2012

Pikkdogs Pikks Three: Double Colorless Energy, Ruins of Alph, and Boufallant Dragons Exalted

Editors Note:  This article was supposed to be published about a week or two before Nationals, but it was delayed.  Because of the fact that I am too lazy to update it, I will just publish it in the original form.  So if it seems like it was written 3 weeks ago, its because it was.

 

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Pikk three article for you.  In case this is your first time at the rodeo, a Pikk Three article is like a big card review article.  I will review three cards for you, one card is a commonly used card in the format while another is a card that I feel is under-rated, and the final is a card that is from a new or yet unreleased set.  Before we get going I should introduce my extra-dimensional sidekick Pedro.  Hey Pedro.

How’s it going Pikkdogs?

Going well.  Hey Pikkdogs do you have a news article for us today?

Well, not so fast.  Listen, I have been your “sidekick” for about a year now.  I think it’s time that I get my own sidekick.

How would you get your own sidekick?  You don’t even write your own articles normally.  You are my sidekick and that is it.

How do you get a sidekick?  You suck.  You haven’t did well in a tournament in a long time.  In fact, the last time you top cut Kim Kardashian was still married.

That wasn’t bad, do you have some more of those?

The last time you top cut!!!!!Larry King was only 20 years old.  The last time you top cut the pregame show of a basketball game on TNT was understandable.  The last time you top cut the History Channel actually had shows about history on it. 

Well, since I do appreciate the joke about the TNT pregame, I guess I can let you try out a sidekick for one article.  I still don’t know how that’s gonna work, but maybe you will surprise me.  Look for the Pedro Sidekick article in the future!!!!I guess.  No after that foolishness, let’s just get to the article.

Card #1 The Staple- Double Colorless Energy

Double Colorless Energy
Yeah, it’s from Base Set, and if you can get 4 First Editions in play, you automatically win.

Description– I usually don’t review energies, especially one as common as DCE, but I think it would be cool to take a closer look at it.  The effect of this special energy card is that it provides two units of colorless energy.

Analysis– DCE has been a very popular card ever since we heard it was coming out in Heart Gold Soul Silver.  It was first used to revive the Gardevoir and Gallade deck that was popular back in the old ex days.  This is kind of the bridge card between the ex and the EX era.  DCE never succeeded in bringing back Gardevoir and Gallade, but that doesn’t mean it wasn’t successful.  It went on to  fuel the SP age with its work with Garchomp C.  The SP age is now over and DCE is still used in a myriad of different decks.

As mentioned, DCE is a very popular card today.  It is used with Pokemon like Zoroark, both the regular and EX versions of the Unova dragons, Mewtwo EX, and both the regular and EX versions of Tornadus.  I don’t really have to mention how successful Mewtwo EX and Tornadus have been, their success and their futures speak for themselves.

Not only is DCE instrumental in attacking, but it is very instrumental in retreating.  Eelektrik would not have been as near as successful as it has been if the Eelektrik player didn’t have DCE at his/her disposal to retreat the stage 1 Eel.  This makes DCE  very versatile, and if there is one thing that I like it is salted meats.  But, if there were two things that I like they would be salted meats and versatility.

It is hard to think of bad things about DCE.  The one that pops up into my head is that you can only run 4.  If you could run 7 or 8 I probably would.  Another bad thing is that it is a special energy that can be taken away with either Lost Remover or Enhanced Hammer.  People will be targeting your DCE with these removing cards, but that doesn’t mean that you shouldn’t play the card, you just need to be careful and see the play coming.

Final Rating9.5/10– I love DCE, and I don’t think many people will disagree with me.  It is just a great versatile card.  No DCE is not perfect for every deck, but it works great with a lot of cards, and the cards that it does work with are great just because of DCE.  The format would be very different without it.  The SP age would never have been without it, and Mewtwo EX will not be as successful without it.

Card #2- The Underdog-Ruins of Alph

Description– Ruins of Alph is a simple card.  It is a stadium card.  The effect of this stadium card is that all resistances are ignored.

Analysis– Ruins of Alph was a joke card when it came out.  Nobody thought of using it and people laughed at the notion of using it.  As the format changed there was a little use for the card at some times.  I even played this card in my Donphan/Samurott deck last year at Nationals.  Since then it kind of dropped off the table, until now.  Now people are using it in a fighting deck to lessen the impact of a card like Tornadus EX.  Tornadus EX has a resistance that makes it hard to knock out, so fighting decks don’t have a fighting chance against Tornadus without Ruins of Alph.

As mentioned, today this card is mostly used in fighting decks.  With Ruins of Alph, Fighting Decks will have a great chance of beating almost any deck out there.  I don’t know why more people don’t use this card, without it Tornadus EX can beat the pants off of Terrakion and Groudon EX.  A lot of people who play fighting decks don’t use it, but they probably should think about this card.  If more people use this card Fighting decks would have a better chance against Dark and Electric decks, because they normally play Tornadus and Tornadus EX.

There are not many bad things about this card.  There are not really  any resistances on Terrakion and Groudon EX that will get you into trouble, so there is no drawback to playing this card.  You do sacrifice the amount of energy removal cards that you can run, but it is almost always better to do more damage than to remove energy.

Final Rating8/10–  This card is no longer a laughing matter, people should take this thing seriously.  I don’t think that I would play a fighting deck right now without Ruins of Alph, it is a needed card right now.

 

Card #3- The Young Gun- Boufallant Dragons Exalted

Description– One of the highly anticipated cards that will probably come out in our next set, Dragons Exalted, is Boufallant.  I don’t know where Pokemon gets their names from.  Most of the BW sets sounds like titles of Porn movies, this one kind of sounds like a rank in the Klu Klux Klan.

Anyway, let’s look at the Bouffalant.  It has 100 HP, is a basic, a 2 retreat cost, and has a fighting weakness.  The Ability is called “Afro Guard”, which sounds like the name of a militant terrorist group in the 1970s.  Although the name is terrible, it is a good Ability.  It is basically like a built in Eviolite, it reduces any attack by 20.  It has one attack called “Golden Break,” which costs CCC and does 60 damage.  The cool thing about this attack is that if the defending Pokemon is an EX, “Golden Break” does 120 damage instead of 60.

Analysis–  This is one of the most interesting cards that I have heard about in a while.  Although there is currently no hype about this card, that doesn’t mean that the good players aren’t waiting for this thing to come out.

Let’s start by looking at the basics.  100 HP isn’t that great, but its okay.  The 2 retreat cost is not that good, and the fighting weakness is terrible.  Those things don’t sound good, but the rest of the card is good.  “Afro Guard” is like a built in Eviolite, which is great, but the best thing is that you can also attach an Eviolite and stop 40 damage from each attack.  The fact that you can stop 40 damage each turn would make this un-OHKO-able except with Weakness and Zekrom EX/Reshiram EX.  The attack is also very interesting.  Almost every deck runs Double Colorless Energy, so Bouffalant will be able to get powered up in just 2 turns.  If you run energy acceleration like Eelektrik you can get it going in one turn without too much luck.  Doing 60 damage for 3 energies is not good, but doing 120 damage to an EX is good.  Even with an Eviolite, no EX can survive 2 “Golden  Break” attacks.  It is a great tech in case you run up against a non-fighting EX.

I think this card will get some play when it is released.  It is good against a ton of EXs like Darkrai, Tornadus, Entei, Mewtwo, Kyurem, Zekrom, and others.  It would be very good in a CMT or Zekrom deck as a tech against rogue EX decks.  It may not be a card that jumps out at you, but if you do play it at a tournament you will find a lot of use for it.

The bad thing about this card is the fighting weakness.  Cards like Terrakion, Terrakion EX, and Groudon EX will make quick work of Boufallant before it can get a knockout.  So if you plan to struggle against fighting decks, don’t rely on Bouffalant.  But, if you have a good match-up against fighting decks already, Boufallant will not be a huge liability for you.

Final Rating7.75/10– Right now it is just a rogue tech, but if the format changes so that fighting decks aren’t played as much, it would be a very very very good card.  Right now it is just a good tech choice.

                                     

Well, that is all I have to say, do you want to end the article with a news story?  Or are you going to insult me again?

Both are pretty enticing, but I will go with the news story.  Foxnews.com is reporting that archeologists believe they have excavated an English Renaissance theater that they believe is The Curtain, the theater that Shakespeare first used before he used The Globe.  This is a great find because Shakespeare wrote plays that are the basis for a lot of the crap movies that Hollywood produces these days. 

Of course.   There are few movies crappier than  Romeo Must Die and Shakespeare in Love.  Where would Hollywood find all the inspiration for this crap if it wasn’t for Shakespeare?

I’m sure that they would find ways to screw other movies up, they seem to like to make Spiderman movies with redheads playing Gwen Stacey and blondes playing Mary Jane Watson. 

I wonder what the qualification is for adapting works of writing into movies?  Probably a second grade reading level and a love of tv shows like Sex and the City,

Sounds right.  Have a good night everybody. 

 

 

Pikkdogs Day 2 Nationals Report

A big hello to all you OHKOers out there.  This is Pikkdogs here with a review of the second day of Nationals.  I’m sorry that this was so late, but I was ill the 2nd day and I didn’t feel up to writing another report.

Day 2 Report

I had a tough nights sleep the night before, so I was very tired going into this day.  I started the day with another plate full of waffles, which is a good thing.

Round 6 vs Darkrai/Tornadus/Mewtwo

My opponent goes first again and flips over a Mewtwo EX.  Yay, I get to play another one of my bad match-ups.  He doesn’t get an energy drop, so I think I might have a chance.  I use an N on my turn, but my hand afterwards is very bad.  This makes me lose an energy drop myself, I also don’t have another supporter or things like Eviolite.  On his next turn he gets a DCE on Mewtwo and attacks with “X-Ball”.  I am able to take away the damage on my next turn, and I use Pokemon Catcher to stall and bring up Darkrai EX.  This goes on for a while where I am able to keep my Entei up and stall with Pokemon Catcher.  But, he eventually gets energy on Darkrai and is able to get a second DCE on Mewtwo.  I still have a supporter drought on my side of the field, and I have to scoop once he has a third DCE on Mewtwo.

 

2-4– I wanted to get a 500 record for the tourney, so going behind 2 games is not something I wanted to do.  But there were still 3 more rounds where I could still get a winning record.

Round 7 vs Accelgor

I’m sorry that I don’t remember much for this round because I forgot to take notes, but I know it didn’t go well.  I had never played this deck before, but I did here one good strategy when I was reading some random article.  I read that a good strategy was to only attack Accelgors so that your opponent will fill up their bench and not be able to get an Accelgor chain.  I might have been able to use Pokemon Catcher to kill the Vileplumes, but I tried to do the bench thing.  On cue my opponent started first with Sunkern and began to fill the bench.  He only had one Accelgor line going, so I thought I could lock him.

This made the game very long, but he had the upperhand later in the game.  I eventually decided that I needed to take away his free retreat Tyrogue, but these couple prizes didn’t really help.  He still was able to get a lot of special conditions, and he kept the lock on for the most of the game.

2-5– Not happy after getting paired against a trainer lock deck.  I didn’t really have any experience against this deck, so I probably made some misplays.  If i would have been aggressive on the Vileplume I might have been able to win.

Round 8 vs Kim with Klingklang

This is my first game against a Klingklang deck, so I am excited to see how it goes.  Kim was a very nice person from Virginia, it was fun to play against her.  She starts first with a Cobalion, she attaches and then passes.  I get a good start and get a steady chain of supporters which allow me to get everything I needed except Eviolite.  Fortunately I didn’t really need any Eviolite.  I was able to use Pokemon Catcher and her weakness to my advantage.  Because she had prized her Kyurem EX she really didn’t have a chance.  It took me a little while to KO all of her EXs, but after I took away all the Klingklangs she didn’t have much of a chance.  I end up with a 6 prize win.

3-5 – My chance to get to 4-5 just got a little better.  One more game to give me an okay record.

Round 9 vs CMT I think

I don’t really remember much about this game and I didn’t take notes again.  If I remember what happened I will update this report.  All I know is that I did win.  It might have been against a CMT.

4-5– Well that is not a great record, but its not terrible either.  It is about what I thought I would get.  But, I thought I would get a little better match-ups then I did.  Oh well.

Conclusion and 64 Man Pod

Nationals even brought out a bug catcher.

 

After the main event wrapped up we went to lunch.  I had some good Chinese food and some root beer and cheese curds from A&W.  Up next was a big side-event, the 64 man Pods.  This was more of a fun event that had packs as prizes for winning either 3 or 4 games of a 4 round Swiss event.  I wasn’t feeling to excited since I didn’t do well at the main event.  I started the four round tournament with a bye since my opponent did not show up after lunch.  In the next round I played an Eels/Raikou deck.  Since he could only do about 100 damage, he really couldn’t do much to me.  My deck worked fine as I got to 2-0.  In my third round I played one of the best games I had played in a long time.  This was against a CMT deck.  The opponent should have beat me, but I used Pokemon Catcher to attack the Mewtwos before they were Eviolited.  I was able to get a good 3 prize lead when time was called.  Even though I had just 1 prize card left, I almost lost because I was one turn away from decking out.  But I was lucky enough to win after turn 3 because I was fortunate that time wasn’t called on my next turn.  So I go to 3-0 and am guaranteed some packs, but I can win with some luck.   In the 4th game I play against Jesus from Florida.  He was a nice guy who informed me that he and his wife just welcomed their first girl, congrats Jesus!  This game was against an Eel deck that had 3 Mewtwo in it.  Jesus was not able to get a lot of energies on the field because I kept on knocking out his Eels.  The ending of the game was almost like the opposite of my previous game.  I am able to get a prize lead and Jesus is about to deckout, but I am not able to find another Entei EX when I really needed it, and Jesus ends up winning.  I do still get 5 packs for winning 3 games, but I don’t pull anything good.

After the tournament me and the crew went back to the motel because I wasn’t feeling well.  I immediately went back to the bed and fell asleep.  My buddy James later showed up with some food for me and I started feeling better.  Big thanks to James for that.

So that wraps up my Nationals for this year.  I had a really fun time, especially on the first day.  The concert combined with Day 1 was very fun.  Big thanks to Good Luck Varisty for organizing the concert.  Also big thanks to the judges.  The tournament ran a lot smoother this year than last.  There were a lot of delays on the second day, but that was more due to players playing late into time than anything else.   It kind of sucks that I did poorly in the main event, but did well in the side evemt, but that’s how it goes sometimes.  I finally have my pictures together, I fused them all together in a Youtube movie which you can see below, enjoy.

[youtube]http://www.youtube.com/watch?v=BDrtpUGnWxg&feature=youtube_gdata[/youtube]

So long and thanks for all the fish.

Pikkdogs Day 1 U.S. Nationals Report

A big hello to all you OHKOers out there.  This is Pikkdogs with a U.S. Nationals report. I will try to paint the picture of the whole event, instead of just giving you a basic report.  On a personal level I did not do a lot of testing for Nationals, so I was not expecting to do well.   I just wanted to go along for the ride and take pictures and stuff to pass on to you guys.  So without further adieu, let us take a look at my report.

An Overview of Nats.

The Convention Center

The Indiana Convention Center in Indianapolis was again the site of U.S. Nationals.  If you were at Nats last year, you pretty much know what the decor is.  All of the decorations that we saw last year were back this year.  Maybe a couple of the banners were different, but for the most part the convention center was laid out and decorated the same.  If you don’t know how it was, I will give you a little description.  Most of the events of Nationals happened in  a large ball room type thing.  Small rooms were also rented out across the hall from the Ball Room.  There are a couple rooms dedicated to casual play, and a couple rooms where Troll and Toad and Collector’s Cache have set up stores.  The hallway is where a lot of people hang out, and where some registration lines are.  The ball room is very big. When you first walk in you see the Video Game competition on your right, and then the Junior TCG players on the left.  The left side continues to hold all the TCG players.  On the right side the VGC players give way to an information desk and a couple computers where you can play the game online.  After that is the league area where you can get some trading done, play in league matches, or play in the side events.  Scattered across the ballroom are things like Reshiram Statues, Tepigs in costumes, and different kinds of Pokemon banners.

Overall, the convention center is  a really cool place for an event like this.   It is very big and has a lot of places to grab lunch right next to it.  Its central location in the U.S. also helps draw in a lot of players.  There were about 1500 players in this event, that is the most ever!  Gotta love that.

About Indiana and Other Stuff

Even though the location for Nationals was pretty cool overall, the weather was not.  The official high for Thursday was 104, and it was pretty much the same for the rest of the weekend.  This made it difficult to go anywhere that was not air conditioned.

Things were hot outside, but even hotter were the judges and all the staff.  Big ups to everybody who had a hand in making the tournament run as well as it did.  I got a little flack last year for calling the judges and staff out for the very long delays that we had.  The delays last year were terrible, first we had a repairing during 1st round that cost us about an hour.  Then we had multiple very long waits between rounds.  While there were longer than expected waits between rounds, they were not even near as long as last year.  There were also no re-pairings or hold-ups after pairings were announced.  A big thanks should go to the judges because they did so well.

Decks Being Played

It is very hard to see what is doing well and what everyone is playing, but so far it seems that a lot of people are playing Metadecks.  There are a ton of Darkrai decks, some Terrakion, and some Mew Lock.  Darkrai seemed to be the most popular Pokemon of the day.  There were a lot of variants, but I would say that the most popular variants were ones with Tornadus EX and not a lot of energy removers.  Trainerlock was also a big thing on day 1.  I didn’t play any personally, but there sure were more than I would have thought a couple months ago.  Most of these decks were just Mewlock Variants, so nothing special.

Overall, deck selection at Nationals was fairly boring.  There were a lot of Eel decks, Darkrai, Mewtwo, and Terrakion.  Basically all of the decks that have been meta for the last couple months, so nothing really exciting in that front so far.  Maybe on days 2 and 3 we will see some more exciting decks doing well.

I was kind of disappointed by this because last year we had Reshiphlosion come out of nowhere and be a very very popular deck.  We didn’t see anything really close to this in 2012 so far.  So far, all is going as expected.

My Nationals

Day 0

My nationals trip started out at Noon on Thursday.  I had to work a couple hours in the morning, but then I was able to take 5 hours off and get an early start  to my summer vacation.  One very bad thing about my 5 hour drive down to Indy was that my A/C ran out of juice about an hour into the trip.  This meant that I had to spend the next 4 hours roasting in the car, that was no fun.  But, once I got to Indy things started getting better.  I got into the convention center at about 5:30 and got registered early.  Then I went over to the Troll and Toad shop to sell some old commons for a little bit of cash.  After making my hotel-mates James and Frank wait for like a half an hour, I finally got my money and was able to go to the hotel.  We had a cheap hotel by the airport, but it was actually one of the best cheap hotels I ever have stayed in.  I expected filth and broken things, but this place felt like a moderately good hotel.   I know that I have spent 30 bucks more on hotel rooms than this and still didn’t get a room this nice, so big ups to La Quinta.  After we checked in James and Frank wanted to head back to Indy to get some more play testing done.  I should have gone with them to improve my deck, but I was really tired so I went over to Hardees and got a burger before turning in early.

Day 1

I woke up feeling very nice since I just had a good sleep.  Once I got woken up I went down stairs and found some waffles and bagels for breakfast.  Really good breakfast, it wasn’t the biscuits and gravy of last year’s nationals, but it was pretty close.  After eating lots of food Frank and I traveled downtown to get ready for round 1.  I got to see a lot of cool people before round 1, and was happy to get to chat with a lot of people during the day.  Talking with Adam from Sixprizes was a highlight of the day, I love you man.  I also got to see the war dance of Team Warp Point and Team Hovercats.  I have included the video of this below.  After a short players meeting and a short wait after, we were ready for round 1.  I played Quad Entei, if you wanna see my list, you can look at a very very similar one here.

[youtube]http://www.youtube.com/watch?v=5HIxf_Fr2Gs[/youtube]

Round 1 vs Dallon F. with CMT (Maybe)

Dallon was a cool guy that I had never met before, he seemed like a real nice guy.  I start the game by mulliganing three times and starting 2nd, giving your opponent 3 extra cards never helps.  He starts first and flips over a Mewtwo, which is one of the cards that can kill my deck.  He uses a Smeargle for an N and a supporter and ends up attacking the 40.  I N us again and I have more than enough energy and supporters, but I never see an Eviolite.  I also never see a Professor Juniper, PONT is great but if you never see a Juniper losing that extra card each time will eventually catch up with you.  That is what happens in this match-up, I started good but not having the Eviolite, a Juniper, or heads on my Life Herb flips eventually did me in.  The game ends when I can’t get rid of damage counters on my active and he uses a Seeker to end the game.

0-1 – Not mad, Dallon was a cool guy and I didn’t expect to win.  So congrats Dallon, hope you will continue to do well the rest of the weekend.

Round 2 vs CMT vs Rob from New Jersey with Dakrai/Tornadus


This round was against another guy that was very nice.  Before our match he offered me some candy and a Squirtle sticker, which I gave to my buddy James to finish off his collection.  Anybody who gives me candy is good in my book.  This game was a pretty good one.

He starts and flips a Darkrai, which is a good match-up for me.  He ends up using Dual Ball for two Smeargles and ends up using my N like 3-4 times in the first 2 turns.  After our Ning was done, we started trading shots.  He had energy on Darkrai EX and started hitting and spreading.  I was able to heal most of the damage and I am able to get at least one good hit on everything on his field.  The problem was that I wasted my Pokemon Catchers early and did not have the ability to bring them up and actually take prizes.  Right when time is about to be called my opponent has finally ran out of bench space and has to give up prizes.  So, he decides to scoop and I get my first win

 

1-1-  Good game, thanks man. Time for lunch.  I walked over to the mall and hit the food court.  I saw a Chick-Fil-A so I decided to go there and have my first go at this fast food restaurant.  It had some pretty good chicken, but I couldn’t stay there for too long since pairings would soon be up.

Round 3 vs Jackson I. from Ohio and Darkrai/Tornadus/Mewtwo

What’s with my opponent’s and the double thumbs up?

I go all this way to play Jack, who lives about 40 miles from me!  It kind of hurt to play Jack in round 3.  On one hand of course I wanted to win, but on the other I knew that Jack had a much better chance to Top then I did.  I almost thought of scooping, but then I decided to play it out.

Jack starts first with Shaymin and is not able to do much on the first turn.  I had a pretty bad start.  I didn’t have the energies I needed, and I had to use Juniper with a lot of valuable healing trainers in my hand.  I was forced to burn resources for no reason, and that hurt me later.  Jack decides to try Mewtwo EX against me and gets two of them and uses Eviolite on both of them.  This makes it very hard for me to OHKO them.  He doesn’t do a lot of damage, but I run into trouble when I get two tails on Life Herb flips.  No matter how many Junipers I used and resources I burned I could not find a second Entei to keep me in the game, so Jack takes care of my Entei and wins.

1-2– No shame in losing to a great player like Jack.  I just wished that I could have given him  a better game with a better hand.

Round 4 vs guy from Milwaukee with CMT

This is another CMT, man this sucks.  We start the game by talking about weird mascots, and it turns out that he has been to my hometown area  a couple times.  But, the talking time is over and the playing time is here.  I finally get to start first and get a good string of supporters going which gives me everything I need.  He is forced to Juniper a lot of resources away early to keep up with my speed.  He did make up some time when I was forced to use a Max Potion before I was ready, he used Pokemon Catcher well to slow me down.  I get the first Knockout with a Catcher Kill on a Celebi Prime, this lack of energy acceleration ends up hurting him later.  Without energy acceleration and enough Eviolite early enough, his Mewtwos were not able to control the board like they normally do.  He is forced to use Tornadus EX, which is never good against my deck.  I do have a hard time getting 6 prizes and ending up winning the game 3-6 on prizes after turn 3 was over.

2-2 Is not bad.  I was only hoping for about a 500 record, so no matter what happens, I should be almost on my way.

Round 5 vs guy from Chicago with Darkrai/Tornadus/Mewtwo EX

My round 5 opponent

I forgot to take notes on this match so my report for this game will not be very detailed.  This was another game that showed off how good Mewtwo is, and how okay the other two Pokemon are.  We start the game trading damage, I would be okay but I miss a ton of flips on Life Herb and have to give up an Entei.  I am able to recover, but he hits a crucial heads on burn to keep his Darkrai up for a long time.  I keep on holding my own against Darkrais, but he finally draws into a Mewtwo and a Shaymin.  After several Dark Patches he was able to get one boat load of energies on Mewtwo, and I just scoop.

2-3 – Not a great record, but it is what I expected.  I was just happy to be there and enjoy the day. Below is a video of my pictures from both day 1 and day 2.

[youtube]http://www.youtube.com/watch?v=BDrtpUGnWxg&feature=player_embedded[/youtube]

The Afterparty

After a quick trip back to the hotel to get started on this article, the time I have been waiting for had finally arrived, the 2012 After Party.  This is the Good Luck Varsity concert that I had been talking about for a long time.  I got there when things were still setting up and I got to talk more with my buddy Adam from 6P.  It was funny, at one moment we were talking about Ed and my nipple started shaking.  Now my nipple normally shakes when I’m taking to Adam, but this time it was shaking because my phone in my shirt pocket was ringing, and it was Ed calling me.  That was a good coincidence.

Wasim on drums with PK Fire with the Onehitko shirt on.

PK fire was first on stage.  They did a good job considering they were missing some of their band members.  Good Luck Varsity drummer Wasim B.  joined them onstage wearing a Onehitko T-shirt!  They did a fine job and led the way for the next act, Rival Summers.  They did a little more artsy take on Rock and Roll and started to bring the tempo up.  Then all hell started to turn loose when GLV hit the stage and sang their newest single “Lakes”.  The moshing started and didn’t stop for about 45 minutes.  At one time my buddy Frank had lost his trademark stuffed Snake that he wears as a scarf, I tried to get it but was promptly elbowed in the ribs by someone, oh well.  GLV absolutely killed it, I never yelled so hard before without making so little sound, man it was loud.  When they closed the show with “Liars and Thieves” I think the world seemed to stand still.  Awesome show guys,  if the show goes on again next year, I expect to see a lot more people there.

Conclusion

I had a great day on day one.  I will try to do a day 2 report too, so come back tomorrow for that.  This day was great because it was full of Pokemon, music, and friends.  There were so many cool people that I talked to today, so thanks everyone and sorry that I can’t mention all of them.   I had a great time and I am looking for a good day 2 as well.

Help Thwart Cheating in Pokemon TCG

I’m sure that some, if not most, Pokémon players have had an opponent try to cheat at some point. That happened to me a few weeks ago at a Battle Road I attended. I believe that cheating needs to be brought to the attention of the players, so I want to use this article to raise awareness. If more people know how to spot it, cheaters will be less likely to attempt to cheat for fear of being noticed.

There are several ways to cheat at even the slightest things. Cheaters can draw an extra card, manipulate the outcome of a die roll or coin flip, or even stack their deck. This article will expose every way I know how to catch cheaters.  The two largest Nationals are virtually upon us, and I hope this will let potential would-be cheaters know that it’s not okay by exposing their tricks.

We all think we know what cheating is, but do we actually know? The definition of cheating as “to violate rules or regulations”. Seems simple enough, right? Wrong. Cheating is the act of purposely gaining an unfair advantage over an opponent through manipulation of events and outcomes. If someone were to draw an extra card from their deck without meaning to, it wouldn’t be cheating. If they did it purposely/consciously, however, it would be cheating.
Before we get into specifics, I must advise you that accusing your opponent of cheating is a very strong accusation and should never be done unless you have proof. If you believe that your opponent is cheating, report it to a judge so they can keep watch of the player.  Even if you truly believe that someone is cheating, there may be circumstances you don’t understand.  Always let the judge handle it.  Give them the information you have, and let them do their job.
Shuffling
Double Nickel:

                This is one of the easiest ways for someone to stack the deck without an opponent realizing it, and it will just seem that the lucky individual constantly gets those “god hands”. The way to spot the double nickel is when you see them do a five-pile shuffle, pick the piles up in reverse order of how they put them out, and repeat one more time. This only works if the deck is in an order similar to that of a decklist. So if they don’t have your deck in order, they have to “disappear” from the play area to rearrange the cards so they are in order. The reason why this cheat works is that it perfectly distributes the deck, so no matter how many times you cut the deck, your opponent has an evenly distributed hand (i.e. 2 Pokémon, 3 T/S/S, and 2 Energy). To prevent this, you should always shuffle your opponent’s deck instead of cutting it when you’re setting up. I know some of you are thinking, “You mean we can actually shuffle our opponent’s deck?”. The answer is yes, you can. They are allowed to cut after you shuffle though. I also don’t mean to just overhand shuffle either. I mean actually mixing the cards up. You should do a shuffle similar to Fig. 1, or you can even pile shuffle the opponent’s deck yourself.

Figure 1
Riffle Shuffle:
                Riffle shuffling (like how most people would shuffle a deck of playing cards) can be an easy way for someone to make sure certain cards stay on the top or bottom of the deck. By releasing the bottom card of one stack sooner than the other, they could prevent that card from mixing into the deck. The same goes for the top card. The only difference is that they release that card later than the top card of the other stack. Once again, the way to prevent this is to always shuffling your opponent’s deck like how I am in Fig. 1, or you can simply just cut your opponent’s deck (which wouldn’t help thwart the double nickel). My recommendation is to always cut (or shuffle) your opponent’s deck after they do.  It’s just a good habit to get into.
Overhand Shuffle:
                The overhand shuffle is the most common way of shuffling, because it’s so simple and fast, but a would-be cheater can manipulate the deck while doing an overhand shuffle. What they can do is grip the one card that they want left on top and release every other card just like they would with a proper overhand shuffle. If done correctly, an opponent may not notice that the top card isn’t moving. Once again, preventing this just comes down to making sure that you cut or shuffle your opponent’s deck.
Hindu Shuffling:
                This technique seems to be more prevalent in Yu-gi-oh, but the idea is similar to the overhand shuffle. What happens is the cheater can lock their fingers of their dominant hand on the bottom card(s) and pull out about half the deck and slowly places the cards on their deck until the card(s) they gripped is on top. If that’s not clear, it doesn’t matter.  The point isn’t to learn how to cheat, the point is to prevent and spot cheating.  Just know that this technique will result in one or more specific cards being placed at the top of the deck.  Again, this is easy to thwart. Just cut or shuffle your opponent’s deck.  Spotting these shuffling tricks can be difficult, so just watch the opponent and always cut their deck.
Card Manipulation
Roy Sinclair:
                I have never seen or heard of this happening in Pokémon, but it did happen in Yu-gi-oh, and it could theoretically be used in Pokémon during rare occasions. What happened was Roy Sinclair matched the number of cards played by the opponent so his cards were always equal. He conveniently “forgot” to draw a card during one of his turns and passes. His opponent draws and Roy asks how many cards are in his opponent’s hand. His opponent has one more card than him, because Roy didn’t draw on his turn. Roy then accuses the opponent of cheating.  Preventing this is easy as pie. All you need to do is make sure that your opponent draws when he needs to.  In Pokemon, you should always make sure your opponent is doing mandatory things like drawing to start their turn and taking a prize when they get a KO.  In fact, a judge can issue you a warning for not helping to keep the game state properly, so keep alert.
The Better Hand:
                This is another one of those tricks where a would-be cheater needs a specific situation to pull something. When a card, like Pokegear 3.0 for example, has them draw a certain number of cards (separate from their hand), they could look at the cards, then their hand, then the cards, and so-forth until they see fit. They could possibly thinks about which set of cards is better for the exact situation and follows the affects using the better one of the two “hands.” If the cards they drew from the Pokegear’s effect (in this example) are better, they could take those cards as their new hand. If not, then they just act like nothing happened and continue on normally. Again, watch your opponent. Make sure you keep track of which is really their hand.  Don’t think that because it’s not your turn that it means you’re not in the game.
Palming:
                Because a potential cheater will need large hands to pull this stunt, Juniors and Seniors probably need not concern themselves here.  A would-be cheater could place a card in the palm of their hand at some point in the game, and it can remain hidden by the back of their hand until they need it.  The way to spot this is that their hand becomes very rigid and can’t bend easily. If you suspect this, just ask them to spread their fingers to see if they are palming.  If they have nothing to hide, they will have nothing to worry about.  If they don’t want to show their palm, just call a judge.  When in doubt, never accuse, just call the judge and explain the facts.
Sleeving:
                Similar to palming, sleeving is hiding a card. The only difference is that it’s in a sleeve sleeve. If your opponent is wearing long sleeves, it’s okay to ask them to roll them up before the match. Most people are reasonable and will, but people are free to wear what they want.  Don’t be offended if they deny the request. Just keep alert as I recommended earlier, and watch the opponent’s sleeves and hands whenever they are handling cards. If you have to take your eyes off of them, ask the number of cards in their hand and for them to fan out the cards so you can count them before you switch your attention. Many high level players will ask the number of cards in their opponent’s hands multiple times even during the same turn. It’s a good way to understand your opponent’s game state, and the side effect is to thwart palming and sleeving.
Lapping:
                Another way to hide a card is also similar to palming and sleeving, only it takes place in the lap. Unless players are getting something off of the floor, they are actually required to keep their hands above the table. However, a cheater using lapping will often accidentally “drop” part of their hand during the set-up into their lap. Simply Just ask that they put all the cards back into the deck and for you to re-cut just to prevent them from cheating. You can ask them if it’s okay for you to count their deck 6-pile shuffle it (which will result in 6 piles of 10 cards).  Like people asked to pull up their sleeves, most will think that it’s the honorable thing to do and let you, but you’ll come across someone who won’t call a judge and ask them to randomize the opponent’s deck. You should never need a reason to shuffle an opponent’s deck after they’ve shuffled, but it’s polite to ask permission.
Dice/Coins
Figure 2

Always Flipping Heads:
This happened a few years ago at US Nationals in Juniors. A kid had flipped heads every time he needed to flip a coin. A judge finally noticed it and gave him another coin to use. The kid couldn’t pull of a head every time he flipped it. Apparently, he practiced with the coin so much that he could always flip heads. Just call the judge if you see this and tell them that you believe that the opponent has an insufficient method of randomization as far as always flipping heads.  Again, you never know why a person is doing something.  In Juniors for example, some kids think it’s a challenge to try to flip heads.  They may not realize that it’s against the rules.  A judge can help educate them, and you will be doing all of their future opponents a favor by giving the judge the opportunity to correct the behavior.

Always Rolling Heads:
This is one of those tricks that people in Las Vegas in try to use. A cheater attempting this picks up their die, then they’ll fit it between their middle finger and their palm like in Fig. 2. The number they want is placed towards their thumb, and their fingers are set even to each other.  When the die is dropped from the hand onto the table, they are careful to not “roll” it. This is what is referred to as a “straight drop”. If you see this, you can just ask your opponent to re-roll the die, because it has to turn at least three times according to official rulings. If they don’t want to, just ask a judge how to proceed.  The same thing goes for a coin. If it doesn’t turn three or more time, they should re-flip or re-roll.

                I hope this helps you in your future tournaments. The main two points to take away from this is to always shuffle/cut your opponent’s deck after they shuffle and always keep alert even when it’s not your turn.  These two things alone can help thwart attempted cheating.  If everyone does these things to keep cheating down, it will foster an environment where would-be cheaters become won’t-be cheaters. I hope you have a successful and cheat-free Nationals!

Preparing for Nationals 2012 – PokeClass Episode 76

Hey everybody at OneHitKO, apologies for this one being a tad late, but should be perfect for those of you already in Indianapolis, testing franticly for Friday’s action. For those of you starting Nationals on Saturday, this episode should be perfect for ironing out any problems in your decks and will help you to test against the field of decks that are already taking over National Championships all over the world!

[youtube width=”640″ height=”360″]http://www.youtube.com/watch?v=VHGCRInN6pU[/youtube]
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The Rise of Itemlock at U.S. Nationals?

A big hello to all you OHKOers out there.  You may call me Pikkdogs, or Miss

the design for the 2012 onehitko Nationals shirt

Jackson if you’re nasty.  Today I am here with an article for you.  This article will be about two decks that could be very impactful at U.S. Nationals.  I’m not exactly sure how this article will go, but we’ll just have to see. 

Before we start the article, I got a couple things to go through.  First, this will be my last article before Nationals.  I will be attending Nationals, so if you are going, make sure you stop the fat guy with the onehitko shirt and say hi to him.  Ed just informed me that I will be selling Onehitko shirts for 5 bucks (which is the cost of the shirt, again Pikkdogs doesn’t make any money), and I will be handing out business cards.  Which is ridiculous because if we are a “business”. then Oscar Meyer Hot Dogs are made out of “Pork”, Pamela Anderson’s boobs are “natural,” and Ryan Seacrest has a “girl friend”.  But anyway I guess I have some cards to hand out, for some reason. 

 If you are not going, I will try to keep you guys informed about what is going on.  To keep updated you can follow me on Twitter and check the site each night for my daily report.  Last year I did have some problems with getting Twitter to work inside the convention center.  But, I do have a better phone now and I will try to tweet more, so follow me on Twitter, my username is “pikkdogs”.   Me and my buddy James might try to get some video going, but there is a lot going so don’t hold your breath if it doesn’t get posted right away. Read More

Top Ten Decks for Nationals

A big hello to all you OHKOers out there.  It may be hard to believe, but we are just days away from U.S. Nationals 2012.  This is the big one folks.  No, it may not be the most important tournament of the year, but it is sure the biggest one.  So as you guys are packing your swimming suit, underwear, and extra pounds of bacon (or is that just me?) make sure to take a quick second to look at my article at the top 10 decks to watch out for at Nats.  Yes I am just a fat guy who never wins anything, but maybe I’ll surprise even myself and tells you something that might help you at Nats.  But first, let us welcome my extra-dimensional sidekick Pedro.  Hey Pedro!

Hey Pikkdogs. 

                For your news article today Pedro, since it is the anniversary of the death of one of my heros, will you please talk about him.

Okay, no problem.  Today is the anniversary of the death of one of Pikkdog’s heroes.  Liberace was a very gifted pianist-

-No, Not Liberace.

Well, I thought because of the way you dress you might be a Liberace fan. 

No I’m not a Liberace fan.  Try again.

Okay, I think I got it this time.  Today we mourn the death of Emperor Caligula.  Caligula was the Roman Emperor who was known for participating in wild orgies-

No,  Caligula is not my hero either.

I thought you are one that would appreciate a crazy emperor who is drunk with power that regularly throws orgies. 

No.

Well, I would talk about Cher, Richard Simmons, and Elton John; but they aren’t dead yet. 

None of those people are my heroes, and stop with the gay jokes.  I was talking about Smedly Butler.

Oh of course.  Wait, whose Smedly Butler?

He was a marine-

And you said stop with the gay jokes.

I don’t  like him just because he was a man in uniform.

So you do like a man in uniform. I always thought all those pictures of girls with nice boobs were just cases of over compensation. 

Not what I was trying to say.    Smedly Butler was a marine who served during the early part of the 20th century.  He served in the Phillipines and in France during the First World War.  For his service he became the most highly decorated soldier of his time.  After the wars he began serving in what would today be known as the CIA.  There, he did things like assassinate foreign leaders for the benefit of the U.S. government  and U.S. businesses.  He was also offered the job as a figure head leader of the United States in the Business Plot, which was a coup attempt to make the U.S. a Facist government in the 1930s.  But, Butler decided to change his life and reported the Coup attempt to the media, and then became a speaker against U.S. imperialism and a peace advocate.

So he was a crazy guy that thought that someone was going to overthrow the president.  I would think that Liberace would be a better hero for you. 

Well that was a disaster.  Let’s please just move on and go to the article.

Ten Decks to Watch Out For at U.S. Nationals

                10.    Triple V/Mew Lock

Mewlock is the oldest deck in this list, but it could be perhaps the fastest rising deck of them all.  Kyle “Pooka” Sucevich ran this deck in a Battle Roads a couple weeks ago, and that started a fair amount of buzz for this deck.  That momentum should carry into Nationals.  You might also see this deck without Mew, and the actual Vanilluxe.  But, the idea is the same.

What to Watch Out For– Mew Lock is a slow moving deck that can easily come back from 5 prizes down to win, it is the comeback kid.  It works by Lost Zoning Vanilluxe and Unfezant BW, and then using Mew Prime to use their attacks.  The player first uses “Double Freeze” to paralyze the defending Pokemon and slowly chipping away at HP.  Then you use “Fly” to knockout the defending Pokemon and prevent an attack for next turn.  Vileplume is also in this deck to make sure that you can’t heal paralysis.

How to Beat it–  The deck is the most vulnerable early.  If you start the game fast and use Pokemon Catcher to take out Oddishes, you should be able to stop the deck before it starts.  If you do not take out the Vileplume line before your opponent sets up, you will basically be trapped until your opponent misses some coin flips.

Link to ListHere is the link to my Mewlock Deck from Cities.  There are some changes I would make to update it.  Most decks would not run Relicanth or the other fire Victini.  Most decks just run Mew to put people in the Lost Zone.

9.  Quad EX Decks

No two Quad EX decks are the same, so it is hard to stick them all into one category, but they are not all that different.  You may see Quad Groudon EX, Quad Entei EX, or Quad Kyurem EX.  Those are probably just the most popular Quad decks, you could see even more variants.  These decks are very simple and use trainers to get the most out of EX Pokemon.  They are also fairly quick and fast recovering.

What to Watch Out For–  These guys will take three turns to setup, but then they will do consistent damage of 90-120.  Usually these decks include Eviolite, Potion, and the combo of Max Potion and Energy Switch to keep their Pokemon alive for a longer period of time.  Once you do finally get a knock-out they will use Exp. Share to transition from one attacker to another.

How to Beat it–  Trainerlock and energy removal are good things to use against these decks.  As an attacker, you should Eviolite an EX that can do a lot of damage.  Most quad decks are ok at getting 2HKOs, but 3HKOs might give you an advantage.  If you play along with these decks and keep them in the game, you could very well lose a very close game in the end.

Link to ListHere is the link to my Entei EX list I ran at my last Battle Roads.

8.  Zoroark Decks

While I like to take all dark decks and group them together-

-Does that make you a racist?

I’m not sure, but to be sure I will split them up in this article.  Zoroark decks are known as more budget forms of the Darkrai EX decks that did so well at Spring Battle Roads.  But, they are fast decks that can do a lot of damage, so they are serious decks that you need to take!!!!well!!!seriously.

What to Watch Out For– Zoroark decks contain a lot of Darkness Pokemon and want to use Zoroarks swarm like attack to do a lot of damage.  These decks also use trainers like Dark Patch and Dark Claw to do a lot of damage fast.  These decks are not fancy, they  will just be doing a lot of damage to the active quickly.

How to Beat it– These decks don’t have the energy removal that Darkrai/Tornadus decks do, so if you just rush them with fighting Pokemon you should be okay.  If you don’t play and fighting Pokemon make sure to use Pokemon Catcher to get a knockout each turn.  Even if you don’t take out a Zoroark each turn, just taking out a Darkness Pokemon is good enough to limit the damage potential of the deck.   If you can use Pokemon Catcher effectively you should have a good shot at taking the win.

Link to List Here is the link to Ed’s budget Zoroark deck.  If you wanna run it just put in Pokemon Catchers and stuff like that.

7.  Durant

I feel safe in predicting that almost nobody will play Heatmor DE in their nationals decks.  So, anybody who plays Durant will not be making a bad choice.  This deck did very well during Cities season, and should have fairly similar match-ups during Nationals.  Durant may not have as much player support as it did several months ago, but that doesn’t mean Durant decks shouldn’t have an okay go at Nationals.

What to Watch Out For– Of course Durant is a very fast deck that will be milling 4 cards per turn starting turn 1.  This will make it very hard for you to setup any kind of complicated deck, because your opponent will be discarding your resources.  Your only hope is that you can start OHKOing Durants very quickly, or you can get setup quickly.  Also, watch out for energy removal, Durant decks will try to take out your energy.  If you need three energies to attack you could be in trouble.

How to Beat it–  Hit it for weakness or find a way to consistently hit it for about 100 damage with an attack that only costs 1-2 energies.  Make sure to use basic energies instead of special energies, much harder to remove.  Also, using 2 Super Rods or something like that will help you refresh your resources after they are discarded.  Also, don’t put down more than 1 Pokemon if you don’t need to.  Durant decks rarely do damage, and if they do you will see it coming.  If you put down other Pokemon they will be Catchered up in an attempt to stall you.

Link to ListHere is a link to our buddy Airhawk’s Durant deck on www.sixprizes.com.

6.  Klingklang EX

Klingklang EX is a deck that was popularized by Onehitko.com’s own TAndrewT.  It uses Klingklang BW to move energy between a bunch of EX Pokemon.  It is a deck that can take advantage of almost any weakness, and a deck that is hard to disrupt since almost any Pokemon can retreat for free because of Darkrai EX.  It is a little slow but it is a deck that is very hard to beat once it is setup.

What to Watch Out For–                The Klingklang player can hit almost any Pokemon for weakness, which makes it hard to beat.  So, watch out for Pokemon that can OHKO you, it could happen quickly with energy switching.  It is also important to OHKO your opponent, since it is easy to use Max Potion in a Klingklang deck.

How to Beat it–  Trainerlock can hurt it early, but you don’t need trainerlock to beat it.  It is most vulnerable early on, so make sure to target the Klingklang line so that they can’t setup.  Also, make sure to include some Lost Removers so you can get rid of the Rainbow and Prism energies, those make things a lot easier for the Klingklang player.  You can also take advantage of weakness, if your opponent drops anything that you can hit for weakness, use your Pokemon Catchers to get it active.   A fire deck will do well against Klingklang, because it is fire weak.

Link to ListHere is the article in which TAndrewT unveiled the Klingklang EX deck.

5.  Quad Terrakion

Quad Terrakion has evolved from a counter deck that was used at States, to a deck that is well rounded enough to become an actual deck.  Give It three turns and it should be able to use cards like Exp. Share to keep the 90 damage coming turn after turn.  It also can hit almost all lightning and dark Pokemon for weakness, that means that it can OHKO some of the best Pokemon around.  This deck may not be the most impressive on paper, but if it is sitting across from you, watch out it is a serious deck.

What to Watch Out For– Plan on it doing 90 damage each turn, so don’t think that you might be able to take it slow just because you can get a KO this turn.   Look out for energy removal, these decks do have those energy disruption cards in here, so take it easy with the special energies.  Finally, look for Ruins of Alph, just because you have Tornadus EX in your deck doesn’t mean that you can hide behind your resistance.

How to Beat it–  Becareful who you knockout and use Pokemon Catcher to bring up low energy Terrakions.  Make sure to manage the amount of energy on the field, if you can take energy off the field you will start to starve the Terrakions.  And, remember to never KO a Pokemon if you are not ready for the 90 HP next turn.  Another good strategy is to use Crushing Hammer to remove energies, energies are very important to this deck, if you take them away they will be trapped in a corner.

Link to ListHere is an article that has a fighting/Terrakion list in it.  Its at the bottom of the article.

4.  CMT

                With the success of Darkrai over Zekrom, CMT is now starting to crawl back into the championship picture.  CMT has been successful since States, and it is simply the fastest most disruptive deck out there.

What to Watch Out For– Mewtwo EX can take out any evolution line easily in the first few turns, so you will need luck to beat it with an evolution deck.  Mewtwo EX can also hit those Quad decks for a lot of damage if it gets a lot of DCE on it.  Don’t forget about Celebi Prime, it can not only provide energy acceleration early, but it can help add an extra energy late game if needed.

How to Beat it–  The best way to beat CMT decks is to tech a couple of your own Mewtwo EXs in to your decks and return “X-Ball” KOs with an “X-Ball”  of your own.  Using Lost Remover on those DCEs is almost important in keeping the damage down from Mewtwo.

Link to ListHere is the CMT list I tried for testing.

          3.  Troll

                Troll, a deck that consists of Terrakion, Tornadus, and Mewtwo EX, is my pick to win it all this year.  It can hit for weakness on a lot of decks, and is just really consistent.  I don’t usually like decks that are made to counter popular decks, but this one just seems to work.  I love the fact that this deck usually uses Super Scoop Up when it gets into dangerous situations, love that card.  Troll is just a very well balanced deck that gets a good advantage over most of the decks in the format.

What to Watch Out For– Troll can hit a lot of decks for weakness, so if you can hide weak Pokemon do so.  This deck likes to start Tornadus and then get energy spread apart on the field.  This makes the deck very versatile, so watch out for attacks out of nowhere.  Troll players are usually really good and very calculating, if you play Troll you might have to match wits with a very good player.  Also, if you play CMT look out for the Mewtwo EX drops out of nowhere.

How to Beat it–  It is very hard to beat Troll because it is a very diverse deck.  If you play a lightning deck, they will never drop down the lightning weak Tornadus, but will try to make you beat all of the Terrakions.  So it will be very hard to hit for weakness, you just have to put on your thinking caps and try to out think the Troll player.  Just try to make your deck run the best way possible without playing into the Troll players hand.

Link to ListHere is my try at a Troll deck.

 2.  Zekrom and Eels/ Eel Box

                Zek/Eels was once the #1 deck, but Darkrai proved that it could win the most decks during Spring Battle Road season.  Does that mean that Zekrom is inferior to Darkrai?  No, Spring Battle Roads will be nothing like Nationals.  I will not be the least surprised if Darkrai decks do poorly and Eel decks take the top spots.

One note here, I am grouping the Zekrom deck and the Eel Box deck together.  This means that this category includes everything from Zekrom to Terrakion, as long as the deck has an Eelektrik in it.

What to Watch Out For– Zekrom decks are most aggressive offensive decks out there.  They can easily hit for 150 damage without much thought.  They are also very high on recovery, those lightning energies are like boomerangs, they just keep coming back onto the field of play.  If you want to beat this deck you need to dodge attacks that can hit for weakness and Pokemon that can hide behind their own resistance.  Eelektrik is  a major part of decks that have really good Pokemon in them, those decks are hard hitting and very consistent.

How to Beat it–  Eel decks are susceptible early game.  If you can do 40 damage on turn one you do have a good chance of donking a Tynamo.  If you can’t get the donk, you can always use Pokemon Catcher to knock out a Tynamo or Eelektrik before its owner gets full use out of it.  As long as your opponent cannot attack you right away, you should be able to knock out those Eels before they really do what they are supposed to do.  Fighting Pokemon are also hard for this deck to beat, you might see Zapdos or Tornadus EX to fight against the fighting Pokemon.  You should be able to outclass the Zapdos, and make sure to include Ruins of Alph to make Tornadus beatable.

Link to List Here is the decklist I use for testing.

  1. Darkrai/Tornadus EX

Darkrai/ Tornadus EX is the hottest deck out right now.  It is the deck that everybody is talking about.  It won a lot more Battle Roads than almost any other deck.  It is a fairly quick deck that can attack quick and do a lot of disruption to you.  Look out for energy removal cards and Weavile UD, these cards could screw up any strategy that you have going.

What to Watch Out For– Look out for energy disruption, make sure you have a reliable way to get energy back from the discard because you will need it.  Also, watch out for Darkrai sniping your bench for 30, they could be setting you up for an OHKO next turn.  You may want to not drop a Pokemon until you absolutely need it.  Most decks like this also run Sableye, so watch out for them getting their trainer cards back.  Finally, watch out for trainers like Dark Claw and Dark Patch, these make the deck harder hitting and easy recovering.

How to Beat it– There are some things you can do to beat Darkrai decks.  One, they do not really like trainerlock, so that is an idea.  Make sure to run plenty of Ns, you don’t want your opponent to use those item cards they just got back with Sableye.    This deck does not do a whole heck of a lot of damage, so if you have a hard hitting deck you should be able to go toe to toe with it and win if you can avoid the disruption.  And finally, watch out for Weavile Ud.  You should be able to use Pokemon Catcher on Sneasel to avoid having to discard an important card.

Link to ListHere is a link to the deck that won Nationals in the great Country of Finland. Thanks go to our brothers from www.thedeckout.com for that one.

 

Conclusion

Well, that’s all I got to say.  Just to let you know, I know that I will be wrong on some of these choices.  There will probably be some popular deck choices that I didn’t talk about, but these should be some of the most popular ones.  Also, make sure to watch out for rogue decks, I have a feeling that a Mismagius deck could hit the scene and do some damage.  Make sure you are ready for anything, not just the ten decks that some jerk like me comes up with.

Pedro, it is now time for you to wrap this thing up.  Since I did a top 10 article, why don’t you carry on the tradition of doing a David Letterman style top 10 list?

Okay.  Today’s Top Ten List is the Top Ten Reasons That you will be late for U.S. Nationals

Number  10.  You stayed in your car too late because you were jamming out to “Call Me Maybe” by Carly Rae Jepsen. 

No shame there.  She is one cute Canadian.

Number  9.  You stayed in your motel too late because you were making out with your girlfriend, wait nevermind you’re a Pokémon player. 

He’s offensive, but not wrong.

Number  8.  Your hotel offered free Biscuits and Gravy. 

That was me last year.

Number  7.  You waited too long to get screwed in the Troll and Toad selling line.

Too be fair, they do have overhead.

Overhead? That sounds like something that happens in an orgy (by the way, this is the third use of the word “orgy” in this article.  I have a feeling this article will soon get censored).  Number 6.   You got lost in the Convention Center trying to find out where they sell those little balls of ice cream. 

Those are some amazing little balls.

That’s what she said.  Number 5.  You overslept because your roommate stayed up late watching “Weird Sex” on tv. 

Did you see that one where that guy makes out with his car?  That was quite the episode. 

The number 4 reason you will be late for U.S. Nationals is that your car broke down  because you thought that it could run on Double Colorless Energy after you ran out of gas. 

It seems like a sound principle.

Number 3.  You were late because you bought a Dark Explorers box from Troll and Toad and had to pull all 5 of your Kyorgre EXs. 

That’s me.

Number 2.  You spent the entire night rocking out to Good Luck Varsity,Rival Summers , and PK Fire at the 2012 Unofficial Pokémon Nationals Afterparty. 

Party on Wayne.

Party on Garth.  And the Number 1 Reason you are going to be late for 2012 US Nationals is!!!!!!..  f***ing road construction. 

Nice Job.  Good night everybody.

Spring Battle Roads 2012 Roundup – PokeClass Episode 75

Hey everybody at OneHitKO, it’s been a while!

Some of you may remember me and I am back posting on OHKO.com with my video series PokeClass, which is designed to help players new and old alike in developing their skills as a Pokemon TCG Player. This week is all about analysing the huge amount of results we have obtained from Spring Battle Roads from across the world and seeing what came out on top, what made an unexpected appearance and what this means for upcoming National Championships. I hope you enjoy and next week will be your one-stop guide for preparing for Nationals!

[youtube width=”640″ height=”360″]http://www.youtube.com/watch?v=-02WaT_dpoM[/youtube]
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Battle Roads Wrap-Up

A big hello to all you OHKOers out there.  This is Pikkdogs here with a Spring Battle Roads wrap-up for you.  Spring Battle Roads is kind of a weird time.  People are not half as excited for Spring BRs as they are for the Fall BRs and the Cities, even though the structure of these tournaments are very similar.  Maybe it’s the fact that people associate Pokemon more with the Fall, or that people have other things to do during the spring (graduation parties, cookouts, sexy parties).  Whatever the reason, some people are not high on Spring Battle Roads.  However, there are people who are.  A lot of people think of this season as the warm-ups for Nationals and are very excited to find out what the format will be like.  So not only were Victory Cups and Championships Points on the line, but advantages for Nationals were also up for grabs.  So let’s see what we learned about the format for Nationals.

But, before we do that there is a certain extra-dimensional sidekick that we must say “hi” to.  Hey Pedro!

Hey Pikkdogs, I would like to be nice today and wish you a happy summer.

That is quite nice of you.

Yeah, I thought I better try to brighten up your day after you finished yet another Pokemon season with a  losing record. 

Thanks for the thought.

Your welcome.  As most of you know, it is now officially the start of summer.  Do you plan to take a summer vacation Pikkdogs?

Not really. Once I get back from the Indy city for Nationals, I think I have to spend the rest of my summer trying to find any loose change under couch cushions, three nights in a hotel are very expensive.

True dat.  No plans to go to the beach and play with the beach balls?

Play with balls, yes.  Go to the beach!!!..ahh I might try to hit up Lake Superior but you know how cold the lake  is.

How cold is it?

It’s so cold that even the Kardashians wouldn’t go into it even if there was a camera around.

Not bad. 

Its so cold that if Kate Upton went into the water she would be, ahh who am I kidding she will always be hot. 

True, can we get a picture of Kate Upton, sure, but later. 

It’s so cold that even Michael Fasbender’s  junk might shrink in it.

That’s pretty good.  Please don’t show a picture of Fassbender’s penis. 

No problem there.  It’s so cold that swimmers have been known to drive to the beach in hummers just to accelerate Global Warming.

Now your jokes are getting a little weak, let’s just skip to the article before you start putting up pictures of Michael Fassbender.

Just one.

And one of Kate Upton, for males and anyone who can see really. 

Ahhhhhhhhhhhhhhhh…… yeah she’s so hot she could melt any lake.  At least Fasbender’s pic wasn’t a XXX picture of him.  I can live with that, now get on to your article. 

What Won

The first step in reviewing Battle Roads is to find out what won.  Here are the numbers that are being circulated on www.pokegym.net.  Of course they are never going to be 100% accurate, but this what they gathered for what decks won in Masters:

46 Dark Deck (Mostly Darkrai EX./Tornadus EX)
15 Zeel
8 CMT (2 w/Terrakion)
6 Fighting (mostly Quad Terrakion)
4 Klingklang/ex
4 Tornadus/Terakion/Mewtwo (1w/areo 1w/sawk)
2 Entei

As you can see, Dark Decks have won about twice as often as almost all other decks.   The most successful Dark Deck was Darkrai EX/Tornadus EX.  It has proven to be a hard hitting and disruptive deck. What seems to have given Darkrai an advantage that people did not expect has been the combo of Crushing Hammer and Sableye. Even though Junk Arm does give you a trainer back in your hand, there now is just way too many trainers for Junk Arm to be sufficient.  If you can find another way of replacing trainers, like with Sableye, you will be a lot better off.  So, Sabelye came and gave a lot of disruption that people did not expect.  Combine that with Tornadus EX and how good he is covering the weakness of Darkrai, and you get a real powerful, consistent, and disruptive deck that surprised a lot of people at Battle Roads this year.  It should be a deck to watch out for going into Nationals.

Zekrom did not take as many wins as I thought it would.  Although the deck got a ton of play, I guess it got left out in the mix of Terrakions and Dark Decks.  It still is a really good deck, and it could be the most played deck at Nationals.  Terrakion also fell short of winning a lot of games.  I guess it was kind of shocked because of the energy removal of the Dark Deck and the resistance of Tornadus EX.  I think that during the break before Nationals Terrakion players will retool their decks to include more energy, more cards to get energy back from the discard pile, and the Ruins of Alph needed to get their advantage back.

CMT and Troll continued to be two decks that are really good, but just can’t get over the hump.  If you get a good player playing CMT or Troll, they have a really good chance at doing well at Nationals.  But the number of these decks won’t be as great as the other three decks I already discussed.  Just watch out for them, they are far from dead and could easily win U.S. Nats.

Klingklang came from absolutely nowhere to do well in Spring Battle Roads.  It is a great rogue deck that uses Klingklang and a bunch of EXs to take advantage of different Abilities and weaknesses.  It is a solid deck that is just a little bit slower than some of the other decks.  During the pre-Nationals break, there just might be enough time for players to improve Klingklang enough that this deck becomes a contender for the crown.  Players just have to worry about the lack of speed early game, and energy removal.

I did see some cool rogue and non tier 1/2 stuff at BRs.  Make sure to watch out for those decks.  Don’t sleep on decks like Quad Entei or Quad Kyurem EX, they can take some wins here and there against good decks.  There will be a lot of diversity at Nats, these rogue decks probably won’t win because of the lack of numbers, but that doesn’t mean that you can’t lose to one of these guys.

Trends for Nats

From looking at how Spring Battle Roads went, here are some good things to keep in mind for Nationals.

Energy Removal

Watch out because they are coming to take your energies!   With the success of the Darkrai EX/Tornadus EX/ Sabelye deck, we will see a lot of energy removal at Nationals.  Make sure to throw in an extra energy or two in your deck.  You might also want to think about adding a 2nd Super Rod or an Energy Retrieval.  Also, try to run as little Special Energy as possible because they are much easier to remove than basic energies.

Look Out for Rogues

Just because Dark Decks, Fighting Decks, and CMT are going to be very popular doesn’t mean that those are going to be the only decks out there.  U.S. Nationals is the biggest tournament of the year, and we know that the bigger a tournament is, the greater chance you have of playing weird decks.  Especially because the Swiss rounds will be at least 9 rounds long, you will see a lot of things that aren’t tier 1.  So just don’t prepare to counter 1 deck, make sure you play a deck that is a good sound deck that can do well against almost any deck you play against.

Choose Familiar Decks with Consistency

Piggybacking  on the last point, Nationals is a very long tournament.  At Battleroads you could get away with a risky deck that only sets up sometimes because you only needed it to work about 7 times.  Now at Nats you are going to need your deck to work about 15 times to go really deep into top cut at Nationals.  So don’t count on being lucky, count on being consistent.  Also, make sure to play something you are comfortable with.  If you choose a deck that your are familiar with, you could have a bad record at Nationals.  Just stick with something you know and you should be okay.

Weaknesses are Going to be Big

A lot of the current decks right now have weakness to each other.  The big weaknesses to exploit are electric, fighting, and psychic. If you can come up with a deck that can exploit those weaknesses you should have a good shot at doing well.  Perhaps the troll deck could be a good choice for this tournament.  It seems to be a very consistent deck that can exploit weaknesses.  Just don’t expect to rely on weaknesses because you are going to have to have a deck that can win against almost any deck, but if you can exploit weaknesses you will be better off.

Watch your Opponent’s Energy

Energy Manipulation is very important in this format.  Not only is removal important, but your opponent will be trying to use energy acceleration and recovery a lot.  Celebi Prime will be loading up Mewtwo EX quickly, and Eelektrik will be keeping almost all of your opponent’s energy out of the discard pile back into play.  You really must watch out for energies coming into play from no where.  Perhaps energy removal cards could help you control your opponent’s energy.

 Conclusion

Well, that is all I know about how Spring BRs went.  Why don’t you end things with a news story Pedro.

Okay.  Well apparently this is a very adult article today.  In the start of this article we talked about Michael Fasbender and his famous full frontal nudity in a recent movie, now we have a news story about John Travolta.  Travolta has been accused of sexual harassment by three different male masseuses.  This kind of weird, it is very common to hear of hanky panky with a masseuse, but this time it is not the operation of an illegal movie for sex operation, but it is the customer who is going after the masseuse.  Do you like the John Travolta Pikkdogs?

Of course.  I kind of doubt that Travolta could do those things.  The man played Vinny Barborino in Welcome Back Cotter.  Barborino was the coolest kid around.  He was cool enough to get a date with Rosalie “Hotsty” Totsy, and he was nice enough to be friends with Horshack.

That’s a ridiculous argument.  Just because someone played a good character on tv does not make him a good person in real life.  You are just as crazy as those Michael Jackson fans who stood with the Gloved One even when he was accused of touching kids inappropriately. 

I guess, those wack jobs were just crazy.  But, look at his wife, how can he be gay?  Can we see a picture of his wife?

I guess you got a good point there.  But, he still might be gay, can we see a picture of John Travolta’s album? 

Ok he might be gay.

Good night everybody. 

 

 

 

EelZone: The Thunderrated Nats Deck

I think I’ve lost my spot in Tier One.

Hey, it’s me, coolestman22 again. I’m trying to get a couple deck analysis articles in before Nats, so those of you who are going can see more options than just Darkrai/Tornadus and Zekeels.

As you guessed from the title, the deck I’m going to be reviewing is EelZone, a deck that I feel is extremely underrated.

EelZone’s history is that it was the BDIF during Cities. It had the most wins of any deck, and had good matchups against everything not Donphan.

EelZone was hyped to be good against EX’s. If you Lost Burned 4 energy you drew 2 prizes, so if you did that three times, you would win only using  Magnezone instead of having to attack with other Pokemon.

The problem is that Magnezone is a Stage Two, and it’s hard to set up. Mewtwo Read More