  Usually this deck has a hard time of doing enough damage to knock out these dragons, but Zoroark can copy either “Blue Flare” or “Bolt Strike” and get a OHKO on them for just a Plus Power and a DCE.

One cool thing that can be done with Zoroark is that if you don’t plan on using him too often, you can put him in the Lost Zone with Mew Prime’s attack, and then have Mew use Zoroark’s attack.  This will cut down on the number of cards you need to dedicate to Zoroark, and will give you more room for other techs.  But this should only be done if you don’t plan on seeing Zekrom or Reshiram too often.

What it’s not so good against– Zoroark is not so good against a lot of things.  It has weakness to Donphan, so it won’t even be put on the bench in a Donphan matchup.  It also is not good against Mew Prime, unless it has the neccessary energy attached it will not be able to copy attacks of any Pokemon in the Lost Zone.

Another weakness of Zoroark is that it takes up a lot of space.  If you want to use Zoroark you need to run a 3-3 line and 4 DCE, that is 10 slots taken up in your deck (unless you already run DCE for something else like Cincinno).

Usefulness– This will be a metagame choice.  If you expect to see a lot of Zekroms or Reshirams, then you need to commit to Zororark.  But if you are able to play without Zoroark, your deck may be better off.  It is still a great Pokemon that is very useful.

Yanmega Prime

Basics– This is the so called best card in the game.  It is a 110 HP stage 1 Grass Pokemon.  It’s “Insight” Poke-Body allows you to not have to pay for the cost of an attack, as long as you have the same hand size as your opponent.  It’s first attack, called  “Linear Attack”, lets you snipe for 40.  While its second second attack, “Sonic Boom”, does 70 damage.  The basics aren’t over whelming, but when combined with cards like Judge, Yanmega becomes a very fast and disruptive card.

What it’s good against– Yanmega is known as a good all around attacker.  It doesn’t really have a speciality but it is basically good at almost everything.

A jack of all trades and a master of none?

Exactly Pedro.  It is good at sniping Pokemon like Oddish and Sunkern, but it is also good against fully evolved Pokemon like Donphan Prime.  I would say most Stage 1 decks should use Yanmega Prime.

What it’s not so good against– The Zekrom matchup is a problem as is the Magnezone matchup.  If it gets hit for weakness it can go down really easy.

It can also struggle against decks that run something like Ninetales, because it would be difficult to match your opponent’s hand size without relying on supporters.

Another strike against Yanmega is that it is very expensive.  Playing Yanmega might be cost prohibitive to some people, so they may not play it because they cannot get their hands on one.

Are you using the phrase “cost prohibitive” correctly?

I don’t know

Usefulness– Yanmega is very useful in every Stage 1 Deck.  It is nice to have a 3-3 line in every deck, it is a card that has the versatility to win almost every matchup and is a great partner to Donphan Prime.

Cincinno BW

Basics– Cincinno is a stage 1 Pokemon with 90 HP.  It’s attack “Do the Wave” does 20 damage for every Pokemon you have on your bench for just one DCE.  This means that you should be able to do 100 damage for just 1 or 2 energies.  And doing triple digit damage very quickly is what Stage 1 decks are all about.

What it’s good against– Like Yanmega Prime it also is a jack of all trades.  It doesn’t really have one use,but it is good against a lot of different things.  It should be able to knock out anything if it first got a “Linear Attack” from a Yanmega Prime.

It is especially good if your opponet is trying to get damage counters on Zekrom so that they can knock out Yanmega Prime.  You can just pull up the Zekrom that has 3 damage counters on it with Pokemon Catcher, and then knock it out with “Do the Wave”.

It is also a good Yanmega Prime counter.  All it needs to do to knock out Yanmega Prime is one Plus Power.  Although it doesn’t really have a speciality, it just a good, fast, and consistent attacker.

What it’s not so good against– The main weakness here is Donphan Prime, which can OHKO it for just 1 energy.  If you see your opponent playing Donphan, don’t put a Mincinno down because it will just get knocked out.

Cincinno is also not that great against Reshiboar.  Since Emboar doesn’t place any damage counters, it will be hard to get to the magic number of 130.  If your opponent is playing Typholosion instead, it mgiht get a little easier but not with Emboar.  In fact, Cincinno does struggle a little against the big tanks.

Usefulness–  All in all Cincinno is very useful.  It is a very versatile card that can do a lot of things.  It can knock out most Pokemon with the help of Plus Powers, and is very fast and easy to get out.  It would be a good addition to most stage 1 decks.

Tornadus EP 

Basics– Torandus is a 110 HP basic Pokemon.

Hey wait, this is supposed to be an article about Stage 1 Rush.  How come you are putting basic Pokemon here.

Well, while I won’t speak to how certain variations change a deck, I think you are taking the Stage 1 thing too literally.   “Hot Pockets” aren’t actually warm pouches off fabric are they?   No they are a bunch of crap rolled into some stale bread.  What I am trying to say is that the name “Stage 1 Rush” does not define the deck, but it describes it.  And there are still some Stage 1’s in those decks.

Kind of like how there is still like 1 music video a day on MTV, so they can still call themselves Music Television?

Exactly…..kind of.  Anyway, who cares let’s talk about the attacks of Tornadus.  The one that makes a difference is the second one, called “Hurricane”.  This attack does 80 damage for CCC.  The effect of this attack moves a basic energy from Tornadus, if there is one.

What it’s good against– Although Tornadus can be used to attack other things, Tornadus is included to almost exclusivley counter Donphan.  Since Donphan Prime runs over Cincinno, Zoroark, and Mew Prime; you need something to counter it.  Tornadus has a fighting resistance, so Donphan Prime can only hit it for 40 damage.  That means Torandus can do 60 damage to Donphan, and 2HKO it without being knocked out itself.

Although Tornadus is not a perfect counter to Donphan, it’s a lot better than not having a counter at all.

What it’s not so good against– If you don’t expect to see a lot of Donphan at your tournament, than don’t ever run Tornadus.  Sure Tornadus isn’t bad against other things, but it is basically just a Donphan counter.  If Donphan is not big in your area than there are other good things to run.

Usefulness–  Yes it is not the best card overall, but if you expect to see Donphan Prime, Tornadus is your only shot.

Mew Prime 

Basics– Mew Prime is a basic Psychic Pokemon with 60 HP.  It’s “Lost Link” Poke-body lets you use any attack of any Pokemon in either Lost Zone.  Its one attack, “See Off””, lets you search your deck for a Pokemon and put it into the Lost Zone.  In the context of this article, Mew will be used only as a way to use Jumpluff’s “Mass Attack” or Cincinno’s “Do the Wave.”

What it’s good against–  Although you can use Mew against other things like Mew Lock, by far the most popular use would be to counter Gothitelle.  No Pokemon that is used in Stage 1 Rush stands a chance against Gothitelle.  No other Pokemon can hit it for weakness, or hit it for 130 damage.  So the idea is to attack with Mew Prime, who can hit Gothitelle for weakness.  You either see off an attacker, like Cincinno, or you “See Off” a special tech like Jumpluff.  That way you will be able to knock out a Gothitelle.

What it’s not so good against– Well, the only reason that you would play Mew is so that you will have a chance against Gothitelle.  So if you don’t plan to see Gothitelle, you do not need to add Mew.  However, if you don’t play Mew, you will be almost auto-loss to Gothitelle.

One bad thing about Mew is that it will take at least 3 (probably more like 5) or so spots in your deck.  So if you do play Mew your consistency will suffer, and it could all be for not if you don’t play any Gothitelle.

Usefulness– Well it is not a very versatile choice for this deck, but it is a great counter.  If you think you will play Gothitelle, you almost have to run Mew.  However, if you don’t think you will see Gothitelle, your deck will be better for it.

So what’s the play?

That is the question.  Stage 1 Rush has proved to be nothing more than a fancy tool box.  This deck is good because it is a direct counter to a lot of decks out there.  There are a lot of options to choose from, so how does one choose from all these great options?  Well, your metagame will be the biggest determining factor.  If you expect to see Donphan and Gothitelle you will build your deck one way, but if you expect to see Magnezone and Reshiram you will build your deck another way.

The important thing to do is to scout out your metagame.  Of course there will be all kinds of different decks at a tournament, it is important to know what is most popular and what the best players in your area are playing.  If you have a decent idea about what people are playing, you will be better equipped to change your deck to counter the other decks.

The important cards to keep in your mind are Yanmega Prime, Donphan Prime, and Cincinno.  They are just overall good cards and would be great in any deck you play.  No they do not need to be in every Stage 1 Rush Deck, but should always be kept in mind.

Pikkdog’s Current List

I am only providing this list as something to test with.  Again, this list is not very good and is not tournament worthy, I just want to give you guys an example of what I am talking about.  I did throw this together about a week ago to test against, and didn’t really fix it that much.  So it still needs work, but this is an example of what a basic deck might look like.  This particular deck is teched out for a Donphan and Gothitelle heavy format.

Pokemon-18

  • 3-Mincinno EP- the best Mincinno, but if you have to use BW it’s okay.
  • 3-Cincinno BW
  • 3-Yanma
  • 3-Yanmega Prime
  • 2-Mew Prime
  • 1-Zoroark BW-in this build it is only used to be “See’ed Off”
  • 2-Tornadus
  • 1-Cleffa Cl

Trainers-30

  • 1-Revive
  • 4-Pokemon Catcher
  • 4-Junk Arm
  • 4-Pokemon Communication
  • 4-Pokemon Collector
  • 1-Professor Elm’s Training Method
  • 2-Copy Cat
  • 4-Judge
  • 4-Professor Juniper
  • 2-Plus Power

Energy-12

  • 4-Psychic Energy
  • 4-Rescue Energy
  • 4-Double Colorless Energy

The Big Ending

Well, the title for this section sure sets up some unrealistic expectaitons.  There will be an ending, but it probably won’t be big.  So, what will our ending be tonight Pedro?

Well, tonight we will end by looking at a picture of Launchpad McQuack from Duck Tales.

Why would we do that?  That is really random and has nothing to do with Pokemon.

You mean it won’t help anybody become a better player.

Yeah.

Well then it will fit in with the rest of this article then.

Well I can’t argue with that.  Show the picture.

Green Light Gridlock! Lilligant/Vileplume/Yanmega

Hello All and welcome to my first Article! 

Biography

Allow me to briefly introduce myself, My name is Mark McDonald. I am a native of Detroit, Mi. I am a member of the Michigan based Team Warp Point, and friend of the well known Pikkdogs. I’m relatively new to the card game. Nationals 2010 was my first tournament ever. I hadn’t even seen a battle roads, and there i was in the largest tournament of pokemon history. I ended 6-3 with dialgachomp (that i learned how to play a week prior) missing top cut in 75th place of my flight. In 2011, nationals saw me  ending with a  5-4 record with zekrom. But that’s enough about me. Today’s topic is lilligant!

The Idea:

On the horizon of the 2012 tournament seasons start we all have been in search of the deck that will handle the various threats the current format pose. The obvious presence of Pokemon catcher is definitely not being overlooked and the hype of gothitelle is spreading like wildfire. The release of Emerging Powers brought some interesting cards into the format with the potential to stir up our competitive meta game and question deck choices for events. Lilligant is an interesting card to say the least.

In a format with such huge early game damage output and massive HP basics, Lilligant brings a high degree of potential disruption. First lets ‘go over Lilligant. With a not so impressive 90 hp for a stage 1 Lilligant is pretty frail, however, it makes up for it with  low energy attacks that can be devastating for the opponent. For 1 grass energy Bemusing Aroma does 20 damage to the defending pokemon with the chance to poison AND paralyze the defending Pokemon with a heads on a  coin flip. With a result of tails the defending pokemon becomes confused. Lilligant has a good retreat cost of only 1, a x2 fire weakness, and decent water resistance (for beartic). At first glance this seems decent and not really ground breaking due to the heavy play of free retreat pokemon such as mew and yanmega. But that’s where Vilplume comes into play. With a benched Vileplume in play you are able to not only eliminate trainers but ensure that the active pokemon cant be switched by any means other than paying retreat cost. When matched up with popular decks such as donphan, magnezone, zekrom, reshiram, beartic, gothitelle or anything with a 2 or more retreat cost, Lilligant can render them useless for several turns if not the entire game. Yanmega Prime also serves as a secondary attacker, given its ability to snipe around stuck active pokemon for easy ko’s or simply deal good damage in general for no energy.

Paralysis and Poison Or Confusion:

With only 20 damage output, Lilligant is far from 1 shotting a Pokemon but it’s the residual damage that makes it such a scary card. By paralyzing the opponent it ensures that during the following turn, that particular Pokemon cant attack or retreat. Since trainer lock is present, it means that there is absolutely nothing the opponent can do. Since the defending Pokemon is also poisoned the attack technically does 30 damage because of the 1 damage poison adds. with a guaranteed damage after the opponents turn that equals a total of 40 damage and without the opponent being able to respond. In the case that confusion occurs, it presents the chance that the opponent can inflict 30 damage to itself by attempting to attack which in a way increases the initial damage output to 50, the downside is in this case the defending Pokemon can retreat. Confusion isn’t really the ideal result. but is relatively disruptive due to the current structure of decks relying on benched supporting Pokemon that rarely, if ever, attack. Lilligants second attack, “Cut”, does 60 damage for 1 grass and a DCE, and isn’t really worth using but it has potential to finish off a  crippled Pokemon after the status effects have taken its toll. Overall the point is to get vileplume up as early as possible preventing the opponents accelerated setup and catchers while getting early K.O.’s with Yanmega Prime and stalling out Pokemon that need to set up to attack with Lilligant.

Other cards that make this deck a force to be reckoned with:

A few techs that i have been trying out include Smoochum from HGSS, for it’s the ability to additionally disrupt the opponent by moving energy from any Pokemon on they’re field to any other Pokemon. By doing this you can target their main attackers early while you set up and render valuable energy drops useless as you stall them in return. Another benefit of moving an energy to another [Pokemon is, if you plan to snipe that Pokemon with Yanmega or especially if the Pokemon can’t utilize the type of energy moved.

Sunflora from HGSS is another option for this deck, for it s ability to search out grass Pokemon with it’s Poke Power “Sunshine Grace”.  You can use the power to search things  such as Vileplume, Yanmega or Lilligant. With no Pokemon Communication in the deck, this method of search is great for helping you set up.

Spinarak is an amazing tech to completely lock the opponent from retreating a Pokemon that can’t attack, which buys you more time to set up. Since the deck is all grass, it will be easy to find the correct energy for Spinorak to attack with.

The last tech I will talk about is Bellsprout from Triumphant. Bellsprout has an extremely useful Pokemon Catcher like attack built into it that can provide disruption and set up the defending pokemon for Lilligant on your following turn. For 1 colorless energy Bellsprout’s ‘Inviting Scent” simply allows you to switch the defending Pokemon with a Pokemon of your choice on the opponent’s bench. This works great with Yanmega and Lilligant.

My list for you to reference:

Lilligant can be partnered with other Pokemon for different variants of this deck but i feel this version with Vileplume and Yanmega is the most consistent. Here’s the list I’ve been trying.

27 Pokemon 23 Trainers/Supporters 10 Energy
3-4 Yanma
3 Yanmega Prime
3 Petilil
3 Lilligant Emerging Powers
3 Oddish
2 Gloom
2 Vileplume
2 Sunkern
2 Sunflora
1 Cleffa
1 Smoochum
1 Bellsprout
1 Spinarak
4 Pokemon Collector
4 Twins
3 Copycat
3 PONT
2 Sages Training
2 Juniper
2 Judge
3 Rare Candy
7 grass
3 Rescue

In conclusion:

By no means am i trying to convince anyone this deck is the BDIF but i believe it could be a lot of fun to play. It has the potential to lock the opponent in multiple ways, It can hit hard or snipe the bench and lock trainers also. Again the biggest weakness is its frailty and sort of luck reliance on coin flips.

 Definitely consider trying it out, and please comment below and give any advice that you think would help this deck. I hope i did okay for my first article and I plan on getting better to provide my perspective on different ideas. Thanks for reading!

Mew Lock Deck Update and Testing Results

A big hello to all you OHKOers out there.  This is Pikkdogs here with his sidekick Pedro, here to give you an update on my Mew Prime deck.

The first post-catcher decklist I gave you was a Mew Prime deck.  It relied on Vileplume to lock trainers, Pidgeot to stall, and Jumpluff to attack (through Mew Prime of course).  Pedro, tell the nice people how to view the previous article.

If you were lucky enough to miss the last article about Mew Prime, and you for soe reason want to change your luck, you can view it here.

Thank You Pedro.  Since the last article my mind has changed about Mew Prime a couple times.  When I first tested it I thought it was one of the best decks in the post catcher era.  Than I did more testing, built other decks, and played matches against other people.  The final straw with my Mew deck was when Ed’s deck took apart my Mew deck.

If Ed beats you that bad, it indeed is a bad sign.

I agree Pedro.  So after that match I decided to try to find a different deck.  I tried a couple decks but nothing seemed to fit with me.  I know that for Battle Roads I needed something with Vileplume, I thought Pokemon Catcher made Pokemon to complicated.  After failing with a Beartic deck my mind kept on going back to the Mew deck.  I had watched on thetopcut.net’s youtube channel that Jason K. had made a similar deck.  His deck featured Sunflora HGSS and Aipom  as tech cards.

At first I had no confidence in a bad tech for a bad Jumpluff deck and a random common like Aipom.  I just didn’t see how that would work in a deck like Mew.  It was partly my ego, and partly my previous experience with Sunflora.  But eventually I was desperate enough to try the deck out.  Even I was shocked at the results.

Who would have guessed, Jason.K knows more about Pokemon then you.  You won a pre-release and he only won at a little tournament called worlds.

I know weird right? 

Anyway, I studied the videos on thetopcut.net’s youtube site and was able to come up with a rough decklist of what Jason was running.  I made some adjustments for my own playstyle, tweaked a few things, and changed a couple tires.  What I came up with was a deck that was very disruptive and very fast.  It does struggle in certain situations, but I think this version of the deck was one of the best versions that I have tested.  I hope to keep testing the deck and maybe take it to a Battle Roads.

I won’t talk about how this deck works too much because I talked about it in the last article.

Thanks for sparing us.

Your welcome Pedro.  But I must talk about how Sunflora changes the deck.  Sunflora makes the deck a lot faster by letting you search out Vileplume and Yanmega parts from your deck.  It is very important to get a turn 2 Sunflora.  The odds of getting a turn 2 Vileplume goes up by a lot if you get a turn 2 Sunflora. 

Never tell me the odds.

Okay Han Solo. At first I thought that running Sunflora would slow the deck down a little, but I have always been able to get the Sunflora out fast, and the Sunflora always gets Vileplume out faster.  And getting the Vileplume out faster is what will give you success at Battle Roads.

Here is a version of my list that I am working with.  I am probably planning on playing this deck for Battle Roads, but the list is not yet tournament worthy.  It is still just my testing deck so there are some tweaks to be made before a tournament.  It is a decent list to start, but I admit that it is far from perfect.

Pokemon-26

  • 4-Mew Prime
  • 3-Yanma
  • 3-Yanmega Prime
  • 2-Muk Ud
  • 1-Jumpluff HGSS
  • 1-Cleffa HGSS
  • 1-Smoochum HGSS-The idea here is to use Smoochum to deny energies to active Pokemon.  It works against low energy Donphan decks and cards that use more than 1 energy to attack.  It works a lot better than I thought it would.
  • 3-Oddish
  • 1-Gloom
  • 2-Vileplume
  • 1-Jirachi-The idea here is to spread damage with Yanmega and use Jirachi to de-evolve Pokemon for an easy knock-out.
  • 2-Sunkern
  • 2-Sunflora-This card speeds up the deck a lot.  Jumpluff - HGSS

Trainers-22

  • 4-Pokemon Collector
  • 4-Judge
  • 4-Juniper
  • 3-Rare Candy
  • 3-Pokemon Communication
  • 1-Flower Shop Lady
  • 2-Professor Elm’s Training Method
  • 1-Copy Cat

Energy-12

  • Psychic-6
  • Grass-2
  • Rainbow-4

One change from Jason K.’s deck to my version is the substitution of Aipom for Smoochum.

What a coincidence, I used to dance under the name Smoochums.

Really, I used to dance under the name “Spray Splash”. Anyway, back to Smoochum.  As I mentioned he is used to stall the game by moving energy around on your opponent’s side of the field.  I chose to use Smoochum instead of Aipom because they do a similar thing, but Smoochum attacks and retreats for free.  The bad things about Smoochum is that he only has a donkable 30 HP, and has the ability to stay asleep while on your turn.  Using either Aipom or Smoochum would be a good play, which card you play is more of a personal preference.

Testing Results

I didn’t get a lot of testing done with this deck before I went to the Pokebarn to test the deck against Michigan’s finest, but my initial testing was very good.  I thought it was worthwhile to head to the Poekbarn to test against the Team Warp Point guys to see if my version of the Mew Deck is Battle Roads worthy.  I will not be giving names out or explaining rogue decks because I respect the privacy of the players at the barn.  I don’t wanna give anything away because I know we have a lot of readers who live and play in Michigan. 

Since when do we have “A lot of readers” anywhere?

Okay, so maybe be have 1 or 2 people who live and play in Michigan, I still don’t wanna spoil any secrets for BRs.  If this report needs clarification please tell me so in the comment box and I will see what I can do.

Game 1– This game was against a Reshiphlosion player, and it was actually just a fun game played before the tournament started. The game started very well for me.  I started first, and a turn 2 Sunflora led to a turn 2 Vileplume.  Once I setup a Vileplume, all I needed to do was keep on “Sludge Draging” a benched Reshiram, and then snipe around it with Yanmega.  This game was pretty much over from the beginning.  1-0.

Game 2– I don’t remember the first game of the actual tournament very well. I think it was against a Stage 1 Rush deck.  Again I was able to get a turn 2 or 3 Vileplume and bring up a heavy retreater like Donphan.  I then was able to snipe around it, and eventually knock it out for the game. 2-0

Game 3–  This was a really cool game for me.  Again a turn 2 Sunflora led to a turn 2 Vileplume.  The minute I evolved my opponent decided to throw in the towel.

Which is of course the most useful object in the universe

Right you are.  That brought me to   3-0.  This just shows how terrifying an item lock can be.

Game 4–  This was no doubt the match of the night.  It was against a stage 1 Rush deck.  He got an early Donphan, and I got a turn 3 Vileplume.  I ran into an energy drought early, so I used Smoochum to move the energy to the bench a couple times.  Then I sniped around with Yanmega Prime for 6 turns until he was able to kill 2 of them.  I then got a 3rd Yanmega out before time was called.  By that time we were tied on prizes with 2 left for each of us.  I was able to take a prize on turn 1, and he scooped when he was unable to return the favor on turn 2. 4-0

Game 5– I don’t wanna talk too much about this game to protect some secrets.  I will say that I got a terrible start, and he got a great one.  He was able to knock out 3 Oddishes with 2 Pokemon Catchers and a Junk Arm.  I was unable to do too much since my Jumpluff was prized, so the game was pretty lopsided. 4-1.  After the game we decided to play a fun game, as time was called we each had taken 2 or 3 prizes.  I really hope I can play this guy at a Battle Road.  

Game 6-This game was for Top Cut. I honestly can’t remember what deck this was against, but I think it was against a Stage 1 Rush.  I was unable to get a decent setup, I think I had a turn 3 or 4 Vileplume.  He was able to put 2 energies on Donphan, so I was unable to Smoochum the energies off him.

You were unable to Smoochum him?  Is that the kind of thing that usually goes on at the barn?

Oh yeah we are all a bunch of big Smoochum guys. Anyway,  It can be hard to beat a stage 1 Rush if they get a lot of energies quickly and don’t put up anything to trap.  So I ended up at 4-2 including the practice match.  Even though this was an informal tournament, it was still a good testing session. I learned that the deck is pretty good and faster than I thought it would be.  I also learned that some matchups can be very hard to win, a lot of luck goes into winning.

Just a little bit about matchups.  It seems that against Reshiphlosion and Stage 1 Rush decks I should have a slight advantage.  Although the match can turn the other way fairly quickly.  I haven’t played this deck against a Beartic or Gothitelle deck, but I assume that they would be fairly favorable matchups.  However, anything that can attack fast and is hard to trap, will be tough for this deck to play against.

Here are a few tips for playing against this deck.  It can be fruitful to put in 1 Mew Prime and some Rainbow Energies.  Then you can use the other player’s Muk to “Sludge Drag” up the Vileplume, in hopes of either stalling or knocking it out.  This should be a pretty easy solution against this deck if the deck is played a lot in your meta game (though I don’t anticipate it to be).  It is also very helpful to not put down anything that can be trapped.  As long as each Pokemon can attack for 60 fairly easily, you should be okay.

Well that’s all we got for today.  I hope you enjoyed the article, feel free to leave your comments and questions in the comment box.  So uhhhhhh we’re all done here, Pedro, how do we usually end articles here.

We usually say goodnight to all of our regular writers like they do in the Waltons.

No, I don’t think we do.

No, we do.

Well alright.  Good Night Ed.  Good Night Joel.  Good Night Misnos.  Good Night PokemanDan.  Good Night Renaecollects. Good Night Andrew.  Good Night people who haven’t written in a long time.  Good Night Writers that came for Guest Writers week who I hope will come back to write again. 

Goodnight John Boy

Good one Pedro, I’m sure a lot of Pokemon players love the Waltons.  Thats the way to hit the big 18-24 demographic.  Bring up something popular with the kids, like the Waltons. 

Goodnight Pedro

TAndrewTesting: Gothitelle/Reuniclus

Christina Ricci as Gothitelle

For Pokémon players, Labor Day week means the beginning of a new competitive season and preparing for Battle Roads. (And not wearing white pants, if you have any.) We now know that the Battle Roads season will start on September 17th, in just under two weeks (!), so it’s a great time to start thinking about what you’ll bring to BRs that first weekend.

As a bit of personal introduction, I’ve been playing Pokémon TCG for just a year, and 2010’s Fall Battle Roads was my very first tournament. In fact, my very first tournament opponent was Radu Ciocan, who posted an OHKO article on MewPlume just last month. (Yes, I lost that first game.) Since then, I’ve been splitting my Pokémon time between playing, judging, and volunteering at league and tournaments. With that short a resumé, I’m not sure how OHKO’ers will feel about my authority on Pokémon strategy or about my very first article on this site. The new format rotation has completely changed the competitive landscape and made us all take fresh looks at many new deck concepts, so even if you’ve played for years longer than I have, I hope this article contains some new perspective you can use in your upcoming Battle Roads play.

The Emerging Powers set gave us a brand new deck archetype—Gothitelle/Reuniclus—and this article will explore that deck. The real focus of the deck is Gothitelle, a Stage 2 cross between Christina Ricci and Mary Poppins. Gothitelle has an Ability, “Magic Room”, which prevents your opponent from playing Trainer-Items, but not you. Although this may sound like an unfair upgrade to Vileplume’s item-lock, Gothitelle’s Ability comes with a catch: she has to be active for the Ability to take effect. Now, with 130HP and a convenient weakness to Psychic (not a popular type in the current format), Gothitelle can certainly hold her own in the active spot. But her attack, Madkinesis, costs three colorless energy, and does just 30 damage, plus 20 damage for each Psychic energy attached to Gothitelle. Ideally, all three of the required energy will be Psychic, so that Gothitelle will initially do 90 for 3—okay, but not great, and attaching all those energies one-by-one will take time.
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