Durant

Balasar’s Indiana State’s Report and Durant Decklist

Hello, OneHitKO readers! As this is my first article ever, I feel that I need introduce myself and show a little bit of what I can do. You may have seen me on 6p and PokeGym as Darkwing34, in person as Scott Creech, or in comments as Balasar. I have been collecting the cards for seven years, and have been playing for four. I have never made it to top cut, but I’ve gotten close in the past two tournaments. One of those tournaments was the Muncie City Championship, and the other being the Indiana State Championship. In the Muncie Cities, I placed third out of eight, and at Indiana States I placed fourteenth out of fifty-three. Without further ado, let’s get to the article.
What I Ran
I decided to play Durant just because being a Senior puts a budget on you. This meant no Mewtwo EX for me. Here is my personal list. Please feel free to use it; just don’t take credit for it.
Pokemon: 5
  • 4x Durant
  • 1x Rotom
T/S/S: 44
  • 3x PONT
  • 4x Collector
  • 2x N
  • 2x Twins
  • 1x Black Belt
  • 1x FSL
  • 2x Prof. Juniper
  • 1x Skyarrow Bridge (SAB)
  • 1x Battle City
  • 1x Alph Lithograph (FOUR)
  • 3x Lost Remover
  • 4x Crushing Hammer
  • 3x Level Ball
  • 2x Pokemon Catcher
  • 4x Revive
  • 4x Junk Arm
  • 3x Pokegear 3.0
  • 3x Eviolite
Energy: 11
  • 1x Prism
  • 1x Rescue
  • 4x Special Metal
  • 5x Basic Metal
The basic strategy is the same as any Durant deck. I found Black Belt needed in this deck over other cards just in case I needed to attack with Rotom. The tournament was smaller than I expected. We only had forty-some Juniors, fifty-three Seniors, and about 160 Masters. The tournament in general certainly was a little odd as far as what I saw play.
Round 1: Tristian V. (Terrakion/Electrode Prime/ Zekrom/Kyurem/Kyurem Ex/ etc.)
This was against a major binder deck. After setting up, he won the coin flip and started out with a lone Terrakion. He wasn’t able to get energy on it until T4 or T6. I had three Durant up until T5.  On my first turn, I was able to Devour his 1-1 Electrode Prime line, which was his only form of energy acceleration. I was able to discard all of his Pokemon with the exception of his lone Terrakion starter. This was quite the easy game.
(1-0)
Round 2: Asher K. (Samurott-Ability/KGL/Feraligatr)
This certainly was a fun match since Asher is from my league (GO SUMMIT CITY ELITE FOUR TRAINING!). Asher has been constantly trying to get Kyogre & Groudon LEGEND to work in a deck for a while now. This just happened to be one of his attempts. I won the coin flip and opened with a lone Durant against his lone Oshawott. I played Collector to get two Durant and my Rotom because my fourth Durant was prized. I wasn’t able to get it out of my prizes until T7. That didn’t matter as much as it should have because he wasn’t able to get his Oshawott evolved at all until T8. I think he only drew two prizes. This was also a relatively easy game.
(2-0)
Round 3: Kaitlin Y. (CMT-actually stands for Celebi/Mewtwo EX/Terrakion)
For those of you who don’t know, Kaitlin is, as of 6:36 PM March 17th, ranked sixtieth in Championship Points for Seniors. I knew that this would have been an uphill battle from the start. I went first, and at the time when we started, I realized what she was playing. She opened with a lone Smeargle against my lone Durant. I was able to get two of my other Durants out, but wasn’t able to get the fourth until T7. Kaitlin wound up taking all of the six prizes with one of her Terrakion. This was probably the hardest of my battles today.
(2-1)
Round 4: Alexandra K. (Mirror)
Alexandra’s form of shuffling showed me that her deck contained a Junk Arm, Collector, and Lost Remover. I recognized that she was also playing Durant before we even got set up. After the flip, I was able to get two more Durant and my Rotom in addition to my starting Durant. She was able to get all of here Durants out T2. At first, I thought about scooping because I know that in mirror matches, whoever gets four Durants out first, wins. I’m really glad that I didn’t because of a few misplays that my opponent made. First of all, she played a Juniper when she was getting low on cards. Second, she decided to PONT when she had fewer than six cards in her hand. She also only played one Pokemon Reversal instead of Catcher. I don’t mean to insult her or anything; it was just obvious that she didn’t have much experience with it. After the match, I asked her how long she had been playing Durant, and she said that today was her first day using it. I wound up never getting the fourth Durant, but still won due to her misplays. She certainly wasn’t a bad player because I had only one card left in my deck when I won, so luck just may have been on my side.
(3-1)
Round 5: Alder P. (Zekrom/Zekrom EX/Eels)
I had no clue who I actually was playing until the end of the game. I was able to pull of the T1 Durant set up, but that didn’t help a lot. What actually saved me was Lost Removing his DCEs. I was able to deck him down to seven cards, when he pulled out a Juniper to pull out his last DCE, attached it to his Zekrom EX, and Strong Volt for his final prize. After the game, he mentioned that I almost beat the Senior that is placed tenth in the country for Championship Points. If that wasn’t a confidence booster, I don’t know what is.
(3-2)
Round 6: Nicholas S. (Zekrom EX/Zebstrika/Eels)
By now, the other two guys from my league had also gotten a record of 3-2. This proved our consistency as a league. I recognized my opponent from previous tournaments, so I knew a little bit about him. This allowed me to crack a few light-hearted jokes here-and-there, which lightened the mood a lot. Once again, I went first and started with some extra draw power due to some Mulligans that my opponent had. I was able to start with two Durants in play and a Collector in hand. I got even better luck, and my other two Durants were in my deck. I was able to get the Devour engine going from T1. My opponent wasn’t able to get much energy out on the active because Dynamotor can only attach to the bench. He got one Zebstika loaded up with energy, but wasn’t able to retreat or Switch his active Zekrom EX. Let’s just say that this was a relatively easy game.
(4-2)
Conclusion
As stated above, I placed fourteenth out of fifty-three. I missed the top cut by six places though. There was one mantra in particular that I found helpful with Durant. That was “Deck out or die”. This was said by one of my fellow leaguers (and Durant players), Josiah. What this means is that with Durant, you should never attack, only mill. This definitively helped in some of my matches. I just want to take some time  to thank James H., Josiah K., Jesse K., Rob, Michael W, and my sister (Stephanie C.) from my league for lending me about one-third of my deck.

Possible Decks From Noble Victories

A big hello to all you OHKOers out there.  This is Pikkdogs here with an article about decks that can come from the Noble Victories set.  I also have my extra-dimensionary sidekick Pedro here with me.  Sorry for this article coming out late.  Again the server crashed on me when the article was almost finished.  So that pushed the article back a day or so.  But let’s move on, What’s on your mind tonight Pedro?

Well I got no news to report or anything like that.  I can remind our readers that if they leave right now they can avoid reading another article on this site, there is still time. 

Pedro, I’m trying to draw people to the site.  I don’t want to drive them away, no matter how beneficial it will be to them.  Sure we aren’t as good as a normal website with a sponsor, paid writers, and servers that don’t crash every half an hour; but I still do my best to put out sub par articles with lots of spelling errors.

Well if you wanna torture these good people, I guess you can continue on.  Let’s look at possible decks from the cards from Noble Victories. 

Deck Ideas for Noble Victories. 

After a long Battle Road season and an upcoming regionals in the same tired format, I am excited for a set that might bring us some new deck choices.  I will separate deck ideas into 3 categories: Top Tier Decks, Rogue Decks, and Fun Decks.

Top Tier Decks

Cobalion

Right now I can only see one good deck coming from NV, and that is Cobalion.  Now the Cobalion decks will not be a good deck for Cities, but it will be a good deck from here on out.  That is because Mewtwo EX will be a great card, and Coballion is a great counter to it.  So give it a little time and Cobalion will be a part of a top tier deck.

Card Description– Cobalion is a 120 HP basic metal Pokemon with a weakness to fire and a resistance to psychic.  Its first attack, “Energy Press”, costs MC and does 20 damage plus 20 more for every energy attached to the defending Pokemon.  The second attack is kind of like Beartic’s attack.  “Iron Breaker,” costs MMC and does 80 damage while not letting the defending Pokemon attack next turn.

The Goal of the Deck– There will be two main goals of this deck.  The first goal of the deck would be counter Mewtwo EX decks.  Mewtwo has not been released yet, but we know it will have an attack that does basically the same thing as “Energy Press.”  Well, Cobalion can do that too plus he has resistance against Mewtwo.  So he should be good against Mewtwo.

The second goal of the deck will be to do attack with “Iron Breaker” as fast as possible and then hope your opponent cannot get a knockout against Cobalion.  If you have an Eviolite and Special Metal energies on Cobalion it will be hard to get an OHKO on him.  To load energies on Cobalion quickly the best way might be Electrode Prime.  His “Energy Mite” Poke-Power will let you attach energy from your deck to Cobalion.

Using an Electrode build, you would want to get a Pokemon Collector on the first turn and make sure you have 2 Voltorbs on the field on the first turn.  Then on the second turn you can evolve to Electrode Prime, do “Energy Mite” and you should be ready to “Iron Breaker” a lot for the rest of the game.

How to Make the Deck– I would run a 3-2 line of Electrode and 4 Cobalions.  I would also run about 2 Cleffas so I could get a hand refresh on the first turn.  I would run about 10-11 Hand Refresh cards like Professor Juniper. I’m not sure about how much energy you would want, maybe around 15 including 4 Special Metals and a couple Rescue Energies.

Rogue Decks

Victini

Now Victini is not really a main attacker in this deck, but it will be a very important part.

Card Description– Victini’s “Victory Star” Ability lets you re-flip after your attack is over if you flipped coins for your attack. The stats on Victini are very poor, so he will be an easy prize with Pokemon Catcher.  So make sure you have a plan to get him from the discard pile.

The Goal of the Deck– Well the goal of the deck will depend on what main attacker you choose.  Some of the main attackers that have been talked about are Sharpedo, Audino EP, and Lilligant EP.  But no matter which of these Pokemon you choose, there will be a basic goal of your deck.  You are going to want to attack very quickly, probably turn 2.  You will want to get a Pokemon Collector on turn 1 and get 2 basic forms of your main attacker, and a Victini.  If you already have a Victini in play you can play the other one down, but if you don’t you might wanna hold it until turn 2 and hope it doesn’t get Judged away.  On your second turn you can evolve your main attacker, put down Victini, and then attack.  Make sure you have recovery cards like Super Rod and Revive so you can get back Victini when it gets knocked out.

How to Make the Deck– I would probably run 2 or 3 Victinis and 1 Revive and 1 Super Rod.  I would probably run 4-4 of your main attacker.  Then depending on what deck you are running, you can fill out your list with trainers and energy.

Durant

Card Description– Durant is a basic metal Pokemon that is weak to fire and resistant to Psychic.  Its main attack is called “Devour” and it lets you mill 1 card for every Durant in play.  The key here is to understand that Durant is feeble and you will want 4 out at all times.

The Goal of the Deck– The goal is just what I said, to mill while having 4 Durants in play at once.  You hopefully will mill enough cards from your opponents deck that they will eventually not have a card to draw at the beginning of their turn.  You will want to make sure that you have a lot of recovery cards in your deck so you can always have 4 Durants in play.  It is always nice to have cards like Special Metal energies and Eviolite to see if Durant can withstand an attack. If Durant can withstand 2 attacks, then you should be able to mill their entire deck.

How to Make the DeckOf course I would play 4 Durants.  I would also play about 3 Revives and 4 Junk Arms.  As for other Pokemon, I would play 1 Mime Jr. and one Rotom to try to find a prized Durant.  Of course it would be nice to have 4 Pokemon Collectors and a couple Dual Balls so you can have 4 Durants out on the first turn.  I would also run 4 N’s.  Since you are never taking prizes you will always draw 6 cards, and your opponent will draw less most of the time.  This deck is a little bit cheaper because you probably will only run 1 Pokemon Catcher if you run one at all. 

Vanilluxe

Card Description– Vanilluxe is  a stage 2 Water Pokemon with 130 HP, a 2 retreat cost, and a weakness to metal.  Its second attack, “Frost Breath” does 60 damage for WW, which is good, but its not the reason we are here.  The first attack, “Double Freeze” lets you flip 2 coins.  If you get 1 heads you do 40 damage and paralyze the defending Pokemon.  If you get 2 heads you do 80 damage and paralyze.

The Goal of the Deck– Obviously the goal of this deck will be to get a turn 2 or 3 Vanlliuxe and paralyze the defending Pokemon while slowly chipping away at the HP.  It can be more consistent with the addition of Victini.

How to Make the Deck– I would probably run a 4-2-4 line of Vanilluxe.  I would probably run 2-3 Victinis and at least 1 Super Rod.  I would also run about 2 Cleffas for early game hand refresh.  You might want to run Twins to come back from a slow start.  You probably would not need a lot of energy for this deck, probably 8-9 water energies and 2-3 Rescue Energies.  The trainer lines will be pretty standard.  10-12 hand refresh, 4 Pokemon Catcher, 4 Junk Arm, and 4 Pokemon Communication.

Accelgor

I was struggling on whether this should be a rogue deck or a fun deck, but I thought I would put it here cause I don’t really care where it goes.

Card Description– Accelgor is known as being a bad Donphan Prime.  Well, Donphan Prime is a good card in this format, will there be any room for a bad Donphan?  Its stats are not that good.  It has 90 HP, a weakness to fire, but it does have free retreat.  For one grass energy, “Slashing Strike” does 60 damage, but can’t be used next turn.  The other attack is called, “Acid Spray”, and it does 20 with a flip to remove and energy attached to the defending Pokemon.

The Goal of the Deck– I could see Accelgor being used in 2 possible ways.  The first way is to use him as a Donphan replacement in a stage 1 deck.  There are a lot of Donphan counters out now, so Accelgor will have a space to slip in to.  It can do the 60 damage and then retreat for something else next turn.  It is a very fast way to get an easy 60 damage.  The drawback is nobody is weak to grass.  The second build with Accelgor that I can think of is basically in a Mewlock deck, but without Mew.  You would have a Vileplume line to disrupt, Sunflora to get all your Pokemon out, and Yanmega Prime as a secondary attacker.

How to Make the Deck- Well the build that of Accelgor that you choose will vary the structure of the deck greatly.  For the Stage 1 Build, just take your Donphan out and replace the fighting energies with Grass Energies.  You could also just add 4 Rainbow Energies to a deck  without fighting energies.  After that replacement you should be fine.  For the 2nd build you will need a 3-1-2 Vileplume line, 2-2 or 3-3 Sunflora, and 3-3 Yanmega Prime.  Your supporter lines will probably max out on both Judge and PONT, with a good showing of Sage’s Training. You will not need a lot of energies, probably about 7 Grass will be enough.

Fun Decks

Archeops

Archeops will be a fun deck for people that want to use the new fossil mechanics.

Card Description–  Archeops is not only really cool because of the fossil, but because of it’s Ability.  “Ancient Power” will not let anyone evolve Pokemon from their hand.  They can still be evolved through ways like Leavannay EP, but most people will no tech a 1-1-1 line of that in.  Archeops does have an attack, for FFC “Rock Slide” does 60 damage to the defending Pokemon and snipes 2 Pokemon for 10.  The stats of Archeops aren’t that great, it is a stage 2 Fighting Pokemon that has 130 HP, and a grass weakness.

The Goal of the Deck– The goal of this deck would be to get Archeops out as fast as possible so you can stop your opponent from evolving.  While you are disrupting your opponent’s setup, you can evolve with basic Pokemon.  You might want to run some basics like Terrakion EP, since he can use the same fighting energy as Archeops.  If you can get Archeops out fast and attack with other basic Pokemon, you should be able to beat any deck that evolves.  The problem is most damage is being done by basic Pokemon, but that is why this is a fun deck.

How to Make the Deck– I would probably run 4 Plume Fossils, 4 Archens, and 4 Archeops.  You could use Research Record to get Archens on the bottom of your deck, and then you can play Archen to your bench with Plume Fossil.  I would probably run 4-6 of some basic attackers.  Depending on the attackers that you choose, I would run about 12-14 energies.  Then you can fill out your list with trainers.  The trainer list should be fairly normal, just with 4 Plume Fossils and some Research Records.  Make sure you leave yourself enough room for at least 10 hand refresh and draw supporters.

Chandelure

Card Description– Chandelure is a stage 2 psychic Pokemon with 130 HP, a weakness to Dark, and a 2 retreat cost.  Its attack, “Eerie Glow” does 50 damage and burns and confuses for PPC.  It has the “Cursed Shadow” Ability that drops 3 damage counters on your opponent’s Pokemon if Chandelure is active.  The main problem with Chandlure is that it takes 3 energies to attack, but that does not mean that it can’t still be a cool fun deck.

The Goal of the Deck– The goal of the deck will be to get an active Chandelure and just fool with damage counters.  I would run a  4-2-4 Chandelure line with 3 Rare Candies.  To make use of the 3 damage counter drops a turn, I would run a 2-2 line of Darkrai/Cressalia Legend.  DCL will be able to move damage counters around and knock out a bunch of Pokemon.  Through spreading and confusing and burning the defending, you should be able to cause a lot of confusion.

Was the pun intended there?

Nope.

How to Make the Deck– As mentioned, 4-2-4 Chandelure and 2-2 DCL.  I can’t think of any good spreading Pokemon that work with Psychic energies, but if you can work a spreader on sniper in here, that might work.  Perhaps Yanmega Prime would work because of the sniping ability.  I would also add a couple Cleffas, and probably play Tropical Beach.  Your energy line should probably be around 13 psychic energies.  Your trainer lines should be fairly standard.  Just make sure to run a couple Switches if you play Yanmega Prime,.

Well that’s all we got here. Let’s end the article Pedro.

Already, why so early?

Well since the server crashed again, I had to hurry this article out and I need to go home to get my deck ready for tomorrow.

So no lame jokes or anything like that?

Nope.

Please?

No.

Well you are screwing with your own format.  I must protest. 

I will note your objection in the logs.

The Top 10 Impactful Cards of Noble Victories

A big hello to all you OHKOers out there, this is Pikkdogs  here.  We are now proud to bring you my quarterly review of the new set that is coming into the format.  Before each set I usually write an article that highlights 10 cards that I think will make the most impact on this format and the future ones.  Noble Victories is no different, here is the article.

Noble Victories was quite a mysterious set.  We thought it might be a lot of the cards from the Red Collection that was released in Japan, but we weren’t sure.  Now we can be be sure, it is mostly made up of Red Collection cards and some cards from Theme decks.  The mystery of this set has obscured a lot of the hype that usually surronds these sets.  The only card that was getting some hype was Victini.  Now we know exactly what is in the set, we can give it a fuller review.

Before I talk about the set, let’s get one thing straight, these cards will not be legal for fall Regionals.  So even though a lot of people have the Victini card now, you still can’t play it until Cities.

To me, this set is fairly disappointing.  Emerging Powers was not a great set, but it did have some good main attackers like Gothitelle and Beartic.  This set however does not have any main attackers that are slam dunks like Gothitelle was.  There is definitely some value in this set, but it is not one of the better sets in the format.  N is a great card, and there are a lot of cards here that will see some rogue play.  But it is nothing like Pokemon Catcher.  So let’s officially get into the list to see what I am talking about.

#10- Hydreigon

The first card on our list is one of those Pokemon that is more used for rogue decks than solid Tier 1 or 2 decks. It is Hydreigon. 

Hydreigon is a stage 2 Dark Pokemon with 150 HP, a 3 retreat cost, and a fighting weakness.  Its ability, “Dark Aura”, counts every energy attached to Hydreigon as dark.  That means if you put 2 DCE’s on this Pokemon, it will be able to use its attack which costs DDDD.  Speaking of the attack, “Berserker Blade”, does 60 damage to the active and 40 damage to two benched Pokemon. 

That is a total of 140 damage!  140 damage for 2 DCE’s is nothing to sneeze at.  Plus, since the energies don’t have to be dark, you can use the Shaymin/Pachirisu move with lightning energies or Emboar with fire energies.  There are a lot of ways to skin the cat in this one.  This makes Hydreigon very versatile. 

Since you are attacking three Pokemon, you can get up to three knock outs a turn.  It is really good against decks like Gothitelle that try to spread damage out.  You might never knock out Gothitelle, but it will be easy to get 6 knockouts in a different way.  It also works well against Stage 1 Rush decks, because they have fairly low HP and rely on a lot of different Pokemon on the bench. 

Hydreigon is fairly poor against  Donphan based decks.  Donphan can hit Hydreigon for weakness and can negate a lot of the damage done to each Donphan. 

I don’t think Hydreigon is a great deck right now, but it is actually not that bad.  You should be able to come up with a list using some kind of energy acceleration (Emboar, Pachi/Shaymin) and then include techs that are good against problem decks like Donphan Prime.  I would be interested to see if people could make a good deck with Hydreigon.  It could be similar to a Zekrom deck with Pachirisu, Shaymin, and Tornadus; but it would be a little slower since Zekrom is a basic Pokemon.  But it would be fun. 

I don’t think this card will be too impactful.  It will see a couple rogue decks, but nothing that will catch on in a big way.  Should be a fun deck to play though. 

#9- Durant

Durant is another rogue Pokemon in this list.  It has received a fair amnount of hype since its release.  I love the concept of milling, so I really want this Pokemon to work out and be very impactful on the format. 

Durant is a 70 HP basic metal Pokemon with a 1 retreat cost, a fire weakness, and a resistance to psychic.  His “Vice Grip” attack does 30 for CC, which means it is a candidate for donking a baby Pokemon like Cleffa.  Though I don’t know if a deck with Durant would ever run DCE.  The attack that everyone is talking about is “Devour” and it costs 1 metal energy.  The effect of the attack is that you can mill (or discard from your opponent’s deck) 1 card for every Durant in play.  So that means if you start with 1 Durant and use a  Pokemon Collector for 3 more, you will be milling 4 cards a turn (with the help of cards like Revive). 

The question is, “Is Durant good enough to mill the entire deck by istelf in 6-8 turns.  Durant will be easy to knock out so you gotta expect that your opponent will not need more than 6-8 turns to knock out 6 Pokemon.  The answer to that question is not easy to asnwer.  It depends on how the deck is made, and how your opponent plays.  But, I think that it will not be too risky to say that Durant needs some help in milling. 

So the next question is, “is there enough help in the format to help Durant mill a lot of cards?”  The answer to that question probably will be a “no.”  Kyorge/Groudon Legend can mill cards, but it takes at least 3 energy cards, so it is not easy to do.  There are not any more Pokemon that can mill a substantial amount of cards. 

So I think that Durant will see a little play in Cities, but then die out after that.  The final question is, “Will Durant ever get some help.”  On that question the answer is, “who knows?”  Durant just needs one more good milling Pokemon to come into the format to help him.  I do not see the card in the horizon, but that does not mean that it will never come.  I really hope that Pokemon will once again have a concept of Mill, because it is a very fun game mechanic. 

#8- Terrakion

Terrakion is a very cool card.  The full art version of the card can be described only in one word, badass.  Terrakion looks like he is about to pounce and give somebody a really bad day.  But is the card as impactful as the artwork? 

It has 130 Hp, a massive 4 retreat cost, and a great weakness to grass.  It has two attacks.  The first attack does 30 for FC, but it could do 90 if you had lost a Pokemon to damage from an attack last turn.  The second attack, Land Crush, costs FFC and does 90 damage. 

At first site he looks very much like Bouffallant from Black and White.  He can do 90 damage for two energies if you lost a Pokemon last turn.  Revenge kills are always great, and Terrakion can take advantage of them.  Fighting is also a great type to have right now, this Pokemon will make quick work of Zekrom and Magnezone. 

But it is not all sunshine and roses for Terrakion.  After you get done peeing your pants from that scary artwork, you realize that DCE does not work with this Pokemon.  That means you will have to load 2 energies on him for the first attack, and 3 energies for the second attack.  And if your opponent can Pokemon Catcher up Terrakion to stall, you could be in a tight spot because nobody can easily retreat for CCCC. 

Terrakion is a very good card, but you need to use it wisely.  I could see it ending up in a rogue Stage 1 Rush deck, but you will need to play it just right.  Starting with the card could mean the end of the game, and having it active with no energy in your hand could cost you. 

I do not see it getting a lot of play right away, but it is so good that I think it eventually will get some play.  130 HP from a basic is really great and the attacks aren’t that bad.  

#7- Rocky Helmet

Rocky Helmet is the first trainer on the list, and is a nice idea for a trainer, though I doubt it will ever see consistent play. 

Rocky Helmet is a Tool card, we haven’t seen one of those in a while.  You can attach it to a Pokemon and if it is active and damaged by an attack, you can put 2 damage counters on the attacking Pokemon. 

This card does show a lot of early promise.  The format is all about OHKO’s, so if you can use the first turn that your opponent attacks as a way to set it up for a knock out next turn, that sounds like something good to me.  It also is re-useable because of Junk Arm. 

The problem is that there is not a lot of free spaces in decks these days.  I would love to be able to just waste space on something that can damage an attacking Pokemon, but a lot of decks don’t have that luxury. 

It is a card that can fit into any non-Vileplume deck and make an impact, and will see decent play at Cities.  But, I am not sold that this card will be great in the long run.  Look for it to have a little play in the beginning, and maybe some rogue play here and there, but eventually fall off into obscurity.   

#6- Chandelure

This is the last of the Pokemon that will be featured because of their cool rogue aspects.  Chandelure is a stage 2 Pokemon with 130 HP, a weakness to dark, and a 2 retreat cost.  Its ability, “Cursed Shadow”, lets you put three damage counters on the field in any way that you like. Its attack, “Eerie Glow” does 50 damage and burns and confuses the defending Pokemon for PPC. 

On paper Chandelure looks like the perfect Gothitelle counter.  It can hit for weakness without being hit for weakness itself.  It can OHKO a Gothitelle (30+(50 x 2)=130), and can place damage counters making it harder for Reuniclus to keep all the Pokemon alive. 

The problem is that it takes a long time to put three energies on a Pokemon.  Although I love the Ability, I don’t see people being able to put three energies on this Pokemon in a consistent manner.  If you can find some way to put energies on Chandelure faster, I would love it, but right now it is below par. 

Perhaps you can find room for it in some kind of Ross Deck type thing with Dodrio.  Dodrio could give Chandelure free retreat, Chandelure can drop 3 damage counters then retreat, and you could bring something like Yanmega Prime up to attack.  You would also need Vileplume on your bench.  It is a nice idea, but it seems very complicated.  

I do not see it having an impact on the format right away. It is a great card that probably will eventually see some play, I just don’t see it right now. 

#5- Kyurem

In a moment where Reshiram and Zekrom are running rough shot over the format, their lesser known brother is ready to make his debut.  Yes Reshiram and Zekrom are not a duo, but part of a Trio.  And we are about to see if there is room at the top for another dragon. 

Kyurem shares similar stats to the other Dragons, 130 HP, a 2 retreat cost, and no resistance.  But this one is weak to metal, by far the best weakness of the three.  Of course it has the “Outrage” attack.  Its second attack let’s you spread 30 damage for WWC. 

I know that Spread has been dead for years now and Reuniclus laughs at spreading 30, but that does not mean Kyurem is useless.  Some people are trying to build decks that feature Kyurem, but I am not sure if they will ever ben anything more than a fun rogue deck. 

I think the best use for Kyurem is in Donphan and Dragons.  Now this deck has another Dragon that can be used to hit for weakness.  Kyurem is just what the deck needs to get the clear advantage over Reshiram decks.  Now with a decent Zekrom matchup and a good Reshiram matchup, Donphan and Dragons has taken itself from tier 3 to tier 2. 

Kyurem will see instant play in the Donphan and Dragons deck, and will make the deck a lot better.  It will be a very impactful card right out of the gate.  But, I do not see this card being that great in the long term as a deck of its own.  The spread is dead, and I don’t see it getting any better. It does not live up to the reputation of Zekrom and Reshiram. 

#4 Victini

Victini has been hyped as the savior of rogue decks.  We haven’t really seen many rogue decks pop up lately.  We had Ross Deck at worlds and I did write an article about an Audino deck, but mostly things have gone as planned.  We need someone to save us from the monotiny that has resulted from such a small format, and that savior might be Victini. 

Victini has the “Victory Star” Ability, which lets you re-flip if you flipped any coins for your attack.  It will not let you re-flip for things like Dual Ball, but it will still have an impact letting you re-flip on attacks.  The rest of Victini is not that great, he has 70 HP and a 1 retreat cost, meaning that he will be a prize from Pokemon Catcher.  But, he might be useful enough to warrant giving your opponent the extra prize. 

Victini can be used with a lot of good Pokemon, to make them a lot better.  Audino EP and Sharpedo are just two of the more popular choices.  Victini could also bring back parlysis as a relevant special condition (since most parlaysis attacks require a flip), so there are many good uses of Victini. 

Now will Victini be in a top tier deck, probably not.  But will it be the savior that rogue decks need to make them relevant again?  I think so.  Look for it to see considerable play at Cities. 

#3 Eviolite

This is the era of BBP (Big Basic Pokemon).  We knew that when Reshiram and Zekrom were released, and we knew that when Tornadus did well at Battle Roads.  But we now know that BBP are a lot better.  Eviolite is like Donphan’s “Exoskeleton” Poke-Body for basic Pokemon.  It reduces every attack by 20, but it can only be attached to basic Pokemon.

Well Eviolite sure does not have a shortage of good Pokemon to be attached to.  Zekrom, Reshiram, and Torandus are three of the most played Pokemon right now.  This makes Eviolite a lot more playable because it can be easily tossed in to any deck.  And if the Pokemon it is attached to gets knocked out, it can be returned with Junk Arm.

Reducing an attack by 20 is really useful.  Right now the goal of most decks is to get an OHKO on the defending Pokemon, and Eviolite makes it a lot harder to do that.  It is already very hard to get knock outs on Reshiram, Zekrom, and Tornadus; now it just got a lot harder.  It should give decks like Reshiphlosion and Zekrom a bigger advantage than they already have.

I think Eviolite could make BBP a lot better, and will make Reshiram and Zekrom the best decks until the next set comes out.  When the next set comes out, Evoiolite will probably be used with the BBP that are also Pokemon EX.  Eviolite is set to be a great card through its time in the format.

#2 N

N is one of the most interesting card in the set.  It let’s both players shuffle their hands into their decks and draw as many cards as they have prize cards.  It was previously released as Rockets Admin.

This card kind of reminds me of Judge.  Both cards let you shuffle the hands of both players.  Judge gives you a consistent 4 cards, and let’s you even hand size while providing disruption.  Judge is also good for early disruption.  N on the other hand does not always even up hand size.  N does not always give disruption, because you could give your opponent 6 cards.  N also is not extremely helpful at the beginning of the game for disruption.

But this does not mean that N is not a good card.  N is perhaps best used in a deck that is not very good, the Lost World deck.  No deck with Lost World in it is very good right now, but they almost never take prizes.  So N will always give them 6 prizes, but it will give their opponents less than 6.

N will be useful in other decks.  I do not see it as a card that you want to run 4 of, but I think a lot of decks will run about 2 of them.  They are very versatile cards because they can provide disruption at some times and can provide hand refreshment at others.

Although I don’t think this card is a slam dunk like Professor Juniper, I think it has some good strategic uses.  I also think it will be used a lot throughout the life of this card.

#1 Super Rod

I know this is a pretty anti-climatic #1, but I think it will be the most impactful card in the set.  The card let’s you shuffle 3 in any combination of Pokemon and basic energy cards from your discard pile into your deck.

This card is impactful because it will see a lot of play from day one.  I can see most decks playing one of these cards.  Since most decks right now are not very focused (look at Stage 1 Rush, a lot of decks now are tool boxes), it is very helpful to re-use cards that you do not run a lot of copies of.  This card was last in the format about a year ago as Night Maintenance.  NM was used a lot in decks, and that was when we had better recover cards.

I could see this card being used in Donphan and Dragons, Stage 1 Rush, Zekrom, and about almost any other deck that is currently being used.  It is a very versatile card that can be used in every deck.

Even though the card is not very exciting, it will be used in almost every deck and will be very helpful to the player.

Conclusion

Well, the more I look at this set, the more I like it.  I still know that it has no big Pokemon that will change the format.  But it does give the format a lot more depth and gives us rogue players a lot more tools to work with. 

The set itself will not be as impactful as EP and BW, but it is still a good set that should be fun to work with.  I hope you guys have fun trying to make rogue decks with Victini and Pokemon like Hyrdeigion, Drudiggon, and Chandelure.  It is a fun set, but not the most impactful on the format.

Please feel free to leave your thoughts about the set and your top ten list in the comment section. 

So Long and thanks for all the fish!

Pikkdogs Pikks Three: Typhlosion Prime, Ruins of Alph, and Durant

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Pikk Three article for you.  If you are not a frequent reader of this site I will explain this article series for you.  I will review three cards for you, one card is a commonly used card, another card is one that I think is under-used, and the third is a card that is from a new or yet un-released set.  Does anyone need to go the bathroom?  If not, we can start the show.

Card #1-The Staple-Typhlosion Prime

Description– Typhlosion is a stage 2 140 HP Fire Pokemon with a weakness to water and a 2 retreat cost.  Its Poke-Power afterburner lets you attach an energy card from the discard pile, and a damage counter to any of your Pokemon.  Its attack, called “Flare Destroy” does a lackluster 70 damage for FFC, but it has the awesome effect of requiring a discard from each of the active Pokemon.  The best part is that you get to choose which energy goes in both circumstances, that means you can discard the DCE on pesky Pokemon like Zoroark and Boufallant.

Analysis– Typhlosion saw a heck of a lot of play at U.S. Nationals this year with his buddy Reshiram.  Before that it was just a card that was used in rogue Ursaring Prime decks.

This card has a lot of synergy with the best draw Pokemon in the format, Ninetails HGSS, and one of the best basic attackers ever, in Reshiram BW.  Those buddies make Typhlosion pretty powerful.

Reshiphlosion did have a lot of success at both nationals and worlds, but some people doubt that it can succede with Pokemon Catcher.  In my testing I have found that Pokemon Catcher does not really hurt this deck, so I think this deck will still be powerful in the next season.

One knock on this card is that it is not the best attacker. 70 damage for 3 energies is not that great.  But, it is great to be able to disrput with the energy discard while attacking.  It can be game changing to discard an important DCE.  I know this firsthand, as I was crushing everything at Nats until Typhlosion discarded my DCE.

Final Rating8.5/10– Ya gotta love this card as a freind for Ninetails and Reshiram.  Because of this card, the deck can keep on re-using energy making the deck very hard to beat late game.

Card #2-The Underdog-Ruins of Alph

Description– Ruins of Alph is a stadium card, you know a stadium card, its like a trainer but it always stays in play.  We have seen so little decent stadium cards lately that I am afraid for the most part that stadiums are dead.  This little card does still have a use.  The effect of Ruins of Alph lets you ignore resistance on every Pokemon in play.

Analysis– Being able to stop resistance could be good, or it could be bad, you just need to use it in the right situation.  So what is the right situation?  I think this card is best used with Donphan Prime.  If Donphan Prime were to attack Yanmega Prime with “Earthquake”, it would only do 40 damage, and would setup Yanmega for a 3HKO.  But if Ruins of Alph is in play, “Earthquake” does 60 damage to Yanmega, setting it up for a more manageable 2HKO.

Sure there are drawbacks, if your opponent is playing Primetime they can bait you into playing this card, and then attack Donphan Prime with Magnezone Prime.  This move would allow the Magnezone player to do an extra 20 damage to Donphan and probably save an energy from going into the Lost Zone.

But I think for the most part, Ruins of Alph works very well with Donphan Prime.   I played 1 Ruins of Alph in my Donphan/Samurott deck at Nationals and the card saved me in about 2-3 of my games.

The uses for this card basically stop there.  Sure other cards do have resistance that it would be nice to take away, but the main use of Ruins of Alph would be for a Donphan deck against Yanmega.

Final Rating- 8/10-In this format the ability to run over Yanmega’s like Omar’s car (see out nationals reports for the story) is very impressive.  Yanmega is probably the most popular Pokemon out there, so if you can win that matchup you should have an easy time at winning the game.

Card #3- The Young Gun-Durant

Description– The next thing up for review is Durant

No, not that Durant, this Durant.

It is a basic Metal Pokemon, it has 70 HP, a weakness to fire, a resistance to psychic, and a 1 retreat cost.  This Pokemon will probably be featured in the Noble Victories expansion.  Its first attack is what everyone is talking about, it is called “Devour” and it lets you mill (or discard from the top of your opponent’s deck) an amount of cards equal to the amount of Durants that you have in play for 1 metal energy.  His second attack, “Vicegrip”, is not very good, it only does 30 for CC.

Analysis– One of my favorite aspects of this game is milling.  I love discarding cards from my opponent’s deck.  It just makes me feel good.  So I always like when a quick and easy milling card comes into the format.  But will it be any good?

Well first lets take a look at what it does.  It lets you mill a card for each Durant you have in play for just 1 metal energy.  Now, that doesn’t sound too hard to get out.  Just run 4 Collectors and 3  Dual Balls, and you should be able to get 4 Durants in play on turn 1 no problem (as long as they aren’t prized).  And the metal energy could be a special one, which takes you away from the OHKO range of Yanmega Prime.

That all sounds well and good, but things get worse from there.  Milling 4 cards a turn is not really that much.  If you mill 4 cards a turn for 7 turns (the time it will probably take your opponent to knock 6 Durant’s out) you will have only milled 28 cards.  If your opponent started with 7 cards, 6 prizes, drew 6 cards, that will leave him with 13 cards.  Now I know some of those 13 cards will get drawn with draw/hand refresh supporters, and others will get searched out, but I think leaving 13 cards in the pile is just too much.  Its hard to say exactly because with cards like Judge you will be putting cards you drew from your deck and as prizes back into your deck, and that to the effect of cards like Flowre Shop Lady and it is so hard to say exactly how many you need to mill. But, I think if you mill 28 cards with Durant (and I am being generous with 28) you still will be a little shrot, so lets look at other cards that can partner up with Durant.

First you got Kyorge/Groudon Legend.  It has an attack that lets you mill 5 cards.  This could be a good finisher for this deck.  There is also a Magmortar that allows you to mill based on the number of fire energies attached to him.  You could add an Emboar tech, and try to finish off with Magmortar.  But, because of energy requirments I do not like any of these cards.  I think that Durant does not have the partner he needs yet to be good.

Perhaps I will play this deck if the format changes so it is easier to trap things in the active spot, but until then I think this card juts has too much going against it.

Final Rating6/10- The format is not ready for Durant yet.

Well, thats all I got for ya guys today.  Please feel free to tell us what you think about this card in the comment box.

So long and thanks for all the fish!